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This page lists the characters of the Sacred videogame.

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Character classes

    Gladiator 

Gladiator

https://static.tvtropes.org/pmwiki/pub/images/gladiatorsacred.jpg
A human gladiator. Tough and strong, his preferred style of fighting is close quarters combat, although he excells with all weapons.

He was betrayed by his master Julius after his last fight in the Bellevue coliseum. Recruited by the spy Rocheford, the Gladiator joined the King Aarnum X's army to begin a new life.


  • Badass Normal: Is just a regular human with no powers, but his battle experience and physical skills make him a tough warrior even when confronting monsters and magical enemies.
  • Battle Cry: Screams loudly before attacking, and even has an ability with this name.
  • The Big Guy: The physically heaviest-looking of all the main heroes (except perhaps the Dwarf, with all the equipment he carries), a weapons expert, and a Blood Knight to heart.
  • Blood Knight: He really loves to fight, stating that he would die on a battlefield before than on a bed.
  • Boisterous Bruiser: His lines and log entries reveal a cynic yet good-natured personality.
  • Charles Atlas Superpower: The Gladiator is just a human, but he is clearly much stronger and tougher than a regular one, probably thanks to his particular upbringing.
  • Death Glare: Weaponized to scare away opponents for a moment.
  • Elemental Punch: His Fist of the Gods is a wind-up right hook charged with all his energy.
  • Evil Mentor: Not himself, but his master Julius, who betrayed him and tried to kill him to avoid giving him his free pay.
  • Fiery Redhead: Red-haired and a lover of violence.
  • Heroes Fight Barehanded: Is proficent in unarmed fighting or using combat gauntlets.
  • Heroic Build: He is enormously muscular.
  • Large Ham: As fitting for a character of his kind, he turns loud when he delivers his battle lines.
  • Lightning Bruiser: He is not only strong, but also very agile, and has a reasonably good kicking technique.
  • Parental Abandonment: When he was young, his parents sold him to the gladiator master Julius to escape poverty, as well as likely to give him a chance to a better life (better in which, at least, he would not starve to death).
  • Sailor's Ponytail: Has a small ponytail.
  • Stout Strength: Although he is both muscular and ripped, the Gladiator has a noticeably thick barrel-chest build.
  • Supernatural Martial Arts: Although he is explicitly said to be a powerless human, some of the his techniques look visually supernatural, like his Fist of the Gods and Dagger Stare, both of which emit shining energy. However, this can be interpreted to be just a visual effect for the player's sake and not a sign of magic in-universe.
  • Throwing Your Sword Always Works: Has an ability in which he simply throws his weapon towards the opponent. Naturally, he loses it, so the player has to go to manually retrieve it, switch to another, or continue fighting barehanded (which the character also excels at, luckily).
  • Three-Strike Combo: His unarmed attack combo sees him using knee, elbow and fist.
  • Walking Shirtless Scene: His default clothing has him technically barechested, with only a set of straps and a high waist band.
  • Wrestler in All of Us: One of his techniques is called Back-Breaker, though it is actually a spinebuster or a double leg takedown.

    Seraphim 

Seraphim

https://static.tvtropes.org/pmwiki/pub/images/seraphimsacred.jpg
An angelic warrior, descendant from the mystical angels from the era of the Wars of the Gods. Trained in the graceful fighting style of the Sisters of the Sword in the Ice Creek Pass monastery, she uses heavenly magic to weaken their opponents before striking them down.

She starts the campaign on the Abbacy of the Seraphim in Bellevue, where she fights off a band of slave catchers leaded by Inquisitor Occultarmis before joining the king Aarnum X's army in the Bellevue garrison.


  • Action Girl: The most iconic in the game, so much that you can see her in every poster wielding her sword.
  • Amazon Brigade: Seraphim are canonically girls only.
  • Battle Boomerang: Can throw her sword (or any current weapon) and make it return to her hands after hitting the opponent.
  • BFG: In her most powerful attack, she can summon a heavy Boom Stick that fires giant light orbs (or small Frickin' Laser Beams, depending on whether you're playing Sacred or Sacred 2). If it is not enough to qualify, the technique is actually called Bee Eff Gee.
  • Black-and-White Morality: Her frequently grandiloquent lines suggest she has a bit of this view, though those may be simply her order's mottos.
  • Bolt of Divine Retribution: Her celestial powers allow her summon lightning from the heavens.
  • Chainmail Bikini: Her default attire. Some armor types you can equip will cover her body completely, while others will keep her exposed, and those are the Seraphim-specific ones.
  • Church Militant: Seraphim are the angels of the Ancarian church.
  • Excessive Evil Eyeshadow: A heroic example. It seems to be a common trait to the Seraphim, along with her blank eyes.
  • Full-Contact Magic: In one of her techniques, Energy Bolts, she summons energy gauntlets and throws lightning shots through stylized boxing combos.
  • Good Hurts Evil: Her flash magic inflicts damage on undead creatures.
  • Good Is Not Soft: She embodies light and good, but definitely not piety. Aside from her slightly self-righteous glee when fighting evil, one of her techniques involves mind control, which is typically not a technique associated with good guys.
  • Holy Hand Grenade: Her offensive supernatural powers are seemingly godly.
  • Human Aliens: An encounter with an insane Seraphim reveals they're actually humans bred for combat (possibly genetically, given that they seem able to reproduce with humans and inherit their traits) left over from a space war.
  • Jack of All Stats: She's a balanced character, being good at weapons, magic, and hand-to-hand, and with some useful skills.
  • Kick Chick: Her unarmed attacks often involve kicks. She even has a specialised kick technique.
  • Kung-Fu Wizard:Is proficient both in hand-to-hand fighting and heavenly magic
  • Lady of War: The Seraphim are commonly described as graceful fighters, and she is proof of it.
  • Light 'em Up: Her specialty. Her Irritation technique utilizes light in its simplest forms, as it just emits a wave of light that blinds her enemies.
  • Light Is Good: An angelic being that fights for good and is proud of it.
  • Magic Knight: Can use heavenly magic and her in-game designated weapons are sabers.
  • Magitek: Her armor and weapons are futuristic in design and approach, including some equipable wings that are literally made of presumably magical energy.
  • Monochromatic Eyes: Seraphim have blank white eyes, complete with black eye shadows. This remains inconsistent in the official artworks, however, as some posters portray her with normal eyes, while others (and the game proper) show her with blank eyes as a permanent feature.
  • Our Angels Are Different: A holy order formed by angelic girls who wear revelating suits (at least when not in armor) and kick ass in plenty.
  • The Paladin: Seraphim are described in-story as somewhat whimsical and fickle towards what they consider their true duty, but they are solidly in the side of good and will slay evil wherever it is.
  • Pillar of Light: One of her techniques summons a pillar of light from the sky, which stays in its place and burns all the enemies it touchs.
  • Power Gives You Wings: Has a specific armor piece that resembles wings, although it doesn't allow her to fly.
  • She-Fu: Her fighting style, described in-universe as famously gracile, is very acrobatic. Even her most basic combos feature a lot of jumping and spinning around.
  • Spin Attack: Her whirlwind hit attack.
  • Stripperiffic: Her default attire is essentially a bikini. Some armors will cover it, but some of the special Seraphim gear will very pointedly not.
  • Throwing Your Sword Always Works: Has an ability in which she throws her weapon towards her opponents and it returns to her hands in a boomerang-like motion. It is effectively an improved version of the Gladiator's move, as she doesn't lose the weapon after the throw.

    Wood Elf 

Wood Elf

https://static.tvtropes.org/pmwiki/pub/images/woodelfsacred.jpg
An Elven huntress from Tyr-Hadar, member of the Wood Elves. She is a master of archery and utilizes natural magic to fend off her enemies.

Before the game's story, she was captured by the evil Dark Elves during a mission in Zhurag-Nar and was set to be sacrificed, but a Dark Elf protected her and helped her to escape. The two reached Bellevue and then took separate ways, hoping to meet again in the future.


  • Action Girl: A bow-toting female elf capable to kick ass.
  • All Girls Want Bad Boys: Subverted. She has a mutual attraction with a Dark Elf, but it is because said elf saved her and rejected evil.
  • Combat Medic: Has a healing spell, complete with colorful butterflies.
  • Faux Action Girl: As a NPC, she is canonically captured by the Dark Elves twice, not once, and the second time can be fatal.
  • Friendly Sniper: Zig-zagged. She is stoic and focused, but this doesn't stop her from being a Friend to All Living Things.
  • Guys Smash, Girls Shoot: In her team with the Dark Elf, he slices with his blades and she shoots with her bows. Mostly justified by cultural reasons, as he comes from a race whose males are trained in martial arts, while she hails from a realm where archering is usual the form of fighting.
  • Kick Chick: Her unarmed attacks often involve kicks.
  • Living Weapon: One of her spells involves firing an arrow with a cocoon full of spiders attached.
  • Magic Skirt: Which is usually hidden under her armor, anyway.
  • Minidress of Power: Her default clothing is a blue hunting dress with high boots.
  • Nature Hero: Her race is in tune with nature and protects it.
  • Nature Spirit: Her Call of the Ancestors spell summons spirits who damage the opponent.
  • No Name Given: Inverted, a she and the Dark Elf are the only characters with names. Hers is Maegalcarwen.
  • Poisonous Person: Can poison her opponents through spells, and her arrows are often poisonous.
  • Rain of Arrows: One of her techniques fires a tight shuffle of arrows.
  • Starcrossed Lovers: Somewhat Left Hanging due to Gameplay and Story Segregation. If playing as the Wood Elf, the player can find the Dark Elf in the caves in the Valley of Zhurag-Nar. However, stepping past a certain point in the room causes his brethren to kill him. He then gets a final dialogue option, in which he laments their Starcrossed status and expires. This can be averted by luring the other Dark Elves out of the room by shooting at them from afar, but there is no onscreen dialogue if he survives and all interactions with him are impossible from that point onward.
  • Summon Magic: Can summon an Unicorn, although sadly cannot ride it.
  • Tentacle Rope: Can summon energy roots to bind the opponent to the ground, making him a stationary target for her lethal arrows.

    Dark Elf 

Dark Elf

https://static.tvtropes.org/pmwiki/pub/images/darkelfsacred.jpg
A former member of the evil Dark Elves of Zhurag-Nar who deserted from his clan. When in battle, he prefers to slay his opponents with either poisoned blades or a lethal array of martial arts abilities.

He betrayed his brothers when he fell in love with a captured Wood Elf whmo he was supposed to sacrifice. He freed her and fled with her to Bellevue, where he joined the king Aarnum X's army. The two elves took separate ways, hoping to meet again in the future.


  • The Atoner: Genuinely repudiates his old Dark Elven ways and wants to be better, if anything because he fell in love with a more good-natured being.
  • Attack Reflector: Two of his moves, Pak-Nakor and Pak-Dain, create an attack-deflecting psychic field around his body.
  • Bare-Fisted Monk: He's good at unarmed fighting, with a lot of kicks and martial arts moves, and even a couple of his personal weapons are basically spiked gauntlets.
  • Blood Knight: He loves hand-to-hand fighting, and while he doesn't enjoy killing outright, he doesn't see a problem with it either (Maegalcarwen's diary says he has " almost animal killing instincts").
  • Combat Pragmatist: Many of his weapons and skills are poisonous and/or apt to seek an opening for his offensive strategies.
  • Dark Is Not Evil: A renegade Dark Elf who fights for good.
  • Deadly Gas: One of his abilities creates toxic gas.
  • Declaration of Protection: Towards the Wood Elf, which leads him to run away from his folk.
  • Double Weapon: Has some double blades in his sets.
  • Energy Ball: His Explosive Charge is an unusual example, as it works more as a hand grenade made of energy.
  • Flash Step: His aptly named Mongoose technique does this in order to sidestep and/or outmaneuver an enemy.
  • Good Scars, Evil Scars: Has one crossing his right eye.
  • Guys Smash, Girls Shoot: In her team with the Dark Elf, he slices with his blades and she shoots with her bows. Mostly justified by cultural reasons, as he comes from a race whose males are trained in martial arts, while she hails from a realm where archering is usual the form of fighting.
  • Kung-Fu Wizard: Subverted in that he is a psychic and not a wizard, as male Dark Elves are forbidden to use magic, but he otherwise fulfills the archetype by being specialized at both martial arts and supernatural powers.
  • Magic Knight: Again, a psychic knight instead.
  • Mix-and-Match Weapon: His Elven blades take a high number of imaginative shapes: Blade Below the Shoulder, Double Weapon, Wolverine Claws, and only sometimes regular swords.
  • Morality Pet: The Wood Elf. Also, In the Wood Elf campaign, he returns to Zhurag-Nar to protect his sister from the Matriarch' rage.
  • No Name Given: Inverted, as he and the Wood Elf are the only characters with names. His is Laurelinad.
  • Our Elves Are Different: His people takes the "dark elves/drows" schtick to extreme lengths, being fundamentally a race of underground-dwelling psychos whose culture involves ritualized bloodshed.
  • Poisonous Person: Many of his abilities use poison.
  • Psychic Powers: Male Dark Elves are not allowed to practice magic, so they use mind powers to replace it. Those are pretty much equivalent to magic anyway, as they enable the elves to deflect magic, suck souls and even open portals to Hell-like dimensions.
  • Roundhouse Kick: The unarmed form of his Revenge technique involves two lightning-fast high kicks, and his Combat Kick is Exactly What It Says on the Tin.
  • Smoke Out: The Battle Fog skill is essentially a psychic smoke grenade.
  • Star-Crossed Lovers: Somewhat Left Hanging due to Gameplay and Story Segregation. A playing Dark Elf will meet the Wood Elf again in Zhurag-Nar, where a sufficiently skilled player can save her from being murdered. However, even in that case, there is no onscreen dialogue among them afterwards, so we can only infer they resolve offscreen to meet again after the events of the game.
  • Stuff Blowing Up: One of his abilities.
  • Thinking Up Portals: Can create a portal to Pharak-Gor, the Seventh Hell of the Dark Elves, which casts hellfire under the opponent.
  • Trap Master: Some of his skills are based around stunning and hindering enemies.
  • White Hair, Black Heart: Though only at first, as Love Redeems.
  • Your Soul Is Mine!: Can steal dead enemies's souls to use them as energy.

    Battle Mage 

Battle Mage

https://static.tvtropes.org/pmwiki/pub/images/battlemagesacred.jpg
The Battle Mage masters both weapons and magic. He uses skilfully his swords and staves whenever he is forced into close quarters combat, but his most powerful weapon is the magic of the elements, which is able to make the foundations of the world shudder.

Trained at the Mystdale Castle by Alcalata the Wise, the Battle Mage fulfilled his initiating ceremony in Bellevue and was taken to the local garrison by Ensign Weston in order to join the king Aarnum X's army.


  • Ambiguously Brown: His skin tone under his hood varies among artworks, but in the game itself it is pretty dark, looking Mediterranean or Eastern. Some of his special item sets contain Egyptian and Arabian styled costumes.
  • Ascended Fanboy: His diary entries reveal he wishes to become a hero and save the world like those whose adventures he read all his life in the libraries of Mystdale Castle.
  • Badass Bookworm: He studied for a long time to become a member of the fighting brotherhood's mages. Also, he loves reading, and complains about the lack of libraries whenever he comes to a village.
  • Bash Brothers: With Ensign Weston.
  • Black and Nerdy: Downplayed in that he is more Ambiguously Brown than black, but straight in the nerd aspect.
  • Burn the Witch!: The reason why he is trained in both weapons and magic. Apparently, Ancarian wizards used to be persecuted by the DeMordrey Inquisition, so they were forced to learn to use regular weapons to better defend themselves.
  • Combat Medic: Has a healing spell.
  • Deadpan Snarker: Possibly the snarkiest character of the game, sometimes sounding more than a bit pedantic.
  • Death from Above: Can cast a meteor storm over his enemies. It's not as visually impressive as it sounds, but it still inflict a handful of damage points if the enemy is not quick enough to get out of the way.
  • Elemental Powers: His specialty.
  • Elemental Shapeshifter: Can turn himself into water (which enables him to pass through opponents), wind (which is actually a Travel Transformation), stone (in order to improve his toughness) and fire (to burn things around).
  • Ethnic Magician: He is dark-skinned and many of his set items have a Mediterranean feel. The Mammon suit resembles a classical Saracen attire, complete with a turban, a crescent-shaped shield and a curved sword; the Byleth armor looks vaguely Greco-Roman, with a short, round helmet; and the last and flashiest, the Amarri set, is basically an Egyptian god armor.
  • Familiar: The diary mentions he can control familiar animals like owls and salamanders, although he doesn't display that ability in the game, sadly.
  • Fireballs: His signature spell is a ball of fire summoned from his hand.
  • Instant Runes: Can create runes on the floor that stop his enemies.
  • Insufferable Genius: Some of his lines are to complain about a lack of culture and libraries, even when arriving to rustic villages which probably cannot afford it nor have a need for it.
  • In the Hood: His red coat has a hood he usually keeps over his head, and most of his helmets are hood-shaped in accordance.
  • Magic Knight: The Battle Mage can either combine both weapons and magic or rely on a single one to great effect. He is unusually good with weapons for a RPG mage, to the point that, at least in the pre-Gold Edition days, he could comfortably hold his own through the game without magic at all.
  • Man on Fire: Can cover himself in magic flames to burn opponents at close quarters.
  • One-Man Army: Though most characters of the game are balanced, the Battle Mage has a wide set of massively powerful offensive spells and at the same time is a very effective physical fighter (though the game's Gold Edition toned down the latter a bit). He can wreak havoc on masses of enemies and organize effective strategies with just the sheer variety of his arsenal.
  • Red Is Heroic: Wears in dark red.
  • The Red Mage: Specializes in both offensive and defensive magic, including auxiliary spells.
  • The Smart Guy: The most intellectual and cultured of the character classes, and it notes.
  • Taken for Granite: One of his spells turns enemies into stone, and another turns himself into living stone to improve his defense.
  • Unskilled, but Strong: He doesn't have regular physical techniques and combos like most other characters, but his points with weapons are enough to make up for it.
  • Wizarding School: Comes from one, the Mystdale Castle.

    Vampiress 

Vampiress

https://static.tvtropes.org/pmwiki/pub/images/vampiresssacred.jpg
An ascended vampiress from other times. She can alternate between her seasoned warrior self and her dreadful vampire form, in which she can use blood magic.

Once a warrior on the king Aarnum I's service, she was bitten by a vampire queen in the dungeons of Mhurag-Nar, today Braverock Castle. She became a vampiress and ravaged the land for years, but the blood of a Seraphim restored part of her humanity. Since then, she rested in a ruined mansion in Bellevue, until the novice Itaria supplicated her aid to stop a Sakkara priest. After that, she joins the king (this being Aarnum X) again.


  • Action Girl: A female knight clad in black leather and wielding swords and claws.
  • Animate Dead: Can reanimate corpses for a time in order to use them as her minions. This is stated to be a vampire art.
  • Ascended Demon: Partially, at least.
  • Ax-Crazy: Was one during his vampire life, but she has (mostly) gotten over it.
  • The Atoner: She is aware of all the death and horror she caused during her career as a vampiric predator, and actively wants to make up for it by working for the King again.
  • The Beastmaster: Can summon vampiric wolves, bats and even dead enemies.
  • Blood Knight: Though mostly serene and good-humored, she can turn very excited when facing the perspective of fighting again. She might have been like this back when she was human, as she was a high-ranked warrior after all, but being turned into a vampire probably amped it up.
  • Bloody Murder: Can call an Echo of the Blood God, which is essentially a floating mask made of vaporized blood with a will of its own that follows and damages her opponents.
  • Blood Magic: Her speciality, thanks to being a vampiress.
  • Broken Bird: It is made clear she carries a big deal of misery for her past.
  • Dark Is Not Evil: A creature of night who fights along the good guys.
  • Daywalking Vampire: Aside from her human form, she can actually walk under the sun in her vampire form as well, but she receives a slight degree of damage if she does it.
  • Deadpan Snarker: Has her moments, though it always looks she is enjoying the things she snarks about.
  • Eerie Pale-Skinned Brunette: Her vampire form has black hair and pale skin.
  • Femme Fatale: She tends to behave sensually while speaking or fighting, has some moral baggage to work out, and wears all black.
  • Femme Fatalons: Gains clawed hands in her vampire form.
  • Flash Step: One of her skills is a very long-range version of this.
  • Foil: Was the first one to the Seraphim before the Daemoness came along. While the Seraphim is an energetic, eager champion of her ideals of justice who is literally a being of light, the Vampiress is a jaded woman who saw her life and values destroyed by fate and who is (now only partially) a being of darkness.
  • Hell-Bent for Leather: Her default attire is a black leather jumpsuit.
  • Heroes Fight Barehanded: Her vampiress form can only fight unarmed, but she has her claws to compensate. Ironically, this form is actually her least heroic version.
  • Kick Chick: She has a kick among her moves.
  • Life Drain: As a vampire, she can suck life energy out of an opponent into her own body. Supposedly, she also sucks literal blood as ol' school vampires do, but it is not among her gameplay abilities.
  • Magic Knight: Is very good with weapons, and also with blood magic.
  • Necromancer: As she can raise corpses.
  • Orgasmic Combat: Sometimes yells out some... suggestive screams while fighting.
  • Our Vampires Are Different: It is hard to profile Ancarian vampires, as she is not a pure one anymore and there are only a handful of them in the game. However, they clearly mark most points: they suck blood, are associated to bats, can turn people into other vampires and rise the dead, have superhuman skills and sunlight burns them.
  • Spin Attack: Has one, not unlike the Seraphim.
  • Stepford Smiler: Her inner thoughts, as seen in her log, are much darker and more contemplative than what her jolly behavior shows.
  • Summon Magic: Can summon four types of creatures, not counting the possible zombified enemies she can rise.
  • Voluntary Shapeshifting: She can alternate between human and vampire form at will, probably as an effect of the Seraphim blood.
  • White Hair, Black Heart: Inverted. She has white hair in her human form (perhaps prematurely whitened by all the horrors she lived back then), while her vampiric evil side has black hair instead (which seems to be a trait of her race, as all the vampires shown onscreen have it).
  • Zombie Apocalypse: Her Awakened Dead spread their taint to every enemy they kill, turning them into more Awakened Dead. Only the fact that they die naturally after a short time (and that they don't usually inflict so much damage as to create corpses left and right) impedes it from creating a zombie army.

    Daemoness 

Daemoness

https://static.tvtropes.org/pmwiki/pub/images/daemonsacred.jpg
A female demon from the Underworld. She can use demonic magic to transform herself and utilize different abilities.

She was the concubine of Anducar, until he got tired of her and exiled her to the upper world. She sought vengeance and joined the king Aarnum X's army to get her retribution.

A class introduced in Sacred Underworld.


  • Action Girl: A stylized female who kicks ass. She might have counted as a Dark Action Girl back when she served Anducar.
  • Ascended Demon: Averted. She is with the good guys, but is still an evil demon from Hell and has zero interest in changing that little detail.
  • The Atoner: Averted: she only wants revenge in Anducar, not helping people or saving puppies, and all her possible heroic actions are done strictly out of pragmatism.
  • Battle Aura: Half of her skillset is based around different battle auras.
  • Blood Knight: Comes naturally with being a demon in this universe.
  • Combat Tentacles: Can summon tentacles from corpses, which makes them quite a mess.
  • Dark Is Not Evil: Only technically. Her motivation for starting out on the main quest is purely selfish, she takes glee in terrifying people for the first part of the game, and her journal suggests she only does side-quests out of a hope for battle and the possibility of rewards. However, her goal being revenge on Anducar, whose plan threatens a lot more than just the Daemoness, keeps her actions from becoming too evil.
  • Deadly Gas: One of her attack techniques takes the form of black gas sprayed against her enemies.
  • Femme Fatalons: Has permanent clawed hands.
  • Flight: The only character who can fly, although not very high.
  • Foil:
    • To the Seraphim. While the Seraphim is an angel and defends ideals of justice and light, the Daemoness is a demon and doesn't give a crap about morality and heroism. Even their skillsets are antagonistic to each other: the Seraphim heavily features specialized magitek, while the Daemoness capitalizes on the natural abilities of her race.
    • To a minor degree, she is also a foil to the Vampiress. Both are creatures of darkness, but the Vampiress is trying to put distance between her and her monster side, while the Daemoness fully and unapologetically embraces it. Also, the Vampiress was born a human, while the Daemoness is a demonic being from birth.
  • Hellfire: Part of her schtick.
  • Horned Humanoid: Has medium-sized horns.
  • Human Cannonball: Uses her entire body as a bullet in her Descent ability.
  • Navel-Deep Neckline: Her default attire has a good chunk of vertical cleavage.
  • Not in This for Your Revolution: Her motivation at the start of the game is getting revenge on Anducar. She only helps Valor because her ability to glimpse the future tells her it's a necessary step to achieve this long-term goal.
  • Our Demons Are Different: She is actually different from other demons from this universe as well, as she is both humanoid and intelligent, traits no demon shown in the game demonstrate.
  • Playing with Fire: Her Fire Daemon form gives her fire attacks.
  • Poisonous Person: Her Poison Daemon form allows her to use poison.
  • Reformed, but Not Tamed: Despite his Heel–Face Turn, she remains basically evil.
  • Seers: Had the power to foresee the future when she worked for Anducar, but it was weakened by her banishment and she only manages to use it once before it fades completely.
  • Stripperiffic: Her default attire is just as revealing as the Seraphim's.
  • Token Evil Teammate: Unlike the rest of characters, the Daemoness is completely indifferent to the world's fate, and is only in this ride to get revenge on Anducar.
  • The Turret Master: Two different techniques in her set involve summoning magic turrets which shoots or attack her opponents.
  • Woman Scorned: Her sole motivation to work for the king was being banished by her sex master Anducar.
  • Winged Humanoid: Her wings are small and somewhat vestigial in appearance, but they really enable her to fly.
  • Your Soul Is Mine!: Can steal dead enemies's souls to use them as energy.

    Dwarf 

Dwarf

https://static.tvtropes.org/pmwiki/pub/images/dwarfsacred.jpg
The last dwarf alive, or so it seems. Though slow, he uses a combination of Dwarven technology and brute strength to crush his enemies.

His flying device crashed in a forest near Bellevue and he awakened with no memories of his past. After meeting the ensign Weston, he resolved to aid the humans and joins the king's army.

A class introduced in Sacred Underworld.


  • Backpack Cannon: His main weapon is a shoulder-mounted cannon.
  • Battle Cry: One of his abilities.
  • BFG: The guy carries a freaking cannon around, so he can literally make some noise.
  • The Big Guy: Ironic, given that he is a dwarf, but true. He is strong, outgoing and an expert in heavy weapons.
  • The Blacksmith: Can acquire this ability.
  • Blood Knight: He loves to fight, but unlike other characters, he sees fighting as more of a source of perverse fun than a passion.
  • Boisterous Bruiser: Although he can grumble from time to time, he is generally a merry fellow with a great sense of humor.
  • Bottomless Magazines: Neither his cannon nor his firearms ever run out of ammunition, despite being explicitly said to be regular guns. Considering he carries a blacksmith kit along some other equipments, he probably knows how to mine and make ammo.
  • Deadpan Snarker: Especially towards the "tall people" and their architecture.
  • Death from Above: His cannon also serves as a mortar.
  • Demolitions Expert: And lovin' it.
  • Elves Versus Dwarves: He doesn't seem hostile towards the whole Elven race, but indeed expresses delight at killing Dark Elves, which is justified, as they massacred almost all his race.
  • Fantasy Gun Control: The race of Dwarves has long known the secret of gunpowder, and he uses it with efficiency.
  • Greed: One of his abilities, and presumably one of his traits.
  • Heroes Fight Barehanded: Is proficient in unarmed fighting or using combat gloves.
  • Heroic Comedic Sociopath: His lines can be quite grim and unsettling, that with being about eating goblins and blowing up things.
  • Holding Back the Phlebotinum: His flying machine is destroyed in a crash before the start of the game, so the Dwarf, not having horse-riding capabilities, is left to walk his way through Ancaria.
  • I'm a Humanitarian: Possibly. Has a line in which he merrily talks about cooking a goblin for breakfast, despite goblings being a sentient race with some non-evil members throughout the game. It's difficult to tell whether he is kidding or not.
  • The Juggernaut: Basically a walking tank, his only downsides are his comparative slowness and his inability to ride horses.
  • Laser-Guided Amnesia
  • Last of His Kind: He believes to be the last dwarf in Ancaria. We never found where he comes from, and he doesn't remember it either, so there could be other dwarves in the rest of the world after all.
  • Mighty Glacier: Is slightly slower than the rest of characters and can't ride horses, but can shoot and bomb his way through a mountain of enemies.
  • One-Man Army: Can diss prodigious amounts of damage on the battefield through many ways and is very difficult to grind down if properly armored.
  • Our Dwarves Are All the Same: "Tough, snappy, grumbling and eager to fight." However, this particular dwarf seems also a bit twisted, even sadistic compared to the archetypical fantasy dwarf.
  • Proud Warrior Race Guy: Materials imply all dwarves are more or less like him in his love for fighting.
  • Shout-Out: One of his catchphrases is "I love the smell of gunpowder in the morning".
  • Spin Attack: One of his abilities.
  • Steampunk: Is introduced in Ancaria via steam-powered helicopter.
  • Stout Strength: Is big and strong even for Dwarven standards, as he looks slightly taller than the zombies of the Dwarven Ruins.
  • Stuff Blowing Up: He loves it.
  • Videogame Flamethrowers Suck: Averted. His flamethrower ability can fry a entire enemy cohort to ashes.

Allies

    Prince Valor 

Prince Valor

https://static.tvtropes.org/pmwiki/pub/images/valorsacred.jpg
Son of Aarnum X and heir to the throne.

    Baroness Vilya 

Baroness Vilya

https://static.tvtropes.org/pmwiki/pub/images/vilyasacred.jpg
Baroness of Mascarell, engaged to the Prince Valor.
  • Action Girl: Is an expert archer.
  • Blue Blood: A remote relative of the royal family, apparently.
  • Love Makes You Crazy: In Underworld.
  • Real Women Don't Wear Dresses: It's mentioned that she encourages "unfeminine" traits to her maidens. However, she does wear a very proper dress when we first meet her, and even when she needs to take action she changes it for a short hunting one.

    Shafeera 

Shafeera

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A sorceress in Valor's entourage, living in Tyr-Fasul.
  • Ambiguously Brown: In this case, ambiguously golden. She looks vaguely South Asian, or at least this universe's equivalent race.
  • Creepy Good: Her looks, outfit and mannerisms are really weird, not to mention she uses dark magic and shrieks like a vulture during battles. In general, she's a quite unsettling charater. With good reasons.
  • Court Mage: Of Valor's, possibly also the late Aarnum's.
  • Ethnic Magician: Like the Battle Mage, she looks very exotic, almost like an oriental princess.
  • Gold-Colored Superiority: Most of her clothing is golden, and she is the strongest wizard in the good guys's side.
  • Mole in Charge: The Court Mage of the prince happens to be the kingdom's resident evil sorcerer.
  • The Reveal: She is actually Shaddar in disguise.

    Alcalata the Wise 

Alcalata the Wise

https://static.tvtropes.org/pmwiki/pub/images/alcalatasacred.jpg
The Battle Mage's mentor and another mage to Prince Vorian.
  • Blue Is Heroic: Wears a blue outfit, with red and golden details, and is in the good guys's side.
  • Cool Old Guy: Fights very competently during his battles, survives the events of the first game, and it takes a Subkari to kill him.
  • Court Mage: Takes this role after Shafeera's revelation as Shaddar.
  • Dub Name Change: Is known as "Angalydd the Wise" in Europe.
  • Early-Bird Cameo: If the player is not using the Battle Mage, Alcalata can be seen in the stone circle of the Dancing Dead fighting himself a troll, like his apprentice would do in his first quest.
  • Fireballs: His main spell.
  • In the Hood: Like most Ancarian mages, he wears the trademark hood.
  • Mentor Occupational Hazard: Is killed by a Subkari in Underworld.
  • Old Master: Downplayed in age, as his beard is not white yet, but straight in demeanor.
  • So Proud of You: Tells this verbatim to the Battle Mage after meeting with him again in Mystdale Castle.
  • Squishy Wizard: Rarely fights in close quarters, instead relying on his magic fireballs and spamming teleporting spells.
  • Sudden Sequel Death Syndrome: One-shotted by a Subkari at the very first minute of Underworld.
  • Teleport Spam: Has an ability, unique in the entire game, that allows him to instantly teleport around the battlefield to avoid engaging the enemies hand-to-hand.
  • The Worf Effect: Shows how dangerous Subkari are in the expansion.

    Wilbur 

Wilbur

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A royal soldier captured by the Orcs in Porto Vallum.
  • Nice Guy: He is very supportive and kind to the main character. It makes him more likable and his death more painful.
  • Sacrificial Lion: Killed by Shakura fighters.
  • Silver Fox: Has already white hair, possibly premature given that he doesn't look so old.

    Rocheford 

Rocheford

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A spymaster working for the king. He scouts the Gladiator while investigating slave traders, and later puts the player in contact with a spy in Crow's Rock Castle.
  • The Sneaky Guy: Visually looks like one of the game's sneaky bandits, with a hunched posture and a dagger.
  • The Spymaster: His job, though mostly offscreen.

    Ensign Weston 

Ensign Weston

https://static.tvtropes.org/pmwiki/pub/images/westonsacred.jpg
A soldier who escorts the Battle Mage to the Bellevue garrison and finds the Dwarf in the forest. He's also the brother of the novice Imue.
  • Arbitrary Skepticism: Doesn't look very impressed after seeing magic, but completely freaks out when he finds an alive dwarf. Partially justified, as Ancarian dwarfs are said to be extinct centuries ago while magic is still present and relatively common.
  • Bash Brothers: With the Battle Mage.
  • Dissonant Serenity: After witnessing the Battle Mage's initiation ceremony, which entails fighting a troll in a magic circle, he approaches him and asks lightheartedly, if also politely, if that was what they call magic.
  • Ensign Newbie: Averted. He is a young ensign and a very capable soldier.
  • Officer and a Gentleman: Mild-mannered and personable, but also a skilled warrior.

    Novice Itaria 

Novice Itaria

https://static.tvtropes.org/pmwiki/pub/images/itariasacred.jpg
A novice from the Abbacy of the Seraphim who runs into the Vampiress's mansion for help. She accompanies her to the garrison.
  • Combat Medic: Can cast a curation spell.
  • Cryptic Background Reference: She explains that slave traders have attacked the Abbacy, and that the resident Seraphim was defeated by a sorceror. Said sorceror turns to be a Sakkara priest, the defeated Seraphim is probably the same Seraphim who is confined in the Sakkara dungeon towards the east, and the slave catchers are led by Inquisitor Occultarmis in the Seraphim campaign. This lampshades the connection between the Sakkara cult, the DeMordrey Inquisition and the slave traffic, which we never find until much later.
  • Morality Pet: Acts as one during the Vampiress's first quests. She is the one who reminds the Vampiress her desire to make up for her past misdeeds.
  • Religion is Magic: The only way a novice can use magic.

    Commander Romata 

Commander Romata

https://static.tvtropes.org/pmwiki/pub/images/romatasacred_3.jpg
The commander in charge of the Bellevue Garrison. He contacts the player character and recruits him to the king's army.
  • Dissonant Serenity: His job involves contacting with all kinds of beings, from Seraphim to dwarves, but none of them (except slightly the Daemoness, and with good reasons) does more on Romata than making him lift an eyebrow.
  • Officer and a Gentleman: A very formal, dapper soldier.
  • The Team Benefactor: Is the one recruiting the heroes for the kind and giving them letters of recommendations.

    Sergeant Treville 

Sergeant Reginald Treville

The commander in charge of Porto Vallum.


    King Aarnum 

King Aarnum X

The old king, descendant from Aarnum I.


  • The Ghost: We never see him, and his absence from promotional material means we don't know even how he looks.
  • Killed Off for Real: He dies, apparently of old age, during the game.
  • Minor Major Character: He's supposed to be your highest Big Good, but you never meet him and he passes away during the game's events.
  • Unknown Character: He's the human king of Ancaria, yet we never actually get to know much about him personally.

    Jacquaire 

Jacquaire

https://static.tvtropes.org/pmwiki/pub/images/jacquairesacred.jpg
A mysterious warrior found in a chain quest.
  • Badass Normal: He is never stated to have any supernatural powers, only his weapons, but his mission back when he got his soul captured was killing young heroes, some of which would probably be skilled in magic or any other superhuman ability.
  • Canon Immigrant: Jacquaire's first appearance was actually not in the game proper, but in one of the first Sacred demos in 2004, where he was an unnamed NPC that killed the player if he attempted to leave Silver Creek (as the demo didn't cover more ground). This connects directly with a piece of background told about him in the game, according to which he was ordered to kill heroes around that village. Even the detail about how he killed a Seraphim is not random, as the Seraphim and the Gladiator were the only characters playables in that demo.
  • Cosmic Plaything: His case is arguably worse than the Vampiress, who is the most tragic of all the main characters.
  • Dark and Troubled Past: A long story. He was seduced by a demonic woman named Succubus and got his soul sold to Hell, becoming a servant of evil tasked with killing young heroes around Silver Creek. After sipping by accident some Seraphim blood, he recovered his soul, realized he was in love with Succubus, and proceeded to use the same method to free her from the darkness and flee together to Tyr-Fasul. However, her evil master tracked them down there, defeated Jacquaire with magic, and kidnapped her after leaving him for dead. Then the player found him.
  • Distressed Dude: Every time the player finds him, he is in some kind of petty distress. Well, petty for the standards of the main heroes, anyway: he is first cornered by bears, later gets all of his equipment stolen, later needs a sword, and finally is in search of a partner.
  • Everyone Calls Him "Barkeep": He is initially known as "Unknown Warrior," though he later reveals his name.
  • Hair of Gold, Heart of Gold: Downplayed. He's golden-haired and a good guy, only a bit arrogant and seemingly prone to thinking with his lower head.
  • Heroic Build: He is ripped to the gills, very much like the Gladiator or the Prince Valor.
  • I'm a Man; I Can't Help It: Apparently. Sleeping with a mysterious, wandering waif who openly calls herself Succubus and carries an ominous reputation doesn't sound like a good idea, but he did it anyway and paid the price.
  • Offscreen Moment of Awesome: Most of Jacquaire's badassery happens either in the past or offscreen. Even at the time of the story, his mentioned battle against the Sakkara priest in Tyr-Fasul is explained to have happened just before the player came there.
  • Sailor's Ponytail: Has one as his hairstyle.
  • Take Up My Sword: At the end of the chain quest, he gives the player his own sword as a reward.
  • Walking Shirtless Scene: He wears just a Loincloth, though also owns an armor.

Enemies

    Shaddar 

Shaddar the Necromancer


  • All There in the Manual: Expanded materials reveal that Shaddar was related to the warmonger king Morgast I, that he used his own sister in a magic ritual to become immortal, and that he was only banished out of Ancaria because the next king, Valorian I, impeded the Band of Mages of the Enclave of Mystdale from sentencing him to death by fire.
  • Big Bad: Of the first game, although zig-zagged with the Demon of Sakkara.
  • Cloudcuckoolander: Talks and behaves a bit eccentrically.
  • Evil Genius: An incredibly powerful wizard.
  • Evil Sorcerer: Far from the only in the game, but undoubtedly the most powerful and dangerous.
  • The Chessmaster: As Shafeera, he was almost the Mole in Charge of the resistance against DeMordrey and the demon he summoned.
  • Heel–Face Turn: In Underworld. Turns out death can be a hell of a motivator to change your ways.
  • Hero Killer: His undead bodyguards kill Valor.
  • Killed Offscreen: You are left to assume it in the Sacred intro, as he is cornered by the Demon of Sakkara and the last thing you see is the demon's hand hovering over him, but he reappears later under Shafeera's identity. It's unknown how he survived.
  • Mad Scientist: Was expelled from Mystdale Castle for creating a lich who killed many people.
  • Manipulative Bastard
  • Meaningful Name: His birth name, Shaddar, apparently means "shadow" in Elven.
  • Noodle Incident: The reason he was banished from the kingdom. According to promotional materials, it was because he used his own sister's flesh and blood to make himself immortal.
  • Not Quite Dead: In Underworld.
  • Obviously Evil: He dresses and looks like your typical fantasy Big Bad.
  • Villainous Cheekbones

    The Demon of Sakkara 

Llithbah, the Demon of Sakkara


  • All There in the Manual: Which explains Llithbah and his kin descend from Worganar the Demon Lord himself.
  • Big Red Devil: Isn't red, but still qualifies.
  • Everyone Calls Him "Barkeep": His name is never mentioned, being just known as "the Demon of Sakkara" or just "the Demon". You only learn his name upon facing him, written as his official game tag.
  • Eye Beams: One of his attacks when you fight him.
  • The Heavy: His presence is more important to the plot than the man who summoned him... apparently.
  • Our Demons Are Different: This one is pretty conventional, actually.
  • Playing with Fire: Has fire powers, and his own hoofs are perpetually on fire.

    Baron DeMordrey 

Baron Vladimir DeMordrey

https://static.tvtropes.org/pmwiki/pub/images/sacreddemordrey.jpg
King Aarnum X's nephew and field commander, and an especially cruel nobleman.

    High Matriarch 

High Matriarch Maeglawari

The Matriarch of the Dark Elves of Zhurag-Nar.


    Anducar 

Anducar

https://static.tvtropes.org/pmwiki/pub/images/anducarsacred.jpg
The Lord of the Underworld, Ancaria's underground dimension. In the aftermath of Shaddar and Llithbah's rampage across Ancaria and Prince Valor's death, he plans to invade the now weakened world and take it over.

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