A list of characters appearing in Unforgotten Realms Live.
Typically, an entirely new group of characters is created for each campaign, along with a host of NPCs to play out the story. As such, the cast has Loads and Loads of Characters. Campaigns may take place before, after, or even during previous campaigns, so established characters may show up again in later shows. Beware of unmarked spoilers.
Band of Thieves
- An Ice Person: Takes full advantage of the Ray of Frost spell, with a Kingfisher Cloth making it free to cast.
- Bigger Is Better: The Enlarge spell lets her increase the size of a target, doubling the power of their basic attacks.
- Glad I Thought of It: Repeatedly takes credit for the better plans of her subordinates.
- Fragile Speedster: She has significantly lower Stamina than the rest of the group, but her Wellforn Ruby effectively doubles her movement.
- Know When to Fold 'Em: Facing a legion of elves alone with the only escape cut off, she surrenders, choosing imprisonment rather than risk death fighting her way out.
- No-Sell: The Bladeturn makes her immune to the first melee attack used against her each round of combat.
- Screw This, I'm Outta Here!: When it becomes clear the battle with Gwyneth and her Sunswords is a lost cause, she's the first to flee, despite not even being injured herself.
- Show Some Leg: Gets herself and the rest of the party past a gnome guarding a bridge by giving him a kiss and flashing her breasts.
- Spell Book: Holds a Book of Cursed Spells, allowing her to randomly use any spell ability.
- You Are Number 6: Declares that Bumbley will be referred to as "Dwarf Number Three" and later "Kobold Number Four."
Yumi's second in command. He is a Keen Gnome Bard.
- Charm Person: Has the Charm ability, although "Bronze-Tongue" Squinks has a reputation for being less than effective.
- Dirty Coward: Abandons the party in the battles against the Gemlord and the Cobra King, then sells out the party to the Sunswords. When he shows up again in The Unseen Rogues, he once again flees battle after his party is defeated.
- Karma Houdini: After ratting out the party to save his own skin, he ends up in the town's prison, but escapes scott-free in the chaotic aftermath of the party's battle with the Sunswords.
- Master of Disguise: The Disguise ability allows him to magically disguise himself as another person, as long as he stays in-character.
- Opportunistic Bastard: When Yumi orders him to infiltrate the elf town and create a diversion, he instead goes right to the Sunswords and sends them after the rest of the party so he can find the Sun Key for himself.
- The Minion Master: Summons a group of Gemlings with a Crystal Catalyst. As they are fighting a Gemlord, the Gemlings immediately turn on him.
Bumbley AKA "Dwarf Number Three" AKA "Kobold Number Four" AKA "K4"
A Hill Dwarf Warrior hired by Yumi as pure muscle for the job.
- Chekhov's Skill: The first and only time he uses the Chivalry ability is to save Philhipé and Coestar from being knocked unconscious in the campaign's final battle.
- Dude, Where's My Respect?: After more than pulling his own weight in the group's first encounters, he still gets treated like dirt by Yumi.
- Go Through Me: The Blockade ability roots him in place for a turn, preventing damage to him and anyone behind him.
- Meaningful Rename: When he gets sick of taking orders from Yumi, he declares himself "K4" and insists everyone call him as such.
- Only Known by Their Nickname: Exclusively referred to as "Dwarf #3" or "Kobold #4" (and later "K4", by everyone but Yumi) in-series. Among fans, his popularity and the associated "Curse of K4" have cemented K4 as his preferred name.
- Taking the Bullet: The Chivalry ability lets him jump to and take a hit for his teammates.
- The Big Guy: The group's only direct fighter, who mostly protects other party members and manhandles enemies.
An Okagnoma Gnome Sorcerer who is somewhat of a pacifist.
- Cool Gun: Started the adventure with two Blunderbusses, one of which he later gifts to Philhipé.
- Critical Hit: Wields a Dragonskin Bow, which does triple damage rather than the normal double on a Critical roll.
- Nice Guy: Generally treats his companions well and tries to be a team player. Earned the group a valuable ally in Philhipé just by hugging him.
- Teleport Spam: Makes use of the Blink ability to both aid in and avoid combat.
- The Heart: Tries to avoid violence, and chooses to befriend Philhipé rather than fight him.
- Theme Naming: The first official character of Coestar's to be named a variation of "Thanks," which would continue for most of the First Season.
Pete AKA Philhipé
A Kobold Paladin who did a MookFace Turn after being befriended by Gracias.
- Eyepatch of Power: Apparently it helps his eyes adjust for cave-vision.
- Handicapped Badass: Gracias accidentally shoots him in the leg, crippling him as the group is trying to run through a forest infested with snakes. Philhipé's response is to crush a nearby snake and use its corpse as an improvised tourniquet to heal his leg.
- Heroic Sacrifice: Uses up the last of his stamina to ignite a massive cloud of Rolling Fog, blowing up half the elf town and letting Yumi and Squinks make their escape. He passes out, and for his crimes against the elves was imprisoned in the Silvermine Mountains, where his fate is unknown.
- Mook Medic: Spends the first encounter healing his Kobold buddies. Later becomes the group's healer when he's not busy kicking ass.
- Plaguemaster: Downplayed for comedy. Philhipé carries Kobold Rabies, and wants to "share" it with the group as a sign of affection.
- Pre-Mortem One-Liner: Barely alive and completely surrounded, his last word before igniting the fog is a simple "Kobold."
- Retcon: On his official character page, he is listed as a Ranger rather than a Paladin.
- Scarf Of Asskicking: Has a big red one draped around his neck.
- Took a Level in Badass: From a generic Kobold NPC to one of the most useful characters in the campaign, and still one of the most popular characters among fans. All it took was giving him a personality, a gun, and some well-timed high rolls.
- Weapon of Choice: The Blunderbuss that Gracias gave him. His feats with it were impressive enough that an improved Blunderbuss, dubbed "the Snakehunter," was created as a special Treasure in his honor.