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Western Animation / Bureau of Alien Detectors

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"To many, it is modern day folklore. To others, it is simply tabloid headlines. But to a select few, it is the ultimate reality. Intergalactic aliens have arrived on Earth. Now, they move among us. Only one top secret elite group of trained professionals has the ability to detect these extraterrestrial beings. B.A.D. The Bureau of Alien Detectors."
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Bureau of Alien Detectors, or B.A.D., was a 1996 animated series. In it, aliens have invaded the Earth. A carefully selected and trained group of five people called the Phalanx Squad, monitor, control, and battle the alien visitors. But some people in the Bureau may have hidden agendas of their own concerning what to do with the aliens...

For being a kid's cartoon, it had surprising depth to its characters and a well-written plot. It didn't last long, however, only thirteen episodes on UPN Kids.

Compare Men in Black: The Series and Roswell Conspiracies: Aliens, Myths and Legends.


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Tropes used by the series:

  • Aborted Arc: The show ended after thirteen episodes, with numerous plot lines like Ms. Gray seemingly being set up as the Big Bad, how Miguel ended up being regressed to an infant, the purpose of the objects given to B.A.D. by the benevolent aliens from "The Hunt" and "Twinkle, Twinkle", etc. going unresolved. About the only plot point that got any kind of closure was the fate of Moose's previous team and how he got his powers.
  • Bermuda Triangle: The setting of "Always Faithful." According to the episode, B.A.D. never felt the need to look into the Triangle, but a sudden spike in possible paranormal phenomena prompts the Bureau into finally investigating. Turns out gene-splicing aliens were based in the area, and that they were being manipulated by rogue B.A.D. agents, who presumably used their influence to keep the organization from bothering to look into all of the disappearances and unusual activity.
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  • Bloodless Carnage: While the show didn't shy away from death, the only instance of non-Alien Blood was Sanderson accidentally cutting his hand on a sharp edge in "The Hunt."
  • Five-Man Band: As outlined in the theme/intro:
    • The Hero: Ben Packer, military war hero and squadron leader.
    • The Lancer: Shane Sanderson, despite being the life science expert, fits this role.
    • The Smart Guy: Colin Marcus, the computer specialist.
    • The Big Guy: Moose Tengauneau, alien attack survivor.
    • The Chick: Casey Taylor, psychic communicator.
  • Glowing Eyes: Casey's eyes glow an opaque green when she uses her psychic powers.
  • Non-Malicious Monster:
    • The aliens in "The Encounter" come off as very sinister, having possessed several people, but then it is revealed that they are stranded and awaiting rescue, and that the reason why they took over the townspeople is because they are unable to survive on Earth for very long in their natural forms.
    • The aliens in "Always Faithful" abducted and gene-spliced people, but it turns out that they are doing this because they believe that they are helping to advance humanity, having been manipulated by rogue B.A.D. agents (who want Super Soldiers) into believing that they have a deal with the Earth's government. They pull a Screw This, I'm Outta Here! when the deception is made clear.
  • Skunk Stripe: Agent Casey Taylor has one.
  • Something Completely Different: "Gifted" is the only episode without any extraterrestrial phenomena. The threat is instead a little girl given reality warping powers by experiments performed on her by her parents.
  • Weaksauce Weakness:
    • The energy beings from "The Curse of Tassim" are contained by hoses rigged to spray liquid fiberglass.
    • The giant mutated larvae from "Grease Trap" fed on oil, so it died immediately from being shot by a flare gun (this was bad, though, as the team was supposed to take it in alive).
  • What Measure Is a Non-Human?: Often, the more human-like an alien is the better it will be treated, but they do subvert the trope too.
  • Zombie Apocalypse: The MO of the Martians/Plutons. They use technology to reanimate the dead warriors of the planets that they invade, equip the zombies with advanced weaponry, and then have them Zerg Rush strategic locations until the enemy either surrenders or has their world destroyed for refusing to submit.

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