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YMMV / Illbleed

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  • Awesome Music:
  • Big-Lipped Alligator Moment:
    • The "Toy Hunter: Cork Goes to Hell" level, which recasts you as an action figure named Cork who returns home just in time to watch his owner die. His Fanservice-y girlfriend, Sexy Doll, is placed in the coffin along with the boy and ends up in Toy Hell. Despondent, Cork becomes a milkoholic, shoots up a bar full of singing eggs, goes to prison, is sentenced to execution, escapes prison through the Absurdly Spacious Sewer, finds a new owner, kills him, is placed in the coffin, ends up in Toy Hell, fights a Satanic (and animatronic) Sonic the Hedgehog, is nearly forced to fight said evil hedgehog forever due to a programming glitch, and escapes on a rocket. It's an entire subplot made up of BLAMs, none of which have anything to do with Illbleed's story...and is considered by many to be the most memorable part of the game.
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    • What the crap does the Cake From Hell have to do with anything? Even in one of the videos made to hype up the game, it cuts to him saying his name for no discernible reason and the video then moves on without any reference to it again.
  • Critical Dissonance: Critics disliked this game, but it has a decently sized Cult Following.
  • Crosses the Line Twice: Just about everything. Killing an insane old man after stealing his son's possessions, murdering several people outside the attractions, and killing a child to be buried with the other toy he liked are among these moments, though the worst (best?) moment has to be Eriko's father only approaching her in the true ending because she's naked and he finds her attractive.
  • Ear Worm: The hub theme music.
  • Ensemble Dark Horse:
    • Dummyman, a recurring enemy that appears in certain spots of the game. He appears to be one in universe as well, as movie posters advertising Dummyman movies are all over the place, and he even has a photo shop!
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    • Killerman. The manual states that he has a movie series as well.
    • OHNOMAN, the most popular of the three final bosses. Mostly due to his name.
    • Zodick The Hellhog is one of the games most well-known characters, and gets a fair amount of fanart.
  • Good Bad Bugs: Opening your map causes the enemies to freeze for a few seconds when you close it. Vital for avoiding tougher battles (like when you're a Woodpuppet).
  • Harsher in Hindsight: In this game, one of the ways to die is shock death, where your heart pulse rises, and if it rises too high, you die. The creator of the game, Shinya Nishigaki, died relatively young of a sudden heart attack just a few years later.
  • Heartwarming Moments:
    • Finding Mr. Banballow's diary entries written before the accident. He truly is proud of his son. Counts as a Tear Jerker as well.
    • This image of Michael Reynolds and Eriko, which comes after beating the True Final Boss and staying after the credits.
  • Narm: A large part of Illbleed's charm is just how absurd all of the dialogue is, not helped by the shaky English script or how seriously the various voice actors read their lines.
    • During the Woodpuppets opening narration:
      Narrator: Suddenly, a face appeared on the tree——and it swallowed good him. He was presumed —-lost in the wilderness or eaten by a bear. No one cared because he was a loner anyway.
    • Listen to the opening narration of Killer Department Store, The narrator flubs his line and they kept it in. It's around 0:35 if you just want to get to it.
      Narrator: In his warped mi...In his warped mind...
    • Playing through the "Killerman" section as Randy without a brain. Whatever little bit of seriousness from that section is completely blown to bits.
      Cunningham: You must be one of those part-timers.
    • The villain of the Homerun of Death, Banballow, is horrifying... right up until you hear his bizarre voice and deranged ranting.
  • Narm Charm: David's story in level 2 is goofy as heck, but it's also sweet in a weird way; from the way he talks about her, you're made to think Rachel was his honest-to-goodness daughter for much of the stage.
  • Nightmare Fuel: Make no mistake; there's a lot of very creepy and disturbing atmosphere underneath all the cheesy stuff. Examples:
  • Scrappy Mechanic:
    • Playable characters other than Eriko will fall down and crawl away from enemies for a long moment, allowing them to get many hits on you. Picking up the Shock Brace item removes this limitation, however. This is actually a bit of Gameplay and Story Integration, as Eriko's backstory explains that, being put through shock tests since childhood, she's pretty much desensitized to being Jump Scared.
    • The analog controls for movement mean you that have to push up gently to walk and briskly to run, which would be fine if you didn't have to release the analog stick completely to switch between the two.
  • So Bad, It's Good: A large part of the game's cult appeal comes from how unapologetically bizarre it is.
  • That One Boss:
    • Trent The Tree in "Woodpuppets" is considered annoying by fans of the game, since you have to get through the aforementioned Woodpuppet section to fight him.
    • The three Killer Worms you have to fight outside the produce aisles in stage 4. Presenting a moving target by darting around like a madman and landing single blows whenever you can is the only reliable way to beat them at all, and they can still very easily crowd around you even then.
    • Bullstinger, the hardest of the three final bosses.
  • That One Level:
    • The Cutey Mary section of "Killer Department Store", especially the jump-rope, are notoriously irritating among fans of the game.
    • The section in "Woodpuppets" where you become...a Woodpuppet.
  • Uncanny Valley: Henry, Cork's owner in Toy Hunter. Doesn't help that he mostly appears as a massive closeup of his detailed, unmoving face. His poor voice acting doesn't help much. It's likely intentional, given he's an animatronic in a park designed to scare people. Worse yet, he appears as a rotting corpse later on...
  • Unwinnable by Insanity: Averted in Stage 4, by design. You need to have $200,000 to enter the toy aisles of the department store, but even if you deliberately blew all your money before entering the stage and then wasted as much of it as possible on the stage's traps, there's no way to get stuck at this point: You're given the $150,000 prize up-front, there aren't enough money-stealing traps to take more than $50,000 away from you, and there's an extra $100,000 in a hidden vault just before you reach the toy aisles.
  • What Do You Mean, It Wasn't Made on Drugs?: Every level has something WTF-worthy in it.
    • Toy Hunter during which you end up in a Toy Story clone in which Woody becomes an alcoholic, murders innocent people, then tries to die so he can go to hell and be reunited with his girlfriend. It also involves a talking rocket ship, a haunted town, and singing eggs.
    • The True Final Boss is Eriko's dad, Michael Reynolds, who melts into a puddle with his naked daughter wading through it as she fights his giant, eyeless melted head that shoots rainbow beams. Then the head splits open and reveals a flying brain tentacle monster. Woo!

Example of: