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New Students

    Ozzy 
https://static.tvtropes.org/pmwiki/pub/images/kindergarten2_ozzy_7.png

A redheaded kid who dislikes the new kids on the block (you and your classmates from the first game). Misses his three friends who were consequently transferred out. Likes to play with his toy robot, but its battery is dead.


  • Assassin Outclassin': If the player neglects to take his spare inhaler out of the locker, they'll end up on the receiving end of this.
    Ozzy: Looks like I'm just going to have to send a message to the Huxley family.
    Player: What message?
    Ozzy: I'm going to kill their hitman.
    Player: Wait, what?
  • Exhausted Eye Bags: He's got dark circles under his eyes, most likely because he's constantly stressed.
  • Fiery Redhead: Makes remarks on "you new kids", storms off after finding you using his stall, and will strangle you for nearly killing him. He's also the first to (pretty aggressively) oblige in Buggs's attempts to instigate a food fight, and doesn't regret it afterward despite both getting study hall for it and ending up absolutely filthy, which says a lot.
  • Hate at First Sight: Takes an immediate dislike to you and the other returning students, largely because three of his classmates were rezoned to make room.
  • Neat Freak: He refuses to take the letter the player is delivering from Felix until the player character has sanitised his hands, and his costume set is titled "Germaphobe's Stripes".
  • Nerdy Inhaler: He keeps one for his asthma in his cubby, and a spare in the orange locker upstairs.
  • Nervous Wreck: He's very twitchy, neurotic, and easily stressed by changes in routine.
  • Out of Focus: While the other new students either give you a mission or play a major role in the main plot of the game, Ozzy is only the focus of one mission where the objective is to kill him. The mission in question isn't even given to you by Ozzy, but by Ted. Outside of his asthma, his neat freak tendencies, and his hatred of the new kids, we don't really get to learn much about Ozzy over the course of the game when compared to Ted, Felix, Penny, or even Carla.
  • Plot Allergy: He is allergic to green flowers, the sight of which is enough to send him in a panic.
  • Pre-Mortem One-Liner: "Let's see how you like not breathing."

    The Huxley Twins 

Shared Tropes

  • Buried Alive: This is the final fate of either Ted or Felix in the mission Cain's not Able.
  • Cain and Abel: Little does Ted knows that he is the Abel to Felix's Cain. While the twins seem to conspire to kill Ozzy, Felix plans to kill Ted off to receive full inheritance. In Cain's not Able, you get to choose who wins.
  • Coordinated Clothes: Ted and Felix wear a red and blue button-up shirt respectively.
  • Fashion Hurts: If you talk to Ted during recess, he'll reveal that the ties he and his brother are wearing are actually really stifling in the heat, but Felix says a professional always looks his best.
  • Identical Twin ID Tag: Besides their Coordinated Clothes, their fringes point in different directions.
  • Meaningful Name: As Wikipedia puts it, "The Huxley family is a British family of which several members have excelled in science, medicine, arts, and literature", otherwise an influential family of intellectuals.
  • Polar Opposite Twins: Felix is domineering and snobbish, Ted is meek and eager to please.
  • Pre-Mortem One-Liner: The mission Cain's not Able has two potential ones depending on whom the player helps.
    • If they help Felix:
      Ted: Wait...no. What? Felix, you can't! I did everything you said!
      Felix: And Applesoft thanks you for your service.
    • If they help Ted:
      Buggs: Okay, Mr. Moneybags. Into the hole with you.
      Felix: What!? No! No! No! I will not be going in that hole! Teddy! Can't we talk about this?
      Ted: My name is Theodore.
  • Rasputinian Death: In the mission Cain's not Able. Whoever the player chooses to oppose falls into Nugget's new hole (just as deep as the original Nugget Cave, which is lethal for the player to fall into), then (most likely, though it's not strictly necessary) gets spiders dumped on him, and is finally Buried Alive in his own personal grave. Besides this, Ted gets smacked over the head by either Ms. Applegate's pointing stick or Bob's mop before falling into the hole, while Felix gets beaten up by Nugget after falling.
  • Token Rich Student: They're wealthy heirs to a massive company going to a kindergarten with poor-to-middle-class students.

Theodore "Ted" Huxley

https://static.tvtropes.org/pmwiki/pub/images/kindergarten2_ted_4.png
Nicknamed "Ted" by most students and "Teddy" by his brother, he comes from a rich family who owns Applesoft, a large corporation, and is Felix's twin brother. He is bullied by Felix into doing whatever his brother wants, who uses the reason that he will be the one in power when the two of them inherit their family's company (due to being more intelligent and talented at business) for this purpose. However, Felix often forces him to do nothing and rarely talk to others, as there is not much he can use Ted to do. As such, he is helplessly submissive towards Felix and does nothing even when he is without his brother in the normal class (or, as Felix puts it, the "stupid class"). When he gets told by Felix that they need to kill Ozzy to save their inheritance, he attempts to carry out his own version of the plan in his route to prove his worth as an heir.
  • Beware the Nice Ones: As is detailed under Hidden Depths, for such a sweet and humble kid, he's surprisingly good at coming up with murder plans.
  • The Dog Bites Back: His alternate ending of Cain's Not Able, where the tables turn on Felix.
  • Do Not Call Me "Paul": Inverted. If you expose Felix's plan to him, he'll gain the confidence to state that his name is "Theodore", not "Teddy".
  • Driven to Villainy: Implied by the Monstermon card he gives you upon turning the tables on Felix. He states that the card, "The Knight Who Turned Evil", reflects how he feels at that moment.
  • Extreme Doormat: To Felix. He takes Felix treating him like a servant and insulting him without a complaint, and he won't talk to or play with the player character just because Felix says he isn't allowed to. His response when the protagonist asks if he wants him to kill Ozzy sums the situation up nicely.
    Ted: I don't! I...well Felix does! And I...I want what Felix wants. Yeah...Yeah! I want you to kill Ozzy!
    In the alternate route of Cain's not Able, the reveal that Felix doesn't actually love him and is in fact trying to kill him is enough for him to finally decide to stand up for himself.
  • Hidden Depths: Despite what Felix says about him and the minor hiccups that happens along the way, he comes up with a surprisingly thought-out plan to take out Ozzy. Show him proof that Felix wants him dead and he immediately comes up with a plan to take Felix out. The dialogue with him at the end shows him less as a servile simpleton and far more articulate than when Felix was alive.
  • Ironic Name: At least as far as his father and brother are concerned. The name Theodore means "gift from God", but they certainly don't think he's much of a gift.
  • Nice Guy: He's far more pleasant than Felix. During his personal mission he constantly compliments the player character on his efforts and feels bad about it whenever he has to do something mean as part of the mission. While he does indirectly commit murder through the player, the only reason he does so is because of Felix's influence: In The Hitman's Potty Guard, the whole plan to kill Ozzy "for the good of the company" is initiated by Felix, with Ted being reluctant to go along with it at first; and in Cain's Not Able, the plan to kill Felix is in retaliation to Felix's own plan to kill off Ted, along with his overall domineering behaviour.
  • The Un Favourite: Implied to be this, as Felix makes several references to their father being disappointed in him while Ted states that Felix was going to get most of the inheritance anyways. If you help him kill his brother, Ted will state that he will have some choice words with his father.
  • "Well Done, Son" Guy: A non-parental example. Ted is desperate to win Felix's (along with their father's) approval and prove himself a worthy heir to Applesoft, to the point of going along with Felix's plan to kill Ozzy despite feeling guilty about it.
  • Why Did It Have to Be Snakes?: According to Felix, he hates spiders.

Felix Huxley

https://static.tvtropes.org/pmwiki/pub/images/kindergarten2_felix.png
Ted's twin brother, from a rich family who owns Applesoft, a large corporation. His background causes him to be extremely arrogant and rude towards kids he thinks are poor. Despite this, however, he is indeed intelligent and a good businessman. Ted is submissive to him as he is the smarter one (leading him to belittle Ted) and he usually does not allow Ted to speak with others or do anything else. He ropes Ted into a plan to "save their inheritance" by killing Ozzy. Unbeknowst to Ted, the plan is actually to kill him and make Felix the sole heir.
  • Affably Evil: If the player provides proof that he's a friend of their family, he quickly changes his tone and becomes rather polite and well-mannered. He is a fratricidal maniac regardless, though.
  • Asshole Victim: Considering how he looks down on the player character for being poorer than him and constantly treats Ted like dirt for being "a disgrace to [his] family's name", you're unlikely to feel very bad for him when his own murder plot backfires on him in Ted's ending of Cain's not Able.
  • Defiant to the End: Non-heroic example. Even covered in spiders and trapped in a hole about to be filled in, instead of begging like Ted does in the same situation, Felix still goes on about what a failure Ted is and how their father will never love him as much as he loves Felix.
  • Enfant Terrible: He's a kindergartener who's planning to commit fratricide by live burial.
  • Evil Brit: Possibly. He often uses British words and phrases in his dialogue, and as mentioned above, the real-life Huxley family is British. However, considering Ted doesn't speak the same way, it's also possible that he just speaks this way to sound more posh. As for the evil part, well, just look at his other tropes.
  • Evil Is Petty: Considering Ted is trapped in a very deep hole about to be filled in at the time, there's no real reason for him to have the player drop a jarful of spiders on Ted before the hole gets filled in other than to make the whole thing all the more traumatic for the victim. It's even possible to complete the mission without doing this, with the only difference being that the player misses out on an outfit and Felix gets annoyed because "It's not ideal, but at least he's in the hole."
  • Fatal Flaw: His arrogance, and by extension his dismissiveness towards Ted, is what keeps him from figuring out that Ted is onto his murder plot and not happy about it in the alternate route of Cain's not Able. This exchange sums it up nicely:
    Ted: You were right Felix. You're just sooooo smart.
    Felix: Yes. Yes I suppose I am.
  • Hoist by His Own Petard: Most of Ted turning his own plan against him in the alternate route of Cain's not Able falls more under the label of The Dog Bites Back, but one part qualifies: Felix lying to Nugget that he'll take him to their family's nugget factory if he helps him bury Ted comes back to bite him when a confused Ted, who had no idea about that particular part of the plan, reveals to Nugget that the family doesn't own a nugget factory. Nugget's response is to jump down the hole after Felix to beat him senseless until he takes him to the nugget factory like he promised.
  • Laser-Guided Karma: In the Monstermon ending, he cheers to Ted's face just before the latter is dusted. He then gets a far more violent death at the next finger snap.
  • Meaningful Name: The name Felix means, among other things, "successful" and "auspicious". Quite appropriate for the intelligent favoured son of a businessman.
  • Rich Bitch: A male example. He is extremely rude to and looks down on kids who are poor according to him. He also attempts to kill Ted to ensure that he will be even richer.
  • Sadist: Implied Trope. While he claims that his plan to have Ted Buried Alive is because he considers him too naïve to be trusted with the family company, the part detailed under Evil Is Petty implies that he actually enjoys seeing the victim of his plan suffer.

    Carla 
https://static.tvtropes.org/pmwiki/pub/images/kindergarten2_carla.png
A girl whose intuition and intellect has allowed her to identify the various suspicious occurrences at the school and avoid danger more than the rest of the kids. She tries to help you adjust if you talk to her by introducing you to the suspicious occurrences, such as Penny, The Stool Pigeon of the school, and offers various services that allow you to break school rules without repercussion if used correctly.

  • Brainy Brunette: Although more known for her street smarts, she's in the "smart class" and is incredibly intelligent in a general sense.
  • Gadgeteer Genius: She's quite capable of creating powerful devices if she has the right materials. Keyword being "has", which is where you come in.
  • Graceful Loser: You can challenge her to sneaking in a piece of contraband (in this case, a firecracker). She doubts you can succeed. If you manage to find a way, she admits she was wrong about you, and will grant you one favor in return. This is in contrast to her views on Monty, who is a far better smuggler than she is, but that simply earns her ire.
  • High-School Hustler: Her wit and time at the school has allowed her to figure out many ways to outsmart and exploit the staff. Like Monty, she helps the player for a fee, but while Monty buys and sells things from you, she offers services to break rules or indirectly provide contraband or difficult to obtain items to you without getting caught (such as smuggling contraband into the school without getting caught by Penny or momentarily distracting Margaret for you to leave the cafeteria). In The Hitman's Potty Guard, she even gets you and Ted to dismantle Monty's wheelchair as a warning for him not to take her role.
  • Street Smart: While she is in the "smart class" and by no means Book Dumb, this is her main and strongest form of intelligence (for the kindergarten, not actual streets). Her wit and intuition combined with her knowledge of the school from being there for so long allow her to make many inferences about suspicious occurrences in the school, give herself and other kids advantages and exploit and fool some of the staff.

    Penny 
https://static.tvtropes.org/pmwiki/pub/images/kindergarten2_coppercoin.png
Hello! My name is Penny! My mommy is the principal! You must be one of the new kids. It's so nice to meet you.

The daughter of the new principal. She is extremely friendly and sociable, to the point that it can be considered unnatural and creepy, causing all the kids to ignore her and her to have no actual friends despite her personality. Described as a "living metal detector" by Carla, she always knows when someone is carrying something that they shouldn't have at school. As the principal's daughter, she acts as her snitch/spy by reporting kids with contraband or who break rules to her. Unbeknownst to her, she is actually fitted with machinery specifically made to detect and report these actions to the new principal.


  • Alien Blood: Agnes can mention in certain routes that Penny gave some to her, particularly the green goo in the janitor's closet used as the cafeteria food's "sauce". That blood is actually also used as her "blood", as she is part robot and it is used to fuel her.
  • Cyborg: She's revealed in the Opposite Attracts mission to be not just a robot, but one of these after her human self was fatally mauled by one of her mother's mutants. As such, she proves perfectly capable of feeling real emotions as she still has a human mind, casting sympathy onto her especially since the whole point of the route (getting Buggs's knife back from her) is something that will most certainly get her killed in a Kindergarten game.
  • Deadly Euphemism: A common death is someone saying they will “send you to the principal’s office.” This euphemism will combine with listening devices around the school and Penny’s control chip to prompt the lights to go out... and a mysterious death of Penny coming around to laser blast you. The euphemism is used harmlessly by Monty to inform you of it, and loses its power entirely in Creature Feature. (After your use of Penny’s remote commands fries her chip.)
  • The Dreaded: Ignoring her status as the school snitch, her uncanny ability to find contraband makes all the other children avoid her.
  • Eye Beams: She has laser eyes as part of being a cyborg.
  • Forced into Evil: She's a remote-controlled cyborg. She's powerless to resist the whims of the Principal.
  • Heel–Face Turn: In the last route, she finally breaks free of the Principal's control, and helps you from that point on.
  • I Die Free: After a life of being literally controlled by her mother, she is glad she managed to go out on her terms.
  • Morality Pet: Her doll. She owned it while she was human. It's one of the few things that can consistently and reliably bring out her human side and make her resist her programming.
  • Off with Her Head!: This can potentially happen to her in two missions. In Opposites Attract, she gets decapitated by a magnet after it attracts her head but not her body, and in Creature Feature, her own mother destroys her once she tries to stand up to the human experimentation, reasoning that she is no longer useful to her.
  • Redemption Equals Death: For turning against the principal in the final route, her mother repays the act by blowing her up. Her last act is asking you to use her head to fire her laser to deal with the monsters.
  • Robot Antennae: It is implied that there is one in her hair bun, given that her costume's hairpiece is titled "Antennae Hair".
  • Stepford Smiler: She is disturbingly friendly, smiley, and cheerful to the point where it becomes very obvious that her personality is fake, although the other kids, knowing this as an Open Secret, ignore her. While her friendliness is genuine, Opposites Attract shows that she is very lonely because she has no friends, while Creature Feature' shows her getting noticeably upset when she is controlled to do things she is not meant to.
  • The Stool Pigeon: Penny snitches on anybody, and she has ways of finding out when they are doing something wrong. The reason for this is actually because she has cybernetic enhancements made to track when somebody is doing something against school regulations.
  • Tomato in the Mirror: She doesn't actually know herself that she's a cyborg. All she knows is that she gets blackouts sometimes and that the contraband she confiscates goes away without her knowing where. She's also confused when her mother refers to her "chip".
  • Walking Spoiler: While it's pretty obvious something is off with her from the get-go (especially her uncanny smile), why she's off spoils the endings of a lot of the quests.
  • We Can Rebuild Him: She was originally mauled by a beast and had to be rebuilt as a cyborg. When she disobeys her mother, she triggers Penny's self-detonation. When called out on this by Lily, the principal states she can simply rebuild Penny with more constraints, as her head is still intact.

    Madison, Ron and Alice (Spoiler Warning) 
Three students who were supposed transferred away from this school over to different ones. In actuality, they are being held captive by the principal for her twisted experiments. Madison is Ozzy's girlfriend, and Alice states that she doesn't even go to this kindergarten, attending another school. Ron does not play any role, aside from being the boy of the trio.
  • Disney Death: After being turned into monsters by the principal, Lily, Billy, and you are forced into killing them. After killing the Principal though, who had eaten their corpses upon going One-Winged Angel, all three of them emerge from the green slime alive and no longer monsters.
  • Rule of Three: There's three of them.

New Faculty

    New Principal 
https://static.tvtropes.org/pmwiki/pub/images/kindergarten2_principal.png
The principal of the new kindergarten. While her name is not given, she is Penny's mother. She seems to be friendly and helpful towards the students, but her ability to keep the school safe seems limited considering the same endless potential for deaths in the new kindergarten.
  • Abusive Parent: She turned her own daughter into a cyborg slave, and will destroy her if she makes a Heel–Face Turn.
  • Big Bad: Principals are bad, that's kind of a running thing...
  • Bitch in Sheep's Clothing: At first, she appears to be a whole lot nicer than the former principal, with her punishment being study hall rather than death, and expressing care for the safety of students. However, her daughter's extremely noticeable Stepford Smiler tendencies cast suspicion on her as well, especially since she is also bright, cheerful, and helpful towards the students. In actuality, she is just as bad if not worse, as she has the three "transferred" students locked up in a secret lab where she plans to turn them into monsters and take over every other school, while using Penny to keep others in line. She also has no qualms over killing her own daughter after her control chip has been fried.
  • Bright Is Not Good: Her vibrant pink pant suit and blonde bob cut screams "Umbridge".
  • Evil Principal: At first glance, she appears a lot nicer than the principal from the first game, but the way her daughter acts makes it clear that something is off. This is ultimately because she made her daughter into a cyborg forced to obey her, and she has three students down below for experiments with plans to take over every school in the world. She will also kill her daughter if she starts to disobey her.
  • Face Death with Dignity: In the Monstermon ending, once she realizes that there's nothing she can do to stave off the inevitable, she calmly dismisses Stevie for the day and bids Nugget and the player farewell.
  • Domestic Abuse: Kills her own daughter, Penny, if she does a Heel–Face Turn, by activating her self-destruct button. She also uses Penny as a slave and says she can be rebuilt, letting her pain continue.
  • Hair of Gold, Heart of Gold: Subverted. She's actually a power-hungry abusive parent planning to use mutant monsters to take over other schools.
  • Offing the Offspring: Zigzagged. She sets off Penny's self-destruct function when her daughter defies her, but intends to put her daughter back together once things are safe. She ultimately never gets to however, due to her defeat.
  • One-Winged Angel: She turns into a cyclops monster when she is dropped into the goo in Creature Feature after you successfully kill the three students who were turned into monsters and stop the principal from killing you with a goo cannon.
  • Ripple-Effect-Proof Memory: She seems to be at least partially aware of the "Groundhog Day" Loop, as in the one instance where she calls Penny in on you herself, she comments that she'll "see you tomorrow", right before you die.
  • Would Hurt a Child: When the protagonist, Lily, and Billy find out about her plans to take over the schools in the area, she has her mutant monsters attack them. She also kills Penny by setting off her self-destruct function.

Tropes applicable as a mutant

  • Go for the Eye: Billy's plan to let the crumbling ceiling collapse on her. It's Nugget, with a jackhammer.
  • Eye Scream: Nugget ends up drilling through her eye if you force her to both close her mouth and look up correctly.
  • Vacuum Mouth: She swallows the bodies of the mutated children, and you must defeat her before she tries again on Lily, Billy and you.
  • Vagina Dentata: Her mouth is vertical.

    Margaret 
https://static.tvtropes.org/pmwiki/pub/images/kindergarten2_margaret.png

The new lunch lady and the new principal's sister, who is noticeably unstable. She often refers to the students as "child" with literal adjectives placed before them (such as calling Ted the "unconfident wealthy child") and displays psychotic tendencies which may lead her to kill you, but when she is not set off she is relatively pleasant towards you and the other students.


  • Ax-Crazy: She considers death to be a reasonable punishment for entering the school early and will deliver no matter what.
  • Fish Eyes: They emphasise her off-ness.
  • Nepotism: She is actually the principal's sister, and she was put into school staff because she couldn't get a job anywhere else.
  • The Nicknamer: As part of her general... oddness, she tends to call people by descriptors rather than their actual names. Even her sister is "principal-sister-dear".
  • Scatterbrained Senior: She sees the world through some very strange lens, treating everything like the world depends on it, but sometimes completely failing a spot check, such as when her principal has to point out that she's looking in the completely opposite direction from the speaker.
  • Would Hurt a Child: She considers death to be the best punishment for those who enter the school early.

    Bob 
https://static.tvtropes.org/pmwiki/pub/images/kindergarten2_bob_bless_him.png

The new janitor of the school, who shows to care deeply for the kids.


  • Almighty Janitor: Not only is he the nicest member of the staff, but he also ends up helping the kids by holding off a monster for them to save the missing three.
  • Everyone Calls Him "Barkeep": Bob will tell you that everybody simply calls him the janitor if you ask him for his name.
  • Fish Eyes: He gets these in the janitor's closet when there's green gas in the room due to the gas messing with his brain.
  • Friend to All Children: Taken to Papa Wolf levels in the final route, where he fights a monster to help you and the other kids.
  • Nice Guy: Unlike the original janitor, Bob is actually very friendly and not at all Ax-Crazy. Despite this, the original janitor wants him dead and out of the way.
  • Papa Wolf: He takes on a mutant monster with a battleaxe to protect the school, and by extension the children going there, and lives to tell the tale.
  • Token Good Teammate: Like the lunch lady from the first game, Bob is the only member of the faculty/staff that doesn't directly or indirectly kill or harm any of the students. In fact he goes out of his way to protect them in some missions. He's also generally a pleasant and helpful person throughout the game.

    Dr. Danner 
The new teacher of the school. He serves as the teacher for the Smart Class and Science Class. He is also the one who monitors the students that are sent to Study Hall.
  • Alliterative Name: Dr. Danner.
  • Grammar Nazi: Zigzagged. Just like Ms. Applegate in the first game, if you ask him if you "can leave the classroom" he gives the typical response: "I don't know, caaaaaaaan you?". However, during the lunch period in Creature Feature, when you point out that he uses a double negative when he finds you in the teacher's lounge, he retorts that he is a science teacher and not a grammar teacher.
  • Mad Scientist: He's far more low-key than the stereotypical example, but he's created a man-eating plant and he considers robots "a wonderful way to terrorize the tri-state area." He also views the children as possible lab rats and is willing to crush them with a hydraulic press, put them around said carnivorous plants, and use any fresh corpses they leave behind for anatomy class.
  • Misplaced Kindergarten Teacher: An inversion. Even though he is a kindergarten teacher, the subjects he teaches during science class (electromagnetism, robotics, etc.) are probably too advanced for mere 5-years olds, even the smarter ones.
  • My Brain Is Big: Just look at the size of his forehead!
  • Would Hurt a Child: He'll shoot children with his laser gun for a variety of reasons, such as moving or talking during study hall.

    Stevie 
The new hall monitor who works alongside the original hall monitor. He takes his job even more seriously than the other one, to the point where he is genuinely passionate about his job. Unfortunately, he is often killed, attacked, or forced to allow you to break rules, and is often victim to monitoring distractions caused by a single student while others create a much larger problem. The original hall monitor, being much more relaxed and allowing you to break rules more easily without the need for struggle, often finds him dead in the first floor halls or in other places that he is preventing kids from going to.

Other Characters

    Agnes 
A dumpster hag found behind the playground. She may have something you need if you trade her food.
  • Cool Old Lady: Other than Bob, she's one of the few kind and helpful adults in the game, and one of the few people that the old janitor isn't willing to pick a fight with.
  • Crazy Cat Lady: She has a few cats in her possession that she will give you in exchange for food.
  • Crouching Moron, Hidden Badass: Implied by the old janitor's wariness of her in his mission. He won't try to beat her with his mop because tangling with a dumpster hag is a mistake he'll only make once.
  • Scatterbrained Senior: She's utterly uninterested in anything other than the green goo or food, and gives you a cat depending on which food item you give her.
  • Trademark Favourite Food: She's very fond of the green mutant slime.

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