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Characters / Our Darker Purpose

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By virtue of being a Roguelike game with many bosses, Our Darker Purpose is full of entries about the enemies and characters that are unlocked as the game is continuously replayed.


Cordy

A quiet girl, and main character of the game, Cordy led the kids who didn't follow Reagan or Goneril, but after The Disappearance, her friends and their followers turned on her group, killing them by crushing them with a bookcase. Cordy was the Sole Survivor, gaining the ability to speak (and chuck fireballs) from the experience. Presumably, she decides to find out what happened to the teachers by getting to the top of Edgewood's floors, fighting whatever she has to to get there.

Tropes relating to Cordy:

  • Badass Adorable: She really is cute enough to warrant it.
    • Badass Bookworm: has a distinct love of books; several of her level up power-ups are books named after famous works of literature. In addition, her favorite series is Shuddering Jim and the Bandit, which seems to be more than just a story...
  • Determinator: She has to be to repeatedly go up Edgewood's increasingly dangerous floors despite the despicable children, possessed items, and drooling demons lurking about.
  • Evil Counterpart: played straight with Better Cordy; though she is described as being "nicer" by the Lore, she still wants Cordy gone and chucks fireballs at her when Reagan's fake administrator trick fails. Subverted with the Buoyant Double, which scarcely resembles the real thing.
  • Expy: story-wise, she's one to Cordelia from King Lear, the favorite and youngest daughter from the play who is the main character (reflecting her relationship with Mr. L). Gameplay-wise, she's Isaac from The Binding of Isaac.
  • Heroic Mime: her defining trait.
  • Mr. Vice Guy: some of her decisions she makes in the first-time scenarios say a little about how she can be influenced (she gets Drunk on the Dark Side when she defeats Goneril the first time, only to quietly leave the dumbstruck Woundworts on all the other play-throughs because she remembered what happened). However, she seems to learn from these mistakes and continues on.
  • The Quiet One: Even when she gains the ability to speak, she doesn't actually say all too much until the endgame scenarios. She still grunts and yells in-game, however.
  • You Kill It, You Bought It: when she first defeats Goneril, she takes her position, turning out to be even worse than her.
  • We Used to Be Friends: With Goneril and Reagan.
  • The Woobie: Survives her friends suddenly trying to kill her, and always has a deeply troubled look on her face in-game.

The Broggs

The children strong enough to survive Reagan and Goneril turning on them, but not enough to carve a niche for themselves, have become wily and feral Broggs. The Broggs rely on instinct and ambush tactics, without real sense of leadership or strategy. Despite this, they control the lowest levels of the building and abandoned classrooms. Using improvised weapons, they hunt in packs.

In General:

  • Color Motif: most of them are dirty-looking in coloration, with varying shades of grey and rusty reds.
  • The Goomba: by far the simplest enemies, some have been rounded up and chained by the other factions of kids.
  • Starter Villain: They are the first faction Cordy faces, and by far the least threatening.
  • Wild Child: What they have degenerated into since The Disappearance.

Leapers

The Woundworts

A group of Jerk Jock kids led by Goneril, they were the bullies before The Disappearance, and only got worse once the teachers all went away. Thuggish, they are a physically-oriented bunch that use simpler means to attack, using chalk dust, hurling chairs and what have you. They've set up shop in the mid-bottom levels of the Orphanage, constructing a crude fortress that blocks the way upward.

In General:

  • Color Motif: mostly cool, dark-looking colors with black and white hair and skin.
  • Dumb Muscle: Though, they are smart enough to realize that they cannot handle Reagan's group.
  • Jerk Jock: all of them; curiously, though, the way they're depicted in the text frame after you beat Goneril portrays them as more diverse-looking than the brutish-looking enemies in-game.
  • Top-Heavy Guy: all the ones encountered are this, except the captured Brogg enemies.

Goneril

A Brutish, Huge, meat-headed girl, Goneril was one of Cordy's best friends until The Disappearance, wherein she and Reagan attacked and killed most of the quiet kids. In a fight, she wields two Croquet mallets.

Tropes associated with Goneril:

  • Expy: Of King Lear's Eldest daughter, who has the same name.
  • Fur and Loathing: Which serves to make her look more barbaric.
  • Jerk Jock: Their leader, actually.
  • Spin Attack: Her main attack, which is effective, considering Goneril constantly chases you and has fire support from her Fort.
  • We Used to Be Friends: with Cordy.

The Capulets

A Group of good-looking, prim, and controlling students headed by Reagan, The Capulets were the cool kids, manipulating others into doing what they wanted many times over. Even before The Disappearance, they seemed to have been interested in black magic, carving markings and letting whatever dark force come about run wild. When prompted to fight, they tend to use their black magic to attack. Their territory is the Terrace set of floors practicing their dark arts.

  • Black Magic: Their shtick, for reference, think of them as a clan of evil wizards, and you get the general idea.
  • Color Motif: Shades of reds and reddish browns.
  • Control Freak: what they boil down to, really.
  • The Dreaded: of the Kid factions; however, there are things way worse than them.
  • The Fighting Narcissist: a whole league of them.
  • Rich Bitch: Subverted. They certainly have this look and behavior about them, what with their sharp-looking clothing, tidy hair, and controlling nature, but keep in mind they're still in an Orphanage just like all the other Kids.

Reagan

One of Cordy's former friends who tried to kill her, Reagan is a pretty girl, the leader of the Capulets, and last boss of chapter 2. While not as physically strong as Goneril, her magic prowess seems to be unmatched, and therefore she's quite the opponent to face.

Tropes associated with Reagan:

  • Alpha Bitch: the leader of all Alpha bitches in Edgewood. Some Harmless Markings, which was created by her, has a chalk phantom of Cordy with a noose around her neck.
  • Fate Worse than Death: Her Chalk board games (the only leisure activity that the Administrators approved of, mind you) did this to kids she won against. A boy was dragged into the Chalkboard by ghostly hands for pete's sake.
  • The Heavy: She's mentioned several times in various Lore entries as creating monsters in Edgewood. Some Harmless Markings and the Friendly Footstools would not exist if she hadn't made them in the first place.
  • Improvised Weapon: Uses a ruler as a magic wand.
  • Pink Means Feminine: Carries a pink lunchbox with rainbows and stars all over it, and wears a pink jewel as a necklace.
  • Taking You with Me: Tries this when beaten; on the first play-through you fight her in, it works. Every other time you fight her on subsequent play-throughs, Cordy runs off before her spell is finished.

The Gifted

A group of downright evil kids The Administrators deemed exceptional to work directly under them on the Higher Floors. Being, for lack of a better term, gifted, they create monstrous mechas out of anything laying about that they pilot. What they exactly do for the Administrators, or why they even need their Mechas aside from fighting Cordy, is never stated.

  • Color Motif: Brownish oranges and greens, with occasional treys.
  • Les Collaborateurs: Though, what in particular they do isn't stated at all.
  • Mini-Mecha: They create fully functioning, dangerous, pilot-able robots out of junk in the house.
  • Kids Are Cruel: most of the enemies are like this, but the Gifted are in their own league for working for a Humanoid Abomination.

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