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Ceri: How do you wield the power to change the world?
Yomi: Like you wield anything else. With wisdom and with kindness.

Sakura Dungeon is an adult-rated first-person dungeon crawling RPG video game/visual novel developed and published by Winged Cloud, which is known for for creating the Sakura visual novel series like Sakura Spirit, Sakura Angels, and Sakura Fantasy. The game is set in a fantasy world where monsters and humans have been at war with one another for generations. However, a new battle is brewing…

In this story, players assume the role of an ancient fox spirit named Yomi, who awakens after several hundred years of deep sleep to find that possession of her lovingly-made dungeon has been taken from her! As if that wasn't enough cause for alarm, she has also been robbed of her power, leaving her weak and vulnerable. She soon discovers that it was a heroic knight named Ceri who woke her from her slumber, and after a brief fight and "negotiation," the knight decides to join her on an adventure to reclaim the dungeon!

Together, they will unearth great treasures, reveal secrets and hidden rooms, and recruit monster girls to fight by their side through the 'capture' mechanic, wherein the player will be able to capture monster girls they encounter and add them to their party…all while avoiding traps, fighting off dangerous enemies and bosses across multiple floors, and uncovering the devious plans of the new dungeon lord.

And if you're playing the uncensored version, they'll be having sex in the meantime. Lots and lots of Yuri sex.

In addition to dungeon exploring, Sakura Dungeon is also packed with extensive dialogue and plenty of gorgeous backdrops and cutscene artwork for the player to unlock as they carefully navigate their way through the dungeon.

The game itself also comes in two versions, a censored one which cuts out the explicit content and uses various techniques to make the rest a bit more tame, and an uncensored version which shows everything completely.

WARNING: The uncensored version of this game contains adult themes like full nudity and lesbian sex.


This game provides general examples of:

  • 11th-Hour Ranger:
    • The Ryuuou has two servants named Tatsu and Yori who can be recruited late in the game, and they start as Level 50.
    • Any monsters you recruit into your team while in the Abyss, since there's not much game left by that point.
    • Chika, the space criminal you can recruit into your team while in the Bonus Dungeon.
  • 24-Hour Armor: If it weren't for the various costume choices, Ceri would've stayed in her armor. In one cutscene, when Yomi visits Ceri in her bedroom, she's surprised to see that the knight sleeps in her armor.
  • Adam Smith Hates Your Guts: You only get to sell items you bought or similar for one-fifth of their sale price.
  • Alien Invasion: The reason why the extraterrestrials, led by Commander Hiriko, invaded is because things are chaotic back home, causing the ship's crew to leave in search of a new home, and they happened to find this world ideal; full of energy, primitive inhabitants, and natural resources, not to mention an identical atmosphere. Naturally, Yomi's party successfully thwarts them, but then offers them to stay in her lands, stating that invasion isn't necessary. Hiriko is surprised, yet concedes to their terms, and even offers to uplift their civilization, but Yomi and Ceri refuse the proposal, arguing that their civilization should get to that level on their own. Hiriko then warns them that even if she surrendered, there'll still be resistance among the soldiers, explaining why there are still Random Encounters in her ship even after that.
  • Aliens Speaking English: Somehow, not only do the extraterrestrials speak the same language as Ceri and others, one book Yomi finds in the ship's living quarters is in a language she can read. The group lampshades this.
  • All-Loving Hero: Yomi believes that any female, even if they're a calamity, is a woman before anything else.
  • Almighty Janitor: Isabella and Charlotte may be the Innkeeper and Shopkeeper respectively, but Yomi notes that they are extremely powerful, to the degree she's not worried at the notion of them entering the dungeon. Also, the fact they've been around since before Yomi was sealed away makes it plain that they are a lot older than they look.
  • Ambition Is Evil: This was how Yomi ended up sealed in the first place. Back when Yomi was dungeon lord, Vesta tipped off some adventurers to a secret passageway (or the Portal Network) to Yomi's chamber, and they were able to catch her off guard as she was sleeping at the time and they had charms specifically made to seal her.
  • Anachronism Stew: The setting is Medieval Fantasy, but there's a number of elements that are quite clearly of more modern origin:
    • Some of the unlockable outfits seem fit for a modern setting, especially the school swimsuit.
    • And then with Maeve's mud massage, one of the Mud Girls possesses a thaumic device, which wouldn't look out of place in a modern setting judging by its appearance.
    • The Queen Bee quite obviously has goggles.
    • One cutscene with Charlotte, the shopkeeper, features what we would identify as a camera (with flash and instant photo features), which she bought off of an inventor who decided it was useless. Yomi quickly uses this to her advantage and claims to Ceri that it's an "energy transferer", and that it requires "a certain type of clothes" for it to work at its best.
    • The Sand Sentinel has sunglasses for some reason.
    • Post-game, thanks to a Broom Witch messing with the observatory device, which was sending messages to the stars, she called in a spaceship, and its crew, who seem to be fox spirit-like crewwomen, begin to launch what is obviously an Alien Invasion.
    • There's a Playboy Bunny outfit which, according to Yomi, came "from a very interesting country".
    • The second dungeon is based on Yomi's homeland's traditional architecture (i.e., Japanese wood and paper).
    • Yomi states at one point that boxing used to be a popular sport.
  • And the Adventure Continues: After her encounters with Hiriko and Izanami, Yomi muses that she had been hoping for peace once her dungeon was reclaimed, only for conflict to follow her no matter what she does. With the dungeon more or less cleared, Yomi proposes to Ceri the idea of traveling.
  • Anti-Frustration Features:
    • If you don't have any Warp Stones in your inventory, when you try to explore the dungeon, not only does Ceri ask Yomi if she's sure she wants to continue anyway, but you also get the option to buy 1, 5, or 10 warp stones right off the bat.
    • After defeating the Final Boss's first phase, you're given a chance to use an Elixir before starting the second phase.
  • Arbitrary Headcount Limit: Your exploring party can only comprise up to six characters (Ceri and whatever monsters you capture), and up to three at a time can be active in battle. Also, you cannot have more than one monster of the same species, as Yomi will set free any such duplicates you end up capturing.
  • Aristocrats Are Evil: Ceri has had terrible experiences with these back at the guild, and notes that nobles do a lot of scheming behind each other's backs like assassination, bribery, corruption, and adultery. And it gets worse when heroes are involved, where they're hired like mercenaries either on the assassination side or the protection side. Overall, she sees them as manipulative, spiteful, backstabbing, immature, arrogant, and completely irredeemable idiots… who hold all of the power in the human cities. Yomi agrees, noting that Queen Isis's own royal court schemed against her every day.
  • Armor Is Useless: …due to the fact that the (often skimpy) magical outfits Isabella provides are enchanted to be every bit as protective as any armor. In-game, whatever characters wear is purely cosmetic and for visual appeal.
  • Arranged Marriage: Ceri's parents had this planned for her if she didn't make it as an adventurer.
  • Artificial Intelligence: Upon first encountering and pressing a button to open a locked door in the spaceship, the ship's AI reveals her presence with an advisory against "flu season". Ceri compares it to a town crier. The Spirit Guardian regards it as eerie, and Yomi says that's how people feel about ghosts, and later upon encountering a door that requires a "key card", she remembers seeing similar behavior in bound spirits who have repetitive tasks they are granted and rarely act outside of those tasks.
  • Ass Shove: The Succubus' tail is actually a toy attachment for her sexual games, as shown if you decide to let her have her way with Ceri (as long as she leaves her unharmed).
  • Asskicking Leads to Leadership: Pretty much everyone inside the dungeon believes in the pecking order that "the strongest gets to rule", and the current Dungeon Lord rules with an iron fist over her subjects. Also Noblewomen, in particular, believe in their own superiority in every regard and they do have the power to back up their approach to life that the strongest/most skilled naturally get to rule.
  • Badass Adorable: Lots of examples:
    • There are a lot of Cute Monster Girls who can and will kick your ass if you don't watch out.
    • There are also small but cunning foxes, employed by Fox Tamers.
    • Maeve has a really cute yet fierce-looking fox permanently sitting on her left shoulder.
  • Badass Cape: Ceri's armor sports a snappy blue one.
  • Bad Boss: Whoever took the dungeon from Yomi. Aside from her constant anger at her monsters if things don't go her way, she also doesn't even supply her monsters with spare clothes should they get torn in battle (and they often do), she treats them all like pawns, and forces others into her service. Even worse, the Dual Boss you fought just before entering the abyss end up banished and separated because of their failure. And she didn't care that much for the Succubus, so long as her operations weren't disrupted.
  • Benevolent Boss: Yomi. Aside from letting her servants freely wander outside, she also provides maintenance for their clothes free of charge, and cares for her subordinates' well-being. Additionally, the townsfolk celebrate and cheer for her when she finally returned. And her dungeon still has the recreational rooms from when she was in charge.
  • BFG: The Demolitionist uses a missile launcher which is almost as long as she is tall.
  • BFS: Maeve uses a massive sword in battle.
  • Big Bad: The new dungeon lord that usurped Yomi. As the plot goes on, it turns out her intentions go further than just the dungeon, even extending to the human cities with her Assassins. When you finally reach her, it turns out her plans are to wipe out humanity (and the dark elf metropolis) in order to "protect" monsterkind from them.
  • Bigger on the Inside: One 'room' takes the party to an endless desert, which Yomi explains is a spatial malfunction, an alternate reality.
  • Blow You Away: The Bunnies of the dungeon were originally found by Yomi in the windswept plateaus to the north, and have a natural affinity with wind. They even come with a Gust spell.
  • Blood Knight: The Hammer is a warrior spirit who revels in senseless destruction, caring not what she destroys or who she fights.
  • Bonus Dungeon: The Unidentified Flying Object, whose lowest-leveled monsters are of the same level as the Final Boss!.
  • Boobs-and-Butt Pose: The Mud Girl, Assassin and Succubus.
  • Boss Battle: An RPG staple. Unlike most games, though, you're allowed to flee these, too. You can even flee from the Final Boss, but only the first time around. Once the second phase begins, there's no going back. You also can't flee from Izanami, due to obvious plot reasons.
  • Boxing Battler: The Brawler, and Yomi states she derived her martial arts (boxing) from humans, though Ceri doesn't seem to know it.
  • Bragging Rights Reward: Yomi's Talisman outfit, which you can only get after defeating Izanami.
  • Break the Haughty:
    • Yomi used to be a tyrannical dungeon lord back in the day, but her humiliating defeat by another put her life into perspective.
    • Ceri hadn't had a challenge for a long time prior to encountering Yomi and it had gone to her head. The fox spirit's defeating of her delivered a blow to her pride, which Ceri realized she had needed.
      Yomi: Humility is the only way that we improve ourselves.
      Ceri lets out a bitter laugh.
      Ceri: I would've liked to have learned this lesson a different way.
      • However, once you're nearing the abyss, in a cutscene, Ceri reveals the loss has been eating at her ever since, and she's been itching for a rematch.
  • Brilliant, but Lazy: According to Yomi, Ryuuous, while powerful and fickle, are easily bored, and only do things if they think it's fun. They have no reason to act if they pose a significant threat, though it'll be a different story if human kingdoms become capable of challenging them…
  • Brutal Honesty: Slimes are tactless and are very blunt in how they speak (and slow when they do).
  • Build Like an Egyptian: The next few levels after the 18th have this feel, and Yomi and Ceri recognize them as ruins of Queen Isis's civilization. Yomi is also disturbed about this development because she didn't build it (under her reign, the dungeon ended with her throne room in the Japanese section).
  • Call a Hit Point a "Smeerp": HP here is instead called VP for Vitality Points.
  • Cannot Spit It Out:
    • Sylvi quite obviously has romantic feelings for Yomi, which also explains (apart from racism) her hostility to Ceri when they first met. Yomi eventually fixes that.
    • Ceri gets this too after her rematch against Yomi, though the latter is quicker to fix this with…well…a session in the bed.
  • Can't Drop the Hero: As she's the one who wants to explore the dungeon, it makes sense that Ceri cannot be dropped from the party. Unusually, she's not the character subjected to We Cannot Go On Without You. That's Yomi.
  • Cast Full of Gay: Even with the Improbably Female Cast, you'd be hard-pressed to find a girl in this game who isn't into girls.
  • Casual Kink: There are quite a few characters into bondage. Even Yomi seems to be partial to it: there's a collar and whip lying around in her bedroom, and she's demonstrated masterful ropework on a few of the uncooperative enemies the team faces.
  • Cat Girl: There are a few. One of the first monsters is an Elegant Gothic Lolita Meido cat. Later there is a Cat Witch. Naturally, both are quite mischievous and like to play around.
  • Chainmail Bikini: Downplayed with Ceri's starting outfit. While it covers more than most examples, the only metallic part of it covers the arms and does not extend to the shoulders, Zettai Ryouiki is invoked when it comes to her legs, and significant cleavage is exposed. At the very least, it is arguably one of the most wholesome of her outfits. The same can apply for the Warrior, who wears a bikini and barely any armor at all save for shoulder pads.
  • Challenge Seeker: Ceri states this is part of being human, where they don't start off being strong or good at anything, so they challenge themselves, especially against the odds.
  • Chekhov's Gun: When the Observatory is first encountered, Yomi mentions that in addition to tracking the planetary cycle of the solar system, it can magically project messages beyond their world. This seems like a throwaway line until a Wand Witch uses it for this exact purpose during the post-game and uses the Observatory to bring in the Space Fox Army.
  • Chest Monster: You finally encounter an Abyss Mimic in level 25, at the first floor of the abyss. Well, level 20 if you count the Chocolate Mimic, but she's a Secret Character.
  • Cleavage Window: A few monsters have their outfits with these. And all of the extraterrestrials from the spaceship have such too.
  • Clothing Damage: Your characters can take this if they get a critical hit while their health is below half, and there's actually an in-game penalty in that damage taken by such characters is increased. And it comes in two stages as well; the first crit simply makes tears in parts, while the second at least exposes the victim's breasts. Naturally, this can be repaired in town. There are also two potions in the game related to this. One can be used to repair clothing without having to return to town, the other instantly reduces the targets' clothing to scraps.
  • Cooking Duel: A rather... unorthodox one. One cutscene features Yomi and the Tiger competing in a contest of who can give the most sexual pleasure. It was a close call, but the Tiger was the first to give in.
  • Combat Pragmatism: By the time you capture a Fox Knight, Ceri's come to appreciate the capture spell, which Yomi and Sylvi find odd (with the latter reminding that Ceri's an honor-bound knight), but Ceri reiterates that she still doesn't agree with it, comparing this to catapulting the dead to a besieged city. Yomi nearly gets lost in the analogy, though, and Ceri clarifies again that both aren't nice things to do but for different reasons.
  • Combat Sadomasochist: The Whip Wielder takes pleasure from both S&M and battle. After capture, Yomi uses this trait against her.
  • Comeback Mechanic: Characters with the Dual-Soul ability (Yomi and Anubis) revive with 40% VP when it reaches 0, and enter the Flow State for that extra little boost. Vesta and Izanami can do it too.
  • The Comically Serious: The Fox Archer is always serious and her comments are always on point. She thinks that any problem in life can be solved by hitting the right spot. Yomi lampshades it and finds it rather endearing. It helps that the Fox Archer is also a Disk One Nuke.
  • Cool and Unusual Punishment:
    • Unlike most monsters, the Cat Witch wasn't as willing to join Yomi at the drop of a hat, so Yomi resorts to tying her hands and legs with ropes and suspending her. Not only that, she also gags the Cat Witch with a popsicle and later uses it as a bribe, threatening to tie her up again deprived of popsicles should she again suggest the new dungeon lord will defeat Yomi and liberate her.
    • Yomi's response to her assassination attempt, after imprisoning the Assassin in question (who was sent by the new dungeon lord), is to "introduce" her to some carrion slime, which is implied not to be human-like like the Slime or Mud Girl you presumably have by this point. By the time Yomi returns, the Slime has been defeated, but the Assassin's clothes were in tatters.
  • "Could Have Avoided This!" Plot: At the end of the main story, Yomi points out to the invaders that there's actually plenty of room and she's perfectly fine with them staying had they just asked!
  • Covert Pervert: Ceri spends most of the game loudly expressing her distaste for frivolous and lewd antics that Yomi tries to drag her into, but when they find the lingerie costume she can wear, she takes it with her in silent embarrassment and, later that day, tries to put it on in private, showing that deep down, she does want at least some of the naughtiness that keeps going on around her, but is too embarrassed to admit it.
  • Crazy-Prepared:
    • Yomi's prison cells are given proper countermeasures against, as quoted by Yomi, "thaumaturgic magic, divine interventions (read: prayers to gods), earthquakes, fires…". It's even prepared for the likes of Slimes, who would logically normally be able to ooze their way between the bars. However, she didn't seem to take into account a Wand Witch's broom going off on its own. Or of Abyssal portals, which the Succubus creates to access her storage room. Yomi reminds herself to rectify that problem, and hopes that Anubis doesn't investigate.
    • The new dungeon lord is allegedly this according to the Ryuuou, one of her subordinates, who says that she rules with an iron first and has meticulously planned for every possible outcome.
    • Every dungeon lord indeed may be this out of necessity to be able to 'hire' so many monsters, since they're all so different, thus requiring her to know each kind.
  • Cute Little Fang: It's rarely visible, but Yomi has them, as do a couple of other characters like the Succubus and Vesta.
  • Cute Monster Girl: Every enemy you encounter that is usually an animal (or a slime) is this.
  • Cuteness Proximity: Out of every monster encountered, Ceri shows a lot of excitement for capturing a Panda.
  • Dark World: The abyss.
  • Degraded Boss: With a few exceptions, every boss you defeat (be they plotline or optional) will always become a common monster later on, even as early as the next floor for dungeon floor overseers.
  • Demolitions Expert: The Demolitionist, who uses a huge missile launcher, which naturally surprises Ceri when she first dodges the cylinder, only for it to explode behind her.
  • Determinator:
    • The Boar believes any problems can be solved by ramming into them. She's also pretty thick-headed, both in the literal and personality sense, hardworking, and fears nearly nothing.
    • Ceri herself. She thinks she couldn't be any good as an adventurer if she were to give up easily, which was why she continued to attack Yomi, even after they both knew full well she wasn't going to win. Yomi was quick to warn her that it would've resulted in Ceri's death had she faced a less benevolent monster in Yomi's place.
    • She seems to have taken this from Maeve, her Guild Master and Mentor, who—as soon as she was able—faced off against Yomi (you), and tried to continue fighting after you defeat her, even when Yomi can see she's down to her knees in the mud, exhausted. It took Ceri explaining the whole story for her to stop fighting. In a later conversation, Ceri explains she wishes to be like Maeve; strong, not only in swordplay, but in spirit, and that Yomi defeating her only motivated her to keep on getting stronger.
  • Did You Just Punch Out Cthulhu?: Ceri can't quite believe it when her party defeats two abyssal reapers. And again with Izanami, who is in disbelief that she is defeated (though it's clearly stated that the seal, which she literally got out of just before the battle, severely weakened her).
  • Disk One Nuke: The Fox Archer. She has a unique "Arrows" spell which, by its very nature, is not only highly accurate but does Critical Hits very often and therefore makes her a very useful fighter for a long time. She is also The Comically Serious, making her entertaining in a different way, as well.
  • Dismantled MacGuffin: The pieces of the luck goddess statue Fortuna, found in secret areas. Finding them all and having Charlotte put them back together increases your chance of getting Random Drops, as well as unlock a scene under Secret Relationship.
  • Draconic Humanoid: Vesta, the new dungeon lord.
  • Dragon with an Agenda: The Succubus, who cares more about satisfying her own boredom (usually with battle). This is also why she went easy on Ceri and company the first time on the eighth floor and why she joins you once you beat her the second time.
  • Dual Boss:
    • Ella and Emma, the twin grim reapers, subvert this in your first encounter with them; Emma fights you first, and later in the same floor you get to fight them both. Also, when you manage to beat one of them, the other Turns Red and immediately enters the Flow state.
    • An earlier example would be the Hammer Warrior and Noblewoman pair in Floor 20, whom you'll need to beat in order to access a switch in the library where they were making out.
  • Duel Boss:
    • Maeve, with only Yomi available for you to use.
    • Another is Yomi vs. an Assassin.
  • Easily Forgiven: Averted. Even after saving Vesta, she still plans to punish her for what she did. When she isn't assisting Yomi in undoing the damage she did, she's staying in the prison until Yomi sees fit.
  • Eldritch Location: The abyss. Normally, it doesn't even have three dimensions, and has to be forced (if even just a piece) by something to even have them. Additionally, you cannot use the Capture spell here. Though there are alternate methods of recruiting allies in there.
  • Electric Torture: Chika is found in a high-tech prison with these implements.
  • Elegant Gothic Lolita: Noblewomen wear this style. Cats combine it with Meido.
  • Empty Levels: Apart from Ceri, nearly nobody gets stat gains upon gaining levels, requiring you to use seeds that raise stats, which can cost a lot of mana shards, and some plot-related events in the case of Yomi, Sylvi, and Maeve. Its only purpose is for Capture spell mechanics: you can only capture a monster if the caster is of equal or higher level.
  • Enemy Mine: Ceri initially sees her arrangement with Yomi (Ceri wants to clear out the dungeon, while Yomi wants to reclaim it) as this, as she was magically bound to serve her. Over time, they become Fire-Forged Friends, though it takes a couple of floors before Yomi gets to enter battle herself to qualify for that trope. In the end, Yomi does free Ceri from her contract.
  • Epic Fail: In an attempt to teach Ceri archery, Yomi takes her to the archery range to learn from the Fox Archer. By the time Yomi returns to check on them, it turns out that not only does Ceri have terrible aim (or is terribly cursed), her arrows always ricochet and somehow almost always hit the Fox Archer, whose clothes were left in tatters. Not even using blunt arrows helped, and Ceri's strength was so great the arrows hurt. The two then decided it was best she never holds a bow again.
  • Equal-Opportunity Evil: With such a wide repertoire of monsters under her command, greater than even Yomi's before she was sealed away, for all their shortcomings, the new dungeon lord must've been this.
  • Escape Rope: Warp Stones. Later, after getting past the Exalted Angel guarding it, you can get a Warp Gem, which can be used an infinite number of times.
  • Even Evil Has Loved Ones: Upon reuniting Emma with Ella, they huddle together happily. And promptly join your party.
    Yomi: In the abyss, your bonds are more important than ever. Because in the face of endless darkness, all you have is each other.
  • Excuse Plot: Defied. Ceri was expecting a simple job when she first came to the dungeon (get in, clear the monsters, get out, get paid), but after the first Boss Fight, she realizes there is a lot more going on.
  • Expy: It's hard not to see a little of Louise in the Bunny Witch's design and attitude.
  • Famed In-Story: Maeve is regarded as one of the greatest heroines in the human cities, which she achieved the same way many heroes in other fantasy stories do, according to Ceri: starting out as "a peasant rising through the ranks, soon beating massive creatures, saving villages, preventing the destruction of entire kingdoms…". However, she notes that it's hard to tell what's fact and what isn't.
  • Fantastic Racism: Maeve in regards to monsters, which doesn't sit well with the wholly benevolent (if not occasionally naughty) Yomi, who asks if paranoia is common in all adventurers. As it is, Maeve's line of work also involves very messy politics between guilds, which means she had to learn to be very slow in trusting. Indeed, come floor 21, she's not hostile to Yomi anymore.
  • Farm Girl: Ceri started off as a peasant girl from the farmlands before her parents sent her to Maeve's guild to become a knight.
  • Fetch Quest: Some monsters are willing to offer certain things (or their service) when you do such quests. One particular one requires capturing three monsters of one kind.
  • Fictional Currency: Mana shards, small pellets of concentrated magic, serve as the game's currency.
  • Fiery Redhead:
    • Captain Bonny, as seen in her Establishing Character Moment, where she fights off a kraken's tentacles all by herself and with lots of emotion put into it.
    • Vesta, the dungeon lord that usurped Yomi.
  • Fighting Your Friend: Once you have watched the required cutscenes, you can choose to enter this battle: Ceri and her party VS Yomi (who has to be removed from your party for obvious reasons). Unlike most examples however, this is a friendly battle, and Yomi still has strength to spare to take down Ceri after the fight.
  • Final Boss: The dungeon lord that usurped Yomi, quite obviously. Her name is Vesta, and she wants to wipe out humanity. She's also a Sequential Boss, one stage where she's holding back, one where she decides to go all out, and one where her Dual-Soul ability activates.
  • Fire-Forged Friends: Over time, Ceri and Yomi (and eventually Ceri and Sylvi, and Yomi and Maeve) become this. Post-game, we see that the human and dark elf have become quite friendly with each other, even inviting the other to their respective places (elf metropolis for Sylvi, and the guild for Ceri).
  • Fish out of Water: The entire party, in response to the spaceship and its interior. Automatic doors, explosive weapons, lasers, intercom, Artificial Intelligence, syringes (filled with healing potion), "nanotechnology", "skin hardening pellet", and Powered Armors.
  • Flaming Sword: The Succubus uses one.
  • Flying Broomstick: Wand Witches, though the broomstick itself isn't special. Rather, it's a ceremonial gift given to witches who reach such a proficiency that they are able to levitate themselves and cast strong magic.
  • Food as Bribe: Sometimes, food is used as an incentive to recruit monsters. Popsicles for the Cat Witch (after an unusual torture session), and Bamboo for the Panda (which is readily available outside the town, planted by Yomi centuries ago, and which Ceri had to slash through to even reach the town).
  • Forced Level-Grinding: While Leaked Experience helps, characters not in your party, or even those that aren't the active three characters will always be several levels behind, limiting their effectiveness until you level them.
  • French Maid Outfit: The Cat monsters are clad in this, but minus the feather duster. That said, she does have an ability called Dust Blast (though it doesn't actually reduce the opponent's chance of hitting you). Later on in the game, if you find it, these outfits (though a lot more Stripperiffic than the Cat's) become available for Ceri and Yomi.
  • Full-Frontal Assault: All Izanami has covering her breasts are two seals over her nipples, though she's appropriately covered everywhere else (apart from the midriff). In a more general example, every playable character can be reduced to this once the Clothing Damage starts to add up.
  • Gameplay and Story Integration: Ceri was trained by Maeve at the Adventurer's Guild. As such, they share a lot of similarities gameplay-wise — they have the same three abilities to start with note , and the same two basic moves note .
  • Gameplay and Story Segregation:
    • In your first encounters against the Warrior or the Fox Knight, they challenge Ceri to a one-on-one. You still engage them with your entire party, though, and even if you intended to honor that conversation, they will sometimes attack your allies just like any other monster.
    • Even after defeating Vesta, which results in the Abyssal dimension collapsing after that, you can still visit the place as early as after the credits.
  • Genie in a Bottle: They're monsters here, and while bound to their lamp, she's free to carry it around. They also grant wishes to those who rub their lamp several times. As such, their loyalty is limited, unless one makes the right wish, which they are very dedicated to and at their happiest in granting, as they are as good as dead to their own kind otherwise. Yomi recruits the Genie captured by setting her free…which grants her loyalty by gratefulness.
  • Genre Shift: After spending a good 95% of the game in a mostly standard Medieval Fantasy setting, suddenly you have to deal with an Alien Invasion in the form of a Bonus Dungeon.
  • The Gift: Sylvi, according to Yomi, is able to apply her knowledge in magic very quickly to incredible effect, the likes of which won't be seen for a thousand years, if not longer.
  • God of Evil: Izanami's purpose is to destroy the world, as she's the embodiment of entropy, the counterbalance of creation. Despite that, Yomi's willing to bind her to her with a magical contract in hopes of befriending her, just like she once had with Ceri.
  • The Gods Must Be Lazy: Anubis, guardian of the underworld, whose duty is to enforce balance between the abyss and the world, and won't interfere with the affairs of mortals unless it disturbs her own activities. She also never lies, being a divine being and all. She also doesn't interfere with those who make deals with denizens of the abyss, unless they're strong enough to stave off the Abyssal Reapers who would otherwise come for them. This makes the new dungeon lord all the more dangerous if she has such Reapers under her command. Of course, this can be subverted if you bring her along (after defeating her first).
  • Godiva Hair: The censored images of some of the monsters use this.
  • Goggles Do Nothing: On the Brawler, and the Queen Bee.
  • Graceful Loser:
    • After being 'defeated', the Ryuuou is willing to negotiate with Yomi and offer her services in exchange for an errand (fetch a dragon statue on a lower floor than her chamber and return it to her).
    • This extends to some of the optional boss battles as well, examples being a Sword Witch, a Monk, and the Queen Bee (they also cannot be captured, unlike their common counterparts.
  • Happiness in Slavery:
    • Since she holds Yomi in such high regard, Sylvi has contempt for Ceri's lack of gratitude for becoming Yomi's servant.
    • The Succubus turns out to actually like being submissive, which is difficult when one is as strong as she is and everyone else is groveling at her feet.
  • Healing Potion: An RPG standard, especially since healing magic is non-existent. And apparently, according to Ceri, her guild's standard issue potions taste like burnt kidney beans.
  • The Hedonist:
    • The Ryuuou, one of the new dungeon lord's top subordinates, is all for seeking pleasure, especially the thrill of battle.
    • Yomi too; she loves a good mud bath and a nice session in the bed.
  • Hero of Another Story: In floor 18, Ceri's party discovers that there is at least another adventurer trying to clear the dungeon. It turns out to be a Fox Knight, unaffiliated with the ones in the dungeon, and actually from a guild just like Ceri but for monsters, which Maeve does find weird.
  • Heroic Sacrifice: Yomi is having none of this from Ceri as long as they're working together.
  • Hey, You!: Ceri starts off contemptuously addressing Yomi as 'Fox'. This habit fades as Ceri starts to warm up to her.
  • Hidden Elf Village: What Sylvi's hometown (a simple village) eventually became, though it's more of a metropolis by the time Yomi awoke from her seal.
  • Hollywood Mirage: Subverted. Yomi initially dismissed the oasis Ceri saw as a mirage, but after seeing a bit of greenery next to the sand, she realizes it's for real.
  • Honor Before Reason: Once Maeve agrees to take Yomi's offer on receiving a mud massage and the Mud Girls start working their charms on her, as much as she wanted to leave, Maeve stayed because she said she would do it, enjoyment (or lack thereof) be damned.
  • Hunting the Most Dangerous Game: The Tribal Warriors aren't actually in cahoots with the new dungeon lord; rather, they came to the dungeon because they heard of worthy prey in there. Yomi quickly convinces the one she captures with promises of hunting the dungeon lord.
  • Hyperspace: What the void is, a realm of dream stuff and vast emptiness, like a transit point between the world and all others, and is distinctly different from the abyss. Yomi utilizes this power with warp stones.
  • I Fight for the Strongest Side!:
    • Many of the captured monsters exhibit this mentality when Yomi comes to negotiate with them.
    • The same goes for the demons of the abyss, which means that beating them is the only way to get them on your side. They are also very spiteful creatures, and more than eager to retaliate on those who've wronged them, which the new dungeon lord seems to have done. This also applies to the Succubus when you finally beat her in the abyss. Ceri sees it as cowardly, even as she thinks of wanting to test out the integrity of Yomi's dungeon cells.
  • I Let You Win: When you win against the Succubus for the first time. Not so much in the rematch at the abyss.
  • Improbably Female Cast: Only a couple of remarks here and there imply men even exist in this world. Certainly there aren't any around here.
  • I Need a Freaking Drink: Ceri at the end of the first cutscene. And in other cutscenes too, on occasion.
  • If I Wanted You Dead...: During one conversation with Maeve, Yomi offers her a mud massage by her Mud Girls, which Maeve actually takes a bit of interest to… but suspects a trap. Yomi then rebuffs that if she wanted to hurt her, she would've finished her off back in the bamboo forest.
  • Inappropriately Close Comrades: Denied amongst Hiriko and her soldiers, as it's against regulations. Yomi and the Ryuuou have no such restrictions.
  • Ingesting Knowledge: For some reason, at a river Yomi takes Sylvi to, the local Slimes have managed to acquire its lost knowledge, and can pass it on to others via body contact, but only do so when someone takes their fancy. Naturally, as this is an adult game, this isn't done with a simple touching of the arms or the forehead; it's much more… intimate.
  • Interface Screw: In the second floor of the abyss, certain points in the dungeon render your arrow in your map invisible and screw with your facing. In-universe, certain lanterns hanging from the ceiling change the direction you're walking in. You can work around this by accessing the map in the pause menu, or turning around before walking backwards under the lamp: it will turn you 180 degrees, back in the direction you want to go.
  • Interface Spoiler: Cleverly done with Isabella and Charlotte: their poses are nothing noteworthy on their own, but after their Secret Relationship becomes apparent and they're talking to Yomi about it, you'll notice that their sprites have always been in the perfect position to be holding hands when placed next to each other.
  • Intrigued by Humanity: Yomi explains to Maeve that she has this, rebuffing Ceri's theory that she doesn't go destroying human villages because of lack of interest.
  • I've Come Too Far: Vesta says this to Yomi while in her prison after her defeat, explaining why she had let paranoia consume her in her time as dungeon lord.
  • Kicking Ass in All Her Finery: Yomi, the Nine Tails, and the Noblewoman.
  • Kill All Humans: This is Vesta's goal.
  • Killer Rabbit:
    • Bunnies start out as this in Ceri's perspective, as all the monsters in the dungeon possess a fraction of Yomi's power. Slimes also apply, as they're usually low-level encounters in other RPGs that have them. Ceri then learns it again upon first encountering a Fox Tamer's fox.
    • The Witch Bunny in comparison to other Bunnies. Merely a higher-level monster in-game, though.
  • Lady of Black Magic: Yomi, a feminine, sultry ancient kitsune with high magic stats and an array of elemental spells.
  • Laser-Guided Karma: The Whip Wielder, who takes pleasure in suffering, servitude and torture, finds herself in the receiving end upon being defeated and confronted by Yomi in town later. However, it seems that she enjoys that as well, perhaps a bit too much.
  • Little Bit Beastly: Every monster that's supposed to be an animal (Bunny, Boar, Cat, Tiger, etc.)
  • Leaked Experience: Even as you battle, EXP gets leaked to not only your party members in the back row, but every single character you have recruited, though to a much lesser extent. Yomi herself, once you have her available as a party member, gets EXP each time her subordinates defeat a monster.
  • Load-Bearing Boss: As she was the one holding the dimension pocket together in the first place, once Vesta is defeated, the entire place begins to fall apart. You can still visit it right after the credits, though.
  • Locked Door: An RPG standard. Ceri does consider breaking the door down, but Yomi explains that these doors can repair themselves faster than she can break them, and thus requires a key, much to Ceri's and the Boar's (if you have her) disappointment.
  • Love Epiphany: While Yomi is no stranger to the idea of sleeping with her subordinates for physical pleasure, she notices something different during the inevitable session with Ceri.
    Yomi: There are a few moments in this long life I have lived where I can't control my passion, a few grains of gold in an hourglass of sand… this is surely one of those moments. I can say for sure that I love her.
  • Magic Feather: Despite the magical contract, Yomi never actually shared her power with Ceri, and the only thing holding her back was her own attitude. Ceri reaction to this was understandably mixed, anger at being openly lied to, and gratitude for continuing to teach her humility.
  • Magic Knight: Sword Witches. Potentially, you can make Ceri this with imprint Scrolls.
  • Magnetic Heroine: Yomi, who can get most monsters to join her party by having her or someone else defeat them with the Capture spell, though in some cases simple Defeat Means Friendship suffices. This magnetism goes so far as to include recruiting the embodiment of destruction, Izanami!
  • The Masquerade: The village Ceri first visited before entering the dungeon is actually the dungeon's entrance, and all of the inhabitants are monsters concealed by an illusion spell. When bound to Yomi by her magical contract, she can now see through the illusion.
  • Married at Sea: If she's in the party to see Yomi's wedding dress outfit, Captain Bonny says she can hold one such wedding.
  • Master Poisoner: Slimes use poison skills quite a lot and they're quite useful because of it. Noblewomen later in the game also almost exclusively use them. In fact they possess almost every possible poison skill in the game.
  • Mind Control: Sylvi asks Yomi if the capture spell works this way. Yomi rebuffs her that it's about overwhelming the captive's personality long enough for them to be more open to negotiation and that the transporting-to-prison part was added by Yomi as an afterthought.
  • Mistreatment-Induced Betrayal: The reason the monster girls you defeat and capture don't need much convincing to join your ranks; the new owner of Yomi's dungeon is such a Jerkass Bad Boss that Yomi is easily able to recruit them to her side just by offering to allow them to go outside and to give them spare outfits.
  • Money Grinding: The seeds which increase your characters attributes are amazingly expensive. They're only rarely found in chests or as Random Drops.
  • Money Spider: Every single enemy in the game, even the ones in the bonus dungeon.
  • Motive Rant: Vesta claims she did what she did in response to the fact that there was an entire human army being raised to wipe out monsterkind from the world, but Yomi calls her out on letting her fear get the better of her and using it to fuel her ambition, allowing these rumors to go to her head, and even conspired with humans.
  • The Mutiny: Captain Bonny once had a crew that did this to her, which is why she sailed alone when Ceri and Yomi first saw her.
  • My Significance Sense Is Tingling: Just before entering a room where there's a boss, everyone in the party can feel a strong presence from it, likely (Yomi's) mana. It makes it more unsettling when they can't sense the same just before entering the spaceship's bridge since the occupants don't use mana and thus project none.
  • Naughty Tentacles: While out on the beach, Ceri and Yomi witness Captain Bonny being assaulted by a kraken, and her successfully driving it off.
  • News Travels Fast: Partially justified since the only places you go to is the dungeon itself (the town is actually its entrance).
  • Nipple and Dimed: There are a few characters like this, such as Izanami or the Bee Queen, but a special mention has to go to the Forest Spirit, who uses actual living squirrels to cover up her nipples. And they are for some reason chained by the necks, too!
  • Noble Demon: A literal example. They're part of the Random Encounters in the dungeon, as a Degraded Boss. Obnoxious, obsessed with formality, and constantly looking down on others and calling them plebeians. On the other hand, they do live up to their Asskicking Leads to Leadership approach to life.
  • No Name Given: Maeve has a Badass Adorable fox on her shoulder, but its gender and name are never stated.
  • No Social Skills: Sylvi is too focused on magical studies (and Yomi) to interact much with other people.
  • Not So Above It All: Ceri. Many times. Maeve has shades of this as well.
  • "Not So Different" Remark:
  • Old Friend: Anubis to Yomi, though it was far less platonic than most examples. They even sparred in the past, and Yomi often lost. You can even have a rematch (but you need Yomi in the party to even do so, even placed in the backrow is fine if you don't prefer to have her in your usual party at all), and she will join you if you beat her.
  • One Last Job: This current dungeon was supposed to be Ceri's last, after which she'd retire to a peaceful life despite not being famous or wealthy, but her time with Yomi rekindled her thrill for adventure. At the end of the adventure, Ceri considers—when she does retire—settling down in Yomi's village.
  • Outlaw: Chika, the prisoner you find in the spaceship, turns out to be this in several different star systems, and you immediately have to fight her. When you beat her, she promptly decides to join your party.
  • Parasol of Prettiness: Yomi's default Kimono outfit comes with this. The Noblewoman has this too, though it may double as a Parasol of Pain.
  • Pirate Girl: Captain Bonny is a spirit of the sea and a pirate captain. She was found by Yomi and Ceri when they only wanted to enjoy a Beach Episode. Bonny's ship, the Star Seeker, happened to be near Yomi's private beach and a Kraken was attacking it, but Bonny defeated it. Bonny and Yomi then team up, since Bonny wants some new Pirate Booty.
  • Powered Armor: Hiriko battles Yomi and her subordinates with the Titan Weapon System.
  • Properly Paranoid:
    • Maeve, due to her line of work.
    • Sylvi and other dark elves generally distrust anyone who isn't of their kind, which helps in keeping her metropolis hidden.
  • Portal Network: There are teleporters in the dungeon made from warp stones that can take you back to town when you find them, but not every single floor has them. The alien ship has this too as its entrance, and it even shares the same energy signature as the dungeon's.
  • Power at a Price: According to Yomi, consorting with the gods of the Abyss can bring great power, but it's rarely worth it. Despite that, there have been many who tried, ranging from elven scholars to heroes to possibly the new dungeon lord. Vesta used such pacts to destroy her opposition's armies.
  • Powers as Programs: Imprint Scrolls, which work a bit like Pokémon TMs. That said, they're rare drops or found in treasure chests. The only Scroll you can buy is for the Capture Spell. Somehow, you can even get a Scroll for the Missile Launcher skill when you defeat a Demolitionist in the space ship.
  • Punch-Clock Villain:
    • Some of the monsters in the dungeon only oppose you under their boss's orders. Once you recruit them, they are all too happy to fight by your side.
    • The Forest Spirits in particular desire to protect the land, and only work with the new dungeon lord because she would eradicate them and the entire land otherwise. Blackmail, essentially.
  • Random Drops: Imprint Scrolls as well as attribute seeds.
  • Really 700 Years Old:
    • Yomi, as a fox spirit, has lived for hundreds of years (and in fact is described as "ancient"), long enough to have been friends with Queen Isis, whom Ceri learned through study at the hero's academy. Turns out, monsters don't age, or at least that's what Yomi says to Izanami.
    • Sylvi as well, being just a child when Yomi last saw her before being sealed, and now a blooming young woman by the time she awakens. Justified as elves are usually long-lived.
  • Red Baron:
    • Subverted with Yomi, she has no particular nickname and in fact always humbly introduces herself as "just a simple fox spirit".
    • Izanami is called "Calamity of the Gods"!
  • Regenerating Health: All inhabitants and visitors of the dungeon get this in compensation for the lack of curative magic in the game, though healing items still exist. Yomi exposits that monsters naturally recover like this, and via her contract passed that trait as well as some of her power to Ceri. Not actually the last one, though.
  • Reluctant Fanservice Girl: Ceri, who is most comfortable in her armor and really doesn't like being forced into skimpy outfits (though that doesn't stop you from decking her out in them). Yomi is confused as to how she managed to stay innocent at her age, and despite that she suspects Ceri secretly likes it to some degree.
  • Restraining Bolt: The new dungeon lord put this on the Ryuuou, preventing her from leaving the chamber she was tasked with guarding (which, incidentally, used to be Yomi's throne room).
  • Rewarding Vandalism: Invoked. Upon encountering a breakable item for the first time (a barrel), Yomi's first course of action is to suggest breaking it.
  • Royals Who Actually Do Something: Compared to most nobles in the human cities (there are those who can fight, but they're the exception, not the rule), the Noblewomen in the dungeon aren't all talk, and can be particularly difficult when you first encounter them.
  • Save the Villain: Even after everything she did to her dungeon and its inhabitants, as well as to Ceri and herself, Yomi is still willing to save Vesta after defeating her.
  • Secret Character: The Chocolate Mimic, who you can recruit either the old-fashioned way, or by letting her make out with Ceri for a while.
  • Secret Relationship: Isabella and Charlotte are in this, as Yomi finds out after you get the latter to assemble the luck statue, after which it's no longer a secret (to Yomi).
  • Self-Censored Release: Inverted; the Sakura series is usually Ecchi but not explicit, while the uncensored version of this game is explicit. Though there is also a censored version that's about the same level as most other Sakura games.
  • Set Swords to "Stun": The worst that can happen in battle while in or near Yomi's dungeon is Clothing Damage or getting knocked out, even when hit by huge swords, fireballs, cutting wind, ice blasts, lightning, poison, pure magical energy or missile launchers and grenades.
  • Sexy Whatever Outfit: Of French Maid Outfits and Wedding Dresses, available as outfits for Ceri and Yomi.
  • She Is All Grown Up:
    • Sylvi, from Yomi's perspective. Last time the fox spirit saw the young dark elf, she barely came up to her knee, and since elves are long-lived, she's grown up to become a fine (and very stacked) young woman by the time they meet each other again.
    • Vesta, the new dungeon lord, was an adolescent when Yomi saw her last.
  • Shiny-Looking Spaceships: A Broom Witch at the observatory calls one down. Later, the party finds a way to enter it, and are in awe at what they see, their use of technology (like electronics, laser weaponry, etc.). Capture magic doesn't work within its walls, and the doors open on their own.
  • Shoulder Pet: Maeve has a Badass Adorable fox permanently sitting on her left shoulder.
  • Slime Girl:
    • Unlike most examples, these ones look like actual human girls with only slime (or mud) preserving their modesty (and with the Clothing Damage mechanic, it can be stripped, too).
    • Abyssal Slimes are similarly human-like, but with slime all over their body and specific articles of clothing.
  • So Last Season: The further you go into the dungeon, the more the monsters you managed to capture in earlier levels become outclassed by the ones from the new levels. The game seems to be designed with this in mind too, since if you try to stick to earlier monsters no matter what, then you may find that at a certain point they stop offering any insight during dialogue, as if the scene did not expect you to still have them by that point.
  • Sorting Algorithm of Evil: Stronger monsters tend to stay in deeper levels of dungeon and don't want to be bothered by lousy intruders.
  • Stripperiffic: A few of the outfits for Ceri and Yomi are this, and a few other monsters have such outfits. However, the biggest example is Maeve, whose clothing cover the absolute bare minimum, and even then her nipples clearly poke at the strips covering them. Yet it is claimed to be a harness.
  • Sweet Tooth: When you find the Chocolate Mimic after solving the Chocolate Puzzle, Yomi explains that Mimics love sugar, and are fully capable of mimicking certain substances.
  • Suicidal Overconfidence: It is revealed during conversation that Ceri had this attitude when it came to this dungeon prior to meeting Yomi, because she was an experienced adventurer before then. This explains why she attacked the ancient fox spirit even as she acted so nonchalant and confused about the situation. However, upon being first soundly defeated by Yomi, instead of trying to stubbornly continue on, Ceri was ready to face death with dignity. (Un)fortunately, Yomi had other plans.
  • Supporting Protagonist: Yomi. Justified, as when the game begins she's used the last of her power to bind Ceri to a contract, so she plays a supporting role to Ceri, who acts as the leader of the fighting party. Eventually Yomi regains enough of her power to fight alongside Ceri, but she can still be removed from the party while Ceri can't.
  • Surrounded by Idiots: Chika feels this way when around the party. Justified since their technological level is way below hers.
  • The Starscream: Vesta to Yomi, even though Yomi isn't at all a villain.
  • The Tease: Yomi, with traces of The Gadfly.
  • Teeth-Clenched Teamwork:
    • Ceri and Sylvi, due to species issues, the latter only tolerating the former out of loyalty to Yomi, and the former has had experience with other adventurers to not simply turn down any ally she gets (especially since by then you will have recruited quite a few monsters).
    • Maeve to Yomi, but only one-sided on the former's part due to discrimination against monsters and the fact that Ceri, one of her members, was magically bound to her. She made it clear that Ceri is the only reason she's even thinking of working with Yomi at all.
  • Tele-Frag: A nonlethal variant of this occurs after Yomi teleports her entire team and Vesta out of the collapsing abyssal dimension and back to the inn, destroying all of the furniture as a result. Isabella calls her out on not using the proper room.
  • Tempting Fate: Sylvi comments that there couldn't be anything worse than the Succubus, in which Yomi says that's inadvisable to think and that Sylvi should know that, since she studies eldritch lore (Sylvi admits to skipping that part).
  • Timed Mission: Floor 15 contains puzzles like this, though it counts your steps rather than seconds, so Random Encounters don't become a frustration.
  • Token Wholesome: Downplayed with the Monk in that her breasts are completely covered (excepting for Clothing Damage), unlike every other character - though she still bares her midriff to compensate for the fanservice quota. The Noblewoman plays the example completely straight.
  • Took a Level in Jerkass: Witch Bunnies compared to standard Bunnies.
  • True Final Boss: Izanami, an ancient evil who has been sealed deep in the dungeon by Vesta's orders with Fox Mikos working hard to keep it that way. With her gone and their numbers dwindling thanks to Yomi, the seals started to fail.
  • Underboobs: Assassins and Abyssal Cows.
  • Unperson: The new dungeon lord imposes this in regards to Yomi having been the previous one towards most of the monsters under her command. That said, rumors still pass around, according to the Wand Witch.
  • Unusually Uninteresting Sight:
    • Absolutely nobody comments on how multiple servants are working their charms on Anubis while she's talking to the main characters. Particularly egregious in the uncensored version, where you would think Ceri would have some reaction to seeing the servants openly play with Anubis's breasts and lick her... down there.
    • Outside of cutscenes that are specifically about the subject, nobody ever comments on the different outfits Yomi and Ceri wear, nor about their breasts and private parts being out in the open if their clothes get torn.
  • Video Game Cruelty Potential: Finding the Melting Tonic for the first time gives the player a choice: either have Yomi explain what it does to Ceri, or have Yomi actually use it on Ceri, destroying her clothes and stripping her down in front of the party, to her immense embarrassment. Given that you normally have to pay a whopping 300 mana shards for the privilege of getting one of those tonics, it's not the kind of cruelty you can indulge into very often.
  • The Voiceless: Assassins, who happen to be monsters (like Warrior spirits, Witches, etc), take a vow of silence before they begin their gruesome work. They are also The Stoic as a result.
  • Walk It Off: All of the characters slowly regenerate health, both walking around in the dungeon and turn by turn in battle.
  • Warm-Up Boss: The Slime at the second floor, starting at Level 5 when you're still at level 3 or 2. She becomes a Degraded Boss later on, though. In the very next floor, in fact.
  • We Cannot Go On Without You: Once you have Yomi available as a party member, if she falls in battle, it's Game Over. Justified, as most of the characters in your party are following her via contract and thus would have no reason to continue on if Yomi dies. Unusually for the trope, you don't have to have Yomi in your party once she's available.
  • We Used to Be Friends: If you have her with you in the party, Sylvi will reveal that she and Vesta used to be this.
  • World of Buxom: Very few characters here have a cup size below C.
  • Whip of Dominance: The Whip Wielder comes with all the bondage and S&M implications.
  • Worthy Opponent: The Fox Knight regards Ceri as this. Yomi does too.
  • You Can See Me?: During a visit to Ceri's guild, Maeve, her guild master, sees through Yomi's illusion immediately, but didn't say a word until the three made their way to the bamboo forest, since only she could perceive it.
  • You Have Outlived Your Usefulness: Inverted when Yomi and company encounter a Spirit Guardian whose sorceress left long ago (and is presumably dead), and now the only way to set her free is to battle her, the logic being "if the Spirit Guardian is no longer an adequate protector, she may as well leave".
  • Yuri Genre: There are zero male characters in this entire game, though one gets a mention as one of Ceri's old adventuring party members. It's also made quite clear that finding love merely requires working under Yomi for a while and something will come up.


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