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Five Nights at Freddy's 2 may be much more terrifying than the first game, but there are still many bits of humor.


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  • Phone Guy's line in the trailer.
  • The game's description on the Greenlight page claims that the new animatronics are "kid-friendly, updated with the latest in facial recognition technology, tied into local criminal databases, and promise to put on a safe and entertaining show for kids and grown-ups alike!" It sticks out like a sore thumb from the rest of the description. Then you start to think WHY they would have access to that...
  • The circumstances behind the game's early release. Scott wanted to release a demo, but found out it'd take three or four days to do so and felt that'd throw off his schedule, so he decided to just release the whole game over a month early instead.
  • Toy Bonnie just wants to jam!
  • Scary as it is the first time it happens, seeing BB crawl through the vents is kinda funny.
  • With Foxy's kill screen no longer quite as goofy as in the last game, Toy Freddy picked up the slack.
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    • Toy Bonnie did, too. He's supposed to be leaping forward and grabbing you, but his posture combined with the fact that you can barely see his thumbs in the end makes him look more like he's doing a lethal belly flop.
    • Toy Chica, potentially due to the fact that she's thinner and more... cheerful in appearance, looks less like she's attacking you, and more like she's about to glomp you.
    • Unfortunately, despite Toy Chica's design being meant to be kid-friendly and also to allow her to sing and dance in a more realistic fashion, some members of the fandom seem to have taken the Narm up to new heights, and even expressing sexual interest in her.
  • Scott's released several preview pictures of the sequel featuring the characters and their redesigns under the new management. Although they look a lot more disturbing than they did in the first game, there's just something so perplexing and hilarious about the concept of Toy Foxy/The Mangle wearing makeup.
  • Golden Freddy's killscreen looks like something out of the Sleepy Hollow cartoon. And those familiar with Ebeeto may find it a little reminiscent of another scary flying bear head.
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    • Or potentially brings up memories of the old 60s Batman series.
  • The base pay is $100.50 a week. Even worse than the first game. The overtime? $20.10. That means, in total, the second game pays a whopping 10 cents more than the original for the same number of days. Fridge Brilliance kicks in when you realise that $100.50 is exactly how much you would have earned on 1987 minimum wage.
  • The new robotic attack sound is scary at first, but grows a little Nightmare Retardant once you've heard it a lot. It actually sounds like they've tripped and are screaming as they fall on you.
    REAAAAGH!
    • Even better is when the Puppet does it. As creepy as that thing is, there's something just plain goofy about having a scrawny clown puppet roaring at you once the shock from its attack wears off.
  • The custom night ends like it did in the first game, with your character fired for tampering with the animatronics and bar odor (no "general unprofessionalism" this time). The real kicker is the text above your pink slip:
    (in large, colorful letters): "GREAT!!"
    (in normal text): "(Now Get Out!.)"
    • The sheer disbelief of management for the fact that Fritz gets fired after only one night.
      "note: First day on the job? Really?!?!"
  • You can still honk Freddy's nose on the poster in the office.
  • The game references one of the memes the original gave way to. One of the posters for Toy Freddy reads, "Party Time! U Ready?"
  • If you're lucky enough, you can actually make it to 6 AM just as a few of the bots start to go into their kill screens. Can you say "denied!"?
    RAAAAAHH....
    Kids: Yaaaay!
  • Your rewards for completing any one Custom Night preset include plush toys of the original animatronics (even one of Golden Freddy).
  • Ironically, some of the tags that were in the game's page on Steam include "Kid-Friendly", "Dating Sim", and "Comedy".
  • The newspaper article at the end of completing the 6th Night has some words blurred out beyond the main article. If you piece them all together, you'll get a mocking message from Scott Cawthon himself, essentially saying that you're not going to last long, and that you were an idiot for picking this job in the first place. And it's the exact same massage from the first game too, so he's been laughing at us for two whole games now!
    "Blah. Blah. Blah, Blah. Blah. This ad has nothing to do with anything relevant to the game. Blah. Blah. Blah. Blah. Blah. Chances are you won't make it past night three. Blah. Blah. Yackity Smackity. Blah. Blah. This probably isn't the best choice of a summer job, since you most likely won't survive the week. I'd recommend being a cashier, sack boy, or work in a warehouse. They are all very respectable jobs, and you probably won't be killed by them. Well, you might. But it would be unlikely. Blah. Blah."
  • All of the animatronics are nightmare-inducing on the camera, and while on the camera the Mangle seems scary, if you view her stills, it looks like she was badly photoshopped in many of them. Mainly because she's designed to pop up in any room regardless of what animatronic is currently inside it, save the office hallway when an animatronic other than Foxy is there.
  • Toy Bonnie giving the player a huge, placid wide-irised stare into one of the cameras is a very welcome switch from that terrifying Death Glare from a black-eyed backstage-lurking Bonnie in the first game. And he looks fairly cheerful too.
  • Having a giant collection of plushies on your desk after beating the Custom Night challenges.
  • You know that paper plate boy that moves into your office somehow? Old Chica has fallen under suspicion...
  • Freddy's starting position in the Parts/Service room. Before Bonnie and Chica start hunting you, they just sit there creepily. But Freddy? He looks like he's passed out drunk on the floor.
  • The mechanical voice during death minigames is supposed to be scary in hindsight note , but without knowing what it means, it just sounds like a bunch of funny, narmy noises.
    • Or, as a few people put it, some gassy noises.
  • Some of the animatronics look absolutely ridiculous when they are in your doorway. Some examples include:
    • Toy Freddy's second animation looks like he's trying to figure out what you look like, more than trying to threaten you.
    • When Toy Chica comes in, she looks like she's trying to offer you a cupcake from the party.
    • Bonnie is also a good laugh. When you shine the light on him, he looks like he's sleepwalking.
    • But probably the best of all is Foxy. When you see him, he's holding his hook up next to his face maniacally smiling, which doesn't look frightening at all. Instead, it looks like he's taunting you of your inevitable death in a really weird and stupid way.
    • Mangle deserves a mention for its pose when it's alone or with any animatronic besides Foxy. Its brightly-lit upside-down head, open-mouthed smile, and hand position looks like it's saying "Wuzzap?" or "Fabulous!". Her second pose when she's with Foxy, though, isn't quite as humorous.
    • Given Freddy's expression and outstretched hand while inside the office, he almost looks like an angry father scolding you for staying up too late.
      • A more popular interpretation is him saying "May I take your hat, sir?"
      • Also, Freddy staring at one of the cameras. Whilst he is partly shrouded in shadow, his slightly absent stare and tilted head makes it look as if he's vaguely drunk.
  • Phone Guy's explanation of the music box. He tells you that winding it up keeps the animatronics from coming to look for you. How helpful! But then he tells you it doesn't affect all of the characters, but it does affect... one of them. *Awkward throat clear*

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