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The Player Character. They were visiting the Museum of Lanova when the Insignia of Legend transported them through time to the Chaos Trials.
- Ambiguous Gender: While some characters refer to them as "sir" there appears to be no defined gender for the character and their appearance offers no hints either.
- Critical Hit Class: Doable by wearing the robe of Awe, choose arcana of high hit count and relics that increase critical hit rate or benefit from it.
- Heroic Mime: They never speak at any point during the game. Not even at the possible success over the trials.
- In the Hood: Like the majority of the Wizards in the setting.
- Jack-of-All-Trades: In a magic sense, unlike the Council members (sans Master Sura) they do not have a favored element unless you choose so.
- One-Hit-Point Wonder: Wearing the Pride Outfit reduces the wizard's Max HP to 1.
A living mirror, he checks the style of your outfit. He may also relive you of the time you went to the Museum Lanova...
A living wardrobe who stores all outfits bought from Lanova Square.
A living tome who collects all arcana bought from Lanova Square or won from defeating a Magic Council member.
A living chest who "consumes" all relic bought from Lanova Square for safekeeping.
A craftsman who sells relics, items that provide various effects to those who hold them. He usually sells them in Lanova Square for gems, but he may occasionally be found in levels selling them for in-dungeon use for gold.
An artist who sells arcana, magical cards containing paintings that are drawn from chaos. She is mostly seen in Lanova Square selling arcana for gems. You may also buy them when you meet her in the Chaos Trials for gold, temporally expanding your spell pool along the way.
A tailoress who sells outfits that modifies a wizard's stats. She can also alter the current effects of your current outfit in Lanova Square for 5 gems, or enhance its effects within the dungeon for 100 gold. Be warned that as she still has a long way to go, you'll take damage from her latter service.
Nocturne the Cardist
A card-dealer with a collection of enhanced arcana. By handing a random standard arcana, he shuffles his hand and you may pick one of his card in return. He also appears in Lanova Square, randomizing your arcana and relic for 10 gems.
- Discard and Draw: By taking his deal, you discard one of your standard arcana and draw another one that's guaranteed to be enhanced.
- Stage Magician: He is sharped dressed and ready to do card tricks.
A noblewoman decorated with jewels who is looking for Chaos Gems. She will buy 20 of them for 200 gold.
A veteran who used to take part in the Chaos Trials. Knowing the Trial Council well, participants may pay him 10 gem to request starting with the dungeon they were previously defeated in.
Nox the Unfortunate
A shady, cloaked figure who provides one of the three relics, free of charge. Said relic has a downside, however.
- Power at a Price: The cursed relics he offers have bad effects that comes with their benefits.
A medical researcher who is studying the long-term effects of using arcana. If you offer her a standard arcana, she will give you an exclusive relic in return.
A living piñata. If you damage it with a combo strong enough in 5 seconds, it will burst open, leaving behind an arcana.
Creme the Collector
An archaeologist looking for ancient treasure, for this case, mystical relics used in the Chaos Trials. If you drop the current relics you have in front of him, he'll accept them in exchange for gold.
Coffin Knight are armored beings who specialize in crushing combatants. They each carry a large stone over their heads. Once an entree is in sight, they will jump and slam their stones on them.
The ghouls are shadowy, lean humanoid figures. They chase down combatants and attack once they are within reach. In later levels, they occasionally gain a temporal speed boost, allowing them to reach their opponents easier.
Golems are gigantic monsters made of rocks. Sluggish in their movement, they walk towards the combatant before attempting to strike them.
Variants: Rush Orb, Guardian Orb, Shooter Orb
The orbs are purple spheres. They are normally called to battle by Summoners, but they can be encountered on their own, too. The Rush Orb dashes into combatant(s) in a straight line. The Guardian Orb has mini-orbs that moves around it for protection. The Shooter Orb attacks with magic bolt.
Additional Variants: Huge Slime, Enhanced Slime, Chaos Slime
The slimes are little blob-like creatures. Slow, weak, and almost harmless, they hop onto the combatant to deal damage. In later levels, however, they split into smaller versions of themselves upon defeat, making this enemy harder to get rid of.
- Asteroids Monster: After defeating a council member, these variants start to appear, splitting into smaller versions of themselves when defeated.
- Blob Monster: They take the form of little blob monsters.
Additional Variants: Flower Turret
The turrets are mini-poles, each with an eye resting between their forked protrusions. If there are any entree in sight, they will shoot a magic bolt at them.
- Eye Beams: Regular turrets shoot magic bolts from their eyes.
- Poisonous Person: The flower turrets shoot toxic orbs, poisoning those hit by it.
Enemies with Mini-boss variants
- Color-Coded Elements: Earth-elemental enemies wear green, fire-elemental enemies wear red, water-elemental enemies wear blue, wind-elemental enemies wear light gray and lightning-elemental enemies wear yellow.
- Immune to Flinching: Mini-bosses utilize an aura that prevents you from interrupting their attacks for a certain amount of time.
Additional Variants: Enhanced Archer, Chaos Archer, Earth Archer, Fire Archer, Water Archer, Strafe Archer
Archers are robed figures. Using bows and arrows, they can hit combatants from a distance.
Additional Variants: Enhanced Knight, Chaos Knight, Earth Knight, Fire Knight, Water Knight, Crash Knight
The knights are armored figures.
- Elemental Barrier: Water Knights can create shield made from ice that takes damage in place of them.
- Wreathed in Flames: Fire Knights surround themselves in a ring of fire. Those in contact with them get burned.
Additional Variants: Enhanced Lancer, Chaos Lancer, Earth Lancer, Fire Lancer, Water Lancer, Fleet Lancer
Lancers are armored figures. They can attack from a distance using their lance.
Additional Variants: Enhanced Mage, Chaos Mage, Earth Mage, Fire Mage, Water Mage, Burst Mage
Mages are cloaked figures who specializes in attacking a wide range by casting multiple magic bolts at once.
Additional Variants: Enhanced Rouge, Chaos Rouge, Earth Rouge, Fire Rouge, Water Rouge, Counter Rogue
The Rogues are robed figures that specialize in stealth and trickery. They can make themselves invisible to sneak up unsuspecting combatants.
Additional Variants: Enhanced Summoner, Chaos Summoner, Grand Summoner
Summoners are cloaked figures. While they can attack using magic bolt, they specialize in summoning Orbs to help them.
The Magic Council
The Council in General
- The Ace: of their respective element. So much so that their respective element appears to physically influence their appearance.
- Color-Coded for Your Convenience: All their colors match the element the respective member uses.
- Glowing Eyes of Doom: Their eyes glow based on their element.
- Immune to Flinching: They all utilize an aura that prevents you from interrupting their attacks for a certain amount of time.
- Pungeon Master: So much so that there is a cursed relic (Paronomasicon) dedicated to doing more damage to them because of their puns.
Earth Lord Atlas
"I hope your trip here hasn't been too terra-ble... because you're about to get crushed!"
An earth-elemental specialist who is in charge of the Living Courtyards, the earthen section of the dungeon.
- Astonishingly Appropriate Appearance: He has a tree growing out of his head and his body looks chiseled
- Dishing Out Dirt: Specializes in earth-elemental arcana.
- Elemental Weapon:
- The drill formed from Ancient Earth Drill is made of stone.
- If encountered in later level, he execute a move Mace to the Face, create a large mace from rocks.
- Poisonous Person:
- Occasionally throws 6 toxic traps onto an area to make walking on it poisonous.
- He also has an attack called Posionous Pound, where after jumping twice, he leaves a pool of poison upon impact.
- This Is a Drill: Occasionally attacks with Ancient Earth Drill, rushing into his opponent with a drill formed from his hand.
Flame Empress Zeal
"Are you warmed up yet? Because I'm bringing the heat!"
A fire-elemental specialist who is in charge of the Burning Furnaces, the fiery section of the dungeon.
Frost Queen Freiya
"It's too late to be getting cold feet... because I'm about to freeze you in your tracks!"
A water-elemental specialist who is in charge of the Chilling Dungeons, the frozen section of the Dungeon.
Wind Sovereign Shuu
An air-elemental specialist who is in charge of the Sky Palace, the windy section of the dungeon.
Lightning Maven Juno and Thunder Ace Suman, the Thunder Twins
Lightning-elemental specialists who are in charge of the Thundering Keep, the electric section of the dungeon.
The head of The Magic Council, and the last opponent standing before the Wizard of Legend title.
- The Ace: Of the entire Council itself. He appears to have no limit to his element like the rest of them and has access to one no one else has.
- Dark Is Not Evil: Despite looking rather dark and intimidating he appears to be this universe's Big Good and is always courteous.
- Infinity +1 Element: Is the only one in the game able to access the Chaos Arcana, a set of powerful skills that does not have any weaknesses. Beating him grants you access to one yourself after each win.
- Mystical White Hair: Beneath his hood, his hair is white.
- Purple Is Powerful: His robes are purple, and Chaos Arcana are also purple.
- Sequential Boss: He has two phases unlike every other boss only having one.
- Stationary Boss: His first phase is centered in his boss room and remains there until you bring his health to zero.
- Mirror Boss: His second phase acts like a player character with his own tricks thrown in.
- Nice Guy: Like every other council member he seems to have general respect for the wizards that make it to his boss room.