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Video Game / Lufia & The Fortress of Doom

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100 years ago a band of heroes set off to the evil Sinistrals, a group of four gods who planned to rule over the world from the floating Island of Doom. With the power of the Dual Blade in hand Maxim and his three companions Selan, Guy, and Artea were able to defeat the Sinistrals. Their victory came at the cost of Maxim and Selan's lives, but victory it was. The world is at peace once more, but one man stands on the lookout for the Sinistrals who vowed that they would one day return. Though everyone else was convinced it would never happen the Sinistrals did in fact return and our young hero sets off with a mysterious girl named Lufia on a quest to once more seal away the gods.

This is Lufia & The Fortress of Doom or Estpolis Denki (Biography of Estpolis) for the SNES. Published by Taito before it closed its doors in America and developed by Neverland, Lufia is a rather simple turn-based JRPG. The first in the Lufia series, it would introduce the series setting, the Sinistrals, and the Dual Blade. Gameplay-wise, it was your typical JRPG. You had a party of four characters with preset roles. Some such as Lufia could use magic while others bashed baddies on the head with large and deadly weapons like swords and axes.

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This game provides examples of...

  • All Your Powers Combined: Sinistrals battle in Doom Island follows almost the exact same pattern like the prologue, except all the Sinistrals except Erim merged together to become Guard Daos. It's even more obvious in the Japanese version where Guard Daos is using moves from all of the Sinistrals against you.
  • Amnesiac Dissonance: Lufia is actively fighting the resurrected Sinistrals. Until she learns that she is Erim, the Sinistral of Death, and it was her initial resurrection that caused the others to return. She betrays the party in her despair of learning all of this, and fights alongside the other Sinistrals in the eponymous dungeon.
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  • Artifact Title: The girl Lufia would go on to name the series in America and Europe.
  • Badass Grandpa: Guy, now over 100 and is "still kicking". He kicks the bucket before we see him doing anything else.
  • Badass Normal: Aguro, who has no magic abilities and just hits things really hard.
  • Bowdlerise: It was either this or "Blind Idiot" Translation, but when the people of Belgen admit to you that they offered Jerin to the monsters in order to stop them from attacking the village, they say they "ransomed" her, when what they actually mean is "sacrificed".
  • Disproportionate Retribution: Lufia hits Hero with a Bolt attack after he pokes fun at the implication that she's jealous of Jerin.
  • Doomy Dooms of Doom: Take a wild guess.
  • Dub Name Change: In the original Japanese version, Jerin's name was "Jurina", Aguro was "Aguros" and Selan was "Serena" or "Selena". This was presumably because of the 5-character limit for character names, which is much less restrictive in Japanese than in English.
  • Easing into the Adventure: Averted - the first dungeon is the final dungeon of the second game.
  • Encounter Repellant: Sweet water is somehow used to avoid monsters.
  • Follow the Plotted Line: The people who block you from using the teleporters that bring you to the next town usually have bad reasons for it.
  • Forced Level-Grinding: This game is very hard, incredibly hard, unless you grind at least enough to buy all of the equipment in the current town you're near.
  • Gender-Equal Ensemble: The party consists of two males (Hero and Aguro) and two females (Lufia and Jerin). Although Lufia left your party right before encounter at Doom Island, she rejoined in the final boss battle.
  • A Girl in Every Port: The party can progressively talk to up to three women throughout the world with sailor boyfriends. Lufia gets vocally suspicious that it's the same sailor after the second one, and the third one is crying after finding out she's not the only one.
  • Guide Dang It!: The manual doesn't explain the intricacies of the game's Combatant Cooldown System, and no-one, not even the FAQ writers, really knows exactly how equipment Weight works. Also, while you can look at a spell's description by pressing the X button, there are no item descriptions for consumables or equipment, so you have no idea what they actually do.
  • Hello, [Insert Name Here]: The Hero.
  • Hidden Elf Village: Elfrea.
  • Hopeless Boss Fight: In the first fight with Gades, Hero hits him several times for minor damage, then Gades smacks down Hero with one blow.
  • Nice Job Breaking It, Hero!: The hero chooses to live with Lufia/Erim which leads to the continued existence of the Sinistrals.
    • Though it's implied Erim is no longer one with Lufia, meaning their revival in the other game is thanks to Arek.
  • Kleptomaniac Hero: You can rob a sword from Guy's grave. That means something.
  • Nintendo Hard: As was pretty much par for the course for early 16-bit JRPGs. The amount of grind you need to go through, combined with the clunky combat system, meant the game was no pushover to get through.
  • Permanently Missable Content: Averted with the items you sell. There's a shop in a certain town that sells everything you've sold.
  • Physical God: Four of them, in fact!
  • Random Encounters: The game was plagued with the typically infuriating high encounter rate of early JRPGs. Even keeping Sweet Water on at all times (easy to do as it was cheap at 10g per bottle), you'd still be jumped by enemies every 10 seconds or so.
  • Rare Candy: Power potion for HP, speed potion for AGL, mind potion for INT, great potion for STR, and spell potion for MP.
  • Sequence Breaking:
    • It is possible to visit a town that wasn't meant to be visited yet as soon as you get your boat, merely by sailing in a different direction than what they tell you to. Doing this gives you access to equipment miles better than what you are normally supposed to be using at the time. The equipment is expensive, but with enough grinding, it is easily do-able.
    • It is possible with lots of Level Grinding to reach the bottom floor of the Ancient Cave before going any further in the storyline. Doing this is a Game-Breaker, obviously.
  • A Taste of Power: You start the game off playing as the legendary heroes off to fight against the Sinistrals at level 80 and a good stock of potions. Oh, and for good mesure, two of your characters have the Mirror spell.
  • Tempting Fate: When you meet Guy he proudly tells you that he's "over 100 and still kicking". Then he immediately dies of old age.
  • Together in Death: Maxim and Selan in the beginning.
  • Tomato in the Mirror: Lufia is actually Erim.
  • Tsundere: Lufia is a Type B; obviously deeply in love with the Hero, but often gets pissed off at him and is strongly opposed to Jerin joining the party.
  • Turn-Based Combat: Actually averted, although the manual never explains this at any stage, the game actually runs on a Combatant Cooldown System, where a more complicated action (like casting a multi-target nuke spell) will take much longer to execute than a simpler one (like hitting your opponent in the face). Later games dropped this system in favour of traditional Turn-Based Combat.
  • We Buy Anything: Justified, as everything you sell will be sent to Forfeit.
  • Wham Line: When Daos reveals that Erim (up until now unseen) revived the other Sinistrals... and that Lufia is actually Erim.

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