Abomination: The Nemesis Project
is a 1999 Real Time Strategy/Action game. The game is a Spiritual Successor
to the X-COM
series, but is far more action packed. Also, instead of fighting an Alien Invasion
, the player fights The Virus
This game provides examples of:
- Apathetic Citizens:
- The civilians don't seem to mind the fact that you are fighting a giant mutant plasma crab, they are too busy walking in front of it.
- Earliest example you see is when the cultists are pursuing killing citizens. After you have killed the cultists, you can see the surviving ones casually keep walking like nothing has happened.
- A.K.A.-47: Subverted. Most weapons featured keep their real names.
- Arm Cannon: Most of the Initiates have one or two plasma cannons replacing their arms.
- Artificial Stupidity
- Your "agents" sometimes downright refuse to do what you command them to do. Like retreating when faced with a dozen well-armed mooks.
- Sometimes when throwing grenade, they don't mind a grenade hitting an obstacle and bounce back in their face.
- The enemies are not much better. Enemies happily runs in to other's line of fire, sometimes take a rocket to their back, killing themselves and the one who fires, or burn themselves to death with their buddy's flame thrower.
- Artificial Zombie: Initiates are frankensteins of male and female Brood plague infectees, with cybernetics filling the gaps.
- Each of the 8 Nemesis soldiers has a unique ability thanks to this.
- Alex "Ninja" Palmer: Neuro-transmitter Cloaking Implant (Invisibility Cloak)
- Jodi "Detonate" Fox: Explosive Molecular Manipulation - Can create explosive from everything she touches
- Karl "Creep" Wagner: Cellular Mimicry (Voluntary Shapeshifting)
- Marc "Viper" Rodriguez: Shield Generator (Deployable Cover)
- Matt "Savage" Lansing: Skeletal Strength Augmentation (Super Strength)
- Nikki "Steel" Jonas: Enhanced Dermis Replacement Therapy (Made of Iron)
- Tony "Doc" Lewis: Active Biological Repair Agents (Healing Hands)
- Tori "Pyro" Wilde: Telepyrokinetics, though not the usual Playing with Fire, instead she can blow stuff up from afar.
- Body Horror: Every Brood enemy is a fine example of this.
- Initiates are decomposing "amalgams of a man and a woman, or more accurately the remains of them", fitted with cybernetic parts
- Satyrs are built (or bred) from human, canine and chameleon DNA and always operating in pairs, each possessing one human brain hemisphere.
- Boring, but Practical:
- The abilities Extreme Strength and Damage Resistant of Savage and Steel, respectively. They are nothing fancy to look at, but having someone to lug around heavy stuff and a damage sponge to draw enemies fire is always useful.
- The AK47 s offer middling damage and ok range, but have abundant ammo (since most enemies drop this when killed). They are the prominent firearms in stage 1, but become obsolete soon after that.
- Every Car Is a Pinto: When shot at, they explode and kill things in the blast radius.
- Hollywood Silencer: Some pistols come with silencers by default, and they sound just like what you would expect. Even the massive Barrett sniper rifle (which in real life cannot be suppressed) also makes a standard Hollywood "poof" sound when fired.
- Hive Mind: The Brood seems to be this.
- Ludicrous Gibs: You can turn enemies into this even without explosive weapons.
- Meat Moss: Starts out with bus stops crammed with organs and grows from there. The H.U.D. gets infected as well.
- Organic Technology
- The Plague: The disease the Faithful spread is an airborne form of Necrotizing Fasciitis. They also dope themselves with a retrovirus (by vivisecting a cultist and puking it all over his organs before stitching them back up) that counteracts the plague, but makes them become part of the Brood hivemind.
- Police Are Useless: A few cops try to help you and they do a good job when you're fighting cultists but once the creatures start to appear chances are you'll only meet their dead bodies.
- Real-Time with Pause
- Religion of Evil: The cultists.
- Super Soldiers: You control a squad of these, plus a few normal ones with specialized weapon training.
- The Virus: Obviously.
- Voluntary Shapeshifting: The Satyrs enemy can assume appearance of civilians. Similarly, the "Cellular Mimicry" ability of agent Karl Wagner allows him to copy the appearance of humanoid enemies for a short while.
- Zombie Apocalypse: Has shades of this despite the monsters being very different from common zombies most of the time.