troperville

tools

toys


main index

Narrative

Genre

Media

Topical Tropes

Other Categories

TV Tropes Org
random
Kickstarter Message
TV Tropes Needs Your Help
X
Big things are happening on TV Tropes! New admins, new designs, fewer ads, mobile versions, beta testing opportunities, thematic discovery engine, fun trope tools and toys, and much more - Learn how to help here and discuss here.
View Kickstarter Project
YMMV: Sacred
  • Contested Sequel: Many fans of the previous games refuse to acknowledge Sacred 3 because of it being a sequel In Name Only, with a shift in the gameplay and design under the new developers.
  • Crowning Music of Awesome:
    • The sequel's soundtrack includes songs composed by Blind Guardian.
    • There's actually an ingame sidequest where you help Bling Guardian themselves prepare for their tour's last concert. Their last performance is an actually ingame cutscene of them performing the gam'es Leitmotif, and it is glorious.
  • Game Breaker: The Battle Mage in Sacred and the Dragon Mage in Sacred 2: Ice and Blood are commonly seen as ridiculously overpowered by many players, as they are incredibly versatile Kung Fu Wizards (and one of the can turn into a dragon).
    • Actually, Sacred Underworld toned down the Battle Mage... but then introduced another rather overpowered character, the Dwarf.
  • Goddamned Bats: Goblins and Bandits in the original. Kobolds and Rats in 2, especially Rats.
  • Magnificent Bastard: Baron Demordrey in the original.
  • Most Annoying Sound: HEEEEEEEAAAAAAATHAAAAAANNNNNNN!!
    • Let's just say female Sakkara Priests as a whole. Their cries of PRAY FOR FORGIVENESS!, as well as death screams are going to drive you nuts after hearing them for a hundredth time.
  • Nightmare Fuel: Underworld. The opening alone has Vilya being Mind Raped by Anducar with vision of Valor's death, as well as him unleashing his demonic servants on Ancaria.
  • Player Punch: The first game has Prince Valor's death at the hands of Shaddar.
  • Sequelitis: Sacred 3 has received mixed critical reviews and low audience ratings due to marked changes from previous installments and unengaging gameplay.
  • That One Boss: The Ghost of Christmas Future. It has a devastating damage output, is surrounded by Elite Mooks and has the ability to summon more of them, it barely takes any damage at all from non-fire based attacks, and it has an obscene health regeneration. Oh, and it automatically scales to your level. Have fun!
    • The Community Patch brings us the Succubus, who will fuck you up if you're not adequately prepared.
  • That One Sidequest: The Hunting Fever chain from Ice and Blood. You have to hunt down and kill an ungodly amount of very specific enemies under a ridiculously tight time limit. Even the official wiki lampshades how absurd it is.
  • The Woobie:
    • Vilya, especially in Underworld.
    • The Shadow Warrior can be considered this, especially in the Light campaign. After having died an honorable death in the service of his country, he was at peace and enjoying his final reward in the afterlife, only to have it all stolen from him and forced back into the living world by the Inquisition, who wish to use him as a tool in their world conquest scheme. In the Light campaign, because he has retained his free will and noble spirit the inquisitor who revived him dismisses him as a failure and casually orders his death. When the flunky fails, he shrugs it off and refuses to send him back to the afterlife, instead suggesting that the high elves may have a use for "a rotting zombie like [him]."

random
TV Tropes by TV Tropes Foundation, LLC is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
Permissions beyond the scope of this license may be available from thestaff@tvtropes.org.
Privacy Policy
6915
26