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     Henry 

Henry

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20231218_193839_9.jpg
Click here to see his appearance in the sequel

Voiced by: Tom McKay

The game's protagonist, Henry begins the game as the somewhat lazy blacksmith's son in Silver Skalitz with a longing to see the world. He gets his wish.

  • Action Survivor: He's merely the son of a blacksmith with next to no experience in fighting. Even as the game progresses, unlike protagonists of similar games, such as The Witcher or The Elder Scrolls, he's not going to be able to slaughter his way through entire armies in one go.
  • Anti-Hero: He can be played as any variant the player wants, from a Hot-Blooded Knight in Sour Armor all the way up to a sociopathic Villain with Good Publicity.
  • Berserk Button: Several. The main one is his father's sword.
  • The Blacksmith: He always intended to take over his father's trade, but the sacking of his village quickly put an end to that. He still picked up enough skill to repair his equipment, however, and with the right perks he can modify it as well.
  • Book Dumb: Unsurprisingly for the 1400's, and being a lowborn commoner at that, Henry doesn't know how to read or do advanced mathematics. But he's pretty perceptive and shows several times through the story that he's good at piecing together what's happening through deductive reasoning. He's also a quick learner when it comes to herbalism and alchemy, and if the player does take him to someone who can teach him to read, he picks up the basics in a matter of days.
  • Bow and Sword in Accord: With the right build and a lot of practice, Henry can be a Master Swordsman and a Master Archer at the same time. In fact, with the hunting sidequests and battles in the main quest, it's practically encouraged.
  • Brilliant, but Lazy: He's spent most of his life being somewhat coddled by his mother, which stunted his maturity a bit. As mentioned above, once he starts doing things for himself he picks up a number of useful skills (particularly wide array of physical ones) remarkably quickly.
  • Canine Companion: If you have the DLCs you'll have the option to bring "Mutt", the Skalitz butcher's dog, with you on your adventures, and over time you can train him to follow commands.
  • Childhood Friend Romance: With Theresa. Presumably with Bianca as well, as they grew up in a village small enough for everyone to know everyone else.
  • Combat Pragmatist: Can be played as such. In addition to straight combat, Henry can take out enemies by sneaking up on them and taking them down with a chokehold or a Back Stab. He's also able to poison food supplies in camps, which is encouraged when scouting Pribyslavitz during the main storyline.
  • Cutscene Power to the Max:
    • If the player neglects Henry's close combat skills and defeats Runt with a bow, the ensuring cutscene will still show Henry curb-storming him with a sword, even if he normally can't chase off bandits with it in gameplay.
    • During A Woman's Lot, it's established that, at least how Theresa remembers it, Henry at least took a swing at the Cumans attempting to rape her if he intervened, even though there's a good chance that a novice player will get themselves killed swiftly if attempting this during the prologue.
  • Deadpan Snarker: He has plenty of smart comments to make all through the game, at the player's choice or otherwise.
  • Doomed Hometown: Skalitz is destroyed and Henry's family is killed by an invading army, starting his quest for vengeance.
  • Eating the Eye Candy: As Theresa is walking away, Henry immediately becomes transfixed by her assets.
  • Gameplay and Story Integration: He loves his Saviour Schnapps, which is the in-game explanation for why he carries them everywhere, buys more despite their high price, and quaffs them in dangerous or risky situations.
  • Genius Bruiser: Not only can he eventually become a proficient swordsman (alongside axes and maces) and archer, Henry can also become a skilled alchemist (one high-rank perk indicates he can potentially create potions he's made before from memory), a silver-tongued negotiator, a well-read scholar, and a deft lockpick.
  • Has a Type: He seems to like snarky ladies with green eyes.
  • Heroic Bastard: He's an example, as his parents weren't married when he was born. Later in the game, he learns that he is the bastard son of Sir Radzig, which subverts the Working-Class Hero archetype. Makes sense as, in historical plays, the major characters are portrayed by nobility and clergy or the bastards thereof.
  • Hot-Blooded: Henry is almost a physical embodiment of this trope at the start of the game. He slowly matures, becoming more cool-headed and composed, as he progresses through the main questline - to the extent that other characters lampshade said Character Development in the late game. He still has his moments though, specially when his Berserk Button is pushed (he loses his temper when Istvan Toth flaunts about retaining possession of his father's sword after the siege of Talmberg, and has to be restrained from attacking him).
  • Hypocrite: He always expresses strong distaste for touching corpses, even if the player has him strip every body he finds down to the underwear. Zbyshek will call him out on this if Henry criticizes his looting.
  • Informed Attribute: Several characters believe that he can work the forge due to being a blacksmith's son, but he doesn't have the option to do so in-game due to What Could Have Been.
  • Instant Expert: Downplayed. He learns skills at a very fast pace, but he started training some of them (like swordplay) before the game began, still has to consult experts to unlock certain moves rather than learning by trial and error, and faces harsh penalties for his lack of skill early on.
  • Ink-Suit Actor: Posess an appearance of his voice actor Tom McKay.
  • I Owe You My Life: He has the option, immediately after waking up from his near-death experience, to express his gratitude to Theresa for everything she did. If he previously helped her in Skalitz, he later comments on the mutual lifesaving.
  • Karma Houdini: He can potentially get away with acts as villainous as the people he fights, up to and including wiping out entire villages.
  • Knight in Shining Armor: He can be played this way, complete with a perk that gives him a bonus for wearing literal shining armor. Stephanie also describes him as such if he saves Theresa at the start of the game, and Theresa will make a joke about it later in the game if you have the DLC.
  • Lemony Narrator: All of the quest logs are from his perspective, and nothing stops him from providing his take on things in whatever colorful terms he likes.
  • Master Swordsman: If you learn all available techniques, get a handle of the combat, and level up your Swords and Warfare skills (as well as Strength or Agility, depending on the weapon used), Henry can be a force to be reckoned with in a sword fight.
  • Multi-Melee Master: Grind his skills enough, and he can become a master at Swordsmanship, Maces, Axes (all of which can be paired with a Shield), archery, and Good Old Fisticuffs.
  • Never Learned to Read: Like in Book Dumb, Henry is a lowborn commoner and a blacksmith's son living in the 1400s, so being literate was never going to be a skill he picked up naturally. This can however be subverted if the player asks the right people to direct him to visit the Scribe of Uzhitz, who gets Henry trained in the basics in only a few days, at least enough to properly understand what was previously jumbled words to him.
  • Orphan's Ordeal: Henry is basically following a Batman story arc in medieval times—minus the part where he inherits a ton of money. His parents get killed in front of him, he vows revenge, he trains to fight, then he becomes a detective.
  • Orphan's Plot Trinket: His father's sword. The sword is not the best one in the game otherwise, since the smith in Sasau can make weapons just as good, if not better.
  • Past Experience Nightmare: Witnessing the horrors of the sack of Skalitz and having to run from them leaves him with nightmares of his parents calling for his help amidst the slaughter and begging him not to be a coward.
  • Pre-Mortem One-Liner: When choosing to finish off surrendering enemies, and in certain actions
    • (After dropping poison into Bandits' or Cumans' food pot) "Enjoy your meal", "The secret's in the recipe".
  • Real Men Wear Pink: One of his skill types, Herbalism, is based around picking flowers. Especially so if you take the associated Leg Day perk, which increases Henry's Strength with every herb picked. You can even get your Strength pretty high in Henry's hometown by picking every herb all around the village.
  • Self-Proclaimed Knight: Inverted. As the son of a blacksmith though in reality, a highborn bastard child, he's considered a man-at-arms by Sir Radzig and is described as such whenever he enters the tourney. However, if he happens to wear proper armor, several townsfolk may refer to him as a knight, likely because they don't know the difference.
  • Snark-to-Snark Combat: Immediately slips into this with Bianca, and later with Theresa as well. Seems to just be how he flirts. There are also many other chances to do this with others using the proper dialogue options.
  • The Sociopath: As Henry's quest dialogue isn't changed if he indulges in the game's crueler options on the side, a villainous Henry can be very much interpreted as this: impulsive, remorseless, manipulative, and very good at hiding it.
  • Survivor's Guilt: Has a major case of this after the realistic Doomed Hometown opening, to the point of having night terrors over it.
  • Taught by Experience: After the initial crash course in each skill, he gets better by repeatedly doing them when he can, such as improving his reading ability, after being taught the basics by a scribe, by just wracking his brain on tons of books.
  • Technical Virgin: The Virgin achievement can still be unlocked even if Henry spent a whole night "talking" with Bianca.
  • Trademark Favorite Food: He loves Savior's Schnapps, referred by Bianca as his favorite alcoholic drink. In fact, to emphasize how important the drink is to him, drinking one is how you manually save the game.
  • Tragic Keepsake: If the player so chooses, Henry can retrieve the ring he gave to Bianca and wear it for the remainder of the game.
  • Unlikely Hero: Initially the somewhat-lazy son of a master blacksmith. Following the razing of his village, he enters the service of a local lord and begins his journey to becoming a hero of the realm.
  • Ungrateful Bastard: Post-Reveal puns aside, Henry can come across as this in the opening of the game, especially towards Sir Divish when he breaks out of Talmberg to try to bury his parents. It gets much more pronounced if the player completes all the side quests in the region as, in addition to the shelter and life-saving treatment in the opening, Sir Divish would have rewarded Henry with two important and well-paying offices (Master huntsman and Bailiff of Privitslavitz) and yet Henry could still have potentially stolen a huge amount of groshen, deliberately poisoned his horses, had an affair with his wife, stolen from his wife, poached from his woods, killed several of his guardsmen, ousted his previous master huntsman, kidnapped one of his subjects, botched the investigation into his stone quarry and stolen several waffenrocks, weapons and pieces of armor from his guardhouse.
  • Villain with Good Publicity: He manages to establish a beneficial relationship with the nobility and greatly ascend in status no matter how villainously he's played as. Doubly so if he maintains a high reputation with multiple groups at the same time.
  • Working-Class Hero: Depending on morality, Henry can be a (relatively) morally upstanding commoner.


     Commoners 

Martin

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20231218_202041.jpg
"You know the trouble with adventurous life, son? It can end before it get started. I might teach you how to handle a sword and and then someone shoots you with a crossbow as soon as you set foot outside of the house"

Voiced by: Matthew Wolf

Henry's father, the blacksmith of Silver Skalitz who enjoys his quiet life and wants Henry to put aside thoughts of adventure and live the same. Except he is actually Henry's step-father, and was a former adventurer in his youth.

  • The Blacksmith: He's such a master of his craft that many people are of the opinion that he could make a fortune in a larger city, but he's content with the quiet life of a village blacksmith.
  • In Harm's Way: He advises Henry against this idea, as a peaceful life is safer and more rewarding than Walking the Earth. It's later revealed that he did both in his youth.
  • Retired Badass: Henry knew that his father had a colorful youth, but even he's surprised when he sees Martin strike down several Cumans before inevitably being overpowered by the army.
  • Master Swordsman: He can wield swords as well as forge them, enough to cut down several Cumans in quick succession. It’s only being ridden down and stabbed in the back that he falls. Henry later notes that he’d never seen him move like that.
  • Shipper on Deck: For Henry and Bianca. Henry speculates that his intent is to get Bianca to teach him some brewing secrets.


Theresa

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20231218_202359.jpg

Voiced by: Victoria Hogan

A millmaid who lived in the mill outside of Skalitz with her family, and a friend of Henry's prior to the events of the game. After Skalitz is sacked, she moves in with her uncle just outside of Rattay.


  • Action Girl:
    • Those Cumans that are nearly impossible to defeat for Henry with a sword at the start of the game? Theresa kills three of them if left to fend for herself. With a dagger.
    • In her own questline, we discover that she was responsible for hurting Henry's hand while sparring with him the day before the game begins and she can, if the player is competent enough at combat, defeat Cumans in single combat. Downplayed in that, because she can't wear armour, going against multiple armoured opponents will end badly.
  • Action Survivor: Shows this during the A Woman's Lot DLC, similar to Henry during the prologue. While she cannot choose perks the same way Henry does, she does automatically learn certain perks, such as bandaging and stealth kills.
  • Arranged Marriage: Her father was trying to wed her to the much older Tobias Feyfar, all the while she's heavily implied to have a crush on the still-with-Bianca Henry. if the player has her avoid being cross to her father when she winds up standing Tobias up, he agrees to discuss the matter with Theresa about it next time, but he makes it clear that he won't give her hand to just anyone.
  • Beauty Is Never Tarnished: Averted like hell. She's filthy by the end of A Woman's Lot.
  • Beware the Nice Ones: She's as friendly and nonthreatening as they come, but when pushed to it, she's more than capable of defending herself. Even the Lords of the realm agree she's kind of a badass, and that Henry should hang on to her.
  • Canine Companion: Her loyal dog, Tinker, can be used to assist her in many ways. To that end, she starts the DLC with a high level of Houndmaster skill.
  • Childhood Friend Romance: With Henry.
  • Deadpan Snarker: So much so that Henry describes her as "all mouth and green eyes."
  • Despair Event Horizon: In the sacking of Skalitz, everyone she loved was killed—even her dog. After a group of Cumans assault and try to have their way with her, only to be thwarted, all the exhausted, depressed Theresa felt like doing was staying in the ruins of Skalitz and starving to death. But then she saw a group of bandits who were about to kill the one of only surviving friends she had left...
  • Guile Hero: Stealth, cunning, and sheer moxie are her preferred ways of solving problems.
  • Hero of Another Story: A Woman's Lot shows the attack on Skalitz from her perspective.
  • I Owe You My Life: She's very grateful if Henry stops to help her during the Sack of Skalitz, and implies that being raped by several Cumans would be A Fate Worse Than Death for her.
  • I Resemble That Remark!: Pushes back against remarks about all millers being a pack of thieves, but is still able to learn Lockpicking and can get up to the same nonsense Henry can in the prologue. Those optional paths aside, she finds herself involved in her family stealing silver from the mines as part of her main quest.
  • May–December Romance: The aforementioned Arranged Marriage, which all involved discuss once it is revealed.
  • Plucky Girl: She goes through several kinds of hell, through and out of the Despair Event Horizon, and her determination and courage still don't flag even when facing down Runt.
  • Precision F-Strike: She has a few choice things to say to Runt when she confronts him in Skalitz.
  • Promoted to Playable: A quest with her as the player character was planned, as per the developers' comments, and sure enough, she's playable in the A Woman's Lot DLC, which is a story following what happens to her during the attack on Skalitz.
  • Second Love: An optional one to Henry, following Bianca's death.
  • Snark-to-Snark Combat: The dialogue in the entire Courtship sidequest consists largely of her and Henry giving each other as good as they get. This continues in the A Woman's Lot DLC if she and Henry go on further dates.
  • Tragic Keepsake: She wears her deceased mother's necklace.
  • Relationship Upgrade: She and Henry were always friends, but completing the associated sidequest results in them taking things to the next level.
  • Trauma Conga Line: The Sack of Skalitz was one long one for her. The Cumans killed her father and older brother during the initial attack, before three of them attempted to rape her. After narrowly getting away, she found out that her other brother has been attacked and wounded in the mines. She stays behind to heal him, but he dies during the night in her arms. Even her dog Tinker gets an axe to the head by one of the bandits the day after, when she returns to Skalitz, looking for survivors. This pushes her into full-on Death Seeker territory, when she stands up to Runt's gang who was about to kill Henry.
  • We Need a Distraction: Saves Henry's life by distracting Runt just long enough for Robard to arrive. A Woman's Lot shows that she didn't actually know Robard and his men would arrive, implying it might've even been a Death Seeker moment.
  • What Beautiful Eyes!: An attribute that Henry quickly takes notice of. According to him, snarky women with green eyes are just his type.
  • What Could Have Been: A trailer released just a few days before the game shows her enthusiastically taking part in Godwin's drunken orgy, or at least the first part of it.
    • As mentioned above, she was originally intended to be a playable character, though only for part of the game, which came to be in the A Woman's Lot DLC.
  • Woman Scorned: After completing her sidequest and getting into a relationship with her, she will not take kindly to Henry seeing other girls. Should he admit to it or fail the speech checks when she gets suspicious, she'll become furious and refuse to speak to him until he successfully apologizes the next day.


Bianca

Voiced by: Barbara Vackova

A maid working in the tavern at Silver Skalitz. Unfortunately for her, this left her directly in the path of Sigismund's Army when he came to deal with Radzig.

  • Cassandra Truth: Henry brushes aside her concern that Vanyek is a bandit. It later turns out that he is part of a group of bandits, and even working for Sigismund!
  • The Lost Lenore: Henry's first love interest, and doomed by the Sack of Skalitz. Her death is another source of lingering pain for Henry, and he later intends to bury her like his parents, before Runt showed up.
  • Snark-to-Snark Combat: When Henry meets up with her in the tavern at the start of the game, they quickly begin this sort of exchange.
  • Tragic Keepsake: Henry can take her ring and wear it for the entire game.
  • Your Favorite: She presents Henry with three of the Savior Schnapps that he's partial to at the start of the game, which makes a convenient way of giving the player the opportunity to save before they save up hundreds of groschen.


Miller Peshek

Voiced by:?

  • "Blackmail" Is Such an Ugly Word: No, he's not buying your stolen goods. You’re simply handing him over things you’ve “found“ for “safekeeping” and he’s paying you a “finder’s fee”.
  • Caper Rationalization: Peshek rationalizes his missions as redistribution of wealth - he (and his fellow 'mill-thieves') turned to thievery because his farm went bust one day and he had to feed his daughter, while the nobles next door stuff themselves to bursting every day and don't give two fucks about the beggars on the street. If a few of their non-essential conversation pieces went missing and were sold off to buy food, who cares? Of course, his initial justification won't stop him from stealing increasingly expensive items for the thrill and the profit.
  • Evil Uncle: Theresa's uncle is not so much evil as he is morally ambiguous. All the millers (or at least the three main ones: Peshek, Woyzeck and Simon, and Theresa's father in the DLC) have a reputation for engaging in thievery on the side. (In the DLC, Theresa's own father was stealing the King's silver right out of the mines!)
    • If Henry isn't timely in paying back the debt owed for taking care of him for a fortnight and doesn't accept his offer of "alternate employment", he will eventually send three thugs to rough Henry up and collect on the debt.
  • Five-Finger Discount: Teaches Henry how to pickpocket.
  • Jerk with a Heart of Gold: Though he comes off as abrasive, he still welcomes Henry to live in his home, and Henry notes at one point that for all of his grumbling, he truly cares for Theresa's wellbeing.
  • Lockpicking Minigame: He lends Henry his re-lockable chest and 15 lockpicks to practice the lockpicking minigame. It even has a Saviour Schnapp as a prize!


Matthew and Fritz

Two of Henry's closest friends from Skalitz, carpenters and woodworkers who nonetheless are the town's hooligans.

  • Brains and Brawn: Between them, Fritz is a bit dim and inclined toward violence while Matthew's the idea man.
  • Brilliant, but Lazy: Skilled carpenters who rather spend their their whole days on the tavern than anywhere else.
  • Crouching Moron, Hidden Badass: They're lazy and boorish, but rise to the occasion when pressed. During the Sack of Skalitz, gathered some of the survivors around the mines and led them to Talmberg and then Sasau.
  • Red Oni, Blue Oni: Fritz is the red, while Matthew is the blue.
  • The Slacker: Turns out they do cause some of their problems themselves. If sent to Pribyslavitz, they provide absolutely no benefit rather than adding an upkeep to the Tavern, even Kunesh is more useful. If Henry calls them out on this during a judgment, however, they'll get their act together and start turning a profit.
  • Those Two Guys: They are always seen together.


Andrew

Voiced by: ?

An owner and an innkeeper of the Inn in the Glade.

  • The Bartender: Serves drinks and food at the inn.
  • Everyone Calls Him "Barkeep": A notable aversion. He's the only named innkeeper in the game. Not counting Adam, the brother of your late sweetheart Bianca, who you can recruit for the new inn at the rebuilt Pribyslavitz.
  • Lovable Rogue: He's a scoundrel trough and trough. However, he's also a perfectly nice guy, can get Henry into several schemes that may earn him a lot of money, never betrays Henry and never goes too far in his shady activities.
  • Non-Action Guy: Despite his prominent role in several quests, he never actually fights, or otherwise actively participates in them. He does the planning, peddling and providing a place to hatch the schemes. However, he is apparently capable of fighting with an axe, as he can offer Henry training in how to fight with one.
  • Pet the Dog: If the robbery of Talmberg quarry ends with Henry betraying his friends and them dying, he comforts a distraught Henry and offers him free meals at his inn.
  • Pragmatic Villainy: He's a liar and a cheat that has no moral qualms about poaching, stealing from travelers or peddling stolen stuff. He also doesn't pay taxes. However, he draws the line at robbing stonemasons at Talmberg quarry, because that kind of banditry is just way too direct and risky.

     Nobility and Clergy 

Radzig Kobyla

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20231218_200042.jpg

Voiced by: Michael Pitthan

The Lord of Silver Skalitz, at least until it was destroyed by King Sigismund, and Henry's liege lord.

  • The Good King: Or a good lord rather. His subjects speak fondly of him, and he treats them with respect. Perhaps best exemplified by the fact that during the attack on Skalitz he took in as many citizens as could escape into his castle, and when he escaped Markvart's siege he took them along with him to Rattay, even though it would've been easier and safer for him to leave them behind. Several guards at Talmberg note that some lords would have just run off.
  • Historical Domain Character: Racek Kobyla of Dvorce.
  • The Mentor: He takes Henry into his personal service, giving him the chance to learn everything he needs to carry out his quest against Sigismund's force.
  • Luke, I Am Your Father: Probably surprising when he called Henry 'son' as he left after a certain mission, then confirmed by Istvan later on.
  • Reasonable Authority Figure: At least from Henry's perspective, Radzig is rather tolerant of things and even allows Henry into his service. Of course, there is another reason for this tolerance.


Hans Capon

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20231227_130603.jpg

Voiced by: Luke Dale

The heir to Rattay, Hans Capon in his youth is more concerned with hunting, drinking, and sport than he is any sort of responsibility that ruling entails. Fortunately, he is not in charge as he is currently ward to Sir Hanush, not that such an affair will last much longer...

  • A Day in the Limelight: The Hans Capon DLC will feature him heavily in different missions.
  • The Gadfly: The main reason Henry disliked him at first. While he didn't have any malicious intent when teasing Henry during training, Henry took it personally.
  • Fire-Forged Friends: Henry and Hans get along rather well as soon as they've sorted out their quarrel, and especially moreso when Henry saves Hans from a couple of Cumans that abducted him.
  • Historical Domain Character: Jan Ptáček of Pirkstein.
  • Inadequate Inheritor: The people of Rattay dread the day he'll be declared an adult, as he is seen as totally inadequate when compared to his father or to his guardian, Sir Hanush.
  • Jerkass Has a Point: While he was certainly being an ass about it, he's not wrong to state that Henry has a lot of gall asking Sir Radzig to take him into his service after disobeying direct orders to remain at Talmberg and losing his sword.
  • Jerk with a Heart of Gold: He starts out antagonistic to Henry, but they warm to each other.
  • Teens Are Monsters: A lot of his initial Jerkass behavior makes sense when you remember he's 15 at this point in time. And according to history itself, already halfway through his recorded lifespan.
  • Took a Level in Badass: Over the course of the Main Quest, he steadily grows out of his Upper-Class Twit antics (referenced below). While this Character Development happens mostly offscreen, it's already noticeable during the sneak attempt to infiltrate Talmberg, and specially after the subsequent battle, in which he distinguishes himself defending the trebuchet against the mercenary assault - according to Master Feyfar's account, at least.
  • Upper-Class Twit: He's not the brightest nobleman out there, being more interested in hunting, drinking and archery than any sort of responsibility that he is being raised to eventually perform. Considering how this behavior eerily reminds the other nobles of how the previous King acted irresponsibly, which in turn led to the vast majority of troubles plaguing the land, there is this underlying fear that when he ascends to the lordship of Rattay, it will spell just as much trouble.


Hanush of Leipa

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20231218_194530_5.jpg
"Your Graces, I have to tell you in all seriousness that this land of ours is in shit...deep fucking shit"

Voiced by: Peter Hosking

Acting lord of Rattay until Hans Capon comes of age, Sir Hanush shelters Sir Radzig and the survivors of Skalitz as they seek a resolution of the situation.

  • Amazon Chaser: He's of the opinion that a woman who can save her man's life is awesome, and encourages Henry to follow this mindset.
  • Carry a Big Stick: The mace is his favorite weapon, and he has plenty of strength to swing it with.
  • Cluster F-Bomb: When being told that the silver coins found in Prybyslavitz are counterfeit, he expressed his anger very blatantly.
  • Comic-Book Fantasy Casting: Possess a striking resemblance to games lead writer Daniel Vávra.
  • Cool and Unusual Punishment: Because of Hans and Henry having a fight at the tavern, he punishes them both by telling them to go on a hunting trip together in order to teach Henry how to behave around nobility and Hans how to behave among his subject. This leads to the two of them growing closer after some friendly chatting, hare hunting competitions and a brief battle against Cumans.
  • Historical Domain Character: Hanuš of Lipá.
  • I Gave My Word: During the final confrontation with Istvan Toth, he negotiates that Toth can leave the county provided he releases his hostages. He keeps this promise despite having opportunities to take out Toth instead.
  • Never Learned to Read: If Henry does the thieving activity for Peshyek in Rattay, the miller reveals this fact while asking him to steal a valuable book from the lord's study. Much later, in the scene at Vranik, everyone is sure surprised when they learned that he is illiterate. He tries to justify this as learning being pointless since he can just order a scribe to do it for him.
  • Large Ham: He's perhaps one of the loudest and most dramatic characters in the game. And this is no small feat considering that BRIAN BLESSED is one of the voice cast.
  • Secret-Keeper: He's well aware that Henry is Radzig's bastard son, but doesn't tell Henry before the young man learns it himself.
  • Shipper on Deck: He wholeheartedly approves of Theresa and Henry's relationship with her.
    Hanush: That's what I call a good woman! Hang on to that one, lad.
  • The Upper Crass: Despite his nobility, he's loud, foul-mouthed, illiterate, and distrustful of clergy. He also displays some of the positive qualities of this trope, being quite egalitarian when it comes to dealing with lowborn, he leads from the front and is not afraid to tell things as they are.
  • Weapon-Based Characterization: His preferred weapon is a mace, which fits in with his blunt and loud personality, whereas the other nobles are more refined and prefer swords.


Divish of Talmberg

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20231218_195416_9.jpg

Voiced by: Bobby Crowe

The Lord of Talmberg, Sir Divish was once captured after his estate of Privitslavitz was destroyed and spend some time in captivity. Despite this, he remains the watchful lord of his castle and a quiet ally for both Radzig and Hanush until the time is right.

  • Butt-Monkey: Of the serious "plot of extended misfortune" type; He was abducted and held for ransom several years ago by Havel Medek of Valdek, who burned his holding of Privitslavitz to the ground and yet managed to escape formal justice, separating him from his young wife which dampened their relationship significantly. Then the events of the game happen; his holdings are plunged into chaos and riddled with bandits and Cumans, Henry nearly gets himself killed while under his care, Privitslavitz gets occupied by bandits while Talmberg itself gets occupied by Istvan Toth with his wife held hostage inside. It gets worse if certain quests are completed as Henry goes on to steal a huge amount of silver from him, steals his guards' uniforms, has an affair with his wife, steals from his wife, poaches in his woods and chases his master huntsman out of the province under questionable circumstances.
  • Cool Old Guy: He's still capable of fighting despite his old age, and shows consummate diplomatic skills when he defuses the situation with Aulitz.
  • Informed Flaw: Stephanie strongly implies that his health was permanently damaged while he was a captive, but he's apparently quite skilled at fighting if he must.
  • Historical Domain Character: Diviš of Talmberk.
  • May–December Romance: With Stephanie. There is a whole generation between them.
  • Stay in the Kitchen: He stops getting horses from a stable run by a woman, because he sees it as a job for men. A stable that he was buying horses for years, run prior by the late husband of that woman. That said, Henry can convince him otherwise.
  • Vocal Dissonance: His quiet, soft voice has little in common with his dignified appearance.


Stephanie of Talmberg

Voiced by: Jade Becker

Sir Divish's wife and the Lady of Talmberg, who helps Henry get back to Silver Skalitz after its sacking.

  • Absence Makes the Heart Go Yonder: Although we have no evidence that Stephanie broke her marriage vows while Divish was being held prisoner, it seems that that since his return he's been incredibly busy with work and apparently his health suffered permanent damage due to his durance, thus he's been effectively "absent" from the marriage bed.
  • Age-Gap Romance: If you have Henry hook up with her. She's past 30 and he's roughly 18.
  • Arranged Marriage: Her father arranged her marriage to Divish without taking her wishes into account.
  • Covert Pervert: Entirely wholesome on the surface, but an extramarital affair qualifies her for this, especially by medieval standards. She drops a lot of hints throughout the first half of the game about how "young and strapping" she thinks Henry is.
  • Game Play And Story Integration: Stephanie's Speech stat is only 2, indicating that she's easily swayed by persuasion and appeals to her compassion. Such as Istvan and his men claiming to be injured and in need of shelter.
  • May–December Romance: With Divish.
  • Naughty by Night: Being married to a much older man for several years has left her with a longing for "young company." There are some hints that Henry may not be the first young man she's been "nice" to.
  • Nice to the Waiter: One of the few nobles who is consistently friendly and open with commoners for no other reason than that she wants to be.
  • Stay in the Kitchen: She mentions during her second conversation with Henry that many of the restrictions she's faced, such as her Arranged Marriage, are simply because "a woman must bear her lot."
  • Wide-Eyed Idealist: Always believes the best of people, to the point where it's turned against her by Istvan, who takes Talmberg by exploiting her trusting nature.


Father Godwin

Voiced by: Randall Scott Williams

The priest of Uzhitz, and who is not exactly toeing the line of church doctrine...

  • Badass Preacher: Proficient with swords, heavy drinker, gambler, adept brawler... and also a pretty competent preacher, according to all accounts - he even lectures Henry on the importance of turning mass into an enjoyable spectacle. It's no surprise nobody seems to complain about him permanently sharing roof and bed with a mistress.
    • He reappears in the trailer for the sequel as a Warrior Monk of sorts.
  • Cool Old Guy: He's very fun to be around, especially when he has a few drinks in him.
  • Crouching Moron, Hidden Badass: He's surprisingly good with a sword, not a trait you'd expect from either a man of the cloth or an enthusiastic party animal.
  • Dirty Old Monk: Being a man of the cloth doesn't stop him from womanizing, though it also doesn't stop him from being a moral and noble person.
  • Everyone Has Standards: Drunkard and lecher he may be, Godwin still balks at the suggestion of violating the sanctity of Confession.
  • Good Shepherd: Despite his debauched ways, he is a rational, good man that advocates a non-violent, reasonable solution to every problem Henry presents him, sometimes even contrary to Church's teachings or interests.
    • When there are rumors of women in Uzhitz practicing witchcraft, he sends Henry to investigate, but stresses he doesn't want anyone to be hurt. When the quest inevitably ends badly, he's distressed about sensless death and prays for the souls of the killed.
    • When an Archbishop’s Vicar comes to investigate rumors of heresy, he helps Henry in the investigation, but wants no people hurt, even if they might actually be heretics.
    • When a widow in Ledetchko is haunted by a ghost, and Henry comes to him after several failed attempts to get rid of it, he states that the Bible teaches that dead will rise only during Judgement day, there is no ghost, and the widow hasn't told Henry everything. He's right.
  • Hypocrite: Henry can accuse him of being one for railing against the decadence of the Church while being heavily into drinking and fornication himself. However, Goodwin states that what he objects to is priests living in luxury, which he does not - the creature comforts he enjoys are ones that are available to the common people of his village.
  • Sinister Minister: Downplayed; while he isn't exactly what most people today would consider "evil", he is most certainly a non-pious heavy drinker and womanizer who doesn't care much about the teachings of Catholic Church. He still advocates peaceful solutions to every quest involving him, however.
  • Tempting Fate: Godwin found it preposterous to even suggest that Jan Hus would ever be harmed by the church when he is one of the most respected men in Prague. For anyone who has not looked up anything on the history of Jan Hus


Tobias Feyfar

Voiced by: Ben Bradshaw

An engineer in the employ of Sir Radzig, who primarily worked in overseeing the Skalitz mines.

  • The Engineer: But only where mining is concerned.
  • I'm a Doctor, Not a Placeholder: He acknowledges that he's considered the premier engineer in the fiefdom, but that's for mining engineering, meaning he won't be able to help with siege works. This is why he sends Henry to talk to Konrad Kyeser.
  • Omnidisciplinary Scientist: Averted, again. He's a mining engineer, not a siege engineer. While there is some overlap, it isn't enough to construct proper siege engines, and you want more to stand on than "probably close enough" when dealing with that kind of forces.


Jobst of Moravia

Voiced by: Marc Cram


Konrad Kyeser

Voiced by: BRIAN BLESSED

A brilliant military engineer who was hired to assist with the construction of the Sasau Monastery.

  • Dirty Coward: Contrary to the man voicing him, Konrad is a complete wuss who's afraid of his own shadow and useless in a straight fight. Doesn't stop him being participating in a siege from the safety of the artillery lines though. He also has a keen interest in rocketry and experimental explosives, neither of which is a hobby for the faint of heart.
  • The Engineer: Recognized in story as a military engineering genius. When you meet him, he's in the middle of writing his manual on military technology, Bellifortis.
  • Improbable Aiming Skills: Manages a precision shot that destroys Talmberg's gatehouse controls with a trebuchet.
  • Ink-Suit Actor: He looks like a slightly younger BRIAN BLESSED with a neater trimmed beard. You get the feeling that the dev team really want you to know that he is voiced by BRIAN BLESSED
  • Large Ham: What else does one expect from a character voiced by BRIAN BLESSED?!
  • Mad Scientist: Other characters see him as this due to some of his ideas, especially concerning prototype firearms and Captain Bernard reckons this probably isn't a bad thing.
  • Properly Paranoid: When the player first meets him, Konrad is living as a recluse in the Monastery grounds, in the paranoid belief that there's an assassin out there trying to murder him. He's right.


Istvan Toth

Voiced by: Logan Hillier

A lord who was visiting Sir Radzig just before the attack on Silver Skalitz. He is actually one of Sigismund's men, and remains in the area after the army moves on to continue harassing Sigismund's enemies.

  • Affably Evil: Mostly. At least, until his lover Erik is threatened.
  • Chekhov's Gunman: Shows up briefly during the prologue. He's only revealed to be working for Sigismund much later in the game.
  • Big Bad: He’s the one behind the bandit army that plagues the region.
  • Even Evil Has Loved Ones: Genuinely cares for his second-in-command and lover Erik.
  • Evil Wears Black: Toth himself wears a black padded jupon. Many of the bandits under his command also wear black armors, cloths and/or tabards.
  • Opportunistic Bastard: With a few shades of The Chessmaster thrown in the mix. Toth is a man of relatively humble origins who has risen through hardships and the rigid feudal system by a combination of expediency, ruthlessness, cunning and ambition. The Bohemian Civil War means a huge opportunity which he won't let go to waste.
  • Sissy Villain: Averted. The game never attempts to hide the matter of his sexuality, but rather handles it in a pretty realistic and thoughtful way. He's devoid of the usual hackneyed mannerisms of stereotypical gay antagonists, yet is capable of showing genuine emotion when his lover Erik is captured by the Wenceslaus loyalists.
  • The Unfought: The deal that's made with him to free Radzig and Stephanie allows him and his few surviving men to walk away from Talmberg after the siege, taking Sir Radzig as far as Skalitz as insurance. To pour salt into the wound for Henry, he takes the sword Henry has been pursuing him for with him.
  • Wounded Gazelle Gambit: Toth and his men used Stephanie of Talmberg's kindness against her by pretending to be injured travelers in need of help. Once inside the castle walls, they made short work of the guards and quickly took over the castle.


Hanekin Hare of Zalush

Voiced by: ???

The former master huntsman of Talmberg, who was forced to flee after an altercation with one of the retainers serving Sir Henry of Leipa.note 

  • Clear My Name: Should Henry choose to do so, he can help Hanekin clear him of the murder of a guardsman serving Sir Henry of Leipa.
  • False Confession: Sort of. He readies a confession for Nicholas to sign stating how he framed Hanekin for the murder of Sir Henry, which turns out to be true as both Nicholas and Margaret own up to it when pressed. The identity of the murderer is still up in the air.
  • Impoverished Patrician: His family lost its wealth before he became Talmberg's master huntsman. This suited him fine, but it caused some friction with other nobles who mocked him for his loss of status and wealth.
  • Roguish Poacher/ Evil Poacher: Depends on your point of view. He owns up to being guilty of poaching within Talmberg's territory, but the whole point of it is to get back at Master Huntsman Nicholas for his being framed for the murder.
  • Screw the Rules, I Have Connections!: A very minor example. He escapes his initial imprisonment thanks to his friendship with Sir Divish, who believes him innocent of the murder charges. Should Henry help him clear his name, there will still be tensions with the nobles of Leipa as no murderer was found, so Divish will give a letter of endorsement so he could still make a life for himself elsewhere.
  • Just Like Robin Hood: Although the in-game codex says he was based on the real-life Vilem Zajíc of Valdek, his voice, mannerisms, swagger and attire (stereotypical green "Errol Flynn"-style Robin Hood outfit) tell a different tale. A former nobleman and Master Huntsman, he was wrongly accused of a murder, and now poaches and fights in Talmberg Forest with a band of men, in an attempt to clear his name. He doesn't steal from anyone (other than the poaching), but he is a local hero among the peasants and a vexation on the nobility.


     Soldiers, Knights, and Mercenaries 

Robard of Talmberg

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20231218_202744.jpg

Voiced by: Dan Brown

Sir Divish's captain and leader of the Talmberg garrison.

  • Big Damn Heroes: Arrives just in time to drive the bandits out and save Henry's life at the conclusion of the Prologue.
  • Carry a Big Stick: In combat he uses a mace, and acts as a trainer for them.
  • Combat Medic: An experienced soldier, he's learned the hard way how to diagnose and bandage wounds, as he does with Henry's arrow to the leg early in the game.
  • Old Soldier: He mentions this trope in a bonding moment with Henry, just before the assault on Talmberg that ends the siege.
  • Reasonable Authority Figure: He sincerely empathizes with Henry's desire to go back to Skalitz and give his parents a proper burial (and will outright say he wishes he could help if you have a high enough Charisma), but he'd been ordered to keep Henry in Talmberg. Besides, he knows Skalitz isn't safe.
  • Smarter Than You Look: He describes himself as 'just a soldier', but can give Henry an insight into the war acting as a backdrop for the plot, including why Kuttenburg was sacked.


Captain Bernard of Oleshna

https://static.tvtropes.org/pmwiki/pub/images/screenshot_2024_04_24_204440.png

Voiced by: Bob Boudreaux

Sir Hanush's captain, Bernard leads the Rattay Guard and is responsible for training Henry in combat as he enters Sir Radzig's service.

  • Drill Sergeant Nasty: He has this reputation if you ask some guards, and is implied to be more scary than even Lord Hanush himself if he caught a guard slacking on duty. You even get to see it during the siege of Talmberg due to guards sleeping on their shifts.
  • Old Soldier: As the no-nonsense captain of the guard of Rattay. He's tasked with teaching Henry the basics of combat, and more. Make sure you have a good provision of bandages before daring to ask him for combat practice with real weapons...
  • Reasonable Authority Figure: If Henry follows Bernard's orders while under his command, and reports to him rather than running off on his own, Bernard will fairly quickly warm up to Henry's skills and will encourage him to go out and search for Ginger. If not...
  • "The Reason You Suck" Speech: Fail to report to him when searching for Ginger and he will have some very choice words for you when you get back. He also has few kind things to say if Henry dilly-dallied on reporting to him and riding for Neuhof.
  • Training from Hell: A realistic version of this. He shows no mercy to Henry during free fighting, he will happily use combos, master strikes, and perfect blocks against a Henry who has none of these things while punishing every mistake made. On the flip side, he explicitly holds back enough to avoid killing Henry with real weapons and lets Henry essentially use him as a combat dummy during his tutorials.


Combat Master Vanyek

Voiced by: ???

An itinerant swordsman who was visiting Skalitz shortly before the attack by King Sigismund's army.

  • Bitch in Sheep's Clothing: At the start of the game, he presents himself as an itinerant sellsword who offers to teach a few things to some of the local men. Later in the game, he is encountered as a trainer of the bandit army of Sir Istvan Toth in Vranik. It is unclear, if this is a case of Face–Heel Turn or Evil All Along or just Only in It for the Money.
  • Forgotten First Meeting: Potentially. He somewhat remembers Henry from Skalitz which Henry can confirm their meeting there, but if told that they never met Vanyek will dismiss it as something that may have happened when he was drunk or something. Of course, he never interacted with Henry in Skalitz outside of those sword lessons and doesn't know how he's related to anyone of import there.
  • Invincible Minor Minion: While he can be easily bested in combat practice when the plot requires it, he's actually one of the few unkillable characters in the game. This means you cannot even attack him outside of combat practice. It's advisable for players to be very careful not to stumble upon him when escaping from Vranik, as unlike the rest of the bandit garrison, Vanyek simply cannot be killed. And he will chase after you if he sees you.
  • Pet the Dog: He's a greedy mercenary, but he's been giving Henry swordplay lessons for free.


Ulrich

Voiced by: Georg Kusztrich

A mercenary German knight who has been sent to investigate counterfeit coinage by distant masters.

  • Enemy Mine: Henry has the option of forming a temporary alliance with him against the counterfeiters, who he's also been hired to stop.
  • Old Master: He's been doing what he does for a long time, and is therefore really good at it, despite his old age. He is more than capable of single-handedly taking down a caravan guarded by several armed mercenaries.
  • "Get Back Here!" Boss: He attempts to flee when Henry first confronts him, which can potentially result in quite a long chase.
  • Just Following Orders: Ulrich's orders are to kill anyone associated with the counterfeiting scheme, a fact that can bring him and Henry to blows more than once.
  • Mirror Character: His benefactors are nobles, he's considered a knight by many despite his dubious origins, he is on a quest given to him by his benefactors, that involves investigation, traveling the country and fighting. He also said he's been doing this for quite a while. He's basically an old, experienced, German Henry.
  • Punch-Clock Villain: While he and Henry may clash during their respective missions, Ulrich is motivated only by serving his employers, and only up to the point where it becomes unfeasible. Henry can even talk him into abandoning his mission.
  • Skippable Boss: Fighting Ulrich can be completely avoided. During the chase Henry can lose him, which will not fail the quest and the player gets prompt to look for Ulrich at the Sasau inn. There, he can talk Ulrich into cooperating instead of fighting and the second clash can also be resolved peacefully with a speech check.
  • Weak, but Skilled: Discussed by him. If Henry tries to dissuade him from a fight by mentioning his age, Ulrich comments that he makes up for lost strength and speed with skill. If you try to take him on with low sword-fighting skills, you'll quickly find out that he wasn't bluffing.
  • Worthy Opponent: Once defeated in combat, will consider Henry to be this.


Wolflin of Kamberg

Voiced by: ???

A displaced robber knight who has come to the Rattay environs to cause trouble on the heels of an engagement with his hated kin, Milota.

  • Affably Evil: For a bandit lord, he comes rather polite and friendly, and depending on how diplomacy goes, he will agree to your terms and stop pillaging Rattay if you bring up his old friend Radzig.
  • Deadpan Snarker: Almost everything he says is a snark in some form.
  • Misplaced Retribution: He raids Rattay because Sir Hanush gave aid to his hated kin, Milota.
  • Shrouded in Myth: You hear many things from Captain Bernard about him, such as being born deformed from a cursed family and rising from the grave following his death in Poland. When you meet the man, he says that all of those are falsehoods spread by his cousin Milota to swindle him of his inheritance.
  • We Used to Be Friends: He was a friend of Radzig.


Runt

Voiced by: Luke Gale

A huge bandit leader who is organizing the brigands exploiting the wake of the attack on Skalitz.

  • Bald of Evil: One of two prominent antagonists who combines a complete lack of hair with a complete lack of moral restraint.
  • Boss Battle: The only boss fight in the game and the only person Henry is actually obligated to kill.
  • Brutish Character, Brutish Weapon: In his introduction, Runt is armed with a reinforced mace, nearly as big as himself. Their fight is scripted in such a way that he will beat Henry nearly to death in just two swings, further reinforcing the brutish nature. When they meet much later, Runt is armed with a two-handed sword, except due to his own size, it looks like a regular longsword in his hands.
  • But for Me, It Was Tuesday: He don't remember Henry at all when they met again in Pribyslavitz, and just barely remember him when he mentioned the sword. In his own words, he is "just a common killer".
  • Carry a Big Stick: In his first appearance, he pummels Henry into the ground with an enormous cudgel. Not in the second fight, however, where he instead uses a sword.
  • Defiant to the End: He still continued to mock Henry with his dying breath and refused to say anything about the sword, or his employer. Probably also because he prefer to die by Henry's hands rather than being hauled to the stockade by Radzig and interrogated.
  • Disk-One Final Boss: He is the main antagonist for a decent chunk of the game. After he's defeated, it becomes obvious he was a mere pawn doing a much bigger fish's bidding.
  • Hopeless Boss Fight: He's incredibly powerful in his first appearance, able to take Henry out in two hits tops. Even if the player is good enough to somehow reduce Runt's health to nothing, he's an essential character at this point and can't be killed. You have to lose the fight to advance the plot, so cheesing it is pointless.
  • Ironic Nickname: He's not a little guy; he's the closest thing to a Scary Black Man in the game.
  • Irony: He comments on this when preparing to kill Henry with the sword he helped forge, but can't quite remember the word for it.
  • Leave No Witnesses: After the raid at Neuhof and a falling out between the local bandits and theirs. He had assassins look for the ones who defied him and can become successful in killing almost all of them in the process
  • Villain Decay: At the end of the Prologue, he beats Henry with one-to-four hits and steals his father's sword. Coupled with his intimidating appearance, such deeds deservedly turn him into the protagonist's nemesis for the whole first act of the game. However, should the player do enough sidequests to earn experience and money, hone his fighting skills to a decent level and adquire quality equipment, by the time we reach the attack against Pribyslavitz, this trope may appear in full effect.
    • On the other hand, if the player focuses almost solely on the Main Quest, at the same time neglecting Henry's combat skills, Runt may end up qualifying as a true Wake-Up Call Boss - he's decently tough and hits quite hard against anyone wearing less than a complete set of armor.
  • Villain Forgot to Level Grind: Henry can have significantly improved his combat skills by the time he faces Runt for a second time, while Runt has most definitely not.


Markvart von Aulitz

Voiced by: Richard Zeman

A high-ranking commander of Sigismund's army, who kills Henry's parents during the attack on Silver Skalitz.

  • Arch-Enemy: Henry considers him to be this due to leading the sack of Skalitz and the resulting death of his parents.
  • Bald of Evil: He has no hair above his upper lip, and no compunction to wiping out an entire village of innocent people, either.
  • The Dragon: Commands the attack on Skalitz in Sigismund's name, and later speaks for him during a negotiation.
  • Karma Houdini: Gets away with destroying Henry's hometown and murdering his parents due to him being The Unfought and never appearing outside of the Downer Beginning.
  • Small Role, Big Impact: Both Markvart and his master, Sigismund, are responsible for destroying Henry's hometown and thus setting the stages for his entire journey. However, neither appears outside of the prologue.
  • Starter Villain: An interesting example. Markvart appears in the story's opening where he personally leads the attack on the hero's hometown and murders his parents. You'd think that such a character would serve as the Big Bad, or at least remain an active threat throughout the story. However, much like his master, Markvart doesn't appear outside of the game's prologue.
  • The Unfought: He's not seen after the sacking of Skalitz, meaning that Henry does not get his revenge in this game at least.


Augustus Pious aka Antonius.

Voiced by: ???

The leader of a separate band of thieves who led a raid on Neuhof but due to differences in how they operate. Namely killing innocent people during the raid.

  • Defector from Decadence: Split from the bandits led by Runt after the atrocities at Neuhof. Since then Augustus took up the monk's habit to seek penance as a priest
  • Even Evil Has Standards: While he is a robber and thief, he is no murderer and is immediately put off when Runt told him to kill everyone in Neuhof.
  • Gentleman Thief: Where as Istvaan's band of bandits will not hesitate to kill anyone caught in their way of groschen, Pious and his band of thieves knew that this is their country and as much as they steal from others.
  • Sinister Minister: He is called Pious because he was a priest.

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