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"You played as Rash, Zitz, or Pimple, because we really were that dumb as kids, and their quest was to defeat the Dark Queen, because it's really easy to manipulate dumb kids. Battletoads wasn't a game, it was a secret project to electronically destroy the human soul. The game was harder than a diamond strap-on and did similar things to you when you played with it."
Describe Battle-Jerks here, vermin, if you dare! Ha-ha-ha!A side-scroller that hitched a ride on the Teenage Mutant Ninja Turtles craze of the late 80s and early 90s, this was Rare's first major franchise. Set in outer space, Battletoads is the story of Zitz, Pimple, and Rash, three poorly-named heroes who battle the Dark Queen with the assistance of their Mentor, Professor T. Bird. When Pimple gets kidnapped along with Princess Angelica, Zitz and Rash rush to the rescue.Battletoads routinely shows up in Top Ten Lists of the hardest NES games, and is one of few titles where 2-player mode actually makes the game harder. While not the most difficult game ever produced at that time (Ninja Gaiden, Ghosts 'n Goblins and The Adventures of Bayou Billy were all keeping up), the amount of rote memorization demanded by Battletoads is extremely taxing on adult players, nevermind its target audience. As the NES generation grew older, Battletoads naturally became a font of memes, to the point where Kayin went on record claiming that his homebrew platformer, I Wanna Be the Guy, was a romhack of Battletoads and daring people to complete the game if they wanted to prove him a liar. The original is probably best remembered for its lascivious game over screen featuring the Dark Queen, who provided incentive (or rather, two of them) for frustrated gamers to keep bashing away at the game in hopes of meeting her in person.Nintendo Power ran a comic based on the game that was divergent in several areas, which was later used as backstory for later incarnations of the franchise. There was also a failed pilot for a BattletoadsAnimated Adaptation which used a notably different backstory, one derived from magazine ads which ran for the game at the time.While the game did have several sequels (including a Intercontinuity Crossover with Double Dragon and an arcade game that played as a straight Beat 'em Up), most of these were not nearly as popular, and for the most part only the original is remembered at all. Despite the rapid downturn of popularity — but not necessarily quality — of later entries, quite a few people still want to see the franchise revivednote While it doesn't necessarily guarantee that a sequel or reboot is forthcoming, current rights holder Microsoft did re-register the Battletoads trademark in November 2014.. If you prefer a bit more tongue-in-cheek humor with your merchandise-driven game characters, see Earthworm Jim.
Acrofatic: Big Blag is impossibly fast and agile for someone so morbidly obese, enough for him to try to crush the 'Toads under his weight.
Attack of the 50-Foot Whatever: Robo-Manus inexplicably becomes 76 feet tall and puts on six and a half tons for his appearance in the arcade game, as opposed to his considerably smaller appearances in the previous games.
Boss Remix: The boss theme of the arcade game is a rearrangement of the first stage's theme.
Boss-Only Level: The final stage of the original game is merely the Dark Queen's arena. Oddly, you won't discover this unless you get a Game Over fighting the Dark Queen, as there's no transitional cut-scenes between The Revolution & The Armageddon.
Checkpoint Starvation: Even with infinite lives, the NES version is not a cakewalk due to this, especially in later levels such as Intruder Excluder and Terra Tubes. Then there's Level 11 (the ball of static) which has no checkpoints until the boss. The easier versions of Battletoads don't have more checkpoints, but the relaxed difficulty takes away from this trope.
Classic Video Game Screw Yous: The first level is nothing special, while the second level Wookie Hole is the first wake-up call, and the third level Turbo Tunnel actually has a pretty steady difficulty curve despite its infamous reputation. But then we get to a Slippy-Slidey Ice World filled with instant death spikes and sliding ice bricks with really nasty knockback, two much harder rehashes of Turbo Tunnel, and a Down the Drain level with instant-kill rubber duckies. You'll also have to deal with the brick wall that is Intruder Excluder, the mark where enemies kill you in two hits from then on, and the poison gas dispensers and vacuum-fans will just chop off a life instantly, not to mention the verticalRatchet Scrolling. And to top it all off, an incredibly unfair boss with a Kaizo Trap. When you make it to Rat Race later on, the similar graphics lull you into a false sense of security; going back down should be much easier, right? Yeah, not in the slightest.
Co-Dragons: Robo-Manus and Big Blag. The intro to the first game even has the Dark Queen telling you to beat them before getting to her. Due to warps, however, you can actually beat the game without ever beating Big Blag.
Cut Song: There's an unused song in the game's data, and can be found here. Its use is unknown.note Common theories include it being a possible final boss theme thanks to its fan name "The Armageddon", and being the music meant for the level Terra Tubes, as the level shares the same music with Surf City, which is unusual as all the other levels have their own music.
Cyborg: Robo-Manus. This is most evident in the arcade game where he bleeds after his hands and brain are damaged despite being part machine.
Degraded Boss: A rare game to game example. General Vermin, originally a boss in the first Battletoads on Game Boy, was demoted to a Giant Mook in the arcade game.
Difficulty By Region: The Famicom version is much easier compared to its NES counterpart. The Genesis version, which was ported by a Japanese team, used the Famicom version as its base.
Difficulty Spike: As soon as you jump on the riders in level 3. Most people won't get past this thing (you must time your jumps exactly as the speed increases, to the point you've got fractions of a second to time it right.) And when you finally press on and beat it, you get another difficulty spike. And another. And another.
Distressed Dude: Unless you're playing the arcade game or one of the versions of the Double Dragon crossover, odds are one of the Battletoads has gotten himself captured.
Divergent Character Evolution: In Battlemaniacs, Pimple and Rash have different combos and finishing moves. In the arcade game, all three toads have different moves and attributes.
Everything Trying to Kill You: Given the difficulty, not terribly surprising. This also includes the second player thanks to uncontrollable moves and friendly fire. Later games had the option of turning friendly fire off; this doesn't help the SNES version, where player deaths during the racing, snake, and clinger winger levels force both restarting from the last check point.
Friendly fire isn't even close to the worst thing about two-player. Moving the screen too far up, or not jumping down at exactly the same time when there's a chasm you have to fall into with OHKO spikes on both sides and an icicle that makes you bounce upwards if it hits you, causing you to pull up the screen and kill your partner? If one of you runs out of lives, you're both kicked to the Game Over screen immediately, but the surviving player only keeps the lives they had? Two-player mode is just unbearable.
Excuse Plot: Save the Princess and its variations amount to what resembles plot in these games. Not that what plot there is particularly matters much.
Eye Scream: Stage 4 of the arcade game has enemies called Ugly Mugs that need to have their eyes knocked out before whacking them in their ugly mugs.
Final Boss: The Dark Queen and, in two games, Robo-Manus.
Finishing Move: Rather vivid ones for the time period, which contributed to the game's popularity.
From Bad to Worse: Just when you thought things couldn't possibly get any harder, the next level will prove you wrong. For as much as its difficulty gets brought up, the few hardass gamers who've passed the speeder bike challenge can vouch that it is most certainly not the hardest part of the game.
Game-Breaking Bug: The game is impossible in two-player mode because a bug prevents the second player from even moving when you reach the second-to-last level. This was fixed for the PAL version.
You can actually continue as the second player on stage 12 if you do if the second player presses start on the map screen. Assuming you have enough continues left.
In Rat Race, there's a chance that the rat might not fall down and send you to the next part of the level after you disarm a bomb. This leaves you stuck with no way to die, forcing you to reset(though this bug is only on the NES version, it dosen't appear on the, Gameboy, Gamegear or Genesis/Mega-Drive versions).
Infinite 1-Ups: It's pretty bad when the second stage has one and people still get stuck on the third level.
Terra Tubes almost has one. You can earn infinite points off the rubber duckies, earning an extra life every 100,000 points. However, there's a point cap, so it's not quite infinite.
Rat Race has one. Headbutting a rat will earn you 1,000 points, so you could do this over and over again on one of the longer platforms to earn extra lives, headbutting every time the rat turns around after reaching a wall. However, this is risky as if your timing is the slightest bit off, the rat will pass you, which may very well result in you losing a life.
Kaizo Trap: The Dark Queen does one final spin attack after you defeat her. If you happened to be standing in the center of the arena at the time, pray you weren't on one health and your last life...
Lampshade Hanging: The arcade game's ending goes out of its way to point out the Toads' suspiciously convenient teleportation devices that they just so happened to have on them.
Leap of Faith: Ad nauseam, especially in the Turbo Tunnel and Karnath's Lair.
Leather Man: Some of those outfits almost have to be more than just a little Hell-Bent for LeatherBadass. In particular, The Dragons General Slaughter, General Vermin and Big Blag seem to get by with some increasingly heavily gaydar-tripping outfits, especially in the arcade game.
If you're not a furry, this isn't nearly as noticeable; most people are used to seeing anthropomorphic animals completely naked, after all.
Rawrzaur did a livestream of him beating the entire game on cart. No warps, no infinite lives, no savestates, 100% legit. By the time he reached the later levels, it was getting more and more obvious how the game's absurdity and artificial difficulty were taking a toll on his sanity. For those interested in watching it, he has uploaded the entire thing to his Youtube channel. The playlist can be found here.
Phil Sandifer: Let me stress this, because it really bears mentioning. I cheated to play this game. I cheated heavily. And I could not beat it. The third to last level has a racing section that is as close to impossible as I have experienced in a video game. It is a festival of ruthless brutality.
108: There are 108 obstacles to dodge in the first hoverbike section. Appropriately.
Only a Flesh Wound: Robo-Manus, most notably in the Gameboy game and Arcade game, is capable of fighting, even after losing a limb or two. In fact, in the Gameboy game, he can fight even after being decapitated.
Orcus on His Throne: The Dark Queen exists mainly to goad the player and hurl insults through Professor T's monitor. Interestingly, this is reflected even in the Queen's low sprite count: She barely moves, preferring to turn into a cyclone or (in the SNES version) hurl skulls while warping around the arena. In the arcade version, she appears as an apparition whilst observing the boss battle with Robo-Rat. She's a little more proactive in Battletoads & Double Dragon, engaging the Toads/Lees in fisticuffs.
Serial Escalation: Put simply : How much more Nintendo Hard can this game get? Once you reach the third level, Turbo Tunnel, you might think there's no way the game can get any harder. But then you get to Karnath's Lair, also known as the Snake Pit. And then Volkmire's Inferno. And Terra Tubes. Then the Rat Race. And if you somehow manage to get past those too, there's still Clinger Winger. Considering most of the game is one ginormous obstacle course, it is theoretically possible to finish the game reliably if you memorize all the necessary movements by rote. It mainly gets less predictable during boss fights, like against Big Blag.
You want real escalation? Finishing the game is hard enough by yourself. Playing it with TWO players is even worse! You can hurt each other, and when one of you runs out of lives, you BOTH continue at the START of the stage! Which makes stages like Turbo Tunnel even harder! At one point of the game, a Game-Breaking Bug makes the 2nd player unable to move and dies instantly as the stage starts (fixed in the PAL version)! This game is Nintendo HardUp to Eleven!
Set a Mook to Kill a Mook: Only for the SNES version (Battlemaniacs) — should anyone dare to hit a skeleton, it will vindictively chase after the offender and will beat it to death. It is entirely possible to leap out of the way of a skeleton's attack so it hits another, then stand back and watch the two fight to the finish. They will IGNORE the players until they've extracted their vengeance.
Shapeshifter Weapon: The toads morph their arms and legs into various weapons to attack. When they attack by butting enemies with their heads, their heads will sprout ram horns when they connect.
Later games attribute a style to each Toad. Battlemaniac establishes that Rash likes blades and spikes, while Pimple prefers blunt, heavy objects. The arcade game adds in that Zitz's favored attacks involve turning his limbs into machinery like drills and chainsaws.
Shared Life Meter: The second boss of the Game Boy version has a first form with one life bar, but requiring the player to destroy multiple turrets on it before moving on to the second form.
While we're at it, how about nearly every male character (particularly with Big Blag).
Swiss Army Weapon: Robo-Manus, who is generally armed to the teeth with a variety of ranged weapons, including eye lasers, forearm-mounted blaster cannons, missile launchers, flamethrowers, and bombs, most of which are integrated into his cyborg body.
There Is No Kill Like Overkill: You finish off Karnath by decapitating him and kicking his head like a giant soccer ball. Over-the-top brutal but he kinda deserves it.
Timed Mission: The Rat Race level; you have to beat an Invincible Minor Minion to the bottom of the stage (three times!), or you lose. A well-timed smack will delay him, however (and will make the runs much easier, if you can pull it off). It's possible to beat the rat to all the bombs without striking it once, but the rat is so fast, you need to perfect the third run, because it falls faster and moves faster than you do.
Technically speaking, you can kill him. Just let him get into the room with the bomb (but make sure you get there first) and kick the bomb out. He will flip over, and if you manage to ram him twice before he leaves the screen, you will end up kicking him out just like the other rats, the "level beaten" ditty plays, and you fall through the floor (but beat the level nonetheless).
Snake Pit, Intruder Excluder, and Terra Tubes stand out in the Genesis version (which relaxes the challenge a lot overall).
The bonus stage in the arcade game has you destroying a jet within 99 seconds. The player that kicks it offscreen gets a 50 kills termination bonus.
Theme Naming: The main characters are named for skin disorders, which is a reference to the old wives' tale that touching frogs and toads gave you skin problems. (It doesn't.)
Threatening Shark: The Sharks in Terra Tubes swim really quickly, can combo you to death in a matter of seconds, can traverse through the spikes that will instantly kill you, can knock you INTO those spikes and take an absurd amount of hits to kill.
Trial-and-Error Gameplay: Most of the obstacles are based on a pattern, and learning them is key to get through the game.
Unexpected Shmup Level: The final level of the arcade game plays like a rail shooter with the Battletoads shooting from the roof of their cruiser through an aircraft leading up to a battle with Robo-Manus.
The Unfought: The Dark Queen is never encountered as a boss in the Game Boy or arcade games. Robo-Manus takes her place as the final boss of both of those games.
Silas Volkmire in Battlemaniacs, though you get a chance to try and shoot down his escape ship IF you beat the game.
Unwinnable by Mistake: The game is unwinnable from the start if you select the co-op function in the NTSC version of the game. Once you reach level 11 (as mentioned in the Game-Breaking Bug section), player two's clinger-winger doesn't even move, which means the boss of the level always runs you over. Rinse and repeat until you run out of lives (you can just continue on your own after player 2 is gone).
Valley Girl: Battletoads is rightly famous, but not for its deep canon or characterization. That said, what little we see of the Dark Queen suggests a spoiled brat who just happens to command armies and possess magic.
A Winner Is You: The ending is somewhat of a letdown, but that's to be expected. After the punishment that this game dishes out, even the most awesome ending in the world would still feel like a letdown (not to say they didn't phone it in anyway, though).
Robo-Manus goes from being at least twice as tall as the 'Toads in the first game and Double Dragon crossover to over 76 feet tall in the arcade game.
Big Blag is either twice as large as the 'Toads as seen in the Game Boy game and crossover or a head taller in the first game, although the arcade game shows that he can enlarge himself to squash the 'Toads.
The Dark Queen is stated to be 6 feet tall in the arcade game, meaning she's supposedly smaller than the 'Toads.note -For reference, Zitz is 6' 8", Rash is 6'3", and Pimple is 7' 4".- However, in all cases where she's fought directly, she's either twice as tall or slightly shorter than Pimple who's the tallest Battletoad.