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Past Levels 1 and 2 are Levels 3, 4 and 5. Starting from here, the Treasury is entirely underground. These levels are considered the restricted areas due to the potential dangers these treasures can create and in Level 3, is where Miscellaneous Items is placed. This area is heavily separated for identification purposes. This underground complex is where security will almost certainly have a stronger presence and the presence of a large amount of turrets in almost every corner is mostly General Fletcher's doing. As to the contents of the Miscellaneous Items, these items are treasures that do not fit the artifacts, armory and depot specifications (think of Consumables).

Visitors to the Treasures who are under guidance of a tour will find this part of the Treasury to be the most limiting, and perhaps the farthest they can go to. The other floors are noted as "Under Construction" but in reality are meant to cover the last section and perhaps the most heavily guarded of the entire complex. Not that it is a bad thing though since there are still plenty to see here, but mind the signs, listen to the staff and do not overstay your welcome. And most importantly, do not steal anything.

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Class 4

    Berserker Powerups 
The Berserker Powerup and the Berserk Sphere
https://static.tvtropes.org/pmwiki/pub/images/583815_berserker_pack.gif
The Berserk Powerup
https://static.tvtropes.org/pmwiki/pub/images/latest_598.jpg
The Berserk Sphere
  • Appearances:
    • Classic Doom: Similar in appearance to a Medkit, save that the color is dark grey instead of white.
    • Reboot/Eternal: A glowing sphere of reddish-orange energy
  • Class Level: 4
  • Alignment: Chaotic Neutral
  • Museum Check: Denied
  • Domains: Power-Ups, Power Amplifiers
  • Portfolio: A Power-Up That Not Only Multiplies The Punch Times Ten, But Can Also Kill In (Mostly) A Single Blow, RIP AND TEAR!!
  • Sacred To: The Doom Slayer
  • Side Effects Include: Increase In Rage, Self-Harm, A Perpetual State Of Delirium (which is rare), And Epic Scenery Chewing
  • Most Effective On: Any deity who was brainwashed
  • No Effect Against: The Cyberdemon/Tyrants
  • So you wanna slay demons barehanded like the legendary Doom Slayer? Wanna be a man-and-a-half? Wanna be a 12 on a 10-point scale of badness? Wanna be a one-man (or woman) army while spouting off one-liners? Then you're in luck, as the Berserker Powerups are just the thing you need!
  • The Doom Slayer is by far the most infamous recipient of its power. Back when he was known as Doomguy, he gets...very animated upon using Berserk. So much so that it's advisable that unless you're the Cyberdemon, it would be in your best interest to just run if you see Doom Slayer on a Berserker bender charging full-bore towards you.
    Doomguy: Rip and tear. RIP AND TEAR! RIP AND TEAR YOUR GUTS! YOU'RE HUGE! THAT MEANS YOU HAVE HUGE GUTS! RIP AND TEAR!!
    Doom Slayer: Rip... and... TEAR!!!
  • It's not OD'ing on the Berserker Packs that can kill you. Nine times out of ten, it's chewing the scenery when you're supposed to be ripping and tearing that gets you killed. The Doom Slayer (as Doomguy) almost came close when facing a Cyberdemon, as his patented Night Train failed to injure his enemy.
    Doomguy: CHOO CHOO CHA BOOGIE! (BONK) CHOO CHOO CHA... (BONK) CHOO (BONK) CH...CHOO CHA... (BONK) oh my.
    • As it turns out, the Cyberdemon is the only demon immune from the effects of the Berserker Pack. Doom Slayer knows this, and does not even try.
  • Anyone can use the Berserk Powerups. Aside from the blood and guts left in their wake, the most obvious sign of a person on a Berserker bender is them chanting "Rip and tear!" That, and laughing maniacally. But the effects are amplified if anyone using the powerup has been subjected to a form of brainwashing in the past.
    • The most prominent example would be any of the Ascended Kombatants who had been exposed to the Blood Code in the past (The Cage Family, Jacqui Briggs, Raiden, Kuai Liang, Mileena and Kotal Kahn). In one scenario, Johnny, Sonya and Cassie took on both Shao Kahn and Sindel whilst in a full-blown Berserker rage and won. Even Liu Kang and Kitana both admit that seeing the Cage family chant "Rip and tear" as they tried to show Kahn and Sindel their respective spines scary. But Sonya is the scariest of the trio, as she has a bad habit of ripping heads off bare-handed. Kano is smart enough not to screw with Sonya or her family when they're in Berserker mode.
    Johnny: Rip.
    Sonya: And.
    Cassie: TEAR.
    • If you thought they were bad, Jill Valentine is much, much worse. So much so that even the Zombies and even the Nemesis T-Type who had stalked her across Raccoon City is sent running in terror. Even Chief Irons and the Wesker siblings, Albert and Alex, were left gaping after Jill ripped the barbed tongues out of a Hunter Gamma - known for swallowing its victims whole - with her bare hands.
    • Wanna know what scares both Superman and his Injustice counterpart? Supergirl on a Berserker bender chanting "Rip and tear" in Kryptonian. Not even the red Kryptonite could calm her down. Word has it that they're still repairing the damages to the Pantheon from Kara's Heat Vison. General Zod was actually impressed.
    • Upon taking the Berserker Pack, Ash Williams said only one word ("Groovy") before going to town on a horde of Deadites. Without his trusty boomstick. He was, however, cackling like a madman as he tore through the Deadites, eerily similar as to how he originally lost his mind.
  • Brock Samson also sampled the Berserker powerup. Many a Mook died that day. Not even the female Mooks could stop him., as that only added to the body count.
  • Don't let Wolverine, Gregor Clegane, Abigail, Damian Wayne, Cassandra Wayne, Regime Superman, Hinata Hyuga, Asura, The Hulk, She-Hulk, Vampire!Jubilee, Skarlet, Kratos or Guts use the Berserk Pack. Seriously. Don't. You WILL regret it. For about 3 seconds.
  • Harley Quinn, of all people, can withstand the power of the Berserk Pack with no ill effects, something that not even Mistah J can't do. This coming from a girl who used to huff Scarecrow's Fear Toxin as a recreational drug. Seeing Harley doing her best Doomguy impression makes even Amanda Waller nervous, only Harley adds a bit of her own personal flair when she rampages. Probably the only time one would see the Suicide Squad, Batman and Poison Ivy working together in trying to calm her down.
    Harley: AH-HAHAHAHAHA! I'M COMIN' TO GET CHA! RIP AND TEAR! RIP AND TEAR!
  • Wisely, Duke Nukem stays away from the Berserk Packs, claiming that he wants to give the aliens "a fighting chance." But when he finds out that the Berserker could be used as a sexual enhancement drug, he is reconsidering his stance on not using it.

    Communication Players 
Communication Players (COMPs)
  • Appearance: The same as a Nintendo DS or 3DS
  • Class Level: 4
  • Alignment: Depends on its possessor
  • Museum Check: Deni
  • Portfolio: Resembling the Nintendo (3)DS, Supernatural Communication Devices, MagiTek, Magic from Technology, Harmonizer Renders Humans Resilient To Demons, Draws Power From The Internet, Devil Auction
  • Domains: Technology, Demons, Balance
  • Inventor: Naoya
  • Known User: Kazuya Minegishi
  • After years in the Pantheon, and battles to defend his property, Naoya was finally convinced by his cousin Kazuya to store away his spare Communication Players to the Treasury for safekeeping.
  • In case a refresher is required, Communication Players, otherwise known as COMPs, were initially advertised as gaming consoles which allowed for web browsing, email and international online gaming. Its commercial tag line was "Play with people around the world!" These are Naoya's modified versions.
  • Aside from the Demon Summoning Program as used by most every SMT protagonist (except the Demi-Fiend, who more like recruits them to his party), a secondary application called the "Harmonizer" tunes to the wavelengths of humans, making attacks effective against demons while lessening the damage taken from them. The Harmonizer affects all humans and demons that are within range of the COMP.
    • Of course, since it's only been programmed to protect humans, this means it doesn't cover other races/species such as elves, orcs, centaurs, half-beasts, dragons, tree-folk, actual deities, uplifted animals, robots, undead, dinosaurs, or extraterrestrials no matter how human-looking they are. However, it's works on witches and wizards (as they're still fundamentally human), Magical Girls (even Puella Magi despite them being technically liches, but not Cherna Mouse and Tepsekemei as their true forms are a hamster and tortoise), mutants (such as the X-Men), and werecreatures if they're in human form, though when the Harmonizer protection ends at what stage of the transformation (or any transformation to/from human in general) hasn't been tested.
  • Users of these COMPs came to be known as "Demon Tamers". The first time the Demon Summoning Program (complete with Cathedral of Souls for fusion) is initiated, a demon will emerge whose strength is proportionate to that of the user. A contract will not be forged until the tamer defeats said demon. Latter demons are obtained by participating in an online Demon Auction using Macca for purchase and contract enactment.
  • In addition to summoning demons, there's also the Skill Crack system, which allows the Demon Tamer to obtain certain skills from "wild" demons for their COMPs by targeting them and defeating them in combat (either by themselves or by their own summoned demons). As they continue to battle, Magnetite charges can occur, and a Demon Tamer can teach one of their cracked skills to one of their demons.
  • As electronic devices, they naturally have limited battery life, so keeping it charged is significantly more important for it than most other handheld devices. For if the COMP runs out of battery power or breaks, its user loses their demon contracts and in turn will also make them vulnerable to demon attacks due to the disengagement of the mind link to the Harmonizer (unless there's another COMP user nearby). The Demon Summoning Program can also go rampant, creating portals for demons to freely emerge from.

    Reassurance Bucket 
The Stanley Parable Reassurance Bucket (The Bucket, A Mighty Beast of Untold Power)
https://static.tvtropes.org/pmwiki/pub/images/screenshot_201.png
  • Appearance: A metal bucket with a wooden handle.
  • Class Level: 4 (but has the potential of a Class 0 or 1 object)
  • Alignment: True Neutral or Chaotic Neutral (depending on the ending)
  • Theme Song: Is This A Bucket?, Showing Him The Bucket, Home Sweet Home, Stanley's New Apartment, Gambhorra’ta, Treasurer of The Profaned Vault, The Silly Birds Observation Facility, But Nobody Came (not the one from undertale), Stanley’s Sacrifice
  • Museum Check: For Display Only, Do Not Touch
  • Portfolio: Companion Cube, Security Blanket, Ambiguous Situation, Animate Inanimate Object, Anthropomorphic Zig-Zag, Artifact of Attraction, Bizarre Alien Biology, One-Winged Angel, Spotlight Stealing Object, Walking Spoiler
  • Domains: Containers, Comfort, Obsession, Ambiguity
  • Owned by: The Narrator (The Stanley Parable)
  • Sacred to: Stanley (The Stanley Parable), (Insert Name Here)
  • Interests: Jane Doe aka The Soldier, Sheldon J. Plankton, Steve and Alex, Dr. Edgar Zomboss and his Zombies, The SCP Foundation
  • Avoided by: The Trolls, Carrie White, Harry and his Dinosaurs, Various Bikini Bottom Residents, The Eds, Charlie the Unicorn, The Dursleys
  • Rivals: Linus' Blanket, The Companion Cubes (Portal), Angela's Baby Jesus statue, Jonny's Plank, The Mysterious Boomerang, The One Ring
  • To Be Kept Away From: Smeagol and Gollum, The Grand United Alliance Of Destruction, Anyone who wants to use the bucket for profit, Patrick Star
  • No Relations with: Charlie Bucket, Grandpa Joe Bucket, Hyacinth Bucket
  • Introduced in "The Stanley Parable: Ultra Deluxe", more specifically, the section where the Narrator shows off his plans to make a sequel for the game after finding himself disappointed with its Updated Re-release. Amidst complaints about the original game's "confusing and paradoxical nature" which "engendered a chaotic sense of reckless despair in those who played", the Narrator comes up with a solution by making "The Stanley Parable Reassurance Bucket". As he explained, every time Stanley holds the bucket and explores the office with its "many disorienting contradictions", it would bring him a sense of comfort, "normalcy", and reassurance, hence the name. He made this as he finds it a more convenient solution than redesigning the game entirely to be less distressing. The Bucket is Stanley's optional companion, bringing The Bucket to whichever path Stanley takes. It is also constantly referred to as an animate object, though appears to only be a ordinary looking bucket, or so we think.
  • Following the ending of the updated rerelease, Stanley bought the bucket with him to the Pantheon without the Narrator's knowledge. When the Narrator eventually found out, he at first let Stanley have the Bucket as the Narrator figured it would help Stanley cope with the fantastical and dangerous nature of this world. But after several weeks, the Narrator finds Stanley clinging tightly to the Bucket, unable to go out of his temple in fear of losing it. Vaguely remembering the trouble he had with the Bucket (as he only has vague memories of other endings he experienced), the Narrator is peeved by this and sought to get rid of the Bucket as soon as possible. Since he is unable to get rid of the Bucket himself in his own world, he decided to reach out to those in charge of The Great Treasury in containing it (pun intended). At first, those in charge of The Great Treasury laughed off the Narrator's proposal but after looking into the matter, they find some disturbing information that made them reconsider.
  • On the surface, it looks like an ordinary bucket but is also said to bring "warmth and comfort" when it is picked up. However, prolonged use of the Bucket can lead to developing a clingy obsession with it, and even passing interest can cause someone not holding the Bucket want to protect it or want to have it for themselves. Also, every time Stanley goes to a familiar path from the original game, it not only changes the dialogue to tailor the situation with the Bucket but also the endings to great effect, to the point where the tone and events of the original path are also different. Although it is unclear if the changes were of the Bucket's doing or if The Narrator is changing stuff to suit the situation. Some endings point to the former as even the Narrator falls for the Bucket's charm or that he's unable to get rid of the Bucket himself despite having the power to do so in other paths. It also doesn't talk yet, some reports have the Bucket "speak" to them (yet it is unclear if it is from the Bucket or the Narrator is making up the "dialog" for it).
  • Its power seems to be unleashed whenever someone holds the Bucket, as it doesn't seem to affect the other paths even when the Bucket is present within the Office untouched. It is also shown to have resistance to its obsessive power against someone already showing disinterest or disdain for the object. There are endings where the Narrator is shown to treat the Bucket as a regular story object or wanted to get rid of it when it distracts Stanley from the Narrator's story and it was only at one ending when he started to consider if there's more to this regular bucket did he wanted the Bucket for himself. While inconsistent in each path, the Bucket's presence in the Pantheon would mean that it would display all of these traits from all of its paths, making it very dangerous for anyone wise enough to abuse its power. So Those-In-Charged approved the Narrator's proposal and decided to dispatch a special team to retrieve the Bucket from Stanley's temple since the Narrator does not trust Stanley to part with the bucket by himself. The Treasury Curators decided to keep it on display in The Great Treasury under limited circumstances as a warning for others about its power.
  • There are some proposals for getting rid of the Bucket entirely and there have been attempts made in the Bucket's world. One path sees the bucket escaping from the place, only to show up a few path resets later. Another sees the Narrator wanting to make Stanley feed the Bucket to "The Bucket Destroyer" but Stanley was unable to let go, even defying The Player's input to do so. Another ending sees The Narrator deleting all buckets from the game, which causes everything to disappear as everything in the game is apparently a bucket (save for Stanley and The Narrator, who are confirmed to not be buckets.) While disturb by this knowledge, The Treasury Curators are not sure if "everything is a bucket" only applies to their world or the whole multiverse. Either way, they would rather not have someone test that hypothesis especially when there are powerful beings who can make single objects disappear. If the GUAD, an Alliance dedicated to the destruction of everything, would get a hold of this knowledge and trick Timmy Turner into wishing to get rid of all buckets or Scarlet Witch into saying "No More Buckets", it would mean the destruction of the multiverse as we know it. For this reason, they make sure that this knowledge does not leak into the Pantheon or to not cause any distress to the other Deities there.
  • The telepath Carrie White does not trust the Bucket at all, even though the Bucket does not contain any liquids. It reminds her of when her bullies doused her in a bucket full of pig's blood at her prom, which made her fly into a rage, killing many students there. She doesn't like thinking about that event often and it does not help ease her distrust after knowing that in one of its paths, it actually bleeds. On that path, it used to be "a mighty beast of untold power" that can transform into a bucket, and while it can be killed when in its true from, she's not sure if her telekinesis can help her here without any magical items in her person to counteract its power. The young dinosaur fan Henry accidentally wandered into the lower floors of the Treasury and finds Carrie, who was looking at the Bucket at the time. His curious mind asked her if this Bucket is special like his own bucket, which has a portal that can transport him into DinoWorld, where his toy-sized dino friends become dinosaur-sized. Carrie, not wanting to scare the kid, only told him that it is not like his bucket at all and cannot be jumped into like his bucket portal, and then ask Henry to come along with her to escort him out of the lower floors, and find his parents.
  • The residents of Bikini Bottom from their underwater domain, have heard of the new arrival of the Bucket. Some of them feared that it would be similar to the mind control bucket hats that allowed Plankton to take over the town, to which The Treasury Curators assumed that it isn't. Even so, it's not sure if Spongebob's rock music that broke the mind control bucket hats can break the Bucket's charm. So, many Bikini Bottom residents choose not to go near it, and Patrick "TOUCH" Star is not allowed to see it. One of the few residents that took interest in this bucket was Plankton himself, who sees the Bucket as an opportunity to know its secrets in the hopes of replicating his plan once more. In one of his rare successful attempts, he manages to steal the Bucket and bring it back to his temple for study. Unfortunately, he had fallen for the Bucket's charm and started going on dates with it everywhere. This "relationship" with the bucket is ended when his computer wife Karen caught the two of them, like a scene out of a cheesy soap opera. Karen then angrily grabbed and threw the bucket as far away as possible, and gave her husband an earful rant about the whole affair.
  • The Bucket floated around the ocean for quite some time until it was fished out by Steve and Alex, which they found quite useful as an ordinary liquid container as well as a neat companion to the harshness of their world. But it wasn't long before the two erected giant bucket replicas made from blocks of iron, being so dedicated to the task that one of them starved to death mining the iron, while the other fell from the top while placing the iron block on top of the replica. The next person who found the Bucket was The Soldier, who at first hid the Bucket from the other mercenaries, before eventually being found by them. Not wanting to repeat the Soldier's incompetence the last time he had a bucket, which involved transporting bread for three days which created bread monsters (long story), the other mercs decided to blow his head off (The Soldier can be resurrected later) and throw the Bucket in the trash. This leads to the Bucket being found by a group of costume-wearing Zombies, who used the Bucket as extra protection for their heads. The Zombies are too mindless and brain-hungry to be attached to the Bucket while their leader Dr. Zomboss, who has heard of this strange bucket, is not interested to get the bucket for himself but is interested in whether or not it is stronger than the one he usually equips the Zombies. It does not, since its normal bucket form couldn't even cushion Stanley's fall in one path, which leads the Bucket to be destroyed when being pelted by the Plants.
  • The Bucket reappeared in the Treasury once more on full display, just in time for a group of visitors to see it. The Trolls, a humanoid race of aliens with a complicated relationship system, are appalled to see a bucket being displayed out like this in the public, like seeing a very lewd statue in a museum. Based on the Trolls' squicked-out reactions to seeing the bucket, it can be seen as obscene in their race, with some of them telling that buckets have something to do with their form of reproduction, though they aren't able to elaborate on how the buckets come into play besides containing their genetic material for sorting. The fact that in one of the paths, Stanley appears to be obsessed with the Bucket to the point of preparing a candle-lit bed date with it, raises some eyebrows for both Trolls and non-Trolls alike. With one of its traits is the ability to bring a sense of comfort, they hope it doesn't come into contact with someone who needs that warmth that badly. That doesn't seem to be a problem, however, with those who want to monetize it, knowing that people would pay anything to feel the Bucket's addicting sense of comfort. But after hearing one eyewitness account where a would-be profiteer was killed off by an unknown force after expressing his desire to monetize the Bucket, those people suddenly lost interest and reconsider other options instead.
  • There have been attempts to compare the Bucket to other objects from other worlds, or at least some of its known traits as holistically there isn't anything to compare the Bucket's level of powers or its inconsistency in its world. At first glance, it could be considered a Companion Cube, an inanimate object that can be interacted with as if it was a real object, but the problem arises when conflicting reports suggest it can talk or simply the Narrator's creative storytelling imagines it as if it was alive to suit the story. Functionally, it is a Security Blanket, providing comfort to those possessing it, although most security blankets provide comfort usually because the owner chooses to instill sentimentally into the object, whereas the Bucket seems to have this power of providing comfort and euphoria all on its own. Other comparisons are made such as being compared to the attraction the One Ring has on its user, though some laugh the idea off as the One Ring's attraction and attachment is a lot stronger and also has other abilities like being able to be unseen by mortals and can be able to understand dark creatures, something the Bucket doesn't do, at least based on current knowledge. That said, it is still advised that Smeagol/Gollum be kept far away from the Bucket in fear of another addiction relapse and he would be taking a new interest in the Bucket instead of the One Ring.
  • The SCP Foundation classifies the object as a Euclid class due to its inherent unpredictability. Some even compare it to SCP-3812, a reality-altering entity that's difficult to contain, though some call it shallow since SCP-3812 seems to be aware of its existence as it can reality-wrap on its own to escape, whereas the Bucket needs to be held to unleash its reality-altering power, does nothing otherwise and has conflicting reports on its sentience. For now, the Foundation is closely studying this Bucket should a similar object could come up in their world and be more prepared to contain it. Mind-altering drugs are also being compared to the Bucket as that would explain the inconsistencies, the attraction, and the "reality-altering" properties. The difference is that drugs need to be taken by the body to take effect within the user only whereas the Bucket needs to be held to have this effect on its owner and anyone in its vicinity. A likely comparison comes from the unlikely source, the world where The Eds come from, as there are two objects the Bucket can be compared to, Jonny's Plank and The Mysterious Boomerang. The latter is a mind-altering object of mysterious origin where anyone that holds it alters the holder's mind to the opposite of their personality and doesn't seem to do anything else when not being held. The former is an ordinary plank of wood serving as a child's security blanket but displays teleportation properties despite being a supposed inanimate object. It is also frequently being talked to by its owner as if it was a real object, but it is unclear if it can actually talk or if it's only within the imagination of the Jonny, very similar to the Bucket. The Ed Boys are nervous about this Bucket after learning more about it and try not to touch it at all costs, even the tall Ed feels nervous around it.
  • Despite sharing its last name, it has no relation to the deities Charlie, Joe, and Hyacinth Bucket. Charlie and Grandpa Joe, while aware that the Bucket is not from their world, can't help but feel like something Willy Wonka, candy maker extraordinaire, would make should he get into the business of making metal buckets. Hyacinth, being the attention-seeking social climber, is jealous of the Bucket's reality-wrapping spotlight-stealing properties and doesn't see the benefit of wanting the bucket for herself that can also take attention away from her. Other lower-ranked deities had shown interest and then disinterest upon learning more about its power. Despite its apparent supernatural abilities, The Dursleys are initially interested in the bucket upon hearing that it can bring normalcy into their lives amidst the fantastical nature of the Pantheon, only to dismiss it as another nonsensical magical object not worth their time upon hearing its many abilities. Same case with Charlie the Unicorn, who thought the prospect of a comforting bucket would be ideal for him to cope with the weirdness of this place, only to gallop as far away as possible upon hearing its attraction to weirdness itself.

"This... is... stupid!! You... are... a... bucket!!"

Stanley (in one timeline, according to The Narrator)

Class 5

    Custom Robo 
Custom Robos
https://static.tvtropes.org/pmwiki/pub/images/ssbu_spirit_ray_mk_iii.png
Ray MK III, one example out of several Robos
  • Appearance:
  • Class Level: 5
  • Alignment: Depends on user
  • Museum Check: Granted
  • Portfolio: Character Customization, Tiny Mecha
  • Domains: Customization, Competition, Robos
  • Source of Interest for: Sei Iori & Reiji, Tatsuya Yuuki, Aila Jyrkiainen, Team TRY Fighters, The Commando Elite
  • In the future, highly advanced robots designed and controlled by various people engage in combat to prove who has the better robot. It certainly sounds like something that could happen in a war, but it’s far from that. Those Robos are actually very small and these battles take place inside a Holosseum, arenas that are built-in with the Robos or are chosen by certain Robo commanders. There is a great emphasis on customizing these Robos before engaging in battle and depending on what parts are used, a specific Robo will have access to different weapons and have their own strengths and weaknesses.
  • Not long after a series of packages arrived in the Pantheon containing a lot of small parts for robots, the Custom Robo competitions started to gain traction there. These battles have served as an additional fantastical contest alongside other unorthodox competitions and it has become popular among those who admire giant robots, with a handful of mecha pilots being curious about them. Additional parts and weapons that weren’t part of the existing line of Robos (with some weapons being inspired by what’s present in the Pantheon) have been worked on by some tech-savvy robot fans to make these battles more interesting.
  • Considering how the Robos are very much toys used in a competitive sense, the Gunpla users in the Pantheon (Sei Iori, his friends, and Team TRY Fighters) quickly noticed the similarities between the Robos and the Gunpla they use in battle, though with some notable differences mainly in how mental synchronization is required to fully control the Robos. In addition to the customization involved with both Robos and Gunpla, the battles take place in a specialized arena of someone’s choosing. Seeing as how Sei is a fan of Gunpla and the Robos are similar to Gunpla, he has wondered if there is a possibility that the larger versions of the Robos (as in the size of a typical Gundam) could be possible in the Pantheon.
  • There are several different kinds of Robos overall, with the Ray series considered to be the mascot of such. There are several different variations of the Ray series, with the Ray Mk III, even showing up at one Smash tournament as a summonable Assist Trophy. Although it hasn’t shown up at these tournaments again since then, some have a feeling this particular Ray Mk III had something installed to allow it to move freely without someone’s influence after being summoned, though nothing has been said about it.
  • Generally speaking, these toys are only able to come to life via the Robo commander’s synchronizing themselves to their respective Robo, but the story of an entity named Rahu was something the Pantheon (and more precisely, any heroic character in possession of a Robo) took notice of. Rahu was capable of great destruction, but after fusing itself with a Robo, the once-invincible entity gained a weakness and measures were put in place to prevent Rahu from causing untold amounts of destruction. While the entity itself is nowhere to be found in the Pantheon, parts based on Rahu were found and many malevolent scientists and robots have been looking to replicate Rahu or create a miniature robot equal in power to it for their own plans.
  • The Commando Elite and the Gorgonites were children’s toys that were brought to life via the X1000 chips and it resulted in the former toyline becoming bloodthirsty soldiers willing to destroy the Gorgonites by any means necessary. Seeing as how the Robos are in their very nature toys that can only be brought to life via their commanders, the Commando Elite have looked at them with interest and hoping that not only will the X1000 chip will make them much more deadly than just in battle, but that they will be of help in destroying the Gorgonites provided that some of the Robos aren’t siding with the Commando Elite’s sworn enemies.
  • Raleigh Becket and Mako Mori are known for piloting Gipsy Danger, a giant robot that requires mental synchronization between them in order to pilot it, something that also applies to many other Jaeger pilots in their world. The fact that there was a line of toy robots that required mental synchronization for it to be functional was something that didn’t escape the duo, especially since these particular robos are used for recreational purposes as opposed to something much more serious for the most part. Regardless, they don’t have much of an issue with these Robos so long as there aren’t any attempts by others to do something problematic with them that negatively affects the Pantheon as a whole.
  • Beyond the existing line that are part of the Robos, some in the Pantheon have been thinking of creating Robo equivalents of some notable giant robots in the Pantheon, Gundam excluded due to the Gunpla battles already in effect (though both kinds of toy battles can coexist if possible). While equivalents for robots such as Gipsy Danger have been considered, there are others that are much more intricate in their own way (such as the Transformers and how they can turn into different vehicles in addition to their robot forms) that it would present challenges in making a Robo version of them that is comparable to their original version and sufficient enough that it can be used in a battle between other Robos.

    The Duel Disk 
The Duel Disk
https://static.tvtropes.org/pmwiki/pub/images/duel_disk_9.png
The KC mass production Duel Disk
  • Appearance: An arm blade with 5 slots for the Monster Cards at the front, 5 hidden slots for Spells/Traps, 2 slots for Pendulum monsters, a deck holder to place cards and other slots for the other card zones. Otherwise varies.
  • Class Level: 5
  • Alignment: Varies between each user.
  • Museum Check: Granted
  • Portfolio: Summoning the Dueling Monsters with Solid Vision, Real Summons (at times), Not-So-Harmless Card Games, Improbable Weapons (As Arm Blades and Laser Blades (on Arc-V), Merchandise-Driven, Augmented Reality (on ZEXAL)
  • Domains: Technology, Holograms, Duels, Cyberspace, Mons, Magic (as much the original creator would complain about it), Weapons
  • Creator: Seto Kaiba
  • Notable Users: All Yu-Gi-Oh! deities
  • Potential Users: Anyone interested in the game (So far Kazuma Kenzaki and Gracia)
  • The Duel Disk is a piece of Dueling equipment attached to the left (or right, for the rare left-handed duelist) forearm. They were first manufactured by KaibaCorp as a portable form of Dueling Arena. They use a portable hologram generator to display the Duel Monsters cards. They have become a fundamental necessity among Duelists and for this reason, Kaiba has decided to place his creation in the Treasures. Another copy was placed in the Museum as well.
  • They are based on the "DiaDhank", a golden device that was worn similarly to the Duel Disk that used the user's Ba (Life Force) to summon Ka (spirit monsters) from their stone tablets and control them. Summoning monsters drained life force, and losing Duelists fainted or died.
  • The duel disks can be customized and in fact, you will rarely find two similar Duel Disks, unless it's the KC Mass Production Disk (pictured). There are many models in existence but the most notable ones are:
    • The ones from the DM-era, which went through a number of prototypes until they settled on the KC Mass Production Disks.
    • The Academia Disks, a streamlined version of the above Duel Disk. This is the standard Duel Disk issued to students of the various Duel Academies established by Seto Kaiba. They are simply an updated version of the Mass Production Disk with a more aesthetically pleasing design.
    • The Duel Runners, which are the famous "CARD GAMES ON MOTORCYCLES". They are used for Turbo Duels and run on Ener-D and Momentum. They are also compatible with the KC Mass Production Duel Disks.
    • The D-Pads, which function similarly to Duel Disks, taking the form of wrist-mounted devices, with major design differences, the most notable of which is its multifunctional capabilities, size, and lack of holographic projection technology, which necessitates that the device be linked to the Duel Gazer system for visual effects.
    • The models from the Arc-V-verse/multiverse. They use the new Solid Vision with Mass that creates, well, solid holograms. It also has multipurpose features (comparable to a tablet) and the models from the Xyz and Fusion Dimension can use Card Sealing and teleportation.
    • The models from Yu-Gi-Oh! The Dark Side of Dimensions. This model is far ahead of its time, combining all the best aspects of the previous duel disks, from the portability of the D-pads to the ability to project a virtual blade and unfold into a physical one, allowing for use of virtual or physical cards, while innovating with the most streamlined design to date (i.e. before VRAINS) and using bleeding edge technology and neural links to create its solid vision holograms by tapping directly into the user's imagination.
  • It can also be modified to be a viable weapon. So far models with an arm blade, a card gun and laser blades have been seen.
  • It's not necessary to play Dueling Monsters (you can use a Dueling Arena or a table and/or a doormat) but it does make it more interesting. Though many coming from the Gaim-verse are a bit wary of them for very good reasons.
  • There have been plans to mass produce the latest models, given that there is only one in existence inside the Pantheon and Kaiba is not behind it, but nothing concrete now.
    • In addition to the mass-production plan, there have also been plans of recreating cutom models for other card games, like Magic: The Gathering (so that Planeswalkers aren't the only ones who can play), Cardfight!! Vanguard, and so on. One interesting candidate for Duel Disk adaptation is the My Little Pony Collectible Card Game, since it doesn't involve defeating the opponent through combat, and because… ponies.
  • Has been used as a frisbee once.

    HP Bullets 
Helatopoiesis (HP Bullets, Healing Ampules, HP Ampules, Regeneration ampules)
https://static.tvtropes.org/pmwiki/pub/images/s406_1.png
A Healing Ampule
  • Appearance: A clear liquid substance often contained in some kind of ampule.
  • Class: 5
  • Alignment: True Neutral.
  • Theme Songs: Science Story Theme, Tear Story Theme, Cry For My Dream
  • Museum Check: Denied.
  • Portfolio: A Healing Singularity often administered as bullets or ampules, Can be modified to mutate or even decay their targets, A green liquid composed of Nanomachines but not really, Harvested from the Tearful Thing and its children forced to watch suffering
  • Domains: Healing, Regeneration, Nanomachines (false), Tears, Suffering, Reversion, Origin
  • Holy to: Lobotomy Corporation
  • Unholy to: The Shroobs
  • Interests: Sharla, Ana Amari, The Grineer, Arnold Berkman, The Medic, many physicians and pharmaceuticals
  • "Once upon a time, when everyone had their heads down and eyes fixed on the ground, there was a person who looked up into the sky. In their eyes were twinkling stars. Connecting the nameless stars no one else would look, at the person gave them names and made up stories for them as they liked. Stories are like skeins of thread without an end; They're drawn and woven together in an effort to find meaning from meaninglessness. All kinds of stories in the world, happy and sad, circled in the night sky.
    • "Then one day, the person's family fell deeply sick, their life nearing its end. Like any other day, the person spoke into the sky about the grief they felt. And then... A droplet of water fell onto the person's head. Looking up, the person found the constellation talking to them. 'Dear person who named me and gave me a story, thanks to you, I was cast onto the land and pushed by the flow of time, feeling the world in full. Did you know that stars can grant wishes? The tears I shed will clear you of your pain.' Afterwards, a rain fell onto the world for a day and a half. Everyone caught in the rain was all healed up. The person's ill family recovered to health, too. Since then, the person and their family, as well as all the residents of the city, have looked up at the sky and talked about happiness every night." - A K Corp storybook.
  • Helatopoiesis, shortened and colloquially known as HP, is K Corp's Singularity. In a world where violence and injury is all but an everyday occurrence K Corp's Healing Ampules is nothing short of miraculous. Upon entering the body, either through being shot by HP Bullets or injected with Healing Ampules, virtually all manner of wounds short of the destruction of the head. Sprained ankles, severe bleeding, broken or lost limbs, and even a body melting can be instantly healed up by this Singularity. The proper mechanics of how it works, barring the usage of nanobots, is understood by few like with most Singularities. Regardless of the means, the healing technology is a lifesaver and it is hard to think of it otherwise. But this is the City, where whatever good is corrupted and nothing comes without a horrible cost, not even K Corp's Singularity.
    • Its origins can be traced to a storytelling woman named Stephanette accompanied by a young child who journeyed to the Outskirts and beyond. Upon seeing the stars the child made a wish: To gaze upon the people in pain while the sky as a star and shed tears with them. These tears had miraculous properties and they are what helped begin K Corp with Stephanette serving as its CEO. Time and time again she told heartfelt stories to the Tearful Thing and through crying in people's stead it helped many but this would not last forever. Stephanette soon passed away of old age leaving the seat open for Alfonso to step up as K Corp's CEO. Through an argument among executives, she found out that suffering works better than the old method which kickstarted K Corp's descent into less-than-noble methods. Still, the production of tears proved inefficient until a man named Dongrang was scouted by the new CEO. Through the "Glass technology" he pilfered from his old peers, the Tearful Thing is forced to watch suffering from across the City for maximum output of tears.
  • Such technology made its way into the Pantheon when some gods violated the core tenet of the rules and intruded upon the City for their selfish deeds to secure K Corp's crown jewel for themselves. While they were successful in plundering the tears, K Corp quickly caught onto such blatant violations of their Singularity, and the dissidents were swiftly and brutally eliminated and it was through this venture they found out about the Pantheon. Wishing to properly regulate and secure their Singularity's secrets while also securing some power for themselves, K Corp chose to store the tears in the Pantheon's treasures. While they do acknowledge the Treasury is guarded, the Wing was insistent on sending several of their forces to guard the Singularity specifically. Though, only produced tears are stored in its confines. The location of a child entity of the Tearful Thing of which the tears come from is unknown, assuming if it even is in the Pantheon.
  • Word quickly spread of some new Panacea that had made its way to the Pantheon, with the news about how it came to the Treasury being quickly suppressed courtesy of K Corp. It not only reached the House of Health and Diseases but other ears as well. Those familiar with the Z-Fighters have compared the effectiveness of K Corp’s Singularity to Senzu Beans while healing gunners like Sharla and Ana Amari noted the similarities in their own methods of healing. However, as this is a Singularity of K Corp they strictly are the ones to regulate its distribution and have gone on to reject any notion of pharmaceuticals taking them for themselves.
    • Frankly, strict does not even begin to describe K Corp over their Singularity as the Wing is very insistent on such HP Bullets and Ampules used only on human beings, and even among them they’re particular about them through more rigorous-than-normal cross-compatibility tests. This reason is officially chalked up to general health and safety though given the City’s stance on non-humans and their place this is perhaps also another case of such rhetoric bleeding through procedure. That being said K Corp is not lying about untold side effects when you get into their actual nature: The tears are less about healing and mending wounds but restoring things to their origin point. The ones primarily administered by K Corp is diluted with human concepts (ie. if a human being remembers having functional two arms and legs ergo the solution will bring back their limbs if lost somehow) so it stands to reason that the usage of Healing Ampules or HP Bullets on decidedly non-human users would not work as smoothly. If anything, rather than Sharla or Ana Amari’s methods a more apt comparison would be the ability of Josuke Higashikata’s Stand, Crazy Diamond. Rose Quartz as well, if only due to such healing also being founded on tears too.
  • Not only is K Corp strict on distributing the tears, they’re also very stingy with them as well what with it being a finite supply with only so much being produced in regular intervals. Even their security teams are no exception, and often have to seriously maim themselves while in combat to justify their usage. This only applies to the Class 1 and 2 staff, however, as Class 3 are injected with heavier doses of the solution but outside of combat they often spend their time being suspended in glass tubes while monitored by scientists for their safety. Of course, time is not much of an issue for these units as if the situation calls for their deployment, K Corp's enemies are not long for this world.
  • Alongside Healing Ampules, K Corp has been known to utilize other ampules as well. The most prominent of them include Decay Ampules whereupon contact with organic bodies causes them to degrade and melt into a puddle. These are what line the blades of Class 3 Excision Staff but they serve a much more horrific purpose: To keep their security in line, K Corp drones have been known to use Decay Ampules to prevent desertion and keep morale up during engagements. To those in the know, the decay ampules alongside other specialized variants come from the same tears but are concentrated differently. The basic tears regress whatever comes into contact with them into their most “basest forms” though the particularities of what this entails is unknown. Perhaps that is for the better…
  • Say what you will about K Corp, their usage of their healing Singularity, or how they come about producing it if you are in the know, but their effectiveness cannot be denied. Lobotomy Corporation has easy access to supplies of HP Bullets thanks to their contracts and time and time again have the HP Bullets saved the main branch’s employees in a pinch and the results reported by other users in the Pantheon say much of the same. An anonymous benefactor for Eylstadt’s military and resistance forces snuck in crates full of regeneration ampules and HP Bullets which not helped not only heal many of the sick and wounded but also bolstered their fighting forces. Clever and careful usage of HP Bullets allowed XCOM and some of the Etrain Odyssey Guilds to pull through seemingly difficult and hopeless situations during their missions. Even the AAHW, after in some way getting caught up in a Mêlée à Trois with several other Pantheonic factions they managed to survive the ordeal though they haven’t so much as “won” and more-so came out with the least amount of damage and losses. Still impressive given their nature as Cannon Fodder 90 percent of the time.
  • Aside from medicinal purposes, K Corp saw to it that the ampules serve a use in the food industry. More specifically, it serves use with livestock as a almost continuous source of high-quality meat. With K Corp’s Department of Food Resource Development hundreds if not thousands of animals such as chickens endlessly sliced for their wings. The process is as efficient as it can come off as unnatural. Still, the House of Food benefitted from a surplus in meat thanks to K Corp.
  • The interest in HP ampules and bullets led to other gods wanting to skip the middleman and either take some for themselves or reverse-engineer the Singularity for their own ends. As K Corp has demonstrated earlier, however, they take patent violation of their Singularity as seriously as the other Wings and while the Pantheon lies outside the Head’s authority they aren’t afraid to take matters into their own hands. Their status as an unascended entity with a direct connection to a treasure, while limited in terms of manpower, makes them much more difficult to track especially when acting through proxies. Arnold Berkman took notice of German reports on K Corp’s ampules being briefly used by the resistances and pondered how they would fit into his cloning projects but put it on the back burner for now. He is still swamped with his current research and even he knows better than to piss off a Wing of the World after having drawn attention to some other gods. Arnold is not aware such research would be best suited to another Wing and their Singularity.
    • The Shroobs proved to be bold enough to directly raid the Treasury for the tears for themselves. Such a large force drew a lot of attention, sure, but it also overwhelmed the initial security that guarded the K Corp’s prized medicine technology. Unfortunately, some of the vials would be destroyed in the ensuing conflict and ended up splashing onto the alien infiltrators. The results were… horrific, with the dosed Shroobs rapidly melting and mutating simultaneously before eventually expiring. The sight was too much to bear to those who were unfortunate enough to be witnesses and even K Corp’s stern staff becoming unnerved by the sight though not enough to clean up the remaining Shroobs alongside the alerted security. The rest of the healing singularity was safe though the staff present were reprimanded for losing some of the tears. Since then, the Shroobs want nothing to do with K Corp’s Singularity and have settled with destroying them as they pose the same lethality to them as baby tears do barring the Elder Queen. If only they knew…
    • The Medic, however, undeterred by K Corp’s threat or something as inconsequential as ethics, took to discreetly researching the Singularity on his own. Unlike many, the Medic is dangerously close to unearthing its secrets and has already figured out the regeneration ampules' connection to its more lethal modified variants. Of course, he also dares not reveal his hand early and is content with the long game.
  • Alfonso: ”May the meaning of those ceaseless tears be effervescence. Your wish, as well as ours… are being realized to the best of our abilities as always.”

    The Memento Mortem 
The Memento Mortem (Pocketwatch)
https://static.tvtropes.org/pmwiki/pub/images/pocketwatch.png
  • Apperance: A handheld pocketwatch with a skull on the front
  • Class Level: 5, possible Class 4 given the information it can reveal.
  • Alignment: True Neutral
  • Museum Check: Denied
  • Portfolio: A magical stopwatch capable of third-person flashback visions frozen in time, shows the last moments of the deceased, does not always require a deceased body, human or otherwise, shows the person's death from the start of their death to their last moments, variation of the phrase "memento mori"
  • Domains: Death, Time, Visions, Memories, Mundane Objects
  • Source of Interest: Sissel, the Bedtime Stories Crew
  • Sought After by: Various deities from the Hall of Investigative Work and some members of the House of Time and Temporality
  • Banned Presence from: The Sleeper, The Color Out of Space
  • During the old years of 1802, maritime shipping around the Atlantic was at its greatest peak. With trade and the opportunity to adventure to unknown areas, one ship hailing from the English Isles plans to head to the Orient. With it were 60 crewmen, passengers and managers of the ship, hoping to see the outside world. Expected to return in a few months, the ship did not return and the authorities were confused. As months passed by and no sign of communication from the ship, it was declared lost at sea, until the ship returned during 1807, all empty. The return lead to an investigation by an Inspector and with him, a stopwatch. The events of the ship's fate would be revealed despite such being impossible in that year, and how you may ask? Perhaps, that mundane object he held with may have more to it than its looks.
  • This pocketwatch can only open when within the presence of a corpse (or a vision thereof), and when opened, it gives the user a vision of the instance of death, and allows them to hear the final few moments of the dead. The vision can be explored within a certain radius of the deceased, though it fades out after awhile. Since time is stopped in the vision, nothing can be damaged or moved; this has some upsides and some downsides. If a dead body can be found in the vision, the moment of death can be seen too, with no limit to how far down you can go (only if there's no way for the user to investigate the dead body's location from the "outside", wherein the Memento Mortem would recreate a vision of the corpse at that location, which in turn can be "looked into"), but there is always a doorway within the vision that will take you back to reality, avoiding the many scenarios where you will end up being stuck in time with no way out.
  • The case of the Obra Dinn has remained a mystery and more so the fate of those who were a part of the ship. Who were the killers? What resulted to the disappearance of the ship? Was it something mysterious or perhaps something supernatural interfered with the ship's travel. All of these questions would never have been answered had the Inspector never wielded this stopwatch. To preserve the mystery of the ship and its crew, the information was not divulged and the artifact was left under watch of the Treasury, seeing that such tool can help other cases with ease. Only the anonymous figure who donated the watch knows what happened during the events of the ship's fate.
  • Since the nature of the stopwatch was revealed through the Pantheon public, some investigators have planned on using it to solve many mysteries of their own, but the Treasury stopped such detectives from touching it, as they plan on preserving such item, especially when it is a one of a kind, and not much is known about other alternatives with it. Some argue that the Memento Mortem should only be used when no other clues/hints are left so that the watch's capability is not overused, this gives incentive for other detectives to focus on their cases through constant search instead of using an instant-win artifact. Only when all remaining clues are collected and no form of conclusion is made that the stopwatch may be used or when a case has almost no leads despite research, shown best with the investigation of the Obra Dinn.
  • The watch's mystery and its powers have been a contest of discussion of its origins. The House of Time and Temporality have been fervent observers of the treasure, studying its effects and wanting to replicate the said effect. Problem comes from the fact that most deities residing there have time powers that create permanent damages, while the Memento Mortem does not and can be used without the risk of destroying whatever time-mumbo-jumbo exists. It also has around a short distance of time affected, meaning it will not damage other places on a long-term basis, making it a safer option for discovering mysteries and deaths rather than utilizing more advanced time-travel with a sacrifice for distance and limited time.
  • Those who tested the pocketwatch are affected by its effects, leaving them with a memory of the instance of death, however, Sissel saw the similar effects and decided to take it to a spin. He admits that the pocketwatch has the same powers as his but cannot identify who owned it in the first place. It also has less risks when travelling back in time, as compared to his situation where he had to find the circumstances of his death or risk disappearing by sunrise, though in fairness, he was a ghost. When asked if the eponymous ship where the pocketwatch was found had any ghosts in it, he had no response.
  • Due to the pocketwatch's history with the ghost ship, the watch has become a topic of the Bedtime Stories Crew as they too have tackled wreckages of once operational ships. Some of the members go for supernatural explanations for the ships' disappearances while others would go for the mundane and boring reasons. The artifact's presence in the Pantheon has spurred some conversation and may have featured it in some of their talks. While it may be tempting to bring the group with the watch, security would still prefer if they would attract the attention of it, seeing that they would preserve the watch, and well, pray that they do not break it by accident considering it is one of a kind.
  • The watch may be safe from other deities since it's main purpose is to replay memories of the once deceased but that does not mean it is safe from outside interference. Not tested, but the risk of the watch breaking is high and some would rather be safe than sorry. The two known comets known as the Sleeper and the Color Out of Space are among those that security have identified to have strong time interference, both entities are known to create weird anomalies that some would consider too alien to tell. One has to wonder what if the Memento Mortem is used in one of the Sleeper's heralds, the Miller but as mentioned, the risk of it breaking under the comet's time influence is massive and such mistakes would rather be avoided in the foreseeable future. Other time travelers are also not allowed to use the Memento Mortem under the issues of time should they time travel within the memory, as the pocketwatch's intention was to rebuild the memory and not some form of time-travelling device.
    • Those who have experienced visages of their memories are an exception. Just to clarify, people like James Sutherland are given permission to use the Memento Mortem to discover bits and pieces of their fragmented memory, unfortunately this resulted in him recovering the tidbits of his life, as well as the accursed place known as Silent Hill, the source of all his nightmares. The entire Hall has been given permission to recover a portion of the deities' memory so as long as it does not alter the fabric of time. Any attempts to do so and security will confiscate the watch for good.

    Mystery Food Recipes 
The Mystery Food Recipes (X, Omega and Final Edition) (Mudoon Curry, The Foodstuff That Shouldn't Be)
https://static.tvtropes.org/pmwiki/pub/images/mystery_food_x_with_rice_on_the_side.jpg
A plate of the stuff with rice on the side
  • Class Level: 5
  • Appearance: A piece of paper with ingredient for the legendary Mystery Foods.
  • Museum Check: Granted
  • Alignment: Potentially Chaotic Evil
  • Portfolio: Creations of a Lethal Chef, something no sane person would ever eat willingly.
  • A misguided attempt by Chie and Yukiko to treat Yu and Yosuke to a worthwhile meal on a camping trip. The curry turned out to be something so monstrously bad that it knocked them both out cold. After Yu's ascension, MFX began circulating around the Pantheon, and became a bit of a test of courage to try to down it. Only a few (such as Pac-Man and Andrew Zimmern) have kept it down mostly due to their bizarre palates.
  • As if the first attempt wasn't bad enough, Chie's ascension united all the girls on the Investigation Team at long last, and they were determined to righttheir past wrong by making beef stew… but forgot to include Naoto, the only person who bothers to actually take the time to learn how food is made. The resulting product, dubbed "Mystery Food Omega", began to drive the house of food into a frenzy as if the house collectively looked directly into the eyes of madness itself. At first, only Andrew Zimmern was able to devour MFO without being driven to near-terminally ill sickness.
    • Years later, the second to pass the challenge of eating MFO is Maple, who (thanks to her ridiculous poison immunity) finished the dish without passing out, to everyone's surprise, although she reports that it tasted absolutely terrible, and has no intention of ever eating it again if at all possible. Unless another Limited Edition item tempts her again.
  • Following the first incident with MFO, it was decided for the good of the Pantheon that the recipe Chie wrote down be locked away in the Treasures, never to be released again. Though this doesn't stop Monokuma and Enoshima (who described it as "Edible Despair" and claimed it to be her new favorite food) from trying to find a way to get it.
    • Given just how many want to dare themselves with the recipe, a copy has been made for viewing, though the booklet itself is closed tight. Only the Investigation Team girls have clearance to open it.
  • Due to the absolute horror that what Tsubaki Yayoi called "Mystery Dinner" can invoke on the house, extra security measures were added to instantly teleport away one Noel Vermillion should she ever get within visual range of the vault where this recipe is stored. However, having Noel be unable to escape from crossing fate made Tsubaki very concerned that Noel might run into Mystery Food X despite her security measures. Then, to Tsubaki's horror, Yukiko and Noel ended cooking something together in which the result ended up being where even Yukiko wanted no part in eating it and ran away out of fear.
  • Before its sealing, whenever someone passed out because of consuming this item, there would be this voice that chimes in (and it's also on the label in front of the seal):
  • To the fear of many, there exists an even deadlier version of The Mystery Food than Omega: "The Final Edition", which is crossbow bolts from Zen coated with cooking made with the help of Chie, Yukiko, Rise and Fuuka, which is legitimately considered lethal weaponry, being able to straight out kill anything with a single shot. Fortunately, they have forgotten how they even made that thing.
    • And even if they didn't, they're not too keen on having their food weaponized, and Fuuka's a competent cook now thanks to Shinjiro.
    • In a less grim note, Yukiko once made cookies seemingly made with similar ingredients. Only Zen and Rei have tried them, the former freezing in shock, fainting on his feet, and the latter passing out after a few minutes in a delayed reaction. Given their later-revealed supernatural nature (as deity and ghost), these cookies would've likely killed any mortal.
    • In sort of similar situation, the Investigation Team and the Phantom Thieves of Hearts had to make bait for a dinosaur, resulting them making steak with a side of mushrooms and some kind of slimy sauce made out of herbs, dinosaur egg and liquid from a pitcher plant made by Yukiko and Chie. Somehow it actually tasted delicious, though Yosuke claims that the steak made by the boys just complimented the sauce that well.
  • So far, the only person who actually likes Mystery Food X is one Mai Natsume as proven in one tag tournament.
    "Not so bad!"
  • Kusuha Mizuha wonders why people keep avoiding her Health Drinks yet there's so much buzz about the Mystery Food recipes despite their terrible taste. At least her brew is actually beneficial. Thankfully though, all who have endured the MFs are more receptive to taking her drinks.
  • Given the... quality of Chum Bucket foods, there are those who wonder if Plankton's food compares. After smuggling a sample, he had his computer wife Karen scan it. It resulted in all the power in his temple and the surrounding ones shutting down. And then his temple exploded.

    Replicas 
The Replicas
https://static.tvtropes.org/pmwiki/pub/images/replica.JPG
  • Alignment: True Neutral
  • Class Level: 5
  • Appearance: A blank figure, akin to a mannequin
  • Museum Check: Denied
  • Portfolio: Chekhov's Gun, The basis for Artificial Humans, Can be used as vessels for hearts without bodies, making them human in the process, Can also be used as vessels for time-displaced hearts to keep them anchored to the present
  • Domains: Artificial Humans, Vessels
  • Similar Artifacts: CopyBots, Protoforms, Chrono Phantasm
  • The replicas are blank mannequin-like figures created by the fourth member of Organization XIII, Vexen. These replicas were publicly created to replicate a Keyblade wielder's power by inserting a piece of their memory into a blank replica, while Xemnas secretly had them made to become vessels for the time-displaced hearts of Xehanort's other incarnations. Since Vexen was the only one capable of creating them, the replica project ceased to be when he was vanquished by Axel, but restarted once the re-completed Even becomes Vexen again and rejoins the Organization. The completed replicas were now capable of holding hearts, allowing the vessel to become completely identical to the human being. The organization would use these replicas for the time-displaced hearts to fill out their ranks (as was the case with Young Xehanort, Vanitas, Dark Riku, Xion, "Ansem", and Xemnas) as well as to create 12 replicas of Master Xehanort bearing a weapon and power of each member, while the heroes would use the replicas they managed to acquire to give bodies to Roxas, Naminé, and the present day Xion.
  • Before the project was temporarily halted, Vexen created 20 replicas. The first 12 were too unstable to become vessels, so they remained mindless puppets, allowing Xehanort to reconfigure them into puppets of himself bearing his powers. The next two specific replicas were No. i, who would go on to become Xion after forming her own individuality and heart and an unnamed replica of Riku who was used as a pawn by the Organization via forcing Naminé to rewrite his memories. The latter, once he remembers his true nature, would be destroyed in self-defense by Riku, with his heart wandering in the Realm of Darkness until Riku unknowingly saved him. The last six replicas would be used to hold the time-displaced hearts of Ansem, Xemnas, Young Xehanort, Vanitas, Riku Replica, and Xion. While the replicas anchoring Ansem, Xemnas, Young Xehanort, and Vanitas were destroyed along with the Xehanort Replicas, the present day Riku Replica would sacrifice himself to help Naminé finally gain a life of her own by forcing the heart of Dark Riku (his past self) out of his vessel and requesting Riku to use it for her sake. Xion would regain her memories and present day heart, while Vexen created one more replica to serve as Roxas' vessel.
  • One day, the replicas were delivered to the Pantheon by Riku, who hopes they can be used to one day provide bodies for those without them, such as an A.I., or a lost soul. Since Even hasn't ascended into the Pantheon, the Houses of Science, Technology, and Magic are hoping to reverse engineer the replicas so they can be used for that purpose. Unfortunately, the GUAE have caught wind of this, and they hope to steal the replicas for their own nefarious purposes.
    • Currently, the houses are trying to figure out what materials are needed to create a blank replica. The House of Technology are trying to add the means for an AI to inhabit them and take on a human body for themselves. So far, data of a heart can be used to create a copy of a person, or even memories (though as shown with Xion, this proved to be disastrous). According to Ansem the Wise, uniting the heart with its memories and providing a suitable vessel can make the heart as real as any people.
  • Dala of the Think Tank has shown a rather disturbing interest in the Replicas (as much as she denies it) due to her existing interest in the human body and it's movements.
  • Relius Clover is interested in taking the Replicas to benefit his research into creating the perfect human. Considering his unethical experiments, no one is willing to let him near one.
  • Lan Hikari and MegaMan.EXE have compared the Replicas to the CopyBots, both acting as a vessel for something. The latter allowing a NetNavi to interact with the human world, and the former providing a body for a heart without one. The two are interested in the Replicas becoming fully human, and consider if they could place MegaMan in one so he can experience what it's like being human.
  • M. Bison has shown great interest in the Replicas, considering how he uses spare bodies to preserve his life. He intends to use these as a backup plan in case something happened to his spare bodies.
  • Kokonoe has noted how the Replicas bears some similarities to a Chrono Phantasm, with the only difference being that a Replica directly holds a time-displaced heart while a Chrono Phantasm has a copy of a soul from the past. Chrono Phantasms also live on borrowed time, just like an incomplete Replica vessel.
  • The Autobots and Decepticons have noted the similarities the Replicas have with Protoforms and are impressed that a human managed to create something like that.
  • Several ghosts within the Pantheon are interested in inhabiting the Replicas so they can have a mortal vessel to interact with the physical world, with some of these ghosts including Casper and Sayo Aisaka. Right now, the gods are working on the means for a Replica to hold a ghost like a CopyBot, so the ghost can enjoy being in a living body, and while being able to exit it should their ghostly abilities be needed. However, some of the evil spirits also want the Replicas for their own nefarious purposes, so the gods are making sure they can't try anything funny.
  • Some of the gods are interested in how the Replicas can hold a time-displaced heart and keep it anchored to the present. Some deities are interested in using them to summon long deceased people from the past. However, it's unknown how long the vessel can hold the heart, if there is a time limit at all, and the House of Time and Temporality would rather not condone this unless the situation they're in is dire, in case this could mess up the time-space continuum.
  • The time travel method for a heart is convoluted to say the least:
    1. One has to leave their body behind for the heart to time travel. "Ansem", being Xehanort's Heartless, was able to time travel this way, and when he gave Young Xehanort the power to do so, the latter's heart had to leave his body until it returned to its rightful point in time. When Maleficent travelled through time, it was after "Ansem" unlocked the darkness in her heart and sicced her on Sora's party, causing her demise.
    2. There must be a version of the time traveller at the destination. "Ansem" stayed behind in the past Destiny Islands, waiting throughout the years until Sora and Riku began their first journey throughout the worlds, allowing Young Xehanort to travel to any point in the future. Maleficent managed to make it all the way back to the aftermath of the Keyblade War, most likely due to the data version of herself created through the Book of Prophecies.
    3. Once you've reached your destination, you can only move forward as per the laws of time and cannot change the events that are destined to occur.
    4. After a certain amount of time has passed, the heart (unless it's bound to a vessel or doesn't have a physical body from the time it came from) will return to its rightful point in time, losing all memories of their experience through time. But it will still be engraved in their heart. This is what motivated Xehanort to find a way off the Destiny Islands in the first place, and possibly caused him to change for the worse after his younger self's last battle with Sora, Riku, and Mickey. Maleficent seems to be the only exception, as hinted by the fact she is searching for the Master of Masters' Black Box on the advice of a figure in black.

Class 6

    Lembas 
Lembas (Waybread, Elven bread, Lembas bread)
https://static.tvtropes.org/pmwiki/pub/images/john_howe___lembas.jpg
  • Class Level: 6
  • Museum Check: Granted
  • Alignment: Neutral Good
  • Portfolio: Miracle Food, Indestructible Edible, Food Pills, Disgusting To Evil Beings
  • Domains: Bread, Elves, Rations
  • Lembas was first introduced in fiction by Galadriel to the Fellowship of the Ring upon their departure from Lothlórien. It is created by a secret art, never spoils, and a single wafer can sustain a person for an entire day. Frodo Baggins and Samwise Gamgee in particular have subsisted on it through the majority of their journey from the Anduin River to Mordor.
  • As for its history, it is said by the Eldar that the art of preparing the lembas came from the Vala Yavanna as far back to the Elves’ Great Journey to Aman, when she brought to them a special corn grown on her fields there. These traditions were passed on throughout the long ages from house to house of the High Elves.
    • Melian, the Queen of Doriath, was the Maia who originally held its recipe. In the First Age, she once bequeathed some lembas to Beleg Strongbow for his assistance in seeking and locating Túrin for her and King Thingol. Once Beleriand sank under the Sea and Doriath with it in Year 587 of the First Age, possession of Lembas was eventually passed on to Galadriel, in Lothlórien, and other Elves.
  • Is not sold in the House of Food, or at least, the real deal isn't; the recipe is a strictly-kept secret. One has to get the approval of both Kings Elrond and Aragorn to receive lembas, and given they're meant to be travel provisions, not to mention it not usually given to non-Elves, it is not easily granted. That said, all sorts of imitations do crop up, even if only in terms of taste, and still pale in comparison to the real thing in terms of "expiration dates".
    • Lembas is usually supplied to members of the GUAG, specifically those on a mission or quest, and need to travel light while having the proper food and nutrients to continue.
  • As long as it's in the original leaf wrapping, it can stay fresh for a long time, and even if you unwrap it, it seems to last quite a while. Sam had kept an emergency ration stashed away somewhere for several months to no ill effects.
  • Despite what the films say, Lembas is technically not bread, and has been referred to as a "cake" or a "wafer".
  • Like other products of the Elves, it was offensive (poisonous, even) to creatures corrupted by evil, as Gollum can attest to, refusing outright to eat it.
    • As for the inbetween, after a sample was anonymously dropped off at the House of Ambiguity, it was discovered that depending on where they lean, it's either distasteful but filling, or just less delicious compared to if it's eaten by a mostly-good person.
  • The Soldier once somehow managed to get his grubby hands on a wafer of lembas and teleported it repeatedly as he was wont to do. No tumors spawned because lembas wasn't made of pure wheat any more than the Sandvich. In fact, lembas is made from elven corn.

    The Smash Bros Invitation Envelope 
The Smash Bros Invitation Envelope
https://static.tvtropes.org/pmwiki/pub/images/smashenvelopeclose.png
Smash Invitation Envelope
  • Appearance: An ordinary letter envelope with a wax Smash Bros logo seal stamp.
  • Class Level: 6
  • Alignment: Depending on who is invited to Smash Bros, but by itself, it's True Neutral
  • Museum Check: Denied
  • Portfolio: A normal letter envelope made to invite new fighters in Master Hand's tournaments, a paper form of Crowning Moments of Awesome for Gaming Characters, Essentially the video game equivalent of gold: insanity and tunnel vision included
  • Domain: Invitation, Gaming, Hype
  • Sacred to: Every video game character ever in general barring a select few, specifically towards Master Hand and Crazy Hand, as well as every Fighter in Super Smash Bros, past or present
  • Unholy To: Polygon Man, Galeem and Dharkon
  • Introduced back in the very first Smash For 3DS and Wii U trailer, one of these envelopes was first seen in the Villager's mailbox. Sealed with a wax stamp in the shape of the Smash Bros logo, its contents are nothing more than a letter inviting the character receiving it to partake in Master Hand's Tournament.
    • While its existence was teased with Solid Snake's inclusion in Master Hand's 3rd Tournament, it didn't make its official appearance until the fourth tournament, though it's continually used over announcing a large batch of characters in more antiquated cases.
  • Despite its fairly normal appearance of a standard letter envelope, its effect on any video game gods' status and the potential for any of them to be invited can drive them to try to nab the envelope at any cost. As such, it's locked in Miscellaneous Items, only allowed to be opened with Mario, Donkey Kong, Link, Samus Aran, Yoshi, Kirby, Fox McCloud, Pikachu, Master Hand, and Crazy Hand's keys turned at the same time. Any unauthorized attempts to gain access to the vault these are stored in will result in the Hands taking action against the perpetrator.
  • The newest Smash fighter is usually announced at the House of Gaming after the invitee receives the envelope. Usually, the energy emitted from this announcement is saturated with awesomeness, heartwarming, and hype from countless fans and even creators from the sidelines, with the loudest screams of joy being heard from all around the Pantheon. Afterwards, the inductees are allowed to keep their envelopes. Pinkie Pie usually hosts an after-party to further congratulate the inductee, often by making pastries and sweets in the shape of the fighter's logo. Finally, a mural present at every inductee ceremony shifts characters around to make room for the inductees, a befitting fate for the ultimate Super Smash Brothers and its roster.
  • In fact, one of the few video game character who opposes the envelope is Polygon Man, primarily stemming from his beef against Master Hand and all the special guests he has in his tournament. If he had his way, he'd burn every last one of these accursed letters to ashes.
  • As for Galeem and Dharkon, they oppose these envelopes on the principle that it'll just bring in more enemies that can take them out, though they do often get a handful of mooks in exchange, such as Gruntilda alongside Banjo's allies and Tooty, for instance. Sephiroth's inclusion, however, has them wary. Galeem in particular, since Sephiroth made his introduction by slicing him in half.
  • At long last, the batch made for Ultimate's roster ended, with the final Fighter introduced being Sora. Being a celebration of proportions larger than normal, the final party included many Disney characters, cheering on Sora as he was immortalized on the finalized banner. The Lords of Light and Darkness can finally breathe a sigh of relief, as it'll be a while before these envelopes will come back.

    The Tunisian Diamond 
The Tunisian Diamond
https://static.tvtropes.org/pmwiki/pub/images/tunisian_diamond.png
  • Appearance: A big cloudly blue diamond.
  • Class Level: 6. Potentially higher given its ties to Henry Stickmin
  • Alignment: True Neutral
  • Museum Check: Granted but under certain conditions is it Denied
  • Domains: Museum, Art, Theft, Value
  • "Owner": Henry Stickmin
  • Interests: The Toppat Clan, several thieves, Knuckles the Echidna
  • The Tunisian Diamond is an important artifact that used to be held in the National Museum of History and Culture, stated to be worth $112 million US dollars. The diamond was found in the country of Tunisia, hence its namesake, and is part of a set of three giant gemstones, the other two being the Romanian Ruby and the Norwegian Emerald. The announcement and opening ceremony of the Tunisian Archeological Exhibit caught the attention of notorious thief Henry Stickmin, who set out to steal the diamond and pawn it off to get rich quickly. He was successful in retrieving it, though it's unknown how he was able to given that all accounts of the events are different.
  • The Tunisian Diamond is officially owned by Henry Stickmin, though by all means he didn't create it nor discover it, just stole it. The reason the Diamond was relocated to the Pantheon was because Henry decided to pawn it off to the Pantheon authorities, who later placed it in the Treasure Vault in order to prevent another grand theft, fearing Henry might have tricked them into paying him just for him to steal the Diamond back again. Henry (for the most part) has been enjoying the money the Pantheon has given him and has shown no interest in getting the diamond back any time soon, though many people are understandably skeptic given his kleptomaniac nature.
  • The Tunisian Diamond in its home universe was believed to have been stolen by the infamous Toppat Clan, not only because they already had the two other sister gemstones in their possession but also because the Mayor that opened the Tunisian Archeological Exhibit turned out to have ties to the Toppats. Unfortunately for them, Henry beat them to it and potentially even stole the other two gems from him, though neither Henry nor the Toppats have shown to have either of the gems under their possession.
  • Like with most events in Henry's life, there are conflicting reports on how he got the Tunisian Diamond: One says he stole it without anyone noticing him, another says he busted into the museum on his scooter and got caught in a police chase, and another one says he caused so much chaos in the museum that the Center for Chaos Containment had to intervene by sending a gigantic robot, and Henry escaped the museum with the Tunisian Diamond landing straight next to him.
  • By all means, the Tunisian Diamond's value is mostly monetary and it has no additional powers to speak of, but the reason some groups believe the Diamond should be of a higher class is because of the kind of people it attracts. According to the Center of Chaos Containment, the Tunisian Diamond did cause a particular nasty event in the Museum that forced the organization to intervene and apparently many powerful criminal organizations have tried to enter the Treasure Vault just to steal the diamond. Nevertheless, security around the Diamond is not exactly tight as most of the budget is dedicated towards Maximum Security, but some guards tend to keep an eye on the Diamond.
  • Notable thieves like Carmen Sandiego, Catwoman, Black Cat and Rouge the Bat have tried several times to reclaim the Diamond for themselves but as noted before, the Diamond always finds a way to come back to its holding place. There has been one instance where the Tunisian Diamond actually was stolen and that's because its supposed "owner", Henry Stickmin, "borrowed" it after fooling the guards that he needed it in order to return it to the government of his universe (no one has a clue why that flimsy excuse even worked in the first place, though this is Henry Stickmin we are talking about).
  • Knuckles believes the Tunisian Diamond is related to the Master Emerald and sometimes appoints himself as the personal guard of the Tunisian Diamond. Nobody has told him that the Diamond has a sister gemstone that is actually an emerald and that the Diamond is not one of the Chaos Emeralds.
  • By recommendation of the staff, Scooters are not allowed near the Diamond's location.

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