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Skill and Item Archetype

There are some skills within the genre that actually looked like copying another game's skill, but may be modified a bit or put in a hero with a different skillset in order to ensure the hero don't look too similar to another. Regardless, this will list the skills and item effects that you can find within the MOBA genre, spread out through characters each games. They can be spotted only on hero skills, only on items, or can be on both. (For instance, you won't be able to find an item that allows you to shoot a hook to drag whoever you targeted, even that would be too OP.)

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    Skills Only 

Spin To Win
The skill where the character spins around for damage over time on those who came close to them. The skill has to be repeated swings.
Blade Fury (Juggernaut)
Whirling Axes (Troll Warlord)
Judgment (Garen) Berserker Barrage (Thor)
Bladestorm (King Arthur)
Whirlwind (Sonya)
Bladestorm (Samuro)
Unrelenting Strikes (Qhira)
Hogg Wild (Hogger) *
Holy Guard (Arthur)*
Exterminate (Omega)
Walking Tall (Ormarr)
Cyclone (The Flash)*
Cyclone Sweep (Balmond) N/A N/A
Blade Frenzy (Swiftblade) Tornado (Froggy G) N/A N/A
Spincicle (Ace)
Unyielding Progress (Petrus)

Projectile Hurricane
A variant of the Spin to Win skill, but mostly reserved for squishier classes like marksmen (or sometimes assassins). This is when the caster spins around, shooting everything in sight, and sometimes they may even move (to a fixed direction, or free). And they never miss. They have more range and even damage than the Spin to Win variants, but their weakness is that the caster is usually incredibly squishy and the ultimate can be stopped by inflicting a crowd control on the caster.
N/A Death Lotus (Katarina) N/A Strafe (Valla)
Kunai Blitz (Hayate)
Fevered Barrage (Marco Polo)
Blazing Duet (Claude) N/A N/A
N/A N/A N/A N/A
HERO SHOOTER EXAMPLES
N/A N/A N/A Death Blossom (Reaper)


Get Over Here!
A skillshot that if you get hit with it, you get dragged to the caster. Usually those possessing this skill will be a dreaded character in pub games. Facing this skill, it is important to STAY BEHIND YOUR MINIONS, because they tend to drag minions instead of just dragging the hero. There are two variants of this: The first one is that they are dragged immediately to the caster, while the second one is when they were dragged slowly towards the caster, but not fully. However, it still counts as a disable or sorts.
'Drags Immediately' examples
Meat Hook (Pudge) Rocket Grab (Blitzcrank)
Dredge Line (Nautilus)
Bone Skewer (Pyke)
Nature's Grasp (Sylvanus)
Grapple (Mulan)*
Hook (Stitches)
Devil's Chain (Grakk)
Lasso of Truth (Wonder Woman)*
Iron Hook (Franco) N/A N/A
Gutting Hook (Devourer)
Grapple (Gauntlet)
The Ol' Ball and Chain (Prisoner 945)*
Tongue Snatch (Leon Chameleon) Forced Accord (Phinn) N/A
Manacles (Shank)
The Big Haul (Kahgen)
HERO SHOOTER EXAMPLES
N/A N/A Dredge Anchor (Makoa)
Overpower (Khan)*
Chain Hook (Roadhog)
'Drags Slowly' examples
Electric Vortex (Storm Spirit)*
Sinister Gaze (Lich)
Reel In (Naga Siren)
Death Sentence (Thresh) N/A N/A
N/A N/A N/A N/A
Opposite Charges (Doctor Repulsor) *) N/A N/A N/A
Bindweed (Lady Tinder)

'I'll Get Over There'
The inversion of the above. Instead of dragging the enemy to the caster, the caster instead quickly repositions right next to the caught target and prepares to deliver a beatdown.
Hookshot (Clockwerk)
Reality Rift (Chaos Knight)
Bandage Toss (Amumu)
Zenith Blade (Leona)
Death Leap (Thresh)
Abduct (Sylas)
Armillary Sash (Ne Zha)
Grapple (Mulan)*
Ancient Spear (Sonya)
Grappling Hook (Qhira)
Chain Lance (TeeMee)
Lasso of Truth (Wonder Woman)*
Demonic Grip (Argus)* N/A Sucker Punch (Absol)
Wrath of the Pharaoh (Pharaoh)
Grappling Shot (Gunblade)
Anchor Hook (Admiral Swiggins)
Sticky Snail (Snork Gunk)
N/A N/A
Lasso (Wonder Woman)
Hookshot (Midknight)
Uprising (Basko)

Sniper Shot
A mostly ultimate skill in which the character takes a long delay to prepare a very powerful snipe shot that has an extremely long range. It is extremely damaging if it hits. Some of these let the bullet be bodyblocked so the main target does not take damage, but there are some cases where this ability cannot be blocked by any means; if you're spotted, you take damage, period. Most of the users here tends to be snipers profession-wise (see above for those who ARE Snipers), though it's not required.
Assassinate (Sniper, cannot be bodyblocked)
Sharpshooter (Hoodwink)
Ace in the Hole (Caitlyn, single target, single shot)
Curtain Call (Jhin, skillshot, four of them)
World Weaver (Neith) Triple Tap (Nova)
Eye of Horus (Ana, skillshot, six of them)*
Snipe (Elsu, skillshot, just once but is a normal skill)
Thunderbird (Tulen, can be bodyblocked)*
Ultimate Snipe (Lesley) N/A Spirit Shackle (Decidueye)
Money Shot (Flint Beastwood, cannot be bodyblocked)
Marksman Shot (Scout, cannot be bodyblocked)
Homing Missile (Artillery, variation*)
Snipe (Raelynn, cannot be bodyblocked)
Precision Shot (Rocco)
N/A N/A
Final Payment (Mikella) *

Global-Hit-Everyone-Ult
An ult that reveals every enemy on the map, then deals massive damage to them all after a delay. Nowhere is safe from this attack. This ultimate is often used to secure kills on fleeing enemies, or with proper timing and situation, pulling a Total Party Kill (it's very rare). So yes, it'll be a real dick move if you'd pull that ult right about that time... Real dick move...
Thundergod's Wrath (Zeus)
Cataclysm (Invoker)
Requiem (Karthus) Fire Shards (Nu Wa) Apocalypse (Diablo*), Consume Souls (Mephisto)
Cataclysm (Ilumia) N/A N/A N/A
Lightning Storm (Thunderbringer)
Discharge* (Flux)
N/A Anvil's Hammer (Varya) N/A

Global Heal
The inversion of the ability above and a staple for healing heroes. Doesn't matter where their allies are, once this skill is popped up (usually ultimate), everyone gets healed for a fair amount. Terrific saves are possible with this. A lot of the users of these tends to fall into the 'Overspecced Healer' archetype skill-set wise, but these aren't always the case.
Hand of God (Chen)
Guardian Angel (Omniknight*)
Wish (Soraka) N/A Shadowstalk (Tyrande)
N/A Bloom (Floryn) N/A N/A
Ophelia's Touch (Ophelia) N/A N/A N/A
HERO SHOOTER EXAMPLES
N/A N/A Illusory Rift (Ying) N/A

The Executioner
A skill, always an Ultimate, that will cause instant death if the victim is below a certain HP threshold, usually by dealing damage equal to the current lost HP. Keep your HP up if you face heroes with these.
Culling Blade (Axe)
Reaper's Scythe (Necrophos)
Ice Blast (Ancient Apparition)
Demacian Justice (Garen)
Noxian Guillotine (Darius)
Blade of the Exile+Wind Slash (Riven)
Heartseeker Strikes (Pantheon*)
Fear Beyond Death (Urgot)
Death From Below (Pyke)
Hovering Death (Thanatos)
King of the Eastern Seas (Ao Kuang)
Petrify (Medusa)
Fatal Strike (Achilles)
Go for the Throat (Greymane*)
Last Rites (Malthael*)
N/A N/A N/A N/A
Decapitate (Legionnaire)
Demonic Execution (Soul Reaper)
N/A N/A N/A
Ace in the Hole (Ace)
HERO SHOOTER EXAMPLES
N/A N/A The Law (Lex) N/A

Detector of the Wounded
A skill that allows a character to provide visions of enemies that get wounded to a certain degree to their allies. If they're around, you better have a quick way to get back to base and heal in your fountain.
Thirst (Bloodseeker) Blood Hunt (Warwick) Harvester of Souls + Hovering Death (Thanatos, only reveals to self) The Hunt + Nowhere to Hide (Illidan)
N/A N/A N/A N/A
Blood Sense (Blood Hunter) N/A N/A N/A
HERO SHOOTER EXAMPLES
N/A N/A N/A Opportunist (Sombra)*

Ultimate Drag
Ultimates that when used, will allow the hero to personally drag enemies that got hit to where they are moving. Being dragged to a mob of enemies is a really scary thing.
Flaming Lasso (Batrider) Impale (Skarner) Ragnarok (Fenrir) Drag (Dehaka*)
Agnie's Grasp (Roxie) Divine Judgment (Kaja) N/A N/A
The Chains That Bind (Rampage)
Ember Shard (Adrenaline)
Trapper's Hook (Smiles) N/A N/A
Mind Control (Starro)
Piledriver (Nikolai)
HERO SHOOTER EXAMPLES
N/A N/A Overpower (Khan) N/A

Sight-Disruptor
These characters have the power to darken the screen or make limited visibility to everyone involved, mostly all enemies in the map in a global way, but can also just affect a few. These ultimate can induce paranoia to the enemy or other effects.
Dark Ascension (Night Stalker)
Smoke Screen (Riki*)
Desolate (Spectre*)
Bushwhack (Hoodwink)
Paranoia (Nocturne)
Smoke Screen (Graves*)
Darkest of Night (Xbalanque) Isolation (Dehaka)
N/A Dark Night Falls (Helcurt) N/A N/A
Cover of Darkness (The Dark Lady) Smoke Screen (Vinnie & Spike) N/A N/A
HERO SHOOTER EXAMPLES
N/A N/A Midnight (Maeve) N/A

Forced Center
This ability forces all enemy heroes around the area to be moved into the center. A very devastating ability as all heroes are in the center, helpless as the ability either stunned them or deal enormous amount of damage. Typically an ultimate ability.
Reverse Polarity (Magnus)
Vacuum (Dark Seer*)
Command: Shockwave (Orianna)
Moonfall (Diana)
Magnetic Storm (Rell)
No Escape (Ares)
Eclipse (Merlin)
Grav-O-Bomb 3000 (Gazlowe)
Condemn (Johanna*)
Graviton Surge (Zarya)
Black Hole (Tassadar)
Cyclone (The Flash) * Avatar of Guardian (Gatotkaca)*
Yin-Yang Overturn (Kagura)*
N/A N/A
Cascade Event (Riftwalker)
Release the Kraken!* (Kraken)
Black Hole Sun (Sentry X-58) N/A N/A
Finale (King of Masks)
HERO SHOOTER EXAMPLES
N/A N/A Convergence (Seris) Halt! (Orisa)*

Spread Bomb
The inversion of the skill above and mostly not an ultimate or being centered on the caster. Toss a bomb that will cause everyone caught in the blast get knocked back a small distance. Can be good to disrupt things in a team fight.
Flamebreak (Batrider)
Blinding Light (Keeper of the Light)
Satchel Charge (Ziggs)
Pillar of Ice (Trundle*)
Explosive Cask (Gragas)
Magma Bomb (Vulcan) Frag Grenade (Tychus)
Concussion Grenade (Lt. Morales)
Wave of Force (Li-Ming*)
Concussion Mine (Junkrat)*
Poison Gas Bomb (Preyta) N/A N/A N/A
The Keg (Engineer)
Preservation (Pearl)
Ball Lightning (Coco Nebulon) N/A N/A
Masterpiece (Renzo)*
HERO SHOOTER EXAMPLES
N/A N/A Poppy Bomb (Bomb King)
Fire Spit (Drogoz)*
N/A

Taunting Challenge
This ability forces enemies to attack the taunter. The taunter in question is either very tanky or very strong. The area can vary, be it circular around the taunter, a cone in front of the taunter or even dashing and taunting whoever the user passed. There's also a point-and-click version, reserved for ultimates but with a catch: This causes the caster to lock themselves in a death duel for a short period of time where the player also loses control of the caster, forcing them to attack the target. Winner gets a permanent bonus, which can make the taunter a carry and if there's no death after a set of time, it's a draw.
Normal Taunts
Berserker's Call (Axe)
Life Break (Huskar*)
Shadow Dash (Shen)
Puncturing Taunt (Rammus)
Shield of Durand (Galio)
Confound (Athena)
9 Turns Blessing (Erlang Shen)
Taunt (Varian)
Warlord's Challenge (Garrosh)
Dark Dominion (Mina) Unbreakable (Gatotkaca) N/A N/A
Taunt (Legionnaire)
Dream of Madness* (Cthulhuphant)
N/A Trash Talk (Tony) N/A
Blocking Bracers (Wonder Woman), Come At Me (Atrocitus)
Duel Challenges
Duel (Legion Commander) N/A N/A N/A
N/A N/A N/A N/A
Face Off (Kane) N/A N/A N/A

Deathmatch Realm
Sometimes when you duel, you want to actually fight like gentlemen. No outside interference, just you and your chosen target. The Duel Challenges didn't provide that, it allows other party to help. So the solution is that you whisk them away to another realm, where it's just you and your target in a short time and there is no escape for your enemies, no blinks are going to get them out of the realm. After placing a bit of a debuff on your enemy, it's time to truly fight man to man, if you win, you get a good bonus too. And no matter the outcome, you practically disabled one enemy, making them absent from what could be an important team fight or objective contesting for a very lengthy time. So even when you lose, there can be something to be accomplished.
N/A Realm of Death (Mordekaiser) N/A N/A
N/A My Turn (Yin) Stepping Disc Duel (Magik) N/A
N/A N/A N/A N/A

"If I die, I am taking you with me"
When a hero is killed or about to die, they have ability that allow them to remain and attempt to kill the enemy before they die for real and are put in a countdown.
Requiem of Souls (Shadow Fiend)
Blast Off (Techies)
Reincarnation (Wraith King*)
Death Defied (Karthus)
Glory in Death (Sion)
Icathian Surprise (Kog'maw)
Omen of Death (Old!Yorick*)
Pomegranate Seeds (Persephone) Archangel's Wrath (Tyrael)
Total Mayhem
Rocket Ride (Junkrat*)
Blood Ritual (Grakk) Deity Penalization (Rafaela) N/A N/A
N/A Explode (Clunk*) N/A N/A


Arena Creator
This skill will forcibly create an arena in which the caster and his enemies are forced in a confined space, forcing the two to fight. The space can be a whole circle, or just an arc behind the target. This ability can be canceled early. Infamous for being used incorrectly, but hey, the user is helping.
Power Cogs (Clockwerk)
Duel (Legion Commander)
Arena of Blood (Mars*)
Cataclysm (Jarvan IV) Ring of Spears (Odin) Leap + Arreat Crater (Sonya)
Entomb (Leoric)
N/A Fist Break (Badang)*) N/A N/A
Wall of Mummies (Pharaoh)
Sunder's Vault (Calamity)
Death's Halo (Adrenaline)
N/A N/A N/A

Path Blocker
Similar to the Arena Creator, but less likely to be ultimates. These skills generates some extra wall that blocks anyone from passing by, sometimes also dealing damage and stunning. Can be used to block an enemy's escape route, prevent enemy pursuit, or instead blocking an ally's path to either escape or score a kill. They're still helping.
Fissure (Earthshaker)
Ice Shards (Tusk)
Crystalize (Anivia)
Weaver's Wall (Taliyah)
Dark Procession (Yorick)
Pillar of Ice (Trundle)
Tectonic Rift (Thor)
Ice Wall (Ymir)
Tectonic Shift (Cabrakan)
River's Rebuke (Yemoja)
Force Wall (Tassadar)
Zombie Wall (Nazeebo)
Ice Wall (Mei)
N/A N/A N/A Barrier (Mr. Mime)
Block (Snorlax)
Rock Tomb (Crustle)
Fissure (Behemoth)
Illusory Veil (Empath)
Entangling Vine Wall (Bramble)
Totem of Power (Skree) N/A N/A
Iceberg (Sakari)
HERO SHOOTER EXAMPLES
N/A Barrier Orb (Sage) Impasse (Inara)
Sanctuary (Azaan)
N/A

Prison of Pain
An ultimate similar to the Arena Creator, surrounding an area with a box, sphere or something. And technically, you can escape if you want... It's just that there will be a price to pay to get out, usually hampering your movement further. It pulls a Sadistic Choice to you: Do you want to stay in there while being a sitting duck to whatever your enemies throws at you, or do you want to get out, and slowed down so your enemies can still pursue you? Allies are not affected on this prison's effect since it's not literally blocking movement, so the user's not helping.
Dream Coil (Puck) The Box (Thresh)
Vanguard's Edge (Irelia)
Dharmic Pillars (Ganesha)
Pillars of Heaven (Old!Nu Wa)
Warden's Cage (Maiev)
N/A Domain of the Moon Goddess (Estes) N/A N/A
Energy Field (Engineer) N/A N/A N/A

Debuff Gate
This skill allows the hero to create a line of gate that is technically passable by the enemy... but they're not going to enjoy the trip through. The most common effect of crossing the gate is that they are slowed, so if they pass this during team fights, this could be dangerous for them. The hero can also use this as a mean to deter the enemy from pursuit.
Ice Wall (Invoker (Command: Quas-Quas-Exort)*)
Wall of Replica (Dark Seer*)
Spinner's Snare (Broodmother*)
Wall of Pain (Karthus*)
The Equalizer (Rumble*)
Threshold (Janus*) Skeletal Mages (Xul*)
Null Gate (Probius*)
N/A N/A N/A N/A
N/A Timerift (Raelynn*) N/A N/A
Death Fog (Desecrator)*

Great Summoning
This is an Ultimate-exclusive skill that allows the hero to summon a Giant Mook that they can control. More often than not, something happens at the point of summoning, like extra damage dealt or a stun.
Summon Spirit Bear (Lone Druid*)
Chaotic Offering (Warlock)
Summon Familiars (Visage)
Primal Companion (Brewmaster)
Summon: Tibbers (Annie)
Eulogy of the Isles (Yorick)
Daisy! (Ivern)
Argus, the Defender (Hera) Summon Water Elemental (Jaina)
Gargantuan (Nazeebo)
Summon Ultralisk (Kerrigan)
N/A Eternal Guard (Vexana) N/A N/A
Summon Malphas (Hellbringer)
Summon Vorax (Skrap)
N/A N/A N/A
Manifest (Star Sapphire)
HERO SHOOTER EXAMPLES
N/A N/A Dragon's Call (Imani) B.O.B. (Ashe)

Death Defying
This skill usually activates when the character is in low health, but makes it so that the character just don't die until the period has passed. May take form in making sure that the HP becomes just 1 point in case the hit reduces their HP to 0 or below. Cue Why Won't You Die? when you're wailing on these guys and they just WON'T. STAY. DOWN.
Borrowed Time (Abaddon)
Shallow Grave (Dazzle)
Battle Trance (Troll Warlord)
False Promise (Oracle)
Undying Rage (Tryndamere) Destruction (Kali)
Centaurus (Chiron)
Taz'dingo! (Zul'jin)
Ultima (Volkath)
Holy Soul Returns (Bright)
Eternal Evil (Argus) N/A N/A
Flame Consumption (Accursed)
Unbreakable (Demented Shaman)
N/A N/A N/A
HERO SHOOTER EXAMPLES
N/A N/A Immortal (Fernando)* N/A

Mini-Heal Spam
An AOE heal skill by non-healing Heroes. The payoff is that they can heal very often, thanks to the heal's low cooldown or some capabilities to naturally lower their cooldown. This enables them to play support/healer while not really abandoning their other capabilities.
Death Pulse (Necrophos) Triumphant Roar (Alistar) Conviction (Guan Yu)
Share the Love (Cupid)
Herbal Medicine (Chiron)
Guitar Solo + Prog Rock (ETC)
Divine Purpose + Gift of the Naaru (Yrel)
N/A Motivation Roar (Minotaur) N/A N/A
Judgment (Soul Reaper)
Arcane Missile (Artesia)
Binding of Justice + The Holy Cup (Scoop of Justice) N/A N/A
HERO SHOOTER EXAMPLES
N/A N/A Scamper + Toot (Moji)
Battle Shout (Khan)
N/A

MOBA Suplex
A skill that allows the hero to instantly put the enemy right behind him, kind of like delivering a suplex to them. Useful to prevent escapes, but your hero will risk getting near the enemy just to make it happen. And if the victim is someone who exactly wants to get near your team just so they can wreck them, this skill can be disastrous, so use with care.
Dispose (Marci)
Horn Toss (Magnus)
Rolling Thunder (Old!Volibear)
Fling (Singed)
Disdain (Urgot)
Charge Prey (Sobek) Overpower (Diablo)
Wild Charge (Baldum) Spear Flip (Zilong)
Onward (Edith)
Jade Giant (Hulk, close range only) N/A
N/A Mighty Throw (Skølldir) N/A N/A
Impale (Cerulean)
HERO SHOOTER EXAMPLES
N/A N/A Commander's Grab (Khan) N/A

MOBA Flip-To-Back
An inversion of the MOBA Suplex, instead of getting the enemy behind you, you are the one who gets on the back of the enemy. This will make escaping you harder as you can register a few free hits, you technically bodyblock the enemy. Still, use with care, you don't want to reposition yourself into the middle of enemy crowd ready to wail on you.
Nether Strike (Spirit Breaker, he also knocks you away)
Blink Strike (Riki)
Shadow Dance (Akali, only after Patch 5.9)
Jaws of the Beast (Warwick)
Feather Step (Awilix) Dive (Illidan)
Wraith Strike (Malthael)
Smooth Moves (Max) N/A N/A N/A
N/A Displace (Ix*) N/A N/A

Central Mass Disabler
An Ultimate Skill that covers a circular area around the caster, in which something happens to the area that the enemies around are disabled. Commonly a stun, it can also refer to any disables. Occasionally, damage is dealt too. This Ultimate is very dreaded if the caster has a way to quickly get into the heat of battle.
Ravage (Tidehunter)
Overgrowth (Treant Protector)
level 25 Deafening Blast (Invoker)
Reverse Polarity (Magnus)
Terror Wave (Terrorblade)
Curse of the Sad Mummy (Amumu)
Pop Blossom (Neeko)
Cataclysm (Geb)
Intoxicate (Bacchus)
Wrath of Terra (Sylvanus)
Fear No Evil (Hun Batz)
Mosh Pit (ETC)
Divine Storm (Uther)
Indulgence (Gildur) Violet Requiem (Guinevere)* N/A N/A
Root (Keeper of the Forest)
Armageddon (Apex)
N/A N/A N/A

Central Mass Silencer
A variation of the Central Mass Disabler. Sure, they're free to move after being dealt with damage at the center of the caster, but being silenced is still a disadvantage, especially on casters. Especially when their means of escaping, such as skills, are also disabled.
Waning Rift (Puck)
Crippling Fear (Night Stalker)
Static Field (Blitzcrank) Storm Call (Chaac) Twilight Dream (Malfurion)
N/A N/A N/A N/A
Bluster (King Klout)* N/A N/A N/A
HERO SHOOTER EXAMPLES
N/A N/A N/A EMP (Sombra)

Ultimate Attack Steroid
When using this Ultimate, the character goes Super Mode for a temporary time and receives a great deal of bonus attack damage, capable of shredding through the enemy via just their normal attacks (or anything that scales with it). Other item effects also get carried over, so basically, if you can disable them, do so. If you can't, RUN.
God's Strength (Sven)
Elder Dragon Form (Dragon Knight)
Chemical Rage (Alchemist)
Enrage (Ursa)
Shapeshift (Lycan)
Unleash (Marci)
Pierce the Veil (Muerta)
Blade of the Exile (Riven)
Final Hour (Vayne)
Thunder Claws (Old!Volibear)
Kingslayer (Set) Wrath of the Berserker (Sonya)
Bestial Wrath (Rexxar*)
Conqueror (Lu Bu) Fission Wave (Alucard) N/A N/A
Brute Strength (Hammerstorm)
Berserk (The Madman)
Carnage (Berzerker)
Stimpack (Ted McPain)
Vengeance (Rocco)
Seven Star Strike (Qi'Tara)
N/A N/A
Wrath (Freia)
Splintering Spines (Vex)
Force of Nature (Marah)
*
HERO SHOOTER EXAMPLES
N/A N/A Buck Wild (Buck)
Crossfire (Tyra)
Sentinels (Vivian)*
Overclock (Torbjorn)*

Ultimate Defense Steroid
The inversion of the Ultimate Attack Steroid. While the former boosts up attack capabilities, this one boosts up defensive capabilities, either by giving boatloads of extra HP or extra defense. Not only they will increase the defense a lot, they will do something about that thing called 'crowd control'. Meaning that your hero, while not exactly having the capabilities to kill people easier, now has easier time to stay in the fight longer and the enemy will be less declined to attack you unless they want to invest a lot of extra time to do so.
Chemical Rage (Alchemist)
Enrage (Ursa)
Insatiable Hunger (Broodmother)*
Flesh Golem (Undying)
Pierce the Veil (Muerta)
Unholy Rage (Satanic)*
Unbreakable Will (Alistar)
Grandmaster's Might (Jax)
Colossal Fury (Vamana) Avatar (Muradin)
Metamorphosis (Illidan)
Cloak of Shadows (Valeera)
Determination (Rourke) N/A N/A N/A
Wish for Revenge (Salomon)
Primal Rage (Oogie)
Carnage (Berzerker)
Unbreakable (Drunken Master, removed)
Protective Pose (Deadlift*) N/A N/A
Force of Nature (Marah)*
HERO SHOOTER EXAMPLES
N/A N/A Ancient Rage (Makoa) Primal Rage (Winston)
Overclock (Torbjorn)*

Time-Stopper Sphere
An Ultimate skill that tosses a sphere covering an area with a zone where time stops. Targets within there just stops moving. Depending on the user, the target can be just enemies, or everyone caught in it; the user can be affected as well or not; or those caught with it can be invulnerable or ends up being 'hit targets'.
Chronosphere (Faceless Void) Tempered Fate (Bard) Sanctified Field (Olorun)* Void Prison (Zeratul)
N/A N/A N/A N/A
Chronofield (Chronos) Time Warp (Yuri)
Slow-mo Shot (Max Focus)*
N/A N/A

Slowing Death Rain
A skill that is used by ranged attackers where they select an AOE circle from afar and start raining deadly projectiles for several seconds, dealing tick damage and slowing the enemy down. Can be used as utility or team fighting tool. Several of them can also be global-ranged ultimate, giving global presence to the user.
Shrapnel (Sniper)
Mortimer Kisses (Snapfire)
Cannon Barrage (Gangplank)
Make It Rain (Miss Fortune)
Sunbreaker (Hou Yi*)
Blizzard (Merlin)
Starfall (Tyrande)
Blizzard (Jaina)
Rain of Fire (Ignis) N/A N/A N/A
Bombardment (Bombardier) N/A N/A N/A

Home-Run Smash
A skill that involves hitting one enemy so hard, sending the enemy away on a line and using them as a makeshift bullet, damaging anyone that got hit with that enemy. In other words, this phrase: "I'm gonna punch you so HARD that your friends are gonna feel it!" Devastating when used properly on a team fight, or can even prevent escapes further, but it can also be disastrous if it's used to shove away the enemy even more, making chasing them even harder.
Boulder Smash (Earth Spirit)
Walrus Kick (Tusk with Aghanim's Scepter*)
Dragon's Rage (Lee Sin)
Roar of the Slayer (Sion*)
Throw Back (Kumbhakarna*) Haymaker (Muradin)
Massive Shove (Stukov)
Savage Charge (Dragon Knight)
Shattered Earth (Lumburr) The Way of Dragon (Chou) N/A N/A
N/A N/A N/A N/A
Maridian Education (Petrus)
HERO SHOOTER EXAMPLES
N/A N/A Shoulder Bash (Ash)*
Overpower (Khan)
Rocket Punch (Doomfist)

Linear Laser of Doom
A very deadly ultimate which involving firing a long range laser in a line for one BIG burst damage. There will be a warning or sorts beforehand, like a harmless line, so the enemy may have a chance to know that there's a laser of doom coming so they can reposition. Hiding behind minions won't even help you. Though sometimes, it could be too late anyway. While the range is long, it will rarely be global.
Earth Splitter (Elder Titan)* Final Spark (Lux) Searing Pain (Ra) Hinterland Blast (Falstad)
Big Shot (D.Va)*
Planet Cracker (Fenix)*
Genesis Blast (Dirak) Destruction Rush (Layla) N/A N/A
N/A Snipe (Raelynn)
Airstrike (Ted McPain)
N/A N/A
Final Chapter (Zalgus)*
HERO SHOOTER EXAMPLES
N/A N/A Through Time and Space (Jenos) N/A

Charged Long Shot
A 'downgrade' or sorts from the Linear Laser of Doom. These skills are usually non-Ultimates and involves the user charging for power before shooting in a long line that pierces through minions, in a range longer than normal attacks, the longer the charge, the better the effect. Though they don't need warning lines.
Powershot (Windranger) Piercing Arrow (Varus) Focused Light (Olorun) Deth Lazor (Old!Gazlowe)
Storm Bow (Hanzo)
Plague Scepter (Preyta) N/A N/A N/A
Power Throw (Aluna) Precision Shot (Rocco) N/A N/A

Ultimate Chain 'Something Else'
A variation of Chain Lightning (see below). They don't use lightning bolts, rather they chain something else which is often far more deadly. They're ultimates to prevent spam.
Chain Frost (Lich) Pyroclasm (Brand) N/A Ball Lightning (Cassia)
N/A Wave of the World (Bruno) N/A N/A
Plague Carrier (Plague Master) N/A N/A N/A

The Empowering Roll
The character does a forward roll. However, this is no normal roll just for escaping, but also a roll that enhances them, giving them benefit as they get back to standing up. Mostly found on auto-attack carries.
Shield Crash (Pangolier*) Tumble (Vayne) Rolling Assault (Rama) Barrel Roll (Falstad)
Vault (Valla)
Death Sentence (Nakroth) N/A N/A N/A
N/A Vanish (Ksenia) N/A Death Sentence (Nakroth)
HERO SHOOTER EXAMPLES
N/A N/A Dodge Roll (Cassie)
Grace (Lian)*
Combat Roll (Cassidy)*

Strikethrough Dash
A variant of the Empowering Roll. For the roll, they don't necessarily require you to hit an enemy mid-roll. On this dash? If you ever hit someone on your dash, you're guaranteed to receive some sort of offensive bonus and also goes through your enemies, so aside of using this for escapes, you should use this offensively as well.
Onslaught (Primal Beast) Slice and Dice (Renekton*) Warrior's Will (Guan Yu*) Sweeping Strikes (Illidan*)
Swift Strike (Genji*)
Horn Rush (Kriknak)* N/A N/A N/A
Rush (Adrenaline) N/A N/A N/A
Bolt (Moya)*

The Flash Step Sword Dance
Usually reserved as an Ultimate, the character turns invulnerable and instantly teleports to a nearby enemy and then strikes them several times, usually dealing massive damage. Note that sometimes it's just 'any' enemies instead of just other heroes, so best used when you're all alone with no minions nearby. A staple of the Blade Master archetype. Despite the name, it isn't always done with a sword.
Omnislash, Swiftslash (Juggernaut)*
Sleight of Fist (Ember Spirit)
Alpha Strike (Master Yi)
Blade Waltz (Old!Fiora)
N/A Seven Sided Strike (Kharazim)
Tornado (Zill) Ougi: Shadow Kill (Hayabusa) N/A N/A
Swift Slashes (Swiftblade) N/A N/A N/A
Bolt (Old!Kindra)
Thousand Cuts (Katana)

The Trails of Death
A skill when activated, makes your character leave behind a trail of something on where you walk. Any enemies stepping on your trail will take damage. A favored skill if the player feels like a bit of a Troll. If you see an enemy using this skill, we cannot stress this enough: Don't pursue that enemy.
Firefly (Batrider) Poison Trail (Singed) Disapparate (Sol) Putrid Bile (Stitches)
Wild Fire (Roxie) Tortoise's Puissance (Baxia) N/A N/A
N/A Blaze (Coco Nebulon) N/A N/A

The Moving Tick
This skill lets the player move around freely while dealing continuous tick damage to anyone in front of them. Occasionally, they can even cast another spell while using this, or perhaps even decrease protections just so the ticks HURT.
Spirit Siphon (Death Prophet)
Bulwark (Mars*)
Flamespitter (Rumble)
Gatling Gun (Corki)
The Culling (Lucian)
Purge (Urgot)
Taolu Assault (Guan Yu)
Searing Flesh (Ares)
Overkill (Tychus)
Basic Attacks (D.Va)*
Mach Punch (The Flash) N/A N/A N/A
Spore Breath (Bramble)
Regurgitate (Balphagore)
Scene Illumination (Max Focus) N/A N/A

The Boomerang
A skillshot in which a hero throws a projectile, and then comes back to them. Tend to damage twice, on the journey away and the journey return.
Wild Axes (Beastmaster)
Icarus Dive (Phoenix*)
Hunter's Boomerang (Hoodwink)
Boomerang Blade (Sivir)
Orb of Deception (Ahri)
Mjolnir's Attunement (Thor)
Ubrellarang (Vamana)
Normal Attacks (Izanami)*
Hammerang (Falstad)
Fire Stomp (Diablo)
Flutter (Krixi)
Wind Blade (Zill)
N/A N/A N/A
Piercing Shards (Tundra)
Nymphora's Zeal (Nymphora)
Zoomerang (Skrap)
Saw Blade (Skree) N/A N/A
Final Flight (Nissa)

Hero Time Bomb
Usually an Ultimate skill, this is an ability where the caster charges up a huge area of affect. After the charge up, they will unleash a massive explosion within that area, dealing high damage. Most of the time, the hero can interrupt this, dealing less damage, but more reliably. Makes the hero a big target for everyone to focus on, but this can cause the enemy to fall into chaos so their friends can capitalize on it with their own Area of Effect attack.
Supernova (Phoenix)
Requiem of Souls (Shadow Fiend)
Absolute Zero (Nunu & Willump) Shards of Ice (Ymir)
Lurking in the Waters (Sobek)
Twisting Nether (Cho'Gall (Gall))
Furnace Blast (The Butcher)
Self Destruct (D.Va)
Combustion (Blaze)
Sunray Fist (Wiro) N/A N/A N/A
N/A Explode (Clunk) N/A N/A
HERO SHOOTER EXAMPLES
N/A N/A Reanimate (Terminus)* N/A

Multi-Dash
A skill that allows the user to dash or teleport a short distance multiple times in quick succession. It's usually charge based, and each dash has an extremely short (or non-existent) cooldown between uses, but using all of the dashes could leave you without the full set for a long time. It's both an upgrade and downgrade of The Blink (see Items and Skills below): an upgrade in its frequency, but a downgrade in range and/or losing the ability to pass through terrain.
Ball Lightning (Storm Spirit)* Spirit Rush (Ahri)
Shadow Dance (Akali)
N/A Blink (Tracer)
Shadow (Airi) * N/A N/A N/A
Illusive Dash (Monkey King)* Multi Dash (Dizzy) N/A N/A
Blinding Speed (Freia)*
HERO SHOOTER EXAMPLES
N/A N/A Nether Step (Androxus)
Advance (Ruckus & Bolt)
N/A


Time Rewinder
A skill that is prevalent for those who has the mastery over time. This ultimate takes note of your condition several seconds past, and once activated, the hero will revert back to the situation as they were in that time, so if this ultimate is used when the hero's health is lower, he'll return to the fight as he was beforehand: healthy, and now it's time to pay back on those who hurt him with all the knowledge of what could have happened before the rewind... Alternatively, this skill is not an ultimate and can be cast on allies or enemies... but with a catch: They don't restore health.
Time Lapse (Weaver*)
X Marks the Spot (Kunkka*)
Glimpse (Disruptor*)
Time Walk (Faceless Void*)
Chronobreak (Ekko) Rewind (Chronos) Recall (Tracer*)
Temporal Loop (Chromie*)
N/A N/A N/A N/A
N/A N/A N/A N/A
HERO SHOOTER EXAMPLES
N/A Run it Back (Phoenix)* Setback, Second Chance (Atlas)* N/A

Thrown Disabler Bomb
A skillshot that goes through anything, until it reaches the maximum range, in which it explodes and damages everyone caught in the explosion, disabling them. The catch is that if the skill is activated again before it reaches maximum range, the skillshot explodes prematurely, but still with the same effect, thus creating versatility about when it's going to be exploded.
N/A Flash Freeze (Anivia) Spirit Ball (Isis) Wailing Arrow (Sylvanas)
N/A N/A N/A N/A
N/A Ball Lightning (Coco Nebulon) N/A N/A
HERO SHOOTER EXAMPLES
N/A N/A N/A Halt! (Orisa)*

Friendly Quick Resurrection
Similar to the Quick Resurrection in the next section, this skill revives the target if they die, and you can target this to a friend. However, there's a catch that makes this a harder skill: This only lasts a few seconds, so you have to take note if they're really going to die, and how committed they are to the fight. This ultimate is easy to waste against a friend that doesn't know what they're doing, but can easily turn the tide if the friend is really committed. Of course, you can also target it to yourself if you know you're going to die.
N/A Chronoshift (Zilean)
Bailout (Renata Glasc)*
Scarab's Blessing (Khepri) Divine Palm (Kharazim)
Being A Bro (TeeMee) N/A N/A N/A
N/A N/A N/A N/A

Ally Shield
This skill does one simple thing: Give yourself or an ally a shield that soaks up a bunch of damage. For support heroes, this can be a nifty heal replacement and allows an ally to fight longer. Extra buffs may come along with the shield.
Living Armor (Treant Protector)
Defense Matrix (Tinker)
Fire Shield (Ogre Magi)
Eye of the Storm (Janna)
(ally-targeted) Help, Pix! (Lulu)
Stone Shield (Geb) Plasma Shield (Old!Tassadar)
Carapace (Abathur)
Shield Ally (Zarya)*
N/A N/A N/A N/A
Fire Shield (Accursed)
Focus Buffer* (The Chipper)
Monarch Blessing (Genji) N/A N/A
HERO SHOOTER EXAMPLES
N/A N/A Protection (Torvald) N/A

Exploding Shield
Very similar to the Ally Shield, this skill grants a shield to tank up damage... with a catch. Once the shield expires, mostly because of being drained manually by enemy attacks, it explodes, damaging anyone nearby. This basically turns the target into a walking bomb, hopefully dissuading the enemies from attacking. When combined with a tank, this can lead to a good zoning tool. For the most part, this can only be self-cast, but some heroes can instead grant it to others.
Aphotic Shield (Abaddon) Divine Judgement (Kayle*)
Eclipse (Leona)
Triggerseed (Ivern)
Raven Shout (Odin) Righteousness + Reciprocate (Tyrael)
Bone Armor + Backlash (Xul)
Force of Will + Arcane Explosion (Medivh*)
Divine Protection (Xeniel)* N/A N/A N/A
Fire Shield (Accursed)
Shatterstorm (Loadstone)
Matraxe (Moraxus)
N/A N/A N/A

Tornado Toss
A skillshot that conjures a tornado and shoots it in a straight line. Anyone caught in its path will be suspended airborne as a form of crowd control, and mostly, the tornado does not stop once it hits one enemy. While this by itself is Rule of Cool and sometimes deal damage, it's the crowd control that counts, you don't expect it to do burst damage.
Tornado (Invoker (Command: Wex-Quas-Wex)) Howling Gale (Janna)
Steel Tempest (Yasuo*)
Persistent Gust (Jing Wei)
Typhoon (Susano)
Gravity Lapse (Kael'thas)
N/A N/A N/A N/A
N/A N/A N/A N/A

Rain of Arrows
Exactly What It Says on the Tin. Either summoning a bunch of archers to do this job, or just shoot many arrows to the sky at once yourself, to a circular area. However, this skill will just hit once. For some reason, this will somehow benefit you on speed, be it boosting your speed or lowering your enemies' if it hits.
Overwhelming Odds (Legion Commander) Hail of Arrows (Varus) Suppress the Insolent (Artemis)
Hail of Arrows (Ullr)
N/A
N/A N/A N/A N/A
Crippling Volley (Forsaken Archer) N/A N/A N/A
Jagged Volley (Vex)*

(Semi-)Global Projectile
A very deadly skillshot when used in the right way. It's basically a skill shot that spans throughout the entire arena, or covers a REALLY long range, longer than the Charged Long Shot above. The cast time is instantaneous too, and sometimes, if it hits, it caused a good deal of stun. The catch is, hitting one intended target would mostly stop the projectile dead on track, thus, proper aim is even more required. If you hit at the most improbable position? Congrats, you deserved all those cheers, and we hope your team can capitalize it. Those marked with * also count as Range-Calculating Projectile (see below).
Sacred Arrow* (Mirana*) Enchanted Crystal Arrow (Ashe)
Trueshot Barrage (Ezreal)*
Whirling Death (Draven)
Super Mega Death Rocket!* (Jinx)
Through Space And Time (Janus)*
Night Terror (Nox)*
Grasp of Death (Persephone) *
Sentinel (Tyrande)
Blunt Force Gun (Sgt. Hammer)
Eye of Horus (Ana)*
Dragon's Arrow* (Hanzo)*
Heart Shot (Yorn)
Double Trouble (Laville)
Glowing Redemption (Teeri)
Spear of Destruction (Moskov) N/A N/A
Javelin of Light* (Valkyrie *)
Power Throw* (Aluna)
Parade of Power (King Klout)
Precision Shot (Rocco) N/A N/A
Final Chapter (Zalgus)

Hidden Explosive Mine
Oh God, this skill. The nightmare of every MOBA player out there. You were just walking your merry way, carrying no detection items when suddenly, you stepped into this mine, usually clustered in one place. Say bye-bye to a good portion of your HP, or if you're unlucky, your life. Usually possessed by the most irritating or unorthodox characters in the game, this makes jungling a terror and a game full of paranoia because you never know where these mines would be planted, until it's too late... On the bright side, if you're using these characters... hey, free ward!
Proximity Mine (Techies)
Spark Wraith (Arc Warden*)
Noxious Trap (Teemo) N/A Toxic Nest (Abathur)
Entrapment (Lindis) Abyssal Trap (Selena) N/A N/A
Spider Mines (Engineer) Mine Deploying (Yuri*) N/A N/A
HERO SHOOTER EXAMPLES
N/A N/A Oppressor Mine (Kinessa)* Venom Mine (Widowmaker)

Taxi Service
Very similar to the Instant Dynamic Entry skill below, however, there are some chief differences on this skill. Firstly, the user brings in one or more ally along, which increases the effectiveness of the Dynamic Entry, thus the user becomes the taxi driver while the target ally is the passenger. However, the downside is that they deal no damage upon re-entry. Basically it only serves as a way to transport more than one person, but hey, positioning can be very important and if you can take at least one ally along, why not? Don't worry, they don't drive like crazy. We think.
Relocate (Io)
Fiend's Gate (Underlord)
Abyssal Voyage (Tahm Kench)
Realm Warp (Ryze)
To the Skies! (Horus) Medivac Dropship, Reinforcements (Lt. Morales)*
Sands of Victory (Bijan) Diversion (Luo Yi)
Rapid Touchdown (Johnson*)
N/A N/A
Teleport (Nymphora) N/A N/A N/A


Position Swapper
A rather suicidal skill, but very potent when used correctly. Mostly a point and click ultimate, when activated, it swaps your position with your target. This can be used to prevent further escape or isolate one target. However, there's a reason why it's called suicidal, as it's kind of easy to use this in the middle of the team fight... then you just put yourself in an inescapable position where the enemy gets a free kill out of you. When this can be used to allies, this is can become a Troll skill (that's right, swap with that allied hero you don't like so they die instead of you), or a Heroic Sacrifice skill (Your carry is in danger of being isolated? Swap with them; while you die, you save the one who has potential to carry your team to overall victory)
Nether Swap (Vengeful Spirit) Hyper-Kinetic Position Reverser (Old!Urgot) N/A Phase Prism (Artanis*)
N/A N/A N/A N/A
Void Rip (Andromeda) Displace (Ix the Interloper) N/A N/A


Laser of Death
A popular skill for sustained damage, mostly as an ultimate. Exactly What It Says on the Tin, this skill will let the hero unleash a long-lasting laser, which can be redirected and deals high damage over time to any poor saps caught in it. However, the hero will be rooted in place, and typically a single crowd control will cancel the skill altogether. Positioning is important when using this skill, if left uninterrupted and having good aim, this hero will basically become a walking tower.
Sun Ray (Phoenix) Lifeform Disintegration Ray (Vel'Koz) Death Gaze (Anubis)
Radiate (Merlin)
Lightning Breath (Diablo*)
Disintegrate (Li-Ming)
Lethal Rays (Natalya) N/A N/A N/A
N/A Laser (Yuri) N/A N/A
HERO SHOOTER EXAMPLES
N/A N/A Hyper Beam (Torvald)*
Inferno Cannon (Imani)
Coalescence (Moira)

Rapid Fire Shot
Usually used as an ultimate, this is a skill similar to the Laser of Death, except it involves More Dakka. Aim, then let the barrage of projectiles fly, dealing small damage to anyone hit with one projectile, but with tons of them... well, it may as well spell doom. Most of the time, this is best used when no one else was around, as creeps/minions can block the fire.
Focus Fire (Windranger) The Culling (Lucian) Desert Fury (Anhur) Purification Salvo (Fenix*)
Shadow Bolt Volley (Cho'Gall (Gall))
Ethereal Pulse (Kahlii) N/A N/A N/A
LRM (Artillery)
Overdrive (Nitro)
Scene Illumination (Max Focus) N/A N/A
Final Payment (Mikella, overlaps with Sniper Shot)
HERO SHOOTER EXAMPLES
N/A N/A Hexa Fire (Ruckus & Bolt) Whole Hog (Roadhog)
Barrage (Pharah)

Blink Strike
Similar to the more common Blink item (see below), but it is never an item skill. Also, the Blink here is targeted to something, mostly enemies, so the hero can continue pursuit better or just simply launch surprise attacks, if it hits an enemy, you get bonus attack too. Of course, the possessor of this skills are mostly squishy assassins, so still use this skill with care unless you want to jump on an escaping enemy whose purpose is luring you to a trap.
Blink Strike (Riki)
Phantom Strike (Phantom Assassin)
Shunpo (Katarina) Assassinate (Loki)
Trickster Spirit (Da Ji)
Wraith Strike (Malthael)
Ambush
Cheap Shot
Garrote (Valeera)*
Vorpal Blade (Zeratul)
Backstab (Butterfly) N/A N/A N/A
Pounce (Night Hound) Chakram Shift (Qi'Tara) N/A Backstab (Butterfly)
Shadowstep (Kindra)
HERO SHOOTER EXAMPLES
N/A N/A Ambush (Vatu) N/A

Thrown Teleporter
Another spin-off of the Blink, the Thrown Teleporter is a skill where the user launches a projectile which stays around for a while. The projectile either sticks in the ground or continues moving forward. At any time, the user can reactivate the skill to teleport or dash to the projectile's location. This makes the hero very slippery, since they can move one direction before suddenly snapping to another.
Fire Remnant (Ember Spirit)
Illusory Orb (Puck)
Psionic Projection (Templar Assassin)
Demacian Standard (Jarvan IV)
Glacial Path (Lissandra)
Jet Stream (Susano)
Mjolnir's Attunement (Thor)
Dragon's Arrow + Play of the Game (Hanzo)*
Haunting Wave (Sylvanas)
Might of Eld'ruin (Tyrael)
Singularity Spike + Seeker in the Dark (Zeratul)*
Spirit of Vengeance (Maiev)
N/A Flowing Blood (Alice) N/A N/A
Shell Toss (Bubbles) Orb of Omicron (Nibbs) N/A N/A
Progress Gate (Varion)
HERO SHOOTER EXAMPLES
N/A N/A Rune of Travel (Talus)
Projection (Corvus)
Translocator (Sombra)

Invulnerability Boon
Staple among late game hard supports, this skill gives the target hero invulnerability on either just spells, physical attacks, or complete invulnerability, and unlike the Invulnerability Stasis below, the target is still free to do whatever, thus if given to a very well-fed carry, this might as well be a doom to the enemy.
Guardian Angel (Omniknight*) Intervention (Kayle)
Cosmic Radiance (Taric)
Undying Love (Aphrodite) Divine Shield (Uther)
Force of Will (Medivh*)
Holy Word: Salvation (Anduin*) Sanctification (Tyrael*)
Chaos Protection (Chaugnar) N/A N/A N/A
Protective Aura
Sol's Blessing (Jeraziah*)
Protective Melody (Rhapsody)
Preservation* (Pearl)
N/A N/A N/A

Rooted Beatdown
Mostly an ultimate and can prove deadly. The hero (has to) gets close and puts the enemy in place. As they immobilize them, they start applying brutal beatdown that takes up big damage and may even bring in some on-hit effects with them. If the beatdown hasn't killed the victim, then it's time for the hero's friend to join in. Unlike duelling, the enemy is not fighting back. The drawback, however, is that often times, this roots the hero in the same place, and by theory, the enemy's friends can try to save their teammate and instead beat down the beating hero instead, so it should be used with caution that you're sure that no one interrupts your beatdown.
Dismember (Pudge)
Pulverize (Primal Beast)
Infinite Duress (Warwick)
Last Breath (Yasuo)
Wind Fire Wheels (Ne Zha)
Excalibur's Wrath (King Arthur)
Octo-Grab + ...And a Shark Too (Murky)
N/A Bloody Hunt (Franco) N/A N/A
Devour (Devourer)
Face Smash (Pandamonium)
N/A N/A N/A
HERO SHOOTER EXAMPLES
N/A N/A Spite (Zhin) N/A

Range-Calculating Projectile
Usually when enemy starts gunning at you, you retreat back. However, against this skill, they actually DO want you to run away and get hit farther, because these skills take account to how far the projectile has traveled, and they deal more damage the farther they have travelled. Most of them also take form in skillshots, so watch where your enemy will run next. Some of the Semi-Global Projectile can work like this as well.
Impetus (Enchantress) Javelin Toss (Nidalee)
Enchanted Crystal Arrow (Ashe)
Paddle Star (Zoe)
Through Space and Time (Janus) Arcane Orb (Li-Ming)
Dragon's Arrow (Hanzo)
N/A N/A N/A N/A
N/A Frozen Hammer (The Scoop of Justice) N/A N/A
Slipstream (Ashabel)
HERO SHOOTER EXAMPLES
N/A N/A Throwing Axe (Grover) N/A

Conical Drag
This is an alternative to the "Get Over Here" skill, with a twist. First, the range is usually much shorter. However, the tradeoff is that they will drag not just one, but all enemies caught in the range, including minions. So if your enemy like to hide behind their friends, don't worry; drag them all together for fun at close range! Some of these get trickier in that they will only drag if the enemy is hit on the edge of the area, but regardless, the effect is still the same.
N/A Apprehend (Darius) Earthbreaker (Hercules)
Wind Siphon (Susano)
Life of the Party (Baron Samedi)
Primal Grasp (Kerrigan)
Upheaval (Cho'Gall (Cho))
Groundbreaker (Old!Garrosh)
Come Hither (Mina)
Death's Beckon (Omen)
N/A N/A N/A
Waylay (Kane) N/A N/A N/A
The Big Haul (Kahgen, range of a Get Over Here)
HERO SHOOTER EXAMPLES
N/A N/A N/A Seismic Slam (Doomfist)

Wall Pinner
A mostly skill shot, and almost definitely projectile, that makes your enemy want to mind their behind. This is because the projectile will knock the enemy back and should they hit a wall, they will be stunned. Thus a way to get around this is to mind your positioning, but it gets complicated when the executor has a way to make sure they have a way to reposition so the target is between them and the wall, or build a great wall.
Shackleshot (Windranger*)
Spear of Mars (Mars)
Condemn (Vayne)
Cosmic Binding (Bard)*
Impale (Anhur) Detainment Strike (Auriel)
Dragon's Bane (Qi*) Spear of Misery (Moskov)
Chivalry Fist (Badang*)
N/A N/A
N/A N/A N/A N/A
HERO SHOOTER EXAMPLES
N/A N/A Conviction (Azaan)* Rocket Punch (Doomfist)*

Wave of Doom
A type of Ultimate that delivers a wide-area skillshot in form of a wave that sweeps through a certain range. Anyone caught within the wave will either take massive damage or get additional crowd-control effect. This usually takes form on a (mostly water) wave like a tsunami, but there are other forms where this wave is sent. The spirit is still the same, though: You DON'T want to get caught in the wave.
Sonic Wave (Queen of Pain*)
Tidal Wave (Kunkka*)
Tidal Wave (Nami*)
Natures Grasp (Maokai*)
Crushing Wave (He Bo*)
Summon Styx (Charon*)
Lava Wave (Ragnaros*)
N/A Deadly Catch (Bane*) N/A N/A
Parade of Power (King Klout) N/A N/A N/A
Riptide (Amarynth)

Channeled Life Drain
A skill where the character has to stay put while they siphon the life force of the enemy and deal tick damage. Crowd controls tend to be the bane of this skill as they will stop the draining.
Life Drain (Pugna)
Spirit Siphon (Death Prophet*)
Bountiful Harvest (Fiddlesticks) Life Tap (Artio*) Drain Life (Gul'dan)
Drain Hope (Leoric*)
N/A N/A N/A N/A
N/A Gripping Gaze + Syrup Pouring Robot (Yoolip) N/A N/A
Exsanguinate (Viyana, also suppresses the target)

Chain to Ground
Typically an Ultimate, this ability catches an enemy and chains them to the ground. They'll still be able to move, but if they try to go too far away, they'll be yanked back. The target is able to fight and dodge and their allies are free to enter, but the skill is likely to have a longer-than-average duration to compensate.
Dream Coil (Puck)
Pounce (Slark*)
Hextech Ultimatum (Camille)
Infernal Chains (Aatrox*)
Pao Lao (Da Ji) Lamb to the Slaughter (The Butcher)
Umbral Bind (Maiev*)
Death's Embrace (Omen) Imperial Justice (Silvanna)
Penalty Zone (Terizla)
N/A N/A
Kelp Field (Bubbles)
Puppeteer's Hold (Puppet Master)
Drop Anchor (Admiral Swiggins) N/A N/A

Buddy Chain
The Buddy Chain is an ability that latches on two enemies, forcing them together. The targets are either flung at each other (and most likely stunned on impact) or they're literally hooked together for the duration. Less likely to be an Ultimate, although it's not unheard of.
Soulbind (Grimstroke) Stretching Strikes (Zac) N/A Chains of Kel'Thuzad (Kel'Thuzad)
(Old) Wind Cuffs (Annette) N/A N/A N/A
Bound by Fate (Tarot) N/A N/A N/A

Infestation
A very squicky skill. Basically, the character gets inside its target, laying dormant there like a parasite or doing whatever. They're moving to wherever the host goes, becoming untargetable and can choose anytime to get out, surprising any enemies that didn't see the infestation. And sometimes, when they get out, something will happen and it's not going to be pretty.
Infest (Lifestealer) Umbral Trespass (Kayn) Shadow Step (Nox) N/A
N/A N/A N/A N/A
Infest* (Parasite) N/A N/A N/A

Multiple Barrage
This is an ultimate skill that gives the user a very long range to rain down destruction. Usually the user would either stay put/rooting themselves or takes to the skies, becoming invincible for a time. And during this time, they get to select a spot from a huge range in which they would fire a powerful projectile to a direction which deals damage to an area... and they can do that several times before they unrooted themselves. Unlike several Sniper Shot skills, there's absolutely nothing that can bar the shot, since they usually come from the sky, or arcing from the ground, thereby bypassing obstacles.
Mortimer Kisses (Snapfire) Rite of Arcane - Arcane Barrage (Xerath) Astral Barrage (Rama) Cleansing Flame (Alexstrasza)
Entrench (Brunhilda) Feathered Air-Strike (Pharsa) N/A N/A
N/A N/A N/A N/A
Death Fog (Desecrator, overlaps with Debuff Gate)
HERO SHOOTER EXAMPLES
N/A N/A Barrage (Viktor)* N/A

Rolling Doom
This is a skill where the user curls up into a ball and begins rolling around. While rolling, the character has increased movement speed and either knocks enemies around or collides with an enemy for massive damage. The biggest downside of the ability is control; the ball has to keep moving and can't turn on a dime. Typically found on disruptive Tanks, but sometimes on squishier "all-in" type heroes.
Rolling Thunder (Pangolier) Powerball (Rammus)
Biggest Snowball Ever! (Nunu & Willump)
Roll Out (Geb) Wandering Keg (Chen)
RIP-Tire (Junkrat*)
Hogg Wild (Hogger)
Sands of Victory (Bijan)* Baxia-Shield Unity (Baxia)
Rapid Touchdown (Johnson*)
N/A N/A
Rolling Thunder (Shellshock)
Restless (Armadon)*
N/A N/A N/A
HERO SHOOTER EXAMPLES
N/A N/A King Bomb (Bomb King) Roll (Wrecking Ball)

Rider Charge
Something of a variant of the Rolling Doom. MOBA for the most part has varying heroes that is known for their riding skills. But whatever steed they had tends to be just cosmetic, if they even ride a horse, they don't even utilize their own horse, unless they're the centaur type. Using this skill, however, they enter a state that can be said to be unstoppable and they may have to keep moving, instead of rolling into a ball themselves, they simply call upon their friendly beast to ride (it doesn't have to be a horse, or even animal), gaining varying bonus (but there's always a movement speed bonus) or even changing how they attack during the state of riding. Aside of being able to be used to chase, it can be used to even escape, because not even bumping or colliding with enemies can stop this skill, they can even end up trampling their enemies.
N/A Behind Enemy Lines (Quinn)
Chaaaaaaaaarge!!! (Kled)
Cavalry Charge (Guan Yu)
Mounted Archery (Hachiman)
N/A
Ultima (Volkath) Phantom Steed (Leomord) Hell Cycle (Ghost Rider) N/A
N/A N/A N/A N/A

Triple Combo
A skill that can make dueling these heroes a bit of a nightmare. This skill can be activated three times before going on a cooldown, for the first two uses, it seemed like just normal sweeping strikes... but then in the third hit, something different occurs. It's mostly a knock up or stun. This skill also usually has a wide arc to hit many at once and they could occasionally dash, so this can double as an escape. Needless to say, this can deal a huge amount of damage, even moreso if they inserted normal attacks in between.
N/A Broken Wings (Riven)
The Darkin Blade (Aatrox)
Storm Kata (Susano) Fel Claws (Mal'Ganis)
Red Stallion (Lu Bu) Jeet Kune Do (Chou) N/A N/A
N/A Bash (Skølldir)* Three-Ring Circus (Ozo) N/A

Ability Mimic
This skill lets the hero use another hero's abilities, either by becoming a clone of them or just taking one of their spells. This gives the character extreme versatility, but also requires the player to know whose ability is perfect for each moment. Additionally, those who become clones of enemy heroes have potential to trick or confuse enemies into thinking that they're being approached by an ally, then taking them by surprise. Heroes with this ability heavily reward players who actually bother to learn all heroes in the game.
Spell Steal (Rubick)
Morph (Morphling)*
Spell Thief (Zoe*)
Hijack (Sylas*)
Sovereign's Domination (Viego*)
Changeling (The Morrigan) Ultimate Evolution (Abathur)
N/A I Am You (Valentina*) N/A N/A
Thoughtsteal (Kinesis)
Twisted Visage (Circe)
N/A N/A N/A
HERO SHOOTER EXAMPLES
N/A N/A N/A Duplicate (Echo)

Black Hole Launcher
Since portrayals of black holes have always caught the interest of fiction readers, of course the genre wants to capitalize on it. While it doesn't always have to take form of the most common portrayal of black holes, the portrayal is always the same: A large, circular area-of-effect skill which slowly sucks everyone into the center of the mass, and perhaps explode mid-way for massive damage. As opposed to the Forced Center skills, the effect isn't instantaneous, but still delivers a sense of dread of being pulled in slowly. The higher the tier (between ultimate skill or normal attack), the more devastating the effect.
Black Hole (Enigma) Singularity (Aurelion Sol) Eclipse (Merlin) Black Hole (Tassadar)
Allan's Roar (Bonnie)* N/A N/A N/A
N/A N/A N/A N/A
HERO SHOOTER EXAMPLES
N/A N/A N/A Graviton Surge (Sigma)

    Provided by both Skills and Items 

Italicized words represents a non-base item/talent that grants the effect.

The Blink
A utility feature that allows a hero to move instantly to a short distance, even if there's an obstacle nearby.
Blink (Anti-Mage, Queen of Pain)
Blink Dagger
Fallen Sky
Riftwalk (Kassadin)
Arcane Shift (Ezreal)
Flash (Summoner Spell)
Flicker (Merlin)
Blink Rune (Active)
Blink (Zeratul)
Teleport (Li-Ming)
Warp (Fenix)
Bolt of the Storm
Wind Shift (Zill) N/A N/A N/A
Flash (Magebane)
Flash of Darkness (Wretched Hag)
Portal Key
N/A N/A N/A
Blink (spell)
HERO SHOOTER EXAMPLES
N/A N/A Blink (Evie) Fade (Moira)

Instant Dynamic Entry
Usually an Ultimate, this includes skills that allows your character to travel a super long distance, sometimes global, in instant, and most of the time, will deal splash damage on arrival and either stuns or slows anyone caught in your landing point. Occasionally, they can also target friends and act like protecting from damage until they arrive. Can be used to escape a sticky situation, free teleport or ganking opportunity. Fans might nickname this with -fill in the blank here- Drop, if it involves jumping high and landing with force
Shadow Step, Haunt (Spectre)
Teleportation (Nature's Prophet)
Keen Conveyance (Tinker)
Solar Guardian (Dawnbreaker)
Boots of Travel
Grand Skyfall/Grand Starfall (Pantheon)
Destiny (Twisted Fate)
Stand United (Shen)
Hero's Entrance (Galio)
Anvil of the Dawn (Thor)
Defender of the Olympus (Athena)
King of the Eastern Seas (Ao Kuang, only if it kills someone)
Through the Cosmos (Ratatoskr)
Sonic Boom (Mercury)
Living Nightmare (Chernobog)
Stage Dive (ETC)
The Hunt (Illidan)
Dragonflight (Deathwing)
Angelic Splendor (Xeniel)
Liftoff (Max)
Avatar of Guardian (Gatotkaca) N/A N/A
Knightfall (Sir Benzington)
Mirage (Sand Wraith)
Post Haste
Teleport Beacon (Sentry X-58) N/A N/A
Orbital Drop (Vex)
Reverie (Dibs, second cast)
HERO SHOOTER EXAMPLES
N/A N/A True Power (Talus)
Deliverance (Azaan)
Meteor Strike (Doomfist)

March of the Exploding Creeps
Very much a pushing skill. This skill allows the hero to summon a LOT of exploding mini creeps that run in an area, swarming them, and they explode after touching anything, staying there means suffering a Death of a Thousand Cuts. This is a nigh undodgeable skill, as there's no way to just dodge this, but sometimes it is possible... just make sure you have good reflexes. Even then, it's usually not worth it, and you're better off running from them... if you're not being blocked by anything else.
N/A Zz'Rot Portal Empty the Crypts (Ah Puch) March of the Murlocs (Murky)
N/A N/A N/A N/A
Zombie Apocalypse* (Gravekeeper) Summon Robo-Dinos (Professor Yoolip*) N/A N/A

Chain Lightning
A recurring ability or item ability that deals damage through a chain of enemies. As it has low cooldown, so it is a very spammable ability.
Arc Lightning (Zeus)
Fade Bolt (Rubick)
Lightning Storm (Leshrac)
Maelstrom
Gleipnir
Mjollnir
Thunder Claw (Volibear)
Statikk Shiv
Chain Lightning (Zeus)
Odysseus' Bow
Chain Lightning (Thrall)
Fury of the Storm
N/A N/A Chain Lightning (Storm) N/A
Chain Lightning (Thunderbringer)
Voltstone
Lightning Rod (Skree) N/A N/A
Mystic Power (Shazam)
Chaos, Resonance
HERO SHOOTER EXAMPLES
N/A N/A Shock Pulse (Grohk) N/A

The Farmer
A skill or item that allows the hero to gain permanent bonuses if they kill a minion with it, with more bonuses granted on killing an enemy hero. The essential carry item, they might look weak in the beginning, but if the enemy lets them free-farm with it, they become an absolute terror. Some provide a cap that they can only gather a number of stacks, and sometimes stacks are lost if the owner dies.
Necromastery (Shadow Fiend)
Duel (Legion Commander)
Flesh Heap (Pudge)
Essence Shift (Slark)
Glaives of Wisdom (Silencer)
Culling Blade (Axe)
Reaper's Scythe (Necrophos)
Desolator
Siphoning Strike (Nasus)
Baleful Strike (Veigar)
Soul Furnace (Sion)
Damnation (Thresh)
Traveler's Call (Bard)
Jaurim's Fist, Mejai's Soulstealer, pre-season 4 Wriggle's Lantern and season 4-6 Enchantment: Devourer*
Archangel's Staff and Manamune*
Strength of the Ages mastery
Dead of Night (Xbalanque)
various items
Voodoo Ritual (Nazeebo)
Fresh Meat (The Butcher)
many Quest talents
Dragoon (Zanis) N/A N/A N/A
N/A Medical Pump (Clunk) N/A N/A
Might, Decay, Strife

Damage Reflector
An item/skill that when possessed or activated reflects some damage back at whoever is attacking them. Can be used to scare off those squishy auto-attack reliant heroes.
Counterspell (Anti-Mage)*
Retaliate (Centaur Warrunner)
Spiked Carapace (Nyx Assassin)
Dispersion (Spectre)
Storm Surge (Razor*)
Planar Pocket (Spirit Breaker)
Blade Mail
Lotus Orb
Blast Rig
Rattlecage
Mirror Shield
Arcanist's Armor
Defensive Ball Curl (Rammus)
Thornmail
Retribution (Nemesis)
Shell Spikes (Kuzenbo)
Old!Hide of the Nemean Lion
Thorns (Active)
Deflect (Genji)*
Riposte (Peura)*
Mail of Pain
Dance of Blades (Karina)
Blade Armor
N/A N/A
Counter Strike (Swiftblade)
Maddening Revenge (Cthulhuphant)
Barbed Armor
Right Back At Ya! (Froggy G) N/A N/A
Carry On (Flin and Sgt. Buttersworth)*
HERO SHOOTER EXAMPLES
N/A N/A Reversal (Androxus)
Counter (Zhin)
Power Siphon (Terminus)*
N/A

The Cleaver
A skill or item that modifies the owner's normal attack into a Herd-Hitting Attack, damaging any nearby enemies. Usually the effect is permanent once possessed.
Great Cleave (Sven)
Empower (Magnus)
Tidebringer (Kunkka)
Tree Grab (Tiny)
Battle Fury
Tiamat/Ironspike Whip
Ravenous Hydra
Titanic Hydra, pre-midseason 6 Guinsoo's Rageblade
Brutal Strikes (Malphite)
Excessive Force (Vi)
Bludgeon (Bellona)
Basic Attacks *
Golden Blade
Cursed Strikes (Xul)
Siege Mode (Sgt. Hammer)
Fury of the Swarm (Kerrigan)
Locust Needles (Old!Anub'arak)
Cleaver (The Butcher)
N/A N/A N/A N/A
Mighty Swing (Hammerstorm)
Essence Shift (Shadowblade)*
Runed Cleaver
Viridian Eel Cartridges (Froggy G)
Unknown Alien Hand (Raelynn)
N/A N/A
''Vengeance'', Sentinel Strike (Voluc), Splintering Spikes (Vex)
HERO SHOOTER EXAMPLES*
N/A N/A Massacre Axe (Terminus)
Valor (Lian)
Rocket Hammer (Reinhardt)

The Quick Resurrection
An item/skill that allows the hero to quickly come back after being killed. Effects can vary between getting revived right on the spot, or having a heftily reduced respawn time and respawning at the base. A few on-spot resurrections can be interrupted by hitting them enough while in the process so they don't get revived, or at least revive with less health.
Reincarnation (Wraith King)
Aegis of the Immortal (both on-spot)
World Ender (Aatrox)
Guardian Angel (on-spot)
Rebirth (Anivia) (on-spot and interruptible)
Cell Division (on-spot and interruptible)
pre-season 4 Revive (Summoner Spell) and Revive trinket on Dominion (reduced respawn)
Sleepy (Kumbhakarna) (on-spot and interruptible) Black Soulstone (Diablo)
Spawn Egg (Murky)
Hour of Twilight (Cho'gall (Cho))
The Sequel! (The Lost Vikings)*
Play Again! (The Lost Vikings)*
No One Can Stop Death (Malthael)*
Redemption (Uther)*
Phylactery of Kel'Thuzad (Kel'Thuzad)*
Sacred 212 (Wiro) N/A N/A N/A
Pyroclasmic Rebirth (Amun-Ra)
Token of Life (both on-spot)
Resurrection* (Deadlift)
N/A N/A N/A
HERO SHOOTER EXAMPLES
N/A N/A Reanimate (Terminus) N/A

The Idle Great Speed Boost
An item/skill that affects your movement. Doesn't seem much, and the speed boost didn't seem so big... until you don't take damage for a few seconds, and then it gives you a pretty massive boost of speed until you got hit. Even by a 1 damage pebble. Then you're back with your small boost. Either way, if one requires traveling from lane to lane by foot, then this thing can be useful to quickly reposition yourself. For roaming heroes, though, this thing is usually a must have since it allows them to travel between lanes quicker.
Tranquil Boots Strut (Miss Fortune)
Move Quick (Teemo)
Boots of Mobility
Talaria Boots
Travelers' Shoes
Tailwind (Falstad)
Flight (Superman)
Come Hither (Veera)
Hermes' Select
N/A N/A N/A
Flying Nimbus (Monkey King)
Striders
Denny's Boots (Raelynn) N/A N/A
Mount Up (Tess)

The Polymorpher
A staple disable skill which does exactly what it says: Turns your enemy into an animal. Sure they can move, but they usually have lowered speed and they absolutely cannot attack or use skills when polymorphed. Allies of the polymorpher better capitalize the time the enemy is animal because they won't be that way for long...
Hex (Lion, Shadow Shaman)
Poison Touch (Dazzle*)
Mischief (Monkey King*)
Scythe of Vyse
Whimsy (Lulu) Polymorph (Hera)
The Wild Hunt (Cernunnos)
Polymorph (Brightwing)
Poly-Bomb (Medivh)
Forest Song (Aya)* Molina Smooch (Nana) N/A N/A
Morph (Pollywog Priest)
Miniaturization (Witch Slayer)*, Constription (King Klout)
Kuldra's Sheepstick
N/A N/A N/A
HERO SHOOTER EXAMPLES
N/A N/A Evil Mojo (Pip)
Bon Appetit (Moji)
N/A

Self-Evasion
Sometimes, your attacks will miss because you are blinded. If you face someone with this skill, though... well, even if you're not blinded, you'll find your attacks missing, unless you use ability. There are two types of this, depending on the game: for the first one, the evasion is permanent, but it worked on a percentage level, so your enemy might hit you if they are lucky or being persistent. For the second one, the evasion is temporary, but at that point, you completely No-Sell any normal attacks, only abilities may hurt you.
Blur (Phantom Assassin)
Drunken Brawler (Brewmaster)
Windrun (Windranger)
Talisman of Evasion *
Trickster Cloak
Counter Strike (Jax *) Moonlit Waltz (Chang'e)
Overhead Kick (Ravana)
Evasion (Illidan)
Bone Armor + Shade (Xul)
Elusive Brawler (Chen)
Dodge (Genji)
N/A Dance of Blades (Karina) N/A N/A
Wind Shield (Zephyr)
Deja Vu (Aluna)*
Three's a Crowd (Nitro)*
Snake Bracelet
N/A N/A N/A

Invulnerability Stasis
An item or ability that is similar to an Ability Blocker, it completely no-sells everything, be they attacks or crowd control, not just once, but until the time runs out. However, this puts your character into a stasis, meaning they can't move, attack or use abilities. Can be a life-saver during a pinch, or making an enemy waste their skills - but if they're prepared to block off your further retreat after getting out of stasis, you're pretty much just delaying the inevitable
Phase Shift (Puck)
Eul's Scepter of Divinity
Stormcrafter
Book of Shadows[[;abelnote:*]]Unique in that it can, and often is cast on others rather than oneself, including on enemies. Too many Hero abilities make use of this mechanic to list[[/labelnote]]
Zhonya's Hourglass
Frozen Tomb (Lissandra)*
Aegis Amulet item tree* Ice Block and its variants
Burrow (Dehaka)*
Crystal Aegis (Auriel) *
Arctic Orb Winter Truncheon N/A N/A
Stormspirit N/A N/A N/A
''Stasis'' (spell)
HERO SHOOTER EXAMPLES
N/A N/A Ice Block (Evie) Cryo-Freeze (Mei)*

    Items Only 

'Walking Sun'
An item that when possessed, will allow the user to generate AOE damage over time. Usually small damage, but the item itself provides nifty bonus, from big protection or big attack bonus.
Radiance
Cloak of Flames
Stormcrafter
Bami's Cinder
Sunfire Cape/Sunfire Aegis
Enchantment: Cinderhulk
Frostfire Gauntlet
Turbo Chemtank
Mystical Mail Burning Rage and its variants
Mantle of Ra Cursed Helmet N/A N/A
Mock of Brilliance N/A N/A N/A
Glory

'Ultimate Critical'
A very expensive item and favored by those who likes their normal attacks, because it grants not only big damage, but big critical hit bonuses.
Daedalus Infinity Edge Deathbringer N/A
Claves Sancti Berserker's Fury N/A N/A
Riftshards (with upgrades) N/A N/A N/A
Dominance

The Armor Shredder
If you wield this item, every of your normal attacks or skills with on-hit effects are going to reduce your enemy's defenses per hit, thus making this a favored item for auto-attack reliant carries.
Blight Stone
Orb of Corrosion
Desolator
Stygian Desolator
Parasma
Black Cleaver
Liandry's Anguish
Executioner
Demonic Grip
Sharpened Arrowheads (Hanzo)*
Spear of Longinus
Muramasa
Malefic Roar N/A N/A
Shieldbreaker N/A N/A N/A
Judgement
HERO SHOOTER EXAMPLES
N/A N/A Wrecker N/A


The HP Shredder
Similar to the above, but instead of decreasing armor per hit, they instead take a chunk of HP percentage every hits, making this popular for shredding tanks that tends to have very big HP.
N/A Blade of the Ruined King
Enchantment: Bloodrazor
Qin's Sais
Heartseeker
Soul Reaver
Giant Killer and its variants
Berith's Agonynote  Demon Hunter Sword N/A N/A
Spell Sunder N/A N/A N/A
Ruin

Slow Inductor
Another popular item that makes your attacks slow down the enemy, enabling you to chase them. For some heroes that doesn't have slowing disables, but need to keep the enemy slowed, this could be the item for them. If physical damage and magical damage are separated, a magical counterpart may exist so it affects your damaging spells instead.
Orb of Venom
Orb of Corrosion
Eye of Skadi
Frozen Mallet
Rylai's Crystal Scepter
Frostbound Hammer
Gem of Isolation
Nexus Blades and its variants
Hyoga's Edge
Frosty's Revenge
Ice Queen Wand N/A N/A
Frostwolf Skull Baby Yeti (Yuri)
Pills for the Mind (Skree)
N/A N/A
Control, Inevitability, Pursuit (steals speed instead)

The Giant HP & Regen Booster
Defensive item which immensely increases your HP and gives a tremendous HP regeneration, will definitely make you more tanky and lasting longer for a long siege. If Stats are involved, this will also give Strength bonus, empowering the Strength-based heroes.
Heart of Tarrasque
Giant's Ring
Warmog's Armor Stone of Gaia Big Tuna Kahuna (Murky)
Amulet of Longevity Guardian Helmet N/A N/A
Behemoth's Heart Power Pills Turbo
Med-i'-Can
N/A N/A
Vibrance

Ability Blocker
An item that when equipped, automatically gives a hero a chance to No-Sell a spell or crowd control just for once, before it goes into cooldown. Basically, if your enemy has a lot of targeted spell or massive crowd control ability (or one particularly dangerous one), this item might be put in great use as a hard counter.
Linken's Sphere Banshee's Veil Magi's Blessing Spell Shield and its variants
N/A N/A N/A N/A
Nullstone N/A N/A N/A
Momentum (only blocks crowd control)

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