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Debuting in Sengoku Basara 1

    Chosokabe Motochika 

Chosokabe Motochika

https://static.tvtropes.org/pmwiki/pub/images/sb4_render_motochika_6189.png
Voiced by: Ryuzou Ishino (Japanese), Ian James Corlett (Devil Kings), Patrick Seitz (English)
Live actor: Kimito Totani (2nd stage play), Kyōsuke Hamao (4th stage play), Ren Yagami (7th stage play), Atsushi Shiramata (11th stage play onwards)
We're demons, eat 'em up and swallow 'em whole, haha!"

Introduced in the first game but only playable in the second, Motochika is the anchor-wielding pirate king of Shikoku. He rules his land along with his subordinates who affectionately call him "Aniki" (big brother).

Known as Arslan in Devil Kings, who somehow develops a Scottish/Irish accent.


  • Anchors Away: His main weapon is an anchor.
  • Anchor Across The Shoulder: How he usually carries it, even when running or riding a horse.
  • Anime Hair: Funnily enough it's spikier in the games than in the anime.
  • Ascended Extra: Due to having a popular design he got promoted to playable from the second game onwards.
  • Base on Wheels: More like base ON A BOAT! But it also has wheels.
  • Berserk Button: Do not, I repeat do NOT hurt his True Companions. Or your own.
    • Deception is another one, especially if he is deceived himself in Motonari's blue path.
    Motochika: How dare you deceive me! When you came to me... Was everything you said for the sake of destroying Mitsunari!?
  • Blood Knight: Less so than others, but he's always up for a good fight.
  • Boss Subtitles: "Motochika Chosokabe - Land Ahoy!"
  • A Brother To His Men: Even though he's probably younger than most of them, he looks after the men and refers to them as blood brothers.
  • Catchphrase: In the dub of the anime, he sure likes to say "sons of bitches."
  • Coat Cape: That coat of his serves no purpose other than to dramatically billow through the wind.
  • Cool Boat: The game version is pretty cool. Fugaku takes the cake.
  • Defiant to the End: In the anime. Despite getting pummelled badly by Hideyoshi, Motochika still stood up and destroys his own fortress before he finally goes down. He got better.
  • Driven to Suicide: In Motonari's SB3 blue route, after finding out that Motonari was responsible for Shikoku and that Ieyasu was innocent, he willingly takes a hit from Motonari to end his own life.
  • Eyepatch of Power: He has one of those. Not in Real Life however. Probably just adds to his pirateyness.
  • Eyes Always Shut: Looks like this most of the time when Super-Deformed.
  • Friendly Enemy: Motochika considers Masamune a friend, despite how they inevitably end up fighting every time they cross paths.
  • Good Old Fisticuffs: He mixes it up a bit with regular punches and his main combo even starts off with a hefty kick to the gut.
  • Handicapped Badass
  • Homoerotic Subtext: Some hints of this with Masamune and Mitsunari. And his relationship with Ieyasu is overflowing with it by the third game.
    • Oddly enough, he's one of the only male characters who also regularly flirts with women too.
  • Horrible Judge of Character: Played with in SB3. He thinks that Ieyasu Tokugawa, who views the former as a friend, would even think about attacking Shikoku. If he learns of Mitsunari's death in Motonari's blue path, he assumes that Motonari wouldn't attack Mitsunari on the grounds that they were comrades. Motonari's speech to Motochika lampshades this in a sense.
    • Averted, as Motochika can find out the real culprit behind Shikoku in his blue and green paths.
  • I Am Not Right Handed: His Basara attack in 3 shows him switching grips to his left hand before decimating his enemies.
  • Idiot Ball: He makes a lot of stupid decisions in SB3, some of which seem completely out of character. He also refuses to listen to reason until punched on the head.
  • Implausible Boarding Skills: On dry land. And in the sky. With a rocket-powered anchor.
  • Improbable Weapon User: Possibly one of the only examples here where it is actually called attention to in-series.
  • In-Series Nickname
  • Irony: Here he's good friends with Ieyasu, while in history Ieyasu was basically the one who ended the Chosokabe bloodline by executing his son Morichika and his family following the battle of Tennoji.
  • Kleptomaniac Hero: Most of his story modes revolve around him roaming Japan and stealing anything that catches his eye.
  • Lethal Chef: His cooking in the mini series looks suspiciously like the inside of a black hole...
  • Lovable Rogue: Despite his Pirate status and kleptomania, he's a really good guy.
  • Mr. Fanservice: All Girls Want Bad Boys combined with his charming, shirtless confidence means the fangirls can't get enough of Aniki.
  • My God, What Have I Done?: He does this in the paths where he finds out that Ieyasu did not attack his men, to the point where he'll even get on his knees and beg for forgiveness.
  • Nice Guy: So long as you're nice to him. Even Keiji calls him the nicest guy he's ever met!
    • To the extent that he is the only character in SB3 who succeeds in redeeming Mitsunari. Not even Ieyasu managed that.
  • Noodle Incident: So, what did happen with that shark?
  • Now That's Using Your Teeth!: When he encounters Mitsunari (ya know, the guy with super speed) in battle in SB4, Motochika nonchalantly catches his sword in his mouth!
  • One-Handed Zweihänder: Uses that anchor with a single arm while he tucks the other one away Auron-style.
  • Pirate
  • Playing with Fire: He's also equally Hot-Blooded.
  • The Power of Friendship: One of Motochika's moves involve him whirling his anchor around, while his subordinates cheerfully root him on.
  • Pretty Boy: Motochika was called "princess" when he was a boy. He did not like this so he changed his image.
  • Real Men Wear Pink: Manages to make his completely pink and purple outfit (with added floral patterns) look not only fabulous but incredibly manly.
  • Red Baron: "Sea Devil of the West".
  • The Rival: To Mori, based mainly on sharing the same stretch of sea as their backyards. From SB3 onward, he's the Sitcom Archnemesis of Tsuruhime.
  • Roaring Rampage of Revenge: Goes on one against Ieyasu in the third game for decimating Shikoku (though he switches to Motonari/Kanbe on finding out it was their doing). In the anime second season he holds a vendetta against Hideyoshi for imprisoning his crew.
  • Sky Surfing: He performs this in the anime with his anchor, which becomes rocket-powered when combined with his fire abilities.
  • Spider Tank: His Akatsukimaru. Allied soldiers will even point out the resemblance when facing it.
  • Talk Like a Pirate: His crew does this in Samurai Heroes; keep in mind that every character in that game is 100% Japanese. While he himself doesn't have the accent, he uses archaic English terms like "sirrah".
    • The anime's English dub did the same, though it was less archaic terms than archaic word usage like "Them's what captured my crew" and the like.
  • Took a Level in Badass: From being called "princess" to the "Demon of Shikoku".
  • Trap Master: His stage in 3 is filled with traps (said traps got upgraded for the fourth game), and he can catch just about any enemy in his net.
  • True Companions: His crew.
  • Unexplained Accent: Devil Kings. What nationality was that even supposed to be?!
  • Walking Shirtless Scene: Since he can't be bothered to wear his jacket properly.
  • Walking Tank: Inordinately fond of using these in his stages. They just keep getting bigger and bigger.
  • White Hair, Black Heart: A benevolent aversion, unlike all the other examples in the series. Though for some reason he's blond in Heroes.
  • Worthy Opponent: The anime implies he regards Mori as this, and is not happy about the fact that Mori doesn't seem to reciprocate the feeling.
  • You Monster!: Outright calls Motonari such in the the latter's blue path.
    Motochika: Motonari! Why did you attack Mitsunari!?
    Motonari: By the time you set after Ieyasu, it was too late. Everything was in place. All that remained was an easy battle. You know, I should really thank you for your incompetence.
    Motochika: You... monster!
  • You Will Not Evade Me: Since the head of his anchor is connected to a Variable-Length Chain, he can use it to pull enemies towards him or even slam them into the ground.

    Mori Motonari 

Mori Motonari

https://static.tvtropes.org/pmwiki/pub/images/sb4_render_okra_2831.png
Voiced by: Shigeru Nakahara (Japanese), Samuel Vincent (Devil Kings), Sam Riegel (English)
Live actor: Yoshikazu Kotani (stage play)
"Oh glorious sun, bless our army."

Originally an NPC in the first game like Motochika, Motonari is the ruthless "Child of the Sun" who sees his soldiers as merely pawns to be sacrificed in his name. This makes him the polar opposite of Motochika, who even brings his men into the action. He attacks with a giant bladed ring that he can use to set traps. Oh, and he can also attack his own men, a trait only shared by Mitsuhide.

Known as Kahz in Devil Kings


  • Abusive Parents: To Kobayakawa Hideaki (however the hell they're related).
  • Alliterative Name
  • Anachronism Stew: He died almost a decade before Nobunaga, yet is still present at Sekigahara!
  • Ascended Extra: One of the most popular NPCs from the original game, he's been playable ever since.
  • Bad Boss: Odds are high that you won't survive working for him.
  • Barrier Warrior: Creates light barriers that can either repel enemies or drag them closer. He can also trap groups of enemies between two of them, causing them to bounce around endlessly and rack up enormous combos. That, or do huge damage to bosses.
  • Batman Gambit: Pulls one that affects all of Japan in 3. In his blue path, Motonari's first move is forming a ceasefire with Motochika to make him attack Ieyasu. While he does that, Mitsunari and Yoshitsugu would eliminate Kanbe, Muneshige and Yoshihiro, while Motonari advances to the north and the east. By the time Motochika kills Ieyasu, everyone else is killed off except for Mitsunari, Motonari and Motochika. Motonari then betrays and eliminate the Toyotomi Clan at Osaka Castle. He finishes by getting rid of Motochika once and for all.
  • Boss Subtitles: "Motonari Mori - Terrifying Tactician"
  • Catchphrase: "Everything is going according to my calculations."
  • The Chessmaster: Usually credited as the best strategist in Japan. He even makes references to chess in his strategies.
    • Comes off as an Informed Ability in the anime, despite his lack of screen time in the first season.
  • Chewing the Scenery: He's cruelly calm mostly. But when introducing himself? Hoo boy...
    I am the child of the sun, Mori Motonari! Now cooooommmeeeee!
  • Combat Stilettos: Not as blatant as other examples, but if you pay attention, you'll realize his boots have heels.
  • The Comically Serious: Which makes any time he gets involved with Xavism comedy gold.
    • His alternate costume in 3/Samurai Heroes even makes him look like a clown.
    • Even more worse, his alternate costume in 4/Sumeragi makes him looks like a witch, or a Magical Girl, with the ribbons, black hat, the crow feathers on his sleeve armor, the cleavage on his pants, and the pantyhose..or stocking...Or whatever it is. his element is light...
  • Cool Helmet: He wears one modeled after an Eboshi, a type of headgear usually worn by people of higher class.
  • Death Glare: Can transform his mooks into a gibbering wreck with one glance. He even manages to out-stare Mitsunari at one point.
  • Did Not See That Coming: He is defeated in the anime's second season by the worst strategist of the Sengoku Era, namely Yukimura, who is Too Dumb to Fool and attacks Mori's mobile base on foot because it never occurred to him that he couldn't do such an obviously suicidally stupid thing. Mori's thoughts on the matter are to the tune of "This Cannot Be!".
    • He ends up being surprise attacked by Yoshitsugu after the two of them had weakened Hanbe in Sumeragi, revealing to Motonari that he was still on Hanbe's side.
  • Difficult, but Awesome: Fitting his manipulative nature, he specializes in indirect combat and setting up traps and doesn't quite stand up when fighting directly. However, when successfully played he can rack up combos and demolish bosses while barely lifting a finger.
  • Easy Evangelism: "Sunday" Mori has something of a mixed history with Xavism. In the third game, he's in severe denial about his leanings towards them, though Sorin brings him back to the fold in Utage. In the fourth game, he openly embraces Xavism and even fights alongside Sorin in one of his stages.
  • Even Evil Has Standards: While he barely tolerates Yoshitsugu, even a self-righteous prick like him made it very clear that he has absolutely no respect for him and his utter lack of honesty and integrity.
  • Everything's Better with Rainbows: One of his weapons is a giant circular rainbow.
  • Eviler than Thou: In 3, both of Motonari's story paths make Yoshitsugu learn the hard way that he has a long way to go before he can out-scheme Motonari. Not like Motonari ever gives him the chance, though.
  • Evil Laugh: More like an evil chuckle, but still no less disturbing.
  • False Friend: To Yoshitsugu. Even though Yoshitsugu wishes for him to suffer just like everyone else, he is at least genuine in that he feels some form of kinship towards Motonari. The feeling is never mutual.
  • Friendless Background: Which is often used as a Freudian Excuse by the fans. Motonari says he neither needs nor wants friends.
  • Grievous Harm with a Body: Not above using his mooks as human missiles.
  • Historical Villain Upgrade: The historical Motonari famously taught his sons the importance of teamwork and unity using the three arrows analogy, while here he's The Neidermeyer extraordinaire who cares for nothing but himself and occasionally competes for the position of Big Bad with other more Obviously Evil forces (Nobunaga or Hisahide), in fact becoming the Final Boss for the second season of the anime.
  • Improbable Age: Motonari's been in the game a while now and is still very young to be considered one of the best strategists around (something Yoshitsugu teases him about).
  • Improbable Weapon User: Before he got his ringblade in the second game, he wielded a paper command baton that could set you on fire.
  • Insufferable Genius: Never gets tired of telling people that there is no way they could ever comprehend his genius plans, or reminding them his intelligence is superior. His death quote is even him lamenting the loss of such intelligence to this world.
  • Intelligence Equals Isolation: About the only person he can talk on an equal level is Yoshitsugu, and Mori despises him. Apart from that, he only has rivals, pawns and enemies. Motochika delivers a "The Reason You Suck" Speech to him on the subject in the third game, claiming that if Motochika were to die his friends and companions would carry on his memories and name after death. Mori, on the other hand, is going to die alone and unloved and be forgotten within a generation, especially given that Motochika is about to kill him for masterminding the Shikoku massacre.
  • It's All About Me: Motonari is this in spades. He thinks only he matters in his clan, the rest of his soldiers mean nothing at all. And he feels the same about all the other clans. He may say that all he's doing is the preservation of his clan, but in his mind, as long as he alone exists, it still counts as the clan surviving, so he doesn't care how many of his clansmen die as long as he stands.
  • Jerkass: It almost seems like his goal is to become the epitome of this trope.
  • Karma Houdini: His blue path in the third game. All of the clans in Japan, particularly those who wanted to make Motonari pay for his backstabbing ways, are killed off except for his own.
  • Kick the Dog: Leaving his soldiers to die, or killing them himself. By the third game he also seems to go out of his way to make his opponents suffer and bully Hideaki.
  • Lethal Chef: As with Motochika, his cooking is deadly. And it's made of rainbows.
  • Light 'em Up
  • Light Is Not Good: Lampshaded by Oichi in the fighting game.
  • Manipulative Bastard: Come SB3, he is the undisputed master of this, screwing everyone over in the most cruel fashion order to take over the country.
  • The Minion Master: Can summon archers to shoot at enemies. Or to toss at them.
  • Muscles Are Meaningless: How a wisp of a man like Motonari can swing around that huge metal chakram one-handed is anybody's guess.
  • Normally, I Would Be Dead Now: Somehow he survived his utter incineration by Yukimura, and returns in the movie.
  • Old Shame: How he treats his history as "Sunday Mori" in Basara 3.
  • The Power of the Sun: His solar nexus and Basara attack invoke this.
  • Rings of Death: Make that Giant Rings of Death. Some fanworks ran away with it.
  • The Rival: His designated rival is Motochika, though Mori doesn't really seem to care one way or another about it.
  • The Stoic/Perpetual Frowner
    • Not So Stoic: He loses it whenever Motochika shows mercy or accuses him of being "lonely". That, or when he starts dealing with Xavism.
  • This Cannot Be!: He doesn't take his defeat well in the anime.
  • Trap Master: His techniques are focused about setting traps, either with explosive decoys or inescapable barriers.
  • The Unfettered: Motonari's goal is to ensure peace for his clan, and his complete lack of scruples in going about this shocks even Yoshitsugu.
  • The Unsmile: If he shows the faintest glimpse of a smile you'd better get the hell out before you become wrapped up in whatever he's scheming.
    • Played for Laughs in the chibi series where Motonari's smile is accompanied by a dark aura and ominous music.
  • Villainous Breakdown: Goes through an utterly satisfying one in 3 if Motochika discovers his role in Shikoku's destruction.
  • Weapon Twirling: His moveset involves a lot of graceful pirouettes, to build the momentum needed to swing such a massive thing (and to look fancy).
  • We Have Reserves: His attitude towards his men, whom he has no problem sacrificing or killing off just for being in the way.
  • What Measure Is a Mook?
    "I'll soak the earth with the blood of subordinates. Then I'll hunt down the strays..."
  • You Have Failed Me: Shoot the Hostage taken to extremes.

    Shimazu Yoshihiro 

Shimazu Yoshihiro

https://static.tvtropes.org/pmwiki/pub/images/sb4_render_onishimazu_2172_6276.png
Voiced by: Kenichi Ogata (Japanese), Paul Dobson (Devil Kings), R. Bruce Elliott (anime), Peter Beckman (Samurai Heroes)

"It has been a long time since I've had this much fun!"

Leader of Satsuma in Kyushu. A Cool Old Guy who likes nothing more than kicking back and getting drunk off his ass. He has a rivalry with Honda Tadakatsu. He is called as Zaan in Devil Kings.


  • The Alcoholic/Drunken Master
  • Ascended Extra: Has a slightly more significant role in the third game, where he wants to clear the way for the new generation.
  • The Atoner: The reason for wanting to pass the torch is that he's personally killed many young men before their time.
  • Bash Brothers: Occasionally with Muneshige.
  • BFS: Not much good for cutting, great for breaking every single bone in your body. He mixes it up with giant axes as well. His weapons are so huge that if they hit the ground they get stuck for a few seconds.
  • Blood Knight: There are two things in this world he loves; good sake and good fights.
  • Boisterous Bruiser
  • Booze-Based Buff: Like Keiji, one of his skills has his take a huge swig from his sake jug to increase damage.
  • Boring, but Practical: While his attacks are, for the most part, less flashy than others, he can be VERY deadly with the right build, also he's quite capable of One-Hit Kills with the right skills.
  • Boss Subtitles: "Yoshihiro Shimazu - The Beast is Back"
  • Crippling Overspecialization: He's very good at 1-on-1 fights, with precise movements and very high damage output that can defeat enemies in seconds at the hands of a skilled player, but has piss-poor crowd control and needs to be paired with someone like Muneshige to cover that weakness.
  • Easy Evangelism: Shows up as a Xavist under the name "Chesto/Chester" Shimazu in certain stages.
  • Eccentric Mentor: You might think he's just a crazy old drunk guy with a big sword. You would be wrong.
  • "Get Back Here!" Boss: Favors hit-and-run tactics in his stages.
  • Kiai: "CHEEEEEEEESTOOOOH!"
    • In 3, one of his attacks as a playable character is a kiai loud enough to send mooks flying, break their spirits, or even kill them at point-blank range. His Xavist name is even "Chesto Shimazu".
  • Made of Iron: In 3, he gets around his stage by swimming through hot springs. Keep in mind that the water is well above the boiling point in the depths of those things.
    • He can also break crates just by running into them.
  • Master Swordsman: His style is known as "Jigenryuu" and consist in a series of high slashes aimed at the neck.
  • Mighty Glacier: Fairly slow and his attacks are somewhat stiff compared to other characters (to the point that his basic combo needs to connect or else his weapon gets stuck), but he has huge attack power and range.
  • Named Weapon: His sword, Summer Gale.
  • Old Master: One of the most accomplished swordsmen about, so much that every other character seems to want lessons.
  • One-Hit Kill: Equipping all his special items in 3 allows him to kill enemies like this. Doing so however effectively turns him into a One-Hit-Point Wonder.
    • His third super art is one as well, having a long wind-up time but is an instant kill against anyone if it hits (except Nobunaga on hard). This can be quite useful in 4 if you don't want to waste time fighting Hyakkimaru at Motochika's stage, just bring him as a tag partner and you're all set.
  • Passing the Torch: Shimazu's ultimate goal is to ensure the next generation is ready so that the old era can finally end.
  • Red Baron: Is known as "Shimazu the Beast" or "Oni (Ogre) Shimazu" in the Japanese script.
  • Religious Bruiser: As the Xavist Chesto Shimazu.
  • Retired Badass: Comes out of retirement in time to kick some serious ass at Sekigahara.
  • The Rival/Worthy Opponent: To Tadakatsu.
  • Truth in Television: His style is mostly based on Jigenryuu, an actual style of swordplay originated in Kyushu.
  • Serrated Blade of Pain: His sword, Summer Gale, is this.
  • Shock and Awe
  • Single-Stroke Battle: Defeats Yoshiteru with one strike of his sword in his ending for Sumeragi.
  • Start My Own: Two of his storylines in the third game involves allying with Kanbe and Muneshige to turn Kyushu into an independent nation, climaxing in beating the crap out of both the western and eastern army at Sekigahara.
  • Status Buff: His first R2 move is him imbuing his sword with lightning powers, sharply boosting his (already high) attack power and reach.
  • Weapon Across the Shoulder: He rests the blunt edge of his gigantic sword this way sometimes.

Debuting in Sengoku Basara 3

    Kuroda Kanbe 

Kuroda Kanbe

https://static.tvtropes.org/pmwiki/pub/images/sb4_render_kanbe_9379.png
Voiced by: Rikiya Koyama (Japanese), Richard Epcar (English)

"Damn it! Why can't I, just once, not be the one losing?!"

Introduced in Sengoku Basara 3. A convict who used to serve Hideyoshi, but was chased to Kyushu and imprisoned by Mitsunari after he tried to seize power himself. Fights with his manacled hands plus the huge ball and chain attached to them.


  • Action Bomb: One of Kanbe's hilariously schadenfreude-laden Super Arts has him doing something like this, first by dropping a Cartoon Bomb on his head from out of nowhere, him doing a Double Take at the bomb, which proceeds to blow him up and launch him through the air, on fire, while screaming his catch phrase, capped by him exploding when he lands... before getting up covered in soot but unharmed.
  • Alliterative Name: Only in English (since in Japanese it's "ku" and "ka").
  • Always Someone Better: Evidently feels this way about Hanbe.
  • Animal Motifs: Referred to as a "Badger" or a "Mole" in the original Japanese due to his affinity for the underground.
  • Blow You Away
  • Born Unlucky: Things almost never work out for the guy, especially when it comes to removing his shackles.
  • Boss Subtitles: "Kanbe Kuroda - Dead End Irony"
  • Bring the Anchor Along: Kuroda has his hands tied and chained to a huge ball as he's a prisoner of war. Nevertheless, he's strong enough to carry it around and weaponize it.
  • Brown Note: One of his special moves is him bashing his ball with his cuff, damaging anyone nearby with the sound it makes.
  • Catchphrase: "WHYYYYYYY?!" ("NAZEEEEE JAAAAAA?!")
  • Chained by Fashion
  • The Chew Toy: So much so that the universe is probably out there to make sure all his plans fail and he never gets free from his cuffs. The one time he finally got them off a new pair were immediately put on in Sumeragi.
  • Chronic Backstabbing Disorder: The Toyotomi we can understand. But the guys who befriended and trusted him, and promised to help unify Japan?
  • Comedic Sociopathy: His is the only moveset aside from Hideaki's which has moves centered around embarrassing and humiliating the user, including his normal attack (where he spins his flail until the button is released or he gets dizzy), his Super Art Depression where he hits his manacles against the ball and gets depressed when it fails to shatter them, his Super Art Rolling Attack (where one bad moment of steering will splat him hilariously against a wall) and the above-mentioned Bad Bomb Super Art.
  • Cursed with Awesome: He at least makes good use of his punishment, even managing to smash a huge hole in the side of a ship with it.
  • Deadpan Snarker: Having such rotten luck would probably make anyone bitter. That and regularly dealing with Yoshitsugu.
    Yoshitsugu: Like water and oil... a perfect mix.
    Kanbe: Water and oil, huh? We're never gonna get along...
  • Determinator: He will find a way to get his freedom. Eventually.
  • The Dog Bites Back: Eventually he lashes out against Motonari and Yoshitsugu, particularly the latter since he holds the key to Kanbe's cuffs.
  • Easy Evangelism: Sometimes shows up as "Joe C." Kuroda in a Xavist stage. He really wants his cuffs off.
  • Epic Flail: His ball and chain function this way.
    • Spin Attack: How he tends to use said ball and chain. If done too much he'll get dizzy, however.
  • Even the Guys Want Him: At least one of his soldiers states that Kanbe is a good-looking guy.
  • Expy: Bears a strong resemblance to Lu Bu in face and body type.
  • Eyes Out of Sight: Though you do catch a glimpse of his eyes in a few cutscenes, most of the time his bangs seem to be held in place by super glue.
  • Fast Tunnelling: In the fourth game, he digs his way into several battles.
  • Failure Is the Only Option: He's never going to get those cuffs off his hands. Not if that damn bird has anything to say about it.
  • General Failure: His in-game title is "Inadequate Tactician" after all. Though it's less idiocy and more just bad luck.
  • Genius Bruiser: He is after all a tactician. Granted, a very unsuccessful one.
  • Hunk: Despite claiming he's unworthy of her affection, Maria at least admits he has nice arms.
  • Lovable Traitor: You gotta admire a guy who's still so bent on world domination despite his horrible luck. Not so much in the eyes of Mitsunari, who despises treachery.
  • Made of Iron: Getting blown up or rammed into walls doesn't seem to bother him much.
  • Mighty Glacier: Makes up for his lack of speed with a wide range and good attack power.
  • Perma-Stubble: It's not as if he can shave with his hands like that...
  • Plucky Comic Relief: He seems to have mostly accepted that everyone is out to ruin his life, takes his defeat in relatively good grace and just keeps coming back for more.
  • Shout-Out: Come on, you know it's obvious that he's a Shout-Out to Cody Travers...
  • Sleeves Are for Wimps: And with arms like that, who needs convincing? Helps that it looks like he ripped them off himself.
  • Smug Snake: His achievements even refer to him as the "Inadequate Tactician" and while he is somewhat crafty he's always one step behind actual tacticians such as Yoshitsugu or Motonari.
  • The Starscream: What got him locked up in the first place. He's still pretty ambitious after being locked up, but first he'll have to do something about these damned cuffs...
    • Also, if ignored by Mitsunari, Kanbe will use it as an opportunity to take over his headquarters at Osaka Castle.
  • The Strategist: Supposedly.
  • Throw the Dog a Bone: Yoshihiro's blue and green paths sees Kanbe joining in a team of three with Yoshihiro and Muneshige and becoming joint ruler of a united Kyushu.
    • In his own green path, he teams up with fellow series punching bag Ujimasa and eventually conquers the country on his own terms. He's never seen to get his cuffs off, though.
  • Variable-Length Chain: That chain of his can get as long as it needs to be.
  • We Have Reserves: In his version of the Osaka Castle stage, he has a habit of accidentally hitting his own men with traps or cannons, though for his part it's accidental rather than him being a jerk. Even Mitsunari is somewhat amused by his incompetence.
  • With My Hands Tied: Although he doesn't actually choose to fight this way. He does brag about the havoc he can wreak with his wrists cuffed, though.
  • Wrestler in All of Us: Takes after Hideyoshi, since he's got a Piledriver and a German Suplex in his repertoire.
  • Yank the Dog's Chain: In the end of his story mode, after defeating Yoshitsugu and both Ieyasu and Mitsunari, he finally recovers the key to his shackles... which gets promptly stolen by a hawk.
    • In his drama ending in Sumeragi he's finally able to uncuff himself after taking the key from Mitsunari...only for Matabe to cuff him to an even bigger ball and chain mere seconds later.
    • Brick Joke: It's possible to have Kanbe insult Mogami Yoshiaki's pet hawk earlier. Then the aforementioned theft happens.

    Tsuruhime 

Tsuruhime

https://static.tvtropes.org/pmwiki/pub/images/sb4_render_tsuru_9767.png
Voiced by: Ami Koshimizu (Japanese), Kat Steel (English)

"There are no limits to what I can do!"

Introduced in Sengoku Basara 3, a sweet, naive young archer girl and Miko with no knowledge of the outside world. Obviously Ranmaru's spiritual successor. Uses a pink bow, and is implied to have hidden psychic powers.


  • A-Cup Angst: The onsen stage in SB4 has Tsuruhime bemoan her lack of assets compared to Naotora, Magoichi and Maria. At least that's what the listener is led to believe.
  • Anachronism Stew: Come on, this girl was supposed to be dead BEFORE Nobunaga rose to power!
  • Animal Motif: A crane.
  • Boss Subtitles: "Tsuruhime - Ready, Set, Go!"
  • Cool Boat: Tsuru no Maru in 4. Also serves as her stage.
  • Cooldown Hug: Gives one to Oichi, promising to become her friend.
  • Dark and Troubled Past: Apparently, her whole family are dead. Though you wouldn't know this from her demeanor.
  • Difficult, but Awesome: Her attacks require specific timing to be used to their full potential.
  • Everything's Better with Sparkles
  • Genki Girl: She literally doesn't know the meaning of the word 'sadness'.
  • "Get Back Here!" Boss: Mixed with Time-Limit Boss, when first encountered in her stage she'll jump to different boats after a certain period of time. Eventually she'll just jump to the far end of the map regardless of whether or not she's defeated.
  • Girly Run: To the point it looks like her knees are glued together. Her dash more resembles Airplane Arms.
  • Horrible Judge of Character: She initially thinks Yoshitsugu is a nice guy, and that Motochika's the villain. Indeed, it takes Motonari to clue her in that Yoshitsugu has never spoken an honest word in his life. Yoshitsugu notes that she is very susceptible to flattery.
  • An Ice Person: Her Basara attack is even based on figure skating.
  • Instant Fanclub: One of her skills turns enemy mooks into this, who dance around shouting her name with hearts in their eyes.
  • In-Universe Nickname: She's known as "Oracle" to others and "Little Crane" to her subordinates.
  • Love Bubbles: Whenever Kotaro's around or she's thinking about him.
  • Mage Marksman: Being an archer with magical powers, it’s a given.
  • Magical Girl: She can shoot hearts, has supernatural powers, and has a Mysterious Protector (Kotaro), who causes her to sparkle when ever he shows up.
  • Miko/Joshikousei: Her outfit appears to be a mixture of both.
  • Mistaken for Dog: A few of her quotes are dedicated to her mistaking animals as well as a machine with other things.
    Tsuruhime (mounting a horse): "Is that a dog?"
    Tsuruhime (seeing a tiger): "Oh I know what that is! It's a bear isn't it?"
  • Multishot: She can do consecutive versions of these in her basic combo string with proper timing.
  • Naïve Newcomer: She'd never left the shrine before being launched into a full scale battle, and as such doesn't take the concept of war very seriously.
  • Ninja Pirate Zombie Robot: She can be described as a Psychic Magical Ice School Girl Miko.
  • Onee-sama: Sees Magoichi as one, even referring to her this way.
  • Oracular Urchin: She can foretell the future by performing a special ritual and is even called an oracle. This makes her very sought after by other armies.
  • Plucky Girl: She jumps into battle without much complaint.
  • Rescue Romance: Picks up a crush on Kotaro after he takes out some mooks going after her. This continues with Kotaro downing Motonari and Mitsunari in their respective fights.
  • Running Gag: Tsuruhime runs to embrace Fuma, only for him to disappear and her to fall flat on her face. Also being rescued by him then forgetting to ask his name before he leaves.
  • Sheltered Aristocrat: Her sheltered upbringing left her unknowing of evil. This also had the side effect of her being unknowing of the word "sadness" as well as which animal is which.
  • "Silly Me" Gesture: In her standard stage ending, complete with bubbles and "tehe!"
  • Smitten Teenage Girl: Kotaro is way out of her league, and she doesn't even know his name (simply referring to him as the "Twilight Ninja"), but she doesn't show any signs of giving up yet.
  • Technical Pacifist: Mooks aside, Tsuruhime never kills any named characters in her story aside from Yoshitsugu. Kotaro generally shows up to strike the finishing blow to save her from getting killed by someone who exploits this. Several times.

Debuting in Sengoku Basara 4

    Yamanaka Shikanosuke 

Yamanaka Shikanosuke

https://static.tvtropes.org/pmwiki/pub/images/sb4_render_shikanosuke_6098.png
Voiced by: Miyu Irino (Japanese)

"The investigation starts now!"

Introduced in Sengoku Basara 4. A young retainer of Amago Haruhisa, who searches for his master after he went missing some time ago. He has a deer companion which he calls 'Oyassan'.



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