- Tales of Eternia: Like in many Tales games, there are specific skits that remind you of your next objective. Notably, these skits were the only ones that were translated in the English version and are fully voice acted.
- Tales of Destiny 2 has a very... specific tightrope walking puzzle. If you fail the puzzle, you land in poison that hurts you every few steps. To mitigate the frustration of this puzzle, Nanaly will complete it for you if you fail too many times or are at critically low health. However, when this puzzle appears again in The Very Definitely Final Dungeon, she will not help you.
- Tales of Hearts has several "light up all panels in a 4x4 grid by walking on them at the right order" puzzles you need to do in a row. If you take too long to solve any of them, your party members will offer to do them for you. They'll be happy to demonstrate that they're smarter than the protagonist for the first two times, but from the third time onwards, they'll mutter angrily about your incompetence while solving it.
- Similarly, Tales of Phantasia has a puzzle that challenges you to hit a series of switches at the same time as your computer controlled ally, who just refuses to walk straight at a consistent pace and keeps stopping, speeding up and slowing down randomly. If you, playing as Cless, fail to hit the switches with Arche enough times, your other two party members will take over, hitting all the switches in record time. Only downside is that, for any version past the initial Super Nintendo release, you miss out on a title for Cless.
- In Tales of Legendia, the party comes across many puzzle chambers where they must make use of the Sorcerer's Ring to solve them. Whenever they feel like it, the player can ask a party member to solve it for them. Moses offers similar help in a forest maze dungeon that it's fairly easy to get lost in. Using the help loses you a different title each time for Senel, but the titles are more Bragging Rights Rewards since they barely increase Senel's stats.
- In Tales of Symphonia you have to do an ice puzzle to cross a geyser. If you mess up, the character with the highest affection will save Lloyd, and then Kratos will do the puzzle for you.
- Tales of the Abyss
- Midway through the game, you must sneak the party through a forest without being spotted by enemy guards. If you're spotted, you fight a random encounter, then get sent back to the beginning of the area to try and sneak through again. If you get spotted too often, the game will start giving you the option to forget about stealth and just wipe the guards out.
- There's a short "re-draw the fonic glyph" minigame, where Tear will do it for you if you fail. However, you rob yourself of 100% Completion this way (at least unless you do it right the next time).
- Prior to obtaining the airship, there are instances wherein the party has to go to an area that is a long walk away, both in-universe and to the player. In several of these instances, the game will give you the option to go straight to that area and skip the walk.
- Tales of Xillia does its best to avert Now, Where Was I Going Again? by giving you a map system with fast travel. It also shows what the player's current objective is with the push of a button, which often includes the name of the location they need to go to next.
- Tales of Xillia 2 has a Bonus Dungeon that only characters with the maximum Relationship Value may enter with Ludger. This can be difficult to achieve, if the player did not pick the right answers during certain events or grinded for Friendship Potions. So, the game gives you the Bond Of Shadows, an accessory that can be equipped on any party member that lets them into the dungeon, regardless of affection rating. It also has the previous game's feature of pushing a button to tell the player their next objective.
- Tales of Zestiria has this in the form of a Warp Whistle. The game areas in the overworld are, simply put, quite large and spread-out. For a small fee of Gald, you may fast-travel to save points you have already been to.
- Tales of the World: Radiant Mythology 3 has the Tales Of characters level up automatically, even if the player never puts them into their party, though this stopped when they reached Level 70. Given that the Tales Of cast in that game is huge, leveling them up manually would be an arduous task. And while Level 70 doesn't sound like much since max level is 200, it's a very good level to be for the Final Boss. This leads to any Tales Of character that ends up only joining the party for plot-mandated events later in the game to not be a dead-weight.
- Tales of Berseria
- Loading a save will occasionally have the characters give a few short lines of dialogue to let you know what your objective is and refresh you on where the story is headed. It also retains the "press a button to see your objective" feature from Xillia.
- Your mini-map will show anyone that you need to talk to or any place that you need to go marked with a yellow star, so you know exactly what you need to do to advance. If it's not in the current area, checking the starred objective in your map will show you the location you need to be in to advance the story.
- The scout ship normally takes half an hour before it returns with items. The first time you use it, the scout ship's voyage will take only five seconds so that you can learn how it works.
- Inoph Bottles let you teleport to other locations as a fast travel system, and Denore Bottles act as a Door to Before by letting you warp right to the beginning of any dungeon so you don't have to walk. It's also possible to find "Bottomless" versions of both so you no longer have to keep buying them.
- The Bonus Dungeon doesn't have any save points, but quick-saving still works, so you don't have to do it all in one go. You can also leave the dungeon at any time, which lets you retain everything you got while inside of it, including experience points. Finally, you can spend Katz Spirits to help complete the objectives in each area, which you can't do anywhere else.
- Tales of Crestoria
- If the game ever force quits or crashes during a quest, you can choose to resume that quest right where you left off. In addition, if you choose not to resume the quest, the AP cost of that quest gets refunded to you, even going over your current max AP if necessary.
- In order to help a player ease into the battle system, a new player is allowed a free pull of one Super-Super-Rare character upon starting the game for the first time. The player is even allowed to choose which character gets pulled; all other SSR characters have to be acquired through random chance in Loot Boxes.
- There are various battle quests that offer rewards when you complete a set of six. However, the game tracks records for these battle quests even if you haven't unlocked them yet, so it's possible to acquire the rewards for the quests as soon as you get them if you already incidentally completed all of the requirements.
Anti Frustration Features / Tales Series