Visage is a first-person Psychological Horror video game developed independently by SadSquare Studio. It was first announced in September 2015 and crowdfunded on Kickstarter. It was released in early access on October 2018, and is tentatively scheduled to release in 2019 on PlayStation 4, Xbox One, and PC.
Set in the 1980s, Visage centers on Dwayne Anderson, who finds himself trapped inside a massive, seemingly deserted house with a bloody history. Exploring the many rooms and halls, Dwayne is haunted by surreal and terrifying remnants of the past as he uncovers the gruesome secrets that tie him to this place.
Visage aims to be a Spiritual Successor to P.T., which was similarly set in a mysterious haunted house and played in first-person. It can also be seen as a companion piece to Allison Road, another game inspired by P.T.'s style.
The official trailer can be viewed here.
Tropes found in Visage:
- Adult Fear: We get to hear Lucy's parents cry, yell, and desperately try to break down the door as she commits suicide.
- Arc Number: The number 3 appears on various digital readouts around the house.
- Big Bad: While the spirits haunting Dwayne are big threats, they're all small fries compared to Lucy's "imaginary" friend Shadow.
- Blood Bath: Appears during the nightmare you have while you are drowning in the tub
- Body Horror: Many examples.
- Lucy, the default ghost enemy, has no jaw. Not only can you hear her gurgling, you can see the tongue hanging out when she gets dangerously close to catching you. When she DOES catch you, you get to watch in first person as she makes sure you don't have one either.
- A yet unnamed (as of the early access version) ghost who occasionally appears looks like an uncannily large man with impossibly long arms and a horrifically bent spine.
- You get to see Lucy's suicide and severed jaw up close during the ending of her chapter.
- Casting a Shadow: The spectral wraith haunting the house manifests its supernatural powers through darkness and shadows.
- Creepy Basement: but of course. Lucy likes to manifest there more than anywhere else in the house.
- Darkness = Death: Staying in the darkness for too long will reduce Dwayne's sanity, eventually killing him.
- Eldritch Location: The house, courtesy of its ever-changing architecture and its seemingly pristine state after centuries of existence.
- Haunted House: The main setting.
- Non Standard Gameover: Take too long on some puzzles, and the demon takes you away to... somewhere... instead of impaling you, with the game over screen featuring a unique message explaining that it got "tired of playing games".
- Pater Familicide: Shown in the opening cutscene.
- Sanity Meter: Rises and falls dramatically, unlike the slower meters of other games. The lower your sanity, the more of a foothold the ghosts gain in the world and the more they can manifest and/or break things.
- Shared Universe: Despite the many Shout Outs to the franchise, the presence of the exact Room 302 heavily implies this isn't merely a Spirtual Successor, but is actually set in the Silent Hill universe (though the questionable canonicity of the Easter Egg makes it ambiguous).
- Shout-Out: Many to Silent Hill.
- The scene after the introduction, where Dwayne awakens in a dark room, is almost exactly like when your character awakens in P.T.
- The entryway has a constantly creaking, swinging small chandelier just like in P.T.
- There is a radio that looks almost exactly like the one from P.T, though it seems far less actively malicious and may not be anything more than a radio being messed with by ghosts.
- The pill packs scattered throughout are dead ringers for the ones that cover on the phone desk in P.T.
- The loading screen is an obvious one to the iconic chained door of Silent Hill 4.
- An Easter egg briefly brings you into Room 302 from Silent Hill 4.
- Spiritual Successor: To P.T. And the Room 302 Easter Egg suggests it may be a little more than that.
- Surreal Horror: At times the house drops all pretense of being a normal building and brings Dwayne into some truly bizarre environments, such as an industrial hellscape, a subterranean lake, and an M. C. Escher-esque series of doors and stairways.
- Things That Go "Bump" in the Night: One of the ghosts appears to be the boogeyman, hiding in closets and all, played straight for as much horror as possible.
- Troubling Unchildlike Behavior: Lucy after being possessed became obsessed with television, began sketching extremely weird things about doors and a smiling black shadow, and eventually began hurting herself after killing her pet bird. This culminates in her suicide.
- Weakened by the Light: All the ghosts, to various degrees.
- Lucy will vanish quicker if brought through bright areas. Sometimes she will stop in her tracks and stare at you if there is a bright spot between you and her. Oddly, she is immune to the camera, which is much brighter.
- the demon doesn't seem to be hindered by weak candles or light bulbs, but the high intensity flash of the camera freezes him. About the only way to survive encounters with him is to use the flash where you think he might be and hope it connects enough times that his encounter timer wears out before he impales you.