Main Tropes Index

Troperville

Editing Help

Tools

Toys

Narrative

Genre

Media

Topical Tropes

Other Categories

Custom Search

Total Cyborg Brain Transplants ... A bit 2050 really dahlink

The Cyber Punk genre had heavily dystopian themes: technology as a tool of tyranny, social disintegration, isolation, paranoia and powerlessness. Secretive, bitter and alienated heroes turned up the collars of their Badass Longcoats while evil megacorporations breathed down their necks. The tone of everything from Neuromancer onward was bleak and depressing.

In the 1980's, this future seemed probable: technology was not going to improve life, it was going to help The Man institute a Big Brother world. Megacorporations were going to stomp out individual rights and enslave creativity. And Japan was going to take over the world. As if, right?

At the end of the 1980's Cyber Punk moved on: Deconstruction, Reconstruction or just plain evolution? Opinions differ: what follows is most generally termed "Post-Cyberpunk".

Post Cyber Punk works share an emphasis on positive socialization. The term originates with Lawrence Person's Notes Toward a Postcyberpunk Manifesto. In the article, he describes the typical Post-Cyberpunk protagonist:
''"They're anchored in their society rather than adrift in it. They have careers, friends, obligations, responsibilities, and all the trappings of an 'ordinary' life."

Character goals differed characteristically:
"Cyberpunk characters frequently seek to topple or exploit corrupt social orders. Postcyberpunk characters tend to seek ways to live in, or even strengthen, an existing social order, or help construct a better one."

The progression of the genre mirrors aspects of 1990's and 2000's Real Life history. The Internet did not become a corporate tool; instead, it fostered a community-centric individuality that few saw coming. In fact, it allowed ordinary people the freedom and resources to express themselves and share ideas like never before.

In the 1990's, giant corporations were still extremely powerful and unprincipled — as predicted. However, they were challenged: the internet increased corporate and government scrutiny. Additionally, the open-source movement attempted to turn technology towards the will of ordinary people, who in turn embraced some key open technologies (like wikis, including the one you're reading right now).

Meanwhile, across the Pacific, the Asian economic crisis turned the highly-regimented code-bound economic steamroller that was Cyberpunk Japan into the cuteness-saturated neophile anime Japan of Post-Cyberpunk. Post-Cyberpunk also deals heavily with meme theory and often at least touches on The Singularity.

What the old and new Cyberpunk genres share is a detailed immersion in societies enmeshed with technology. They explore the emergent possibilities of connectivity and technological change. Post-Cyberpunk is the leading edge of exploration into our near future.

Cyber Punk is not quite dead. It's just pining for the fnords.

Examples:

    open/close all folders 

     Anime and Manga 

     Comics 

     Literature 

    Live Action TV 

    Tabletop Games 

    Western Animation 

    Video Games 

    open/close all folders