Characters appearing in Exit Fate. Because a lot of defecting happens in the game, characters are listed by the nation they belong to in the beginning of the game.
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Kirgard Kingdom
Daniel Vinyard
The Hero. A colonel in the Kirgard military, Daniel is known for his distaste for war and is openly opposed to Kirgard's invasion of Zelmony. After suddenly being accused of treason, he defects to Zelmony to stop the war.
MageWall: He has a very high resistance stat, which means that he'll be able to shrug off even the top-tier spells at higher levels. His offensive stats aren't bad but they're not quite as impressive.
Laser-Guided Amnesia: The first clue is that he doesn't remember anything about the Kelsinger Incident. Or his sister.
Daniel's lifelong friend and a recently promoted general in the Kirgard military. Unlike Daniel, Jovian supports the war with Zelmony, albeit only because he believes that Zelmony and Kirgard will keep fighting one another unless one completely conquers the other.
A lifelong friend of Daniel and Jovian and a Colonel in the Kirgard military. She is usually the one who prevents Daniel and Jovian's political disagreements from ending their friendship.
Eyes Always Shut: To the point where some fans assume she's blind. Even the younger version of her in flashbacks has her eyes closed. The only exception are one cutscene, where she opens her eyes at least on her sprite, and some sketches of Character Portraits with distinct emotions.
Heroic BSOD: After Daniel rejoins Kirgard, she starts to feel as if she doesn't matter to him. She snaps out of it when Jasper proves to her that this is most definitely not the case.
The Chessmaster: Not only is he a brilliant strategist, he is a literal example as well. Playing chess is the only thing he seems to do outside of military life.
A general in the Kirgard military. He widely seen as incompetent and is said to have only gotten his position because he is related to the royal family.
Anticlimax Boss: He's no match for Daniel in a one-on-one duel.
Buttmonkey: The other generals insult him openly and when he can hear them. This is eventually deconstructed when it is revealed the he defected to Almenga because he was sick of being treated so horribly.
Rush Boss: He buffs himself constantly during the fight with him. If he's not defeated quickly, he will become nearly invincible.
Trevor and Sick
The Kirgard Commandos. They have gone from horrible training that has made them very strong, but has also driven them mad. They quickly develop a hatred for Daniel.
Parody: Trevor's insistence on carrying a sword that is far to large for him to adequately use (and even lampshaded as such) is a pretty blatant pisstake of JRPG heroes like Cloud Strife, who wield impractically large swords. It ties into him being a villainous Joke Character, though. Later on this gets turned right back around when he becomes a demon who can wield it in a ridiculously effective fashion.
Soundtrack Dissonance: The characters their theme was originally used for weren't quite this silly.
That One Boss: In-universe. After they become demons, nobody treats them like a joke and they are regarded as the most dangerous threat to the world - even more so than the Big Bad - as a result of their complete insanity.
Training from Hell: Apparently the reason for their... unique personalities.
Zelmony State Union
Charles Ryan
The Chancellor of Zelmony and the hero who united the five states into the State Union.
Defector from Decadence: After Ljusalf convinces him that Zelmony has become hobbled by corrupt and paranoid governors who do not have the best interests of their people in mind, he defects to Elysium.
A Lighter Shade of Grey: She is clearly more trustworthy than the others in power, aside from Ryan, but she still insists on seeing the entire area as Zelomony, rather than accepting things will have to change if the states are to survive.
My Master, Right or Wrong: Zigzagged. He's willing to attempt to sway Erin against courses of action that she is set on taking, but if he can't convince her, he will obey her anyway.
So Long, and Thanks for All the Gear: He'll leave with what you gave him when he temporarily joined your party, but you can eventually get it back when he permanently joins.
Glass Cannon: He may look very odd and hammy, But he is the second strongest character in the game, his regular attacks dealing out great amounts of damage. He doesn't have much in the way of defense, even with armor, so he's rather squishy.
Redundant Researcher: Admittedly, it's understandable that he wouldn't think to ask some random person in another country about where Avalon is, but...
Marian
The headmaster of Faraday University. She is technically Oishin's co-governor, but she has no interest in politics. She is also Nomad's sister.
Joke Character: He has horrible stats, with the exception of his MP+, which is the best in the game. He makes a passable mage at higher levels, but there are still many characters who are better than him.
Token Good Teammate: The only Zelmony governor who is neither corrupt nor an asshole.
Almenga Empire (Some unmarked spoilers)
Siegfried Jadengand
The Emperor of Almenga. During the war with Kirgard, he assassinated his own father, Emperor Sigmund, to become Emperor himself. After doing so, he ended the war with Kirgard and began an era of Almegan isolationism.
Death Equals Redemption: In his last moments, he apologizes to Daniel for being such a horrible father and admits that he deserves his fate after all he has done.
Karmic Death: Siefried killed his own father to end a war. Siegfried's son kills him for the exact same reason. Siegfried even lampshades it.
The Man Behind the Man: He had Daniel framed for the Kelsinger Pass incident to force Daniel to leave Kirgard so he could unite the world under his own banner.
Unexpected Successor: He was born when his father was sixteen. That, coupled with Siegfried's illness, made his succession to the Imperial throne unthinkable until he assassinated his father.
Well-Intentioned Extremist: The man murdered his own father to end a war. He also wants to bring an end to war for good and is willing to summon the Hand of Fate in order to do so.
Spanner in the Works: Against the plan, she goes to see Daniel at Elysium Castle. This tips him off that something is wrong with his memory and sets him on the road to defying the Hand of Fate.
Split Personality: She's possessed by the spirit of her mother, who occasionally manifests as this trope.
Face Heel Door Slam: After Tarlia makes her realize that something is wrong with Siegfried's actions, it looks like she is going to defect. Learning that her beloved Siegfried was murdered by Daniel puts a stop to that, and she gets killed in the final dungeon.
Defector from Decadence: She decides that a country that puts someone as evil as Ash in a position of authority does not deserve her loyalty and defects to Elysium.
Unknown Rival: Deus has no clue as to who Orlando is and why he hates him so much. Subverted when it turns out that Deus was lying about that.
Weak, but Skilled: His magic stat is mediocre for a spellcaster, but his Focus ability allows him to cast stronger spells more frequently by generating MP.
Ice
A mage who joined the Caretakers to show off his skills.
For Science!: He reveals in his interview that his goal is only to get a better understanding of magic, regardless of what his knowledge is used for.
Wicked Cultured: He's a smug, selfish jerk with sophisticated demeanor.
Others
Ljusalf
A elf mage living in Alfheim. Also an old friend of Chancellor Ryan. He has a hidden agenda of secretly observing and guiding Daniel, since he can feel that there's something special about him.
Blue and Orange Morality: Somewhat. He's clearly a good guy, but he finds a lot about human rules and customs baffling.
Our Elves Are Better: Subverted. There's nothing to suggest that elves have this opinion of themselves in the 'verse and Ljusalf is a pretty Nice Guy throughout the whole plot.
A mysterious mage who joins Elysium for reasons he refuses to give.
All There in the Manual: His backstory is only revealed in "The Wanderer" a short comic that SCF made as a reward for a goon for finishing a Let's Play of Exit Fate. He once sought the power of demons and was responsible for the death of Clint's mentor.
Manipulative Bastard: He'd be a Guile Hero, but he's really not that heroic. Anyway, this part of his personality becomes especially clear when, he discovers that the most powerful demon soldiers are the ones with the most confidence. So, what does he do? He makes up a fake exorcism ritual that tricks Demon Trevor and Sick into believing that they will lose their power.
OOC Is Serious Business: He actually starts to provide helpful information once demons start to come into the picture. Daniel notes how odd it is for him to do so.
The Scrappy: An in-universe example. He's such a complete arsehole that even Daniel rages at him on more than a few occasions and he seems to be the only person in the army without any real friends, relationship levels aside.
Rescued from the Scrappy Heap: Also in-universe. After Nashal sheds some light that the Yan Angwa are a group that he's probably not part of and the man finally starts to communicate with the others by putting into motion his plan for dealing with the demons, Daniel seems a lot more tolerant of him. Although, as The Wanderer shows, they're still far from friends.
Cutscene Power to the Max: When he joins, he takes out about a dozen soldiers at once. As a playable character, he's fast, but the rest of his stats are okay at best.
Defeat Equals Friendship: Subverted. He does join sometime after you defeat him, but it's seeing Ayara attempt a You Shall Not Pass that makes him realize that Daniel is worth following.
Plagiarism: As a twist on the "wise mage using ancient knowledge" trope, he's claiming the information from an ancient necromancy book as the product of his own research.
Laser-Guided Amnesia: He can't remember anything prior to joining the Brotherhood.
Late Character Syndrome: Averted. He's one of the last characters you recruit, but his fighting power, coolness and the effort spent recruiting him are likely to net him a spot in your main party anyway.
Dark and Troubled Past: She is actually the former Almengan general Freya, who deserted after obeying orders to commit genocide against her own people.
Deconstruction: He's your typical devout vampire hunter... and a ridiculous fanatic.
The Fundamentalist: Well, kind of. While he won't bash the world's holy book over your head, he approaches his task of vampire hunting with a scary amount of fervour.
So Long, and Thanks for All the Gear: Temporarily, but it takes so long until you re-recruit him that the armour you left him with will have become completely useless. Oh, and he left just before a non-existant climactic boss fight, so he's likely to "steal" good equipment.
Flat Character: Subverted. His interview makes him seem like a boring guy who doesn't have anything in his life beyond fighting. Outsider's interview, however, reveals that he does have a story (albeit one he won't tell). Specifically, he's a former miner that Outsider trained to defend himself during an uprising.
Chef of Iron: Both a mercenary and a competent chef.
Crutch Character: When he joins you, he's overlevelled and accordingly powerful, but once the others catch up with him, he will be awfully slow and inaccurate.
Disc One Nuke: When you can first hire him, he has about a five-level lead on everyone else in the party.
Sticky Fingers: He even tried to steal Meiko's pen when she interviewed him. She noticed it, though.
Street Performer: One who steals from his victim while performing magic tricks.
Shadfork
A martial artist who believes that size is the key to victory.
Acrofatic: Subverted. He challenges you to a race, but is way too slow to ever win unless you let him.
Bare-Fisted Monk: He wields an upgradable gauntlet, but most of his attack power is determined by his strength.
Defeat Equals Friendship: Inverted. You have to lose to him in a race to recruit him, as he thinks it shows that you share his belief that speed is worthless.
A mysterious being with control over the powers of darkness and an unsettling effect on those near him.
Alternate Character Interpretation: In-universe. Nobody is quite sure just what Shin is, which leads to Sef seeing him as the local equivalent of Satan and Daniel seeing him as some sort of Eldritch Abomination. The true answer is never revealed.
The Dark Side: He's connected to it, somehow... Maybe it's better that we don't know the details.
Deal with the Devil: He is apparently capable of offering these to willing souls.
Diabolus ex Machina: There is no explanation, no information, or even a one-off bit of dialogue that explains what manner of creature Shin is. He simply exists to horrify everything around him.
Glass Cannon: In terms of physical defence but he's a surprisingly good magical tank.
Humanoid Abomination: He technically looks like a human being. Specifically, a pale-skinned corpse. With Black Eyes of Evil. He is most definitely NOT one, though.
Nightmare Fuel: In-universe, Meiko regards him as this. He's so utterly horrifying that she can't actually conduct her interview and just breaks down in a nervous panic.
Satan: Sef's recruitment path very much portrays him as the equivalent in Exit Fate's world, as he is an evil, corrupting force that tempts Soth to The Dark Side with an allure of power. The fact that we get nothing denying that this is the case makes him all the worse.
The Quiet One: Don't expect much out of him other than "Hmm."
Uncanny Valley: In-universe, Meiko regards him as looking too inhuman to hold a proper interview with. This is one of the many reasons why she just breaks down in front of him.
His character sprite also seems to have been designed with this in mind, as his attack motion is very stiff and rigid. Almost as if he's not comfortable in a human body...
Defeat Means Friendship: Subverted. Daniel tries to invoke this regarding him after it worked out numerous times, but he refuses.
Downplayed Trope, anyway. It's clear he bears no wishes to be a friend of Daniel, but he seems downright pleasant to him when visited in person and doesn't mind him returning to visit. they may not be friends or allies, but they are on no bad grounds.
Rashnu
Bunny-Ears Lawyer: His apparent wisdom and power are offset by his silly attitude.
A demon with the power to manipulate the fate of its host. Siegfried summoned the Hand into his unborn son, Daniel, killing his wife, Sigrid, in the process, so Daniel would have the power to conquer the world and put an end to war.
A God Am I: A variation. It already possesses godlike power. Most of its character arc, if one can call it that, is spent trying to figure out what it plans to do with it.
Because Destiny Says So / Immune To Fate / Screw Destiny: One of the perks of being possessed by the Hand is that it effectively allows you to reshape fate however you wish. However, even this isn't enough to save it from a beatdown at Daniel's hands during the Final Boss battle.
Blue and Orange Morality: Being a demonic spirit, if the Hand has any kind of morality then it is completely and utterly unknowable to mortal minds.
Eldritch Abomination: Like all spirits, the Hand's true nature is unknown. While nobody knows whether said spirits are the souls of the dead, demonic entities or something else entirely. However, the Hand takes the cake for being something so great and terrible it surpasses most of, if not all, the spirits in terms of its power.
Elemental Powers: Its main one is Light The Way. However, when it combines with Brunhild and Sigrid's spirit, it gains the ability to summon "Fingers" of each element.
Maybe Magic, Maybe Mundane: Subjectively speaking, given how high the fantasy is in Exit Fate. Siegfried isn't sure whether the Hand is actually a higher power or whether it's just a very powerful demonic spirit.
Take Over the World: The Hand's goal is to bring the world under a single, united order... specifically, its own. However, since this was originally Siegfried's plan, it isn't clear whether the Hand is just fulfilling the terms of their contract or whether it's pursuing its own agenda.
Utopia Justifies the Means: It answered Siegfried's call to create a world without war by possessing Daniel and leading him to subtly take over Kirgard, Zelmony and finally Almega. Once Daniel casts him out, it possesses Brunhild in order to do the exact same thing on a global scale.
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