Resident Evil 5 is the seventh main game in Capcom's Resident Evil franchise, released for the PlayStation 3, Xbox 360 and PC in 2009. Initially announced in 2005, a few months after the release of Resident Evil 4, RE5 was notably the first Resident Evil game in the main series produced after the departure of Shinji Mikami from Capcom. In an effort to reach a wider userbase, Capcom developed RE5 as a multiplatform release from the get-go rather than targeting a specific console as was the case with previous numbered installments. Featuring the same play mechanics and interface introduced in RE4, RE5 added an online co-op system that allowed the main story to be experienced by up to two players simultaneously. The developers also addressed criticism of RE4's loose ties to previous games by writing a storyline for RE5 focusing on the longtime rivalry between Chris Redfield and his arch-nemesis Albert Wesker ten years after the events of Code: Veronica.Chris and Sheva — who work for BSAA, an international group dedicated to dealing with bio-terrorist threats — have traveled to Africa to deal an outbreak of what appears to be an altered version of Las Plagas. Their fight against this new outbreak is complicated when they discover who's involved with it: global pharmaceutical corporation TriCell, former Umbrella Corporation mastermind Albert Wesker, and former S.T.A.R.S. team member Jill Valentine.RE5 featured downloadable content, including two extra chapters ("Lost in Nightmare" and "Desperate Escape"), an online versus mode, and additional costumes and characters for the "Mercenaries" minigame. These additional contents were included in a re-release of the game titled Resident Evil 5: Gold Edition.
Your future hiiiiinges on these tropes!
Actionized Sequel: Though with the same base gameplay as Resident Evil 4, there is a bigger emphasis on melee attacks, and your knife does less damage to make you more likely to use them.
A.K.A.-47: Averted by and large. The weapons in Resident Evil 5 are accurately named (Heckler & Koch MP5, Beretta Px4 Storm, SIG SG 556, etc.). The continued tradition of calling the Desert Eagle the "Lightning Hawk" is carried on here. However, the SVD/Cobray Street Sweeper (a close relative of Resident Evil 4's Armsel Striker shotgun) is inexplicably named the "Jail Breaker", even though the Striker did not get renamed in a game where virtually everything else did.
America Saves the Day: Lampshaded — it's pointed out that Chris would be getting a hostile welcome no matter where he went in the country, due to attitudes towards the supposed "gung-ho" nature of American forces.
Ammunition Backpack: The Gatling Gun comes with a HUGE backpack-o-ammo, whether it's being used by an enemy or Chris. It's actually somewhat problematic when you use it, since the huge backpack blocks off so much of your vision that large parts of the screen becomes obstructed while in aim-mode. The backpack itself, however, protects Chris from gunshots to his back. It may, in a few lucky cases, act as an obstacle for a lunging zombie, making it miss when it would have hit.
Apocalypse How: Either species or total extinction, depending on how selective Uroboros is.
Armor Is Useless: You can purchase armor that lessens the damage of melee attacks and gunfire. On Professional, though, one or two attacks will kill you, even with it, thus making them redundant.
It's not completely useless on Professional. With the bulletproof vest, you can still withstand a few bullets and roughly three crossbow bolts, and the melee armor still blocks a good portion of dog attacks, and lets you survive a thrown weapon without going into danger. For everything else, though, still useless.
The partner A.I. is very controversial, receiving wildly varying statements regarding how good or bad it is.
The A.I. partner's finely-tuned aimbot actually misses more often than you'd expect from an A.I., but to prevent some frustration, the A.I. partner has a 100% success rate with QTEs.
The A.I. partner has a finite aim-sensitivity. They won't immediately snap to a target, and they won't try to anticipate a target that's moving too fast for their sensitivity. During one boss fight, the boss will release these bat-like things that fly around in a fast, tight circle before attacking. You can watch the A.I.'s laser sight trace a cone in the perimeter of the enemy's path. It's amusing as hell, if only for the first time.
One quirk that is likely to frustrate players until they figure it out: The A.I. will not help you escape from grabs unless you press the Talk button, even if they're standing right next to you.
The partner A.I. will avoid interrupting animations whenever possible. The player can immediately revive their buddy when they start bleeding out, but the A.I. just won't. On Professional difficulty, the bleed-out timer runs out almost as fast as the damage animation finishes, and your A.I. partner will watch you die at their feet.
What weapon the A.I. will use depends on the game's value of its ammunition, not the current circumstances of the battle. They will use pistols, then machine guns, then shotguns, then sniper rifles, then hand cannons. The actual supply of the ammo doesn't matter; if you hand Sheva a fancy, upgraded magnum with  unlocked, she'll still use literally any other weapon until she exhausts her ammo stocks, and if she picks up any more rounds she'll go right back to it.
The A.I. in Lost in Nightmares is even worse. In the final battle against Wesker in Lost in Nightmares, Jill will never dodge Wesker's attacks.
Remember the infamous "Jill Sandwich" line that has been the most memorable thing about Barry Burton ever since the first Resident Evil? Well, Barry is a DLC character in Mercenary Reunion now, and one of his melee moves is called "Barry Sandwich"...
Chris' infamous line "Barry? Where's Barry?" from the original game was played-with in Resident Evil 5. One of Barry's one-liners is "HERE'S BARRY!". Another is "I HAVE THIS!" when performing a melee attack.
Master of Unlocking gets some love as well. When you rip off Jill's mind control device, you get an Trophy/Achievement called "Master of Removing".
The DLC level Lost in Nightmares has fun with a lot of the meme fodder from the first game, including Jill's lockpicking abilities, the Moon Logic Puzzle craze and so on.
Awesome, but Impractical: The Gatling Gun one can unlock for Chris is very inaccurate. The ammo reserve also blocks part of the camera view. On the other hand, each bullet fired packs a huge punch for an automatic weapon.
The ammo backpack is also completely bullet-proof.
The Rocket Launcher, in most situations aside from bosses. Though it's a One-Hit Kill for most of the enemies, you need to be quite distant from your target to use it, else you blow up too. And if someone gets in close range while you shoot...
The Stun Rod is perfectly capable of, indeed, stunning almost every enemy you hit with it, up to and including Lickers and Reapers, and you can basically lock them and smack them with it until they die. Unfortunately, it takes quite a bit of skill to use this weapon effectively, since you have to get within melee range to use it, which is dangerous in many situations, especially against said Reapers.
Although it gets pushed a bit more into practical territory in that it can defeat a plagas host without releasing the plagas, meaning you can smack a zombie you know has a plagas until it dies.
Beating A Dead Player: Should you or your partner die in Chapter 1-1, you're treated to a less-than-subtle cinematic of this.
Bilingual Bonus: If you know Swahili, that is. For instance, Majini means roughly "wicked" or "supernatural." Some of the things the Loudspeaker Majini says include "Uroboros is a gift" and "no one shall find out what happened here!"
Billing Displacement: Jill Valentine replaces Sheva Alomar on the cover artwork of the Gold Edition, despite the fact that she's only playable in the two unlockable chapters and doesn't show up in the main campaign until the end.
Bittersweet Ending: The Lost in Nightmare and Desperate Escape DLC end on a happy note with a steep price. Lost in Nightmares ends with Jill tackling Wesker out of a window to save Chris and she and Wesker are presumed dead. However, most people who already played through the main game once have seen the cut scene leading to it anyway. Desperate Escape has Josh's pilot friend, Doug, buy him and Jill some time to get to his chopper, only for Doug to get blown up by a Majini wielding a rocket launcher. Josh is filled with sorrow over the loss of his friend while Jill consoles him.
Black Dude Dies First: Notably averted. Josh is actually the only BSAA soldier aside from the main characters (one of whom is black) to survive.
Boss in Mook Clothing: The Reapers, man-sized cockroach monsters that are extremely resistant to general damage, run fast, and regrow lost limbs in seconds. Shooting them anywhere that isn't their weak spot causes them to unleash blurring vapors, and their only weak spot is only vulnerable for a brief time (if they're not shocked into submission, that is). Topping it all off, they have a One-Hit Kill grab attack that they'll use as their primary offensive method whenever they can. Good thing the stun rod makes them your bitch, and that they walk slowly when they have the insta-kill grab ready.
Bottomless Magazines: A purchasable bonus for every weapon, though you need to beat the game and buy it with a limited type of currency. It replaces the ammo count with an infinity symbol.
Call Back: Compare Sheva's business costume to Hunnigan's outfit in Resident Evil 4.
Chris mentions Leon's report about the Ganados from Resident Evil 4.
Combat Tentacles: Uroboros. Period. If it rejects a person, the person turns into a writhing tentacle monster. If it doesn't, the person still gets tentacles. Wesker suffers from the latter.
Though it's probable that Wesker only gets the tentacles because he's on some kind of drug cocktail. After all, Irving, while he does have tentacles, doesn't have the writhing, seemingly uncontrolled ones that Wesker has.
Irving's "failure contingency plan" is a different beast. It's an artificially advanced version of Las Plagas, the parasite plague fought in Resident Evil 4.
Computers Are Fast: In particular, AI partners can crank the crocodile raft across the water twice as fast as any human player possibly can. Not that it's a bad thing, of course.
Continuity Nod: Beating the final boss is done by finishing it off with two rockets to his head, followed by the protagonists escaping by flying into the sunset by helicopter. This is similar to the original Resident Evil which ended in a very similar way.
Controllable Helplessness: Any time a player (or even A.I. partner) enters Dying status, they have a brief period where they can still limp around slowly and beg for help (or revive themselves in solo Mercenaries mode), but any further damage at all in this period is fatal. The brief period of controllable helplessness can last anywhere from half a minute (Amateur difficulty) to two seconds (Professional difficulty).
Also caused by the sole attack of Bui Kichwas, which wrap around a character's torso while slowly draining their health and leaving them vulnerable to other enemies.
Convection Schmonvection: Most. Guilty. Ever. The final battle takes place in a lava flow. Not on the lip of a volcano or a catwalk several dozen feet above lava or even on top of a levitation barge skimming a dozen feet above lava. On the actual lava flow, just a few feet from the lava itself. Remember, kids, it's safe as long as you don't touch it!
Co-Op Multiplayer: Another player can join another player's game in the main campaign.
Cross-Cultural Kerfluffle: A lot of people felt that the imagery used in the trailers hearkened back to the more openly racist days when depictions of Africans as animalistic and barely human were rather common and accepted. Most importantly, they felt the concept of a white American male shooting shambling, black Africans to be more than a bit distasteful. Controversy ensued.
Cutscene Incompetence: Inverted. Wesker will beat the crap out of you in the cutscenes, but you can actually knock him on his ass and beat the hell out of him when you fight him.
Played straight with far too many confrontations. Chris and Sheva will have various villains at gunpoint... and then not actually shoot them when they start pulling ominous levers, shoot up with a monster virus, or simply leave the room. There are at least eight times this happens.
Then there's also the one cutscene where the motorcyle majini ambush the characters and Sheva's handgun jams - something that is simply impossible during regular gameplay.
Cutscene Power to the Max: In cutscenes, Chris's Beretta is amazing. He delivers the (almost) killing blow to the second boss (a gigantic, heavily armored bat), and in Chapter 3-3, he pulls off a headshot on a gunner while on a moving motorboat.
Difficult but Awesome: Sheva's longbow. It requires a lot of practice to consistently hit moving targets at a distance, but it has a high amount of power (rivals magnums without upgrades) and has infinite ammo by default.
Double Unlock: Unlocking infinite ammo for a given weapon requires you to upgrade that weapon completely... at which point you are permitted to purchase the unlock with points.
Downloadable Content: "Versus" mode, extra costumes, new characters in The Mercenaries Reunion, and a pair of bonus chapters.
Fighting Your Friend: Jill ends up being a boss near the end of the game that Chris and Sheva must fight.
Evil Smells Bad: In the DLC story, Lost in Nightmares, Jill and Chris enter an area where there is a really bad smell. Chris states that he hopes that they don't run into whatever's making it. They do. A monster with a bloated back wielding an ax and a horrible stench.
Fanservice: Chris's Warrior outfit puts him in leather pants and no shirt with a choke chain. Sheva's alternate costumes become gradually more revealing until she's wearing war paint, a leopard-skin bikini, and a short wrap around her hips. Wesker starts off the last battle naked to the waist. You can tell Jill's evil because she's wearing a skintight purple "battle suit."
Fan Disservice: Jill's battle suit during the "Desperate Escape" DLC is unzipped to the point where it shows off a little bit of her cleavage, but she's still got a horrible injury on her chest from where the P99 implant used to be.
Feed It a Bomb: U-8 can be defeated more quickly by chucking grenades into its open mouth.
Final Boss Preview: At the end of Chapter 5, you fight against Wesker and Jill in a 2v2 battle. Unless you're playing on easy, knew what was coming, or you are Crazy-Prepared, it's very unlikely that you'll be able to win and you'll have to resort to avoiding them until the seven minutes are up.
Genre Savvy: Josh is the most Genre Savvy character in Resident Evil 5. Not only is he a secondary character, but he is also aware that he is a black guy in a horror game. He only sticks around for his introduction and if he's doing something important (i.e. Hacking elevator, or driving a boat). In all other cases, he gets the fuck out!
Giant Enemy Crab: U-8 is some sort of genetically engineered spider-crab designed to guard the huge storage shaft of the underground lab.
Go Back to the Source: Chris eventually discovers that the Kijuju region was where Umbrella found the very first virus they experimented with: the Progenitor Virus, which turned out to be the basis for all the other viruses they developed. The source itself is a kind of flower that only grows in this area, more specifically an underground ruin that used to be an ancient African kingdom. One of the files indicates that ingesting the flower used to be a rite of passage for ancient kings in the area, and those who survived would ascend to the throne.
Gory Discretion Shot: Decapitation deaths cut to just below the character's neckline. Careful examination will show that the head wasn't actually removed.
Guide Dang It: The BSAA Emblems. Special mention must go to the last one, which you literally cannot see. You just have to know which box to throw a grenade into.
It's visible in a cutscene, which can be skipped if you shoot the enemy before it triggers. In fact, the entire emblem can become impossible to get if you skip the cutscene!
Harder Than Hard: Professional mode. Every attack does 10x damage while you do about 15% less damage, the Dying status is extremely short, enemies stagger much less and they recover at an alarming rate, all of the fixed ammo and items placements are gone, enemies no longer drop herbs, and to top things off, screwing up a quick-time event will guarantee you a one-way trip to the Game Over screen.
On the plus side, most of the enemies will basically ignore your partner. You can load them up with machine guns, magnums, rocket launchers, and the like and have them go to work. You also get twice the money than on the lower difficulties and money drops become more frequent.
Hijacked by Ganon: In this case, Wesker, although Resident Evil aficionados generally saw it coming a mile away. The official promotional materials didn't even bother keeping Wesker's return a secret.
Albert Wesker: "I don't NEED anyone else. I have... BIG BALLS! In less than five minutes, we will reach Vader's Death Star. GEORGE BUSH will be released into the atmosphere, ensuring Complete. Global. Penetration!Masturbation! Castration! FUCK IT, WE'LL DO IT LIVE!"
Impossible Item Drop: Who knows why things like spiders or mutated bat-like creatures drop bullets upon death. Most players won't care since they need every bullet.
Insurmountable Waist High Fence: In one level, Sheva and Chris must turn on a conveyor belt with half-dead test subjects on it in order to move a box. But the only thing preventing them from just walking around the box is a waist-high handrail. Not even a fence. A handrail.
Inventory Management Puzzle: Each character has 9 item slots, guns take up 1 slot each, ammo takes up 1 slot per "unit", and even non-key items like grenades, herbs, and eggs take up a slot. Needless to say, each character will likely have to carry a variety of weapons to retain having the ability to shoot. But then again, this is a Resident Evil game.
Invulnerable Knuckles: Chris somehow manages to punch a boulder during the final boss fight and move it, all without injuring himself.
Humorously enough, one of the fights with Wesker can involve a sequence which can result in Chris punching Wesker several times in the face... and briefly shaking off his hand after knocking him down. It can be seen here, so evidently, Wesker's face is harder than a boulder.
Ironic Echo: In Chapter 5-2, when Chris and Sheva encounter Excella, they meet a person who starts to become consumed by Uroboros. Excella comments that the person wasn't worthy of evolution. A few chapters later, Wesker infects Excella with Uroboros, and when it consumes her, he makes a similar comment to the one Excella made previously.
Kill Sat: Used to kill the Godzilla-sized Uroboros creature formerly known as Excella Gionne. You even get to lock it onto the target!
Kill It with Fire: Uroboros, a virus that turns those infected with it into a writhing mass of infinitely-regenerating black oozing tentacles. Fortunately for every Uroboros fight, there is a source of fire nearby. At least one of these is properly justified, too; it's in a test lab, and they had better be packing flamethrowers to take care of any out-of-control experiments.
Knife Nut: Sheva. One way of defeating the final boss is for her to get more stabby than Wolverine.
Late to the Tragedy: The "Lost In Nightmares" game starts out this way, with Spencer's bodyguards already slaughtered by the time you got there.
Left Stuck After Attack: Inverted. Wesker punches through a metal wall just after Chris opens the hatch of the plane they're in, depressurizing it. While heroes cling to the scenery, Wesker angrily rips his arm out and is immediately sucked out of the plane by decompression.
Lower Deck Episode: The two DLC campaigns, Lost in Nightmares and Desperate Escape, respectively follow Chris and Jill as they go after Wesker, and Jill and Josh as they escape from the Tricell facility.
Male Gaze: We're introduced to Sheva via a shot of Chris from around her ass. The camera will also focus on Sheva's chest in the cutscene after first getting the pistols.
Meaningful Name: "Uroboros" — or "ouroboros" — means "tail-eating" in ancient Greek, and is often depicted as a snake eating its own tail. It represents the ever-continuing cycle of life and death, or, better yet, the cyclic nature of beginning and end.
Menu Time Lockout: While having a very typical inventory, the game averts the usual pause while in the inventory and thus averts this trope, to give the player the sense of fearful scrambling to do something quickly in the middle of a fight or to plan ahead well. The actual reason for this is because the game can be played online with someone controlling your partner, so obviously having paused menu screens would be inconvenient to your counterpart, but it definitely goes a long way to upping the panic factor.
Mind Screw: The battle music in the underground ruins. It includes effects that sound exactly like the sound effects produced by cephalo (the tentacles that sprout out of majini heads occasionally). Rarely do cephalo appear in that area, though.
Also, Sheva in her default outfit and especially if you give her the tribal outfit.
Murder by Cremation: To kill the first Uroboros, the player needs to lure it into a walk-in furnace and have their partner power it up. The first player runs out before the doors close, leaving the Uroboros to fry. Problematically, it can grab one of the players just as the doors close, leaving them to fry with it.
Never Smile at a Crocodile: There are huge crocodiles in the swamp level. They can easly kill you in one bite. Even scarier, they aren't even mutated. Nile crocodiles really can grow that large.
Never Trust a Trailer: Part of the viral marketing campaign focused on Chris working on a mission post-Kijuju with his sister Claire. She doesn't reappear until the non-canon Mercenaries 3D.
New Game+: Gives access to infinite ammo and bonus weapons.
No Cutscene Inventory Inertia: Alternate costumes will show up, just not in the opening cutscenes/sections, and the characters only use the basic handgun in cutscenes, whether you have it or not.
No-Gear Level: Lost in Nightmares does this, complete with a reskinned version of the Executioner Majini.
No OSHA Compliance: Very, very much. Especially the lack of railings and necessity to walk on conveyor belts filled with exploding barrels (which also seem to be manufactured, only to be sent on a long conveyor belt into an incinerator).
Nostalgia Level: The Lost in Nightmares DLC, which is significantly based upon the mansion from Resident Evil. The characters even comment on the striking similarity.
Bonus content. If the player tries to trigger an optional cutscene from the first game, the camera will switch to the same view from the first game.
Not a Zombie: Occurs with the very first enemy, though slightly different. Chris remarks afterward that it doesn't move like any zombie he's ever seen.
One-Hit Kill: The rocket launcher will 1-shot just about any monster in the game, up to and including the final boss, provided you hit their weak spots. Can become a Game Breaker once you unlock the infinite version. However, be careful not to stand too close to the blast.
One Hit Poly Kill: Magnums (particularly the Desert Eagle Lightning Hawk) are quite proficient at this; the rifles are too, but to a lesser extent.
One-Winged Angel: And, honestly, what would a Resident Evil game be without this trope? Ricardo Irving becomes a sea monster, Excella Gionne becomes some big mutant monster (she didn't decide to, it was forced on her), and yes, oh yes, Wesker and his mutated right arm (then left arm).
Overheating: The mounted guns in Chapters 2-3, 3-3, 6-3, and Desperate Escape.
Phlebotinum Overload: The duo tries to do this to Wesker at the end of the game, but it's either subverted or averted, depending on how you look at it. Injecting him with too much serum doesn't do much more than make Wesker really angry. The final battle with him isn't the end result of him destabilizing, but rather unleashing the full power of the Uroboros on himself, which is inconsequential to injecting him with the serum from earlier.
Press X to Not Die: Even worse than Resident Evil 4. If you press the wrong button combination, you can't correct yourself if you have enough time, though there is some leniency on lower difficulties. Thankfully, they're much rarer than in Resident Evil 4, only appearing in a few key cutscenes rather than one every 10 minutes or so.
Unfortunately that can also mean that it can lure you into a false sense of security then spring one on you when you aren't ready for it.
Rule of Sexy: Chris and Sheva's default outfits, and the slinky dress that Excella wears.
Say My Name: "CHRIIISSSSS!!!" "SHEEEVVVAAA!!!" "JIIIIILLLLL!!!""WESKEERRRRRRR!!!"
In Mercenaries Co-op, if one character dies, the other character will scream his/her name as long as they're not both the same character. This means you can hear Wesker scream Cris' name in sorrow or Excella scream Rebecca's name with no emotion at all.
Shapeshifter Baggage: Played straight most of the time. Uroboros, in addition to all its biological properties, also gleefully flips off the laws of physics and is more than capable of turning your average human being into a hulking monstrosity the size of a in a matter of seconds. It's that kind of series, though. Averted/Played with once in 6-2: Excella absorbs a pile of corpses while transforming. While this is the first time Resident Evil has ever tried to explain where the extra mass comes from, Capcom failed to realized 50-ish humans doesn't quite add up to a 100 foot monstrosity half the size of a battleship...
Shut Up, Hannibal!: In the quicktime event fight against Wesker near the end of the game, Wesker goes on about how the world needs to be saved from savage humans that are destroying it. Chris screams out "I've had enough of your bullshit!" and promptly stabs Wesker with the serum.
Smashing Survival: The grab attacks of the executioner, adjule (dogs) with split heads, kipepeo (flying things), and Wesker himself if you're not careful.
Tank Controls: Similarly to Resident Evil 4, the game uses slightly modified tank controls. The camera is always following Chris over the shoulder, and as a result, going "back" doesn't make him run towards the camera as in many three-dimensional games. Instead, he backs up. His movement feels clunky and he has a hard time turning while going any direction. Particularly notable considering this is a current-gen title — and most players expect controls like these to have died way back in the PS1 era. Capcom seems hell-bent on keeping them going.
Chris: "That's the last of them." Sheva: "Thank goodness. We wouldn't have lasted long against a whole horde of them." Fortunately, it doesn't take.
Theme Song Reveal: A reprisal of Shadows of the Past shows up when the plague doctor shows up to talk to Wesker. Shadows of the Past was originally played when Wesker and Jill are in the same room. Guess who's in the outfit.
Title Drop: In the final chapter, but with the Japanese name of Biohazard instead of Resident Evil. "Resident Evil" is a bit hard to fit into a normal conversation, and the Japanese version also uses the English voice track, so it's an unqualified title drop in Japan.
Took a Level in Badass: Anyone from the previous games. To whit, in the first game, Rebecca was running from Hunters. Here, Lickers are running from her.
Melee attacks are very powerful, some are even instant kills. Yet you can't use them willy-nilly, you've got to shoot enemies first.
The secret method of defeating the final boss has Chris run up behind Uroboros-abusing Wesker and hold his betentacled arms while Sheva runs up and start stabbing him in the glowing weak spot. Common sense dictates that you don't fight a monster that assimilates every lifeform it touches by jumping on its back. However, this method quickly drains your health while you're in physical contact with Wesker, such that even on normal you need almost full health to pull it off before dying midway through the cutscene. You can forget about trying it on Professional.
Trying to exploit the bizarre Weaksauce Weakness Uroboros has to knives means you are Too Dumb to Live. Seriously, it's a giant tentacle monster and your name isn't Heracles.
Although, from a design perspective, it makes sense. You're most likely to run out of ammo fighting Wesker on beginner mode, whereas the secret method uses only knives. Thus, players who have run out of options might be in a better position to activate the semi-suicidal attack on beginner, where the backlash of it won't be harsh.
Confusingly, the in-game currency is also the Naira, the currency of Nigeria... a nation where Swahili isn't a major language.
With Great Power Comes Great Insanity: Wesker. His Uroboros makes him incredibly strong, fast, and more or less a physical god. CLEARLY the best idea is to go all Charles Darwin on the planet Earth!
Wrestler in All of Us: For the "Desperate Escape" DLC and in The Mercenaries mode, a wide assortment of Josh's melee attacks are wrestling moves (such as German suplexes, choke slams, and elbow drops).
Why Don't You Just Shoot Him?: Wesker, after having flashstepped his way past every bullet Chris fires, has his gun pressed up against his nemesis' forehead. He could have shot him dead on the spot and very likely succeeded in his master plan in the process, but what does he do? Spend at least five seconds indulging in Evil Gloating. His mentalityjustifies it, though.