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Video Game / Frackin' Universe

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Frackin' Universe is a massive overhaul mod for StarBound created by Sayter. It boasts new armors, new weapons, new mechanics, new biomes, new dungeons, new quests, new crew, new mech parts, new vehicles, automation. Essentially, more of everything plus more.

And science. Lots of science.

Get the mod here or on workshop

Frackin' Universe provides examples of the following tropes:

  • Abandoned Laboratory: Frackin includes these too, and steps them up in its usual fashion.
    • Cyberspheres are implied to be an entire planet based on this.
  • Abusive Precursors: Cranked up as the backstories of Atropus and Proto worlds imply. Not to mention there's Delta Freya II.
    • Precursors can actually still be found in some rarely spawning dungeons. Said Precursors are hostile.
    • One Precursor codex details details how to eat a Floran. Alive.
  • Abnormal Ammo: And How! Frackin guns will oftentimes do all sorts of strange things. There's guns that shoot boomerangs, and even a gun that shoot drones that shoot things. Not to mention there's guns that shoot rock balls that explode into liquid metal, and a gun that shoot projectiles that split appart, go back to the shooter a ways before shooting back in the opposite direction and seek the nearest enemy. Just to give you a general idea.
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  • After the End: Wasteland planets, which house the remains of once great civilizations.
  • Alien Geometries: It's not uncommon to encounter Unknown worlds whose undergrounds can lead to entire surface biomes.
  • Arcadia: Eden worlds, which other than roaming bandits are very peaceful worlds.
  • Awesome, but Impractical: A lot of Armors are this due to Crippling Overspecialization; most can only fit a certain playstyle and/or a certain biome.
    • There's also generators for powering equipment, especially late tier generators. They look awesome but require a lot of materials to make them. And even they also require fuel constantly and you need big, space consuming batteries to store the energy when they're not running. In fact they only really become practical if you automate them using Item Transfer Devices.
    • Subverted with most of the weapons, most of which end up being practical as well as awesome.
  • Bee Afraid: Beehive biomes routinely feature hostile sparrow-sized bees... and eagle-sized ones, which spawn swarms of the smaller ones.
  • BFG: Many of the later guns introduced in this mod are this, with special shout-out going to the Hailstrike, which is basically a laser minigun. Some of them can also inflict a reduced speed debuff on the player due to their large size.
    • And now the Hailstrike has been dethroned by the Atom Smasher, an oversized gun that's two-thirds bigger than the player and when fully upgraded fires a beam capable of melting through both enemies and scenery.
  • Big Boo's Haunt: The Haunted Forest and Haunted Graveyard subbiomes.
  • Blackout Planet: Lightless planets, which are Exactly What They Say On The Tin.
  • Bloody Bowels of Hell: Think the flesh and heck biomes of the main game are disturbing? Wait until you encounter Atropus worlds.
  • Boring, but Practical: Certain items can become this; in particular, armor sets that don't suffer from Crippling Overspecialization can become this. One great example is Xithricite Armor: offers very little in the form of bonuses, but it can protect you from the atmospheric effects of Aether Worlds, Radioactive worlds, Gas Planets (both gasses and pressure), Atropus worlds, and a large majority of the things found in The Frozen Wastes. The rest can be covered by an EPP with the Immunity Field upgrade.
    • Carbon Shortswords: They swing extremely fast and cause bleeding, yet they offer no other effects.
  • Bubblegloop Swamp: Bog planets join the swamp subbiome from the vanilla game as the representatives of this trope.
  • Darker and Edgier:
    • A lot of Frackin content is definitely of a darker tone than standard Starbound. Atropus worlds are a fine example of this, but far from the only one.
    • The Delta Freya II mission compared to the vanilla main quest is a fine example of this.
    • Furthermore, one of the recent updates changes the graduation speech into how the Protectorate are already aware of the Ruin's presence.
  • Death Mountain: Mountainous planets, which are rich with an ore called zerchesium.
  • Death World: Just like regular Starbound there are worlds that can kill you without the proper equipment. Frackin Universe however cranks this up.
    • Old hazards (freezing, heat, radiation) are now separated into tiers. Vanilla Enviro-Protection Packs won't necessarily protect you from the deadlier variants of these worlds.
    • Newcomers include Atropus worlds which cause insanity which whittles your armor down to nothing and often include toxic pus, Sulfuric worlds with acid that can't be protected against via normal poison protection, Aether worlds which do cosmic damage to you (and their seas which blind you when touched), And Gas planets which can kill you with decompression very quickly without suit protections.
    • Even places that used to be safe in vanilla can kill you now (albeit more slowly), such as jungle or desert worlds with their heat.
  • Did You Just Punch Out Cthulhu?: The ending to Delta Freya II
  • Early-Bird Cameo: Kevin gets one of the Hey, it's That Character variety: You can spot him to the right of your ship at the end of the vanilla intro mission.
  • Eldritch Location: A lot of frackin-added worlds run on this. In particular, Atropus worlds.
  • Everything's Better with Dinosaurs: Or not, when the dinosaurs on Primeval planets are enemies that intend to eat you up.
  • Forced Tutorial: While not exactly "forced" in the sense that you can ignore it, earlier versions would bombard you with tutorial missions fairly quickly that cannot be abandoned, forcing you to build a lot of stuff you might not necessarily want to build in order to get rid of them from your quest menu. Later versions replaced this with a special quest interface that allows you to activate and cancel these quests at your leisure (thus keeping your quest menu free). It also establishes that you're getting these quests from the people at the Science Outpost, either as requests or as homework to prove your ability.
  • Fungus Humongous: The Fungal planet, which sports some impressively huge shrooms.
  • Genetic Engineering Is the New Nuke: You can breed dozens of new plants (as well as the vanilla ones) in your Gene Lab, which often requires extracting genetic materials from certain seeds and adding them to others, as well as other substances depending on the recipe. (For instance, combining some potato seeds with cactus material and genes for "hardened shell" gives you a plant that produces silicon.)
  • Hailfire Peaks: A literal example appears in the form of the Frozen Volcanic biome, which is Exactly What It Says on the Tin.
  • Hated by All: Kevin the Mantizi, one of the researchers at the Science Outpost, who spends most of his time pulling cruel and unpleasant pranks on his coworkers. Nobody likes him. Unfortunately, all attempts to get rid of him so far have either failed or made things worse.
  • Infinity -1 Sword: Xithricite Armor. It protects you from half of the new effects introduced by Frackin Universe. The rest can be covered by Enviro-Protection Packs and augments for said packs.
  • Infinity +1 Sword: Shoggoth Armor. It protects you from pretty much everything the mod can throw at you. But in order to get it requires some very rare materials. Including the remains of an elder spawn that's stronger than Starbound's final boss.
  • Jungle Japes: Joining the jungle biome in the original game is the Rainforest planet.
  • Level in the Clouds: The Clouds subbiome. There's also the Cloud Forest, which is this trope combined with a forest.
  • Loads and Loads of Loading: Due to the massive features of the game, starting the game up could take upwards of 5 minutes of drive read.
  • The Lost Woods: Haunted Forests.
  • Not the Fall That Kills You…: This is bound to happen, especially on Super Dense planets which have increased gravity.
  • Obvious Rule Patch: Several of them.
    • Strange Seas could originally spawn any fluid as an ocean but they were patched so that elder fluid/essentia obscura oceans could no longer spawn after they were exploited as easy sources of fuel.
    • Strange Seas were further patched to only have oceans of alien juice/plasmic fluid after people exploited them for infinite resources.
    • Liquid physics were patched so the Martinus Transformation no longer worked after people exploited it to get infinite amounts of otherwise rare liquids.
  • Perpetual Beta: The mod is continually in development. Things are added and cut on an almost daily basis.
  • Pokémon Speak: Greg.
  • Shout-Out:
  • Solid Clouds: The cloud blocks in the Cloud subbiome are treated just the same as any other block in the game.
  • Take That!: There's a quite a few references bashing My Little Pony: Friendship Is Magic and its fandom.
  • The Thing That Would Not Leave: A book found at the Science Outpost reveals that the other scientists have tried to get Kevin to leave (with increasingly hostile and lethal methods), to no avail. Even killing him doesn't work, as he's set up countermeasures for it.
  • Underground Monkey: Variations of Vanilla enemies with different behaviors, stats, and attacks show up everywhere. Some examples include Glarpsnote , Knifetopsnote , and Rot Angluresnote .
  • Villain Respect: Upon completing Kevin's questline, he begrudgingly admits that you're not as stupid as he thought.
  • Womb Level: The Atropus worlds, moreso if you go underground.