Follow TV Tropes


Video Game / PlayStation Move Heroes

Go To

A Massively Multiplayer Crossover between Sony's unofficial mascots: Jak and Daxter, Ratchet & Clank, and Sly Cooper, with his buddy Bentley. It was developed by Nihilistic Software for the PlayStation 3 and released in March 2011. Watch the trailer here.

The story starts with the heroes being abducted to an alien planet, while someone has "hit pause" on their homeworlds. There they are asked to compete in the very first Inter-Universal Hero Games to determine which of them is the greatest hero. They accept, but quickly become aware there is a bigger plan behind it all.

The game features both single-player and two-player co-operative multiplayer options and requires the Move to play. There are a total of 50 levels, situated in Paris from Sly Cooper, Metropolis City on Kerwan from Ratchet & Clank, Haven City from Jak and Daxter, and Planet X, an original environment created for the game. The actual gameplay consists mostly of mini games such as bowling, throwing and navigating a disc and beating up stuff with a whip.

A question difficult to answer is exactly when this game takes place compared to the continuity of each original series. For example, because Daxter can be seen in his Dark mode it should be after Jak and Daxter: The Lost Frontier, but for some reason only his Dark mode has his pants, and Jak appears as he did in Jak 3.

This game provides examples of:

  • Adaptational Badass:
    • Bentley can shoot down enemies in point blank range in the game with a gun on his helmet. Without having to stand completely still, zoom in with the binocucom and then dispatch targets in the Sly games.
    • Both Clank and Daxter are capable of holding their own just like in their titular spin-off games.
  • Big Bad Duumvirate: Gleeber and Lunk.
  • Boom Stick: Jak's gunstaff.
  • Bowled Over: The "Bowling" weapon class.
  • Breaking the Fourth Wall: True to form, Daxter at the end of the game.
  • Brick Joke: Every pair gets one, since their worlds were "put on pause" and they all picked up where they left off, in the end.
  • Deadly Disc: The "Disc" weapon class.
  • Demoted to Extra: Murray only appears twice during the entire game. In the intro, Sly and Bentley try to rescue him from a well-secured vault in Paris. Before they can, Sly and Bentley are sucked into a wormhole to Planet X, although he manages to escape and turn off all the lasers shortly after they return.
  • DLC: A pack of costumes, providing a change of appearance for all 6 characters — amongst them, Secret Agent Clank and Daxter's pants.
  • Epic Flail: Jak's melee weapon upgrade.
  • Face Palm: Multiple times, though Clank's note  and Jak's note  stand out.
  • Genius Cripple: Bentley.
  • Handicapped Badass: Bentley again.
  • Hooks and Crooks: Sly's cane.
  • Improbable Weapon User: The "Disc" and "Bowling" weapon classes.
  • Let's You and Him Fight: Narrowly averted. It looks like Jak is ready to sock Sly and Ratchet before the announcement that they were all the universe's greatest heroes.
  • Magic Pants: Daxter's pants only appear in Dark Mode... is that an Inversion of an Aversion?
  • Pintsized Powerhouse: The sidekicks are all pretty puny, especially Clank and Daxter. To a lesser extent, this applies to Ratchet, as well. Just look how tall he is compared to Sly and Jak! (He comes up to the shoulder and chest, respectively.)
  • Power Trio: Two, one formed by the heroes and one formed by the sidekicks.
  • Robot Buddy: Clank.
  • Short Range Guy, Long Range Guy: All three main protagonists mainly rely on their melee attacks to fight enemies, while their companions can use guns to shoot them down. Justified, if either Ratchet or Jak had their current arsenal or skills, most of the enemies in the game will get their ass whooped harder than they deserved and make Sly less relevant.
  • Super Wheelchair: Bentley has traded in the high-tech wheelchair from Sly 3 for a full-fledged hoverchair.
  • Unspoken Plan Guarantee: It's the sidekicks who have Gleeber and Lunk figured out by the end of the games. Bentley invents a tracking device and passes it to Clank, who sticks it to Gleeber before they escape through a wormhole. When Ratchet asks how they knew Gleeber and Lunk wouldn't attack, Bentley explained that they actually listened to Daxter, who'd eavesdropped on their plan.
  • Villains Want Mercy: After being shot into space by the Whibbles, Gleeber begs for forgiveness.
  • We Will Meet Again: While Gleeber begs for forgiveness, Lunk vows to make the main characters pay for foiling their plans.
  • Year Inside, Hour Outside: No time passes in the worlds where the main characters come from, as Gleeber and Lunk were able to stop them though Murray was unaffected, which allowed him to deactivate the lasers that Sly nearly triggered.


Video Example(s):


Gleeber and Lunk

Gleeber and Lunk are a pair of would-be conquerers who want to take over the hero's respective worlds.

How well does it match the trope?

5 (8 votes)

Example of:

Main / BigBadDuumvirate

Media sources: