Garden of Evil: The Blight, a slowly-expanding disease on the land that spans the northern side of the main continent, where every plant and 'animal' is poisonous, extremely deadly, and out to get you. Thanks a lot, Aginor. Its expansion ceases to become an issue after the first book. At its heart lies Shayol Ghul, the physical point that is closest to the weakness in the Dark One's prison.
Even in the twelfth book it's an issue, they just don't obsess over it as much. Rand spent a whole chapter going up there and seeing just how far it's expanded.
Gender Bender - More than one character speculates that the Dark One must have a sense of humor after he reincarnates the infamous, womanizing Balthamel as a woman. Although extremely upset at first, she soon gets used to the change and becomes a manipulative Vamp. It helps that Balthamel's new body is a particularly alluring one.
Generational Magic Decline: The result of the systematic hunting down of males with magical ability, which female establishment is aware of and start to consider some fairly severe policies in the hope of stopping the decline.
Genetic Memory - Mostly early in the series, particularly with Mat, who curses at the Aes Sedai in the Old Tongue during his intensive Healing session. Not to be confused with the soldier/general memories that get crammed in his head later, which are Eelfinn-related. The chivalrous Genetic Memory of Manetheren is also suspected to be a contributing factor to his Wouldn't Hit a Girl tendencies.
Also, the wolves. It's repeatedly mentioned throughout the series that wolves retain the memories of all their kind.
Genius Bruiser: Rand. In addition to being the most powerful channeler ever born, a blademaster, and a superhuman Warder, he also demonstrates great skill in the Game of Houses and outplotting his enemies. When he isn't putting Honor Before Reason in really stupid ways, that is. In the second book, he's suddenly thrown into Cairhienin politics and, despite being from a quiet farming background, manages to outmaneuver the nobles long enough for help to arrive. Solid.
Mat is an even better example of this than Rand. After two minutes of studying the map, he comes up with the same battle plan as half a dozen veterans working together. When his back is to the wall, he kills the leader of the other side's army in single combat. The genius part comes from the training and experience that comes with memories from other men given to him in a mystical deal, and the bruiser part comes from practice with a quarterstaff as a sport.
Genre Savvy: Justified in-universe; see other mentions of ta'veren on this page. More than once, Aes Sedai who want to find certain characters who happen to be ta'veren do it by listening for rumors of really weird stuff going on, the kind of coincidences that happen around them all the time because they are Main Characters. In The Gathering Storm, the reverse happens: an Aes Sedai experiences a succession of extremely unlikely events, and realizes it means destiny must be pushing her towards a ta'veren.
Mat, after his first trips to Finnland becomes the living embodiment of this trope. His head is full of memories from other ta'veren and thus he can draw upon those memories to know nearly every outcome of any skirmish that occurred in history. He uses this trait to great advantage. Sooner in the serie, he also gained unbelievable luck, but it also comes with hearing the sound of dices rolling every time something big is going to happen, as if he was, let's say, a character in a tabletop game waiting for the GM to roll the dice. It pisses him off every time.
Mat, again, during his second trip to Finnland uses all of the knowledge from other stories about the place, as well as the game built around it, to learn both how to cheat and that he must cheat the system to beat the snakes and foxes.
Another Mat example is when he is given command of the armies of the Light in the Last Battle. He creates a very elaborate, well-thought-out battle plan that everyone is confident with. Then, betting (accurately) that there will be spies in his camp, he promptly throws away the plan as soon as the battle begins, relying instead on a plan known only to himself and directing the battlefield commanders as the action happens.
Gentle Giants: The Ogier. Well, the Randland ones, anyway, most of the time. The Seanchan variety are called "Gardeners"... of the 'pruning a few limbs' variety.
Get a Hold of Yourself, Man!: All over the place. Expect the mains to give and receive at least a couple of these per book. For example, Rand gets an epic one from Sulin in Lord of Chaos after he leaves his bodyguards behind when teleporting:
“The great and powerful Car’a’carn gave his honor to Far Dareis Mai to carry,” she all but hissed in a low whisper. “If the mighty Car’a’carn dies in ambush while the Maidens protect him, Far Dareis Mai has no honor left. If the all-conquering Car’a’carn does not care, perhaps Enaila is right. Perhaps the omnipotent Car’a’carn is a willful boy who should be held by the hand lest he run over a cliff because he will not look.” -Ch. 19, "Matters of Toh," Lord Of Chaos
Girlish Pigtails - One of the Wise Ones threatens to do this to Egwene if she doesn't stop acting so childishly(!). And she carries it out, too.
Giving Up on Logic: Mat quickly does this in Towers of Midnight when he, Thom, and Noal journey to the world of the Eelfinn and Aelfinn.
A Glitch in the Matrix — Happens a lot in the World of Dreams, but they are only rarely serious enough for visitors to notice. There is a good chance that the average reader will miss glitches.
God - Entirely off-page. Anti-God, Dualism-style, is the Big Bad. It's implied in some ways that the Creator's powers are greater, since he was able to imprison the Dark One, but for whatever reason he's apparently unable to directly affect the world in ways the Dark One can.
Another possible interpretation is that the Creator IS the Dark One's prison, and that the reason neither normally affect the world is because the Creator uses all of his power to negate whatever the Dark One tries to do, and if he took any of his power away from the prison to do something, the dark one would be able to apply equivalent power at the same time. Which brings up the question: Does that mean that the Bore is a hole in GOD?
More specifically, it would imply that the Creator is made of both halves of the power and the True Power, as that is what is used to perfectly seal the Bore. So basically the Creator is both good and evil.
God Emperor - It is implied that Lanfear's plan was to overthrow the Dark One and set herself and Rand up as God Emperors using the unlimited power of the Choedan Kal.
Go Mad from the Revelation - The test for becoming an Aiel chief involves passing through a ter'angreal that causes them to relive key moments in the culture's history. Aiel place such emphasis on honor that the shameful truth of their origins — they betrayed the oath they lived by — hits hard. Rand enters at the same time as a real Aiel, and by the end the other man is clawing out his own eyes. (Rand has a rather unfair advantage here, since he wasn't raised as an Aiel.) Rand later reveals the truth to everyone, and hordes begin to defect from the old warrior lifestyle every day, either vanishing altogether, joining a rogue tribe, or returning to the pacifism which their culture started with.
Good Is Not Nice - Cadsuane, the Aes Sedai in general, the Aiel, and Logain. Rand is also a prime example and says so himself. The latter ultimately subverts this later.
Good Hurts Evil - Rand, after coming to terms with his existence in The Gathering Storm, has the power to passively negate the rotting and corrupting influence of the Dark One and no Darkfriends can meet his eyes without visible difficulty. When he actually uses the Power and goes all-out, he sent a couple insane at the Light that he emanates.
Good Parents: Many of the characters come from genuinely loving families.
Rand specifically attributes his better qualities and ability to work through his Heroic B.S.O.D. to the good upbringing and parenting of his adoptive father, Tam. And although she died when he was very young, Rand's memories of his adoptive mother, Kari, are just as positive.
Gossip Evolution: Used frequently. Several books end like this, with an omniscient narrator describing gossip versions of the main event of the book. The narrator mentions several contradictory versions of the big epic battle but one important, portentous detail that all the different rumors agree on. Something similar happens in-story several times as well, where side characters hear twisted versions of events of the story as rumors, sometimes even things the characters they are talking to were present for. The rumors are usually wrong on important details, and the viewpoint characters are usually happy to know that their role in the real events remains obscure.
This is mentioned happening on a global scale in the preludes of every book, noting how "The Wheel Of Time turns, and Ages come and pass, leaving memories that fade into legend". Invoked in-universe by gleeman Thom Merrilin when he puts forward the "crazy" idea that later stories may cast HIM as the hero, not just telling stories and doing parlour tricks like fire-swallowing but some kind of fire-breathing wizard. Of course he's a lot more powerful than he lets on, and his name sounds a bit like "Merlin"...
Götterdämmerung: First the Age of Legends ended when Man Grew Proud. Then the Covenant of the Ten Nations, the closest thing to a realistic historical Golden Age, was swept away by the Trolloc Wars. Then Artur Hawkwing's empire was undermined by his insanity and collapsed upon his death. Since, nations have dwindled in size, majesty, and vision, and by the time of the series, most monarchs cannot truthfully claim true control beyond a few hundred miles of their capital, and much of the continent is barren and uninhabited. The events of the books promise to herald the return of original glory- or a breaking worse than that seen before, with history ground to dust in the wake of chaos and war.
Grand Finale: The final trilogy of books, The Gathering Storm, Towers of Midnight, and A Memory of Light, which lead directly up to and include the Last Battle. In fact, this was all supposed to be one book when Robert Jordan was writing it, with the name of the latter of the three titles (even if it required a new kind of library cart), but upon his Author Existence Failure, Brandon Sanderson decided that the sheer amount of plot threads that he needed to tie up meant he would need a trilogy, which includes a great increase in intensity over previous volumes.
Great Way to Go: During the Last Battle, the Borderlanders start doing this for all their dead to try and keep morale up once Lan starts it.
Green-Eyed Monster: If Perrin so much as looks at Berelain, Faile practically turns green.
Green Lantern Ring: The One Power has enough potential uses to quallify it for this, considering that it helps drive time and existence itself. It does, however, have its limits, as does the True Power.
Nynaeve is infuriated that the Kin are helplessly deferential to the Aes Sedai despite being technically independent and in many ways more learned. She endeavours considerably to get them to collectively "grow some backbone" and stand up for themselves, and they gradually do... to her as well, which is not remotelywhat she intended.
Rand, initially over the course of the first book when he stands up to the Amyrlin Seat at the start of the second.
Grim Up North: The Blight, the Blasted Lands, and Shayol Ghul. See Garden of Evil above. Subverted after the Dark One is sealed away at the end, with normal plants finally growing there.
Several of the Forsaken are very fond of this. Especially Ishamael.
Nynaeve delivers one to the Aes Sedai at the conclusion of her test in Book 13, when they were about to fail her for losing her calm and stopping to help children when she was supposed to let them die.
Happily Adopted: Rand genuinely loves his adopted father and gets over his "is-he-or-isn't-he-my-father" angst regarding Tam al'Thor relatively quickly, concluding that Tam is his father no matter what their blood relation is or isn't.
In the most recent book, he even attributes the fact that he's able to successfully pass through his Heroic B.S.O.D. to the good upbringing Tam gave him.
Rand: "My father is Tam al'Thor. He found me, raised me, loved me. I wish I could have known you, Janduin, but Tam is my father."
Rand's adoptive parents, Tam and Kari al'Thor, certainly counted as this prior to Kari's death. So much so that even fifteen years later, Tam still hasn't remarried, instead devoting all of his time to raising their son and tending the family farm.
Harmony Versus Discipline - Women must use Harmony to channel saidar, men must use Discipline to channel saidin. While both can achieve pretty much identical results, trying to use the method of the opposite sex is disastrous and potentially fatal.
Hat of Authority: The Amyrlin and Keeper of the Chronicles each wear a stole, grander than the shawls worn by ordinary Aes Sedai.
Henpecked Husband: Just about every married man, to some degree. Ebou Dari wives wear knives to slice up or murder their husbands when they misbehave, and Saldaean couples tend to resolve their differences through shouting matches. The latter's a subversion, since it's supposed to prove that the husband isn't henpecked, and is also taking his wife seriously.
Perrin was this before Faile's kidnapping, and while he now stands up for himself the way she has been wanting all along, he occasionally slides back.
Hero Killer: Demandred waits until A Memory of Light to fight directly, but he takes down Gawyn, Galad (nonfatally), and very nearly Logain and Lan before being killed by the latter.
Hero of Another Story: The books show that everyone is a hero in their own story on the side of the Light. This is flat out stated in Book 14.
Egwene's Spirit: Am I not allowed to be a hero, too? [...] You march to your death. Yet you forbid anyone else from doing so? [...] Let go, Rand. Let us die for what we believe, and do not try to steal that from us. You have embraced your death. Embrace mine.
Not just on the side of the Light; it's hinted in the last book (and confirmed by Word of God) that Demandred was essentially the hero of his own parallel version of The Wheel of Time in Shara.
Heroic Sacrifice - In the second book, Ingtar doing his last stand vs the Seanchan army, to let the others escape. The sacrifice of Verin in the twelfth book is much quieter but no less heroic.
Arguably the most significant sacrifice is Moiraine. Books 12 and 13 however reveal that she's Not Quite Dead, though her 'sacrifice' did take out Lanfear for quite a while.
Book thirteen has another, fittingly enough connected to undoing the previous one: Noal Charin. It, along with many other things in his life, result in it being so heroic he is made a Hero of the Horn,
Book 14 features many of these. Gawyn and Egwene die of these, while Lan and Galad do not.
He Who Fights Monsters - Mordeth. Rand, too: as his sanity started slipping, he became increasingly determined to harden himself in order to do what must be done; characters around him in turn become increasingly terrified of what he is becoming and what might happen if he fought the Dark One in such a state.
Subverted with Rand at the end of book 12 when he learns to laugh again.
Hide Your Lesbians - Quite a few minor female characters are "pillow friends". One pair even get blackmailed for it, though the blackmailers are astonished that this would succeed as there are no prejudices against homosexual relationships (it was more that one participant was terrifed of her husband finding out). See Situational Sexuality.
Debatable whether or not this should be classed as this trope simply because the term 'pillow friends' is this world's name for lesbians, the word 'lesbian' doesn't occur.
Hijacking Cthulhu: You have the a'dam, a slave collar that lets certain (mostly normal) women control Chanellers. This means someone below a novice can control the strongest possible chaneller if they have them captured. The male equivalent, the Domination Band, is even more appropriate, since it was made to control insane male channelers and briefly held Rand himself.
In a hilariously magnificent move, Mat recruits the people of Hinderstap (cursed to go into a murderous frenzy every night, only to be revived in the morning) in the Last Battle, thus using the Dark One's evil against him.
Graendal is about to use her signature technique, Compulsion, on Aviendha when an exploding gateway backfires it onto herself.
And in the biggest of biggies, Rand uses the trap within Callandor to draw a vast amount of the True Power, the Dark One's own essence, and uses it to rebuild the seal around his prison.
Even before the last book. In Towers of Midnight, Rand points out that his particular manifestation of madness (which stems from the Dark One's taint on saidin) causes him to hear the voice of his previous incarnation in his head. But along with the ranting and raving comes knowledge of complex techniques and other information that help Rand succeed where he might otherwise be destroyed. As he points out, the taint itself is contributing to the Dark One's defeat.
The Seanchan leash and enslave any woman who displays a natural ability to channel. Not just any woman can be a sul'dam and hold the leash, only some possess the necessary aptitude. The Seanchan are not initially aware that the sul'dam are women who are capable of learning to channel, but haven't manifested this power yet. They find out when one of them is bound with the very leash she was using on a captured Aes Sedai.
Holding Back the Phlebotinum - Rand never takes full advantage of his Asha'man forces, each man a walking weapon of mass destruction. He could easily wipe out the Seanchan before they ever knew what hit them—with surprise attacks if nothing else, as male channeling cannot be directly detected by females and techniques that don't cause huge explosions are always an option. The parody says it best:
Bashere: There are reports of a huge Seanchan army with hundreds of damane advancing towards Illian. You command over a million soldiers, and hundreds of Asha'man. Rand: I will take 5,000 soldiers and eight Asha'man. Bashere: It should work. With your mediocre planning and surrounding yourself with those who hate you, once again, you should just barely avoid complete disaster.
It is argued that Rand withholds his Asha'man forces for good reason - lack of trust, possibility of them going off the rails mid-combat (after the Cleansing, though, perhaps not so much.), keeping them in reserve for the Final Fight, not wanting to lessen the amount of people available to fight the Shadow, a battle between damane and Asha'man could easily result in the effect of a small nuclear bomb and his own almost uncontrollable urge to kill them all himself..
Holier Than Thou - The Children of the Light, and many Aes Sedai. Also the Seanchan.
Holy Hand Grenade - Egwene's Dying Moment of Awesome might be the closest approximation, the opposite of Balefire, repairing its damage to the fabric of reality... and turning a huge chunk of the enemy forces into crystal statues.
The Horn of Valere fits even better. A magical relic of unknown origins which summons dead heroes back from the grave to fight. First blown by Mat in book 2 to help defeat the Seanchan invaders. In the Grand Finale it is blown by Heartwarming Orphan Olver in order to save himself from the Shadowspawn who have him trapped.
The Aiel are a curious example. An extremely rigid system of honor defines the Aiel, so to them Honor is Reason.
The Tuatha'an and their Suicidal Pacifism have shades of this too. which is fitting, since the Aiel are a splinter sect
Hopeless War - The War of Power for the forces of the Light, the Trolloc Wars until Maighande.
The Aiel War was also pretty hopeless for the non-Aiel. The combined might of every nation between the Mountains of Mist and the Spine of the World, the Aes Sedai AND the Whitecloaks was only able to "win" because King Laman died in the final battle, which was all the Aiel really wanted. Not to mention that only a fraction of the Aiel actually went to fight the war.
Horse of a Different Color - The Seanchan have torm (cross between a cat and a lizard), raken (small dragons) and to'raken (larger dragons).
The raken and to'raken are more pterosaurs than actual dragons, though.
How Do I Shot Web? - Remarkably, instead of everyone becoming instant channeling masters, it takes a good three or four (or seven) books for the main characters to get a real grasp on channeling, with a lot of spectacular failures in the interim.
Even expert channelers have lost a lot of powerful and important techniques over the centuries
Human Weapon: The Asha'man are trained this way, to use their channeling for hugely destructive purposes, because of a dire need to get powerful soldiers in time for the Last Battle, but also because the price of their power drastically shortens their lifespan. Rand's instruction to the man placed in charge of the Black Tower is, "Make them weapons." He later changes his mind, sending in a messenger to tell them, "We're not weapons. We're men." This has its part in causing them to rally around him.
The Void, the dark nothingness outside the Pattern that is used for Skimming. Infinite for all practical purposes—-if you fall off the tiny platform you're on, you will either die of starvation, dehydration or fear.
Hypocritical Humor - Here and there, and Nynaeve takes the cake, especially in book 5. Example:
What she did not quite understand was why she liked Areina best. It was her opinion, putting this and that together, that nearly all of Areina’s troubles came from having too free a tongue, telling people exactly what she thought. [...] Nynaeve thought a few days of herself for example would do Areina worlds of good. -Ch. 49 "To Boannda," The Fires of Heaven
Also Mat complaining about Olver's behaviour with women.
Hypocrite - Seanchan culture is steeped in hypocrisy, which can make reading about them downright infuriating, as they spout their ideals self-righteously while subtly undermining them, though sometimes this is played for Hypocritical Humor. Major infractions include:
The Seanchan nobility, or Blood, claim descendancy from, and thus inheritance to, Artur Hawkwing's empire. Yet, leaving aside the fact that Hawkwing's empire technically dissolved upon his death, Seanchan operates on what seems to be a caste system but is in fact a meritocracy, with capable peasants raised to the Blood, while Blood or even imperials who have been caught in some misdeed can easily be made da'covale in retribution. Given the amount of dissent common among the High Blood, it's probable that the slave caste is more directly related to Hawkwing than the imperial family.
Imperial servants in general extoll forthrightness and honesty, keeping oaths etc. but the upper echelons of society are in a Deadly Decadent Court, where most of the Blood periodically swear their allegiance to the throne while plotting to kill or defame each other.
Seanchan superstitiously follow vague and complicated omens while arbitrarily refusing to believe in more apparent supernatural phenomena such as ta'veren or trollocs. However, some omens have been shown to be genuinely instructive, and Tuon's obedience to them was essential to her survival and ascendancy to the throne, so to a certain degree it boils down to cultural differences.
Perhaps most disturbing of all, the Seanchan hold that all women who can channel must be leashed and controlled for the safety of all concerned, yet the women in charge of them, the sul'dam, can themselves learn to channel, though this is not widely known. When this is pointed out to Tuon, she refuses to accept that she is the same as the Aes Sedai, because she chooses not to channel despite having the ability, yet girls collared in Seanchan are taken before the ability manifests, so they are never given the choice of whether to channel, and all are born with the "spark", meaning they would eventually have done so whether or not they wished to.
I Am Not Left-Handed - In his fight against Eamon Valda, Galad deliberately holds back for most of the fight.
I Am Who? - Rand searches for the identity of his birth parents and is surprised by the results.
If I Can't Have You - Lanfear says this to Rand al'Thor when he tells her that there isn't a chance in hell he'll ever love a Forsaken.
I Know You Know I Know - Rand knows that the Wise Ones must know that he knows that they're trying to spy on him with Aviendha.
Also pretty much the definition of the Game of Houses
I Know Your True Name - Moridin uses his "mindtraps" to gain absolute dominance over Moghedien and Cyndane, turning them into his personal slaves as long as he holds the objects tied to their souls.
I Like Those Odds: Birgitte tells Mat that the odds of getting back from the Tower of Ghenjei are one in a thousand. Mat responds by taking out "two dozen" coins and predicting that when he throws them every single one will land heads up (1/16,777,216 chance if there were exactly 24). They do, and Mat remarks that "One in a thousand is good odds, for me."
I'm Not a Hero, I'm... - Mat. Often when he gets into trouble, he is quick to remind the reader that he is "no bloody hero!"
I Need a Freaking Drink - Considering that Birgitte, Min and Aviendha can all feel what Elayne does when she was knocking boots with Rand, it's entirely justified that these three decide that there isn't enough booze in Caemlyn to deal with this but figure it's worth trying.
Mat's reaction when he finds out Birgitte's true identity. Her agreeing with him is the start of their friendship.
Informed Flaw: Elayne is occasionally described as having an uncontrollable sweet tooth, but she's never seen actually gobbling sweets, nor is there ever any indication of any softening of the waistline.
In It For Life: Service as an Aes Sedai is intended to be lifelong. When the new Amyrlin Seat breaks tradition by demoting an Aes Sedai to Accepted, it causes a major scandal. Even when it's discovered that the Restraining Bolt that is a major part of their identity as Aes Sedai shortens their lifespan by several hundred years, there is a significant faction that would rather die as Aes Sedai than "retire" and have their lifespan restored.
In-Name-Only: In-Universe, this is how the Amyrlin Seat's position as "Watcher of the Seals" for the seals on the Dark One's prison is viewed, especially in Book 14, where this trope is brought up by name. Until very recently in the books, the seals had been missing. By the time of Book 14, when Egwene, the Amyrlin, confronts Rand about his proclamation that he is to break the seals, says that she is their Watcher... despite not even having them, and talking to their owner.
Insane Trolloc Logic: There's a fair share of this wandering around the westlands, partially due to Gossip Evolution. For instance, the appearance of the Dragon Reborn is a signal that The End of the World as We Know It is nigh. Therefore, there are people who genuinely believe that if you kill The Dragon Reborn, the world will not end! What could be simpler!
Intimate Healing - After chasing someone into a blizzard, Rand has to do the "naked body warmth" variety. The person being someone who had been fighting her attraction to him, One Thing Leads To Another, and this particular woman had teleported herself into a blizzard precisely to avoid that.
Irony: At the end of the first book, Rand swears that he'd cut off his hand before touching the power again...
It May Help You on Your Quest: At one point Thom notes that Mat is given everything he needs even if he doesn't realize what he needs it for at the time. It's quickly attributed to his unbelievably good luck as a Ta'veren.
It Only Works Once: In Book 1, the party takes a shortcut from Caemlyn to Fal Dara, by use of the Waygates. Shortly after the party leaves the place, Padan Fain comes through, and encounters the Black Wind, both of which view each other as kindred spirits, of a sort. From that point on, the Black Wind is as fixated on Rand as Fain is. In Book 2, Rand and his current party attempt to take the Waygates to Falme, only to find the Black Wind right at the gate, waiting. They attempt a different Waygate, reasoning that the Wind cannot be in all locations at one time. While correct, the Wind is still waiting for them at the next Waygate.
Minor example, as it's only Rand that the Waygates only worked for once. Perrin uses the Waygates in book 4, only encountering the Wind at the end of the journey. After book 5, Rand discovers Travelling, so it's not like he needs to use the gates anyway.
It's Not You, It's Me: Rand takes this approach toward not only his love interests, but his father and hometown as well. The possibility of his enemies discovering his attachment to any of them is one of his greatest fears, so Rand purposely distances himself in order to protect them.
Jerkass: Egwene seems to be the only character never called out for it (and never to reflect on it, despite her bullying of Nynaeve from book 4 onward, her condescension towards Mat and Rand, and her judgmentalism towards Moiraine's tactics.
Rand doesn't bat an eye at the countless good men who die for him (or because of him), but Semirhage of all people goes onto his little list of self-punishment?
This changes after his little epiphany at the end of The Gathering Storm. He recognizes the idiocy in that and compiles a mental list of every single person who has ever died in his name or because of his actions.
Kangaroo Court - In Book 4, Siuan is on the receiving end of one of these courts, led by Elaida. Although all of the Sitters were handpicked by Elaida in order to get Siuan deposed, stilled, and executed, the rebel Sitters insist on claiming that what was done was legal, as Elaida had the bare minimum of Sitters required. Later, we find that some of those Sitters were Black Ajah, which invalidated the whole proceeding. Not to mention one of the Forsaken.
Katanas Are Just Better - The original blademaster's sword Rand gets from his father is similar in design, as the officially-licensed collectible replica demonstrates. Taking it even further, Mat gets a Blade on a Stick called an ashandarei, a possible Expy of the Japanese naginata (though it also resembles a European glaive, or a Polish war scythe) or the Chinese Guan Do, which is associated with several famous Chinese generals and more than one God of War.
Kissing Cousins - Zigzagged with Rand al'Thor and Elayne. Rand finds out that his mother was Tigraine and becomes worried that he is related to Elayne, since both Tigraine and Elayne's mother Morgase were noblewomen in Andor. He traces his family back, and is horrified to learn that Tigraine and Morgase were cousins which leaves him Squicked out. However, it turns out that Morgase and Tigraine were not actually closely related, and "cousins" is just a term for other noblewomen in Andor who descend from the same general bloodline, and Rand and Elayne are not really closely enough in blood to make a difference. However, while her family line is too distant from his to really make a difference, Tigraine and Morgase both descend from the same long-dead queen many generations back, meaning that Elayne really is Rand's cousin, albeit a very distant one. Also, they have a mutual half-brother, Galad, who is the son of Rand's mother and Elayne's father.
Kiss-Kiss-Slap - Rand's relationship with his three girlfriends. Other relationships in the series gravitate between this and Slap-Slap-Kiss.
Klingon Promotion - One of the two ways to become a Blademaster is by defeating an extant Blademaster in fair, one-on-one combat. Rand and Galad become Blademasters in this way.
Knife Nut - Mat carries enough knives to impress the Aiel. Faile carries so many knives that Perrin worries about stabbing himself by accident if he hugs her. Min packs more knives then might be necessary too.
And of course, we can't forget Thom, who was not only performing fancy knife tricks, but using them to kill enemies with contemptuous ease, right from the first book.
Lady Killer In Love - Mat, not that he'll admit it although it seems his feelings have been manipulated by the universe in order to achieve his destiny, considering the woman is a veritable enemy with few redeeming qualities.
Laser-Guided Karma: See Fate Worse Than Death, many of the entries also apply here. Graendal spent the series mind-controlling people ? She ends up locked in eternal compulsion to Aviendha. Mesaana, the evil scholar so proud of her intelligence, gets turned into an Empty Shell, her mind utterly broken. Elaida, Lliandrin and Galina, all overproud, powerful and authoritarian women all end up locked in some form of slavery.
Law of Inverse Fertility - Assuming that Aviendha does indeed get pregnant with her quadruplets after the sex scene in book 14 as many readers assume, Rand produces an incredible six children in just three total sexual encounters with Elayne and Aviendha. Bonus points go to Elayne, who gets pregnant with twins her first time. A mild example because, while the pregnancies certainly aren't planned, they also aren't unwelcome.
The only person who managed it was made a Forsaken purely on the basis of being able to do that. He was mediocre at just about all of the other things the folks on the dark side do, but that accomplishment was so impressive that he got recruited to the inner circle of team evil, and took up Shadowspawn breeding full-time.
Given the importance of the Shadowspawn to the Shadow's strategies, Aginor (the aforementioned Forsaken) is undoubtedly one of the most useful members of that group. The others were generals and spies and demagogues. Aginor built armies that would plague the world long after he was sealed.
Living Crashpad: With Born Lucky Mat Cauthon, who once killed an attacker by intentionally throwing himself off the roof while grabbing with them. He landed on top and the other person died in the impact.
Living Legend: Many, if not most, of the characters. Most apt would be Birgitte Silverbow, a Hero of the Horn, who is now wandering around the real world again.
The Ta'veren Power Trio - Rand, Mat, and Perrin - have literal, justified in-universe Plot Armor, so they can tell fate to go fudge itself. The distaff Power Trio - Egwene, Nynaeve, Elayne, and Aviendha - are particularly strong channelers, who have discovered long-lost or completely new weaves. Min has a completely unique prophetic ability. Most of the above, and several other characters as well, have become politically important leaders over the course of the story, except for some who started out that way. Basically, the only people who don't qualify are the people Jordan doesn't see fit to mention.
Loophole Abuse: Aes Sedai take this trope and not only run with it but they manage to take the family farm, get elected as Mayor and take over the Women's Circle. The main reason that people don't trust Aes Sedai is that they'll make a promise or statement they have no intention of keeping and just find ways around it, they are very good at this. This bites the Black Ajah in the ass when Verin exploits a very obvious loophole in their secrecy clause by posioning herself to pass on the identites of all the Black Ajah she's been able to uncover.
It's hard to believe anyone could be quite as dumb, complacent and arrogant as he seems, especially in a court like he comes from, but on the other hand he's been around for at least half the series and still has yet to reveal any hidden depths, so...
Weiramon: Excellent plan, my liege. Shall I charge at the opposing army? Rand: No. That’s a corn field. —Isam's snarky summaries
Book 13 confirms that he's a Darkfriend, which might explain some of his idiocy.
Lost Technology - Rare remnants of the Age of Legends that draw on the One Power. Angreal increase the amount of power that can be safely channeled by a person. Sa'angreal are far rarer and more powerful versions of angreal. Ter'angreal, however, were each designed to do a particular thing and hence vary hugely in their function; some don't even require channeling to activate. The original purposes of most are largely unknown, and attempts to discover their purposes are extremely dangerous. Known ter'angreal include the Oath Rod, items allowing access to the World of Dreams, a nigh-impossible-to-control balefire rod, various portals to other dimensions, Anti-Magic and magic detection items, portable wards against evil, the Choedan Kal's buffered access keys... (Ter'angreal figure prominently in the game.)