These are what we call the 'YMMV items.' Things that some people find in this work. We call them 'your mileage might vary' because not everyone sees these things in the same way. This starts discussions in the trope lists, a thing we don't want. Please use the discussion page if you'd like to discuss any of these items.
YMMV: Super Robot Wars Z
Anti-Climax Boss: Big Fau is probably one of the most pathetic bosses in franchise history, rivaling the EVA Unit-01 in Super Robot Wars Alpha 3, because it has fairly weak attacks and such a low accuracy rate you don't even need to use Spirit Commands. The only hard part is killing the Overdevils which can be done very easily if you're careful. He's followed by a fairly easy battle that gives you unlimited turns to get the skill point.
Despite being a Duel Boss against whom you can only use Setsuna F. Seiei and the Exia, Alejandro Corner in the Alvaaron can be easily made into this in Hakai-hen. It only has around 20,000 HP, and the Exia with decently upgraded weapons, Setsuna's "Ace Bonus"note Deal 50% more damage to any units equipped with Solar Furnaces and Gundams, and casting his "Soul" Spirit Commandnote Deal 2.5 times the damage for the next attack, he can easily do over 30,000 damage with a single attack.
In the same spirit as the above, Saisei-hen gives us Wiseman as a boss for the second half of the final Armored Trooper VOTOMS scenario between him and Chirico Cuvie. The anti-climactic part is that he controls a set of Blood Suckers with about 12,000 HP each, but no special features. These Blood Suckers can easily be finished in one move. Of course, this is what Wiseman wanted.
Broken Base: Hakai-hen was suffering from this. While some found the cast list to be the best thing ever, others hate the game for removing the "Tri-Battle System" from Z, having only one protagonist (thereby only one route that you can pick), a lack of secrets and the inability to save certain characters who they want to survive throughout the course of the series. Since Hakai-hen is only part one of the Second Super Robot Wars Z, most of these complaints could a case of Fan Dumb.
There is the fact that many of these complaints were rooted in hardware issues, as a UMD can only hold so much data. The fact the sequel was split into two parts resulted in certain things being wound up on the cutting room floor.
People were rejoicing that Tetsujin #28, essentially the great grandfather ofHumongous Mecha, is at long last showing up in SRW...only it's the 1980s remake and not the original, which has some people happy Tetsujin #28 is showing up at all, some wishing it was the original, and some happy it's that version.
The arrangements for some of the songs in Hakai-hen had fans either cheering (such as "Kanjite Knight" and "HEATS"), or outright wanting to murder the composer in cold blood, with "Tori no Uta" being the largest offender to some. It wouldn't be that big of an issue, had not the same track been used in Super Robot Wars L, giving fans something to compare.
Also, fans were upset that certain songs were NOT in the game, such as "Yuusou" (the theme of the Stoner Sunshine event from Getter Robo Armageddon) as well as "New Frontier" and "Angel Voice" from Macross Dynamite 7.
Technically it has endednote Banpresto made a completely original "Anti-Gurren Lagann" piloted by the Anti-Spiral, so they can still continue it in the next game.note That said, the Anti-Spiral simply up and leaves, letting you live a little while longer...
Crowning Music of Awesome: When a rumor that "Back Alley Space Boy" wouldn't be the theme to Dai-Guard was disproved, the Internet went nuts. And yes, it's probably one of the best instrumentals they have in Hakai-hen. The same can be said of the arrangement for "HEATS" and "Kanjite Knight".
Special mention goes to Scenario 29 of Saisei-hen, where a background music named "The Advance of Warhorses" pop up at the beginning, which makes Chirico go nuts. This song is remade from the original Red Shoulder March of Armored Trooper VOTOMS, since Banpresto couldn't purchase the song's licensing, but this version is very well-conceived. Too bad you only get to hear it in a few scenarios or so, nor can you set it as a unit's music.
Saisei-hen Scenario 15 introduces Axio Burglars (piloted by Fire Bugs). Each are equipped with a "Jamming Device" which makes allied units two grids around them given accuracy/evasion rate increases by 10%, and these bonuses stack if they're adjacent to one another. These make evasive real robots like King Gainer or a Scopedog very prone to their strong attacks (their strongest even reduces Will), while it's almost impossible to hit them without using Spirit Commands. Marilyn Catto in her Burglar/Pearl Fang only makes it worse, since she's always there to lead her gang and boosts their/her accuracy/evasion rates with her "Command" pilot skillnote Unit projects a command field; allies within the field receive accuracy/evasion bonus rates depending on the distance from the unit.and her unit's own Jamming Device.
One mission has you face off against a large number of Bloodsucker units from VOTO Ms. They're surprisingly accurate and evasive, especially if you make the mistake of not taking them down in one shot and letting their Prevail kick in. The fact that the stage takes place indoors and thus you can't use any unit bigger than Medium size doesn't help.
Ear Worm: GAN GAN LEON, GUNLEON! GAN GAN LEON, GUNLEON!...and all the respective Ear Worms of the various franchises, as usual.
Goddamned Bats: In Saisei-hen, any enemy faction aligned with the Earth Federation will get Mobile Dolls with "Support Defend"note Unit can provide defensive support to an adjacent ally and most have barriers like "Planet Defensors", which nullifies any damage below 2000. Your attacks will constantly be blocked if you haven't been upgrading your units' weapons, not to mention the Dolls hit hard with the "Ignore Size Modifier" pilot skillnote Negate damage penalties when attacking larger units.
During the last scenario resolving the Shin Mazinger and Mobile Suit Gundam 00 plots, you need to face Missile Mechanic Beasts and Gaga, respectively, by the numbers. While they aren't particularly hard to destroy, their Suicide Attacks are quite accurate. In fact, you won't earn any experience or credits if they're destroyed this way.
Good Bad Bugs: Saisei-hen has two that can trivialize the game for you. The first one is available if you have clear data from Hakai-hen and choose to start a new game via data linking. Progressing to the screen where it asks if you're sure you want to continue, then back-tracking to the title screen causes 500,000 credits to be added to your link data credit total. Repeat until you have all the funds you'll ever need.
The second one is a minor, but significant one. In both games, it's possible to leave space on the sub-order menu before enacting orders, thus a player is allowed to go back and fill those spaces and activate orders for them if they wish to. In Hakai-hen, filled rows are locked out, but in Saisei-hen it's possible to visit an unfilled row, switch to a filled row (by pressing the L or R buttons while holding down the triangle button), then swap out one pilot for another who hasn't been given orders yet. This means the player is no longer forced to choose who gets sub-orders when the cast becomes too large.
Famitsu once posted a hoax article for a fake entry called "Super Robot Wars U" as an April Fools joke. Among the series listed was Daiguard. Cue the cast listing for Hakai-hen.
Memetic Mutation: Shiony has probably become the most memetic character in the entire franchise, only rivaling Mist Rex for the top slot. Look at how much fanart exists for her alone compared to how little there is for the other Hakai-hen originals. However, unlike Mist, Shiony's memetic status is due to the fanbase realizing how she acts tough while being meek and frail in reality, overreacting to just about anything; in turn, the fandom latched onto her personality quirks and just ran with it, as opposed to being the result of an accidental rumor in Mist's case. Word of God even acknowledged her memetic status by using her portrait in Saisei-hen for a civilian you met in-game. Some fans actually find her moe due to how ineffectual a villain she is (she's upstaged by her villainous partners and not that hard of a boss); that and how cute she looks in some of said art.
It can be debated as she mainly appears in the ruins of the country she used to lead. Same goes for the fanart amount, mainly MargueritePistail.
Crowe's million-dollar debt is slowly reaching this level.
"Main Theme" for Dancougar Nova (no, not "Tori no Uta") is so over-the-top serious that it quickly gets annoying. Then there's that delayed yell in the Dancougar Nova's final attack.
It's actually Aoi, or more specifically, a young Aoi: in the show's final battle with the original Dancougar, when they used the Dancoudangaiken, it showed near the end a young Aoi, since just before using the attack. The other pilots helped her out of a Heroic BSOD where she was imagining herself when she was a little girl.
The Edel Bernal's ultimate attack: first he creates a rip in the fabric of spacetime, briefly showing off a rather ominous looking eye before a massive, rainbow-colored horde of evil...somethings...burst out in a massive stream, with the boss' mech leading them like some demented band leader, and with the horde making a cacophony of creepy impish giggling. They swoop up, grab the hapless victim(s) and carry them into a dimension of pure rainbow insanity. They then get swarmed by a mass of blobs which is then assails by giant sperm, then eaten by a much larger one-eyed blob, which then collides with MORE one-eyed blobs, zooming out all the while, until suddenly the mass is blasted by at least a dozen lasers, until finally the final boss' mech looms large, The Edel makes a rather wiggly cut-in, completely with a disturbing expression of pure elation and with a "BYE-BYE", before finally ending the madness by ramming his gigantic spear into the whole mess. Definitely a contender for creepiest attack in the series, tied with the Big Bad in Alpha 3.
Same with God Mars, which was a scrappy unit in the same game due to the same bug and if it was destroyed, it was an instant game over. Although the same "game over" situation is in Hakai-hen, Godmars is rendered as an ass-kicking tool of destruction that's nearly unstoppable. One fan on the Gamefaqs board described it as "two trucks duct-taped together with an atomic bomb"...which is an oddly accurate description of Godmars itself. It also helps that after the Godmars finale, the bomb is disposed of safely and there's now no game-ruining risk involved with using it.
Getter-3 in Hakai-hen is no longer a situational unit (at best): it's actually pretty good unit.
If there's one unit and pilot people ragged on out of the Gundam 00 pilots, it was the Kyrios and Allelujah for just not being quite up to snuff with the other Celestial Being Gundams. Cue a 180 with the Arios in Saisei-hen, winning fans over with better stats, having what many consider the best opening TRANS-AM animation, an eventual ability to unleash Hallejuah and watching the Arios jump between jet and robot mode in glorious slow motion animation.
Scrappy Weapon: Gurren Lagann's Circle Spin Driller MAP attack - consume a lot of EN, can only hit five enemies at most and cannot be used post-movement it also can't be used in space terrain maps and can't hit flying enemys normally unless you waste parts slots to give Gurren Lagann the ability to do so which is sub-optimal at best.
Tear Jerker: Many from the various franchises, but especially Aki's death, which can be avoided through a Guide Dang It by getting invisible "points" which will putting her in stasis until a method to stop the bomb in her is discovered. Also doubles as a Player Punch, as many players mercilessly slaughter the Gaizock forces responsible for it in revenge. Kappei's portrait even changes from his usual smile to an angry expression for the rest of the stage along with his character description changing.
Some of the special mission requirements are near impossible to beat without a great deal of luck and Save Scumming. The only real way to beat Z on hard mode while getting the skill points, ending points and such is Level Grinding repair units (making Rand's route a little easier since the Gunleon has this ability) to high levels as soon as you get a scenario without a time limit.
Just about any stage in Hakai-hen with Dimensional Beasts is a pain in the ass, especially Scenario 50. This doesn't get any better when Artificial-class Beasts present themselves anywhere in Saisei-hen.
Scenario 35 of Saisei-hen (of both routes, no exception) starts off with all your characters getting their heads messed with, starting them off at 70 Will, no use of Spirit Commands while hordes of Artificial-class Dimensional Beasts close in, dealing high damage to your units while taking paltry amounts in return due to the low Will.
They Changed It, Now It Sucks: Hakai-hen and Saisei-hen being on a handheld attracted a large number of complaints, as well as the removal of the Tri-Battle System. A combination of these two things has also limited the returning series to their key cast members and units only. Additionally, the fact that it was planned to be a PlayStation 2 game had some fans upset, as the PSP is seen as a downgrade in terms of graphical capabilities.
Replacing the Eureka Seven TV series with the not-so-well received movie in Hakai-hen, which had fans crying it was ruined now that the Nirvash is no longer broken, and the film version was considered by many as garbage.
Macross Frontier units are rendered medium-sized rather than small in Hakai-hen, and no longer have their "Pinpoint Barrier", which means they're no longer the Game Breakers they were in L. Naturally, people complained; however, the barrier does return in Saisei-hen.
What's funny is Lgot the size wrong, too: the VF-25 Messiah is roughly the same height as medium-sized mainstays Mazinger Z and the RX-78-2 Gundam, making it too large to be considered "small". L worked them in due to a lack of small units (it only had the Jeegs and the Iczers), but Hakai-hen has enough small units to restore them to their original size.
Part of the fanbase that complained that Tori no Uta, "LION", and by extension the entire soundtrack of Macross Frontier, is much better in L. Don't even try to mention "Absolute Nova Beast Attack" for the Dancougar Nova.
Likewise, Macross 7 gets a bit of a flak for not including some of their songs, mostly "Angel Voice" and "Holy Lonely Night".
The Woobie: Setsuko; Uther might've surpassed her for this status in Saisei-hen.
Unfortunate Implications: In Scenario 57 of Saisei-hen, during the "Lelouch leaves" route, he enacts the Zero Requiem, and ends up being stabbed through the chest. Apparently, he can survive with no one the wiser thanks to Celestial Being's regenerative technology, despite death occuring within a couple of minutes. The unfortunate part is all of ZEXIS state now that the world believes he's dead, he has to become Zero for the rest of his life. Canonically, Suzaku Kururugi becoming Zero forever is treated as a horrible punishment, but since ZEXIS is Lelouch's allies and frirends, it's treated as a heartwarming event. It's disturbingly out of character for the entire team, and it's hard to tell if Lelouch is simply being given a free pass or a Fate Worse Than Death. On the other hand, that makes it practically the same as the Mobile Suit Gundam Wing ending, which is contrasted with in the other available ZEXIS route.
One way to look at it is ZEXIS is telling Lelouch that if he wants to repay for all the crimes he's committed, he must live and work to make up for it instead of throwing his life away while still making people suffer because of the Zero Requiem.