History VideoGame / ResidentEvil5

15th Aug '17 12:35:12 PM erforce
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* ActionizedSequel: Though with the same base gameplay as ''Resident Evil 4'', there is a bigger emphasis on melee attacks, and your knife does less damage to make you more likely to use them.
* AKA47: Averted by and large. The weapons in ''Resident Evil 5'' are accurately named (Heckler & Koch [=MP5=], Beretta Px4 Storm, SIG SG 556, etc.). The continued tradition of calling the Desert Eagle the "Lightning Hawk" is carried on here. However, the [=SVD/=]Cobray Street Sweeper (a close relative of ''Resident Evil 4''[='=]s Armsel Striker shotgun) is inexplicably named the "Jail Breaker", even though the Striker did not get renamed in a game where virtually everything else did.

to:

* ActionizedSequel: Though with the same base gameplay as ''Resident Evil 4'', ''VideoGame/ResidentEvil4'', there is a bigger emphasis on melee attacks, and your knife does less damage to make you more likely to use them.
* AKA47: Averted by and large. The weapons in ''Resident Evil 5'' are accurately named (Heckler & Koch [=MP5=], Beretta Px4 Storm, SIG SG 556, etc.). The continued tradition of calling the Desert Eagle the "Lightning Hawk" is carried on here. However, the [=SVD/=]Cobray Street Sweeper (a close relative of ''Resident Evil 4''[='=]s ''VideoGame/ResidentEvil4''[='=]s Armsel Striker shotgun) is inexplicably named the "Jail Breaker", even though the Striker did not get renamed in a game where virtually everything else did.



* ArtificialStupidity[=/=]ArtificialBrilliance:
** The partner A.I. is very controversial, receiving wildly varying statements regarding how good or bad it is.
** The A.I. partner's finely-tuned aimbot actually misses more often than you'd expect from an A.I., but to prevent some frustration, the A.I. partner has a 100% success rate with [[{{ActionCommands}} QTEs.]] In one particular boss fight, [[spoiler: namely when you fight Jill by herself, you can grab Jill from behind and your partner will always shoot at the mind control device without ever missing, followed by tackling/slamming Jill to the ground to give you a chance to damage the device further. This makes the Jill solo fight go by a ''lot'' faster.]]

to:

* ArtificialStupidity[=/=]ArtificialBrilliance:
** The partner A.I. is very controversial, receiving wildly varying statements regarding how good or bad it is.
** The A.I. partner's finely-tuned aimbot actually misses more often than you'd expect from an A.I., but to prevent some frustration, the A.I. partner has a 100% success rate with [[{{ActionCommands}} QTEs.]] In one particular boss fight, [[spoiler: namely when you fight Jill by herself, you can grab Jill from behind and your partner will always shoot at the mind control device without ever missing, followed by tackling/slamming Jill to the ground to give you a chance to damage the device further. This makes the Jill solo fight go by a ''lot'' faster.]]
ArtificialBrilliance:



** The A.I. partner's finely-tuned aimbot actually misses more often than you'd expect from an A.I., but to prevent some frustration, the A.I. partner has a 100% success rate with [[{{ActionCommands}} QTEs.]] In one particular boss fight, [[spoiler: namely when you fight Jill by herself, you can grab Jill from behind and your partner will always shoot at the mind control device without ever missing, followed by tackling/slamming Jill to the ground to give you a chance to damage the device further. This makes the Jill solo fight go by a ''lot'' faster.]]
* ArtificialStupidity: The partner A.I. is very controversial, receiving wildly varying statements regarding how good or bad it is.



** Remember the infamous "Jill Sandwich" line that has been the most memorable thing about Barry Burton ever since the first Resident Evil? Well, Barry is a DLC character in ''Mercenary Reunion'' now, and one of his melee moves is called "[[AscendedFanon Barry Sandwich]]"...
** Chris' infamous line "Barry? Where's Barry?" from the original game was played-with in ''Resident Evil 5''. One of Barry's [[PreAssKickingOneLiner one-liners]] is "HERE'S BARRY!". Another is "I HAVE THIS!" when performing a melee attack.

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** Remember the infamous "Jill Sandwich" line that has been the most memorable thing about Barry Burton ever since the first Resident Evil? ''VideoGame/ResidentEvil1''? Well, Barry is a DLC character in ''Mercenary Reunion'' now, and one of his melee moves is called "[[AscendedFanon Barry Sandwich]]"...
** Chris' infamous line "Barry? Where's Barry?" from the [[VideoGame/ResidentEvil1 original game was played-with in ''Resident Evil 5''.game]] is played-with. One of Barry's [[PreAssKickingOneLiner one-liners]] is "HERE'S BARRY!". Another is "I HAVE THIS!" when performing a melee attack.



** The DLC level ''Lost in Nightmares'' has fun with a lot of the meme fodder from the first game, including Jill's lockpicking abilities, the MoonLogicPuzzle craze and so on.
* AwesomeButImpractical: The Gatling Gun one can unlock for Chris is very inaccurate. The ammo reserve also blocks part of the camera view. On the other hand, ''each bullet fired'' packs a huge punch for an automatic weapon.
** The ammo backpack is also completely bullet-proof.

to:

** The DLC level ''Lost in Nightmares'' has fun with a lot of the meme fodder from the [[VideoGame/ResidentEvil1 first game, game]], including Jill's lockpicking abilities, the MoonLogicPuzzle craze and so on.
* AwesomeButImpractical: AwesomeButImpractical:
**
The Gatling Gun one can unlock for Chris is very inaccurate. The ammo reserve also blocks part of the camera view. On the other hand, ''each bullet fired'' packs a huge punch for an automatic weapon.
** The
weapon and the ammo backpack is also completely bullet-proof.



* BittersweetEnding: [[spoiler:The Lost in Nightmare and Desperate Escape DLC end on a happy note with a steep price. Lost in Nightmares ends with Jill tackling Wesker out of a window to save Chris and she and Wesker are presumed dead. However, most people who already played through the main game once have seen the cut scene leading to it anyway. Desperate Escape has Josh's pilot friend, Doug, buy him and Jill some time to get to his chopper, only for Doug to get blown up by a Majini wielding a rocket launcher. Josh is filled with sorrow over the loss of his friend while Jill consoles him.]]
* BlackDudeDiesFirst: Notably {{averted}}. Josh is actually the only BSAA soldier aside from the main characters (one of whom is black) to survive.

to:

* BittersweetEnding: [[spoiler:The Lost ''Lost in Nightmare Nightmare'' and Desperate Escape ''Desperate Escape'' DLC end on a happy note with a steep price. Lost in Nightmares ends with Jill tackling Wesker out of a window to save Chris and she and Wesker are presumed dead. However, most people who already played through the main game once have seen the cut scene leading to it anyway. Desperate Escape has Josh's pilot friend, Doug, buy him and Jill some time to get to his chopper, only for Doug to get blown up by a Majini wielding a rocket launcher. Josh is filled with sorrow over the loss of his friend while Jill consoles him.]]
* BlackDudeDiesFirst: Notably {{averted}}. Josh BlackDudeDiesFirst:
** {{Averted|Trope}} with Josh, as he
is actually the only BSAA soldier aside from the main characters (one of whom is black) to survive.



* BoringButPractical: Flash grenades are very versatile once you know what all they can do. Any normal enemy stunned by them will be open to a melee attack, any parasite monster will instantly die if hit by one, the same goes for buchikawa (the spider like ones that grapple you), boss humanoid enemies will usually end up open to a finisher melee, and with the grenade launcher you can keep 12 on hand and buy more as ammo for it.

to:

* BoringButPractical: BoringButPractical:
**
Flash grenades are very versatile once you know what all they can do. Any normal enemy stunned by them will be open to a melee attack, any parasite monster will instantly die if hit by one, the same goes for buchikawa (the spider like ones that grapple you), boss humanoid enemies will usually end up open to a finisher melee, and with the grenade launcher you can keep 12 on hand and buy more as ammo for it.



* BossArenaIdiocy: The flamethrower you use to kill the second Uroboros. Justified, since it's there ''on purpose'' as a safety measure, making this more of a planning error on the part of Excella.
*** Later on, you face Excella herself on the roof of the Tricell Oil Tanker, in which there is a satellite laser you can use to shoot her main core. Why is there a satellite based laser synced to the roof of the tanker? That is never explained.
*** How do you explain the furnace in the ''first'' Uroboros fight, though?

to:

* BossArenaIdiocy: BossArenaIdiocy:
**
The flamethrower you use to kill the second Uroboros. Justified, since it's there ''on purpose'' as a safety measure, making this more of a planning error on the part of Excella.
*** ** Later on, you face Excella herself on the roof of the Tricell Oil Tanker, in which there is a satellite laser you can use to shoot her main core. Why is there a satellite based laser synced to the roof of the tanker? That is never explained.
*** How do you explain the furnace in the ''first'' Uroboros fight, though?
explained.



* BrainwashedAndCrazy: [[spoiler:Jill.]]

to:

* %%* BrainwashedAndCrazy: [[spoiler:Jill.]]



* CallBack: Compare Sheva's business costume to Hunnigan's outfit in ''Resident Evil 4''.
** Chris mentions Leon's report about the Ganados from ''Resident Evil 4''.

to:

* CallBack: CallBack:
**
Compare Sheva's business costume to Hunnigan's outfit in ''Resident Evil 4''.
''VideoGame/ResidentEvil4''.
** Chris mentions Leon's report about Beating the Ganados final boss is done by [[spoiler: finishing it off with ''two'' rockets to his head]], followed by the protagonists escaping by flying into the sunset by helicopter. This is similar to the original ''VideoGame/ResidentEvil1'' which ended in a very similar way.
** The second DLC campaign, "Desperate Escape", involves Jill and Josh as they try to get out of the TRICELL facility. "Last Escape" is the Japanese subtitle for ''VideoGame/ResidentEvil3Nemesis'', which detailed Jill's "last escape"
from ''Resident Evil 4''.Raccoon City.



* ClippedWingAngel: [[spoiler:Wesker becomes much more slower with Uroboros, when previously he was able to dodge bullets and other attacks with ''[[Franchise/TheMatrix Matrix]]''-like ease]].
* CoOpMultiplayer: Another player can join another player's game in the main campaign.



* ColorCodedForYourConvenience: Drops in general will have a pillar of light highlighting them, except for pickups pre-placed in the map, and the color of the pillar will tell you what it is. Red for ammo and explosive consumables, green for aid and rotten eggs, blue for money. In addition, the ammo boxes themselves will be marked with differing colors depending on what gun they are for. All boxes have a white back, red for handgun ammo, blue for machine gun, green for shotguns, white for sniper rifles, bright colors for the grenade launcher ammos with each ammo type having it's own color, and red/grey for magnum ammo.



* CombatTentacles: [[spoiler:Uroboros]]. Period. If it rejects a person, the person turns into a writhing tentacle monster. If it doesn't, the person still gets tentacles. [[spoiler:Wesker suffers from the latter.]]
** [[spoiler:Irving gets combat tentacles as well, though this is due to an advanced strain of Las Plagas from ''VideoGame/ResidentEvil4'' rather than [[spoiler:Uroboros]].

to:

* CombatTentacles: CombatTentacles:
**
[[spoiler:Uroboros]]. Period. If it rejects a person, the person turns into a writhing tentacle monster. If it doesn't, the person still gets tentacles. [[spoiler:Wesker suffers from the latter.]]
** [[spoiler:Irving gets combat tentacles as well, though this is due to an advanced strain of Las Plagas from ''VideoGame/ResidentEvil4'' rather than [[spoiler:Uroboros]].Uroboros]].
** Also caused by the sole attack of Bui Kichwas, which wrap around a character's torso while slowly draining their health and leaving them vulnerable to other enemies.



* ContinuityNod: Beating the final boss is done by [[spoiler: finishing it off with ''two'' rockets to his head]], followed by the protagonists escaping by flying into the sunset by helicopter. This is similar to the original ''VideoGame/ResidentEvil'' which ended in a very similar way.
** The second DLC campaign, "Desperate Escape", involves Jill and Josh as they try to get out of the TRICELL facility. "Last Escape" is the Japanese subtitle for ''VideoGame/ResidentEvil3Nemesis'', which detailed Jill's "last escape" from Raccoon City.
** Also caused by the sole attack of Bui Kichwas, which wrap around a character's torso while slowly draining their health and leaving them vulnerable to other enemies.

to:

* ContinuityNod: Beating Chris mentions Leon's report about the final boss is done by [[spoiler: finishing it off with ''two'' rockets to his head]], followed by the protagonists escaping by flying into the sunset by helicopter. This is similar to the original ''VideoGame/ResidentEvil'' which ended in a very similar way.
** The second DLC campaign, "Desperate Escape", involves Jill and Josh as they try to get out of the TRICELL facility. "Last Escape" is the Japanese subtitle for ''VideoGame/ResidentEvil3Nemesis'', which detailed Jill's "last escape"
Ganados from Raccoon City.
** Also caused by the sole attack of Bui Kichwas, which wrap around a character's torso while slowly draining their health and leaving them vulnerable to other enemies.
''VideoGame/ResidentEvil4''.



* CoOpMultiplayer: Another player can join another player's game in the main campaign.
* ColorCodedForYourConvenience: Drops in general will have a pillar of light highlighting them, except for pickups pre-placed in the map, and the color of the pillar will tell you what it is. Red for ammo and explosive consumables, green for aid and rotten eggs, blue for money. In addition, the ammo boxes themselves will be marked with differing colors depending on what gun they are for. All boxes have a white back, red for handgun ammo, blue for machine gun, green for shotguns, white for sniper rifles, bright colors for the grenade launcher ammos with each ammo type having it's own color, and red/grey for magnum ammo.



* CurbStompBattle: In a flashback, but still...
* CutsceneIncompetence: Inverted. Wesker will beat the crap out of you in the cutscenes, but you can actually knock him on his ass and beat the hell out of him when you fight him.

to:

* CurbStompBattle: In a Chris and Jill taking on Wesker in the flashback, but still...
[[spoiler:which end with Jill trying to make a HeroicSacrifice to stop him]].
* CutsceneIncompetence: CutsceneIncompetence:
**
Inverted. Wesker will beat the crap out of you in the cutscenes, but you can actually knock him on his ass and beat the hell out of him when you fight him.



* CutscenePowerToTheMax: In cutscenes, Chris's Beretta is amazing. He delivers the (almost) killing blow to the second boss ([[spoiler:a gigantic, heavily armored bat]]), and in Chapter 3-3, he pulls off ''a headshot on a gunner while on a moving motorboat.''

to:

* CutscenePowerToTheMax: CutscenePowerToTheMax:
**
In cutscenes, Chris's Beretta is amazing. He delivers the (almost) killing blow to the second boss ([[spoiler:a gigantic, heavily armored bat]]), and in Chapter 3-3, he pulls off ''a headshot on a gunner while on a moving motorboat.''



** People who played lots of ''Resident Evil 4'' might find some of the changes to the button mapping (particularly with regard to the Run and Fire buttons) to be jarring.
** In a similar vein, but not quite controls, the club wielding mini-bosses in the sun corridors got changed in the HD re-release so that the sun rays no longer instantly vaporize them, but deals moderate damage to them instead. Before the player could get them caught in the sun beams for an instant kill that denied you their treasure drops, but now they will only flinch and take damage, and still drop their treasure even if the beam kills them.

to:

** People who played lots of ''Resident Evil ''VideoGame/ResidentEvil 4'' might find some of the changes to the button mapping (particularly with regard to the Run and Fire buttons) to be jarring.
** In a similar vein, but not quite controls, the club wielding mini-bosses in the sun corridors got changed in the HD re-release so that the sun rays no longer instantly vaporize them, but deals moderate damage to them instead. Before the player could get them caught in the sun beams for an instant kill that denied you their treasure drops, but now they will only flinch and take damage, and still drop their treasure even if the beam kills them.



* DifficultButAwesome: Sheva's longbow. It requires a lot of practice to consistently hit moving targets at a distance, but it has a high amount of power (rivals magnums without upgrades) and has infinite ammo by default.
** The Gold Edition uses a targeting reticule instead of laser sight for aim, ''including'' the longbow, thus removing its greatest disadvantage.

to:

* DifficultButAwesome: Sheva's longbow. It longbow in the original version of the game; it requires a lot of practice to consistently hit moving targets at a distance, but it has a high amount of power (rivals magnums without upgrades) and has infinite ammo by default.
** The Gold Edition
default (the ''Gold'' edition uses a targeting reticule instead of laser sight for aim, ''including'' the longbow, thus removing its greatest disadvantage.disadvantage).



%%* DoNotRunWithAGun



%%* DoNotRunWithAGun



* [[spoiler:FightingYourFriend: Jill ends up being a boss near the end of the game that Chris and Sheva must fight.]]
* EliteTweak: Minor, but with infinite ammo one of the best guns in the game is the Lightning Hawk. It's the weakest magnum, and it's highly rare ammo would be wasted since, if you're using magnum ammo, you most likely want every shot to count for as much as possible against a strong enemy. But with infinite ammo it can replace both your handgun/machine gun and magnum, as the higher power revolvers have a lot of recovery between shot while the L. Hawk has it low enough that you can string the shots together like a handgun while still having higher damage than every other gun class.

to:

* [[spoiler:FightingYourFriend: Jill ends up being a boss near the end of the game that Chris and Sheva must fight.]]
* EliteTweak: Minor, but with infinite ammo one of the best guns in the game is the Lightning Hawk. It's the weakest magnum, and it's highly rare ammo would be wasted since, if you're using magnum ammo, you most likely want every shot to count for as much as possible against a strong enemy. But with infinite ammo it can replace both your handgun/machine gun and magnum, as the higher power revolvers have a lot of recovery between shot while the L. Hawk has it low enough that you can string the shots together like a handgun while still having higher damage than every other gun class.



* FanService: Chris's Warrior outfit puts him in leather pants and no shirt with a choke chain. Sheva's alternate costumes become gradually more revealing until she's wearing war paint, a leopard-skin bikini, and a short wrap around her hips. Wesker starts off the last battle naked to the waist. [[spoiler:You can tell Jill's evil because she's wearing a skintight purple "battle suit."]]
** FanDisservice: [[spoiler:Jill's battle suit during the "Desperate Escape" DLC is unzipped to the point where it shows off a little bit of her cleavage, but she's still got a horrible injury on her chest from where the P99 implant used to be.]]

to:

* FanService: Chris's Warrior outfit puts him in leather pants and no shirt with a choke chain. Sheva's alternate costumes become gradually more revealing until she's wearing war paint, a leopard-skin bikini, and a short wrap around her hips. Wesker starts off the last battle naked to the waist. [[spoiler:You can tell Jill's evil because she's wearing a skintight purple "battle suit."]]
**
FanDisservice: [[spoiler:Jill's battle suit during the "Desperate Escape" DLC is unzipped to the point where it shows off a little bit of her cleavage, but she's still got a horrible injury on her chest from where the P99 implant used to be.]]]]
* FanService:
** Chris's Warrior outfit puts him in leather pants and no shirt with a choke chain.
** Sheva's alternate costumes become gradually more revealing until she's wearing war paint, a leopard-skin bikini, and a short wrap around her hips.
** Wesker starts off the last battle naked to the waist.
** [[spoiler:You can tell Jill's evil because she's wearing a skintight purple "battle suit"]].



* FightingYourFriend: [[spoiler:Jill ends up being a boss near the end of the game that Chris and Sheva must fight.]]



* GiantSpider: Four legged Uroborus variants crop up, as well as normal spiders about the size of Chris' fist. ''Lost in Nightmares'' for some reason has harmless ones about five times the size of Jill's NiceHat.

to:

* GiantSpider: GiantSpider:
**
Four legged Uroborus variants crop up, as well as normal spiders about the size of Chris' fist. fist.
**
''Lost in Nightmares'' for some reason has harmless ones about five times the size of Jill's NiceHat.



* GuideDangIt: [[http://www.youtube.com/watch?v=Rhv-_8Rzu8A The BSAA Emblems]]. Special mention must go to the last one, which you literally ''cannot see''. You just have to know which box to throw a grenade into.
** It's visible in a cutscene, which can be skipped if you shoot the enemy before it triggers. In fact, the entire emblem can become impossible to get if you skip the cutscene!

to:

* GuideDangIt: GuideDangIt:
**
[[http://www.youtube.com/watch?v=Rhv-_8Rzu8A The BSAA Emblems]]. Special mention must go to the last second-to-last one, which you literally ''cannot see''. You just have to know which box to throw a grenade into.
** *** It's visible in a cutscene, which can be skipped if you shoot the enemy before it triggers. In fact, the entire emblem can become impossible to get if you skip the cutscene!



* KillItWithFire: Uroboros, a virus that turns those infected with it into a writhing mass of infinitely-regenerating black oozing tentacles. Fortunately for every Uroboros fight, there is a source of fire nearby. At least one of these is properly justified, too; it's in a test lab, and they had better be packing flamethrowers to take care of any out-of-control experiments.



* KillItWithFire: Uroboros, a virus that turns those infected with it into a writhing mass of infinitely-regenerating black oozing tentacles. Fortunately for every Uroboros fight, there is a source of fire nearby. At least one of these is properly justified, too; it's in a test lab, and they had better be packing flamethrowers to take care of any out-of-control experiments.
* KnifeNut: Sheva. One way of defeating the final boss is for her to get more stabby than {{Wolverine}}.

to:

* KillItWithFire: Uroboros, a virus that turns those infected with it into a writhing mass of infinitely-regenerating black oozing tentacles. Fortunately for every Uroboros fight, there is a source of fire nearby. At least one of these is properly justified, too; it's in a test lab, and they had better be packing flamethrowers to take care of any out-of-control experiments.
* KnifeNut: Sheva. One way of defeating the final boss is for her to get more stabby than {{Wolverine}}.ComicBook/{{Wolverine}}.



** ''"A chain saw? Are you kidding me?"'' Chris, again when not player-controlled, sees the first Chainsaw Majini.

to:

** ''"A chain saw? chainsaw? Are you kidding me?"'' Chris, again when not player-controlled, sees the first Chainsaw Majini.



* LargeHam: Ricardo Irving.
** And of course, Albert Wesker himself. This game supplies some of his most memorable lines, such as the legendary "'''''COMPLETE. GLOBAL. SATURATION.'''''" or just about ''anything'' he says after [[spoiler:he infects himself with Uroboros and transforms.]]

to:

* LargeHam: Ricardo Irving.
** And of course,
Albert Wesker himself.Wesker. This game supplies some of his most memorable lines, such as the legendary "'''''COMPLETE. GLOBAL. SATURATION.'''''" or just about ''anything'' he says after [[spoiler:he infects himself with Uroboros and transforms.]]]]
%%** Ricardo Irving.



* MightyGlacier: The Executioner.

to:

* MightyGlacier: The Executioner. He hits hard and moves slow. However, wasting time with the standard Majini will have swinging his axe next to you soon enough.



* MotiveDecay: For almost the entirety of the series, and most of the game, Wesker, being the resident MagnificentBastard of the franchise -- until his motives are revealed to be nothing more than generic SocialDarwinist bullshit (influenced by Spencer). Chris even calls him out on it, saying that "He's taking his plans from comic book villains" Could be justified given his rather... Poor reaction to certain revelations from Spencer.

to:

* MotiveDecay: For almost the entirety of the series, and most of the game, Wesker, being the resident MagnificentBastard of the franchise -- until his motives are revealed to be nothing more than generic SocialDarwinist bullshit (influenced by Spencer). Chris even calls him out on it, saying that "He's taking his plans from comic book villains" villains". Could be justified given his rather... Poor reaction to certain revelations from Spencer.



* NostalgiaLevel: The ''Lost in Nightmares'' DLC, which is significantly based upon the mansion from ''Resident Evil''. The characters even comment on the striking similarity.

to:

* NostalgiaLevel: NostalgiaLevel:
**
The ''Lost in Nightmares'' DLC, which is significantly based upon the mansion from ''Resident Evil''. The characters even comment on the striking similarity.



* OneHitKill: The rocket launcher will 1-shot just about any monster in the game, up to and including the final boss, provided you hit their weak spots. Can become a GameBreaker once you unlock the infinite version. However, be careful not to stand too close to the blast.

to:

* OneHitKill: OneHitKill:
**
The rocket launcher will 1-shot just about any monster in the game, up to and including the final boss, provided you hit their weak spots. Can become a GameBreaker once you unlock the infinite version. However, be careful not to stand too close to the blast.



** ClippedWingAngel



* {{Overheating}}: The mounted guns in Chapters 2-3, 3-3, 6-3, and Desperate Escape.

to:

* {{Overheating}}: The mounted guns in Chapters 2-3, 3-3, 6-3, and Desperate Escape.''Desperate Escape''.



-->'''Chris''': "Suck on this, [[spoiler:Wesker]]."\\
'''Sheva''': "Your time's up, [[ThisIsForEmphasisBitch you son of a bitch]]."
** WhatCouldHaveBeen: Sheva's original pre-mortem one-liner: "Take it all, you bastard!"

to:

** During the final fight:
-->'''Chris''': "Suck Suck on this, [[spoiler:Wesker]]."\\
\\
'''Sheva''': "Your Your time's up, [[ThisIsForEmphasisBitch you son of a bitch]]."
bitch]].
** WhatCouldHaveBeen: Sheva's original pre-mortem one-liner: one-liner for the above: "Take it all, you bastard!"



* PressXToNotDie: Even worse than ''Resident Evil 4''. If you press the wrong button combination, you can't correct yourself if you have enough time, though there is some leniency on lower difficulties. Thankfully, they're much rarer than in ''Resident Evil 4'', only appearing in a few key cutscenes rather than one every 10 minutes or so.

to:

* PressXToNotDie: Even worse than ''Resident Evil 4''.''VideoGame/ResidentEvil4''. If you press the wrong button combination, you can't correct yourself if you have enough time, though there is some leniency on lower difficulties. Thankfully, they're much rarer than in ''Resident Evil 4'', only appearing in a few key cutscenes rather than one every 10 minutes or so.



* PunchedAcrossTheRoom: Chris can punch a guy hard enough to send them flying a couple dozen feet. Wesker takes it UpToEleven: his fight against Chris and Jill in Spencer Manor has him put his SuperStrength to work and send Jill into a bookshelf across the room with a [[FingerPokeOfDoom casual nudge]].

to:

* PunchedAcrossTheRoom: PunchedAcrossTheRoom:
**
Chris can punch a guy hard enough to send them flying a couple dozen feet. feet.
**
Wesker takes it UpToEleven: his fight against Chris and Jill in Spencer Manor has him put his SuperStrength to work and send Jill into a bookshelf across the room with a [[FingerPokeOfDoom casual nudge]].



-->'''Albert Wesker''': "Uroboros will be released into the atmosphere. Ensuring complete. Global. Saturation."

to:

-->'''Albert Wesker''': "Uroboros Uroboros will be released into the atmosphere. Ensuring complete. Global. Saturation."



* SayMyName: "CHRIIISSSSS!!!" "SHEEEVVVAAA!!!" [[spoiler:"JIIIIILLLLL!!!"]] [[spoiler:"WESKEERRRRRRR!!!"]]

to:

* SayMyName: SayMyName:
**
"CHRIIISSSSS!!!" "SHEEEVVVAAA!!!" [[spoiler:"JIIIIILLLLL!!!"]] [[spoiler:"WESKEERRRRRRR!!!"]]



* SchmuckBait: Done twice, in level 3-1. Upon first [[spoiler: [[StockVideoGamePuzzle obtaining all four pieces of the emblem]] and opening the door to the big village near the end of the chapter,]] directly to the right of the entrance after the waterlogged passage to the village proper, there's a [[spoiler: [[RevolversAreJustBetter S&W M29]] on a corpse slumped against a tree in the center of an elevated ring walkway.]] Upon entering the enclosure, [[spoiler:giant spikes will spring from the ground, trapping you within while four archers with [[IncendiaryExponent explosive crossbows]] enter the elevated portion and start firing down on you like fish in a barrel. Only after killing the archers do the spikes lower, allowing you to escape. The second time is in the small area further in the village, with [[TooDumbToLive a small gold pouch (only worth 100 currency) that upon grabbing will also cause spikes to protrude from the ground,]] this time likely hitting you and causing a not insignificant amount of damage.]]

to:

* SchmuckBait: Done twice, in level 3-1. 3-1:
**
Upon first [[spoiler: [[StockVideoGamePuzzle obtaining all four pieces of the emblem]] and opening the door to the big village near the end of the chapter,]] directly to the right of the entrance after the waterlogged passage to the village proper, there's a [[spoiler: [[RevolversAreJustBetter S&W M29]] on a corpse slumped against a tree in the center of an elevated ring walkway.]] Upon entering the enclosure, [[spoiler:giant spikes will spring from the ground, trapping you within while four archers with [[IncendiaryExponent explosive crossbows]] enter the elevated portion and start firing down on you like fish in a barrel. Only after killing the archers do the spikes lower, allowing you to escape.
**
The second time is in the small area further in the village, with [[TooDumbToLive a small gold pouch (only worth 100 currency) that upon grabbing will also cause spikes to protrude from the ground,]] this time likely hitting you and causing a not insignificant amount of damage.]]



* ShapeshifterBaggage: Played straight most of the time. Uroboros, in addition to all its biological properties, also gleefully flips off the laws of physics and is more than capable of turning your average human being into a hulking monstrosity the size of a in a matter of seconds. [[RuleOfCool It's that kind of series, though]]. Averted/Played with once in 6-2: [[spoiler:Excella absorbs a pile of corpses while transforming. While this is the first time Resident Evil has ever tried to explain where the extra mass comes from, Capcom failed to realized 50-ish humans doesn't quite add up to a 100 foot monstrosity half the size of a battleship...]]

to:

* ShapeshifterBaggage: ShapeshifterBaggage:
**
Played straight most of the time. Uroboros, in addition to all its biological properties, also gleefully flips off the laws of physics and is more than capable of turning your average human being into a hulking monstrosity the size of a in a matter of seconds. [[RuleOfCool It's that kind of series, though]].
**
Averted/Played with once in 6-2: [[spoiler:Excella absorbs a pile of corpses while transforming. While this is the first time Resident Evil has ever tried to explain where the extra mass comes from, Capcom failed to realized 50-ish humans doesn't quite add up to a 100 foot monstrosity half the size of a battleship...]]



* SuspiciouslySimilarSubstitute: The Majini to the Ganado, though the Plagas inside their bodies itself works quite differently than its predecessor for marketing purposes.

to:

* SuspiciouslySimilarSubstitute: SuspiciouslySimilarSubstitute:
**
The Majini to the Ganado, though the Plagas inside their bodies itself works quite differently than its predecessor for marketing purposes.



* TankControls: Similarly to ''Resident Evil 4'', the game uses slightly modified tank controls. The camera is always following Chris over the shoulder, and as a result, going "back" doesn't make him run towards the camera as in many three-dimensional games. Instead, he backs up. His movement feels clunky and he has a hard time turning while going any direction. Particularly notable considering this is a current-gen title -- and most players expect controls like these to have died way back in the [=PS1=] era. Capcom seems hell-bent on keeping them going.

to:

* TankControls: Similarly to ''Resident Evil 4'', ''VideoGame/ResidentEvil4'', the game uses slightly modified tank controls. The camera is always following Chris over the shoulder, and as a result, going "back" doesn't make him run towards the camera as in many three-dimensional games. Instead, he backs up. His movement feels clunky and he has a hard time turning while going any direction. Particularly notable considering this is a current-gen title -- and most players expect controls like these to have died way back in the [=PS1=] era. Capcom seems hell-bent on keeping them going.



-->'''Chris:''' "That's the last of them."\\
'''Sheva:''' "Thank goodness. We wouldn't have lasted long against a whole horde of them." [[spoiler:Fortunately, it doesn't take.]]
* ThemeSongReveal: [[spoiler:A reprisal of Shadows of the Past shows up when the plague doctor shows up to talk to Wesker. Shadows of the Past was originally played when Wesker and Jill are in the same room. Guess who's in the outfit.]]
* TheVeryDefinitelyFinalDungeon: The Tricell oil tanker.

to:

-->'''Chris:''' "That's That's the last of them."\\
\\
'''Sheva:''' "Thank Thank goodness. We wouldn't have lasted long against a whole horde of them." [[spoiler:Fortunately, ([[spoiler:Fortunately, it doesn't take.]]
]])
* ThemeSongReveal: [[spoiler:A reprisal of Shadows "Shadows of the Past Past" shows up when the plague doctor shows up to talk to Wesker. Shadows "Shadows of the Past Past" was originally played when Wesker and Jill are in the same room. Guess who's in the outfit.]]
* TheVeryDefinitelyFinalDungeon: The Tricell oil tanker.
]]



* TookAThirdOption: In the final battle against Wesker Chris can grab him and Sheva is faced with either letting Wesker kill him or shoot both of them. What does she do? *stab* *stab stab* *stabby stabby stabby* [[KnifeNut *stabby stabby stabby stabby*]] [[SugarWiki/CrowningMomentOfAwesome *stab stab stab stab stab*]]

to:

* TookAThirdOption: In the final battle against Wesker Chris can grab him and Sheva is faced with either letting Wesker kill him or shoot both of them. What does she do? *stab* *stab stab* *stabby stabby stabby* [[KnifeNut *stabby stabby stabby stabby*]] [[SugarWiki/CrowningMomentOfAwesome stabby* *stab stab stab stab stab*]]stab*]]]]



* UpToEleven: After all the other crazy shit the series has done, this involves setting a level in the crater of an active volcano.



* UpToEleven: After all the other crazy shit the series has done, this involves setting a level in the crater of an active volcano.
* UselessUsefulSpell: {{Averted}}[=/=]{{Inverted}} -- Flash grenades are actually one of the most useful items, stunning every type of enemy [[spoiler:except for [[EyelessFace Lickers]] and [[CoolShades Wesker]]]], and instantly killing the light-sensitive {{Elite Mook}}s.

to:

* UpToEleven: After all the other crazy shit the series has done, this involves setting a level in the crater of an active volcano.
* UselessUsefulSpell: {{Averted}}[=/=]{{Inverted}} {{Averted|Trope}}[=/=]{{Inverted|Trope}} -- Flash grenades are actually one of the most useful items, stunning every type of enemy [[spoiler:except for [[EyelessFace Lickers]] and [[CoolShades Wesker]]]], and instantly killing the light-sensitive {{Elite Mook}}s.Mook}}s.
* TheVeryDefinitelyFinalDungeon: The Tricell oil tanker.



* WhamEpisode: Chapter 5-3.

to:

* WhamEpisode: Chapter 5-3.5-3, [[spoiler:which reveals that Wesker has forced to work for him]].



-->'''Wesker''': "I would expect you to be happier to see us."\\
'''Chris''': "''Us''?"

to:

-->'''Wesker''': "I I would expect you to be happier to see us."\\
\\
'''Chris''': "''Us''?"''Us''?



* WhyDontYouJustShootHim: Wesker, after having [[FlashStep flashstepped]] his way past every bullet Chris fires, has his gun pressed up against his nemesis' forehead. He could have shot him dead on the spot and very likely succeeded in his master plan in the process, but what does he do? Spend at least five seconds indulging in EvilGloating. His [[AGodAmI mentality]] {{justifie|dTrope}}s it, though.



* WhyDontYouJustShootHim: Wesker, after having [[FlashStep flashstepped]] his way past every bullet Chris fires, has his gun pressed up against his nemesis' forehead. He could have shot him dead on the spot and very likely succeeded in his master plan in the process, but what does he do? Spend at least five seconds indulging in EvilGloating. His [[AGodAmI mentality]] {{justifie|dTrope}}s it, though.

to:

* WhyDontYouJustShootHim: Wesker, after having [[FlashStep flashstepped]] his way past every bullet Chris fires, has his gun pressed up against his nemesis' forehead. He could have shot him dead on the spot and very likely succeeded in his master plan in the process, but what does he do? Spend at least five seconds indulging in EvilGloating. His [[AGodAmI mentality]] {{justifie|dTrope}}s it, though.
13th Aug '17 1:17:14 PM nombretomado
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* XMeetsY: ''Resident Evil 5'' is ''The Constant Gardener'' meets ''Literature/ThePuppetMasters'' meets ''Film/BlackHawkDown''.
9th Aug '17 11:19:57 AM ZShogan
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Added DiffLines:

* ArcWords: Partner(s).
8th Apr '17 12:18:04 PM krimzonflygon2
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* PunchedAcrossTheRoom: Chris can punch a guy hard enough to send them flying a couple dozen feet. Wesker takes it UpToEleven: his fight against Chris and Jill in Spencer Manor has him put his SuperStrength to work and send Jill into a bookshelf across the room with a [[FingerPokeOfDoom casual nudge}].

to:

* PunchedAcrossTheRoom: Chris can punch a guy hard enough to send them flying a couple dozen feet. Wesker takes it UpToEleven: his fight against Chris and Jill in Spencer Manor has him put his SuperStrength to work and send Jill into a bookshelf across the room with a [[FingerPokeOfDoom casual nudge}].nudge]].
6th Apr '17 11:27:00 AM Jagar
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* SchmuckBait

to:

* SchmuckBaitSchmuckBait: Done twice, in level 3-1. Upon first [[spoiler: [[StockVideoGamePuzzle obtaining all four pieces of the emblem]] and opening the door to the big village near the end of the chapter,]] directly to the right of the entrance after the waterlogged passage to the village proper, there's a [[spoiler: [[RevolversAreJustBetter S&W M29]] on a corpse slumped against a tree in the center of an elevated ring walkway.]] Upon entering the enclosure, [[spoiler:giant spikes will spring from the ground, trapping you within while four archers with [[IncendiaryExponent explosive crossbows]] enter the elevated portion and start firing down on you like fish in a barrel. Only after killing the archers do the spikes lower, allowing you to escape. The second time is in the small area further in the village, with [[TooDumbToLive a small gold pouch (only worth 100 currency) that upon grabbing will also cause spikes to protrude from the ground,]] this time likely hitting you and causing a not insignificant amount of damage.]]
30th Mar '17 6:34:27 PM eroock
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-> '''Albert Wesker''': Has it never occurred to you that this planet is overpopulated? Only a handful of humans truly matter. Everyone else is just so much chaff. So now I have to separate this chaff from the wheat. And with Uroboros, I can finally accomplish this.

to:

-> '''Albert Wesker''': Has ''"Has it never occurred to you that this planet is overpopulated? Only a handful of humans truly matter. Everyone else is just so much chaff. So now I have to separate this chaff from the wheat. And with Uroboros, I can finally accomplish this.
this."''
-->-- '''Albert Wesker'''
29th Mar '17 11:16:38 AM Antediluvial
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*** Later on, you face Excella herself on the roof of the Tricell Oil Tanker, in which there is a satellite laser you can use to shoot her main core.

to:

*** Later on, you face Excella herself on the roof of the Tricell Oil Tanker, in which there is a satellite laser you can use to shoot her main core. Why is there a satellite based laser synced to the roof of the tanker? That is never explained.



** To an extent, the second boss battle against Wesker. It's oddly convenient that he can't see you in the dark, and you just so happen to be fighting him in an arena with easily-located light switches!

to:

** To an extent, the second boss battle against Wesker. It's oddly convenient that he can't see you in the dark, and you just so happen to be fighting him in an arena with easily-located light switches!switches! He could easily remove his sunglasses (and does once you inject him), but doesn't.
28th Mar '17 9:27:27 PM skywerewolf
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** The, for lack of a better term, "Synergy" system in Mercenaries, in the original only reunion had it in the original and in HD it's always possible due to all characters being on a single roster, which would enhance set melee attacks in duo mode depending on the characters being used. Chris, Sheva, Josh Stone, Excela, Barry, and Rebecca will have improved melee, but it's only 1-2 moves and the game doesn't tell you which characters it works on or which moves they are.

to:

** The, for lack of a better term, "Synergy" system in Mercenaries, in the original only reunion had it in the original and in HD it's always possible due to all characters being on a single roster, which would enhance set melee attacks in duo mode depending on if you pair the characters being used. correct two characters. Chris, Sheva, Josh Stone, Excela, Barry, and Rebecca will have improved melee, but it's only 1-2 moves and the game doesn't tell you which characters it works on or which moves they are. are.
** The game doesn't explain melee until chapter 3-1, with a completely random clipboard that doesn't fit in with the level at all. And even then it only explains the most basic idea of melee attacks, despite how useful the system is as a whole. In addition this comes after it would be the most useful, the beginning of the game where it could save you a lot of ammo and heavily increase your damage output that your guns cannot provide yet.
26th Mar '17 5:56:05 PM rjd1922
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-->Albert Wesker: "I don't NEED anyone else. I have... BIG BALLS! In less than five minutes, we will reach [[Franchise/StarWars Vader's Death Star]]. GEORGE BUSH will be released into the atmosphere, ensuring Complete. Global. [[strike:Penetration!]] [[strike:Masturbation!]] Castration! FUCK IT, WE'LL DO IT LIVE!"

to:

-->Albert Wesker: "I don't NEED anyone else. I have... BIG BALLS! In less than five minutes, we will reach [[Franchise/StarWars Vader's Death Star]]. GEORGE BUSH will be released into the atmosphere, ensuring Complete. Global. [[strike:Penetration!]] [[strike:Masturbation!]] Penetration! Masturbation! Castration! [[Series/TheOReillyFactor FUCK IT, WE'LL DO IT LIVE!"LIVE!]]"
24th Mar '17 1:22:54 PM Zuxtron
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* CombatResuscitation: A player or AI partner who runs out of health enters Dying status: they have a brief period where they can still limp around slowly and beg for help (or revive themselves in solo Mercenaries mode), but any further damage at all in this period is fatal. The brief period of ControllableHelplessness can last anywhere from half a minute (Amateur difficulty) to '''two seconds''' ([[NintendoHard Professional difficulty]]).



* ControllableHelplessness: Any time a player (or even A.I. partner) enters Dying status, they have a brief period where they can still limp around slowly and beg for help (or revive themselves in solo Mercenaries mode), but any further damage at all in this period is fatal. The brief period of controllable helplessness can last anywhere from half a minute (Amateur difficulty) to '''two seconds''' ([[NintendoHard Professional difficulty]]).
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