History Main / PostCyberpunk

2nd Dec '16 12:29:48 PM avon
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The Post-9/11 atmosphere of 21st Century America also saw a marked decrease in heroes who were decidedly anti-establishment. The glut of patriotism and the War on Terror have also decreased public resistance to corporate greed and uncontrolled capitalism. Despite the dystopian nature of cyberpunk settings, it was frequently assumed that race, gender, nationality, and sexual orientation would be non-issues in the future, the rationale being that the last generation that really cared would have almost died out by then. However, now that society is in the chronological era that the majority of cyberpunk depicted, issues surrounding identitarian politics are still not only alive, but even more volatile than ever, threatening to make society more divisive. As a result, post cyberpunk is often required to shelve more futurist themes and focus on existing social issues that have carried over from the past millennium. Additionally, it is far more difficult (bordering on impossibility) to operate anonymously or in the shadows outside of the system (the "Punk" aspect of Cyberpunk) or under dual/false identities. The increase of security profiling, monitoring, hidden surveillance and current forensics technology is making it less and less possible to move around without leaving fingerprints or footprints of some type, digital or otherwise. And today, there is now the understanding that there is no anonymity or privacy on the internet.

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The Post-9/11 atmosphere of 21st Century America also saw a marked decrease in heroes who were decidedly anti-establishment. The glut of patriotism and the War on Terror have also decreased public resistance to corporate greed and uncontrolled capitalism. Despite the dystopian nature of cyberpunk settings, it was frequently assumed that race, gender, nationality, and sexual orientation would be non-issues in the future, the rationale being that the last generation that really cared would have almost died out by then.then (even racially homogeneous Japan is often depicted as a melting pot in the future). However, now that society is in the chronological era that the majority of cyberpunk depicted, issues surrounding identitarian politics are still not only alive, but even more volatile than ever, threatening to make society more divisive. As a result, post cyberpunk is often required to shelve more futurist themes and focus on existing social issues that have carried over from the past millennium. Additionally, it is far more difficult (bordering on impossibility) to operate anonymously or in the shadows outside of the system (the "Punk" aspect of Cyberpunk) or under dual/false identities. The increase of security profiling, monitoring, hidden surveillance and current forensics technology is making it less and less possible to move around without leaving fingerprints or footprints of some type, digital or otherwise. And today, there is now the understanding that there is no anonymity or privacy on the internet.
2nd Dec '16 12:25:56 PM avon
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The Post-9/11 atmosphere of 21st Century America also saw a marked decrease in heroes who were decidedly anti-establishment. Also, of note that in the modern world, as opposed to TheEighties, it is far more difficult (bordering on impossibility) to operate anonymously or in the shadows outside of the system (the "Punk" aspect of Cyberpunk) or under dual/false identities. The increase of security profiling, monitoring, hidden surveillance and current forensics technology is making it less and less possible to move around without leaving fingerprints or footprints of some type, digital or otherwise. And today, there is now the understanding that there is no anonymity or privacy on the internet.

to:

The Post-9/11 atmosphere of 21st Century America also saw a marked decrease in heroes who were decidedly anti-establishment. Also, The glut of note patriotism and the War on Terror have also decreased public resistance to corporate greed and uncontrolled capitalism. Despite the dystopian nature of cyberpunk settings, it was frequently assumed that race, gender, nationality, and sexual orientation would be non-issues in the modern world, as opposed future, the rationale being that the last generation that really cared would have almost died out by then. However, now that society is in the chronological era that the majority of cyberpunk depicted, issues surrounding identitarian politics are still not only alive, but even more volatile than ever, threatening to TheEighties, make society more divisive. As a result, post cyberpunk is often required to shelve more futurist themes and focus on existing social issues that have carried over from the past millennium. Additionally, it is far more difficult (bordering on impossibility) to operate anonymously or in the shadows outside of the system (the "Punk" aspect of Cyberpunk) or under dual/false identities. The increase of security profiling, monitoring, hidden surveillance and current forensics technology is making it less and less possible to move around without leaving fingerprints or footprints of some type, digital or otherwise. And today, there is now the understanding that there is no anonymity or privacy on the internet.
25th Nov '16 8:22:16 PM sophie9709
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* 'VideoGame/WatchDogs2' is set in sunny San Francisco and the technology is used by the heroes and villeins to achieve their own means.

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* 'VideoGame/WatchDogs2' is set in sunny San Francisco and the technology is used by the heroes and villeins villains to achieve their own means.
25th Nov '16 8:21:50 PM sophie9709
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* The 'VideoGame/WatchDogs2' is set in sunny San Francisco and the technology is used by the heroes and villeins to achieve their own means.

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* The 'VideoGame/WatchDogs2' *'VideoGame/WatchDogs2' is set in sunny San Francisco and the technology is used by the heroes and villeins to achieve their own means.
25th Nov '16 8:21:26 PM sophie9709
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Added DiffLines:

* The 'VideoGame/WatchDogs2' is set in sunny San Francisco and the technology is used by the heroes and villeins to achieve their own means.
11th Nov '16 12:39:10 PM AtticusOmundson
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[[caption-width-right:350:It even comes with its own SpaceElevator!]]

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[[caption-width-right:350:It even comes with its own SpaceElevator!]]
SpaceElevator![[labelnote:*]]Until it got destroyed, anyway.[[/labelnote]]]]
11th Nov '16 12:29:45 PM AtticusOmundson
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Added DiffLines:

[[quoteright:350:[[LightNovel/ACertainMagicalIndex http://static.tvtropes.org/pmwiki/pub/images/t1gbfqv.jpg]]]]
[[caption-width-right:350:It even comes with its own SpaceElevator!]]
30th Oct '16 10:43:27 AM nombretomado
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* ''TabletopGame/TranshumanSpace'' is a post-cyberpunk setting for {{GURPS}}. Although the Broken Dreams sourcebook lends itself to a more classic cyberpunk feel.

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* ''TabletopGame/TranshumanSpace'' is a post-cyberpunk setting for {{GURPS}}.''TabletopGame/{{GURPS}}''. Although the Broken Dreams sourcebook lends itself to a more classic cyberpunk feel.
10th Jul '16 5:17:40 PM nombretomado
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* ''ChaosFighters II-Cyberion Strike'' and ''ChaosFighters: Cyber Assault-The Secret Programs''. However, [[spoiler:the guardians (similar to Navis in VideoGame/MegamanBattleNetwork) are originally designed as virtual humans, but due to crimes the research project switched its focus to develop fight able guardians so that the crimes can be solved quickly.]]

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* ''ChaosFighters ''Literature/ChaosFighters II-Cyberion Strike'' and ''ChaosFighters: ''Literature/ChaosFighters: Cyber Assault-The Secret Programs''. However, [[spoiler:the guardians (similar to Navis in VideoGame/MegamanBattleNetwork) are originally designed as virtual humans, but due to crimes the research project switched its focus to develop fight able guardians so that the crimes can be solved quickly.]]
13th Apr '16 2:20:59 PM HK87
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%%* ''LightNovel/ACertainMagicalIndex''

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%%* ''LightNovel/ACertainMagicalIndex''* Though ''ACertainMagicalIndex'' is more slanted in the direction of urban fantasy, spinoff series ''ACertainScientificRailgun'' wears this trope as its central premise. The first season anime in particular toggles between being a slice of life series about the lives of young students living in a futuristic city and the plot which focuses on the social ramifications of said students being able to learn to have psychic powers. The Level Upper arc in particular is powered by the divisions between the haves and the have nots.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.PostCyberpunk