History VideoGame / ResidentEvil5

16th Mar '17 6:33:09 PM skywerewolf
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** The, for lack of a better term, "Synergy" system in Mercenaries, in the original only reunion had it in the original and in HD it's always possible due to all characters being on a single roster, which would enhance set melee attacks in duo mode depending on the characters being used. Chris, Sheva, Josh Stone, Excela, Barry, and Rachel will have improved melee, but it's only 1-2 moves and the game doesn't tell you which characters it works on or which moves they are.

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** The, for lack of a better term, "Synergy" system in Mercenaries, in the original only reunion had it in the original and in HD it's always possible due to all characters being on a single roster, which would enhance set melee attacks in duo mode depending on the characters being used. Chris, Sheva, Josh Stone, Excela, Barry, and Rachel Rebecca will have improved melee, but it's only 1-2 moves and the game doesn't tell you which characters it works on or which moves they are.
16th Mar '17 3:25:01 PM skywerewolf
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** The, for lack of a better term, "Synergy" system in Mercenaries, in the original only reunion had it in the original and in HD it's always possible due to all characters being on a single roster, which would enhance set melee attacks in duo mode depending on the characters being used. Chris, Sheva, Josh Stone, Excela, Barry, and Rachel will have improved melee, but it's only 1-2 moves and the game doesn't tell you which characters it works on or which moves they are.
12th Mar '17 4:25:31 PM skywerewolf
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* WhyAmITicking: In Mercenaries, Excella's "first aid" move basically does this to enemies. It's a longer instant kill attack, but the enemy killed with it will blow up 3-4 seconds after the attack. They are immobilized for it and the blast range is kind of small, but it still seems to do the damage of a full force hand grenade inside of its range.
9th Mar '17 10:27:44 PM skywerewolf
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** In a similar vein, but not quite controls, the club wielding mini-bosses in the sun corridors got changed in the HD re-release so that the sun rays no longer instantly vaporize them, but deals moderate damage to them instead. Before the player could get them caught in the sun beams for an instant kill that denied you their treasure drops, but now they will only flinch and take damage, and still drop their treasure even if the beam kills them.
9th Mar '17 6:27:55 PM Ferot_Dreadnaught
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* GenreSavvy: Josh is the most Genre Savvy character in Resident Evil 5. Not only is he a secondary character, but he is also aware that he is a black guy in a horror game. He only sticks around for his introduction and if he's doing something important (i.e. Hacking elevator, or driving a boat). In all other cases, he gets the fuck out!
9th Mar '17 1:31:30 PM skywerewolf
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** With the HD re-release they fixed it where pressing the wrong button can be corrected now, which can make some things much, much easier and overall reduce the amount of deaths due to panic.
9th Mar '17 1:24:43 PM skywerewolf
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''[=RE5=]'' featured downloadable content, including two extra chapters ("Lost in Nightmare" and "Desperate Escape"), an online versus mode, and additional costumes and characters for the "Mercenaries" minigame. These additional contents were included in a re-release of the game titled ''Resident Evil 5: Gold Edition''. Another re-release, an HD re-release with no subtitle, was released for PS4 and Xbox One, once again with all the DLC attached and minor changes.

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''[=RE5=]'' featured downloadable content, including two extra chapters ("Lost in Nightmare" and "Desperate Escape"), an online versus mode, and additional costumes and characters for the "Mercenaries" minigame. These additional contents were included in a re-release of the game titled ''Resident Evil 5: Gold Edition''. Another re-release, an HD re-release with no subtitle, was released for PS4 and Xbox One, once again with all the DLC attached and minor changes.
changes and a new mercenaries mode.


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* EliteTweak: Minor, but with infinite ammo one of the best guns in the game is the Lightning Hawk. It's the weakest magnum, and it's highly rare ammo would be wasted since, if you're using magnum ammo, you most likely want every shot to count for as much as possible against a strong enemy. But with infinite ammo it can replace both your handgun/machine gun and magnum, as the higher power revolvers have a lot of recovery between shot while the L. Hawk has it low enough that you can string the shots together like a handgun while still having higher damage than every other gun class.
9th Mar '17 1:11:34 PM skywerewolf
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''[=RE5=]'' featured downloadable content, including two extra chapters ("Lost in Nightmare" and "Desperate Escape"), an online versus mode, and additional costumes and characters for the "Mercenaries" minigame. These additional contents were included in a re-release of the game titled ''Resident Evil 5: Gold Edition''. Another re-release, no subtitle this time, was released for PS4 and Xbox One, once again with all the DLC attached.

to:

''[=RE5=]'' featured downloadable content, including two extra chapters ("Lost in Nightmare" and "Desperate Escape"), an online versus mode, and additional costumes and characters for the "Mercenaries" minigame. These additional contents were included in a re-release of the game titled ''Resident Evil 5: Gold Edition''. Another re-release, an HD re-release with no subtitle this time, subtitle, was released for PS4 and Xbox One, once again with all the DLC attached.
attached and minor changes.


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* ColorCodedForYourConvenience: Drops in general will have a pillar of light highlighting them, except for pickups pre-placed in the map, and the color of the pillar will tell you what it is. Red for ammo and explosive consumables, green for aid and rotten eggs, blue for money. In addition, the ammo boxes themselves will be marked with differing colors depending on what gun they are for. All boxes have a white back, red for handgun ammo, blue for machine gun, green for shotguns, white for sniper rifles, bright colors for the grenade launcher ammos with each ammo type having it's own color, and red/grey for magnum ammo.
8th Mar '17 1:25:15 PM skywerewolf
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** Shooting an enemy in the leg and going behind them while they're stunned will let you do a melee attack that instantly finishes off the victim. While technically a two hit, the first one being the stun, any enemy you do this to ''will'' die instantly, and this prevents parasite mutations from popping out of the corpse, even those encounters that are 100% chances upon death.
** Speaking of parasites, flash grenades one hit kill exposed parasites, and Bui Kichawa.
8th Mar '17 1:02:38 PM skywerewolf
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* BoringButPractical: Flash grenades are very versatile once you know what all they can do. Any normal enemy stunned by them will be open to a melee attack, any parasite monster will instantly die if hit by one, the same goes for buchikawa (the spider like ones that grapple you), boss humanoid enemies will usually end up open to a finisher melee, and with the grenade launcher you can keep 12 on hand and buy more as ammo for it.
** Learning how the melee system works can take some practice, and it's harder than just shooting, but it can save you a ''lot'' of ammo that you would otherwise use on lesser enemies, and possible bosses once you learn how. [[note]] Real quick overview: enemies can get stunned, with a unique animation, if you shoot them in the right place, and where you are standing. Normal enemies will get different attacks if they got stunned from a hit to the head/flash grenades, and depending on if you're in front or behind if hit in the arms or legs. what melee the boss is open to depends on how hard the boss was hit in most cases. [[/note]]
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