Reviews: Real Life
The 2012 Apocalypse: Yet another aborted arc
Real Life has struck me as an incredibly horribly-written franchise. For one, the very existence of an author or team of writers has caused incredible debate among the fandom, but we know for sure that the franchise is partly dictated by the characters, which creates a paradox to say the least. The "Planet Earth" series is my favorite part of the franchise, mostly because it averts the slow pacing of the other parts of the franchise which have provided the worst cases of Arc Fatigue ever: according to experts, the "Heat Death of the Universe" storyline will conclude several billion years from now at the earliest. But as implied before, the character written format of Planet Earth has spelled certain doom: the cast of 7 billion is far too large to keep track of, the incredibly complex plot seems to have almost no purpose, and 24/7/365 airing has caused my Ti Vo to melt. Some people have clamored for a reboot or a genre shift to save the ailing series. Many have foretold that this will come in the form of a rumored "Doomsday" episode. Yet each and every time, the writers have backed out of what would no doubt be a healthy injection of freshness into this zombie of a series. The death of billions would be tragic, but people just don't seem to understand that it's just a work of fiction. As a fan who watches the show, I eagerly awaited the much hyped "2012 Apocalypse" arc, which was set to begin on December 21st. I shouldn't have been surprised that the writers again backed out on an amazing opportunity. I shouldn't have to turn to fan fiction like The Walking Dead to get some post-apocalyptic thrills. The characters who do the writing for Real Life need to get off their butts and solve the enormous problems of the most beloved part of the franchise. Fan fiction writers like Steven Speilburg and Gene Roddenberry have showed us that real life can be awesome, but nevertheless the collective writers (by that I mean the characters who pitch in to write; I don't want any author existence flame wars around here) of Real Life refuse to change anything. Those fat executives are rolling in cash and there's nothing I can do about it... You know what? Maybe I should watch a few episodes of the World Cup arc, which those stupid characters have written to repeat every four years since 1930. What are they, lazy!?!
Book MMMXLII: An Improvement
The series has changed a lot since Book I, where the only option was meiosis. While Book MMMXLI was largely praised for the introduction of new technology and a more Wide Open Sandbox style of gameplay, some detractors Warned that too many patches, too fast might cause glitches. Though this newest game claims to have up to 1010400 hours of gameplay (115 years), for most people that sets and  unrealistc eapectation, especially in higher difficulty zones. Additionally, I'd have to say the way the Internet minigame interracts with the world at large is pretty cool, and I'm looking forward to better gameplay options in the near future. Ultimately, I recommend this game to anyone who's into the genre.
Reality is a mirror
Many folks argue that there is a set, concrete meaning in the universe, and live by this, either through religion, or philosophy. Others argue that there is no meaning at all. But in reality, perhaps there is meaning in this world because we give it meaning. This universe has been around a lot longer than we have, and will continue to exist long after we are dead and gone. But that's what makes the universe wonderful. It is the only universe we've got, and it doesn't begin and end with our deaths. Even after you are gone, people will continue to experience reality. Even if there might not be an ultimate truth in the universe, our beliefs and ideas are still important because we draw strength from our ideas. Regardless of which religion is right (if any religion is right), religion is important to people because it gives them hope, and something to fall back on when things get hard. Even if you are an atheist, life is still precious because our existence would be a miracle, due to the odds of life being small. So don't take life for granted, as you're lucky to even exist. And although we are not finite, and our actions are not gonna last forever, they do have a legacy, and our actions have an affect on other peoples actions, so no action is truly pointless. For instance, if you have a child, that child could grow up and have more children, or if you win the lotto, a guy who bet all his money on the lotto is gonna be broke. Humans are not perfect, and we have done some pretty stupid and horrific things throughout history, but we are not evil. As for those nihilists out there who believe that Humans Are Bastards, thinking they are evil goes against that philosophy, because there has to be good in order for there to be evil and vise versa, and nihilists believe that there are no true moral values. Humans are not necessarily good either, but humans aren't the physical embodiment of good and evil; we just do good things or bad things, or sometimes we do bad things for good ends or good things with selfish motivations, or amoral things, and it's all very complicated. And moral values often vary between individuals. But our decisions do matter because, for better or worse, they will have an affect on others.
The Best Thing That's Ever Happened To Me
This is definitely the best series ever. There are some people who want to quit playing this wonderful game, and I just can't get into their head. Sure I have my days where the absurd NP Cs annoy me or the School Sidequests stress me out, but I realize in Real Life, any and all drawbacks are just temporary. It's like being afflicted with dizzy gas in another game; if something is slowing you down in Real Life, isn't that just for the time being? Are you sure you won't be right as rain after sleeping and restoring your HP? Sometimes I like to just sit back at the keyboard and marvel at the gorgeous graphics of this game. Every character is beautiful in their own way, with loving detail and so many variable lines that you wouldn't notice unless you took time to stop and see the scenery. Real Life has brought me absolutely everything I love and cherish, temporary as it may be. I want you all to sit back and think...why am I playing this game? Why am I in the universe of Real Life? Isn't it because we want to have fun and enjoy ourselves? Isn't that the motivation behind everything we do? I think so, and Real Life agrees with me. With all of its Game Mods, Strict Rules, Anti-cheating measures and whatever else, Real Life is an even playing field for a fair and fun time for all. Some start the game worse off than others, but there is always a chance for anybody to be happy while playing Real Life. When I consider the alternative to playing Real Life, I shudder and give another thank you to whatever power put me in this game. Real Life is wonderful and nothing could ever replace it. 90001/10. Thank you for your time, and never quit this game. I know I won't.
Empty and pointless
Luckily most people manage to hide from Real Life. They overwhelm themselves in the now, chasing cheap short term ultimately unsatisfying thrills, cleverly managing to drive away any thoughts about the context of their lives. The truth is Real Life is finite with finite benefits in a world where it will either all end and none of anyones actions will matter or it won't and their actions are so insignificant against the background of infinity they might as well not matter. Any feeling, love, attachment, possession or value in real life will be forgotten, die, fade, disintegrate or turn out never to have been there. People talk about setting their own goals in life but fail to realise that they aren't important enough to do that. Any goal they set can only have the worth the person himself has, none. And as such goals are a comforting illusion with which we drive back the eternal uncontrollable nothing of real life. To end this cheery spirit filling message, what can you do to fight real life? Nothing. Even if you were to try to file for a divorce from real life, it wouldn't really change anything in the scheme of things. Better hope for something greater :D
Before you try to send someone to help me, be aware these aren't may actual views. (Well not completely :D) <-
An Unpredictable Crap Sack World,set at School, that only God can end
Real Life might be the least predictable thing in existence,even how it started is a mystery. So much so that the reclusive creator is widely debated about,some who say he doesn't exist.For this review lets just call him/it/her God for simplicity sake. So far "God" has written in Loads And Loads Of Characters,and played with all tropes imaginable.Not only that but he wrote up his characters making other characters to fit their ideals,because like characters written in a book they don't know what will be next or what to do with what they have. And he seems to really keep track of everything going on while he's at it. Unfortunately he decided to make all his characters endure horrible stress,and while some were up to it, others were not.Either way most of these characters were either of the naive Wide Eyed Idealist fold or outright bastards with very few characters (myself included) who live to do right by others. Though everybody grows through their mistakes for better or worse,which of course makes it a big round school house.This can cause these constantly developing characters to suffer Aesop Amnesia,become The Smart Guy,or most likely as the Nazis were,become Manipulative Bastards that are monsters. And unlike most media,everyone with no exceptions is Killed Off For Real and they don't know when. But that wouldn't be so horrible really,I mean the characters could take matters into their own hands and kill themselves, some which do.It's just that there are still too many good things (such as the finite romances and chocolate) and many characters try for redemption so as to end up in Heaven,so no character [myself included] can tell what will happen next. And most characters are so adventurous that they wanna know what's next,no matter how horrible,and how likely they'll be used. In short,it's a Crap Sack World with very little to live for,and yet people do,for the fun stuff there still is [like all the in-story media like Harry Potter] and the adventure of facing the next day set ahead for learning Eventually though Real Life will cease,but only a select few will get Word Of God (This could still apply to anyone) for when Grade: N/A
A mixed bag
Real Life as a media source can be sometimes be oversimplified into either Heaven or Hell. Neither is the case: both is the case. What I mean? When you commence the journey you will both find good and bad things occuring. The depth of it is grand with lore being beyond deep, litrature in the univserse being well in depth (with different qualities between peices to demonstrate extra depth) and even the most simple of characturs being well developed. On the other hand there exist massive conflicts on what is considered quality and people tend to mark others with simple notions. That said the morality system is grand: it be a Morality Kitchen Sink so people may see a wide selection of characturs who seek. Now for the worth of it, the title realy comes: on the one hand sufferring is widespread in underdeveloped regions via starvations, villains can win, the enviroment is getting damaged, war is a common factor and there be massive money gaps between people. On the other hand there be plenty of sites to see, diolog is not only deep but can result in a outcome, the medias allow for creativity, people are trying their best to relive the suffering and Real Life contains tea. Now this is just a simple notion but realy: can I under the 400 word limit describe life? This is just a introduction notion, saying that the intrest that life be makes it worth while. Take it up and life to thy will!
Worth it for a lot of things
First, let's talk about what RL did wrong. Due to the lack of a monthly fee, there are a lot of people who really shouldn't be on a game like this but somehow ARE. Secondly, the stat system, although mostly good, can occasionally permanently debuff certain characters in utterly horrific ways. Next, the Pv P, although uncommon, can seriously ruin your day. Additionally, a lot of the really good in-game jobs are held by total arseholes. What did it do right? Well... the graphics are utterly amazing. I mean, the producers went so far as to make complicated systems of climate, weather, entrophy and growth that mean that if you go somewhere, leave, and then return, it won't look the same. The sheer depth of graphics is incredible, and the variety is utterly breathtaking. Any other game would be completely lagged-out by these graphics. Real Life is so well-built that it has no lag AT ALL! What else? Well, the NP Cs have millions of responses, meaning that you don't get a Welcome To Corneria situation ever. Additionally, if you take a few chances in the game, then you can end up in wildly different situations. Since there's no known way to hack the game, you can't bypass any checkpoints and make it totally broken. And the language system. My God, the language system! The sheer amount of unique languages that exist make for a realistic setting and a fun sidequest or two, while the dialects combined with this can lead to wacky hijinks. The crowning jewel of Real Life's crown is without a doubt the physics system. There are in-game jobs that revolve around figuring it out, for God's sake! It's extremely realistic and leaves room for all sorts of awesome things. I mean, the liquid rules alone are brilliant! There are a lot of bad things about this series. But there's also a lot of GOOD things. If you want a game with Scenery Porn, no Welcome To Corneria situations, amazing minigames, and breathtaking physics, then, as many players say, you may want to "Get a Life!"
Biggest Sandbox You'll Ever Find
There's much wrong with this game, elaborated above. The system is dead-set on hindering you through an truly endless level grind. The administrators are constantly trying to balance the countless races and classes, but the success of these attempts is superficial at best. The economy is completely unstable, and the people at the top can make damn sure you stay at the bottom. On top of it all, you're thrown into the mix without a word of explanation. Regardless, Real Life's gameplay is unbeatable. Every attempt at making sandbox gameplay is nothing more than an unworthy imitation. There are millions of players and billions of NPC's, all of them living their own intricate, randomized lives. It features more explosions, guitar solos, breasts, monkeys, sword-fighting, badass cars, and Crowning Moments of Awesome than any other game, franchise, or series anywhere, ever (all of it interactive). Best of all, the minigames are truly epic. For all the complaining of the game being unwinnable, there are no time limits, no required objectives, and infinite character options. Every archetype and objective ever imagined is incorporated into the mechanic, which has been perfected since before mankind existed. Messages can be sent the the developer's inbox at any time. The graphics leave nothing to be desired (and can be hacked for amusing results). The interface is more immersive than any other system, ever, and that too can be hacked for amusing results. Just keep your head above water, and stay out of trouble, and Real Life is a blast.
Why do we love it so?
Let's face it: this game is Nintendo Hard. It has no Save Points, all deaths are final, and it averts or subverts (sometimes heartbreakingly) more tropes than you can count. Character customization is difficult at best, and most weapons are nearly impossible to reach, if not downright illegal. So why do we love it so much? Well, first of all, I think that it owes a lot to the incredible detail the creators put into it. Everywhere, there are animals, plants, buildings–superfluous, yet beautiful. AI is unimaginable, and options for interaction with NP Cs range from casual conversation to murder. Secondly, its server space is massive (though perhaps running out). Over seven billion people play Real Life, and many of them are hopelessly addicted. Hundreds of thousands of new people join every day, though sadly the numbers of those who die and must quit are also high. Finally, there are always new story arcs, and they are always beautifully conceived and rich in character. The War On Terror arc has been going on for a decade now, though many have grow disgruntled with its far-reaching effects and wish it to end. Real Life is also notable in being largely free of Video Game Cruelty Potential and Video Game Perversity Potential. The former may net you jail time, a fine, or injury–while the latter can be expensive and often dangerous. Video Game Caring Potential, especially if a character takes the "parent" character path, abounds: Big Daddies and Sims are only poor approximations of what a player in Real Life will do to protect their child. And unusually for most games, rage-quitting is feared deeply. Whole groups of players have banded together and formed organizations solely dedicated to preventing people from quitting Real Life. A final point is the ambiguity of the creation studio. They tend to shroud themselves in secrecy, and never try to explain who they are–some believe that they are a single freelance game designer, while others think that they might be a whole company of designers dedicated to such things. Still others believe that the game was a self-replicating result of a glitch, and yet others thing that the game has always existed and always will. Whole wars have been fought over such matters, and one is being fought right now. A Real Life Addict
Better than the sum of its parts.
Real Life is a game that has a list of flaws a mile long. The Difficulty By Region is incredibly egregious, avoiding Final Death is completely impossible no matter how skilled you are, the Fan Dumb is beyond notorious, there's far too much Level Grinding for the taste of just about everyone, it's entirely unwinnable despite being arguably the Most Triumphant Example of The Tetris Effect...oh, and let's not forget the complete lack of any Save Points. So why, then, does just about everyone play this game? One major reason is the sheer amount of effort put into its creation. The creator is a real Reclusive Artist, to the point where some people even argue the creator is nature itself, but they have put so much effort into this that many believe the creator is literally superhuman. The graphics are jaw-droppingly gorgeous, easily better than any other game, which is even more amazing when you consider that the game is one of the oldest on the market. The NPC AI is so incredible that it's completely impossible to distinguish between the NP Cs and other players. Welcome To Corneria is completely averted, meaning you don't have to Talk To Everyone to learn a goal; one person is often enough. Everyone has their own set of motivations, which combined with the utter lack of Card Carrying Villains makes for a very intriguing Grey And Gray Morality. Ultimately, the game is better than the sum of its parts. It is arguably the longest game you will ever play, and yet many still feel it is too short. It is incredibly unique, almost certainly (for better or worse) in a class by itself. There is a reason it is so highly recommended by so many; even those on the wrong side of the Difficulty By Region seem rather unwilling to quit playing. If you can see past its flaws, you will likely enjoy it. Just be careful not to get too addicted; it is VERY hard to willingly quit once you've started.
Honestly, this series gets far more credit than it deserves. I am aware that it has popularized some of the tropes used in some works, but that doesn't excuse it from having a good plot. The characters seem to be clutching the Idiot Ball at all times. I also think that it suffers from The Chris Carter Effect, the author seems to have no real plan. However, with the new things going on in some of the science-based arcs, it seems to be improving. It does have some good points. The music is very good, and spans almost all genres. Also, the art quality and style tend to remain constant throughout (although heavy zooms either direction tend to change this very quickly.) Magic A Is Magic A tends to run very cohesively from arc to arc. All in all, it's a very good series, but it gets far more credit than it deserves. Just ignore the utterly MASSIVE Broken Base and you should be fine.