- Executive Meddling: The original subtitle was "Triforce of the Gods," but it was deemed necessary to change this for American audiences in case any Moral Guardians threw themselves in a tizzy over the alleged references to religion and gods. Despite this, the American manual explicitly uses the term "gods" in explaining the game's backstory and Hyrule's creation myth.
- Flip-Flop of God:
- At the time of this game's release, the back of the box said it was a prequel to the NES installments. The story told in the manual seems to reflect this, detailing the origin of Hyrule, the Triforce, and Ganon. By 1998, however, Shigeru Miyamoto seemed to have changed his mind, stating that it was a sequel, even though this makes almost no sense plot-wise and is now mostly seen as a slip of the tongue from his part. He gave another interview in 1999 that seemed to confirm the originally-intended order. Taken a step further when Ocarina of Time was made in 1998, which created even more Continuity Snarl (how it ends on both ways when the Adult portion ends and begins with Wind Waker and the other to Majora's Mask then to Twilight Princess). It wasn't until Hyrule Historia that the game took place after the defeat of Link, resulting in timeline number 3 and eventually, this game. It also did confirm it was a prequel to the NES game, just not to the series as a whole.
- The series is vague on if Agahnim is just an incarnation of Ganon, or a separate being working for him. The game has Ganon directly state that Agahnim was his alter-ego, but then all three of the comic/manga adaptations depict Aghanim as a servant of Ganon. One possible explanation is that Agahnim is a vessel that Ganon possessed somehow, meaning that he could be a bit of both.
- The Other Darrin: Link is voiced by Hikaru Midorikawa (better known as Link's fellow Super Smash Bros. fighter Marth) in the Sound & Drama CD. In the GBA port, he uses Young Link's much younger-sounding voice clips from Ocarina of Time, provided by Fujiko Takimoto.
- In the Sound & Drama CD and Ancient Stone Tablest, Zelda is voiced by Mariko Kouda. Then when she appears in Super Smash Bros. Ultimate, Ayumi Fujimura takes the role in a similar way to her descendant in A Link Between Worlds.
- Urban Legend of Zelda: The game features one of the most famous non-gameplay related examples in gaming. At the start of the game, your injured uncle tells you "Zelda is your...". This has led many gamers to believe that Zelda is Link's sister (or more rarely, Link's cousin), and some believe the Japanese version made it more explicit. In the Japanese version Link's uncle says "Y-you are the princess'...", which has led fans to speculate that the line is actually something along the lines of "You are the princess' only hope" (though some still see it as "You are the princess' brother"). The GBA version of the game contains a new translation which says "You must rescue Princess Zelda. Our people are fated to." instead. Thus far, Link and Zelda haven't been been presented as related in any incarnation except in an early manga (which is full of Early Installment Weirdness, is an adaptation of the first title, and is non-canon to the games).
- What Could Have Been:
- Concept art included in Hyrule Historia shows Zelda dressed in skimpy armor◊, which might have been the inspiration behind Sheik in Ocarina of Time.
- An Animated Adaptation was in the works by Aeipathy Industries, but it was cancelled when they could not get the rights from Nintendo. This animation would have also lead to Suddenly Voiced for a few of the characters, including some for the first time in English. The cast included Todd Haberkorn as Link, Kira Buckland as Zelda, Kent Williams as Link's Uncle, Vic Mignogna as Agahnim, and had Matthew Mercer in an unspecified role (generally assumed to be Ganon). However, some of the animations used for this project ended up in a ROM Hack which takes advantage of the MSU-1 chip used in certain flashcarts and recreated in certain emulators.
- The game was originally meant to be sci-fi related, hence the aforementioned Zelda concept art. Link was supposed to switch between the current Hyrule and a futuristic version, instead of between Hyrule and the Dark World. Ocarina of Time would revisit the time-travel concept wholesale, but with a somewhat different spin. This was actually a concept that was considered for the original game, but dropped because of hardware limitations.
- The idea of the world ending when a giant egg breaks on top of the mountain was originally planned for this game. It later was used instead in The Legend of Zelda: Link's Awakening.
Trivia / The Legend of Zelda: A Link to the Past