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Rune Scape: Tropes Q to Z
aka: Tropes Q-Z
  • Quicksand Sucks: Subverted in the "Diamond in the Rough" quest when you and Ozan find what appears to be quicksand. Ozan explains the correct way to escape from quicksand... only to find it isn't really quicksand when neither he nor you can move, as it is actually just a deep sand pit.
    • In one of the Temple Trekking/Burgh de Rott minigame puzzles, the player is required to cross a bog using a stick to poke at the ground to determine where the firm bits are. Stepping elsewhere results in sinking and having to start over.
  • The Quisling: Gadderanks, a human who collects blood tithes for the vampires. He eventually decides to give the player a hand near the end of his life.
  • Rage Against the Heavens: The cave goblins' questline runs on this trope. Justified somewhat in that the cave goblins' former god falls somewhere between Blood Knight and God of Evil, although all of the other gods take a PR drubbing as well.
  • Rainbow Pimp Gear:
    • You can equip any combination of clothes you want. ANY. Keep in mind that the equipment in this game ranges from blue armor to magenta robes to mime costumes and everything in between.
    • The Infinity mage robes play this trope very straight.
  • Raising the Steaks: Zombie cows, skeleton cows, zombie chickens, zombie monkeys, skeleton monkeys, ghost monkeys, zombie parrots... subverted with corpse spiders, which are not undead spiders, but spider-shaped monsters made of human corpses.
  • Random Drop
    • Rare Random Drop: The Draconic Visage from almost all dragons, the godswords from the God Wars Dungeon and many more.
  • Randomly Generated Level: The premise of Daemonheim and the Dungeoneering skill.
  • Reality Warper: Jagex moderators, within the game world. A few of their abilities:
    • Teleport anywhere on the map instantly
    • Be any combat level
    • Have infinite lifepoints
    • One-Hit KO any monster
    • Spawn infinite amounts of any item
    • Float in midair
    • Walk on lava
  • Recurring Riff: Dungeoneering areas. Some other areas too.
  • Recurring Traveller: Bob the cat, Elfinlocks.
  • Redemption Equals Death: Ga'al Xox dies reopening the lava passages that will bring life back to the Tz Haar City after killing an elder in "The Brink of Extinction".
  • Red Herring:
    • Subverted. A red herring is crucial to solving a puzzle in the Fremenik Trials quest. Then again, it also turns out to be a regular herring covered in some kind of dye. Zig-Zagging Trope?
    • The diary found during the Rune Memories quest is written in a way to deceive players into thinking that Kelevan the Red Wizard Apprentice sabotaged the original transportation ritual to destroy the Old Wizards' Tower. However, it is actually the diary of Ellaron, detailing his plans to destroy the current tower.
  • Reference Overdosed: Plenty of them everywhere.
  • Relax-o-Vision: Parodied.
  • Religion is Magic: Buffs come from prayers. And yes, they're called that. In older lore, prayer was granted by Saradomin as a favor for honoring him. One could also draw power from Zaros to gain access to different ones called the Ancient Curses. In current lore, the Prayer skill is still wrapped in religion, but the Gods being the source of Prayer may have been Retconned to superstition. Jagex staff have not agreed on the actual source, but Word of God mentions benign Necromancy or meditation as possibilities.
  • Remember the New Guy: The "Signature Heroes" are this to any player who was around before they were introduced. It becomes particularly grating when they treat the player character as if they're new to the whole "adventuring" thing despite the player character often having been around before the signature heroes even existed.
  • Repetitive Name: One of the vampyre names you can choose for yourself in "Branches of Darkmeyer" is Von van Von.
  • Reset Button: Unless you want the entire world to be rebuilt from scratch, do not break the Edicts of Guthix. The World Wakes revolves mostly around the followers of other Gods working together to remove this Reset Button by killing Guthix. They succeed.
  • Retirony:
    • Turael mentions during While Guthix Sleeps that he may retire soon. He dies during the quest.
    • Examining one of The Forgotten Warrior's allies during Vengeance results in the message "She was about to retire."
  • Reverse Grip: The Keris dagger.
  • Road Runner PC: You can run. Most non-player characters cannot.
  • Rodents of Unusual Size: Giant rats. Big enough to get rat steaks from them.
  • Room Full of Crazy: A progressive example in Melzar's Maze, which has a number of cabinets that can be opened and searched. The first ones contain books, stacks of paper, and other mundane objects. As you progress, you start to uncover complete human skeletons, followed by stacks of loose bones, each one carefully labeled with a number. The last two merely contains piles of dead rats. Notes found in nearby bookshelves indicate Melzar was attempting to raise his countrymen from the dead, but was having trouble getting beyond ghosts and animated skeletons. The final record says he's selected two to try growing flesh on... one room before you encounter a pair of zombies.
  • Ruins for Ruins' Sake: Zigzagged with Daemonheim. Many areas of it seem to have been designed to be lived in, such as barrack-like bedrooms, libraries, and dinner halls; the small fish ponds, lodestones, golem statues, and other puzzles in some rooms designed as a security system to keep the digger's enemies out.
    • The Wilderness also has ruins abound. But then again, given that it was once like the rest of the world, this makes perfect sense...
  • Running Gag:
    • There are several references to the short lifespan of guards.
    • Cabbages. They have almighty power and are key points in a number of plotlines. They were also part of a few April Fool's Day updates, notably one where they all became quite lively and you met the God of Cabbages, Brassica Prime.
    • It's been quite well established that penguins are evil communist masterminds.
    • Heim Crabs are also developers' favorite target for running gags.
    • Anything about skeletons and their eating habits examine texts.
    • Horses being mythological creatures in the world of Runescape.
    • Your character really doesn't like the navigator of the Lady Zay.
    • Pirate Pete has a tendency to give concussions to those who travel with him. Flanderized during A Clockwork Syringe.
  • Russian Reversal: The examine text of the Spirit Jelly is "In Runescape, acid gets indigestion from YOU!"
  • Rustproof Blood: Present in some dungeons. Justified in the player owned house dungeon, where it's just red dye.
  • Sacrificial Lamb:
    • In In Search of the Myreque, you're introduced to several of the resistance group against Morytania's vampires, and all of them are given backstories and motivations for joining the resistance. And then two of them are killed when the villain of the quest shows up.
    • In Quiet Before the Swarm, you get introduced to eight of the Void Knights and a few other people at their outpost. You talk to all of them and learn some things about them. Six of them die shortly afterwards.
  • Sacrificial Lion: In While Guthix Sleeps, NPCs that the player has probably spent a lot of time with during previous quests, slayer tasks, and so forth are killed by the Big Bad to let the player know just how serious this situation is.
  • Sadistic Choice: Choosing between saving Korasi and saving Jessika in The Void Stares Back.
  • Sand Worm: Strykewyrms, particularly the desert strykewyrm.
  • Sapient House: The Dominion Tower was once a young boy whose mind was sealed into the tower to escape his dying body.
  • Savage Wolves: Wolves appear as a common enemy, ranging from weak Adolescent White Wolves all the way to seasonal boss monsters Hati and Skoll. There's even a wolf familiar.
  • Say Your Prayers: And indeed, praying can often save your life in this game.
  • Scaled Up: The Completionist cape emote briefly allows the player character to transform into a giant black dragon. (The trimmed version of the cape transforms you into a golden dragon instead.)
  • Scary Impractical Armour: Black Knight Captain armour: while intiminating, it doesn't offer any protection in combat what-so-ever and is purely cosmetic and used to infiltrate the Black Knights' Fortress.
  • Scenery Gorn: After a certain quest, Edgeville gets utterly trashed by a savage attack by The Dragonkin. It's functionally identical to before, but there are enormous scorch marks and lots of eternal (but non-spreading or damaging) fire everywhere.
  • Schmuck Bait:
    • In "Let Them Eat Pie", you feed someone a rancid pie, then listen from downstairs. You hear him begin to be violently sick, then the game tells you the sound effects only get worse, and asks if you're sure you want to hear the rest. The sound effects really do only get worse.
    • In Movario's base, there is a huge pile of gleaming treasure... with a trap that would hit you For Massive Damage. And if you investigate the treasure pile, the following message occurs:
      "After a quick search, your suspicions are confirmed... It was too good to be true; it's just worthless fakery, placed here to sucker someone."
  • Screw Destiny: Happens in The Chosen Commander.
  • Sealed Badass in a Can: Azzanadra, the powerful mahjarrat who was sealed away in a pyramid by his enemies.
  • Sealed Evil in a Can:
    • This seems to have been the standard operating procedure for dealing with anything associated with Zaros, although technically speaking the "Evil" is in question.
    • Mother Mallum of the "Slug Menace" quest.
    • Dungeoneering was created by Bilrach, a Mahjarrat who wants to return Zamorak to the physical world.
  • Secret Test: The Lady of the Lake secretly tests your generosity in the "Merlin's Crystal" quest by disguising herself as a beggar and asking you for food.
  • Selective Condemnation: So prevalent that even Lampshade Hanging is done to that.
  • Self-Imposed Challenge: Some players stay at combat level 4note , and only level up non-combat skills like cooking.
  • Senseless Sacrifice:
    • Many characters in While Guthix Sleeps.
    • Arkisae's sacrifice in Ritual of the Mahjarrat is unnecessary to say the least, given how the player can respawn as fate decrees that they will not die unless Death says so.
  • Senseless Violins: Before the boss battle of A Fairy Tale Part III - Battle at Ork's Rift, the Fairy Godfather pull out a wand out of a violin case.
  • Separated by a Common Language: Being developed in Britain and using British terms for items can and does confuse American players unfamiliar with the game and British terminlogy in general. Adding to some confusion, some "American" (or, rather, more easily recognizable internationally) symbols and terms are used, such as the American dollar sign symbol for banks on the minimap.
  • Sequel Difficulty Spike:
    • Recipe for Disaster, which at the time of its release was the game's longest and most difficult quest, is the sequel to Cook's Assistant, a tutorial quest.
    • Demon Slayer and its sequel Shadow of the Storm. From an early-game freeplay quest where your biggest Fetch Quest is 25 bones and your biggest fear of dying is accidentally aggroing a level 9 mage, to a long, desert-based quest with several puzzles and a level 100 boss capable of using protection prayers.
    • Infamously in the Plague quest line, it goes from two easy (if rather long) quests to the Underground Pass, which is a very, very long trek through a monster-infested cave. Some people still consider Underground Pass to be one of the hardest quests in the game, and the quests afterwards (Regicide, Roving Elves, and the infamous Mourning's Ends) just get harder.
  • Serial Escalation: With achievement capes. Which Pimped Out Cape will you be wearing today?
    1. The original achievement cape was the ordinary blue cape, which, in RuneScape Classic, was only available through the shop in the Champions' Guild, which required 33 quest points to enter. That was before capes could be dyed any color, so wearing a blue cape was proof that you'd done (at the time) almost all of the quests in the game.
    2. Of course, eventually the Legends' Guild was added to the game, and with it came the new, even more prestigious Cape of Legends, which could prove that you'd gained over 100 quest points to access the Legends' Guild.
    3. Then we got Skillcapes (requiring level 99 in one skill) and the Quest cape (all quests complete).
    4. Not enough? How about the Dungeoneering Master Cape, for level 120? (Dungeoneering is the only skill that maxes out at level 120 rather than 99. There is still a cape for Level 99 Dungeoneering.)
    5. Next up we have the Max cape, for all skills at level 99.
    6. But wait, there's more! The Completionist cape can be obtained after maxing out every skill, completing every quest, completing every miniquest, and completing every task.
    7. Thought we were done? Nope! If you want a trimmed Completionist cape, you also need to do all of this. For perspective, the Castle Wars requirement alone takes nearly two thousand hours to achieve. Minimum.
      • Thankfully, it's been reduced to "only" 760.8 hours, provided you win each and every match. Translated to days, that's nearly 32 days of only playing Castle Wars.
    8. Thought having a Skillcape showed off your mastery of a skill? Nah, that's just the start. If you're really a master of your skill, then you want a Master Skillcape, each which has the same XP requirements as level 120 Dungeoneering.
  • Set Bonus:
    • Barrows armour is the most notable example, with each set having its own bonus.
    • Penance armour gradually restores your prayer points if you wear the full set.
    • Lumberjack clothing (and its equivalents for other skills) gives a small additional xp bonus for wearing the full set.
  • Shapeshifting:
    • Mahjarrats can change their forms to whatever they want, which ends badly for Jhallan in The Tale of the Muspah — he has a nightmare while he hibernates and transforms into a Muspah, a mythical beast in Mahjarrat culture, which takes most of his strength.
    • Various quests require the Player Character to turn into a goblin, a monkey, etc.
  • Sherlock Scan: Played for Laughs in "What's Mine Is Yours".
    Player: Boric, tell Doric why you sleep with a teddy.
    Boric: What? How do you know about that?
    Player: Elementary! You see, I noticed on your fingers not just the dirt that comes from working as a smith but also the fibres that could have only come from a teddy bear. The fact that they are visible means you must regularly sleep with it - and grip it quite tightly at that.
    Doric: You still sleep with Terrence?
    Boric: No...maybe...I don't wannae talk about it!
  • Shifting Sand Land: The Kharidian desert.
  • Shoo Out the Clowns: With the advent of more effective means of finding and removing macros and bots, Jagex eventually resorted to discontinuing the various random events, coinciding with a more general shift to greater seriousness in the game. This is downplayed, however, as the characters from the random events may still be found in appropriate locations in-game.
  • Shoot the Messenger: Kal'Ger the Warmonger does it when he hears bad news.
  • Shout-Out: So many, we had to split off a separate subpage. See ShoutOut.RuneScape.
  • Significant Anagram: Wahisietel is a mahjarrat who hasn't been seen in decades and is believed to be in hiding. Ali the Wise is a mysterious man who seems to be an expert on mahjarrat and is very interested in their goings-on. Jagex deliberately drew attention to this parallel by using the name as a word-scramble puzzle in a Chaos Elemental letter—some people solved it and got Ali the Wise, others solved it and got Wahisietel, and the fandom said, "Hey, wait a minute..."
  • Simon Says Minigame: Present during the 2010 Christmas event.
  • Single-Use Shield: Certain items, like Portent of Life and Phoenix Necklace can only be used once for their special effect before they crumble to dust.
  • Sinister Scimitar: Scimitars are a popular weapon type.
  • Sinister Scythe: A holiday item. An extremely rare golden one exists as well.
  • Sink or Swim Mentor: Xenia. Though to her credit, it's worked both times so far:
    • In the Blood Pact quest, you have to do all the fighting because she says she's injured. She was lying to see how well you did.
    • In Carnillean Rising, she takes it a bit further by arranging for a powerful Wolf Matriarch to attack during the otherwise fake quest you've prepared for young Philipe. He does manage to kill it with your help, but he's still a teenage spoiled brat facing down a magically empowered Mama Wolf several times the size of the player character.
  • Skull for a Head: The Mahjarrat.
  • Slippy-Slidey Ice World: The cavern you explore during Myths of the White Lands and Trollweiss.
  • Snake Oil Salesman: Lampshaded.
    Musician: "Did you know music has curative properties? Music stimulates the healing humours in your body, so they say."
    Player: "Who says that, then?"
    Musician: "I was told by a traveling medical practitioner, selling oil extracted from snakes. It's a commonly known fact, so he said."
  • Soap Opera Rapid Aging Syndrome: Kennith grows from about 10 to 21 or so in the 2 years between "Kennith's Concerns" and "Salt in the Wound", even though the in-game time hasn't changed. You can question Kennith about it, with the Hand Wave that "People grow up, right?"
  • Some Dexterity Required: In the early days of RuneScape, things including but not limited to mining, smithing, and woodcutting required much more clicking than they do nowadays.
  • Sound of No Damage: If your enemy is hitting zeroes on you, there's a sound effect of stuff scraping off your armor (if you are wearing armor, that is).
  • Space Compression: Cities, towns and other settlements take almost as much space as forests, even though largest cities have the size of a medium-sized village. It takes only less than half an hour for a player to walk from one end of the mainland to another. Yet the manual, NPC stories and historic tales might leave the impression of large cities and vast lands. Very notable example is Burgh De Rott. Vampyres think that town is deserted, but it's less than 100 meters from the capital of Morytania where town should clearly be seen, especially for the fact that flying vyrewatch approaches very close to the settlement.
  • Space-Filling Path: The Ourania Runecrafting Altar, the Ape Atoll tunnels, a road in Morytania, among others.
  • Spikes Of Doom: Present in some of the locations like agility courses. They won't kill you instantly though.
  • Spiteful A.I.: The Chaos Dwarf Battlefield is a prime example. Attacking any chaos dwarf causes all of them to become aggressive towards you, ignoring the Black Guard that are attacking them—getting shot at by 5-6 chaos dwarf hand cannoneers at once can kill you pretty quickly, unless you have the Protect from Missiles prayer/Deflect Missiles curse on, in which case, they'll walk all the way across the battlefield to start bashing you with their hand cannon instead of firing at the Black Guard. This can be abused to lure them to the back of the battlefield, where Black Guard berserkers will make quick work of them, and they do go back to their normal routine of engaging the Black Guard after some time has passed, though.
  • Stalked by the Bell: In the Fight Pits, if players take too long to kill one another, volcanic creatures will show up to join the fight.
  • The Starscream:
    • Zamorak is a successful version of this to Zaros. Lucien doesn't fare too well.
    • Branches of Darkmeyer reveals that Vanescula Drakan serves as one to her brother Lord Drakan. She even kills her other brother Ranis during the quest.
  • Stat Grinding: Infamous for this. Both combat-related and non-combat skills are leveled up by gaining experience, either through repeatedly performing monotonous tasks or through rewards from completing quests. For scale, getting a single skill to level 99 requires the player to amass just over thirteen million experience points in that skill alone. The sheer length of this grind makes achieving level 99 in one or more skills a highly-regarded mark of prestige among the player community; conversely, it is also directly identifiable as the root cause of the game's never-ending bot/macro epidemic.
    • Some players take this Up to Eleven by raising skills to the outright experience cap of 200 million points — not for any additional levels beyond 99 (or 120 for Dungeoneering), but solely for the prestige and bragging rights.note 
  • Stealth Pun:
    • Players with high enough dungeoneering can raise a smaller version of a Stalker (floating eyeball monsters that live in Daemonheim) as a pet. Speaking with the pet yields a variety of creepy dialogues in which the sneakerpeeper sings songs confessing its eternal love for you and claims to collect your hair, bellybutton lint, and dead skin to make hairbrushes, slippers, and hats. Well, that explains why they're called "Stalkers".
    • At first glance, the quest "A Tail of Two Cats" might look like it's already met its one-pun-per-title quota. But if you look a little closer, you'll notice that it's suspiciously close to "Kitties".
    • When you wear a Monkey Cape, you've got a monkey on your back.
  • Stock Femur Bone: It's strange how the majority of creatures seem to drop these kind of bones.
  • Stock Lateral Thinking Puzzle: The Three Plus Five Make Four puzzle, the Fox-Chicken-Grain Puzzle, and many others.
  • Stupidity Is the Only Option: Several of the quests.
    • In the Priest in Peril quest, the player is forced to kill a magically enhanced dog guarding the well at the head of the River Salve, causing it to be tainted by dark mages and necessitating a corresponding cleanup effort.
    • In the elf quest series, the player is forced to serve King Lathas for the first several quests; you eventually get to escape being a completely gullible moron, but not before (apparently) killing his brother Tyras.
    • The Myreque quest series starts with the player leading Vanstrom Klause straight into the resistance fighters' hideout without a hint of suspicion or identity-checking.
    • Bringing Home the Bacon, while mostly a fairly comedic quest, forces the player to poison a number of "bacon addicts" on Eli's orders before he proceeds to feed their remains to the pigs.
  • Subverted Rhyme Every Occasion: Bard Roberts' "The Great Brain Robbery" shanty ends with the lines "Mi-Gor tried to stop your heart's pace / Your foe's arm part anchor, part mace / Struck without delay / But him ye did slay / made him look a total...[beat]...moron."
  • Summoning Ritual:
    • Some of the quests include this. "Shadow of the Storm", for example.
    • Bilrach intends to do this to Zamorak.
  • Summon Magic: The Summoning skill, which was originally intended to be a part of the magic skill before being split off.
  • Super Weight: At the lowest rank of -1, we have ordinary animals, giant rats, and the typical goblin. At rank 0, we have the average citizens and the town guards. At rank 1, there are paladins and heroes. The Player Character, Mahjarrat, as well as Tier 7 quasi-godsnote  are at rank 3. And at the far end of the scale, we have the Tier 1 Elder Godsnote , who rate 6 on the Super Weight scale, having the power to create life and entire worlds. It is notable that Gods can go higher and lower on the Super Weight scale by harvesting Life Energy, winning or losing in combat, sufficiently badass (or lucky) mortals attaining godhood by defeating an existing god, or spending enough time around Elder Artifacts.
  • Suspiciously Similar Substitute: Whitezag to Grayzag.
  • Suspiciously Specific Denial:
    • During Nomad's Requiem, when you fight Nomad he screams 'You can't hide from my wrath!' when he shoots of an attack which always does 750 damage. Guess what? He's lying.
    • From the 2010 Christmas event:
      Player: You look familiar. Have I seen you before?
      Santa Claus: No! I am the mighty Fremennik, Thorvar Crittersmash! I do not know anything about this "Santa" you speak of!
      Player: I didn't say anything about Santa.
      Santa Claus: Oh, you didn't? Good, because he's not here, and I'm certainly not him.
    • From "A Clockwork Syringe":
      A parcel consisting of:

      1x large and totally inconspicuous crate assured to not contain anything dangerous at all

      Has been delivered to your player-owned house.
  • Suspicious Video Game Generosity: Funny how Nex seems to have a bank set up right before her chamber, isn't it?
  • Swallowed Whole: Jones in "Deadliest Catch". He gets better.
  • Swamps Are Evil: Both averted and played straight. There's a swamp just south of the starting town that's populated by goblins and giant rats, but they won't attack you; in fact, several quests involve locations in this swamp itself, including one of the beginner quests in the starting town itself. Once you progress farther, though, you encounter the land of Morytania, which is arguably one big swamp full of werewolves, the Vyrewatch, and other restless dead, all out to kill you. Special mention goes to the Mort Myre, though, which is full not only of spooky pools and acid-spitting snails, but also Ghasts, which are intangible and sneak up behind you to spoil the food you're carrying. If, by chance, you don't have any food or a particular plot item, they'll instead spoil your own flesh (i.e., your hitpoints).
  • Sweeping Ashes: Happens to Hazelmere once. Fatally.
  • Swiss Army Tears: Any adventurer that drinks from the Tears of Guthix will improve in the area that he/she is weakest in, because Guthix is the god of balance.
  • Swiss-Army Weapon:
    • The Sacred Clay weapons can transform between the three different combat styles, and the tools can transform between many useful tools like needles, fletching knives, hatchets, and butterfly nets.
    • Memebers also have access to the Dwarven Army Axe, which combines the functions of a hatchet, pickaxe, needle, tinderbox and chisel into one item. While nowhere near as good as a specialty pick or hatchet, being able to cram five tool into one inventory slot is very useful when traversing dangerous areas of the world that need those sort of tools to get around.
  • Suicide Attack: The Menaphite chief god Tumeken did this to the entire Mahjarrat race after they joined Zaros. They were reduced from 500 to a few dozen.
  • Tactical Rock-Paper-Scissors: Melee beats Ranged beats Magic beats Melee.
    • Prior to the Evolution of combat, ranged and magic armor had little to no negative effects on melee combat, and with the perceived over-poweredness of melee had some players complaining the combat triangle was skewed towards melee.
  • Talk Like a Pirate: While some pirates mock players who speak in this manner, there are still a few who use this trope. There's even a book, in game, on pirate speak, explaining some of the terms.
  • Take That: Some Jagex mods have shown that they don't like the recent turn towards microtransactions. Mod Ash had made a character say that she is "not some stupid goblin giving rewards for free", and when a player asks Mod Stu about finding a certain mysterious NPC:
    Player: Do the special conditions involve Solomon's General Store?
    Mod Stu: I'll answer that one for free: Heck no!
  • Take Your Time: Played straight, except for Shadow of the Storm (at a certain point, you'll take damage until you proceed).
  • Tap on the Head:
    • Citizens of Pollnivneach can be easily knocked out with blackjacks. Bizarrely, attempting to knock someone out with your bare fist gives the same message as trying to use any weapon besides a blackjack: "You need to find a different weapon. You want to knock him out, not kill him." Apparently, bare fists are deadlier than wooden clubs.
    • This is what happens to your character when you are transported or wish to go to places like Braindeath Island or "The Pit". Unfortunately, your character's Genre Blindness prevents them from catching on to the distraction tricks.
  • The Team Normal: The Horsemen of the Apocalypse wanted to start a clan called "The Horsemen", but War, Famine, Pestilence, and Death makes four...and you need five founders to start a clan. So they grabbed a random guy who happened to be nearby, and that's why The Horsemen is led by War, Famine, Pestilence, Death, and Frank.
  • Temporal Paradox: Lampshaded in the Evil Dave part of "Recipe for Disaster", when you try to explain to Dave why you need to save him (he's in a time bubble).
  • Teleport Cloak: Several capes have teleports, notably the Ardougne cloak.
  • Teleport Interdiction: There are all sorts of ways to block teleportation. The most obvious one is the "Teleblock" spell, which, when cast on another player, temporarily prevents them from teleporting. There's also some areas, notably the Wilderness, where teleportation is either limited or completely disabled.
  • Terrible Trio: The Fairy Godfather, Slim Louise and Fat Rocco.
  • Terse Talker: Ocellus Virius.
  • They Changed It, Now It Sucks: Lampshaded once when Jagex sold T-shirts with "Worst update ever" written on them in Real Life. invoked
  • Thieves' Guild: The Thieves' Guild in Lumbridge.
  • This Is My Human:
    • Bob the Cat has a pet human named Unferth. In the "A Tale of Two Cats" quest, Bob even asks the Player Character to look after Unferth while he's away.
    • The TzRek-Jad pet feels this way about its owner, in a rather adorable fashion.
      "Human pet, scratch my ears now; I command you!"
  • This Page Will Self-Destruct: A dossier from the White Knights does this.
  • The Three Trials: In the quest Demon Slayer, you have to complete the trials of Mind, Body and Faith to access the legendary sword Silverlight.
  • Thriving Ghost Town: All over the place.
  • Time Travel: Courtesy of the Meeting History quest, notably with the player character introducing the concept of Herblore to the Humans in the 1st Age!. note 
  • Timey-Wimey Ball: The World Wakes opens a gigantic can of worms as all of the involved, "previous" quests are not requirements to it. Also, all of those quests, and The World Wakes itself, are now considered part of Runescape's past. What this means is, all future content will assume the events of those quests have already happened, even for players who haven't completed them.
  • Title Drop: Quite commonly in quests.
  • Tomboy and Girly Girl: Korasi and Jessika in the Void Knight quests.
  • Too Much Information
  • Too Spicy for Yog Sothoth: In "Deadliest Catch", Thalassus spits Jones out after swallowing him whole when the Player Character feeds it some karambwan.
  • Tornado Move: Players may cast the spell "Storm of Armadyl" to conjure a tornado, which counts as a powerful air attack. There is also its weaker version "Divine Storm".
  • Torture for Fun and Information: When you torture a severed zombie pirate head in "A Clockwork Syringe", your character appears to have a lot of fun figuring out creative methods.
  • Total Eclipse of the Plot: Sliske announces that he will hand the Stone of Jas to the being to kill the most gods when Gielinor's moon, Zanaris, blocks out the sun.
  • Touched by Vorlons: There are two known ways for a mortal to ascend to godhood: Kill an existing god, or linger around artefacts created by the Elder Gods, thereby absorbing the magic they radiate.
  • Training Dummy: Lumbridge, Varrock, Burthorpe, and various other locations have training dummies for practicing combat. The Thieves' Guild has a pickpocket training dummy.
  • Tranquillizer Dart: In the quest "A Clockwork Syringe", if you're spotted during a Stealth-Based Mission, a dart will be thrown at you, the screen will turn black, and you'll wake up unharmed in an unguarded jail cell which can be easily escaped.
  • Trial-and-Error Gameplay:
    • Underground Pass has a rather sadistic version of this, where you have to guess which panels are safe for you to walk on, and which aren't. You take 150 damage for each wrong guess, and the path is different for each person. And you have to pass through at least once or twice more before unlocking the shortcut. Hope you remember the correct path.
    • Dream Mentor has a similar version, except that you don't take damage when you fail.
    • Dungeoneering has a similar puzzle where you have to guess the correct path through 3 rows of spikes, which deal 100-200 damage every time you hit them. Good thing the spikes have an Investigate option to help mitigate the problem.
  • Triumphant Reprise:
    • "But We Can Fight" to "Zanik's Theme"
    • "On The Up" to "Down and Out".
  • Troll:
    • The baby troll pet is basically a pun on this. You can feed your baby troll an item, which it will then be named after. All pets have a pickup option, identical in spelling to the pickup item option. Thus, you can feed your pet troll an expensive item and then "troll" people who try to pick it up.
    • Sliske's fan club is basically a cult of crazy people dedicated to this.
    • Inevitably, the actual player base will have jerks among it, who will trouble other players not for any practical benefit, but just because they can.
  • Turns Red: Some of the quest bosses; Nomad, for example.
  • Twenty Bear Asses: A few of the earlier quests. However, the developers realized how formulaic it was, and created a formula for making them. Hence—the Slayer skill.
  • Überwald: Morytania.
  • Ugly Cute: Sneakerpeepers, in-universe. Their examine text is "Isn't it abhorable?"
  • Ultimate Blacksmith: Thurgo and Linza.
  • Uncommon Time: Rammernaut's and Dreadnaut's theme.
  • Underdogs Never Lose:
  • The Unfought: Mother Mallum, Lucien and Sliske.
  • Unidentified Items:
    • The game used to have unidentified herbs which could only be identified with the proper Herblore level. This feature was patched away in 2007 because some players were abusing it in scams, offering the herbs in trades and claiming them to be more valuable than they really were.
    • Nitroglycerin, a quest item, is labeled "Unidentified liquid" until you bring it to an archaeologist who can tell you what it is (and scream at you not to drop it).
  • Un-Person: Both Saradominists and Zamorakians tried (some try to this day) to erase the knowledge of Zaros' existence from the face of Gielinor.
  • Unstable Equilibrium: In the Agility Arena, one trap shoots poisoned darts at you that reduce your Agility skill. If you get hit by them, you're probably gonna keep getting hit.
  • Up to Eleven:
    • According to Grim, when he harvested Zabeth Corvid, the musician was so drunk that he actually stumbled a few seconds into the future. Grim even calls it the "after-afterlife".
    • More recently, new quests and bosses released by Jagex keep trying to outdo the last one for challenge and difficulty, in an attempt to satisfy the Unpleasable Fanbase's constant clamouring for more and more end-level content. The result is less and less new content geared to be accessible to new or even mid-level players.
  • Urban Segregation: Varrock, Ardougne and Keldagrim. To some extent, Darkmeyer and Meiyerditch.
  • Useless Accessory: Among the myriad of armor and weapons, several pieces of equipment offer no stat bonuses whatsoever, such as the Brass Necklace and Cyclopean Helmet, relegated to only serving cosmetic purposes.
  • Vader Breath: Mi-Gor, who coughs when he speaks.
  • Vendor Trash: Lots of items. In fact, some minigames and aspects of the game have items specially designed for them.
  • Vicious Cycle: The Runescape universe revolves around the life cycle of the Elder Gods. The Elder Gods start off by practising their skill at creating perfect worlds for generating Anima. Eventually, Elder Gods are born from eggs on the final, perfect, world, and drink its Anima Mundi dry. All existing worlds save the perfect one end up destroyed and the cycle begins anew. The Elder Gods are largely oblivious to the existence of sentient life, and only those who hide in the Abyss ever survive. Zaros's main goal is to put an end to this cycle. To do so, he intends to ascend into Elder God status so that he can petition them on behalf of sentient life and open their eyes to its existence and value.
  • Video Game Caring Potential: Most of the player character's interactions with Zanik in the Dorgeshuun questline, especially in the last couple quests.
  • Video Game Cruelty Potential:
    • With the Burthorpe/Taverley regional update came a new pet, the Baby Troll, which (like the rest of its race) gets its name from the first thing it eats or attempts to eat. Yes, you can feed it a pet.
    • The 2012 Easter event asked the player to aid either the Evil Chicken or the Chocatrice in breaking Easter eggs across the land and converting the chicks inside to either chocolate or drumsticks.
  • Video Game Stealing: The Thieving skill.
  • Vigilante Execution: Zanik in the beginning of "The Chosen Commander", after the Dorgeshuun elders allow a poisoner to live.
  • Villainous Rescue: At the end of 'Ritual of the Mahjarrat', the ritual is carried out, and it magnifies Lucien's power so greatly that not even Azzanadra can harm him. Then the dragonkin arrive...
  • Visible Silence: Parodied in one quest.
  • Vulnerable Civilians: Depending on how powerful your character is, it can be easier to kill civilians than talking to them, since you have to right-click to talk to them, but the default left-click option is to attack.
  • War for Fun and Profit: Most of 'Royal Trouble'.
  • Walk It Off: But you'll be doing that for a long while, directly proportionate to your max Hit Points.
  • Wall Master: Wall beasts, seen only as giant hands that reach out of cracks in the walls to grab you.
  • Walking Shirtless Scene: The Godless tend to wear very light clothing. Holstein wears almost nothing on his torso but a shoulder pad and a sash. Kara-Meir is even complete with a Chainmail Bikini. Word of God says that their clothing is light to imply guerilla warfare. Brassica Prime and Marimbo make fun of Holstein's outfit, with Brassica treating him like a homeless person and Marimbo mockingly flirting with him.
  • Warp Whistle: There's a huge variety of items and spells that can be used to teleport yourself to different places around the map.
  • Weaksauce Weakness: According to Postbag From The Hedge, TzTok-Jad (enormous boss monster capable of killing players with one attack) is allergic to chickens.
  • We Buy Anything: General stores usually buy any tradeable items from you.
  • Well-Intentioned Extremist: Humans Against Monsters.
  • Wham Episode:
    • Grandmaster-level quests in general, but special mention goes to "While Guthix Sleeps", "Ritual of the Mahjarrat", and "The World Wakes".
      • The World Wakes has some wham that's hard to top. Guthix is dead. The gods are coming back. Sliske may be ascending as Zamorak once did. And the only thing standing between the world and the next god wars is the player, who has been granted the ability to resist the power of gods in Guthix's dying moments.
    • Some Master-level quests get this as well, particularly "The Temple at Senntisten" with the return of Zaros.
    • Even the novice "Missing, Presumed Death" is quite whammy, where it's revealed that Sliske has obtained the Stone of Jas, kidnapped Death and a Dragonkin, and is hosting a contest between the gods with the Stone of Jas as its prize.
  • Whatevermancy:
    • The Culinaromancer, a mage who draws his power from food.
    • Lexicus Runewright, who is referred to as a Libaromancer (i.e., using books as his power) by another adventurer's Apocalyptic Log. Also, hobgoblin geomancer.
    • The Oneiromancer. Given the nature of her abilities, it would seem likely that her title fits best to the suffix -mancy.
    • Wizard Mizgog, who mentions that he's working on Beadromancy during the 3rd Cryptic Clue Fest.
  • What Measure Is a Mook?: Used in the Vengeance! saga, to an extremely depressing effect.
  • What Measure Is a Non-Human?:
  • What the Hell, Hero?: The player calls out Xenia after the quest 'The Blood Pact' when it's revealed that Xenia was faking being injured and used the rescue mission to test the player, putting Ilona's life at stake in the process. The player is not amused.
  • When Trees Attack:
    • Ents (before they were discontinued), evil trees, undead trees, tree spirits in the Enchanted Valley, and the Jade Vine if left too long untrimmed. Ironically, the latter were almost driven to extinction because of the amount of slayer experience they give upon death.
  • Whip It Good: The Abyssal whip, Abyssal Vine Whip and Tz Haar Whip.
  • Who Dares?:
    • Yk'Lagor the Thunderous: "YOU DARE STEAL MY POWER?"
    • Kal'Ger the Warmonger : "YOU DARE FAIL ME?"
    • This exchange from "Ritual of the Mahjarrat":
      Lucien: "You dare mock the power of Lucien?"
      Sithaph: "We dare."
    • The Barrows brothers will all say "You dare disturb my rest?" before attacking you when you search their tombs.
  • Who's Laughing Now?: Referenced in the Mysterious Chronicles from Dungeoneering.
  • Who You Gonna Call?: "Big High War God!"
  • Winged Humanoid: The Icyene, Vyrewatch, Aviantese, and Dragonkin.
  • With Great Power Comes Great Insanity: Solus Dellagar.
  • Wise Tree: The Spirit trees.
  • Wizard Needs Food Badly
  • Wolfpack Boss:
    • The Dagannoth Kings, three powerful boss monsters who live in the same chamber and, between them, use all three combat styles.
    • The Fairy Godfather and his three ork generals, Bre'egth, Shredflesh, and Gromblod, are fought as a group at the end of "Fairy Tale III — Battle at Orks Rift". In an interesting twist, killing each of the ork generals gives the Fairy Godfather and the orks a disadvantage.
  • Womb Level: The final sequence of "Song from the Depths" has the Player Character swallowed by the Queen Black Dragon, and subsequently escaping from a fleshy dungeon filled with acid pools and teeth.
  • World of Pun:
    The Weird Old Man—you know, the one who's fascinated by the kalphites—once told me that 'All you need is love'. Well, I tried that for a week and let me tell you what happened: I got 173 complaints from postal customers, a few bodily dysfunctions that I didn't know I was capable of, and irate letters from my mum, asking why I've not been visiting her. So, what have I learned? Never listen to weird old men in the desert, especially if they are beetle fans — PP
    • Most of the Tasks have punny names. For example, a mining task is named "Take Your Pick". Another task requires killing a zombie in a sewer; its name is "Draaaaaiiiiiins..." And so on. Doubles as Reference Overdosed.
  • Worthless Yellow Rocks:
    • Trolls discard some valuable stuff.
    • Often seen literally in the in-game economy; gold ore and gold bars (among others) are not particularly valuable, usually being less expensive than iron bars.
  • Wrecked Weapon: The Elder Sword, the Godsword, the Maul of Omens and the Staff of Armadyl temporarily between Ritual of the Mahjarrat and The World Wakes.
  • Written by the Winners:
    • Take a look at the Siege of Falador. Basically caused because the White Knights drove out their rivals, the Kinshra (who were at that time important cofounders of Falador), thus splintering Falador and ticking the hell off the Black Knights. Why would they do this? Because the king was sick, thus giving the opportunity. But you ask any Saradominist, they'll tell you the Kinshra just 'relocated' and then attacked a year later, 'completely unprovoked'.
    • The forces of Saradomin and Zamorak actually put aside their eternal rivalry for a concerted campaign to wipe all memory of Zaros off of the face of Gielinor, and the few who were allowed to remember spread propaganda that Zaros and his followers were the height of all evil. Contrary to this, the loyalist Zarosians that the player meets in-game are generally decent and honourable, particularly Azzanadra and Wahisietel.
  • Yet Another Christmas Carol: The 2009 Christmas Event had the players take the role of the ghosts trying to scare the Scrooge Expy.
  • Yet Another Stupid Death: It is REALLY not a good idea to try and unlock a door in Dungeoneering with low HP. And if you die due to an accident this way, you get mocked for it in the end of the dungeon.
  • You Bastard: A humorous answer to a player's comment:
    Balustan: Don't we have blood on our hands. We are criminals. We stole stuff from museums, helped assassinate priests, have murdered countless lives and have no regard for the law. Nobody seems to care either...
    Mod Stu: Yes. Yes, you do, and yes you are. You're a bad person, Balustan.
  • You Wouldn't Like Me When I'm Angry: The angry giant Glod bellows the Stock Phrase when you fight him in "Grim Tales". And indeed, he is very unlikable when he is angry.
  • Your Brain Won't Be Much of a Meal: In the "Thok Your Block Off" Fremennik Saga, a brain-eating zombie wanders towards Thok, pauses...then wanders away and starts eating a Forgotten Mage instead.
  • Your Mom: One of the insults you can use while interrogating a zombie pirate in "A Clockwork Syringe" is "Yo momma has enough chins for 99 ranged!"
  • Your Costume Needs Work: Your character will try and tell two children, Amelia and Rory, that you are the hero in the Myreque quests. Rory insists that if that was the case, you would be taller, stronger, and wear a bow tie. Telling him that you would never wear such a thing convinces him that you are definitely not the hero.
  • Your Mind Makes It Real: West Ardougne's plague.
  • Your Soul Is Mine: The Spirit Beast, Cthonian demons, and a few of the gods are able to devour souls to increase their own power. The Queen Black Dragon has a whole collection of souls she has enslaved to increase her power. Necromancers cannot typically consume them, but they will often bind souls into slavery.
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