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openInconsistancy Live Action TV
When a character is not holding something, then the camera angle changes or there is another take filmed and suddenly he/she is holding something. A variation could be a character's pose changing during above situations.
With the switch there is no reasonable time for the character to pick anything up or change position.
What would this trope be?
Edited by BuffyannopenMagically switching objects trick
A stock trick of the Stage Magician, which involves objects seemingly magically switching position.
openParanoia actually worked? Live Action TV
I'm sure I've seen this trope in some shows:
- Bob is Properly Paranoid, and tells Alice who ignores his paranoia; in the end, his paranoia is actually right and he was largely ignored. Bob's paranoia becomes a useful skill in his A Day in the Limelight episode.
openAlone in the Aftermath
A moment shortly after some great catastrophe or battle, where the audience and characters take a moment to breathe and take in the devastation. Alternatively, a longer scene of the characters struggling to leave the battlefield/disaster area to get back to base Is there a trope for this?
openMcGuffin Prison
A character is trapped inside a McGuffin.
Example: Prince from Trick Moon got zapped into the moonstone McGuffin, unable to leave.
openTerrible by association
A good aspect of an otherwise terrible piece of media is deemed just as bad as the rest of it by the fanbase due to everything else in the work being awful.
For example, this person states that he thinks that most of the voice acting in the infamous Zelda CDI games is not that bad and that it genuinely sounds OK, but the nightmare-inducing animation that comes with it makes everything associated with it feel nasty.
Edited by ZauzTheBlacksmithopen"Attack Stack, boys"
Is there a trope for the concept of (usually video game, but may occur in other media) people piggybacking, or more commonly just stacking, typically in order to reach things or execute attacks?
Off the top of my head I can think of:
- Paper Mario 64 (the Koopa Bros. stacking on each other and doing a team spin attack as a tower)
- Mario & Luigi
- Series-wide (with the Spin Jump, Mario jumps atop Luigi and his brother holds him by the feet as they spin through the air; with the Drill Bros., Luigi jumps on Mario and they both drill into the ground; Dropchopper has one Bro grab a tiny helicopter disc and the other grab onto the other Bro's feet, and the two drop from the helicopter to drill into the enemy)
- Mario & Luigi: Superstar Saga (High Jump has Luigi use Mario as a spring to bounce off of, with Mario grabbing Luigi's feet afterward so they both jump up; Splash Bros. and Bounce Bros. both have one Mario brother grab the other by the feet and slam them into the enemy; Cyclone Bros. has Mario spin around before Luigi jumps on him with his hammer out, and the two become a tornado of pain that can end with Mario lifting the hammer-equipped Luigi above his head and swinging him at the enemy)
- Mario & Luigi: Partners in Time (the Mario Bros. carry their toddler counterparts on their backs to facilitate easier movement, and can throw them up to higher spots in the field. They use the piggybacking in their normal attacks too; the jump has the toddler strike first followed by the adult, and the hammer has the adult lift the toddler off their back to swing with him as he holds the hammer)
- Mario & Luigi: Dream Team (the second phase of Bye-Bye Cannon has 3 copies of each Bro fall down in a Spin Attack to stomp the enemy in sequence; Luiginary Stack has Mario build a whole stack of Luiginoids to stomp on the enemy, which then rain down after the tower bounces off of them; Luiginary Wall, if executed properly, has a bunch of Luiginoids form into a towering wall that Mario can knock down onto the enemy)
- Mario & Luigi: Paper Jam (Trio Grab has Luigi hold a coiled Paper Mario that Mario stands on top of, with Paper Mario behaving like a spring that can let Mario stretch to far places; Drill Shell has Luigi wear a spiked shell, and Mario holds him above him as they jump above the enemy and spin onto them; Trio Whirligig has Mario hold onto a folded Paper Mario in the form of a propeller, and Luigi hold onto Mario, to spin into each enemy as they descend)
- The Simpsons (players of Marge or Homer can lift players of Bart or Lisa onto their back; Marge throws the kid across the screen to deal damage, while Homer helps the kid attack from his shoulders for extra damage. The duo mobster boss at the end of stage 3 also uses a similar tactic)
- The Penguins Of Madagascar (PS 3) (all four penguins can enter a formation where they stack on each other to reach things out of range)
- Rayman Origins and Rayman Legends (if a player holds up, they enter a stance where another player can climb on top of them)
openDon't Sign Away Your Rights plot
A character signs on a legal document that basically gives away their human rights as plot.
openA character gets the feeling that another character is talking about them
Similar to the basic idea of a Sneeze Cut or the sentiment like "it feels like someone walked over your grave", only they get the sense that someone is talking about them
Edited by LexiconaopenTime skip opening
The opening to a work takes place at a later point in the work, before it goes back to the beginning.
openA character is associated with a food they rarely/never eat, but nonetheless often have.
Basically a trope pertaining to the title above, that isn't Trademark Favourite Food. Example from Tropers: The Series:
- Elena (played by Elena Okami) is often seen holding a slice of toast and often promotes sales of it, even in situations where toast doesn't contribute to the situation.
openEmbarrassing yet practical
A technique that looks awkward, ridiculous, or shameful in some way, but it works flawlessly. All you have to do is sacrifice your dignity.
- In a Bowling for Ratings episode of Parks and Recreation, Tom uses a goofy-looking two-handed technique to throw the ball and gets strike after strike.
openWorst Case Scenario Happened (Warning! Dark Examples!))
Protagonist's worst fear has been realized:
- The Evil Chancellor has overthrown the legitimate government
- The missing child's body has been found
- The Big Bad got away with the Uber-Bomb and detonated it where it would do the most damage
Whatever it is, it's done and can't be undone. The heros must move forward with this as reality. Nothing will ever be quite the same.
Not necessarily My Greatest Failure, though possibly overlapping. Not a personal fear, like a phobia. That scenario in the back of your mind that you try to guard against, but you always knew could happen for real.
Is there such a trope?
Edited by underCoverSailsmanopenCharacters with preexisting connection meet up coincidentally
As Girl Genius puts it, "Is everyone I know in here? Or just everyone who hates me?"
This most emphatically isn't It's a Small World, After All (that's when space-travel-based works treat entire planets like small towns), but it's a common misuse based on the name.
openDefend With Bad Arguments
A character defends a cause or idea, but does it so badly it's almost guaranteed to convince people of the opposite. Sort of like Damned By a Fool's Praise, but the intelligence of the praiser isn't a factor.
For example:
- Bob is trying to convince Alice that her Lack of Empathy is a bad thing.
Alice: What's empathy?Bob: It's what allows you to feel bad when someone else feels bad, to share the suffering of people you have no connection to.Alice: ... And people want to feel that?
- Bob is a spokesman for the RIAA trying to convince people that Digital Piracy Is Evil:
Bob: Because of digital piracy, musicians everywhere are suffering! Charlie the rapper had to postpone the building of his new indoor pool for a whole two months because of people downloading his album instead of buying it, his birthday party had to make do with a mere 3 lines of cocaine per guest because of his reduced budget, even after selling five of his gold-plated cars! And that's not counting all the child support and paternity suits he has to deal with! Can't you people see all the suffering you're causing!?
openBut not too biracial?
A character is biracial/mixed ancestry, but clearly resembles one race over the other, and this is mentioned in-universe. Can be a result of Fake Mixed Race casting, but it also is touched on in-universe, not just an audience reaction.
Edited by arimediumopenIn a video game the first level has a generic name Videogame
Is there a trope for when in a video game the first level has a generic name? For example the first level is just called "Beginning Village" or "Firstopolis"?
Edited by hibiscusleilei
A) A story focuses on a group of characters escaping some confined area to "freedom". They start off Beneath the Earth, they Escaped from the Lab, or some other isolated place, and are trying to reach the glorious outside world where things will be better. B) Once the reach the outside world, they realize it's not all it's cracked up to be. It's actually a False Utopia, a post-apocalyptic landscape, or something like that.
Is there a trope that covers A+B or either of them alone? Gurren Lagann is one example.