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  • beatmaniaIIDX Music Compilation for javascript/CSS is a site dedicated to documenting as many IIDX charts as possible. Many options are available, such as having the turntable column on the left (for player 1) or right (for player 2), note spacing, and chart shuffling (e.g. Mirror and Random).
  • The concept for "A", a well-known boss song from beatmania IIDX 7th Style, was conceived as early as 3rd Style, but Konami held off because they worried that it would be too challenging of a boss for players at the time.
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  • Unlike most other active BEMANI series, which have ceased the practice of numbered installments, beatmania IIDX alongside Sound Voltex still uses numbers.
  • System music for the beatmania IIDX sub-series remained absent on original soundtracks until beatmania IIDX 20 tricoro, although tricoro's system music would not appear until the soundtrack to beatmania IIDX 21 SPADA. SPADA itself continued the trend, having its system music appear also on its respective soundtrack.
  • Ascended Fanon:
    • The Fan Nickname "Nidera" shows up in some of the later games, e.g. on several of the Qpro avatar parts, and on one of the cars in the Cannon Racer unlock event in IIDX 25 Cannon Ballers.
    • "Soflan", a fan term used to refer to sudden BPM changes as a form of Fake Difficulty that was derived from the track "SOFT LANDING ON THE BODY", was later adapted into a song title, "Do you love me? ~SOFT LANDING MIX~", which features such a BPM change. The chart graph introduced in HEROIC VERSE has an axis called "SOF-LAN", referring to how inconsistent or severe in change the song BPM is.
  • Bad Export for You:
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    • The first official release for IIDX in the US was the PS2 game titled simply beatmania. Many remember it poorly for its weak song list, terrible theming (being based off 9th style but recolored an eye-grating purple), and questionable design choices such as locking the Another difficulty until you've played every song in the game, as well as increasing the letter grade to the next one higher (e.g. an A rank on a Japanese game becomes a AA rank in beatmania). On the other-hand, it's also the last game to include a 5-key beatmania mode, the first (console) release to give ratings to Another charts, and its included controller fixes some design flaws while still being compatible with the Japanese games.
    • Every release of IIDX outside Japan lacks support for PASELI, which means certain features like Premium Free and DJ VIP Passes are unavailable. Prior to getting its own regional releases, the US was especially hard-hit by this as they ran the Japanese versions, meaning features that are PASELI-exclusive in Japan like the Extra Stage (and any song that can only be unlocked through the Extra Stage) were unavailable, and network services were unavailable for much of the day due to e-Amusement's daily maintenance period, which due to time-zone differences is in the early morning in Japan when most arcades are closed, but in the middle of the afternoon/early evening in America.
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  • Executive Meddling: Bemani is Deader Than Dead in the US because of Konami's incompetence and feet-shuffling, as well as the fact that they were too busy suing Activision and Harmonix to release their own product.
  • Fan Nickname:
    • Amongst Japanese-speaking players, the game is also known as "nidera" (弐寺). Ni is one pronunciation for the number 2, and dera is short for "deluxe" / "derakkusu" (デラックス).
    • Amongst less-wholesome English-speaking players, the game is known as "Two Dicks".
    • Players who can complete the single-play 8th Dan course but not 7th Dan are known as Safari nanmin (サファリ難民), or "Safari Refugees".
    • Another difficulty is sometimes known simply as ana (穴). It happens to be a Double Entendre, as the character is sometimes used to mean "butt".
    • Rche is known amogst Japanese fans as 傲慢ちゃん (gouman-chan, or "Pride-chan"), after his status as Lincle Kingdom's representative of Pride.
    • Anmitsu (あんみつ) is used to refer to the technique of treating 1/16th-note rolls as 1/8th-note chords, sacrificing accuracy for lower likelihood to miss notes.
  • Invisible Advertising: The U.S. release of HEROIC VERSE on Lightning Model cabinets was quietly done without any marketing on Konami's or Round 1's parts.
  • Late Export for You: Arcade IIDX did not see an official North American release until 2020, 21 years after the first version of the game. There was a short-lived attempt at a US version with a location test of GOLD in 2007, and Round 1's USA branches got the game in the early 2010's and connected the cabs to the e-amusement network, but they were running Japanese builds and had their locations registered as Osaka prefecture rather than any of the foreign country options.
  • Marth Debuted in "Smash Bros.": Some IIDX songs — especially the ones that crossed over on Extreme and SuperNOVA (a common import and an official North American release respectively, and still a more common find than any IIDX machine) — are a lot more popular or well-known on Dance Dance Revolution than IIDX. Specific examples have included "A", "Twin Bee(Generation X)", "Xepher", "Last Message", "V" and "Xenon". The fact that most of them are rated 8 and 9 on Heavy or Challenge probably helps.
  • Name's the Same: Hiroshi Watanabe, known by various stage names such as as DJ FX, QUADRA, and DJ ODDBALL, is also the real name of cranky, another composer of music game tracks.
  • No Export for You:
    • The series' releases are relegated only to Japan and a fair portion of the rest of the Asia Pacific. The 5-key beatmania series had a few US releases, under the name hiphopmania. IIDX had a shot in the US with one console release. which tanked. It did, however, come with an improved version of the Japanese official controller, and had a dedicated 5-key mode with classic songs from the original beatmania series as well. The arcade version of IIDX 14 GOLD had a couple location tests in the US, but that was the closest Westerners got to an arcade release.
    • Importers began to be screwed over further by e-Amusement (Konami's online system, which allows users to use a smart card and user account to save stats/unlocks/the like on games) beginning on 9th Style (as if that version had enough bugs already), leading to only the initial content being available to offline machines due to the e-Amusement dependencies imposed on the unlock system.
      • Finally, starting with beatmania IIDX 20 tricoro, the game needs a connection to Konami's eAMUSEMENT network for authorization purposes or the game will refuse to run, so even if you somehow import the game hardware, you won't be able to run it. However, there are private third-party servers that allow tricoro to be played without connecting to the official network.
    • As for the soundtracks, finally averted with tricoro's first soundtrack, which is available outside of Japan on iTunes.
    • The advent of Round1's U.S. locations have provided a subversion, offering up-to-date machines running on the official network (as with other BEMANI titles offered there). However, the only snag is that certain features (such as,DJ VIP Passes, Premium Free, and extra stage) requires the player to pay for their credit using Konami's digital wallet PASELI rather than cash (or in Round1's case, reloadable token cards that trigger electronic pulses that the machine registers as coins inserted), which is only used in the Japanese market (and can only be added to e-Amusement accounts registered to Japan). The Asian builds of the game, as well as the specific North American build of Dance Dance Revolution A used on Round1's machines, do remove Paseli-specific features and allow them to be accessed via traditional credits instead, but these machines run the normal Japanese version.
    • Downplayed in the case of INFINITAS. While you need a Japanese KONAMI ID to purchase the game's subscription and access the game, both can be done regardless of region without a VPN.
    • Now averted: Heroic Verse added user-selectable English and Korean language options, and then the newly-introduced Lightning cabinets at Round1 introduced a "U" branch software build similar to their DDR A cabinets — which defaults to English and allows extra stages to be accessed in coin mode.
  • Promoted Fanboy:
    • One of the top ranking players, DJ DOLCE., has appeared on a video special for IIDX 16 Empress, won two out of the four official tournaments, and has met some of the most known Bemani artists (e.g. DJ Taka) along the way.
    • DM Ashura got his start by remixing music from Dance Dance Revolution. After winning a few contests to get songs onto the U.S. Xbox releases, "Neogenesis" was ultimately created for EMPRESS.
    • Rootage features "Particle Arts", a song by Porter Robinson's side project Virtual Self — which is influenced heavily by J-core, Bemani music, and early 2000's electronica. Unsurprisingly he's an avid player of Dance Dance Revolution.
    • Every artist listed here, as they've all contributed to various Be-Music Source contests over the years making fanmade beatmania-like songs. Some of them, like Cranky, have even been commissioned by BEMANI themselves to make original music for their game franchises.
  • Schedule Slip: Up until 6th Style, PS2 ports of IIDX games were generally good with being released within one year of their arcade counterpart. However, 6th Style took about a year for a home release, and 7th Style infamously took two years. Fortunately, the home IIDX titles started being released with regularity again afterwards... until Empress.
  • Screwed by the Lawyers: due to copyright issues with JASRAC, both INFINITAS and the mobile beatmania IIDX game beatmania IIDX ULTIMATE MOBILE are missing not just licenses, but even original songs made for the game. In the case of the latter, as much as a third to even a half of a game's soundtrack can be completely missing.
  • Sequel Gap: The arcade releases have always stayed on schedule, but INFINITAS was released seven years after the PS2 port of EMPRESS.
  • What Could Have Been:
    • Due to its large number of new songs, beatmania IIDX 20 tricoro was originally going to have its soundtrack split into two volumes—this is evidenced by the title of tricoro's soundtrack, beatmania IIDX 20 tricoro ORIGINAL SOUNDTRACK vol. 1. However, volume 2 never came to be; the tracks that were to be on it ended up in the soundtrack for beatmania IIDX 21 SPADA instead.
    • DJ Troopers has Dummied Out English textures, plus some leftovers from the English GOLD beta build...
  • The Wiki Rule: For English speakers there's RemyWiki, for Japanese speakers there's BEMANIWiki. Both are general Bemani wikis that cover IIDX in addition to the rest of the Bemani games.
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