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Five Nights at Freddy's | Five Nights at Freddy's 2 | Five Nights at Freddy's 3 | Five Nights at Freddy's 4 | Five Nights at Freddy's World | Five Nights at Freddy's: Sister Location | Freddy Fazbear's Pizzeria Simulator

  • Has it ever been explained exactly WHY the Toys and Withered try to kill you? The murders happen sometime during the week but they're already trying to kill you since Night 1 and the previous security guard already complained about them headed towards your office before you even started working there. All of the game's lore and mini-games seem to focus mostly on the murdered children that possessed the original four, and FNAF 3 even deals with helping their souls finally find peace. Nothing is ever said or mentioned about the Toys. Assuming they're also haunted does this mean that they never found peace??? Is that Toy Bonnie face in the FNAF 3 office haunted but unable to do anything as an inanimate object for eternity?
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  • Just how did that previous security guard survive the Toys coming after him? It's stated they were trying to get to him in the office, but this was before they came up with the idea of the spare Freddy head to confuse them. How did he survive without it? Remember, there are no doors to keep them out.
  • What idiot created a custom endoskeleton for Balloon Boy? A speaker and eye rotation system was all that was necessary.
    • Who says he has one? Remember, there's still the theory that everything's haunted. That does not necessarily mean they need an exoskeleton.
  • How does the Puppet/Marionette kill you? It's kind of small so I'd think it'd be difficult for it to force you into a suit. Maybe it chokes or smothers you...?
    • By what little we know about it, it seems to be the most supernatural of the enemies. Probably kills you through some magic/paranormal means. That or it's just a lot stronger than it looks.
    • Going off the "stronger than it looks" theory, it also has really small hands and, well....get a good angle going into that eye socket…
    • It's an animatronic, so it has to be made of some hardy material like metal. Also, it's coming at you awfully fast. Hard material + high speed collision = caved-in face.
      • It's one of the few enemies that actually isn't an animatronic.
      • Phone Guy implies it is an animatronic. "It doesn't seem to affect all of the animatronics, but it does affect...one of them."
      • It could be it just knocks you out upon impact... and well.... being unconscious with all the other killer robots lurking around isn't a good thing...
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    • So... how does Withered Chica kill you exactly? She can't grab you, she has no hands. She can't bite you, her jaw is basically falling off. So... does she stand there and just scream at you and... stand around until the other animatronics catch up to her to finish the job?
  • How is Jeremy even winding up the music box from where he is? Is there a button on the camera to keep the music box winding?
    • Phone Guy mentions that the music box can be rewound using a remote control, so it's likely the case.
    • If the music box can be wound up by remote control, why does the player have to look at the music box through the camera to activate it? Couldn't he just hold the remote for winding it up in one hand?
    • Maybe the monitor the player uses has a button to activate the remote…which is at the same place at the camera overlooking the music box.
    • Help Wanted explains that there is a button that's linked to the music box.
  • How does Jeremy not know about the place being closed on Night 6? You'd figure he'd have gotten the notice from someone at the pizzeria or even a sign up at the door.
    • The guy is an entirely new guard, named Fritz Smith. So maybe he was just being over-earnest and tried to make a good first impression by staying on guard anyway. Or there could be a simpler explanation.
      • If by new guard you mean the one who gets fired on Custom Night, that's Night 7.
      • Umm, Jeremy spent only six days at work, which means he is still pretty new at job.
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    • As someone who's worked part time for minimum wage, I assure you it's not that uncommon to be left out of the loop on things like this, especially if you work nights.
      • I second that, as another former graveyard shift worker.
    • And this is the Fazbear Company we're talking about. You really think those guys are competent enough to inform their employees on these things?
      • Considering Phone Guy implies there was indeed a memo, apparently they were.
    • This seems to be before Fazbear Company got really cheap, considering this is a prequel
      • It could be that he was a guard for assets protection after the closing down; they did intend on scrapping the current ones and keeping the old ones; they do need someone to watch over their retained assets.
  • BB has a sign and a balloon in his hands in the game area, then loses them in the vent, then has them again in the office. How?
    • With BB at least, it is implied he hands out balloons for children, so he could have spared balloons and a helium tank hidden inside him. The sign could also be stored somewhere as well.
    • Same way that Toy Bonnie gets his guitar back in the party room. Presumably hyperspace.
    • Perhaps they simply leave spares lying around if they lose their main props. As well as that, remember how Balloon Boy sometimes hides under your desk for no reason at all? He probably stores them there, and gets them back when you're looking at the camera/putting the mask on.
      • I'd buy that if under-the-desk-Boy wasn't simply a hallucination.
  • If this game's a prequel, why do the old animatronics look like they've been through hell and back? And how is this Fazbear's "Grand Re-Opening"?
    • The old animatronics were from the original "Fredbear's Family Diner", and presumably that shut down temporarily, then the "grand reopening" was them reopening as Freddy Fazbear's Pizzeria.
    • The animatronics' wrecked appearance is because, as Phone Guy says, they're kept around for spare parts. Nothing's going to look good after pieces are torn off of it. Plus, there's the chance of decay, depending on how long of a gap there was between Fredbear's and Fazbear's.
  • How did the Bite of '87 happen if all the employees knew Foxy shouldn't be in the room in the day at all? They probably should've at least tried to get him back to where he belongs before he destroyed someone's frontal lobe...
    • There's a theory that Mangle was the actual biter, not Foxy. Or someone stupid went where they shouldn't have gone.
    • Foxy being the one responsible for the bite has only ever been Fanon to begin with.
    • Plus look at Freddy's new death animation.
    • And then there's Toy Chica's disturbing habit of taking off her beak so it doesn't cover her teeth...
    • The fourth game seems to imply that it was actually Fredbear who caused the Bite of '87.
  • Why is Phone Guy calling you on night six if no one's supposed to be there?
    • Jeremy called Phone Guy first while Jeremy was still at home, but by the time Phone Guy got back to him, he had already left for the pizzeria. So he calls the pizzeria instead cause he figures that's the most likely spot to catch him. Why would he call first? Maybe he just heard 'Freddy Fazbear's Pizzeria' on the news while channel surfing or something, but missed the part where they say there was a murder there. And this would be pre-internet, so he's just going with the best option to find out what was happening-Phone Guy.
      • Except it's not Jeremy, but another new guard, Fritz Smith.
      • I'm pretty sure Fritz is Custom Night only. Jeremy is still the guard in Night 6.
      • He was probably checking to see if Jeremy had gone in that night. He knows the company he works for, probably thought they wouldn't have given the temp guy a memo.
    • Maybe his beeper gets called when someone clocks in for the night? He sounds genuinely surprised with a sort of "what the hell are you doing there?", so he must have been informed somehow.
    • Really, the most probable explanation is that Phone Guy passed by and saw Jeremy's car parked outside.
  • When some of the animatronics get into the office - particularly Old Bonnie and Old Chica - they appear right in front of you, then the power fails and the room goes dark... then the light returns, and they're gone... then they jumpscare you. Why? If they can only move when can't see them, wouldn't they get you while the lights are down? And where the hell were they hiding between lights-on and lunge?
    • If they're truly haunted, it could be that they're making sure that they catch you off guard. They had a similar behavior in the first game, where even if they were in the office and the door was broken, they'd wait for Mike to look at the cameras and look back to grab him. Alternatively...
    • It is possible they're hiding somewhere offscreen and waiting for you to move. Recall Phone Guy suggested playing dead, as in, not moving, in the first game, and that can work to survive the power going out or an animatronic getting into the room if you are close enough to six o'clock.
    • It might be coincidence, but there's been a couple of times where I've caught Bonnie or Chica in the vents right after lights-on and scared them off with the flashlight, saving myself from the jumpscare. It is kind of hard to catch but I've found that if I time it right I can catch them there. So, long story short, it would appear that when the lights go out they crawl into the vents.
    • It'd make sense if the old animatronics were already possessed, thus possessing some paranormal abilities, but we can rule out this as the murders haven't happened just yet, so there's really no explanation why they disappear other than for in-game creep factor.
  • Okay, having the Freddy head on tricks most of the animatronics to leave you alone, with only a few exceptions. With that in mind, why the hell would you ever take it off? I mean, what's preventing you from checking the camera or using the flashlight while you have it on? Besides the obvious fact that it'd be a massive Game-Breaker, there's no logical reason for that. Even if it obscures your vision, it wouldn't be too hard to check the cameras or use the flashlight to deal with the few animatronics that aren't fooled by the mask.
    • Have you ever tried wearing a mask for six hours straight? It's stifling and at some point you will cave and take it off to avoid overheating and to get some fresh air.
    • That, and the mask would have to be pretty cumbersome if it was made for one of those hulking animatronics. It would be quite difficult to lower your head or raise your arms enough to look at the cameras.
      • With that explanation, since it's only really necessary to look at the cameras to wind up the music box, couldn't he just memorize the location of the button so he can press it without looking? Kind of like how people can type without looking at the key board. Granted, he'd probably have to wait until the first night was over to have enough time to do that.
      • Presumably the mask, having been made to fit on an endoskeleton, doesn't actually attach itself to the guard's face, but must be held up. If the guard tried to use his hands for something else, it would simply fall off.
      • It may not just be a mask, but a hollowed-out Fazbear head. Since it was build to house the endoskeleton rather than wrapping comfortably around a human head, obviously problems would arise operating the controls while wearing something so heavy, stuffy, and hard to see through.
  • Why do the animatronics kill people with criminal records? Programming them to do that when encountering a convict instead of alerting a security guard is just asking for a murder charge.
    • I don't think it's ever implied they "kill" people with criminal records. If I missed that in-game, then it's likely cause of the fact they're haunted and malfunctioning. If I was the Fazbear Company owner I'd just have a setting to make it ring the police and/or alert the day shift guard.
  • Why don't these security guards bring a recording camera to record the behavior? I doubt a police officer, detective, or even a judge will believe them though. If there is proof they move around to cause ill intent, wouldn't it save time if the security guard got two cameras? This is implying our character had a good paying job prior to becoming night watch for Fazbear Company.
    • In 1987? The only consumer video cameras were attached to portable VCRs.
  • Why does the Phone Guy say "Welcome to your new summer job" while the paycheck states it was issued in November?
    • Either Phone Guy is reading off an outdated script given to him or it's a legacy from earlier into FNAF2's story development.
    • Both games' Steam page descriptions refer to the night shift being the player character's new summer job, so it's probably just a tidbit to help increase the level of irony present in both descriptions. Either that, or it's Scott's way of calling back to the newspaper clippings in the first game which claimed that the kidnappings occurred on June 26.
    • Summer and winter are inverted with respect to each other when it comes to northern and southern hemispheres. Unless I'm misremembering, the games are not stated to take place inside the US, which I'm assuming most US citizens would assume until thinking otherwise. Since Scott voices Phone Guy himself and did both games on his own, he wouldn't seek someone out to fill a voice role if this was an intentional tidbit. Australia and New Zealand have a largely English-speaking populace, so that covers the language spoken at least, and November would be just about the start or close enough to when the game takes place.
      • The sequel is deliberately implied to take place in the US, what with Jeremy's paycheck correctly matching the federal minimum wage for 1987.
      • How does that deliberately imply it takes place in the US? This troper is Australian and my mother worked as a night-time security guard. Her weekly paycheck was basically the same, give or take a few cents, in 1987. So it could still take place in Australia.
      • This troper is also Australian and has never heard of any themed restaurant for children over here, it definitely seems to be an American thing.
      • Another Aussie troper here - instead of month/day like it is on the check, we usually write dates as day/month.
    • It could be whoever issued the check postdated it accidentally or "accidentally".
    • If this game really was in Australia, Phone Guy wouldn't sound like he was from Minnesota. There. Done.
      • He might have moved from the US. Besides, Scott Cawthon sounds Minnesotan yet resides in Texas.
    • Messages are pre-recorded. They could very well be from summer. That's little bit of Fridge Brilliance, actually- animatronics are already possessed by murdered kids ( that's why they are murderous ) and Jeremy came to work on Night 6 because at this point, building wasn't on lockdown anymore! ( Doesn't explain line "What on earth are you doing there? Didn't you get the memo? The place is closed down, at least for a while", through...
  • Just where is the Kitchen supposed to be in the Pizzeria and why doesn't it have a camera?
    • Maybe they get all of their food shipped.
  • The minigames have so many questions about them: why is the purple man (the serial killer) driving by a kid before killing him, then driving away? Why is Freddy chasing the Puppet? Are these memories of the animatronics?
    • It could easily be a hit-and-run. Considering how faulty the facial recognition is, it's possible that Purple Man and the other one are different people. They're just filed as "people who killed a child."
  • Since the sequel's status as a prequel goes somewhat against the theory that Foxy performed the Bite of '87 given how he's stuck in Parts & Services all day long, what other reasons could be behind why he's out of order in the first game? It's evident that management at least partially repaired his suit with the intention of recommissioning his sideshow for the new restaurant, and nowadays they probably can't afford to fix him since they're on the verge of bankruptcy. If they had spare Foxy suits like they do for the other animatronics, are they kept in a separate part of the backstage room away from the main trio's spare parts?
    • Given the other characters' parts seem to be stored near their performance area, that would make sense. Foxy is the only character in Pirate Cove, after all.
    • Maybe he's just sincerely out of order. Maybe his voice box, assuming he sings or tells some sort of pirate story, or what-have-you is broken and he can't perform?
      • Even if he doesn't have a voice box (which would make him more realistic, as real animatronics are electronic puppets synced to a soundtrack), the rip in his chest — in both incarnations to date — looks self-inflicted, courtesy of his own hook. Contemplating why Foxy would be trying to rip himself open, however, leads to a lot of Wild Mass Guess territory.
    • Given that the Mangle was pretty prone to being damaged by kids before being tossed into the kids' corner, it's not out of the question that Foxy got the same enthusiastically destructive treatment.
    • They mention that the original Foxy was considered too scary so tried redesigning him to be more kid friendly. Likely some people still considered the old Foxy too scary for kids and while trying to keep a family friendly image among all the controversy just retired the character and stopped using it.
  • OK, I know that Fazbear Entertainment is using parts of the old animatronics to help make the new ones, but why the hell would they need Old Bonnie's ENTIRE HEAD AND FACE for spare parts? That just seems like overkill, and disrespectful to Old Bonnie.
    • Either there was something in the far back of Old!Bonnie's head that they needed and had to remove the head for or the head was sold for scrap for some reason.
    • Remember, the part-swapping ran both ways; they also tried retrofitting the older animatronics with the new technology. Swapping in the facial recognition would likely require full access to the insides of the head for the new visual sensors.
  • Isn't it kind of contradictory for Phone Guy to say he loves the old characters after claiming they're ugly and smell bad? Or, are we supposed to assume they're meant to have actual personalities in-universe or something like that and he just really liked that?
    • Well, I can't explain the 'smelling bad' part but the Ugly Cute trope does exist. He could regard them as that.
      • Nostalgia? Maybe the old characters were around as a kid, so he still remembers them fondly from his childhood (he does say Foxy was his favorite), even if they've been through some wear-and-tear now.
      • You can like a character and still recognize that a depiction of them is unpleasant or creepy, and I don't think anyone would argue the old animatronics are just that. He wants the restaurant to be a good place for kids, after all.
  • Occasionally, Foxy will start to attack just as the clock rolls over to 6 AM. What exactly happens when that occurs? Does Foxy stop in midair and just fall to the floor? (...Somebody needs to make a comic of that.)
    • Maybe not a comic, but a video.
    • Perhaps he lands on top of the night guard and the poor guy has to crawl out, or Foxy gets stuck in the wall and the janitor, management, the day guard and the night guard have to pull him out.
    • He just happens to miss that time.
  • How did we all miss Occam's Razor? In hindsight, we should have guessed that the reason Phone Guy was still alive was because this took place before he died.
    • It could have been a different person being the Phone Guy.
  • Why is the prize counter giving away old animatronic plush toys? Out of universe, it's a call back to the android version of the first game, but what about in-universe?
    • To be fair, it's not like Fazbear Entertainment ® could return the toys once purchased. They were probably continuing to sell the outdated toys in hopes of making back their investment.
  • Is this another hallucination, or is there actually someone else in the place with you?
    • Since it's a 'blink and you miss it' shot, here's a still shot. Answer: ...yes?
    • Here is a thread from the FNAF subriddit which has all of the possible textures that can appear from both games. Not one of those shows this screenshot so it must be fake.
    • And judging from the comments section on the video...it's pretty much obviously fake.
  • Why does Phone Guy say the Marionette is "always thinking"? This is the only enemy of whom he says such. What does he know that we don't?
    • Perhaps the Marionette just built with a more advanced AI to it than the other animatronics, letting it "think", in a way. This could also tell why the guard was never told so (at least as far as we know), because the staff didn't think we needed to know that. It's still strange though.
  • In relation to the above, why doesn’t the Marionette just wind up its own music box?
    • Probably because the Marionette wants to kill you, and winding it up is the only thing that's convincing it not to kill you.
    • It's explained that the music box is just some noise made to make him think people are in the room. It's not that he wants the music or anything, he's just programmed to be where the noise/people are.
      • Of course, this is Phone Guy giving us this information, and the music box doesn't distract any animatronic but the Marionette.
  • On Custom Night, how are you able to change the settings for Golden Freddy? Dude's a freaking ghost, for crying out loud! Is Fritz a necromancer?
    • Golden Freddy isn't completely paranormal. He has wires coming out of him. Fritz was probably able to mess the wires around to change Golden Freddy's settings.
  • Aside from the fact that the end reveal is that this is a prequel to the original, why does the company not give you a Freddy mask in the original? It seems to work on the original animatronics (except for Foxy, who's similarly stopped by a flashlight) quite fine, if not having to be precise about putting it on. And they also get off your case and go elsewhere in the building without escaping. This seems like a safer and easier alternative than the first game's doors which serve just to eat all your power. The company's financial crisis doesn't excuse the fact that fact that they could just tear off the face-piece of a spare animatronic costume and have the night-guard wear it so they would be considerably safer and simultaneously keep the animatronics busy.
    • Possibly because their facial recognition hardware has been removed or altered due to the lower cost, and the trick no longer works. Alternatively they tried giving one to the previous guards, but the now-haunted animatronics didn't fall for it again. Phone guy could be speaking from experience when he says that the mascots might simply jam an endoskeleton in if you tried that.
    • There's also the bit where the murderer used a Golden Freddy suit to lure kids to their deaths, so perhaps someone in the higher-ups didn't want to risk a similar thing happening.
  • Where is Balloon Boy during the S A V E T H E M minigame? Every single animatronic is featured in there somewhere except for him. Even Golden Freddy sometimes shows up. Did Scott just forget to add him, or is there more to BB than there initially appeared to be?
    • Maybe Scott didn't put BB in because he'd look too similar to the kids.
    • A related Headscratcher is why touching Mangle in the same situation is Game Over. No other animatronic produces this response.
  • Why does the Marionette work with one of the Security Guards assisting the murder of the five kids when he also attacks you, who is a security guard himself?
    • When does the Marionette/Puppet ever aid the murderer? At worst it stuffs them into suits, which by its own minigame seems to imply it believes it's doing a good thing by "giving life."
    • To be fair, all we know from the Chase minigame is that the purple guard stops you from following the Marionette. The Marionette doesn't appear to be carrying anything unusual, so it may be a case of the security guard (one not connected to the disappearances) interfering without understanding what's going on. Admittedly, this doesn't explain the five dead bodies scattered through the map...
  • How come the mask doesn't fool Foxy? I mean, the Marionette is clearly not an ordinary animatronic, given the cutscenes between nights and the death minigames, but Foxy? Is it just because he has a messed up AI or something? (Given that he is clearly about to bite Jeremy/Fritz in his kill screen and Phone Guy saying he's twitchy.)
    • Most of the animatronics that are fooled by the mask don't attack right away, rather they scan the room. Foxy doesn't do this.
      • While the older animatronics were being retrofitted with the new tech before the murders, Foxy was simply retired. As such, Foxy never received the facial recognition software; it's not that Foxy can see through your disguise, he just doesn't know the difference and is attacking indiscriminately.
  • Mandopony's latest FNAF song, Just Gold has a few people debating on who the guy in the Golden Freddy suit is, However, several lyrics in the song may imply the man is Phone Guy, ("Can you hear my call?"")
  • Honestly surprised no one's brought this up here, but how can the old animatronics attack you in this prequel?? In FNAF 1, it makes sense when the creator tells you the place is haunted and murdered children were stuffed in suits, but why in FNAF 2 do they walk around?? If anything they should just be off! Also, for an answer: don't cite Game Theory. It's well constructed but no definitely canon.
    • Oh hey, follow up question: How can the old suits be functional? They're missing parts and it's not like someone just replaces their batteries or whatever. Right?
    • There's no real canon explanation yet (at least not one I'm aware of), but in my opinion it's likely that the all of the suits (new and old) were made sentient by another event previous to FNAF 2. The murder of the five children (the only real murder in the pizzeria's history that we are directly told about ) most likely occurred during the course of FNAF 2, meaning that if it were those children specifically stuffed in the suits than none of the animatronics should be haunted, right? However, the mini-games imply that more death has occurred in the pizzeria than what we previously presumed. So here's my theory-in one of the previous Fazbear locations (before FNAF 2), there were many cases of child murders, and this prompted the Marionette to bring them back to life by placing them inside the animatronics. So the reason why the older animatronics are active in the prequel is because they are already "stuffed" with a dead child, but not necessarily the ones we were told about in FNAF 1.
    • And an answer to your second question-I don't think haunted animatronics necessarily need batteries or a power source in general if they are...Well....Haunted. I think that whatever is making the suit sentient in the first place wouldn't need it to be completely functional, as long as it is still movable. For example, Foxy in FNAF 1 is in near complete disrepair but functions just as well as the other animatronics with what it has.
  • Or this, considering the paycheck, FNAF 1 should take place in the early 90s. Assuming that we get confirmation the children incident occurred on Night 3 of FNAF 2, how long was this going on? Why would there be papers on the wall in the East Hall if that happened half a decade before the first game? How long did it take for the blood and mucus to start pouring out of the suits? What parent would bring their child to a revival of a murder pizzeria?!
  • Why does a newspaper clip in the first game state that some children vanished on June 26 while the paycheck in the second game states it was issued in November? A misprint?
    • The newspaper was printed before the playable week of FNAF 1.
  • Why do the new Freddy, Chica, and Bonnie have "Toy" before their names? Like, the originals were already animatronic. It's not like these new animatrons are any less so.
    • The toy animatronics are designed to be new, shiny, and more cutesy-looking, thus giving it more of a "toyish" feel.
  • Why are there open vents by the tables/dining area? I mean, if it's big enough to fit an animatronic; think what it can do for a kid. And speaking of vents; how big are these animatronics? You would think they should stuck. And why don't the night guard just block vents with random crap before starting shift?
    • Note the lack of any visible fans in those vents; they're more like tunnels for side access to the party rooms. As for the animatronics, the original game's Bonnie clocks in at roughly seven feet tall (2.13 meters if you prefer metric), so they're not small. Unfortunately, this means there really isn't anything big enough to fully block the vents available in the Office.
  • Does Fazbear Entertainment hire security guards (coincidentally or not) who look similar/have similar builds, or does the facial recognition software fail on several levels? To clarify, the ONLY detail we get on any of them is that Mike has blue eyes, and is most likely white. We don't know if any of the other guards are black, Latino, of Asian descent, etc. (the names have Anglo-Saxon origins, but that doesn't necessarily mean all of them are automatically white). We also don't know how tall any of them are, or if they're fat, thin, athletic, etc. The only detail for certain that the animatronics recognize at all is the uniform. Taking that into consideration, can the bots tell the difference between a white man and a black man, or is everyone a varying degree of purple splotch (note that Purple Man and Purple Guard are slightly different shades of purple)? Do they factor height and weight in their calculations, or does only face matter?
  • In the first game, Phone Guy claims, on night three, "most people don't last this long". According to this game, there was the new day shift guard, who finished the week, Jeremy, who also finished the week, Fritz, who didn't, and then Phone Guy took up the job, and clearly survived quite a long time. So why would Phone Guy say that? Only one guy out of four didn't finish, and it wasn't even for either of the reasons he mentions.
    • It's Phone Guy. It could be a way of encouraging Mike to stay, like, "See, you're awesome in comparison to most people! You can do this!"
    • He said "most" not "every single one".
      • One out of four isn't "most".
      • This game took place in 1987. Pizzeria closed, then probably reopened somewhere in late 80s. First game, considering the paycheck, takes place in early 90s. Is possible that several security guards already worked in new pizzeria. Mike is simply newest. So there are more than four security guards.
  • Who made the animatronics? It's obviously not Fazbear Entertainment; Phone Guy admits that the "where are all the people" theory is just their best guess (which makes his "they think you're an endoskeleton" theory in the first game even more suspect). Obviously someone made them...
    • Fazbear Entertainment didn't make them?
    • Fazbear Entertainment did make them, Phone Guy even specifically refers to "our engineers" while talking about them. They just were unsure why one of the functions on the robots was activating at a certain time. Glitches and small problems like that just happen sometimes.
  • The original mascots are implied to be haunted by the four dead kids, The Puppet and The Golden Freddy are implied to be haunted by the fifth, crying kid, and the murderer, the Toy mascots act like the originals because of a malfunction, and Golden Bonnie is probably a mish-mash. There is absolutely no explanation why Balloon Boy comes to your room and steals your batteries.
    • Maybe BB is malfunctioning, too? He might just think that you're playing a game with him, and stealing the batteries is the objective. It would explain why he starts laughing after he does so...
    • It's possible that BB and the Toy animatronics are haunted too. It would explain where his sign and balloons disappear off to and how Toy Bonnie's guitar likewise vanishes then shows up again in one of the Party Rooms. We only know for sure that at least six children were murdered, and this is assuming that the instance in the Foxy minigame is the same as the one mentioned in the news clipping hallucinations. Five dead bodies can be found in the "SAVETHEM" minigame too, unlikely to be the same victims in the Foxy minigame (unless Foxy had a similar attraction that matched up with Pirate's Cove from the first game, and the Purple Man or Puppet for some reason took the bodies there and scattered them through the '80s pizzeria). Depending on how this is interpreted, there could be eleven kids murdered by the Purple Man. Which matches up to the number of threats in the second game aside from the shadows or the bare endoskeleton.
  • Why does Golden Freddy look more worn down in this game than in the first Five Nights at Freddy's, which is stated to take place after the second game?
    • The original mascots were stated to have been refurbished for the next Freddy's location. My guess is that they had a use for Golden Freddy as well, but you never know.
      • Except that Golden Freddy isn't a real animatronic. Why do people think Golden Freddy is a legitimate character of the Freddy Fazbear cast?
      • What makes you think that Golden Freddy even exists? Besides, earlier WM Gs could be true in that he is actually an original Freddy suit discolored yellow after a period of time.
  • Would an animatronic so simple it could be taken apart and reassembled by toddlers even be possible nowadays, let alone in 1987?

  • Just how the heck to you shine your flashlight through a video feed? It's implied that the cameras have lights mounted on them, but then why do the camera lights drain from your flashlight's battery when the cameras themselves run on the building's power?
    • It could just be attached to a collective light system. Why does a supposedly "wireless" tablet drain power in the first game as well?
  • Why do people suddenly forget after seeing the third game that it was actually the Puppet that shoved the (already dead) children into the suits, and instead go for the fact that since the Purple Guy died in a spring-locked suit (said to be discontinued) he killed the children the same? That makes it all the more karmic but still.
  • For a place that has a more expansive budget than the first game's restaurant, taking a quick glance at the office hall, the party rooms and Kid's Cove on the map shows that the Dining Area is absolutely tiny when you take into account that it shares a room with the Game Area and the Prize Corner. The cameras shown that Kid's Cove is about 18 tiles wide, and those tiles are barely bigger than the party hats you see here and there! Unless this version of the pizzeria's dedicated to birthday parties and the like, it means that unless there's some off-camera areas that are available to customers like another room to eat in outside of the aforementioned one in front of the Game Area or an arcade (logically, there at least has to be an entrance and a kitchen that aren't loaded onto the camera and animatronics' digital maps) then not only is that an extremely bad choice of design when it comes to the pizzeria financially breaking even, it pretty much means you're fucked if you aren't there for a birthday party.
    • It's simple. The main dining area is for regular goers (whatever they're called), and the party rooms are for the birthday parties and the like, but I see what you mean, because last I checked, and correct me if I'm wrong, there were like three tables in the main dining area (which is about as thin as the main hall in width, and shorter in length).
  • What was going on with the first victim before Purple Guy killed them? All we really need to know about this incident is that a child out in front of the restaurant/diner was murdered by someone who arrived in a car, did the deed, and drove off again...but we are specifically shown that this victim was watching the children inside and crying—presumably unhappy to be excluded from the party. Why include this detail unless there is something important about it? Is it just so the first victim will logically have a tear-streak design to visually tie them to the Puppet?
  • Is Foxy Truly not affected by the Freddy Mask? From what Phone guy said, he was "A bit twitchy."
    • I assumed that meant he doesn't scan the room, and when he leaps at you, it dislodges the Freddy head. Cue stuffing. So if he Did scan the room, would he be fooled?
  • As stated on the Fridge Horror and Nightmare Fuel pages, there appears to be something splattered on the walls of the Show Stage, presumably blood. If they're right, why hasn't anyone noticed this before? Why hasn't the management at least have tried to have hidden it? If they're wrong, why would the pizzeria have something (likely rust, if not a dried fluid of some sort) on the walls for at least a week, if not two, without the management having cleaned it up or at least hiding it? If it is rust, or dried paint, peeling wallpaper, etc., then why is it in such a brand-new restaurant?
    • Knowing management, if it is indeed blood, anyone who would question it would just be told it's "paint made to look like hyper-realistic blood". As for evading police investigators and the such... I have no idea.

  • How do you have an LCD tablet in 1987?
    • I always assumed the player was simply holding a CRT screen on his lap (some TV screens are small enough), which made it entirely possible.
    • How do you have Animatronics that can walk around, crawl through vents, and stuff a full grown man into a suit? This series is full of questions that may or may not be answered.
      • And, more importantly, advanced technology. Real-life animatronics, from what I understand, are generally stationary, whereas the ones in this series are closer to robots.
    • The world is set 20 Minutes into the Future, but in the past.
  • What are the minigames? How do we know they're even canon?

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