YMMV / Shin Megami Tensei

  • Accidental Innuendo: Jack Frost's Verbal Tic of "Hee-ho!" often comes in the form of ending a sentence with "ho!" Meaning he keeps calling people whores, much to the amusement of players. It's gone on for so long that it's probably no longer accidental at this point.
  • Adaptation Displacement: Shin Megami Tensei spun-off from the original Megami Tensei, which was based on the Digital Devil Story series of books.
  • Americans Hate Tingle: In the West, the games that do get released and aren't Persona 3, 4, or any of their spinoffs are under-the-radar Cult Classics at best and bashed for not being Persona at worst. Shin Megami Tensei IV was hit by the Bias Steamroller particularly hard, as it was released around the time that Persona really started to skyrocket in popularity outside of Japan; see Broken Base below. As for the franchise as a whole, many Westerners are put off by the intense difficulty that borders on requiring sheer luck and excessive amounts of preparation at times.
  • Base-Breaking Character: Lucifer's been called a heroic revolutionary, a despicable Social Darwinist, and everything in between. A common debate among fans is whether he's actually morally better than YHVH or if he's just better at selling his pitch; he is the Father of Lies, after all. YHVH, on the other hand, is Love to Hate at best and The Scrappy at worst.
  • Broken Base:
    • Alignments. Game of choice. There's a lot to argue over.
    • There are quite a lot of arguments over the alignments as a whole, but Law stands outs. Either it's a Lawful Neutral faction that, despite it's flaws, means well for humanity, and it's collectivist beliefs in the face of soul-corrupting demons as a Necessary Evil... or it's a brutal, tyrannical, fascist nightmare, determing to rape the freedom of humanity into mindless submission to YHVH, and you should feel bad if you side with it. Trust me when I say that there is NO middle-ground. So yeah... support Yoshio, Zayin, Zelenin and Jonathan at your own risk.
    • The Persona sub-series. Many of its fans are unaware of the main series, and some of the few that do bash the games for not being more like Persona, much to the ire of the main series fans. There are some people that even love the games but still hate the fact that they've vastly overshadowed the other sub-franchises in popularity. An excellent way to start a fight is to discuss the topic of whether or not said popularity has influenced other branches of the franchise, most commonly Shin Megami Tensei IV: Apocalypse and the Devil Survivor duology, and whether this is a bad thing or not.
    • The way fusion is handled in Devil Survivor, Devil Survivor 2, Persona 4 Golden, and Shin Megami Tensei IV. Some complain that part of the fun of fusion is unpredictable RNG result and that being able to choose exactly which skills to pass on to the fusion result makes for a boring and excessively forgiving gameplay experience. Others see it as a great Anti-Frustration Feature and point out that in practice, random skill inheritance boils down to tediously rerolling fusions over and over just to get the skills the player wants.
    • Whether the newer games are getting too easy or are great for introducing new players to the franchise.
    • Tokyo Mirage Sessions #FE, and let's just leave it at that.
    • Whether or not the quality of the games in the series Atlus has put out ever since Cozy Okada leftnote  are up to snuff to the series standard or if the series is able to handle itself even without him. The seemingly shrinking involvement of Kazuma Kanekonote  has only added more fuel to the discussion.
    • The general quality of the localization's done by Atlus USA in recent years has become something of a topic of discussion. This has been primarily a result of numerous cases Cut-and-Paste Translation, poor text formatting or outright untranslated text being left in the English versions. Shin Megami Tensei IV: Apocalypse and Persona 5 are commonly used as examples of this.
  • Cash Cow Franchise: The Persona Spinoffs, more specifically Persona 3 and Persona 4 have become some of Atlus' most popular properties. They got so popular they even started to drop the "Shin Megami Tensei" label.
  • Complete Monster: See here.
  • Crack Pairing: Mara and Arioch, due to the former being a giant penis demon and the latter having what's basically a huge vagina with teeth.
  • Creator Worship: The series' creator and first director, Kouji "Cozy" Okada, and its iconic artist, Kazuma Kaneko, get this. Some fans even feel that later games following Okada's departure from Atlus and Kaneko reducing his involvement simply aren't the same.
  • Crosses the Line Twice: Many things, but Mara stands out. A Gag Penis in a golden chariot is one thing. However, the games have made a habit of spewing out puns whenever Mara's around. And then there are the times where Mara's stats contain puns...
  • Cult Classic: Outside of Japan, the non-Persona games tend to be this. They may not have the explosive worldwide popularity of Persona 3, 4, and their spinoffs, but they still have their share of dedicated fans.
  • Darkness-Induced Audience Apathy: Oddly enough, inverted. Many fans take issue if a SMT game isn't dark enough, they lose interest. The threshold for Tastes Like Diabetes can be fairly low.
  • Draco in Leather Pants: A lot of players advocate for Chaos as the good ideology. Let's review: in nearly all mainline games save for II and Nocturne, Chaos' objective is to bring about either a Social Darwinist hell where the strong brutalize the weak, or Multiversal Metaphysical Annihilation. While Law's responsible for some undisputedly nasty things, that doesn't mean that Chaos isn't equally nightmarish.
  • Drinking Game: here. This being a Nintendo Hard franchise, prepare to drink a lot.
  • Ensemble Darkhorse: Black Frost. He's an excellent early/mid-game demon/Persona, and is a party leader in some routes of Devil Survivor.
    • Mara, aside form the Jacks, might be the most popular demon in the franchise due to... you know.
    • Matador, as a result of Nocturne's rerelease, went from an average Fiend to one of the most infamous bosses in any Atlus game. There's a VERY good reason he's the picture of Atlus's That One Boss page.
    • In the Japanese fandom, Alice and Moh Shuvuu appears to have quite the following as well.
  • Fandom Heresy: This is how fans view the individual alignments: "Chaos = total freedom (never mind its drawbacks), Neutral = a balance between freedom and a sense of order, Law = horrible iron-fist theocratic dictatorship with no redeeming qualities and you should feel bad if you side with it." The merits of Chaos and Neutrality can be debated, but supporting Law will get you mocked.
  • Fridge Horror: It's been explained that God is not the source of all evil in the series, and that something in the Universe is causing God to be Evil. Okay, um, what could be so evil that it makes God (y'know, the guy who made everything) evil?
    • Even worse. According to Christianity, God's very nature is love itself. What in the name of everything holy could possibly have corrupted love incarnate?
      • Maybe too many people hating and killing in its name? Worse: believing that they do good and what they feel is love? This world runs on Gods Need Prayer Badly. -> Humans Are Bastards.
      • However, this could also be a reflection of exactly what's wrong with him creating Knight Templar Angels as well. As SMTII makes it clear that the Archangels own psychotic belief can give rise to a fake YHVH. If their own belief can create a fake one, then doesn't it stand to reason that angels in general can make God fit their view of their creator?
  • Game Breaker: Has its own page.
  • Ho Yay: Meet Persona. Meet Nocturne. If it's MegaTen, there's porn of it. Usually in this variety.
  • It Was His Sled: If a game lets you fight YHVH and defeat Him, it's a safe bet that it'll be one of the most well-known twists of the game. Most notably, Shin Megami Tensei IV: Apocalypse uses His return as a selling point.
  • It's Hard, so It Sucks: A complaint from a lot of JRPG enthusiasts, particularly that the difficulty is not particularly well-designed or dependent on player skill.
  • It's Popular, Now It Sucks: Persona gets this treatment by longstanding fans of the main series, as do installments of other sub-series, most commonly Devil Survivor 2 and Shin Megami Tensei IV: Apocalypse, which these fans see as including Persona-esque elements to boost sales to the detriment of the game's overall quality.
  • Love to Hate:
    • One of the highlights for many players in some of the games, especially II and IV: Apocalypse, is being able to challenge God and kill Him.
    • For that matter, this is how the fandom sees Law factions and representatives, at best; being able to rip the big four Archangels a new one is part of the appeal for many fans. At worst, said Law followers are collective Scrappies.
    • The raison d' être of most of the series' human villains, simply because the great figures of myth are too cool to properly hate.
  • Memetic Mutation:
    • Rated M for MaraExplanation 
    • SMT BullshitExplanation 
    • Kaneko in his field of flowers.Explanation 
  • Memetic Molester: Mara, due to being a penis demon that spits out Double Entendres as Pre Asskicking One Liners.
  • More Popular Spin Off:
    • Persona, natch.
    • The video game series as a whole is much more popular than the original Digital Devil Story that the series initially used as source material.
  • My Real Daddy: Kazuma Kaneko and his artwork. The series just wouldn't have been the same without it. The series actually received some fire for the announcement that Masayuki Doi, who has done art/coloring/other work for Atlus games would be doing character art. Several Sentai plus other artists would be doing new demon art for Shin Megami Tensei IV.
  • MST3K Mantra: Satan is based on the Jewish view of Satan, the Quirky Miniboss Squad has the Catholic Raphael and non-canonical Uriel, and only a few people will be allowed into the Millennium Kingdom in Shin Megami Tensei II, which mirrors (the Hollywood version of) Jehovah's Witness teachings and those of far-right American Protestants. Thor, Mikazuchi, and various other thunder gods co-exist and move on.
  • Paranoia Fuel: An integral part of many of the Persona games.
  • The Scrappy: General consensus is that while Chaos is a radical philosophy that has a number of nasty problems, with its representatives being Base-Breaking Characters at worst, Law is just straight-up bad. You'll see a lot of people rooting for Neutral and Chaos, and rarely anyone who likes Law. This extends to their supporters; the Messians in Shin Megami Tensei I and II, Hikawa from Shin Megami Tensei III: Nocturne, Zelenin and the Three Wise Men in Shin Megami Tensei: Strange Journey, and Jonathan and Merkabah in Shin Megami Tensei IV. Support these individuals at your own peril.
    • It's gotten to the point where Atlus seems to know, as Strange Journey gives us Mastema, a Law representative who's revealed to be so utterly evil on the Chaos route there's no way it was unintentional. Though he did clean up his act next game...
    • Devil Survivor is a special case, because Amane is well-liked and the Law route is generally quite a bit nicer than in other games. Most people still think God's a dick regardless, though some may concede that he's not as much of one this time.
  • Sequel Displacement: The series is called Shin Megami Tensei, ignoring the first two games (Digital Devil Story: Megami Tensei and Digital Devil Story: Megami Tensei II).
    • Before Shin Megami Tensei, there were two games for the Famicom called Megami Tensei (the first was adapted from the first novel of the Digital Devil Story series of novels). Few outside of Japan have heard of them, and even in Japan the number of gamers who came of age during the 90s and 00s who've actually played those games (or read the novel) are increasingly few in number.
    • Shin Megami Tensei III: Nocturne was not the first game released with the Shin Megami Tensei supertitle in the west. The largely forgotten Demi Kids games also had it (in small text) and predate Nocturne's release in the west by a year.
  • “Stop Having Fun” Guy:
    • This being a Nintendo Hard franchise, there are many players who, while being experienced and proficient with the series, fail to see why the games are so hard and dismiss anyone complaining about x boss or y dungeon to be an idiot.
    • In games that have an easy difficulty, playing on those easy modes is a Fandom Berserk Button, and is often met with responses along the lines of "Atlus games are supposed to be unfair!" Never mind that easy modes are entirely optional.
  • That One Attack:
    • Any spell with the "Megido-" prefix. It must mean "fuck your life" in some other language. This goes double for other Almighty attacks. The Megido are the main line for Almighty spells, but there are others that tend to have nasty side effects like causing Debilitate (reduce Attack, Defense, Accuracy and Evasion).
    • Devil Survivor takes it Up to Eleven by adding the -dyne suffix. As if Megidolaon wasn't bad enough, Bonus Boss Lucifer can drop Megidoladyne on the entire map. And it gets 50% more powerful with each hit, effectively making the fight a timed battle because it's Almighty and can't be blocked, so even with maxed magic and vitality it'll eventually do more damage than you've got hp.
      • Then others like Strange Journey throws fuel on the fire by planting new spells in that are of the same type. Thought Megidolaon was awesome? Add in Big Bang which is even more powerful by a good 200 points. Then we have Babylon Goblet which has a chance to charm. Good luck recovering from that. And god forbid you get the eponymous JIHAD because not only is it one of the strongest spells in the game, but it also LOWERS THEIR STATS TOO. But to be fair while you have those, you can bet your opponent has even better shit than you.
    • Three games to date — Strange Journey, IV, and IV: Apocalypse — have Macca Beam, which takes away 20% of your Macca, and Wastrel Beam, which takes away 50%. Hope you didn't have a lot of Macca saved up at the time. And no, the player-controlled versions of the demons that use these moves don't have either attack.
    • In games with the Press Turn system, many enemies, and enemies only, have moves that grant them additional half-turns, such as Beast Eye and Dragon Eye in III and Psycho-Rage in Digital Devil Saga, making one enemy feel like several. IV lets you get Guardian's Eye, but it requires defeating the hardest DLC boss in the game and it costs an outrageous 255 MP.
  • That One Boss: Matador and Mot in Nocturne, the golden metal trio in Persona 2, Intrepid Knight in Persona 3, anyone in Digital Devil Saga with the second boss theme and probably a few more. Of course, if you don't use all of the options that are available to you like ailment inducing ammo, buff and debuff skills, buff and debuff cancelling skill, healing skills, elemental and ailments immunity to at least some of the bosses attacks, then expect lot of bosses to suddenly turn into Nintendo Hard That One Boss. You know what, let's just tell you we have ThatOneBoss/Atlus (where Shin Megami Tensei makes up most of the article) and leave it at that.
  • Uncanny Valley: Part of the series' aesthetic. While it remains distinctly manga, the characters tend to share the same grayish skin color and nearly all share the distinctive eye design.
    • This was noticeably absent in Devil Survivor and the later installments of the Persona series, both of which used a more manga, cartoony style, that severely contrasted with all the Nightmare Fuel of the game.
      • Both of those series had different character designers for the human characters, while keeping Kazuma Kaneko's demon/persona designs. Kaneko is responsible for the human character designs in all the main series Shin Megami Tensei games except IV, as well as DDS and the Raidou games.
  • Ugly Cute: Some of the demons that aren't mind-bogglingly strange or Stripperific demon babes could arguably qualify. Decarabia is one such example.
  • Values Dissonance: The ratings for each game vary greatly by the region. Nocturne (Lucifers Call) and vanilla Persona 3 have significant gaps between the PEGI (12+ ) and ESRB (17+ ) rating alone.
    • Nocturne even got an A in Japan, which basically means suitable for everyone. Note that this game is considerably more difficult than the already difficult Digital Devil Saga and Persona sub-series, you get turned into a demon by having a snake-like parasite get dropped into your eye in first-person perspective and you can become the literal anti-Christ as you become the new General for the legions of Hell/Darkness to wage war against God.
    • Many speculate that the only reason many of the games—even the less violent ones such as Persona 3 and 4—have M-ratings in the United States is because of Mara, who is absent in Devil Survivor games, one of the few series in the franchise to carry a T-rating despite showing several graphic on-screen deaths.

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