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Fan Fic / Trapped In Eternity

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"It always ends the same. Oyaji dies. His crew falls apart. Ace himself dies too. During Marineford, before, or after. It doesn't matter what he does. If he joins they die for him. This time he will make it different. When they ask him to join them he'll say no and leave. Simple right? As if. Guess he'll have to convince them he's not worth their lives. Time traveling/looping Ace."

Trapped in Eternity is a
Groundhog Peggy Sue One Piece fanfic by SkyleafAlchemist19. After thousands of failures and deaths, Ace believes the only way he can save his family is by never joining the Whitebeard Pirates in the first place. Unfortunately he is on the Moby Dick and they are already determined to make Ace their brother. Ace decides to make sure they don't want him by hiding his true nature but his plans soon go awry.

The fic is ongoing and updates randomly. It can be found here and here.

This work contains examples of:

  • Adult Fear: Garp has to let his traumatized grandson back into a cruel world that broke and nearly killed him. He knows what horrors are out there note  and also knows he can't protect Ace from any of them. It takes all of his self-control not to drag Ace home because he knows that taking away Ace's freedom will kill him.
  • Blood Knight: Ace loves a good fight and uses battle as a way to vent his frustrations and keep himself sane. He attacks a slave ship for this very reason.
  • Bored with Insanity: Ace claims having everyone see him as a crazy loon lost its luster after a few dozen loops. It does not mean he is sane.
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  • Broken Ace: Pun aside, Ace's mental state has deteriorated greatly throughout the course of the loops.
  • Broken Smile: Ace lets down his mask and smiles brokenly at Marco before trying to end the loop by killing himself.
  • Butterfly of Doom: Ace has learned small changes can utterly mess up the future. Sometimes he cannot figure out what he did that made everything turn out so terribly. His last loop ended because someone blabbed to the Marines that he was Roger's son, and he has no idea who did it or why. It is also why he is concerned when his actions cause Koala to lose track of the Revolutionary Sabo, who was captured by slavers as part of a mission.
  • Cassandra Truth: No matter what Ace tries, no one believes he is from the future until it is too late. At best, they think he is crazy. At worst, they believe he is a spy.
  • Cold-Blooded Torture: Ace faced this in multiple loops, at the hands of enemies and friends who believed he was a spy.
    • In one loop, Ace is captured, tortured, and drowned by Teach and his crew as revenge for Ace convincing Thatch to eat the Yami Yami no Mi. This is the event Ace uses to explain his change in personality to Garp, which makes Garp and Koala determined to find the pirates responsible.
  • Combat Pragmatist: During battle, Ace uses knives, is willing to blind his opponent, and uses other dirty tricks, as shown when he fights Whitebeard.
  • Conveniently Unverifiable Cover Story: Discussed. Terry (Koala's Revolutionary contact) finds Ace's lack of a background suspicious and believes Ace is a spy. Koala is tired of hearing the same old arguments from him and shuts him down.
  • Cosmic Plaything: Poor Ace. He is stuck in a loop of endless failures and has no idea how or why.
  • Crazy Sane: The loops are so stressful and dark that Ace went mad. He recovered (kinda) but acts bizarrely just to keep his remaining sanity.
  • Curb-Stomp Battle: Ace decimates the slavers on the ship he stumbles across.
  • Darker and Edgier: While it is not a Dark Fic, Trapped in Eternity deals with themes such as PTSD, depression, and mental illness much more bluntly than canon. There is a lot less One Piece silliness.
  • Deconstruction Fic: Of the Peggy Sue. Fixing the past is not easy, and Ace has no idea why he is looping or what he is supposed to do in order to stop.
  • Determined Defeatist: Ace has little hope of ending the loops but keeps trying to save his loved ones.
  • Didn't Think This Through: Marco plans to confront Ace about his past and secrets and corners him when he is alone. Too bad he did not think about how Ace might react, despite knowing Ace is not the most mentally stable guy. As a result Ace is pushed too far, has a Freak Out!, and attempts to end the loop by killing himself.
  • Dissonant Laughter: Ace has the tendency to giggle quietly at socially inappropriate times and for no reason.
  • Dramatic Thunder: Garp's arrival on the Whitebeard Commanders' vessel is punctuated by flashes of lightning, which makes him look even more angry and intimidating.
  • Driven to Madness: Seeing his family die and dying himself over and over broke Ace's mind completely. He puts himself together enough to act sane. Sometimes he truly is sane. Sometimes.
  • Driven to Suicide: Ace killed himself in some of the failed loops, specifically ones where he accidentally killed a crewmate because he misjudged his own strength. He nearly does it again after Marco confronts him about his secrets and Ace has a Freak Out!. Marco grabs the knife just in time.
  • Entertainingly Wrong:
    • The Whitebeards have many theories when it comes to Ace's past. Ironically, many of these theories are technically true since these things happened to Ace in previous loops. A few theories are:
      • He is a Child Soldier or assassin.
      • He is a suicidal Death Seeker who wants to go out in a blaze of glory by dying to a Yonko.
      • He is an escaped slave.
      • He was captured by a Yonko.
      • He has the ability to see the future.
    • Garp believes the Spade Pirates abandoned Ace for a stronger captain the first chance they got because Ace was captured and tortured.
  • Evil Is Petty: In a previous loop, Blackbeard captured Ace and Thatch and tortures the former to hurt the latter simply because Ace convinced Thatch to eat the Yami Yami no Mi and Blackbeard wanted both to suffer.
  • Fair Weather Friend: Garp believes the Spade Pirates are this. He thinks they abandoned Ace for a stronger captain and crew since Ace was "weak" for being captured and tortured.
  • Groundhog Peggy Sue: Ace has been stuck in a loop for centuries. He wakes on the Moby Dick during the 100 days he's trying to assassinate Whitebeard, changes events to try to save all his loved ones, and eventually dies, starting the loop all over again.
  • Hidden Heart of Gold : In order to get the Whitebeards to hate him and let him go, Ace pretends to be an ungrateful, snappish, unruly, and dangerous brat. Many Whitebeards see through it after he takes a blow for Thatch. This makes some Whitebeards believe he is a Jerk with a Heart of Gold. Other Whitebeards see through his jerkass facade completely and realize he is intentionally pushing them away.
  • I Fight for the Strongest Side: Garp thinks this is the reason the Spade Pirates "abandoned" Ace and joined Whitebeard.
  • I'm Standing Right Here: Marco and Bay discuss Whitebeard's health in front of him and say how he is not taking care of himself so they need to make sure he does. Whitebeard pointedly says he's sitting right there and they synchronously say they know.
  • In Spite of a Nail:
    • Every loop ends with Ace's loved ones dying, followed soon by Ace himself. It is why he (mostly) gives up in the current loop and takes a vacation. He also tries to distance himself from his family to keep them alive.
    • Every time Ace meets Garp too early in the loop, Garp goes on a Whitebeard-hunting rampage that results in a world-ending war between the Whitebeard Pirates and the Marines. Ace can barely convince Garp that the Whitebeards are innocent in the current loop, and there are too many newly introduced factors note  for him to pinpoint which one changed his grandfather's mind. It's Ace's lack of a Whitebeard mark that convinces Garp, though Ace is unaware of this.
  • Knight Templar Parent: More like "Knight Templar Grandparent". If Ace runs into Garp too early in the loop, Garp does not take his "personality change" well and believes the Whitebeards tortured and brainwashed his grandson. In those loops, Garp ruthlessly hunts the Whitebeards down and Ace can do nothing to convince him they are innocent until the current loop. He's still angry at the Spade Pirates for "abandoning" Ace. When Garp demands to know the Spades' whereabouts, Thatch and Marco realize the Marine may kill the Spades for betraying his grandson.
  • Laughing Mad: Ace laughs loudly while Marco pins him down after he tries to end the loop.
  • Mask of Sanity: Ace is not completely insane (at the moment), but there are times when he struggles to remain lucid, such as when he accidentally hurts Whitebeard. He knows he is one bad event from snapping again.
  • Mental Time Travel: How Ace repeats. He always wakes up in his seventeen year-old body some time during the 100 days he was trying to assassinate Whitebeard.
  • Not Afraid to Die: Ace does not care about his own life. His family's on the other hand...
  • Nothing Is Scarier: The loop where Ace snaps for the first time is never shown. He wakes up to Thatch greeting him, breaks, and the chapter ends. Ace himself does not remember much except flames, blood, and the smell of burning flesh. All he can do is hope he was burning Teach.
  • Oh, Crap!: Thatch has a minor freakout when he realizes Garp the Fist has just landed on their vessel. He has another one when he realizes Garp will likely kill the former Spade Pirates if he finds them.
  • Peggy Sue: Every time he dies, Ace is thrown back in time to the hundred days he tried to assassinate Whitebeard. Rinse and repeat.
  • Power Incontinence: Something is wrong with Ace's Observation Haki. When he uses it in certain situations, it makes him hyper-aware of his surroundings to the point where it allows him to see the auras of everything. When he turns it off, it leaves him momentarily blind and with a terrible headache.
  • Reality Ensues: If Ace reveals he knows too much about the Whitebeards, they believe he is a spy.
  • Really 700 Years Old: Physically Ace is seventeen. Mentally he is over a thousand if his claim to Koala is true.
  • Reluctant Psycho: Ace really wishes he did not have as many mental issues as he did. Issues which include: PTSD, blackouts, disassociation, and depression. In several loops he went through therapy to try to get better but it failed to help.
  • Resurrective Immortality: Ace has a version where he mental time travels back into his seventeen year-old body every time he dies.
  • Revenge Before Reason: Ace cannot risk meeting Garp too early in the loop or his grandfather believes he has been tortured and brainwashed by the Whitebeard Pirates. If that happens, Garp goes on a rampage that brings the world down with him.
  • Rule of Symbolism: Ace gets a huge scar across his back where his Whitebeard tattoo always goes. He takes it as a sign he is doing the right thing in leaving the crew.
  • Sarcastic Confession: When Marco claims Whitebeard will never hurt Ace, Ace blandly says that if that is true then "I'm from the future." Marco is not amused.
  • Scars Are Forever: Ace gains a scar across his back from his shoulder to his opposite hip. It is where his Whitebeard tattoo usually is.
  • Set Right What Once Went Wrong: At first Ace believed he looped in order to do this, but no matter what goals he accomplishes or what he does, everyone he loves ends up dying.
  • Took a Level in Cynic: Thousands of years of failures made Ace much less cheerful than he used to be. Even when he is not trying to push people away, he is much more reserved and distant.
  • Took a Level in Kindness: Garp is much more gentle with Ace after he realizes he has PTSD and was tortured.
  • Trauma Button: Ace tends to freeze or lash out when larger characters such as Whitebeard or Garp grab him. Seeing how a majority of his worst enemiesnote  are giant, it is no question as to why.
  • Underestimating Badassery: Many Whitebeards underestimate how powerful Ace is, and only see him as an upstart rookie. They are shocked when Ace accidentally injures Whitebeard, and may have killed him if he did not redirect his stab to slash Whitebeard's cheek instead of his throat.
  • Undying Loyalty: Why Ace cannot perfect his jerkass facade. He cares about his family too much, and can only bear to push them away by insisting it is to save their lives.
  • Wham Line:
    • In chapter twelve, Ace attacks a seemingly insignificant slave ship. At the end of the chapter, we get this whammy:
    He had chosen to help, unaware of his observer or her mission.
    And now Koala's only lead to Sabo was gone.
    • From chapter seventeen we get this shocking line from Thatch, to Haruta:
    "Just because you were sent to kill Oyaji doesn't mean—"
  • Wham Shot: Ace finds a chest and opens it. Inside is the Yami Yami no Mi.


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