Visual Novel / Apollo Justice: Ace Attorney

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He is as loud as he looks. And surprisingly reliable.

The fourth game of the Ace Attorney series and the first installment made specifically for the Nintendo DS.

Set seven years after the Phoenix Wright Trilogy, the story follows a young and eager Hot-Blooded lawyer called Apollo Justice. Apollo idolises the famous "turnabout attorney" Phoenix Wright... but Phoenix has fallen on hard times, having been disbarred following a shady scandal involving forged evidence.

After a turbulent début at court, Apollo ends up working at Phoenix's law office/talent agency alongside aspiring magician Trucy Wright, Phoenix's adopted daughter. To Apollo's mounting exasperation he is coerced into accepting a series of increasingly-bizarre cases, and finds a new courtroom rival in gifted prosecutor (and best-selling rock star) Klavier Gavin.

The gameplay mostly follows the same pattern as the previous games, with one major addition: Perceive. With this power, Apollo can notice the involuntary "tells" that result from a lie or deception, and use them to make progress in his cross-examinations.

After this game the series continued on the DS with two spinoff games; Ace Attorney Investigations: Miles Edgeworth and its sequel. The core series would not continue for another six years, finally resuming in 2013 with Phoenix Wright: Ace Attorney Dual Destinies on the Nintendo 3DS.

An Updated Re-release with higher-resolution artwork, in much the same style as that of the trilogy package of the prior three games, was announced for iOS and Android in October 2016.

A character sheet for the whole series can be found here.


Apollo Justice: Ace Attorney contains examples of:

  • Accuse the Witness:
    • Subverted in the flashback trial. Phoenix accuses Valant because Valant tampered with the crime scene in a bid to frame Zak, but it ultimately turns out that Magnifi's death was a suicide — Valant acted out of biterness and jealousy.
    • Subverted in the second case, when you accuse Wesley Stickler, but of panty-snatching rather than murder.
  • Added Alliterative Appeal:
    • During the second case, when Apollo can examine the DVD cases stacked around Phoenix's hospital bed.
      Apollo: It's a swaying, spiraling stack of DVD cases. Better stay away or it'll become a crashing, cascading cavalcade of DVD cases.
    • Trucy gives this advice: "Prior planning prevents poor performance!".
  • Adult Fear:
    • Kristoph Gavin tries to kill a 12-year-old girl, Vera. The method? So utterly sneaky and "innocent": since the girl has the bad habit of biting on her nails, he'll just put poison in her nail polish bottles, so she'll ingest it while seeking solace for her Shrinking Violet nature. Not only it's sneaky, but like a punch in the gut since it involves attacking a shy little girl when she's at her most vulnerable - and not exactly easy to discover.
    • It also invokes the fear of losing your career and reputation over something you didn't even do which is what happened to Phoenix.
    • In the last trial, Klavier Gavin has to face that his older brother Kristoph, whom he seems to respect very much, is a psychopath who murdered someone, tried to murder another person, and used Klavier himself as an Unwitting Pawn to get Phoenix disbarred. It's obvious the idea that he wrongly accused Phoenix has been tormenting him for years, and his own brother was behind it.
  • Adjusting Your Glasses: Kristoph Gavin tends to do this. Of the "by the bridge" variety, naturally, and he combines it with Scary Shiny Glasses. Also serves as his equivalent of Finger Tenting, as his hand completely obscures the lower half of his face when he does it.
  • Affectionate Parody: Apollo Justice often pokes fun at the very series it belongs to, most noticeably when Apollo spends the start of his first trial gearing himself up to bellow the series Catch Phrase ("Objection!") and then gets reprimanded when he finally does so for yelling in court.
  • Air Guitar: Klavier's gimmick; it even sounds like a real guitar when he does it.
    Trucy: I swear I could see the guitar for a second!
  • All There in the Manual: It's implied that Klavier's theme has lyrics to them simply because it makes a cameo appearance in-game as one of the songs sung by the Gavinners in "Turnabout Serenade". In the case of Defictionalization, the song was eventually released as part of an event in Japan, and the lyrics for the song finally became available to the public.
  • Always Murder: It's Ace Attorney, what did you expect? (In a particular example, the second case starts off with three seemingly unrelated cases, before they all come together in, you guessed it, a murder case.)
  • Amazing Technicolor Battlefield: The background during Perceive segments is psychedelicly red and purple. The color waves move back to front.
  • Amoral Attorney: Kristoph Gavin. Given the series tradition for them, it was a surprise when Klavier Gavin appeared and he actually didn't follow this trope.
  • Anachronic Order: The last case takes you back seven years to Phoenix's last trial, and makes you jump between the present and seven years ago in a "game" of sorts.
  • An Aesop: The law is built to serve the people, not the other way around.
  • And the Adventure Continues:
    Apollo: ...And that's pretty much the end of my story. For now, anyway. I've still got a long way to go. And this power of mine... well, it needs some work. But... there's hope now. We'd lost it, but somehow, we found it again. That's why people are smiling again... Hope. Yeah, I think I'll keep at this lawyer thing for a while. Oops, training time. Gotta go. Chords of Steel... here comes Justice!
  • Anime Hair: Daryan has a 'do that's oddly suggestive (Fan Nickname: Dickhead), Drew Misham's looks like half of its hair was frozen at an angle from its head in the shape of a painting brush, and the Gavin brothers' hair forms a G at the side while the lower part forms a drill. This trope also gets subverted in the case of Apollo's hairstyle: Apollo himself actually said that he used hair gel when Olga refused to testify due to being scared by his 'demonic horns'.
  • Anti-Hero: Uniquely among the series so far, every one of the game's defendants is guilty of some crime, just not murder:
    • In the first case, Phoenix tampers with a crime scene and knowingly supplies Apollo with forged evidence.
    • In the second case, Wocky Kitaki at the very least attempted to assassinate a rival gangster, even if it went horribly wrong and nearly ended in his own death, would likely have killed Pal Meraktis if Alita Tiala hadn't gotten to him first, and probably committed other, minor crimes as well.
    • In the third case, Machi Tobaye was an accomplice in Daryan Crescend's plot to smuggle a Borginian coccoon into the country. Note that Machi is the only defendant who actually suffers any legal consequences for their crime, and even then it's implied that he'll get a slap on the wrist in exchange for him ratting out Daryan.
    • In the fourth case, Vera Misham created an untold number of forgeries, albeit with her father really being the brains of their operation.
    • In the flashback segment of the fourth case, Zak Gramarye actually wasn't guilty of any crimes prior to his court case (unless you count his part in covering up Thalassa's apparent death), but he subsequently became a fugitive when he was about to be declared guilty.
  • Apron Matron: Plum Kitaki.
  • Arc Words: Any variation on "seven years ago". Apollo even lampshades how often it comes up.
  • Art Shift:
    • While everything is drawn using the new art style (especially the courtroom), the Judge's, Director Hotti/Hickfield's and Winston Payne's sprites are recycled from the Phoenix Wright trilogy, making them stand out more.
    • The graphics get poorer in the flashback case, as sprites of new characters such as Klavier and Zak stand out against the the old courtroom style and sprites of characters such as Phoenix and Gumshoe.
  • And Now for Someone Completely Different: Done in Case 4 where you end up playing as Phoenix in his last trial. After that you play as a juror playing out Phoenix's seven year investigation through the MASON system, later revealed to be Lamiroir aka Thalassa Gramarye.
  • Aside Glance: Towards the end of the final case, when Apollo mentions that the jurists are watching everything by video camera, Apollo, Trucy, and Klavier turn their heads to face the screen. Notable in that, when the whole courtroom is shown, the only sprites to move are usually those of the audience.
  • Asshole Victim: Practically every victim in the game:
    • Shadi Smith in the first case tried to cheat in a card game, then when the plan backfired he physically attacked the woman he hired to help him cheat. Even more pronounced when it turns out that he's actually Zak Gramarye, who had no problem sacrificing Phoenix's legal career to help Trucy secure her inheritance.
    • Pal Meraktis in the second case. He was in league with the mob, drove his rival Dr. Eldoon out of business For the Evulz, and lied about having saved Wocky Kitaki's life after he was severely wounded in a shoot-out.
    • Romein LeTouse in the third case is the game's only aversion to this trope, with everything suggesting he was a genuinely decent person.
    • Drew Misham in the fourth case may have been a well-meaning man who truly cared for his daughter but he had no problems forging evidence for major criminal trials, doubtless helping secure many false convictions and also helping guilty people get away with their crimes.
    • Magnifi Gramarye in the flashback segment of the fourth case skirts this trope. He wasn't an evil person by a long shot, but at the same time he was quite happy to use his daughter's "death" as a hold over his students Zak and Valant, and enforce punishing work schedules on them both.
  • Back for the Finale: Kristoph Gavin.
  • Badass Arm-Fold:
    • Apollo does this when he's feeling confident.
    • Kristoph has his arms crossed the majority of the time.
  • Batman Gambit: During the final case, it is revealed that Phoenix has been working on the same case for the last seven years, manipulating Apollo into using forged evidence as well as getting Kristoph arrested, and then setting up the entire Jurist System in order to make sure Kristoph finally gets implicated for the forgeries and the murder of Drew Misham. It could be argued that this resulted in an inverted case of Hijacked by Ganon from Phoenix.
  • Big Bad: Kristoph Gavin.
  • Big Screwed-Up Family: The Gramarye family. To the point where the Gramaryes covered up Thalassa's accident after she was shot (and she would eventually wake from a coma with her memory lost and a new identity); Valant framed Zak for murdering Magnifi after Magnifi committed suicide; and Thalassa's first son happens to be none other than the protagonist.
    • The Kitakis, too, though Big Wins tries to pull out of the business at the end of Wocky's trial, citing his misdoings for his son's near-death.
    • It is hinted that the Gavins are like this.
  • Bottomless Magazines: Ema Skye also seems to have a bottomless bag of snacks. Humorously subverted at one point, when Apollo tries questioning her. An annoyed Ema threatens to bean him with more snacks, but he reminds her that she'd eventually run out. Ema concedes the point and answers his questions.
  • Born Lucky:
    • Completely averted in Case 4: the "crucial evidence" that Phoenix thinks will help him win his case actually proves to be forged and gets him disbarred for fraud.
    • Phoenix gets hit by a speeding car early in Case 2, flies 30 feet, crashes into a lamppost, and walks away with nothing more than a sprained ankle.
  • Brick Joke: In the first case, any time you expose a contradiction in Olga Orly's testimony, the bowl she holds flies up in the air and she moves to catch each individual piece, including the lobster it contains. The last time you do this after she reveals her True Colors, they all fall to the ground. Later that case, you finally corner Kristoph Gavin inescapably, and his freakout animation is so powerful it summons the bowl and lobster back upwards momentarily.
  • Breaking the Fourth Wall: During the introduction of the Jurist System, Kristoph objects, wanting to keep the "riff-raff" out. After a pull back to behind the witness stand, everybody looks at the camera. Justified as Apollo says it's actually the jurors watching.
    • The entire fourth case is actually told in the perspective of the fourth game.
  • Broken Aesop: A central theme of the Ace Attorney games is the flaws of a judicial system where the letter of the law is absolute. The final case introduces an experimental Jurist System as an alternative, permitting a jury to use common sense in reaching a verdict. The game strongly suggests that this is a more fair solution. However, the trial where it debuts is possibly more biased than any other in the entire series.
    • The most fundamental problem is that the person responsible for the creation of the Jurist System, Phoenix Wright, has a multifaceted personal stake in the first case handled by it — it's made abundantly clear that he introduced the new system for the specific purpose of altering the outcome. He actively gathers evidence in support of the defense, who technically works for him. A related case resulted in the loss of his job and an orphaned child left in his care. Then, in another related case, he was framed for murder by a person he considered a friend. This same person gives instructions and interprets the law for the jury.
      • Moreover, the MASON System itself (the interface by which the jurors participate in the trial) also skews favor towards the desired outcome by introducing facts and evidence that are presented only within the MASON System, meaning it was hand-chosen by the individual who designed it. The MASON System presents situations and information that aren't a part of the trial but still crucial towards coming to the verdict. Everything contained within it is true, yes, but it's unquestionably partial in nature.
      • Phoenix Wright said the Jurist System was needed to improve the flawed justice system and avoid the dark age of law he knew was coming. However, the Jurist System is never used or even mentioned again after this game, implying that Phoenix lost interest in trying to implement it after gaining his vindication.
    • Juror Number Six. She is Apollo's mother. Before learning this, Apollo successfully defended her close friend against murder charges. She's also a tangentically related, yet important figure in the events leading up to the current case. She even suggests that she shouldn't be on the jury, but Phoenix uses the letter of the law to justify her presence.
    • And then there's the ultimate conflict of interest: the game gives the player control of Juror Six and asks for a verdict in the case the player had spent hours defending.
  • Call Back:
    • In 4-1 Phoenix makes a point of refusing to testify and says he hasn't forgotten everything about the law. He could be thinking of the last case from Justice For All in which a witness's refusal to testify was a key factor in the progress of the case.
    • Case 4 has several references to Running Gags from the original trilogy, such as Mia's collection of law books or Phoenix not knowing which movie the poster in his office depicts (only for him to finally discover which movie it was... and forget when he starts considering having Trucy watch it when she's older).
    • If you examine the couch in the defendant lobby in Case 4, Phoenix mentions that he once fell asleep in it, and never let defendants sit on it. This references Case 2-1, where Phoenix fell asleep in that couch and briefly suffered from amnesia after being hit on the head.
  • Character Tics: Actually a gameplay element, as Apollo has the ability to "Perceive" character tics that reveal when a witness is obfuscating the truth.
  • Chekhov's Boomerang: The object that proved a man guilty of theft a thirdway through and finally proved who the real murderer was at the end of the second case was a pair of panties. Your 15-year old sidekick's panties, no less. To allay any fears of squick, we shall note she does not actually wear them as they are, in fact, far too large for her. Instead, she uses them as a prop in her magic acts where she produces items like a frozen turkey or a broom from them. This is suitably lampshaded: "Panties! Again?!"
    • The reason he stole them wasn't because he was a pervert (or so he says. They weren't the only panties he stole). It was because he wanted to know how she did it. As he put it: FOR SCIENCE!
  • The Chessmaster: Phoenix Wright, of all people. The increase in his competence and intelligence when free from the control of the player is staggering. And even during the flashback case, he's noticeably more calm and confident than he used to be.
  • Chuck Cunningham Syndrome: Maya, Edgeworth and Pearl don't appear in this game. We do get a reference to either Maya or Pearl in Case 2 Reference , but they never get even mentioned by name or appear on-screen.
  • Chunky Updraft: Part of the first Freak Out sequence, but with a lobster instead of the usual chunks of rock.
  • Comically Missing the Point: When Spark Brushel uses his journalistic lingo to say a "Star falls", Trucy interprets it literally by pointing out that there's no gravity in space, and she finds it hard to believe that a star could fall. Apollo lampshades this by asking if that's really the point here.
  • Completely Unnecessary Translator: Lamiroir didn't need LeTouse's help understanding English, though he also accompanied her in other countries where she didn't speak the language. Also Machi, although he isn't completely fluent in English.
  • Continuity Nod: The flashback sequence in Case 4 uses music, backgrounds, and character models from the first three Ace Attorney games. If you present incorrect evidence, Phoenix will even use the slightly mistranslated "I must be on the wrong track...?" which was fixed for Apollo Justice (he uses the same phrase, but without the erroneous question mark.)
  • Contrived Coincidence: Case 4 as a whole. Vera had put her special stamp into a frame to keep it as a souvenir of her favorite magician group. So despite Kristoph's intentions in sending her the stamp, his plan was basically put on hold by her inability to part with it. Fast forward seven years later, where not only has this stamp remained in its frame but Kristoph now sits in prison on a murder conviction. Then one day, Drew Misham has to contact Kristoph and can't find a stamp...so he takes Vera's special stamp, licks it, and winds up dead. By this random event that even Kristoph himself admits to being unable to plan, Phoenix Wright's plot to finally get back at Kristoph once and for all comes to fruition, despite the fact that he already manipulated one trial to put him in prison in the first place. The entire justice system had been rewritten in an effort to deliver just desserts and it all rested on an occurrence that began when Drew Misham forgot to buy a stamp. The culiminating trial that Phoenix had played out in his mind for the past seven years winds up happening only because of something that no one could possibly have predicted.
    • Also the entire meta-plot of Trucy, Apollo, and Lamioir/Thalassa's relationship. All them just ended up coming together due to happenstance. There was some very light string-pulling going on with Phoenix but even he didn't know what was really up until Shadi Smith paid him a visit (and it still required that final bit of circumstance of Lamioir being involved in the murder in the third case to finally pull the whole tangled web together).
  • Couldn't Find a Pen: In the third case, there is some smeared blood next to Romein LeTouse's body. Contrary to the series's fashion, the victim did actually write it. However, it's not the murderer's identity, but LeTouse's own Interpol agent number. The fact it's smeared proves three things: one, that the one who killed LeTouse was not blind (And Machi isn't, so he's not acquitted for that), that the murderer knew the number could be linked to his motive (LeTouse finding out the murderer was involved in Borginian cocoon smuggling) and that the murderer knew about Interpol agent numbers, and this knowledge is mostly restricted to people who work with the police (Although this point is not brought up in the case).
  • Department of Redundancy Department: The "incuritis" article has a headline and sub-headline. They are identical.
  • Disproportionate Retribution: Hire some lucky asshole over me because you beat me at cards, will you!? Then I'll ruin his career and kill everybody else connected to this case!
  • The Don: "Big Wins" Kitaki —he even looks like Don Corleone.
  • Don't Explain the Joke: The "Oh really, Ms. Orly?" joke was milked for all its worth.
  • Dramatic Irony: Phoenix must screw up the flashback segment of case 4. He's actually got a pretty clear grip on things but then the diary shows up and it all goes to pieces. You're even thrust into a Stupidity Is the Only Option situation to ensure this happens because Klavier says you're not able to reuse the diary to help your case despite the fact there is something you could say about it without having to resort to "that" piece of evidence.
  • Driving Question: What happened seven years ago?
  • Eccentric Mentor: Phoenix Wright, of all people. His level-upped competence after the Phoenix Trilogy Arc and the track of things he has is freaking astounding. The same could be said for his eccentric nature, however.
  • Exact Words: Phoenix isn't above using this. For example, he testified under oath that he wore a locket with a picture of his daughter inside — perfectly true, even though technically it wasn't his locket.
  • Expressive Hair:
    • Apollo Justice's hair sags if he's feeling annoyed or depressed.
    • invokedKristoph Gavin's hairdo does quite a spectacular number (specifically, OVER NINE THOOOOUUUUUUSAAAAAAAND! when he finally goes down for the count in the last chapter).
    • invokedDaryan Crescend wears his hair in a long, torpedo-like (described in other ways among more dirty-minded fans) pompadour that bounces when he laughs, droops when he's nervous, flails madly like a ricocheting bullet when he snaps, and takes on the appearance of a wet skunk when his brain is finally broken upon being exposed as a killer by Apollo.
  • Expy: Klavier is basically Dante if he took up law and rock music instead of demon hunting and was German. He even says "the party is getting crazy" at one point.
  • Foreshadowing:
    • In the final case, pretty much as soon as Vera Misham is taken up to the witness stand, she starts staring at Klavier's face. Especially when everyone starts questioning her on who gave her the poisoned stamp that killed her father. It wasn't Klavier, but it was someone with a Strong Family Resemblance.
    • During Ema's first testimony in the third case, Klavier delievers the line "Love, slow-acting and new. Atroquinine... is waiting for you." Forward to case four, and the other Gavin brother (Kristoph) uses Atroquinine to kill a friend of his and tries to use it to kill the friend's daughter (which fails).
    • In case three, Klavier chides Daryan for playing a particular riff in Guilty Love worse than usual, even for Daryan's skill with the guitar. This is around the time you find out that the shot from the murder weapon tends to dislocate the shoulder due to its powerful recoil. This gives off a hint as to the fact that he's the true murderer of the case.
    • Phoenix is fully well aware of Apollo's ability to perceive when someone is lying in the first case. Then it turns out that Trucy has a similar ability. This ability comes from the fact that they are half siblings and Phoenix knows this.
    • The introduction of the first scene depicts a painter drawing a scene of a poker game, which is where the first case's events happen. Pay attention to the signature. The painter's Drew Misham.
  • Four Eyes, Zero Soul: Kristoph Gavin definitely qualifies.
  • Framing Device: Somewhat unclear how much is actually framed by it but it can be assumed much of the fourth case is taking place inside of Phoenix Wright's MASON System technology, with any trial segments being what's happening live.
  • Friendly Enemy: Klavier, who takes this to the point where he's almost more friend than enemy.
  • Full Motion Video: The first game in the series to have FMV cutscenes, due to not being ported from the Game Boy Advance. Also, there's an extended regular sprite, fully animated, of Klavier playing the air guitar for no logical reason.
  • Funny Background Event: The Guitar's Serenade has Klavier desperately trying to put out his burning guitar and seems to throw up his hands in despair before fading out.
  • Gambit Roulette: Subverted: The final case initially appears to rely on Kristoph being able to predict the exact time that someone would lick a poisoned postage stamp seven years in advance. Kristoph actually uses the ridiculous nature of events as a defence, stating that no-one would have that much insight. He's right... but Klavier raises the counter-point that even though it was impossible for Kristoph to predict the chain of events, there was no reason why they couldn't have occurred through pure chance.
    • It may also double as a Critical Research Failure for American players and, weirdly, a Broken Aesop with regard to the law being absolute. Short form: intent follows the bullet. Whomever laced the items with poison did so with the intent to murder the recipients. The time-elapse and the fact that Drew Misham was the one to lick the stamp is irrelevant (transferred intent). On the issue of intent, the law is; if not absolute, certainly very clear with no room for debate. It wouldn't be exciting gameplay to track down an invoice for the specific poison and connect it to Kristoph, but that would be more useful evidence.
  • Getting Crap Past the Radar:
    • In the second case, Trucy wants you to find her panties, which were stolen the night before. This gets repeatedly lampshaded by other characters throughout the case.
    • In the same case, Phoenix directs you to give Ema Skye some... white powder that will apparently calm her down. Apollo is heavily implied to suspect that it's cocaine. It's dusting powder for fingerprinting.
  • Good Vs Good: Apollo vs. Klavier in the courtroom. Neither of them are interested in twisting the justice system to their favor, and seek nothing more than the truth behind every case; they simply have contrasting jobs that complement each other more than oppose them. In fact, outside of the courtroom, the two of them are on very amicable terms with each other.
  • Good Lawyers, Good Clients: Played with, each of your clients in the game is innocent of the murder they're being accused of; but they're all guilty of something. To wit:
    • The client in case 1 helps you win the case by using a piece of forged evidence.
    • The client in case 2 is a loudmouthed, rude, ungrateful boy who is involved in gang activity and sincerely wants to be found guilty and did come at the murder victim with a knife.
    • The client in case 3 aided a corrupt police detective in smuggling an illegal cocoon that could be used to make a deadly poison, and assisted in covering up a murder.
    • The client in case 4 made a living by creating forgeries on demand.
  • Happily Adopted: Played completely straight with Trucy and Phoenix. "Daddy" indeed!
  • Happy Ending Override: The beginning of the game is quite the buzzkill for anyone who was happy about the triumphant note on which the original trilogy ended.
  • Harsher in Hindsight: In-Universe example during Turnabout Succession. One of the first things Gumshoe says to Phoenix in his last trial is "Today's the day, pal. Today, I win, and you lose!" May also crossover with foreshadowing.
    • Something that truly takes this trope over the top is some words spoken in the first installment of the series: Mia's advice to Maya is to give Phoenix "three more years" before calling on his representation in court. The final trial of Phoenix's career happens during his third year.
  • Hiding the Handicap: Machi was made to feign blindness for marketing purposes and to better accompany Lamiroir, seeing as she's the one who's actually blind.
  • Hikikomori: Drew Misham and his daughter Vera.
  • If Only You Knew: During the credits roll, Trucy says that Apollo staying in the agency feels like meeting a lost brother. He really is her long lost brother, even if only mother-wise.
  • I Have Many Names: Trucy: her last name is Wright because Phoenix adopted her, but her last name is also Enigmar, because her real father is Shadi Enigmar, better known as Zak Gramarye. However, her last name is also Gramarye, partly due to her father's stage name, but also due to her mother being Thalassa Gramarye.
  • I Never Said It Was Poison: The killer in the first case has three screw-ups that allow Phoenix to point him as the real murderer. To sum them up:
    • When Phoenix calls him about the victim being murdered, the killer makes a reference to the victim's bald head, when Shadi had his hat on until he died, so the culprit shouldn't have known about that fact. This makes Phoenix cast his suspicions on him.
    • Early into the trial, the perp describes the poker game between Phoenix and Shadi and makes an offhand mention that the poker cards had a blue back. However, the only (at that moment) photo shown that had the cards was in black and white, the poker deck that was actually used in the last hand had red backs and the card that was put in place of the bloody ace had a blue back. This inevitably places him at the crime scene at some point after the murder and before Phoenix manipulated the crime scene.
    • The final nail in his coffin is that, when Apollo presents the bloody ace, the killer immediately (and angrily) points the fact that the bloody ace is forged, instead of merely showing doubts about such a convenient piece of evidence. While he's right in that it's a forgery, the way he reacted proves the fact he knew about the real bloody ace, that he took it away from the crime scene, and that he really is the murderer.
  • It Makes Sense in Context: A significant portion of the second case requires you to search for a 15-year old girl's panties, and later an old gangster wife's bloomers.
  • Ironic Echo: Only becomes apparent on subsequent playthroughs but (which probably means it falls under Futureshadowing as well): the way Apollo receives his "trump card" evidence mirrors the way Phoenix was handed the fraudulent diary page that sealed his career, both hand-delivered by Trucy out of the blue and both forged.
  • Jerk Ass: Zak Gramarye, while very polite and friendly, repeatedly behaves throughout the story in utterly incomprehensible ways that ruin (or risk ruining) the lives of nearly everyone around him. He withholds evidence from Phoenix that would have allowed Phoenix to get him found not guilty with ease (and would have prevented Phoenix from being disbarred), has his daughter Trucy help him escape from the courtroom and then abandons her while he goes on the run for 7 years, and then comes back those 7 years later to frame Phoenix (the man who fought to defend him in court, is taking care of his daughter, and moments ago helped him pass the rights to the Gramarye magic tricks to her) for cheating at cards and thereby destroy his livelihood and sole method of supporting himself and Zak's own daughter. He has... quite the reputation for this among the fanbase
  • Jive Turkey: If Wocky Kitaki opens his mouth, this is what you're going to be reading. Incidentally, he's supposed to be a gangster but mixes it up with "gangsta".
  • Just Eat Gilligan: In the third case a murder weapon is a Hand Cannon which would dislocate shoulder of anyone who'd fire it without proper training(which is a plot point). Which means the guilt or innocence of the defendant could be proven by simple health check to see if his shoulder is indeed dislocated. Not to mention that he wasn't wearing gloves and simply fingerprinting the murder weapon would answer a lot of questions(which was somehow never done, even though it logicaly should be the first thing to do).
  • Late-Arrival Spoiler: Capcom seems somewhat intent on avoiding this with Kristoph. For instance this promotional image, released for the 10th anniversary of the series (and about four years after Gyakuten Saiban 4 was released in Japan), shows him standing with all the other protagonists of the series.
  • Leaning on the Fourth Wall:
    • If you select "Refresher course, please!" when Kristoph Gavin asks if you want a refresher on cross-examinations, Apollo will think "Better safe than sorry, especially this early in the game!".
    • In the final case it turns out that the jurors are watching the trial from the same cameras you are.
  • Like Brother and Sister: Apollo and Trucy. And turns out they are, literally... Half-siblings, to be precise.
    Trucy: A lot of people come just to see my panties, you know!
    Apollo: You... might not want to advertise it like that.
  • Let Us Never Speak of This Again:
    Trucy: I can still remember that moment... You brandished those bloomers on high, and shouted... "Objection!"
    Apollo: ...Here's what I want you to do, Trucy. Take that memory, gently lock it away deep in your heart, and never speak of it.
  • Living Lie Detector: Apollo and the rest of the Gramarye family have the ability to sense tension in other people when they lie. The bracelet helps concentrate.
  • Luke, I Am Your Father:
    • Lamiroir is revealed to be Thalassa Gramarye, being both Apollo's and Trucy's mother.
    • Played for Laughs after Apollo finds out Drew Misham had been making sketches of his past 3 cases. Ema asks if Drew is Apollo's father, which he immediately writes off.
  • Luxury Prison Suite: Kristoph has a gigantic full bookshelf in his cell, a classy chair and an extraordinarily expensive nail polish. He receives a lot of mail, too.
  • Made of Iron: Played straight and lampshaded at the beginning of the second case: Phoenix gets hit by a speeding car, flies thirty feet, hits his head on a pole and only suffers a sprained ankle. This is not left unmentioned.
  • Magic Feather: Zig-Zagged. Apollo's bracelet turns out to not be the source of his tell-spotting power, but rather a specialized device that works in conjunction with the special ability he inherited from his mother in order to make him realize it's working at all. So while he wouldn't be able to do his tell-spotting without the bracelet, the power itself is within him.
  • Magic Realism: Apollo and Trucy have pretty much what could be described as a "mutant power".
  • Meanwhile, in the Future: Part of the final case.
  • Medium Awareness: Happens in Case 3 when an item is added to the inventory, and Trucy notices the message being told to the player.
    *Headset attached to Trucy.*
    Trucy: "Attached?" I'm not some kind of robot, Apollo!
  • Morton's Fork: Phoenix catches the first case's killer in one of these. When the ace of spades with the blood-drop on it is presented, the perp starts to point out that it shouldn't be possible to have that evidence and that it must be forged. Phoenix points out, however, that only the person who took the real evidence from the scene could declare that. Thus, the killer can either decry the evidence as forged, and incriminate himself, or he can remain silent and get convicted by the forged evidence anyways.
  • Motor Mouth: Wesley Stickler. He's much slower than Wendy Oldbag, but just like her, once he starts, he does not stop.
  • Musical Nod: At one point the "Cornered" theme hits a breakdown section that sounds a lot like the 2001 "Cornered" theme from the original game.
  • Mythology Gag: In Case 4, you can examine the defendant lobby. Phoenix realizes he never really paid attention to how the place looked. This is a reference to the fact that, in no prior game (or future game except for Investigations), the defendant lobbies cannot be examined.
  • Never Suicide: Averted with Magnifi Gramarye.
  • Nonstandard Game Over: In case 4, the verdict is completely your own choice. Voting guilty results in a hung jury, and the defendant dies.
  • Not as You Know Them:
    • The much more bitter and grouchy Ema Skye, compared to the bright eyed schoolgirl in her first appearance. This is because she's stuck in a job she hates... yet the bright eyed schoolgirl is still under there if you manage to get her talking about something she likes.
    • Phoenix Wright is much more cynic, laid-back and carefree than in the three previous games. He likes to confuse Apollo for his own amusement and talks in a rather patronising manner to his daughter but, when we get to play as him again, and do some detective work (which Phoenix obviously hasn't been doing nearly as much lately), his speech and thoughts sound a lot more like his lawyer self.
  • Not Proven: It always comes close to this in the franchise, but this game really emphasizes this flaw of the legal system. Two cases exemplify it the best:
    • In the third case, Apollo knows who to accuse but his case hits a wall when he lacks anything concrete enough to get the guilty party to admit to their guilt. The only way he can slam the book on the actual culprit is by having the defendant admit to his own culpability in a different but related crime. The other crime carries a harsh sentence in his homeland but not in Apollo's country, which makes it advantageous to him to confess now instead of being found guilty at a later time. In doing so, the murderer would be revealed as the two were co-conspirators on the latter crime. After threatening to blow the lid on the whole affair, the real guilty party loses it and breaks down.
    • In the final case, the murderer has covered his tracks well enough to leave no direct evidence linking himself to the crime, but all the other facts at hand point quite definitively at him. The problem is, the existing court system in place in the series' universe requires either evidence, a confession, or incredibly strong testimony...which is why Phoenix has spent the past seven years working towards the re-establishment of a jury system.
  • Not So Stoic: Kristoph Gavin, the so-called "Coolest Defense in the West", is portrayed as a very calm and level-headed person. Where many other Ace Attorney villains would react to incriminating evidence and inconsistencies being pointed out in their testimony with flamboyant, over-the-top Wild Takes, Kristoph responds mostly with annoyed frowns, eye-twitches and adjusting his glasses to make them reflect light in creepy ways. Even his first Villainous Breakdown is tame compared to others in the series, as he just pounds his fist on the desk in frustration rather than, say, strangling himself with his scarf or repeatedly banging his head on the wall. He maintains his calm demeanor until the end of the game, when he learns that a jury will be deciding the verdict of the trial he is testifying for (and is the true guilty party of). This REALLY pisses him off, and he goes off the handle about how their inferior minds cannot make judgments in a court of law. When Apollo reveals that the one responsible for getting a jury assigned to this trial was Phoenix Wright, he completely flips out, screaming Wright's name as his hair flies up in a torrent of fury and he is reduced to a twitching, disheveled, seething wreck, a far cry from the composed man seen just minutes before. After the Not Guilty verdict is declared, he just starts laughing insanely.
  • Oddball in the Series: Has been left as this for numerous reasons, including being the only main-series game to be specifically designed for the DS, the only game in the franchise (not counting the two Investigations games or Dai Gyakuten Saiban) in which Phoenix Wright is not the main player character, a very different soundtrack style to any of the other games, and an emphasis on "scientific investigation" minigames that was massively toned down in all the entries that followed. Lessened a little after the release of Phoenix Wright: Ace Attorney Spirit of Justice, which gave Apollo near-equal prominence to Phoenix, had this game's composer come back to do some work on the soundtrack, and added in a few more scientific investigation segments (though less than in this game).
  • Off Model: When Klavier is rendered in 3D in the concert, his skin looks very orange.
  • Off with His Head!: The killer in the third case frustrates Apollo so much that he wishes for his head on a stick.
    Apollo: (Grr! Screw cool! I want this guy's head on a stick!)
  • Only Sane Man: Apollo inherits the "sarcastic inner monologue of Lampshade Hanging" from Phoenix.
  • Out-Gambitted: Kristoph Gavin gets out-gambitted by Phoenix in the final case. Kristoph sets up a huge gambit to poison two people and not get caught. But Phoenix manages to overhaul the entire legal system just to ensure Kristoph gets convicted.
  • Panty Thief: Case 2 features Trucy's magic panties being stolen. When the real panty thief is caught, he claims he did it For Science!.
  • Police Are Useless: Two instances in Case 3. First, no one questions the fact that it was physically impossible for the defendant to fire the murder weapon. Second, the guards at the detention center allow a known suspect of the crime to be brought near the current defendant.
  • Posthumous Character: Unusually for the series, only two victims are outright examples of this in the game, namely Pal Meraktis and Magnifi Gramarye. A further two (Shadi Smith/Zak Gramarye and Drew Misham) zig-zag the trope by being dead the first time they're mentioned in the story's present, but later showing up and interacting with Phoenix during the flashback segments of Case 4. Finally, not only is Romein LeTouse interacted with before his death, but to date he's the only character in the series whose moment of death is shown as it happens, and witnessed by the main characters.
  • Reality Ensues:
    • In the early stages of the first case, Apollo repeatedly mentions his "Chords of Steel" and how he's been practicing them for weeks. The first time he objects, he proudly puts them to use... and promptly gets rebuked by the judge and Kristoph for shouting too much.
    • Apollo pursues the truth in his first case and gets his boss Kristoph found guilty of murder. He is then fired from the firm.
    • The real killer in case 3 points out that there's no definitive evidence to prove that he did it. Apollo is able to piece together exactly what happened, and why he must be the killer... only to be reminded that without evidence he still can't prove any of it. But Machi can. This also proves that the current legal system is in despite need of an overhaul.
    • Phoenix is given a item before a trial without any explanation or context and, like many times, presents it in court when it looks like the perfect evidence to prove his client's innocence. It turns out to be forged and ruins his career.
  • Red Herring: The rivalry between Guy Eldoon and Dr. Meraktis doesn't figure into Meraktis stealing Eldoon's noodle cart for the sake of transporting what he thought was a corpse.
  • Repetitive Name: In Japanese, Wocky Kitaki and Alita Tiala were named Kitaki Takita and Minami Namina, respectively. Put the first and last names together, and you get Kitakitakita and Minaminamina. Incidentally, "Kita" is the Japanese word for 'north' and "Minami" is 'south'.
  • Right for the Wrong Reasons: The diary page that Phoenix was given (which was forged) makes it look like Magnifi was going to kill himself. He did so, but he didn't write it down. That text was just the forger's doing, unaware of Magnifi's intentions.
  • Rockers Smash Guitars: Klavier destroys his guitar after it sets on fire during his live performance in Case 3. He later notes that he would never smash one for fun, as they're expensive.
  • Rogue Juror: It is possible for the player to be this during the final verdict. If the player chooses "Guilty", the jury is hung and the defendant dies. If the player chooses "Not Guilty", the defendant is exonerated and survives.
  • Scary Shiny Glasses: Kristoph Gavin combines this with Adjusting Your Glasses. During one Perceive session, you get a close-up view of the glasses that allows you to see through the reflection and into the hidden eyes: There's a reason he was hiding them.
  • Sequel Difficulty Drop: This game reintroduces automatic health bar refills during trial sequences, which had been missing in the first two sequels, and lacks any occasions where it's possible to instantly lose the trial irrespective of your health level. Additionally, you don't have to mess around with Psyche-Locks during the investigation phase anymore, meaning that you're guaranteed to start every trial with a full health bar.

    On the other hand, you no longer have Mia to bail you out, the cases require you to tie everything together, and some elements of Moon Logic Puzzle remain. Your mileage may vary on whether or not the game is less difficult or just less frustrating.
  • She Is All Grown Up: Ema returns in this game, but the events during the 9-year gap between her appearances have given her a really bad attitude. She is very crabby about her job and Klavier Gavin unless you ask her about forensics stuff.
  • Shout-Out: See here.
  • Shrinking Violet: Vera Misham is very shy and quiet until you talk about magic. It gets so bad, she doesn't even want to leave her house unless absolutely necessary (like being tried in court). Her fear of going outside is justified, though: she was kidnapped when she was very little.
  • Shy Blue-Haired Girl: Vera Misham.
  • "Silly Me" Gesture: One of Trucy Wright's trademark gestures.
  • Sitcom Arch-Nemesis: Unlike all prosecutors before him (and after) Klavier is, from the start, clean and more interested in getting a truthful verdict than a guilty one. Apollo's beef with him is Klavier's laid back attitude in court rubbing Apollo the wrong way.
  • Sink-or-Swim Mentor: Phoenix apparently decided to follow this approach when it comes to Apollo: he only offers real aid when things are truly hopeless, and even then it's usually just a vague piece of advice (though an extremely useful one).
  • Springtime for Hitler: Alita Tiala tried to get her (ahem) beloved Wocky guilty of a murder she committed — by hiring a rookie attorney. His name? Apollo Justice.
  • Stealth Hi/Bye: Subverted repeatedly with magician Valant Gramarye whenever he leaves a room:
    Apollo: (And with a whirl of his cloak and a wink of his eye... he turned and walked through the door... Normally.)
  • Stoic Spectacles: Kristoph Gavin's glasses are quite stoic... er, make that, Kristoph Gavin is quite stoic and has glasses. Glasses that you use to hide your Kubrick Stare by reflecting light off them are best described as stoically sinister.
  • Suspiciously Similar Substitute: The game has a few.
    • Apollo, for Phoenix. Even though Phoenix is still in the game, his personality is nothing like it used to be. Instead, his Deadpan Snarker and Only Sane Man aspects are now taken up by Apollo.
    • Trucy, for Maya (and Ema from the first game), filling the role of the Sidekick, the Genki Girl, and The Ditz, while also inheriting Maya's tendency to Comically Miss the Point
    • Notably averted with Klavier Gavin, compared to the rest of his prosecutor kin. After a string of prosecutors who want to win at all costs, even going so far as to employ questionable tactics in doing so, Klavier is a laid back, mostly easy-going foe who is far more interested in seeing justice done than winning.
    • Also averted for Ema Skye in comparison to Dick Gumshoe. Gumshoe was a dimwitted detective who was fiercely loyal to the prosecutor, prone to giving away evidence to the defence though blundering. Ema is an intelligent detective who is full of venom for the prosecutor and gives evidence to the defence on purpose.
  • The Watson: Unsurprisingly, the Judge isn't much more intelligent than he was in the first three games.
  • The Tell: When a witness is nervous while testifying they'll perform some sort of habitual action that you have to zoom in on.
  • Time Skip: The game is predominantly set in 2026, seven years after Trials & Tribulations (2019). You do get to go back to the final trial of Phoenix Wright's career, which is set in 2019, however.
  • Took a Level in Badass: Phoenix himself, in the seven years between this game and Trials and Tribulations. He goes from "object first, then think" to an infuriating (could anyone be less helpful?!), manipulative (AJ case 1) near-genius who is responsible for getting Kristoph implicated in the murder of Drew Misham by implementing a court system which wouldn't allow him to get away scot-free due to his careful elimination of the evidence. Even the flashback to Phoenix's final case shows Phoenix as nearly hyper-competent (comparatively, that is) up to the fateful moment.
  • Took a Level in Jerkass: Ema Skye, who went from being Maya 2.0 in case 1-5 to now randomly throwing Snackoos at your face. Failing an exam after years of study for can make someone a tad bitter. Word of God states it's because they needed another Gumshoe, and Maya 3.0 is already filled in by Trucy.
  • Trademark Favorite Food: Ema Skye and her Snackoos.
  • Trickster Mentor: Phoenix to Apollo. He gives the poor kid almost everything except a straight answer, but it's all in the name of helping him realize what's really going on.
    Phoenix: Sometimes the straightest path to the truth isn't the best one...
  • Viewers Are Goldfish: This is true of all the Ace Attorney games, but Apollo Justice was especially Egregious about it in the third case. LeTouse's flashback plays like ten times in the entire case, as well as the video showing Lamiroir's performance. And to top it all off, you'll have to listen to the Guitar's Serenade many, many times to spot oddities in some instruments' performance.
  • Wham Episode: The first case. The ultimate revelation that Kristoph, your mentor, is the responsible party and how you arrive to that conclusion can slap you as hard as any final case in the rest of the series.
  • Wham Shot:
    • After the player is done with the MASON System, the camera zooms out to reveal that that funny looking button on Wright's cap actually had a little camera hidden inside it.
    • Lamiroir from case 3 is revealed to be Apollo and Trucy's mother when a shot of her bracelet reveals it is the same as Apollo's.
    • Near the end of Case 3's first investigation, Apollo goes up a ladder to reach an lifted platform in the stage. And there he finds... LeTouse's corpse (which went missing), Machi (who went missing too and was unconscious) and Daryan's guitar.
  • Yakuza: The Kitaki family and their rivals the Rivales family. Although Winfred, the Kitaki patriarch, is trying to go legit.
  • You Keep Using That Word:
    • There is a disease called "incuritis". A disease that ends in -itis alludes to an inflammation. It's not clear what part of the body is the "incur" or how it gets inflamed. Even better, a newspaper describes it as being a syndrome. A syndrome is not a disease, but rather the group of symptoms indicative of a particular disease or disorder.
    • The game also uses "jurist" in place of "juror". A jurist is someone educated in law, not a member of a jury.

Alternative Title(s): Apollo Justice Ace Attorney, Apollo Justice

http://tvtropes.org/pmwiki/pmwiki.php/VisualNovel/ApolloJusticeAceAttorney?from=VideoGame.ApolloJusticeAceAttorney