History VideoGame / ResidentEvil5

4th Nov '16 9:28:50 AM SolidSonicTH
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** The second DLC campaign, "Desperate Escape", involves Jill and Josh as they try to get out of the TRICELL facility. "Last Escape" is the Japanese subtitle for ''VideoGame/ResidentEvil3Nemesis'', which detailed Jill's "last escape" from Raccoon City.
30th Aug '16 3:58:31 PM bt8257
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** Though the first Type 2 Plaga victim (the [[WarmUpBoss "target practice" mook]]) was black. Then again, [[CaptainObvious this is Africa]]; black people being present, let alone dying, in great numbers is completely [[JustifiedTrope justified]].

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** Though the first Type 2 Plaga victim (the [[WarmUpBoss "target practice" mook]]) was black. Then again, [[CaptainObvious this is Africa]]; black people being present, let alone dying, in great numbers is completely [[JustifiedTrope justified]].{{justified|Trope}}.
29th May '16 6:43:55 PM nombretomado
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* TankControls: Similarly to ''Resident Evil 4'', the game uses slightly modified tank controls. The camera is always following Chris over the shoulder, and as a result, going "back" doesn't make him run towards the camera as in many three-dimensional games. Instead, he backs up. His movement feels clunky and he has a hard time turning while going any direction. Particularly notable considering this is a current-gen title -- and most players expect controls like these to have died way back in the PS1 era. Capcom seems hell-bent on keeping them going.

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* TankControls: Similarly to ''Resident Evil 4'', the game uses slightly modified tank controls. The camera is always following Chris over the shoulder, and as a result, going "back" doesn't make him run towards the camera as in many three-dimensional games. Instead, he backs up. His movement feels clunky and he has a hard time turning while going any direction. Particularly notable considering this is a current-gen title -- and most players expect controls like these to have died way back in the PS1 [=PS1=] era. Capcom seems hell-bent on keeping them going.
21st May '16 7:27:45 AM PF
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''Resident Evil 5'' is the [[SequelNumberSnarl seventh]] main game in Creator/{{Capcom}}'s ''Franchise/ResidentEvil'' franchise, released for the UsefulNotes/PlayStation3, UsefulNotes/XBox360 and [[UsefulNotes/IBMPersonalComputer PC]] in 2009. Initially announced in 2005, a few months after the release of ''VideoGame/ResidentEvil4'', ''[=RE5=]'' was notably the first ''Resident Evil'' game in the main series produced after Creator/ShinjiMikami left Capcom. In an effort to reach a wider userbase, Capcom developed ''[=RE5=]'' as a {{multiplatform}} release from the get-go rather than targeting a specific console as was the case with previous numbered installments. Featuring the same play mechanics and interface introduced in ''[=RE4=]'', ''[=RE5=]'' added an online co-op system that allowed the main story to be experienced by up to two players simultaneously. The developers also addressed criticism of ''[=RE4=]'''s loose ties to previous games by writing a storyline for ''[=RE5=]'' focusing on the longtime rivalry between Chris Redfield and his arch-nemesis Albert Wesker 10 years after the events of ''[[VideoGame/ResidentEvilCodeVeronica Code: Veronica]]''.

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''Resident Evil 5'' is the [[SequelNumberSnarl seventh]] main game in Creator/{{Capcom}}'s ''Franchise/ResidentEvil'' franchise, released for the UsefulNotes/PlayStation3, UsefulNotes/XBox360 UsefulNotes/Xbox360 and [[UsefulNotes/IBMPersonalComputer PC]] in 2009. Initially announced in 2005, a few months after the release of ''VideoGame/ResidentEvil4'', ''[=RE5=]'' was notably the first ''Resident Evil'' game in the main series produced after Creator/ShinjiMikami left Capcom. In an effort to reach a wider userbase, Capcom developed ''[=RE5=]'' as a {{multiplatform}} release from the get-go rather than targeting a specific console as was the case with previous numbered installments. Featuring the same play mechanics and interface introduced in ''[=RE4=]'', ''[=RE5=]'' added an online co-op system that allowed the main story to be experienced by up to two players simultaneously. The developers also addressed criticism of ''[=RE4=]'''s loose ties to previous games by writing a storyline for ''[=RE5=]'' focusing on the longtime rivalry between Chris Redfield and his arch-nemesis Albert Wesker 10 years after the events of ''[[VideoGame/ResidentEvilCodeVeronica Code: Veronica]]''.
20th May '16 4:45:12 PM nombretomado
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''Resident Evil 5'' is the [[SequelNumberSnarl seventh]] main game in Creator/{{Capcom}}'s ''Franchise/ResidentEvil'' franchise, released for the {{PlayStation 3}}, {{Xbox 360}} and [[UsefulNotes/IBMPersonalComputer PC]] in 2009. Initially announced in 2005, a few months after the release of ''VideoGame/ResidentEvil4'', ''[=RE5=]'' was notably the first ''Resident Evil'' game in the main series produced after Creator/ShinjiMikami left Capcom. In an effort to reach a wider userbase, Capcom developed ''[=RE5=]'' as a {{multiplatform}} release from the get-go rather than targeting a specific console as was the case with previous numbered installments. Featuring the same play mechanics and interface introduced in ''[=RE4=]'', ''[=RE5=]'' added an online co-op system that allowed the main story to be experienced by up to two players simultaneously. The developers also addressed criticism of ''[=RE4=]'''s loose ties to previous games by writing a storyline for ''[=RE5=]'' focusing on the longtime rivalry between Chris Redfield and his arch-nemesis Albert Wesker 10 years after the events of ''[[VideoGame/ResidentEvilCodeVeronica Code: Veronica]]''.

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''Resident Evil 5'' is the [[SequelNumberSnarl seventh]] main game in Creator/{{Capcom}}'s ''Franchise/ResidentEvil'' franchise, released for the {{PlayStation 3}}, {{Xbox 360}} UsefulNotes/PlayStation3, UsefulNotes/XBox360 and [[UsefulNotes/IBMPersonalComputer PC]] in 2009. Initially announced in 2005, a few months after the release of ''VideoGame/ResidentEvil4'', ''[=RE5=]'' was notably the first ''Resident Evil'' game in the main series produced after Creator/ShinjiMikami left Capcom. In an effort to reach a wider userbase, Capcom developed ''[=RE5=]'' as a {{multiplatform}} release from the get-go rather than targeting a specific console as was the case with previous numbered installments. Featuring the same play mechanics and interface introduced in ''[=RE4=]'', ''[=RE5=]'' added an online co-op system that allowed the main story to be experienced by up to two players simultaneously. The developers also addressed criticism of ''[=RE4=]'''s loose ties to previous games by writing a storyline for ''[=RE5=]'' focusing on the longtime rivalry between Chris Redfield and his arch-nemesis Albert Wesker 10 years after the events of ''[[VideoGame/ResidentEvilCodeVeronica Code: Veronica]]''.
10th May '16 5:21:12 PM Steven
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** The A.I. partner's finely-tuned aimbot actually misses more often than you'd expect from an A.I., but to prevent some frustration, the A.I. partner has a 100% success rate with [[{{ActionCommands}} QTEs.]]

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** The A.I. partner's finely-tuned aimbot actually misses more often than you'd expect from an A.I., but to prevent some frustration, the A.I. partner has a 100% success rate with [[{{ActionCommands}} QTEs.]] In one particular boss fight, [[spoiler: namely when you fight Jill by herself, you can grab Jill from behind and your partner will always shoot at the mind control device without ever missing, followed by tackling/slamming Jill to the ground to give you a chance to damage the device further. This makes the Jill solo fight go by a ''lot'' faster.]]
30th Apr '16 12:52:26 AM Ragitsu
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* CasualDangerDialogue: Chris doesn't seem too bothered while communicating with Captain Stone as he fires a machine gun at mutants on motorcycles.
11th Apr '16 9:35:50 AM PaleHorse
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** What definitely didn't help was the beginning of Chapter 3, which shifted the setting from modern-day urban Africa to a much more rural enemies, and changed the enemies from a variety of races in casual contemporary clothing to very dark-skinned Africans wearing loincloths and war paint, charging out of their mud huts wielding primitive spears and screaming war cries.
26th Jan '16 6:50:04 PM Prfnoff
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'''''Resident Evil 5''''' is the [[SequelNumberSnarl seventh]] main game in Creator/{{Capcom}}'s ''Franchise/ResidentEvil'' franchise, released for the {{PlayStation 3}}, {{Xbox 360}} and [[UsefulNotes/IBMPersonalComputer PC]] in 2009. Initially announced in 2005, a few months after the release of ''VideoGame/ResidentEvil4'', ''[=RE5=]'' was notably the first ''Resident Evil'' game in the main series produced after Creator/ShinjiMikami left Capcom. In an effort to reach a wider userbase, Capcom developed ''[=RE5=]'' as a {{multiplatform}} release from the get-go rather than targeting a specific console as was the case with previous numbered installments. Featuring the same play mechanics and interface introduced in ''[=RE4=]'', ''[=RE5=]'' added an online co-op system that allowed the main story to be experienced by up to two players simultaneously. The developers also addressed criticism of ''[=RE4=]'''s loose ties to previous games by writing a storyline for ''[=RE5=]'' focusing on the longtime rivalry between Chris Redfield and his arch-nemesis Albert Wesker 10 years after the events of ''[[VideoGame/ResidentEvilCodeVeronica Code: Veronica]]''.

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'''''Resident ''Resident Evil 5''''' 5'' is the [[SequelNumberSnarl seventh]] main game in Creator/{{Capcom}}'s ''Franchise/ResidentEvil'' franchise, released for the {{PlayStation 3}}, {{Xbox 360}} and [[UsefulNotes/IBMPersonalComputer PC]] in 2009. Initially announced in 2005, a few months after the release of ''VideoGame/ResidentEvil4'', ''[=RE5=]'' was notably the first ''Resident Evil'' game in the main series produced after Creator/ShinjiMikami left Capcom. In an effort to reach a wider userbase, Capcom developed ''[=RE5=]'' as a {{multiplatform}} release from the get-go rather than targeting a specific console as was the case with previous numbered installments. Featuring the same play mechanics and interface introduced in ''[=RE4=]'', ''[=RE5=]'' added an online co-op system that allowed the main story to be experienced by up to two players simultaneously. The developers also addressed criticism of ''[=RE4=]'''s loose ties to previous games by writing a storyline for ''[=RE5=]'' focusing on the longtime rivalry between Chris Redfield and his arch-nemesis Albert Wesker 10 years after the events of ''[[VideoGame/ResidentEvilCodeVeronica Code: Veronica]]''.
10th Jan '16 1:40:05 PM morenohijazo
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* ParryingBullets: There's an achievement for using an army knife to cut a crossbow bolt out of the air.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.ResidentEvil5