History VideoGame / ResidentEvil5

29th May '16 6:43:55 PM nombretomado
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* TankControls: Similarly to ''Resident Evil 4'', the game uses slightly modified tank controls. The camera is always following Chris over the shoulder, and as a result, going "back" doesn't make him run towards the camera as in many three-dimensional games. Instead, he backs up. His movement feels clunky and he has a hard time turning while going any direction. Particularly notable considering this is a current-gen title -- and most players expect controls like these to have died way back in the PS1 era. Capcom seems hell-bent on keeping them going.

to:

* TankControls: Similarly to ''Resident Evil 4'', the game uses slightly modified tank controls. The camera is always following Chris over the shoulder, and as a result, going "back" doesn't make him run towards the camera as in many three-dimensional games. Instead, he backs up. His movement feels clunky and he has a hard time turning while going any direction. Particularly notable considering this is a current-gen title -- and most players expect controls like these to have died way back in the PS1 [=PS1=] era. Capcom seems hell-bent on keeping them going.
21st May '16 7:27:45 AM PF
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''Resident Evil 5'' is the [[SequelNumberSnarl seventh]] main game in Creator/{{Capcom}}'s ''Franchise/ResidentEvil'' franchise, released for the UsefulNotes/PlayStation3, UsefulNotes/XBox360 and [[UsefulNotes/IBMPersonalComputer PC]] in 2009. Initially announced in 2005, a few months after the release of ''VideoGame/ResidentEvil4'', ''[=RE5=]'' was notably the first ''Resident Evil'' game in the main series produced after Creator/ShinjiMikami left Capcom. In an effort to reach a wider userbase, Capcom developed ''[=RE5=]'' as a {{multiplatform}} release from the get-go rather than targeting a specific console as was the case with previous numbered installments. Featuring the same play mechanics and interface introduced in ''[=RE4=]'', ''[=RE5=]'' added an online co-op system that allowed the main story to be experienced by up to two players simultaneously. The developers also addressed criticism of ''[=RE4=]'''s loose ties to previous games by writing a storyline for ''[=RE5=]'' focusing on the longtime rivalry between Chris Redfield and his arch-nemesis Albert Wesker 10 years after the events of ''[[VideoGame/ResidentEvilCodeVeronica Code: Veronica]]''.

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''Resident Evil 5'' is the [[SequelNumberSnarl seventh]] main game in Creator/{{Capcom}}'s ''Franchise/ResidentEvil'' franchise, released for the UsefulNotes/PlayStation3, UsefulNotes/XBox360 UsefulNotes/Xbox360 and [[UsefulNotes/IBMPersonalComputer PC]] in 2009. Initially announced in 2005, a few months after the release of ''VideoGame/ResidentEvil4'', ''[=RE5=]'' was notably the first ''Resident Evil'' game in the main series produced after Creator/ShinjiMikami left Capcom. In an effort to reach a wider userbase, Capcom developed ''[=RE5=]'' as a {{multiplatform}} release from the get-go rather than targeting a specific console as was the case with previous numbered installments. Featuring the same play mechanics and interface introduced in ''[=RE4=]'', ''[=RE5=]'' added an online co-op system that allowed the main story to be experienced by up to two players simultaneously. The developers also addressed criticism of ''[=RE4=]'''s loose ties to previous games by writing a storyline for ''[=RE5=]'' focusing on the longtime rivalry between Chris Redfield and his arch-nemesis Albert Wesker 10 years after the events of ''[[VideoGame/ResidentEvilCodeVeronica Code: Veronica]]''.
20th May '16 4:45:12 PM nombretomado
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''Resident Evil 5'' is the [[SequelNumberSnarl seventh]] main game in Creator/{{Capcom}}'s ''Franchise/ResidentEvil'' franchise, released for the {{PlayStation 3}}, {{Xbox 360}} and [[UsefulNotes/IBMPersonalComputer PC]] in 2009. Initially announced in 2005, a few months after the release of ''VideoGame/ResidentEvil4'', ''[=RE5=]'' was notably the first ''Resident Evil'' game in the main series produced after Creator/ShinjiMikami left Capcom. In an effort to reach a wider userbase, Capcom developed ''[=RE5=]'' as a {{multiplatform}} release from the get-go rather than targeting a specific console as was the case with previous numbered installments. Featuring the same play mechanics and interface introduced in ''[=RE4=]'', ''[=RE5=]'' added an online co-op system that allowed the main story to be experienced by up to two players simultaneously. The developers also addressed criticism of ''[=RE4=]'''s loose ties to previous games by writing a storyline for ''[=RE5=]'' focusing on the longtime rivalry between Chris Redfield and his arch-nemesis Albert Wesker 10 years after the events of ''[[VideoGame/ResidentEvilCodeVeronica Code: Veronica]]''.

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''Resident Evil 5'' is the [[SequelNumberSnarl seventh]] main game in Creator/{{Capcom}}'s ''Franchise/ResidentEvil'' franchise, released for the {{PlayStation 3}}, {{Xbox 360}} UsefulNotes/PlayStation3, UsefulNotes/XBox360 and [[UsefulNotes/IBMPersonalComputer PC]] in 2009. Initially announced in 2005, a few months after the release of ''VideoGame/ResidentEvil4'', ''[=RE5=]'' was notably the first ''Resident Evil'' game in the main series produced after Creator/ShinjiMikami left Capcom. In an effort to reach a wider userbase, Capcom developed ''[=RE5=]'' as a {{multiplatform}} release from the get-go rather than targeting a specific console as was the case with previous numbered installments. Featuring the same play mechanics and interface introduced in ''[=RE4=]'', ''[=RE5=]'' added an online co-op system that allowed the main story to be experienced by up to two players simultaneously. The developers also addressed criticism of ''[=RE4=]'''s loose ties to previous games by writing a storyline for ''[=RE5=]'' focusing on the longtime rivalry between Chris Redfield and his arch-nemesis Albert Wesker 10 years after the events of ''[[VideoGame/ResidentEvilCodeVeronica Code: Veronica]]''.
10th May '16 5:21:12 PM Steven
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** The A.I. partner's finely-tuned aimbot actually misses more often than you'd expect from an A.I., but to prevent some frustration, the A.I. partner has a 100% success rate with [[{{ActionCommands}} QTEs.]]

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** The A.I. partner's finely-tuned aimbot actually misses more often than you'd expect from an A.I., but to prevent some frustration, the A.I. partner has a 100% success rate with [[{{ActionCommands}} QTEs.]] In one particular boss fight, [[spoiler: namely when you fight Jill by herself, you can grab Jill from behind and your partner will always shoot at the mind control device without ever missing, followed by tackling/slamming Jill to the ground to give you a chance to damage the device further. This makes the Jill solo fight go by a ''lot'' faster.]]
30th Apr '16 12:52:26 AM Ragitsu
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Added DiffLines:

* CasualDangerDialogue: Chris doesn't seem too bothered while communicating with Captain Stone as he fires a machine gun at mutants on motorcycles.
11th Apr '16 9:35:50 AM PaleHorse
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Added DiffLines:

** What definitely didn't help was the beginning of Chapter 3, which shifted the setting from modern-day urban Africa to a much more rural enemies, and changed the enemies from a variety of races in casual contemporary clothing to very dark-skinned Africans wearing loincloths and war paint, charging out of their mud huts wielding primitive spears and screaming war cries.
26th Jan '16 6:50:04 PM Prfnoff
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'''''Resident Evil 5''''' is the [[SequelNumberSnarl seventh]] main game in Creator/{{Capcom}}'s ''Franchise/ResidentEvil'' franchise, released for the {{PlayStation 3}}, {{Xbox 360}} and [[UsefulNotes/IBMPersonalComputer PC]] in 2009. Initially announced in 2005, a few months after the release of ''VideoGame/ResidentEvil4'', ''[=RE5=]'' was notably the first ''Resident Evil'' game in the main series produced after Creator/ShinjiMikami left Capcom. In an effort to reach a wider userbase, Capcom developed ''[=RE5=]'' as a {{multiplatform}} release from the get-go rather than targeting a specific console as was the case with previous numbered installments. Featuring the same play mechanics and interface introduced in ''[=RE4=]'', ''[=RE5=]'' added an online co-op system that allowed the main story to be experienced by up to two players simultaneously. The developers also addressed criticism of ''[=RE4=]'''s loose ties to previous games by writing a storyline for ''[=RE5=]'' focusing on the longtime rivalry between Chris Redfield and his arch-nemesis Albert Wesker 10 years after the events of ''[[VideoGame/ResidentEvilCodeVeronica Code: Veronica]]''.

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'''''Resident ''Resident Evil 5''''' 5'' is the [[SequelNumberSnarl seventh]] main game in Creator/{{Capcom}}'s ''Franchise/ResidentEvil'' franchise, released for the {{PlayStation 3}}, {{Xbox 360}} and [[UsefulNotes/IBMPersonalComputer PC]] in 2009. Initially announced in 2005, a few months after the release of ''VideoGame/ResidentEvil4'', ''[=RE5=]'' was notably the first ''Resident Evil'' game in the main series produced after Creator/ShinjiMikami left Capcom. In an effort to reach a wider userbase, Capcom developed ''[=RE5=]'' as a {{multiplatform}} release from the get-go rather than targeting a specific console as was the case with previous numbered installments. Featuring the same play mechanics and interface introduced in ''[=RE4=]'', ''[=RE5=]'' added an online co-op system that allowed the main story to be experienced by up to two players simultaneously. The developers also addressed criticism of ''[=RE4=]'''s loose ties to previous games by writing a storyline for ''[=RE5=]'' focusing on the longtime rivalry between Chris Redfield and his arch-nemesis Albert Wesker 10 years after the events of ''[[VideoGame/ResidentEvilCodeVeronica Code: Veronica]]''.
10th Jan '16 1:40:05 PM morenohijazo
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Added DiffLines:



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* ParryingBullets: There's an achievement for using an army knife to cut a crossbow bolt out of the air.
9th Dec '15 1:30:49 PM bt8257
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'''''Resident Evil 5''''' is the seventh main game in Creator/{{Capcom}}'s ''Franchise/ResidentEvil'' franchise, released for the {{PlayStation 3}}, {{Xbox 360}} and [[UsefulNotes/IBMPersonalComputer PC]] in 2009. Initially announced in 2005, a few months after the release of ''VideoGame/ResidentEvil4'', ''[=RE5=]'' was notably the first ''Resident Evil'' game in the main series produced after Creator/ShinjiMikami left Capcom. In an effort to reach a wider userbase, Capcom developed ''[=RE5=]'' as a {{multiplatform}} release from the get-go rather than targeting a specific console as was the case with previous numbered installments. Featuring the same play mechanics and interface introduced in ''[=RE4=]'', ''[=RE5=]'' added an online co-op system that allowed the main story to be experienced by up to two players simultaneously. The developers also addressed criticism of ''[=RE4=]'''s loose ties to previous games by writing a storyline for ''[=RE5=]'' focusing on the longtime rivalry between Chris Redfield and his arch-nemesis Albert Wesker 10 years after the events of ''[[VideoGame/ResidentEvilCodeVeronica Code: Veronica]]''.

to:

'''''Resident Evil 5''''' is the seventh [[SequelNumberSnarl seventh]] main game in Creator/{{Capcom}}'s ''Franchise/ResidentEvil'' franchise, released for the {{PlayStation 3}}, {{Xbox 360}} and [[UsefulNotes/IBMPersonalComputer PC]] in 2009. Initially announced in 2005, a few months after the release of ''VideoGame/ResidentEvil4'', ''[=RE5=]'' was notably the first ''Resident Evil'' game in the main series produced after Creator/ShinjiMikami left Capcom. In an effort to reach a wider userbase, Capcom developed ''[=RE5=]'' as a {{multiplatform}} release from the get-go rather than targeting a specific console as was the case with previous numbered installments. Featuring the same play mechanics and interface introduced in ''[=RE4=]'', ''[=RE5=]'' added an online co-op system that allowed the main story to be experienced by up to two players simultaneously. The developers also addressed criticism of ''[=RE4=]'''s loose ties to previous games by writing a storyline for ''[=RE5=]'' focusing on the longtime rivalry between Chris Redfield and his arch-nemesis Albert Wesker 10 years after the events of ''[[VideoGame/ResidentEvilCodeVeronica Code: Veronica]]''.
7th Dec '15 1:41:20 PM Cakeman
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* BossInMookClothing: The Reapers, man-sized cockroach monsters that are extremely resistant to general damage, run fast, and regrow lost limbs in seconds. Shooting them anywhere that isn't their weak spot causes them to unleash blurring vapors, and their only [[AttackItsWeakPoint weak spot]] is only vulnerable for a brief time (if they're not shocked into submission, that is). Topping it all off, they have a OneHitKill grab attack that they'll use as their primary offensive method whenever they can. Good thing the stun rod makes them your bitch, and that they walk slowly when they have the insta-kill grab ready.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.ResidentEvil5