Follow TV Tropes

Following

So You Want To / Write a Humongous Mecha Anime

Go To

Necessary Tropes

Choices, Choices

Pitfalls

Potential Subversions

Writers' Lounge

Suggested Themes and Aesops

Potential Motifs

Suggested Plots

Departments

Set Designer / Location Scout

Props Department

Costume Designer

Casting Director

Stunt Department

Extra Credit

  • If Super Robot, pack in some Crazy Is Cool. If Real Robot, do it anyway.
  • Nothing says cool/profits like introducing a Mid-Season Upgrade. That's double the money in model kit merchandise!
  • Fun with Acronyms
  • Any mecha show can be made exponentially cooler with moar Techno Babble.
  • Take into account the possibility of your work appearing in a Super Robot Wars game - don't go out of your way to include stuff for the writers of those games to fix, since it's not a sure thingnote , but do at least consider elements that could work with other staples in the franchise (Mazinger Z, Getter Robo, and Gundam) if you think your work has a shot.
    • While Super Robot Wars is known to fix many problematic series, even some of those in the Epic Fails section below, do not make this an excuse to slack off and make your creation fail and hope SRW will salvage it in the future. Just consider that option to be some sort of last resort, in case you already did your best and somehow still failed.

The Greats

The Epic Fails

  • Gundam SEED Destiny: This installment is notorious for its huge hatedom. If anything, it's greatest failure(s) seem to lie in the fact that all too often, personal conflicts between cast and crew would spill over into the story itself. Whether you like this series or not, don't let this happen.note 
  • Gundam AGE: While having an ambitious plot can help your series stand out, this show proves that ambition can become a wash if you do not have competent writers in your writing staff. Thanks to its rushed and/or poorly-developed plot-lines and characters, AGE became the worst received (and rated) Gundam installment yet. Moreover, Kio Asuno is a prime example of how not to write a Technical Pacifist into your story.
  • Martian Successor Nadesico: The Prince of Darkness shows how not to do a movie sequel. Its problems lie mainly in an overly abrupt shift in tone and characterization and poor pacing throughout. Much of this stems from the fact that it was a planned trilogy cut to one movie, so if you're planning on multiple movies make sure you have a good sense of what plot points are most important, just in case. Aside from that, know why people like your story and characters and don't lose that.
  • Zeorymer. The manga never seems to realize that the Designated Hero is possibly one of the only instances where the Wangst-ridden Extreme Doormat personality is actually more likeable than his "badass" self. The anime, on the other hand, fails to effectively communicate how the villains' Fatal Flaws bring them down, which makes the robot look invincible and boring.note 
  • Astro Plan, for being a ripoff of the most shameless order.
  • Candidate For Goddess / Pilot Candidate shows us why blatantly ripping off other mecha, such as Evangelion, and providing a weak Gecko Ending can be very, very bad for your show.
  • Super Dimension Cavalry Southern Cross is not really spectacularly bad so much as uninteresting to the point of being a cure for insomnia. Reportedly, the Japanese reaction to the "Southern Cross" segment of Robotech was along the lines of "How the hell did they make Southern Cross watchable?"
  • Space Thunder Kids shows us all why having a plot is important. Battle scenes are all well and good, but they have to be meaningful. Don't just use Stuff Blowing Up to pad a thin script. Also, Plagiarism is bad.
  • BattleTech's animated cartoon was an attempt to take a popular video game and tabletop wargame franchise and bring it to television. Unfortunately, an astounding lack of research and clumsily rendered animations led to mediocre results at best. Be mindful of your setting and prior fan expectations if you're going to do an Animated Adaptation or similar derivative work.
  • Gundam: Reconguista in G spent so much time layering complications and additional factions into the setting that it forgot to tell the story. By the time all the players got on the board, there were only about three or four episodes left.
  • Aldnoah.Zero has a somewhat interesting setup (Real Robots vs Super Robots, except the protagonists are the one using the inferior mecha), but blew it by having a bland Mary Tzu as its lead.
  • DARLING in the FRANXX demonstrates the pitfalls of not having a plan the whole way through nor unity of the animators and writers on your staff. Moreover, if you're planning to include tons of throwbacks to classic mecha shows, be sure you're not just using your influences as a crutch for world-building and storytelling.

Top