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  • Akame ga Kill! has its three main protagonists:
  • Alien Nine has the Alien Party:
    • Id: Kasumi Tomine — Joined because she likes catching/fighting aliens. Also contrasts with Yuri in that she is a prodigy and a xenophile. Also serves as the red oni to Kumi's blue.
    • Ego: Yuri Otani — Railroaded by her classmates since no one else wanted to be stuck wearing the Ugly Cute alien. The opposite of Kasumi in that she is a crybaby moeblob who despises all things alien.
    • Superego: Kumi Kawamura — Chose to be an Alien Fighter rather than be saddled with the higher pressure and responsiblity of Class President (little did she know...) but is also the thinker and The Stoic of the group. Also serves as the blue oni to Kasumi's red.
  • Amagi Brilliant Park has the three main mascots:
    • Superego: Moffle — more mature but can get carried away
    • Ego: Macaron — nice, but short-tempered and silly
    • Id: Tiramie — perverted and eccentric
  • Assassination Classroom:
    • Id: Karma — Psychotic, laid-back, and loves to fight.
    • Ego: Kayano — Ditzy, in-between.
    • Superego: Nagisa — Socially awkward, nice, and calm.
  • Attack on Titan:
    • The main trio:
      • Id: Eren Yeager (The McCoy) — the brashest, most easily affected by emotions, and most eager to fight.
      • Superego: Mikasa Ackerman (The Spock) — a ruthless fighter, the calmest and most emotionally distant, able to be decisive where other would hesitate. Subverted, since this goes right out the window whenever Eren is concerned.
      • Ego: Armin Arlert (The Kirk) — Childhood Friends with Eren and Mikasa; hence he is able to calm Eren down and rationalize with Mikasa.
    • There's also Levi, Erwin, and Hanji later on:
      • Id: Hanji — emotional to the point of being creepy at times
      • Superego: Levi — cold and ruthless pragmatist, looks at things logically to the point of being a borderline Sociopathic Hero
      • Ego: Erwin — considers both emotions and doing what needs done to be equally important.
    • Finally, the Titan Shifter Trio
      • Id: Reiner who blows the cover of the Shifters due to emotional stress and develops a split personality due to said emotional problems.
      • Superego: Annie who is the coldest member of the group who hunts their enemies down with frightening persistence.
      • Ego: Bertolt who shows far more emotion than Annie, but is able to cope with the stress far better than Reiner.
  • Azumanga Daioh The six girls:
    • The younger trio:
      • Ego: Osaka — The slow, spaced out, oddball who may act naive, but is generally curious about things.
      • Id: Tomo — The rowdiest, hyperactive of the younger three, who constantly annoys her peers.
      • Superego: Chiyo — Despite being the youngest she's a Child Prodigy with an innocent, helpful mindset, of which she can very easily be upset.
    • The older trio:
      • Superego: Yomi — The Straight Man with a low tolerance for stupidity. She's either the most logical or the most manipulative of the group.
      • Id: Kagura — A heavy-handed Tomboy who has her tough girl moments from time-to-time.
      • Ego: Sakaki — The shy, tallest girl, who longs to be admired by cute creatures. She is very much a mystery to the other characters, which can look intimidating.
  • Baccano! has a set in the Gandor brothers:
    • Superego: Keith Gandor — Oldest brother. The Quiet One and flat-out voiceless in the anime. Conservative thinking and adherent to ethics and tradition.
    • Id: Berga Gandor — The middle brother. Huge, emotional, and intimidating. Not very bright.
    • Ego: Luck Gandor — The youngest. The calm, collected "brains" of the group. Usually at the head in most of their dealings and serves as the mediator.
  • Berserk: It's downplayed, but this definatley applies to the main protagonists in the golden age arc.
    • Id: Guts — Impulsive, driven mainly by his emotions and will to survive, Book Dumb, tends to act first and think later.
    • Superego: Griffith — Intelligent, calculating, ambitious, rational and somewhat emotionally detatched.
    • Ego: Casca — Somewhere between the above two in personality terms.
  • Black Bullet: Tendo Civil Security Company prior to Tina Sprout joining the team.
  • Black Clover has this applied to the main trio:
    • Id: Asta — The hyperactive, loud, and stubborn hero.
    • Ego: Noelle - - The cold, haughty royal and the female of the trio.
    • Superego: Yuno — The cool, calm, and quiet prodigy mage.
  • Bleach:
    • The main villains of Hueco Mundo arc, all former Captains from the Soul Society.
      • Ego: Aizen — The serene, soft-spoken yet supremely arrogant leader. The other two are completely loyal to him, so he has no trouble keeping them in line
      • Id: Gin — Constantly grinning, utterly without empathy, and more than happy to start trouble. Had a reputation for recklessness and scheming even before Soul Society found out he was Aizen's minion.
      • Superego: Tousen — Calm and stoic, Tousen is a Knight Templar who believes following Aizen is the least violent way to bring order to the world. He prioritizes his personal code above all else, even if it means harming former friends.
    • The Freudian Trio/Platonic Tripartite Soul also applies to the first three members of the Five-Man Band and love triangle:
      • Superego: Rukia — Rational, calm, contemplative, self-possessed, driven by duty, conscientious to the point of being suicidal over something that wasn't her fault, and is the damsel in distress in the rules-obsessed Soul Society
      • Ego: Ichigo — The spirited protagonist and, as mentioned, is a tripartite soul himself with Ichigo proper, Zangetsu and Hollow Ichigo — lampshaded by the in-story "king and his horse" analogy which is similar to the charioteer analogy in Plato's Republic.
      • Id: Orihime — Appetitive, acts on her gut feelings and emotions, her unusual tastes in food are a running joke, and is the damsel in distress in Hueco Mundo where the inhabitants are driven to eat each other.

  • Boruto Team 7 ( Before Kawaki)
    • Id: Boruto — Arrogant, selfish yet quite the quick learner (when he tries).
    • Superego: Sarada— Studious, moralistic who tries to tame Boruto at least.
    • Ego: Mitsuki — Mellow, pleasant and often stuck between Boruto and Sarada's bickering.

  • A Certain Magical Index, the three main protagonists:

  • Code Geass has The Black Knights Trio:

  • Cowboy Bebop has this though it can get blurry
    • Id: Vicious was arguably a superego, but either has become (or always was) the id, driven by an extreme lust for power and control. When interacting with others, he puts on the cold facade of a superego, but when he fights, he is animalistic and instinctual, though he favors a weapon of serenity and discipline.
    • Superego: Spike started as an id, but arguably was shifted to being a superego by Julia's influence and now more less abides by the law, remaining calm and never letting his emotions show. He has the tendency to lapse back into a more id like state when angered, but mostly is calm and content, exemplified by his combat style of non-aggressive redirection.
    • Ego: almost certainly Julia — while not as animalistic as Vicious and definitely in more control of her lust, she is still able to readily show emotions, unlike Spike

  • Dai-Guard, the three pilots:
    • Id: Akagi is a Hot-Blooded Ascended Fanboy whose constant use of the Indy Ploy consistently infuriates his teammates
    • Ego: Ibuki is closer to Earth than Akagi, but is not always perfectly calm (manually activating Dai-Guard's Net Cannon by climbing out on the mecha's arm being one example)
    • Superego: Aoyama is (at first, at least) just doing his job and refers to himself as the Only Sane Man

  • Darker than Black:

  • Death Note:
    • Kira's "team":
    • The detectives
      • Superego: Near — Calm, cerebral and stoic
      • Id: Mello — Volatile, ambitious and passionate
      • Ego: L — The (im)perfect balance between the two
    • The factions that define the series:
      • Id: Death Note Owners — Mostly the instigators of the story, they normally start as morally sane people. Until the power they hold, starts to corrupt them.
      • Ego: The Shinigami — Supernatural beings with the power to kill, but are generally apathetic. Once they find an owner, they merely observe them until said owner dies.
      • Superego: Law Enforcement — Government-backed Lawmen such as the police, who try to solve the mystery of the growing number of deaths (being often led by a genius detective.) They are the main rivals of the Death Note Owners, attempting to bring them to justice.

  • Demon Slayer: Kimetsu no Yaiba
    • The Three Idiots:
      • Ego: Tanjiro Kamado — A hopeful young brother, with the most innocent and faithful intentions.
      • Superego: Zenitsu Agatsuma — Normally pathetic and hypercritical, but with hidden genius beneath.
      • Id (to the extreme): Inosuke Hashibira — The short-tempered, egotistical Brawler with an unusual softer side.

  • Digimon Adventure 02
    • Id: Miyako (Yolei) — the team's resident Genki Girl.
    • Superego: Iori (Cody) — Koushiro's successor in spirit, if not in abilities (since Miyako, unusually for an Id, is the tech girl for 02). He consciously tries to be as stoic and cool-headed as possible.
    • Ego: Hikari (Kari) — emphasised as the character of the purest heart in the series but also able to apply reason to her actions (it helps that like Takeru she's not new to this).
      • It's arguable that characters like Daisuke and Mimi have equally pure hearts, actually, since they tend to be optimistic and believe the best of people no matter what.

  • Digimon Data Squad:
    • Id: Masaru (Marcus) — Brash street fighter, All-Loving Hero, Dumb Is Good
    • Superego: Touma (Thomas) — Calm, cool, logical
    • Ego: Yoshino (Yoshi) — Four years older, usually thinks with one and acts with the other (shifts from favoring Superego to favoring Id)
  • Digimon Tamers:
    • Ego: Takato — Ascended Fanboy, normal, friendly, definitely the least Hot-Blooded goggle-boy leader (darn you, Masaru!) this franchise has to offer.
    • Id: Ruki (Rika) — Ineffectual Loner, angry, definitely the most badass girl this franchise has to offer.
    • Superego: Jenrya (Henry) — Technical Pacifist, thoughtful, Zen-like, definitely the hardest-to-classify character this franchise has to offer.

  • Don't Toy with Me, Miss Nagatoro Hayase Nagatoro's Friends:

  • Dragon Ball Super establishes a potential trio of godly transformations:
    • Id: the Angels' Ultra Instinct technique, which allows the body to move purely on its own instincts and reflexes without conscious thought. Achieved by Goku, a carefree martial artist always known for going with his gut feelings rather than thinking. The Angels are also meant to train the Gods of Destruction, relating to how the id is described as being the driving force for the ego in psychology.
    • Ego: the Gods of Destruction's Ultra Ego technique, which contrasts Ultra Instinct by thriving on the user being fully conscious and self-indulgent about battle and the sensations involved with it. Achieved by Vegeta, an aloof warrior known for constantly fighting to sate his pride as a fighter and being envious towards Goku for being ahead of him. The Gods of Destruction themselves also have to make conscious decisions about what they do or do not destroy as a part of their jobs, relating to the ego's major role in psychology.
    • Superego: the Supreme Kais' Potential Unleashed technique, which gives the user access to all their latent, "ideal" potential at once, improving the skills and strengths they already have to their peak without the inhibitions that would hold them back. Achieved by Gohan, an educated prodigy known for being calmer, strategic and less driven towards fighting than either his father Goku or Vegeta. The Supreme Kais are also supposed to guide the mortal realm while having to follow certain limitations when it comes to directly interacting with them, relating to the superego's role in psychology.

  • Eyeshield 21:
    • Ojou:
      • Id: Ootawara — Dumb Muscle
      • Ego: Sakuraba — the most normal
      • Superego: Shin or Takami — Takami is more typically intelligent while Shin is the least emotional
    • Shinryuuji:
      • Id: Agon — relies on his talent and instinct
      • Ego: Ikkyu — prideful but reasonable
      • Superego: Unsui — the most cautious of the three
    • Seibu:
      • Id: Riku — actions based on emotions rather then what's strategic
      • Ego: Kid — intelligent, but insecure
      • Superego: Tetsuma — the one whose emotions are the most controlled
    • Taiyou:
      • Id: Kasamatsu and Kamagaruma — former easily enraged and tricked, latter impulsive
      • Ego: Harao — reasonably intelligent, but hampered by insecurity
      • Superego: Banba — the real brains of the team
    • Poseidon:
      • Id: Mizumachi — lives for fun
      • Ego: Kobanzame
      • Superego: Kakei — thinks the most strategically of the 3
    • Bando:
      • Id: Kotaro — values passion most
      • Ego: Juri — Only Sane Man
      • Superego: Akaba — values intellegence most
    • Teikoku:
      • Id: Yamato — plays for the love of competing
      • Ego: Karin — the peace keeper
      • Superego: Taka — the intellectual
  • Fist of the North Star:
    • Id: Bart — Impulsive, Loud-Mouth, Energetic
    • Superego: Lynn — Sweet-Natured, Gentle, Shy, Empathetic
    • Ego: Kenshiro — Calm, Level-Headed, Comforts Lynn and keeps Bart in Line
  • Full Metal Panic!:
    • Superego: Sousuke — Stoic, rational, socially inept.
    • Id: Kurz Weber — Impulsive, lecherous.
    • Ego: Mao — Balanced. As commander, must make use of both of her subordinates' talents.
  • Fullmetal Alchemist:
    • Id: Edward — Reckless, impulsive, hot-tempered, extremely driven.
    • Ego: Alphonse — Gentle, thoughtful, idealistic, self-sacrificing.
    • Superego: Winry — Sensible, diplomatic, motherly, can be stern.
  • Genesis of Aquarion:
    • Id: Silvia — Impulsive, short-tempered, clingy.
    • Ego: Tsugumi — Gentle, afraid of her power.
    • Superego: Reika — Smart, level-headed, misunderstood Jinx.
  • Getter Robo tends to fulfill this with its pilot trios.
    • Id: Getter-1 pilots (Ryoma Nagare, Go Ichimonji, Takuma Nagare) — Hot-Blooded, aggressive, and violent, traditionally the best physical fighter.
    • Superego: Getter-2 pilots (Hayato Jin, Sho Tachibana, Show Takumi) — Intelligent, even-tempered, tactically-minded, highly pragmatic to the point of cruelty.
    • Ego: Getter-3 pilots (Musashi Tomoe, Benkei Kuruma, Gai Daidou, Baku Yamagishi) — Goodnatured, likeable, kind, and the most "normal" of the group.
  • Gundam Build Fighters Try
    • Superego: the calm, tactical Yuuma.
    • Id: The hotblooded Sekai.
    • Ego: Fumina, who keeps the team together.
  • Haruhi Suzumiya:
  • Haikyuu!!: Karasuno third years:
    • Id: Azumane Asahi — the glass-hearted ace of the team who takes everything said to him to heart, easily gets insecure about his own skills, and shoulders all the guilt and blame — leading to him making rash decisions (such as leaving the team) influenced by his emotions.
    • Superego: Sawamura Daichi — the responsible captain of the team who is mature and patient but can also be terrifying as he is strict about how a team should behave and has certain expectations of his teammates.
    • Ego: Sugawara Koushi — the soothing and nurturing vice-captain of the team who acts as the pillar of support and has great understanding of how his teammates feel. He is the only one who can lecture Daichi and he is also highly perceptive of Asahi's emotions, acting as a mediator between them when Daichi acts too hard-headed about Asahi's insecurities and anxiety.
  • Hekikai no AiON have:
  • Hellsing:
    • Id: Alucard, the obscenely powerful and utterly shameless monster.
    • Ego: Seras, the newly turned reluctant vampire.
    • Superego: Integra, the commander holding Alucard's leash.
  • The Axis Forces from Hetalia: Axis Powers:
    • Superego: Ludwig/Germany — Rational, workaholic, duty-bound
    • Id: Feliciano/Italy — Child-like, naive, ditzy
    • Ego: Kiku/Japan — in the middle
    • The Allied Forces:
      • Id: Alfred/America — Cheerful, glory-seeking, high-spirited
      • Superego: Arthur/England — Grumpy, critical, spacey
      • Ego: Francis/France — Charming, artistic, lavish
  • I'm Gonna Be an Angel!, the main Trio:
    • Superego: Mikael — determined and by-the-book
    • Id: Silky — villainous and powerful
    • Ego: Noelle — the one who makes the final choice
  • JoJo's Bizarre Adventure:
    • Battle Tendency:
      • Id: Joseph —- Impulsive, tends to act based on his emotions.
      • Superego: Caesar —- (Usually) calm and collected, tends to think things through more rationally.
      • Ego: Lisa Lisa —- The one who mediates the other two.
    • Diamond is Unbreakable:
      • Id: Okuyasu —- Incredibly impulsive, never thinks things through, and tends to get in trouble easily.
      • Superego: Koichi —- The most rational of the main trio.
      • Ego: Josuke —- In the middle between the two.
  • Jujutsu Kaisen: The main trio have this dynamic.
    • Id: Nobara — Short tempered, prone to insult something that pisses her off
    • Superego: Megumi — Mostly stoic, rarely loses his cool during combat.
    • Ego: Yuji — The middle ground between the other 2
  • In Kaguya-sama: Love Is War, Kaguya has an actual Freudian trio inside her head which occasionally act out her Mood-Swinging in the form of court cases, with a bit of Good Angel, Bad Angel thrown in.
    • Id: Dumb Kaguya, who represents Kaguya's desire to be open with her feelings and confess to Shirogane.
    • Superego: Ice Kaguya, who represents how Kaguya used to be before she fell in love with Shirogane.
    • Ego: Child Kaguya, who oversees the other two as a judge.
  • Kaleido Star:
    • Id: Sora — the perky leader, often running on emotion
    • Ego: Anna (Id-leaning Ego) — cool-headed off-stage, but would rather be doing comedy
    • Superego: Mia — the semi-serious and logical one
  • Kill la Kill's three main characters:
    • Id: Ryuko — Hot-Blooded, prone to anger, reckless, scrappy, and very determined.
    • Ego: Mako — Optimistic, supportive, all-loving, and is out there.
    • Superego: Satsuki — Stoic, cold, ambitious, and cynical, but she also has the same kind of determination Ryuko has.
  • Kingdom's original three person team.
    • Id: Shin — Instinctual, hotheaded, prone to outbursts, does what he believes is morally right (even if it means striking a friendly soldier)
    • Superego: Sei — Reserved, serious, utilitarian in his view of the world, willing to sacrifice much in order to unify all of China
    • Ego: Ten — A strategist but follows Shin's directive, mediated the hostility between Shin and Sei when they first met
  • Magic Knight Rayearth:
    • Ego: Hikaru — Determined, enthusiastic, takes point throughout most of the quest.
    • Id: Umi — Loudmouthed, passionate, very protective of her friends.
    • Superego: Fuu — Thoughtful, intelligent, combines logic with caring.
  • Mobile Suit Gundam SEED:
    • Id: Murrue Ramius — The Captain and Team Mom. Compassionate, humanistic, and willing to bend and break rules as necessary in order to serve what's best for the individuals involved.
    • Superego: Natarle Badgiruel — Sergeant Rock. Firmly believes in the importance of discipline and abiding by military regulations.
    • Ego: Mu La Flaga — Veteran Ace Pilot who serves as a pragmatic midpoint between Murrue and Natarle, respecting military regulations while recognizing that some situations require flexibility. Maintains a balance between his natural inclinations toward being a good soldier and being a good person.
  • Mobile Suit Gundam SEED Destiny has three Power Trios.
    • The Main Characters
      • Id: Shinn Asuka — An idealist who doesn't realise he's in a show with Grey-and-Gray Morality. Impulsive, hotheaded, and loyal to his friends before all else; has a tendency towards blaming others whenever something goes wrong.
      • Superego: Kira Yamato — Technical Pacifist All-Loving Hero who suppresses his own strong feelings in the name of saving the world, putting his own emotions on the backburner in the interest of protecting others. Very, very focused.
      • Ego: Athrun Zala (leaning towards Superego) — A conflicted patriot who wants to believe to the same degree that Shinn does, but is too cynical and bitter after his experiences in the first war to implicity trust those around him. Wavers between following Shinn and Kira for much of the show, eventually settling on the latter.
    • The Minerva Trio (actually a great example of a failed Power Trio, in which the Ego is unable to successfully balance the other two, leaving the Superego in control, and the Id violent, angry, and on the verge of a confusion-induced nervous breakdown)
      • Id: Shinn AsukaJerkass Woobie Hero with an F in Good. His heart's in the right place, but his Unstoppable Rage gets in the way of his doing the right thing. A wannabe hero who hasn't figured out that Black-and-White Morality just doesn't happen in Gundam. Suffers a mental breakdown over the course of the show as his desires and his gut instincts come more and more into conflict. Has a definite childish streak.
      • Superego: Rey Za Burrel — Cold-blooded Manipulative Bastard who believes that Utopia Justifies the Means; a calm, focused example of The Quiet One otherwise. Genuinely seems to like the other two but has no qualms about using them in the name of creating paradise.
      • Ego: Lunamaria Hawke — Reasonable and friendly, she tries to be the mediator, but her lack of a forceful personality repeatedly sidelines her, allowing Rey more and more control over the group. She wants to do the right thing, but really isn't sure how to go about it, and her indicision has less than desireable consequences for Shinn in particular.
    • Phantom Pain
      • Id: Stella/r Louisier — Childish, in both good and bad ways; suffers from borderline paranoid schizophrenia.
      • Superego: Sting Oakley — Brother figure to his teammates and keeps the other two in control; cold, and the most practical of the three; the only one who knows when to call it a day.
      • Ego: Auel Neider (tending toward Id) — Ax-Crazy, but more "controllable" than Stella/r; has a brotherly relationship with Sting and is a Knight Templar Big Brother towards Stella (when he isn't emotionally abusing her).
  • The Morose Mononokean has the three rulers of the Underworld:
    • Id: The Legislator. A lazy, lecherous layabout who prefers to drink and party than do his job, and frequently orders the Mononokean to pick up his slack whenever he lets too much of his work pile up.
    • Superego: The Executive. A stern Workaholic who almost never leaves his abode because he's so busy with work. He hates humans, but is willing to put aside his personal feelings if he understands that it's what's best for the Underworld. He served as Abeno's Tutor of all things Underworld when he's still just an employee, and begrudgingly accepts Ashiya's assistance investigating the curse.
    • Ego: The Justice. The Stoic but laidback individual who tends to mediate the conflict between the other two. He likes to go on his own pace, but unlike the Legislator, never leave his work unchecked.
  • My Hero Academia, of the main trio who intern under Endeavor together:
  • My-HiME:
    • Ego: Mai — balance, mediation, self-reliance
    • Superego: Natsuki — reason
    • Id: Mikoto — hunger, instinct, emotion
  • My-Otome, especially the manga:
    • Id: Arika — perky, hyper, friendly, none-too-bright
    • Superego: Nina — serious, stern, often at odds with Arika
    • Ego: Erstin — gentle and shy mediator between the two
  • Naruto has six Power Trios (it helps all squads are in three and were probably made with this in mind): The squad will ALWAYS consist of Two Guys and a Girl , and usually, the two boys are Red Oni, Blue Oni when the girl is the Ego, but not always, like in Team 10, Ino is the Id instead of the Ego.
    • Team 7:
      • Id: Naruto — Loud, impulsive, boastful (when Sasuke isn't saving him), hyperactive, stubborn, instinctual
      • Ego: Sakura — Compassionate, book smart, intelligent, can be voice of reason sometimes
      • Superego: Sasuke — Both intelligent and intuitive, practical, usually calm in the face of anything, stoic
    • Team Yamato:
      • Id: Naruto — Impulsive, emotional, stubborn, chaotic
      • Superego: Sai — Rational, emotionless, effective, lawful
      • Ego: Sakura — Practical, smoothing, balanced, neutral
    • Team 8:
      • Ego: Hinata — Extremely quiet Fan of Underdog, wouldn't disagree with anyone ever
      • Id: Kiba — Hyperactive, brash knucklehead
      • Superego: Shino — Believes he should be leader over Kiba
    • Team 10:
      • Superego: Shikamaru — Genius, extremely mellow
      • Id: Ino — Angry, loud, unofficial team leader
      • Ego: Chouji — Mostly concerned with his next meal
    • Team Gai:
      • Id: Lee — Burning passion, sometimes uncontrolled emotions
      • Ego: Tenten — According to Word of God Tenten is actually the balancing force on Team Gai.
      • Superego: Neji — Nietzsche Wannabe (tending towards Ego after his defeat at the hands of Naruto)
    • The Sand Siblings:
      • Superego: Gaara — Ax-Crazy, turned almost messiah-like leader
      • Ego: Temari — Intelligent and despite her tough demeanor doesn't seem interested in conflict
      • Id: Kankuro — Obnoxious, talks tough but has a good heart
  • Neo Ranga has The Shimabara Sisters:
    • Ego: Ushio — Sense of justice, being more empathetic and sensible
    • Superego: Minami — Cold and aloof, with protective nature and attitude
    • Id: Yuuhi — Selfish, intimidates with elements
  • Neon Genesis Evangelion has the main trio:
    • Superego: Rei — A moral and self-sacrificing Emotionless Girl
    • Ego: Shinji — Wants to prove himself to his father, discharge his guilt, make himself a hero...
    • Id: Asuka — Can barely control her rage (and, sometimes, lust).
  • One Piece:
    • The Three Admirals:
      • Ego: Aokiji — A slacker, lax with rules but still follows commands
      • Id: Kizaru — A little lax with rules, but is extremely careless and causes wanton destruction without knowing it
      • Superego: Akainu — Extremely law-abiding
    • The Three Great Powers in general
      • Superego: Marines — The defining force of law and government control
      • Id: The Four Emperors — The four most powerful pirate captains in the world, exerting their control over the New World
      • Ego: The Seven Warlords of the Sea — Seven pirate crews turned privateers for the World Government
    • During Luffy's childhood:
      • Ego: Ace — Acting impulsive if someone threatens him but being calm enough to pull some thefts and stuff
      • Superego: Sabo — Berating Ace not to be to impulsive and sacrificing his freedom to save his brothers
      • Id: Luffy — Not as strong as later, but the same without being very brave
  • Pokémon: The Series has several easily dividable trios.
  • Team Rocket:
    • Id: Jessie — Is the most impulsive and violent of the three
    • Superego: James — Easily the most relaxed of the three
    • Ego: Meowth — Can be violent or philosophical
  • Pokémon Adventures has this with the trios of protagonists from Johto, Hoenn, and Sinnoh (The four Kanto protagonists are more of a Four-Temperament Ensemble, Unova has two sets of pairs, and Kalos' heroes are a Five-Man Band).
  • The Prince of Tennis: The Three Demons of Rikkai Dai Fuzoku:
    • Id: Sanada Genichirou — Called the "Emperor", he's strong, ruthless, and has a tendencity towards violent reaction.
    • Superego: Yanagi Renji — The "Master", he is the team's data specialist, uses statistics and probabilities during tennis matches to predict the opponent's move, and crafts the team's strategies. Tends to be cool and aloof.
    • Ego: Yukimura Seiichi — Called "Child of God". Although he can be quite ruthless himself, Yukimura is the force uniting his team.
  • Psychic Squad
    • Id: Kaoru (psychokinesis) — may have something to do with her mother and older sister's large breasts
    • Ego: Aoi (teleportation) — the only one with a "normal" upbringing
    • Superego: Shiho (telepathy) — is a one-girl CSI for her police chief father
  • Puella Magi Madoka Magica:
    • Ego: Madoka — the series is her being caught between the various things other people want of her. More to the point, she has a lot of cares, but doesn't tend to rush into things like her best friend, Sayaka.
    • Id: both Sayaka and Kyouko — hot-headed and following their impulses (very different though those impulses may be).
    • Superego: both Mami and Homura — calm and rational in all situations. Or most, anyway.
  • Samurai Champloo:
    • Id: Mugen (all the way) — Brash vagabond
    • Superego: Jin (all the way) — Stoic, quiet ronin
    • Ego: Fuu — Balance
  • Samurai Pizza Cats:
    • Ego: Speedy Cerviche — Pretty average lad who acts according to the circumstances.
    • Superego: Guido Anchovie — Calm and cool guy who never loses his relaxed stance.
    • Id: Polly Esther — often beats the crap out of Speedy or Guido (and Bad Bird to an extent) everytime they say or do something she doesn't agree with.
  • Serial Experiments Lain has Lain as all three:
    • Superego: Child Lain — Quiet, emotionless
    • Ego: Normal Lain — Rational, has emotions, only personality Lain is fully conscious of
    • Id: Lain of the Wired — Self-destructive, impulsive, hedonistic
  • Space Runaway Ideon appears to have this in a less personified form than most:
    • Id: The Ideon itself — powered by the potentially infinite Ide energy (the name sounds like an eloquent enough clue) which is particularly triggered by threats to it and the youngest members of its crew, and sometimes acts on its own in those cases
    • Superego: The Solo Ship — Usually carries the more adult members of the cast, whom try to work toward everyone's best interest, and also the youngest children on board whom further emphasize everyone's resposability to keep everyone safe
    • Ego: Whomever's actually piloting the Ideon — Usually engaged in combat when needed, trying to keep the crew safe, but also needing to attack and thus making use of the Ideon's energy and its destructive power, a fragile balance that's usually hard to maintain
  • Shugo Chara! has Amu's three guardians:
    • Id: Ran (Ego at times) — Outspoken, fun-loving Genki Girl
    • Superego: Miki — Clam and controlled Bokukko and smartest of the three
    • Ego: Suu (Superego at times) — Cute and polite girl, who always tries to make others happy
    • However, these three characters are a special case, since they all act as the Superego to Amu Hinamori's Ego.
  • The three SKET Dance members:
    • Id: Himeko is the former delinquent who tends to react to the wacky hijinks she comes across with explosive violence.
    • Ego: Bossun is the club's leader who can zigzag between silly and reckless and observant and cool.
    • Superego: Switch is The Stoic and The Smart Guy whose firm belief in pure science an logic frequently puts him at odds with the occultist, Reiko.
  • Soul Eater (Although they work separately most of the time)
    • Ego: Maka Albarn — The most equilibrated of the trio, tends to let herself be fueled both by her logic and her emotions.
    • Id: Black Star — Prefers to act before thinking in the results of what he is doing, by far the most impulsive of the trio.
    • Superego: Death the Kid — usually cold, smart and talented enough to face almost anything, however many times he lets his obsessive compulsive tendencies take control of him, this ironically from the fact he wants moral and physical perfection and balance, he is a god after all.
  • Spiral: Suiri no Kizuna
    • Ego: Eyes — the leader, hands-off and mysterious
    • Id: Kousuke — brash, violent, intelligent but not a thinker
    • Superego: Rio — Sly, small, Little Miss Badass and uses it her advantage
  • Star Driver
    • Id: Takuto — Your typical Hot-Blooded Henshin Hero. Completely and entirely driven by his impulses and emotions.
    • Superego: Sugata — Calm and rather closed-off. Reluctantly follows his duties because he has to, even though they're destroying him.
    • Ego: Wako — A direct balance between the two: she definitely has aspirations and desires, but she doesn't let them get in the way of her duty.
  • Strawberry 100% has the three main love interests:
    • Superego: Tojo — Quiet and thoughtful
    • Id: Satsuki — Aggressive and emotional
    • Ego: Tsukasa — Arguably the most mature of the three, can be emotional or calm
  • Superbook (first season)
    • Id: Christopher Peepers — Impulsive, hard-headed, yet has a great understanding.
    • Superego: Joy — Calm and cool-headed, never one to lose her cool.
    • Ego: Gizmo — Loyal and protective to his two companions without question.
  • The three main characters from Takeru: Opera Susanoh Sword Of The Devil (all named Takeru):
    • Oguna (Superego) is a quiet, stoic ninja who fights using stealth, Hidden Weapons and pressure points to disable his enemies.
    • Kumaso (Id) is a loud, Hot-Blooded savage who grew up in the forest and relies of brute strength to fight.
    • Izumo (Ego) is calm and easy-going, and typically mediates between his two companions when they start arguing with one another.
  • Tamagotchi:
    • Id: Memetchi — Mostly because she is a crybaby.
    • Superego: Mametchi — The most intelligent of the group.
    • Ego: Kuchipatchi — Friendly, but prone to being a Cloudcuckoolander.
  • Tengen Toppa Gurren Lagann, before it becomes a Five-Man Band:
    • Id: Kamina — unstoppable passion
    • Superego: Simon — restrained reason
    • Ego: Yoko — keeps both under control
  • The World Is Mine:
  • The three first mews found in Tokyo Mew Mew:
    • Id: Ichigo — wacky, fun-loving
    • Superego: Mint — calm, refined
    • Ego: Lettuce — smart but clumsy
  • Transformers: Robots in Disguise: The Autobot brothers.
    • Id: Side Burn — Hotheaded and girl-crazy but very sympathetic
    • Ego: X-Brawn — Tough and thrill-seeking but well-behaved
    • Superego: Prowl — Highly disciplined and law-enforcing
  • Tweeny Witches:
  • Yu-Gi-Oh!!:
    • The main trio:
      • Ego: Yugi/Yami Yugi — mature and heroic
      • Id: Jonouchi — hot-headed, loud-mouthed, aspiring rookie
      • Superego: Kaiba — stoic, focused, genius-level intellect
    • The Ishtar siblings
      • Id: Marik — mentally scarred, over-confident, revenge-driven and his plans involve and cause a lot of chaos and potential harm. Plus he has an Ax-Crazy split persona.
      • Ego: Ishizu — kind, composed and level-headed.
      • Superego: Odion — cold, stoic, polite and task-oriented.
    • The Doma Swordsmen:
      • Superego: Rafael — brooding, inexpressive, straightforward, tactical and does no more than what he feels is necessary.
      • Ego: Amelda/Alister — serious and strategic but also quite openly angry and distraught in his quest for revenge.
      • Id: Valon — always looking for a fight, lets his emotions drive his actions, and literally duels by punching his opponent.
    • The three non-filler villains:
      • Id: Marik — see Ishtar siblings.
      • Ego: Pegasus — Affably Evil, silly and childlike, yet also devises an elaborate scheme and calmly remains several steps ahead of his foes.
      • Superego: Yami Bakura — has a cold demeanor and conducts unbelievably intricate plans that require time, patience and a lot of failsafes.
    • The three filler villains:
      • Id: Noah — despite being a supercomputer, he is still (mentally) a child who is quite arrogant, sadistic, and is quick to lash out when something doesn’t go his way or even if he is merely insulted or annoyed.
      • Ego: Zigfried — effeminate, outwardly calm and plans his scheme thoroughly, yet is also a Smug Snake who is Driven by Envy and becomes enraged when pushed hard enough.
      • Superego: Dartz — eternally composed, spends 10,000 years on his plans, anonymously remains behind-the-scenes nearly the entire time and manipulates both his allies and his enemies to his benefit.
  • Yu-Gi-Oh! GX Obelisk Blue Three Geniuses Trio, in the flashback:
  • Yu-Gi-Oh! ZEXAL:
    • The Main Trio
      • Id: Yuma — the most excitable, hot-blooded and openly friendly of the three
      • Ego: Shark — normally very subdued, but also liable to feeling and expressing anger and acts like a Large Ham during duels.
      • Superego: Kaito — serious and reserved, almost always displays a collected demeanor.
    • The Arclight brothers:
      • Id: IV — He is the most outspoken, impulsive and emotionally ridden of the brothers. Plus he often clashes with V.
      • Ego: III — He is calm, friendly, kind, and sometimes acts as a mediator between IV and V.
      • Superego: V — He is aloof, collected, stoic and has a scientific mind. Plus he often clashes with IV.
  • Zombie Loan
    • Superego: Shito — reserved, usually calm and collected, but easily frustrated by Chika
    • Id: Chika — brash and hot-headed, fights constantly with Shito
    • Ego: Michiru — constantly trying to mediate between Shito and Chika, but usually gets on well with them seperately


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