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Inverse Mars

The Magical World, returning from Negima!

Tougen Shinmei School

    In General 
  • Arc Villain: They're the villains of the vs. Immortal Hunters arc where they capture Kuroumaru, invoking the wrath of Touta.
  • Big Bad Wannabe: The immortal hunters really wanted to think they could antagonize UQ Holder and beat them at defeating the Life-Maker if they got back the Hina-mori sword. All they accomplish by taking Kuroumaru away from Touta is making the immortal monster so pissed that he awakens a new Super Mode to single-handedly kick all the immortal hunters' asses. In addition, forging the Hina-mori out of Kuroumaru, only resulted in the latter reviving as a powerful sword god. All their actions ultimately amounted to giving UQ Holder even more power.
  • Cool Mask: All the immortal hunters wear an animal/youkai mask.
  • Curb-Stomp Battle: They're at the receiving end of one after Touta uses his new Super Mode to beat all the immortal hunters with a single attack.
  • Demon Slaying: As fencers of the Shinmeiryuu-sword style, they're specialized in techniques to fight against supernatural threats.
  • Foil: In contrast to their counterpart in Kyoto, who mostly remained in the shadows of history. The Tougen school operates openly and is a fully recognized power in Inverse Mars.
  • Hunter of Monsters: They hunt down and eliminate monsters, especially immortals, that endanger humans from Inverse Mars.
  • Interim Villain: They serve as this to UQ Holder, as their time as antagonists comes between the latter's pursuit of Baal and the upcoming showdown against Ialda.
  • Mythical Motifs: The Tokisaka belong to a race named the Yata no Karasu, which is the name of a three-legged crow in Japanese mythology. The Tokisaka wear crow masks to complete the theme. Also, the Buryou wear oni masks and the Hinokida wear kitsune masks.
  • Western Samurai: While they're Human Aliens from Inverse Mars, they dress in Japanese clothing and their Shinmeiryuu sword style comes from Kyoto.
  • Wound That Will Not Heal: The Tougen swordsmen have mastered the ultimate Shinmeiryuu technique of immortal hunting that allows them to inflict wounds that cannot be healed even on immortals with a limitless Healing Factor. The only way for the wound to heal is by killing the swordsman who did it or destroying their sword.

    Kiroumaru Tokisaka 

Kiroumaru Tokisaka

Voiced by: Takaaki Uchino (JP), Jack Ivy (EN)

The head of the Tokisaka family, a Tougen Shinmei School swordsman and the older brother of Kuroumaru. Kiroumaru sent Kuroumaru to Earth on the mission to kill Evangeline, forbidding them from ever returning to the clan if they failed.


  • Aloof Big Brother: According to Kuroumaru, Kiroumaru used to be a kind older brother, but they stopped talking to each other after Kuroumaru absorbed the sword spirit Hina and Kiroumaru was punished for defending Kuroumaru. He treats Kuroumaru coldly and Kuroumaru is visibly terrified of him because of his powerful Shinmeiryuu techniques. They do have a brief moment of reconciliation when Kiroumaru confirms that the real purpose of sending Kuroumaru after Yukihime was to protect Kuroumaru from being turned into a weapon by the immortal hunter clan.
  • Big Brother Instinct: After Kuroumaru absorbed the spirit of the Hina Blade, Kiroumaru protected his younger sibling from the backlash of their clan, which got him punished. Despite having acted cold, Kiroumaru sent Kuroumaru after Yukihime as a way to protect his younger sibling from the Tougen Shinmei School.
  • Family Theme Naming: Kiroumaru, the older brother of Kuroumaru.
  • Full-Name Basis: He calls Touta by his full name.
  • Good All Along: He sent Kuroumaru on what was basically a Suicide Mission and nearly sliced Kuroumaru's chest in half when they meet again. None of this gives the impression that he's a good guy... Until he deliberately doesn't use immortal purge on Touta and then admits that his real intention for sending Kuroumaru away was putting his sibling under Yukihime's protection. He also secretly hopes Touta can save Kuroumaru from being turned into an immortal hunting weapon.
  • Iaijutsu Practitioner: He can draw his sword and cut immortals in half in the blink of an eye.
  • Long-Haired Pretty Boy: Like his sibling Kuroumaru, Kiroumaru has long, beautiful hair that falls to his knees and is very good-looking.
  • Satellite Character: Kiroumaru has no role in the plot beyond being Kuroumaru's older brother. The only things he ever does for the story are sending Kuroumaru to Earth and support the feelings between Touta and Kuroumaru.
  • Shipper on Deck: He notices Touta's strong feelings for Kuroumaru almost right away and gives the boy his blessing for being with Kuroumaru forever.
  • Single Tear: He sheds a single tear in joy as he thanks Touta for giving his sibling Kuromaru a place to belong.
  • Shoo the Dog: He sent Kuroumaru away on what looked like a Suicide Mission under orders to never return, but that was a ruse to help Kuroumaru escape from the Tougen Shinmei School that want to get back the Hina-mori sword that merged with Kuroumaru's body. Also, Kiroumaru had actually sent Kuroumaru after Yukihime because he had trusted her to take Kuroumaru under her protection, so he knew Kuroumaru would be safer on Earth.
  • The Stoic: His face rarely shows emotion.
  • Strong Family Resemblance: When unmasked, he looks like an older, masculine Kuroumaru with light hair. In light of the Time Skip, this resemblance gives an indication of what Kuroumaru would have looked like had they aged and settled into a male body.
  • Sugar-and-Ice Personality: He acts cold and emotionally distant, but he actually does still care for Kuroumaru and wants his sibling to live happily with Touta.
  • Token Good Teammate: He is the only member of the immortal hunter clan who is a morally correct person and doesn't really want Kuroumaru to be turned into a weapon.

    Genshin Buryou 

Genshin Buryou

The head of the Buryou family and a Tougen Shinmei School swordsman.


  • BFS: He wields a sword that's as long as his body.
  • Pride: His reason for not wanting UQ Holder's help to eliminate the Life-Maker is that he believes world threatening immortals must be taken down by mortals and they mustn't lower themselves to rely on immortals if they want to prove mortals aren't inferior.
  • Scarf of Asskicking: He wears a scarf around the neck and is one of the leaders of the immortal hunters.
  • Squashed Flat: He gets pummeled by Touta's weapon, transformed into a giant maul.
  • Talk to the Fist: When he tries to talk down to the transformed Touta, he barely gets a few sentences in, before the latter bashes his face in and crushes him with a maul.
  • The Unfettered: He believes that morals and ethics should be discarded when facing immortals.

    Zankurou Hinokida 

Zankurou Hinokida

The head of the Hinokida family and a Tougen Shinmei School swordsman.


  • Hoist by His Own Petard: She is confident that the powers of the newly forged Hinamori sword can put on the rampaging Touta and tries to invoke them, and the sword finally does so....on her.
  • Licking the Blade: She does this while showing off the new Hina Blade created from Kuroumaru's body to Touta. As payback, Touta delivers her a brutal No-Holds-Barred Beatdown.
  • Samurai Ponytail: She sports one, fitting the samurai-like style of the Tougen Shinmei School swordsmen.
  • The Smurfette Principle: Zankurou is the only woman of the clan heads in the Tougen Shinmei School.
  • Tertiary Sexual Characteristics: Zankurou looks very androgynous. The only way to tell she's a woman is the flower decoration in her hair.

Inverse Venus

Once an extremely affluent Advanced Ancient Acropolis with technology and magic mastery beyond compare, that existed in Venus 12,000 years ago. They destroyed itself in never-ending wars for immortality long before civilization emerged. The survivors were sent to an alternate world anchored on Venus just like Inverse Mars is anchored on Mars, which became the Demon Realm, where they became the demon folk and and all sorts of monsters, vampires included.

Pure-blooded High Daylight Walkers/Vampire Nobles

The only survivors of the Venusian society: a group of scholar who turned themselves into the very first and most powerful vampires, progenitors of their entire undead race.
    In General 
  • Achilles' Heel: Targeting their heart is the only way to truly harm them. It is temporary of course, but hey, better than nothing.
  • Advanced Ancient Humans: Nikitis Laps explains that the Vampire Nobles are actually the only people in the Advanced Ancient Acropolis, who did gain Complete Immortality by becoming Vampire Monarchs.
  • Black Eyes of Crazy: Their sclerae turn black when they release their power.
  • Casting a Shadow: They manifest their One-Winged Angel forms through their shadows.
  • Complete Immortality: High Daylight Walkers never age and possess a Healing Factor that allows them to restore their bodies even if they're completely destroyed.
  • Daywalking Vampire: As their name suggests, High Daylight Walkers are "creatures of darkness who nevertheless walk in daylight".
  • Flight: Unaided flight is a marker of vast power in this verse.
  • From a Single Cell: They can regrow lost limbs in microseconds and their bodies will instantly regenerate even if they are completely obliterated.
  • Hellish Pupils: They have slitted pupils to illustrate their monstrous nature.
  • Humanoid Abomination: High Daylight Walkers take the form of humanoid vampires, but their true aspect is a horrific accumulation of monsters with ridiculous levels of power.
  • Immortal Immaturity: Despite being millennia old Physical Gods who most often act regal and composed, all of them can and will often behave in a way more fitting to a grade schooler.
    • Nikitis is a humongous show-off who won't relent until everyone acknowledges him as the best thing since pastries.
    • Ba'al enjoys destroying things akin to a sadistic kid breaking toys or trampling ants.
    • Dana revels in teasing people and pushing their buttons like a cheeky teenager.
  • Kung-Fu Wizard: They have incredibly powerful magical powers and are all extremely skilled hand-to-hand fighters.
  • Lightning Bruiser: Like all top-tier fighters in a self-respecting shonen manga, the Vampire Nobles move like lightning and hit like a drop-forge hammer.
  • The Older Immortal: High Daylight Walkers are far more ancient than possibly any other immortal on Earth given that they predate the entire human race.
  • One-Man Army: When notorious army wreckers like Yukihime and Fate hesitate to make a move against just one High Daylight Walker, it's clear they are the real deal.
  • One-Winged Angel: When they get serious, a High Daylight Walker reveals their true form as a giant mass of magic monsters, usually made of Living Shadow.
  • Our Vampires Are Different: High Daylight Walkers are the mightiest class of vampires in the setting, with Yukihime and Touta being modeled after them. First, they're superior, absurdly powerful Physical Gods. They look like vampires but lack the need to drink blood or any vampiric weaknesses, and have limitless Healing Factor. On top of it, they possess a One-Winged Angel form that reveals their true nature. Not to mention their origins as Human Aliens from Venus, who transformed themselves to transcend mortality.
    • Differences between the vampires of the story and more normal ones were noted in-universe in Negima, and still pop up from time to time, but normal vampires are almost never mentioned.
  • Person of Mass Destruction: According to Kitty, a single Noble could level entire cities without effort.
  • Physical God: Along with Ancient Dragons and Demon Monarchs, the Vampire Nobles are far and away the mightiest beings of the story. They could rival Mage of the Beginning, a true divine being.
  • Pro-Human Transhuman: The three of them agree that Humans Are Special, but act differently. Dana openly embraces it, Nikitis hides it as if ashamed, and Ba'al is like an overbearing parent who decides all in his children's stead because he judges them unable to prosper on their own. So he insists humans should be locked in a Lotus-Eater Machine in order to "protect" them.
  • Puny Earthlings: High Daylight Walkers are one of the most powerful monster race in the setting, and views mortals as inferior (though worthy of care).
  • Really 700 Years Old: High Daylight Walkers take the appearance of adults (Dana) or children (Ba'al and Nikitis), but they all have lived for many millennia.
  • Religious and Mythological Theme Naming: Dana and Ba'al are named after the Top God of one Pantheon. Nikitis Laps is the Odd Name Out, though his name could be derived from Niké, Goddess of Victory (in war but also in every field).
  • Smug Super: They never shut up about how incredibly mightier than anyone they are.
  • Strong and Skilled: Be it sheer might or pure skill, you won't find them lacking.
  • Sufficiently Advanced Alien: High Daylight Walkers were once Human Aliens from a Magitek civilization. Through their research, they turned themselves into Vampire Monarchs, what is considered the ultimate evolution of humankind by achieving Complete Immortality and Physical God status.
  • Supernatural Elite: They're called the Nobility because of their immense power.
  • Time Abyss: They rose in power over 12,000 years ago, long before civilization as we know it.
  • Vampire Monarch: They are referred to as Vampire Nobles, with the power and influence that entails. Along with the Big Good and The Hero, they are the only vampires seen in the series, but others, more classical and likely their subjects, are alluded to.

    Dana Ananga Jagannatha 

Dana Ananga Jagannatha

Voiced by: Kimiko Saito (JP), Monica Rial (EN)

https://static.tvtropes.org/pmwiki/pub/images/dana_ananga_jagannatha_coloured_art.jpg
"The only things worth knowing in the world are love! And beauty!!"
Click here  to see her Super Mode form

A large, imposing woman who is well acquainted with Evangeline. Dana is a pure-blooded High Daylight Walker and a member of its nobility, nicknamed the "Witch of the Rift" for she lives in a palace outside of time, space and dimensions, and controls them all. She is also the one who raised and taught Evangeline how to fight, and later trains the UQ Numbers and lend a hand in problems they face.


  • Adapted Out: Her entire arc is not in the anime. She does make a cameo in the final episode, though.
  • All-Powerful Bystander: Outside of training Touta and delivering exposition, Dana never intervenes in anything plot-relevant, despite being able to take on the Life-Maker herself. Justified in story in that she'd rather watch her students deal with threats instead of relying on her, and out by the fact that someone that powerful would kill all conflict.
  • Back for the Finale: She makes a reappearance in the bonus chapter of the final volume, after being absent for the final arc.
  • Berserk Button: Whoever calls Dana "oba-san/old woman" gets stabbed (knocked out in the case of mortals) by her finger. That's her rule.
  • Beyond the Impossible: Dana puts Rakan's rule breaking abilities to shame. She can harness the power of perspective in addition to many other story breaking abilities.
  • Big Beautiful Woman: She's is extremely fat and middle-aged, in contrast with most girls in the series, but she is far from ugly, very regal and wears opulent clothes. That being said she looks like a monster at her full power.
  • Brainwashed and Crazy: In the UQ Holder vs. UQ Holder arc, Dana shows up being controlled by Ba'al. Unsurprisingly, this being Dana, she breaks out of it out of sheer Heroic Willpower, as soon as Ba'al is wounded and his control is weakened.
  • Brawn Hilda: Easily a foot taller than Yukihime and with a very, very heavy-set build. While Dana fancies herself as young and beautiful, Yukihime holds her in contempt and calls her "she-bear".
  • Brutal Honesty: Doesn't hesitate to say that Touta has no chance in trying to beat Fate in his current state as an inferior clone.
  • Bunny-Ears Lawyer: Fools around with Evangeline's adult glamour just because she can, though that gives Fate an extent of her power, as she broke through Evangeline's powerful magic barriers like nothing.
  • Buxom Beauty Standard: Teases Evangeline for her Yukihime illusion, stating that if she wants to give herself a rack, she'd better be willing to go the distance. Cue Breast Expansion.
    Dana: It's a three-millenium truth that when it comes to a woman's breasts, bigger is better.
  • Curb-Stomp Battle: Whether foolish enough to engage her or wise enough to flee on sight, she crushes any foe she comes across, usually in hilarious ways. Her nonchalant capture of Cutlass like an afterthought has to be seen to be believed. Even Ba'al is not protected.
  • Deadly Training Area: Dana has access to many of these, devised following what skill each student needs to train.
  • Deus Exit Machina: Just as the Numbers are setting out to fight Ialda, she returns to her castle in the rift. The bonus epilogue reveals she remained uninvolved with UQ Holder's world for thousands of years, content to simply observe them from a distance.
  • Dimensional Traveler: She can travel to other worlds at will.
  • Don't Think, Feel: Trains Touta that way, teaching him to connect with the energies flowing in him. See Wax On, Wax Off below for details.
  • The Dreaded: No-one, not even top-tier fighters like Evangeline, Fate, or even her Smug Super extraordinaire fellow nobles want to get on her bad side. Cutlass, who can fight two of the best UQ Numbers, and the Ax-Crazy Ba'al flee in pant-wetting terror when she looks at them funny.
  • Dreadlock Warrior: Her hair is done up in dreadlocks and she's one of the mightiest characters.
  • Eccentric Mentor: Dana manages to out-quirk Jack Rakan himself with her fixation on beauty, playful teasing and many other crazy antics, but she has thousands of years of experience and a wide knowledge of many subjects behind her belt, in addition to her incredible power.
  • Exotic Eye Designs: Her eyes are drawn with three parallel circles in place of a pupil.
  • Finger Poke of Doom: Her own is enough to kill immortals.
  • Friendly Neighborhood Vampire: Dana pushes her students to better themselves and doesn't needlessly attack anyone (as long as they don't call her old). She doesn't directly help the protagonists simply because she don't feel concerned and prefers pushing them to take care of themselves.
  • The Gadfly: Dana just loves pushing people's buttons just for kicks.
  • Giving Someone the Pointer Finger: When she makes a heavy-handed declaration (that turns out to be not serious at all), it's usually by pointing her finger to her interlocutor.
  • Grande Dame: An enormous woman in extravagant clothing, who calls herself "young and beautiful".
  • Greater-Scope Paragon: Even mightier and more influential than Yukihime and Fate themselves, Dana is the greatest force of good in the story, respected (and feared) by everyone. She even states to have control over UQ Holder itself.
    Dana: "Those who work for Yukihime also work for me."
  • Gravity Master: She controls it to the point of generating Black Holes able to obliterate even immortals.
  • Guardian of the Multiverse: As the Witch of the Rift, Dana's duty is to preserve the balance between dimensions and timelines.
  • Large Ham: Very patronizing when she puts some effort into actually getting things done. When demonstrating the importance of quick healing, she blows herself up and regenerates in a flurry of flower petals. Guess we've found out where Yukihime gets it from.
  • Love Freak: She firmly believes love and beauty are the only things worth living for in the world. And she fervently tries to pass on this belief to her students.
  • Meaningful Name: All of her names bear significant meaning.
    • In Irish Mythology, Dana is the Primeval Goddess of Fertility and Prosperity, patron of the divine Tuatha Dé Danann (Tribes of Dana). This fits her wealth and her mentoring other immortals.
    • Ananga means "love" in Hindi, fitting her Love Freak aspect.
    • Jagannath is the Lord of the Universe, the Top God in some traditions of Buddhism and Hinduism linked to Vishnu's eight avatar Krishna, fitting a queen who has access to all of space, time and dimensions. The name is the source of the word "juggernaut" describing an unstoppable force, fitting her incredible power.
  • Mentor Archetype: The go to character to teach the heroes how to master their powers, and to help them solve the riddles. But certainly not one you'd expect.
  • Mistaken for Pedophile: Kitty enters Dana's bedroom and finds a shirtless Touta in the Noble's bed. Touta is there to rest after a long day of Training from Hell where Dana killed him way too many times, but Kitty clearly got the wrong idea of why Dana would have Touta there.
  • Ms. Exposition: Be it the past, the different timelines, the nature of Touta's powers, or the conflict with the Big Bad, expect Dana to give an explanation.
  • Multi-Armed and Dangerous: She can sprout extra arms, even when not in Super Mode.
  • My Species Doth Protest Too Much: Whereas the rest of her species have lost interest in nearly everything, essentially making them living corpses, Dana flat out voices her disgust of them and would rather compare herself to a human being.
  • No-Sell: Cutlass states that her Time Stands Still powers would not work on a Timemaster of her level, something not even the Big Bad can boast.
  • Overly Long Name: Downplayed. Dana Ananga Jagannatha is only moderately long, but it still shows her status as a Vampire Noble.
  • Perspective Magic: One of her many powers as a Space Master. She demonstrates exactly how broken she is by picking a fleeing Cutlass between her fingers from far away, as if catching an insect, and bringing her back, claiming she's making use of an optical illusion and ignoring the laws of perspective.
  • Playing with Fire: Dana can cast the mightiest Fire Spell in existence, Burning Sky, able to level a city.
  • Power Perversion Potential: Uses her illusory powers to forcibly increase Yukihime's breast size, among other things.
  • Portal Crossroad World: The Rift that Dana rules is a dimension outside of time and space, with access to every place, era, timeline and dimension. But Dana herself is the one can open access to different ones.
  • Pre-Asskicking One-Liner:
    • States that Enfant Terrible Ba'al deserves to be punished before unleashing a barrel of whoop-ass.
    • After getting accidentally hit by Nikitis' Ki Blast, she teasingly asks if she can join the fun before retaliating in kind.
  • Purple Is Powerful: As the cover art shows, she dresses in purple and most of her entry explains how obcenely powerful she is. (Though the OAV and the anime show her wearing burgundy red instead.)
  • Red Baron: Fate knows her by her moniker, the "Witch of the Rift", which refers to her ability to warp herself and others to a separate dimension similar to Evangeline's villa which she can control on a whim.
  • Sadist Teacher: Played for laughs. She admits that one of the reasons she puts people through such brutal training regimes is because she enjoys watching them suffer. She's not amused that someone has been helping Touta with his training since he's not suffering as much as she would like.
  • Sadistic Choice: When Kirie is banished to a dimension without magic, she manages to reach Dana to return. But coming back comes at a price, and Dana tells her to relinquish her eternal youth.
  • Self-Duplication: She can make copies of herself to train Touta's friends separately, each with a different form. (The first is Fun Size, the second is a child and the third is a Sexier Alter Ego.)
  • Shipper on Deck: She likes to tease Touta about his feelings for Yukihime, at least. She claims he's Yukihime's "man of destiny" and he's the only one who can teach her what love is.
  • Space Master: She can open floating doors in space leading wherever she wants and decides where all accesses in her castle lead to. Not to mention having access to all dimensions and the gap between them.
  • Story-Breaker Power: Her power is likely on par with the Mage of the Beginning herself. Not that she uses it for anything but to mess with her students, though.
  • Super Mode: When sufficiently pissed off she grows three times her normal size, is bulging with muscle, gains extra arms made of shadows, a row of shark-like teeth, and Hellish Pupils.
  • Superpower Lottery: In addition to the Physical God Person of Mass Destruction aspect of Vampire Nobles, Dana has powers over Time, Space, Gravity and Dimensions unique to her as the "Witch of the Rift". In terms of magical ability, she might be right behind the Life-Maker who could create an entire world and alternate universes. In terms of fighting capacity, she might be the mightiest character of the story.
  • Time Master: She has access to pretty much every era or alternate timeline and can fetch things and people from them at will.
  • Tough Love: Dana gleefully puts her students to the wringer and is verbally blunt and taunting, but she has her best interests at heart. She makes them powerful, helps them capitalize on their strengths, and provides excellent advice.
  • Training from Hell: Runs the Numbers through a very harsh training regimen to improve their immortality, usually by killing them incredibly fast and checking their regeneration time, all while forcing them to utter outlandish creeds. She repeatedly names the Trope world for word.
  • Vampires Are Rich: She's referred to as a Vampire Noble and resides in a luxurious floating castle in another dimension.
  • The Watcher: Dana knows what happens in every corner of every timeline, but she refuses to tip the scales in any direction, instead pushing people to take matters in hand.
  • Wax On, Wax Off: She makes Touta roll tennis balls around on his shoulders and keep a hula hoop spinning for days at a time while everybody else trains against monsters. This is in fact needed for him to combine his two otherwise incompatible powers.
  • With Great Power Comes Great Responsibility: She believes that with power and privilege comes the duty of helping those less fortunate and encourages this mindset in her students.
  • Would Hurt a Child: Not even the little Mizore is safe from Dana's wrath when she calls her "old woman".

    Ba'al 

Ba'al

https://static.tvtropes.org/pmwiki/pub/images/baal_uq_holder.jpg
Click here  to see his Super Mode
Click here  to see his Super Mode's One-Winged Angel

A child-like High Daylight Walker who fought Evangeline and Karin in the past, as they went up against mages from the Magical World seeking to invade Earth, and the smarmy Megalomensembrian senator backing them. He is indirectly the reason why Evangeline is The Dreaded among mages, as she fought against Megalomesembria to stop it. In the present time, he harasses the UQ Numbers without end as the Life-Maker's new Dragon.


  • All-Encompassing Mantle: The torn-out cape he sometimes wears.
  • Arch-Enemy: Ever since they met, he has been Evangeline's and Karin's most persistent and personal foe, heaping all sorts of troubles on them and separating them for centuries.
  • Ax-Crazy: Ba'al is bloodthirsty as hell. The very first thing he does in Karin's flashback is reducing Evangeline to a pool of blood. He has become even more deranged in the present-day.
  • Badass Adorable: He looks like an androgynous kid and is a top-tier ass-kicker.
  • Badass Cape: Never seen without a cool-looking cape. Either a torn All-Encompassing Mantle or a sleek one more befitting of an archetypal Vampire Lord.
  • Badass Long Robe: Always clad in one, but it does not impede him the slightest when he fights.
  • Blood Knight: A creep who loves battle and carnage. He clearly gets high when he can go all out.
  • Cape Wings: He can shape his Badass Cape into an array of black feathered wings.
  • Casting a Shadow: Ba'al can expand his shadow and shape it like blades, giant arms and dragon-like demonic heads.
  • Creating Life: Ba'al created his Dragon himself, and can also create sentient parasites. He is described as a genius in the field by many.
  • Creepy Child: His dark clothing, gloomy aspect and awful aura of dread make him quite unsettling even before he is revealed as a Vampire Noble. And then, it keeps going further and beyond.
  • Cute Is Evil: He makes for a quite cute-looking kid, the rare times he is not in Creepy Child mode, and he is totally bonkers.
  • Dark Is Evil: Ba'al wears black, has shadow and darkness powers, was the Man Behind the Man behind an invasion of Earth, being now The Dragon and Ax-Crazy to boot.
  • Diabolus ex Machina: Cutlass is killed, Fate abandons his plans to make everyone immortal, and the immortal hunters are defeated. There should be no villain to deal with other than the Life-Maker. That's until Ba'al comes back out of nowhere, brings new minions with him, and hunts the Numbers down to leave them scattered for 45 years.
  • Dishing Out Dirt: Can create blocks of rock from nothing to crush his foes.
  • Dragon-in-Chief: He supports the Life-Maker, out of admiration for her and her goal, as her most powerful, influential and dedicated follower. The Life-Maker can absorb the whole Solar System in her Lotus-Eater Machine. But since she can't directly intervene in the story due to Asuna keeping her in Pluto, Ba'al is the one leading the demon forces in hunting down UQ Holder, to prevent Touta from stopping his boss. In the final battle, he attacks Earth for her while she lures the heroes on Pluto.
  • The Dreaded: Karin felt absolutely terrified by merely being in Ba'al's presence and everyone, including Evangeline herself, dread the prospect of facing him again.
  • Enfant Terrible: He is a little boy (at least in appearance) who can and will slaughter hundreds, destroy palaces and back up the hostile invasion of Earth by power hungry mages full of Fantastic Racism.
  • Evil Counterpart: Like Evangeline, Ba'al is an Undead Child and a formidable Pint-Sized Powerhouse, who observes the world and takes an interest in people out of the ordinary to alleviate their boredom. But he's creepy in to contrast her Cute Bruiser and the ruthless villain she only pretended to be, tormenting the ones who perk his interest while she trains and helps them. Ba'al notices this, stating that she is as close to a High Daylight Walker as can be in terms of power and immortality, but remains human at heart while he and his kind are monstrous in spirit.
  • Evil Laugh: He laughs maniacally after inflicting a vicious No-Holds-Barred Beatdown to the UQ Numbers.
  • Evil Overlord: Ba'al is one of the mightiest Vampire Monarchs in fiction, who rules from a gigantic city in Pluto's satellite Charon, and commands the enormous terrorist paramilitary faction known as "Zero Dawn", with many elaborate bases in the Old and the New World.
  • Evil Wears Black: A vicious, ruthless vampire clad in black from head to toe.
  • Extra Eyes: All over his face when in Super Mode, and that's not mentioning his shadow.
  • Eyes Do Not Belong There: Extra Eyes on his face, well okaaaay. On his shadow on the other hand? Does not compute...
  • For the Evulz: He harassed Evangeline and Karin for centuries, because he gets his kicks in putting them through ordeals and watching the result.
  • Green Thumb: Ba'al owns seeds of powerful magical plants that he can make bloom and grow in seconds.
  • Hate Sink: Despite claiming a noble goal, his penchant for cruelty makes him hated by everyone on the UQ Holder's side. Even present among his allies, given the multiple betrayals he's suffered by their hands.
  • The Heavy: In both the past and the present. Despite appearing late in the story, Ba'al is clearly its most recurring and influential villain after the Big Bad herself.
    • He pretty much shaped Evangeline's backstory. First by being the Man Behind the Man to the invaders from the Magic World, making her The Dreaded after she single-handedly defeated them all. He later returned to take Karin away from Evangeline and make her experience the despair of loneliness, leaving her in a depressed state which she only got out when she met Nagi, and especially Negi, centuries later.
    • After Cutlass is killed and Fate gives up, Ba'al is the only enemy directly causing trouble for UQ Holder, hell-bent on destroying his boss' foes, keeping any threats away and accomplishing her goal. Just as UQ Holder was about to set out to the Final Battle, Ba'al and his new minions return to cause the 45 years time-skip.
  • Hiding Behind Your Bangs: His hair hides his left eye, hinting his callous disregard for weaker people.
  • Hoist by His Own Petard:
    • Evangeline defeated him in the past by reflecting his spell to banish Karin outside of dimension back at him. She knows that they haven't seen the last of him, but he still takes him over 120 years to antagonize them once more.
    • At the end of his battle against the Numbers, Dana breaks away from his control and teaches Ba'al a harsh lesson about why no one should ever get on her bad side.
  • Hunter of His Own Kind: Ba'al is among the most powerful immortals in the setting, yet he deems immortals as a threat to humanity and sets out to exterminate all of UQ Holder.
  • Implacable Man: Even after Yukihime sent him to the Void Between the Worlds, Ba'al came back to hunt her and Karin down. In the present, he has once again returned to antagonize UQ Holder as a whole and nothing can keep him at bay for long.
  • Killer Rabbit: Karin mistook him for a harmless kid the first time she saw him. She realized how wrong she was when Ba'al threw a pillar on her and completely disintegrated Evangeline.
  • Knight Templar: He views himself as humanity's protector who wants to send all souls to the Life-Maker's Lotus-Eater Machine where everyone will be happy forever. For this goal, he tries to murder billions and torture other immortals who might get in his way. Dude has some twisted logic.
  • Light 'em Up: His Multi-Directional Barrage attack is of the Light element.
  • Living Shadow: The beings in his shadow, can act and attack on their own.
  • Long-Haired Pretty Boy: He has mid-back length hair, which makes it hard to tell he's a boy at first glance.
  • Lovecraftian Superpower: His shadow is the stuff nightmares are made of.
  • Mad Bomber: He and his minions bomb several stations of the Space Elevator.
  • Magitek: Ba'al is extremely good at combining magic with technology.
    • He devised a deadly virus spreading through the internet, spreading like wildfire and using the victims as fuel for an artificial replica of his boss' Lotus-Eater Machine.
    • He devised powerful nanomachines negating his foes' Healing Factor and immortality.
  • Magic Knight: An incredibly powerful magic user and an extremely skilled swordfighter.
  • The Man Behind the Man: He was behind the slimy Senator Gorgonzola pushing for the colonization of Earth by Megalomesembria. Evangeline's investigation makes it clear that Gorgonzola is a pathetic Big Bad Wannabe at Ba'al's beck and call.
  • Many Spirits Inside of One: The countless demonic faces and mouths he spawns from his shadows are described as both part of his true self and as layers of evil beings, which he probably assimilated. They attack as if they were alive but act as extensions of his will and self.
  • Master Swordsman: Ba'al wields a thin sword similar to that of Ghirahim, with extreme proficiency.
  • Meaningful Name: Ba'al is the Hebrew word for "lord" or "master" fitting his status as a High Daylight Walker. More importantly, it is the name of the Top God of the Canaanite pantheon, ruling over the Male Principle, Fertility, Seasons and Weather, declined in various neighbouring pantheons and later likened by Christianity to the Demon Prince Beelzebub. His villainous role makes him closer to the demonic aspect, but his goal to put all of humanity under his care evokes the divine aspect.
  • Might Makes Right: A firm believer of it. And boy does he relishes in crushing people... There is more to it, though, but it cannot be described as a good thing...
  • More Teeth than the Osmond Family: Not Ba'al himself, but his demonic shadow.
  • Multi-Directional Barrage: One of his deadliest moves conjures hundreds of beams of light from every direction, striking all at once. That's also how he attacks in Super Mode, surrounding targets with his shadow and conjuring spikes, scythes, fists or monstrous heads to attack at once.
  • Names to Run Away from Really Fast: A High Daylight Walker with a name evoking a Demon Prince. How delightfully charming... Really makes you want to trust him.
  • No-Holds-Barred Beatdown: Inflicts one to most foes, even those who can match him, beating them brutally and gleefully, leaving them barely standing in a pool of blood. Which makes it all the more cathartic when Dana subjects him to one.
  • Not So Stoic: His face rarely exhibits any emotion. That is until he's in the middle of an intense fight or when he's seriously pissed off. Oh boy, things get ugly when he drops the stoic mask.
  • One to Million to One: After Evangeline blows up his head, the pieces transform into a swarm of bats and restore the head.
  • Outside-Context Problem: High Daylight Walkers aren't supposed to get involved with human affairs. Nobody saw coming a High Daylight Walker kid attacking UQ Holder in the name of helping the Big Bad's plan to "save" humanity.
  • Pint-Sized Powerhouse: He is child-sized but one of the mightiest characters of the story.
  • Playing with Fire: Ba'al masters deadly Fire spells, like a giant fire ball that can level a huge palace.
  • Psycho Supporter: Ba'al supports the Life-Maker's plan to trap the universe in a Lotus-Eater Machine, trying to exterminate all of her enemies while Asuna is keeping her away. Like Cutlass before him, Ba'al believes in her way of "saving the world", but since even dead souls will be brought to the "paradise", this destructive maniac has zero qualms about collateral damage.
  • Sadist: He gets his kicks in trashing victims, physically as much as mentally.
  • Sanity Slippage: In the flashbacks, he was ruthless and bloodthirsty but poised and cordial. In the story proper, he is much more unhinged, prone to demented Slasher Smiles and angry fits. By the time of the Final Battle, he has gone completely spare, ranting, yelling, and Laughing Mad.
  • Sealed Evil in a Can: He was sealed for a few centuries, ironically after making Karin a Sealed Good in a Can, but he recently got free.
  • Shadow Archetype:
    • Ba'al pretty much illustrates the destructive monster Evangeline could be without any of the qualities and values that keep her a compassionate human at heart.
    • Ba'al is also this to Dana, his fellow Vampire Noble, believing an extremely twisted version of her Comes Great Responsibility mindset. Like her, he considers his duty as a powerful to help and protect the powerless, but while she pushes them to better themselves, he deems them unable to prosper without a superhuman's guidance. And dash to the casualties.
    • Ba'al is finally this to Nikitis Laps, the third Vampire Noble. They are both cocky and overproud Undead children coming to blows with Touta, but he is the vicious Visionary Villain wanting to crush the heroes, while Nikitis scorn veils his Hidden Heart of Gold.
  • Slasher Smile: When he cracks one, somebody's gonna regret crossing his path.
  • Stalker without a Crush: He grew very curious about Evangeline and Karin, wanting to test their reaction to the ordeals he put them through, hence his persistent stalking of them for over 150 years.
  • Super Mode: Two stages, each more horrific than the previous.
    • When going all-out, Ba'al unleashes the full scope of his monstrous shadow. The result is... Not pretty to say the least. See the picture if you wish to know.
    • And if that's not enough, he can fuse them into an eldritch titan made of snake-like tentacles, which he can weld as a fist as big as he is, or spread all over in a dozen of miles radius.
  • Sword and Fist: Just as good with unarmed martial-arts as he is with a sword.
  • Tendrils of Darkness: Ba'al uses them to restrain or attack targets.
  • Too Many Mouths: His shadow is covered in demonic mouths full of sharp teeth.
  • Totalitarian Utilitarian: In his own twisted way, Ba'al genuinely loves humanity and wishes the best for them, albeit following his designs and what he deems the best, and to hell with anyone who dares disagree. He regards the Life-Maker Lotus-Eater Machine as the perfect existence, an eternity of bliss under his watch and care.
  • Undead Child: Of the vampire variety. And creepy as hell to boot...
  • Unusual Halo: He appears with a double halo behind his head as he returns to cause the Time Skip.
  • Villain Has a Point: He claims that the two World Wars and the overpopulation problems could have been avoided with the proper "guidance". And later explains that despite scientific progress, inequalities only grew more insidious and damaging. That's right, but he's ready to slaughter everyone alive to send them to his boss' Paradise, so yeah, he can keep his solution...
  • Villainous Breakdown: All composure flies right through the window during the Final Battle. He first gloats like a child to his foes, and as they resist him, he flies in a vicious, demented rage, frantically ranting and cursing like crazy and rushing everything he does.
  • Well-Intentioned Extremist: Manages to be one despite being an Ax-Crazy Classic Villain, showing the depth they can sink in pursuit of their goals.
  • With Great Power Comes Great Insanity: Ba'al's absurd levels of power clearly went into his head. To him, it means that he can do pretty much whatever strikes his fancy, including mass-destruction. Yeah, he's off his rocker something huge.
  • Wolverine Claws: Ba'al sports long, black, needle-like nails on his fingers after his return.
  • Worthy Opponent: Ba'al views Evangeline and Karin as such, for being able to provide challenging fights. They don't reciprocate and loathe him openly.
  • You Have Outlived Your Usefulness: Ba'al finds himself in the recieving end during the Final Battle, when Dynamis seals him into a World Tree. The Mage of the Beginning pays it no mind, despite normally valuing her servants. Probably because he has become more of a liability after his Sanity Slippage.

    Nikitis Laps 

The Demon Barons of the Goma Continent

https://static.tvtropes.org/pmwiki/pub/images/les_barons_dmons.jpg
Clockwise from the left: Fleurety, Zarich, Nergal and Agali Arept.
A group of extremely powerful Demon Lords who rule the Goma Continent of Inverse Venus, the Demon World. Only four of them are shown, they refer to the Life-Maker as their liege and follow the Vampire Noble Ba'al in his crusade to eradicate UQ Holder. They keep the Numbers away from reaching the Apostles' base on Pluto, then spend the next four decades tracking them down.

    In General 
  • Advanced Ancient Humans: Nikitis Laps explains that every demon used to be citizen of the Advanced Ancient Acropolis, mutated after the wars that destroyed it created the Demon World. This would include them.
  • Anti-Villain: Same as with every antagonist of the franchise. Their endgame goal is noble, it's how they enforce it that's uncool. They even lack Ba'al's vicious Ax-Crazy-ness.
  • Arc Villain: They're the villains of the Time Skip arc, being responsible for sealing several of the Numbers, brainwashing Ikkuu, and obstructing UQ Holder's way to their final battle with Ialda.
  • Dark Is Evil: Black-clad Demon Lords numbering among the most ruthless and unfettered antagonists of the series. They remain examples of Noble Demon and Well-Intentioned Extremist though.
  • Demon Lords and Archdevils: Among the highest-ranking demons of the setting, and consequently the mightiest to be seen.
  • Demon of Human Origin: For every demon was once a Venusian Human Alien, with the mightiest ones remaining the most human-like.
  • Faux Affably Evil: They are genuinely polite and respectful, but harsh and scathing, and have no qualm in dishing out violent beatings to the foes in the middle of a "civil" conversation. They are also fully complicit in atrocities if it fulfills their goals, such as the bombing of the Orbital Station, which killed thousands.
  • Flight: Unaided flight is a marker of vast power in this verse.
  • Glowing Eyes of Doom: The cover art depict them all with those.
  • Horned Humanoid: They look like monstrous humanoids with very big horns on their heads.
  • Horns of Villainy: Demonic villains with horns? How novel! They look nice still.
  • Ki Manipulation: They all attack with various forms of energy blasts. Of the city-levelling kind.
  • Lightning Bruiser: Akamatsu likes his top-tier fighters fast as lightning, strong as titans, and with devastating attacks.
  • Mad Bomber: Four of them bombed the Orbital Station with Ba'al.
  • Noble Demon: Aside from the obvious. Demons are neutral in this universe, and despite being among the most villainous ones introduced, they hold no ill-will to foes and act for what they deem right.
  • Non-Indicative Name: The Demon Barons are stated to be twelve, but only four actually appear.
  • Out of Focus: Agali Arept is the only one really featured in the quartet.
  • Person of Mass Destruction: They get little chance to shine, but the few we see of them leaves no doubt of the untold devastation they leave on their wake.
  • Red Eyes, Take Warning: Fitting Demon Lords of such stature, as seen in the cover art.
  • Religious and Mythological Theme Naming: They are either named after Commanders of Hell from the book of Demonology called the Grimorius Verus (True Grimoire), or from evil deities in Ancient Middle Eeastern Mythologies.
    • Agaliarept is the name of a General of Hell in Demonology. Some source describe him as one of the Devil's Co-Dragons.
    • Fleurety is an alternate name of the Officer of Hell Fleuros in Demonology.
    • Nergal is named after the Mesopotamian God of Death, Destruction, War, Plagues and Diseases. He is one among many demonic beings of fiction named after him.
    • Zarich (or Zarik) is named after the demonic Daeva embodiment of aging of Persian Mythology and vassal to the God of Evil Ahriman (Angra Mainyu in Zoroastrianism.)
  • Strong and Skilled: They are enormously powerful, but they are also at the top of their game when it comes to fighting skills.
  • Well-Intentioned Extremist: They view the Life-Maker's Assimilation Plot as the only way to save everyone.
  • The Worf Effect: While indeed just as powerful as they were presented, they are dispatched without much ado during the Final Battle, not even graced with a full-on, one-on-one battle with the heroes.

    Agali Arept 

Agali Arept

https://static.tvtropes.org/pmwiki/pub/images/agali_arept_3.png
Not seen on this picture: His clothes are black.
Seemingly the most powerful and influential Demon Baron, noted by Touta as close to Ba'al's level. He was present at the bombing of the Orbital Station, he attacks Touta who just recovered his memories, but not his powers and Healing Factor, in Nigeria, and he assists the Big Bad on Pluto.
  • Alliterative Name: Agali Arept
  • Asskicking Leads to Leadership: Despite the Demon Barons being of the same rank, Agali is clearly The Dragon to Ba'al and the most powerful of the bunch. The others defer to him and he's the one who gives the heroes the most trouble.
  • Bad with the Bone: He can control his own bones, elongating his spine seemingly endlessly and sprouting many more.
  • Badass in a Nice Suit: He's dressed to the nines and tremendously powerful.
  • Badass Longcoat: He wears a very classy one.
  • BFS: Each of his swords is freakin' ginormous, easily longer than he is tall.
  • Black Swords Are Better: Agali Arept certainly thinks so, given the colour of his own.
  • Blade Below the Shoulder: He wields his swords that way. Whether he hides, conjures or has them on his arms remains unclear though.
  • Break Them by Talking: He notes that breaking their spirit is a good way to take down an immortal. He does this to Touta by playing on his insecurities to persuade him that all his effort were in vain, and that he could not protect anyone and that his comrades are dead. Basically Touta's worst fears.
  • Breath Weapon: He can fire giant energy beams from his mouth. Doubles as an Eye Beam for he has an eye between his bony jaws.
  • Combat Tentacles: Agali sprouts dozens of spear-tipped spines that he uses in this fashion.
  • Dem Bones: Agali Arept looks like a skeleton.
  • Dishing Out Dirt: He can cast Fate's "Stone Pillar of the Underworld" crushing his target under a gigantic black pillar, magically conjured from thin air.
  • The Dragon: Ba'al's new second in command, tasked to hunt down UQ Holder with his fellow Demon Lords, while Ba'al is busy uilding up his plan of sending everyone on Earth in his own Cosmo Entelecheia.
  • Dual Wielding: Fights with a sword on each arm. Each four of them.
  • Energy Ball: He can fire black ones. They are never seen connecting with a target, but they are doubtless on par with his other devastating attacks.
  • Evil Is Bigger: The guy is huge, towering even over his fellow Demon Barons.
  • Evil Wears Black: Less evil than many, but he is very bad news and his classy suit is black.
  • Eye Beams: He can fire explosive beams devastating enough to level city blocks.
  • Eyes Do Not Belong There: One inside his mouth. Yuck!
  • Flash Step: Agali Arept can move about a miles in a second.
  • Glowing Eyelights of Undeath: Despite not being undead, he has a skull for a face with glowing dots where his pupils should be.
  • Healing Factor: He was severed in pieces, but could restore himself just fine.
  • Implausible Fencing Powers: When he goes all-out, his blows are enough to cut and slice everything around it without making contact, from the sheer pressure.
  • Magic Knight: Tremendously powerful, tremendously skilled with swords and magic.
  • Master Swordsman: He wields black swords to the point of perfection.
  • Multi-Armed and Dangerous: Agali Arept has four arms.
  • Multi-Directional Barrage: Can overwhelm foes with barrages of Combat Tentacles strikes from all sides.
  • Nothing Up My Sleeve: His swords come out of his sleeves.
  • Sharp-Dressed Man: A demon wearing a high-class business suit.
  • Skull for a Head: His head is skull-like, fitting his skeletal aspect.
  • Spontaneous Weapon Creation: He can make his black swords appear from his sleeves.
  • Super-Strength: A single (blocked) hit can send his foes flying dozens of yards away.
  • Sword and Fist: Just as good with unarmed martial-arts as with his swords.
  • Unreliable Expositor: Almost everything he told Touta about UQ Holder's elimination at the hands of his demon group were lies to try and break Touta's spirit. Most of UQ Holder were just hiding in a Pocket Dimension until they found Touta came back to Earth and although some of them were sealed by the demons, Touta can easily revive them with Magic Cancel.

     Fleurety 

Fleurety

https://static.tvtropes.org/pmwiki/pub/images/fleurety.png
The second Demon Baron to be named, and their best tactician, she commands a legion of hundreds of thousand demons of various size and might, and attacks UQ Holder's Cool Airship, the Akashic Skywheel.
  • Alpha Strike: The first order she gives her (thousands of) troops is to each fire each a beam on her foes' Cool Airship, resulting in a miles-wide Beam Spam.
  • Artificial Limbs: All four of them, though how and why is never explained.
  • Batman Gambit: Fleurety was the one who lured Touta to a trap, counting on his craving to reunite with his loved ones to make him drop his guard... And he did.
  • Cool Helmet: She wears one. Whether it is a real helmet or a robotic implant remains unclear though.
  • Cyborg: Oddly enough, her arms, legs and seemingly most of her face are robotic.
  • Floating Limbs: Her arms are separate from her shoulders, but she can use them just fine.
  • Flunky Boss: Fleurety brings her Legions of Hell around, including Kaiju-sized draconic wyrms, and would rather let them do the heavy lifting. To her credit though, she directs them very well.
  • Frontline General: She appears on the battlefield ahead of her troops. She does not fight alongside them, but she leads them perfectly.
  • Gorgeous Gorgon: Fleurety has snakes instead of hair, and a beautiful, shapely, feminine body.
  • Hand Blast: She can fire huge energy beams that way.
  • Kung-Fu Wizard: She mostly relies on her troops and Ki Manipulation, but the Final Battle shows that Fleurety is not averse with fighting with her bare hands.
  • Lady of Black Magic: A powerful and regal Demon Noble whose magic packs quite a wallop.
  • Medusa: She's obviously based on her, having ten black snakes with Extra Eyes instead of hair.
  • Natural Weapon: Her ten snake-hair can bite her foes at close range.
  • One-Way Visor: Her Cool Helmet has a visor covering the top half of her face. It is ornate with a large, stylish eye symbol.
  • Snakes Are Sinister: When they have Extra Eyes and are part of an uber powerful Demon Lady, yes they are. Very much so.
  • The Stoic: Every Demon Baron is quite collected, but she takes the cake.
  • The Strategist: She knows how to bait and stall her prey and flawlessly commands her hordes of demons, having them Alpha Strike the target before lauching a bigger attack, and teleporting squadrons exactly where they must strike, instead of blindly sending them in a Zerg Rush.
  • Thinking Up Portals: She can create powerful teleportation circles.
  • Tomboy and Girly Girl: Fleurety is one of the two female Demon Barons, and the most lady-like in aspect, demeanour and fighting style.
  • The Unfought: While doubtless as immensely powerful as the others, she is never seen fighting. She does take part in the chase during the Final Battle, but her fights happen off-screen.

     Nergal 

Nergal

https://static.tvtropes.org/pmwiki/pub/images/nergal_uq_holder.jpg
The third Demon Baron to be named, he has a relatively minor role, of assisting Agali Arept, Ba'al and the Mage of the Beginning.
  • Artificial Limbs: Seemingly his legs.
  • Badass Armfold: Nergal strikes the pose with his upper set of arms.
  • Body Horror: His entire lower-torso is missing, leaving only his spine.
  • Combat Stilettos: Nergal has them. Oddly enough, they seem to be his real feet.
  • Cool Mask: His own sure looks stylish.
  • Cyborg: Seemingly, but contrary to Fleurety it's hard to tell whether he is this or simply wears ornaments.
  • Extra Eyes: Five of them, one on the centre and two on each side.
  • Hand Blast: He can fire huge energy beams.
  • Kung-Fu Wizard: The Final Battle shows that Nergal is equally able to fight with Ki Manipulation from afar, and with his bare hands at close-range.
  • Malevolent Masked Men: Nergal is a Demon Lord hiding his ugly mug behind a creepy-looking mask.
  • Multi-Armed and Dangerous: He sports four arms.
  • Non-Human Non-Binary: A Demon Lord whose upper body looks masculine (and pretty ripped), but his legs with Combat Stilettos and a sort of dress evoke a woman... For further creepy points, it's hard to tell whether they are organic or metallic.
  • Showgirl Skirt: Wears one, despite being a guy (at least looking like one from the waist up, his legs however say another story).
  • Scary Teeth: Whether Nergal really sports them or has them as a motif on his Cool Mask is unclear, but he gives off the vibes.
  • The Unfought: He never engages the heroes one on one. While he does take part in the chase in the Final Battle, his fights against UQ Holder always happen off-screen.
  • We Can Rule Together: He offers UQ Holder to join forces, arguing again for their solution being the best. Predictably, they refuse.
  • Winged Humanoid: Sort of. Nergal has two elaborate and perfectly symetric protrusions on his back that somehow evoke wings, though whether they are the real deal or not is unclear, playing with the trope.

     Zarich 

Zarich

https://static.tvtropes.org/pmwiki/pub/images/zarich_uq_holder.jpg
The fourth Demon Baron to be named, and the second female one, she has a relatively minor role, of assisting Agali Arept, Ba'al and the Mage of the Beginning.
  • Black Eyes of Evil: Her three eyes have black sclerae making her definitely not look like someone you'd want to meet in a dark alley at night...
  • Black Swords Are Better: Zarich uses up to six black katanas as her weapons.
  • Blood Knight: She enjoys battles and is disappointed when her enemies do not provide one.
  • Combat Stilettos: She wears them and despite this she can fight just fine.
  • Curb-Stomp Battle: Zarich makes short work of Touta the first time they trade blows. He returns the favour during the Final Battle.
  • Dual Wielding: Wields no less than six sabres at once.
  • Eye-Obscuring Hat: Played up to eleven, whatever she wears on her head covers not only her eyes, but hides her entire face from afar.
  • Hannibal Lecture: Zarich delivers a scathing speech on how Touta's efforts amounted to nothing when she has him on the ropes, so that her comrades can try to have him join them. Predictaby, she fails.
  • Girlish Pigtails: Wears one, despite being a demon.
  • Katanas Are Just Better: She won't say otherwise, for she has them as her weapons.
  • Lady of War: A regal Demon Lady and a beast with swords in hand.
  • Magic Knight: Zarich fights with swords, but masters powerful Supernatural Sealing.
  • Master Swordsman: Like Agali Arept, she is supremely skilled with those black blades of her.
  • Pointy Ears: She is a demon, is she not?
  • Signature Headgear: Zarich's most distinctive element is her elaborate and odd-looking shield-like headgear, as wide as a flying saucer, with pieces of cloth hanging figuring a Badass Cape of sorts.
  • Supernatural Sealing: She attempts to seal Touta, body part by body part, trapping him at the centre of a huge, glowing magic circle.
  • Sword Beam: She can blast powerful energy beams by swiping her blades.
  • Third Eye: Right in the middle of the forehead, following the classics.
  • Tomboy and Girly Girl: Zarich is one of the two female Demon Barons, and the most tomboyish in aspect, demeanour and fighting style.

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