YMMV: Sacred

  • Contested Sequel:
    • As a canonical part of the saga, Sacred 2 is a pretty divisive product, as the way it abandons the established setting and presents a very different Ancaria makes itself look more like an Alternate Continuity than a a realistically connected prequel.
    • Many fans of the previous games refuse to acknowledge Sacred 3 because of it being an In Name Only Sacred installment with a shift in the gameplay and design under the new developers.
  • Crowning Music of Awesome:
    • The sequel's soundtrack includes songs composed by Blind Guardian.
    • There's actually an ingame sidequest where you help Bling Guardian themselves prepare for their tour's last concert. Their last performance is an actually ingame cutscene of them performing the gam'es Leitmotif, and it is glorious.
  • Game Breaker:
    • The Battle Mage in Sacred is commonly seen as a rather overpowered character, as not only he has ridiculously good hand-to-hand skills for a Red Mage, but his powers are arguably the most destructive and versatile among all the characters. The expansion toned down the Battle Mage by making him weaker against physical attacks, which was seen as an improvement... but it also introduced another overpowered character, the Dwarf.
    • The Dragon Mage in Sacred 2: Ice and Blood is esentially the Battle Mage with the ability to turn into a dragon. While he is arguably less of a Game Breaker among the Sacred 2 characters than the good ol' Mage was in the first game, he is still the strongest of the cast and an impopular choice. Not to mention he is too cool.
  • Goddamned Bats: Goblins and bandits in the original game are found in several areas and spawn in large groups. In the Underworld expansion, hornets in one of the earlier areas are numerous, tricky to target, and are difficult to run away from. Kobolds and rats in 2, especially rats.
  • Magnificent Bastard: Baron Demordrey in the original.
  • Most Annoying Sound: HEEEEEEEAAAAAAATHAAAAAANNNNNNN!!
    • Let's just say female Sakkara Priests as a whole. Their cries of PRAY FOR FORGIVENESS!, as well as death screams are going to drive you nuts after hearing them for a hundredth time.
  • Nightmare Fuel: Underworld. The opening alone has Vilya being Mind Raped by Anducar with vision of Valor's death, as well as him unleashing his demonic servants on Ancaria.
  • Player Punch: The first game has Prince Valor's death at the hands of Shaddar. The expansion, Vilya's.
  • Sequelitis: Sacred 3 has received mixed critical reviews and low audience ratings due to marked changes from previous installments and unengaging gameplay.
  • That One Boss: The Ghost of Christmas Future. It has a devastating damage output, is surrounded by Elite Mooks and has the ability to summon more of them, it barely takes any damage at all from non-fire based attacks, and it has an obscene health regeneration. Oh, and it automatically scales to your level. Have fun!
    • The Community Patch brings us the Succubus, who will fuck you up if you're not adequately prepared.
  • That One Sidequest: The Hunting Fever chain from Ice and Blood. You have to hunt down and kill an ungodly amount of very specific enemies under a ridiculously tight time limit. Even the official wiki lampshades how absurd it is.
  • The Woobie:
    • Vilya, especially in Underworld.
    • The Shadow Warrior can be considered this, especially in the Light campaign. After having died an honorable death in the service of his country, he was at peace and enjoying his final reward in the afterlife, only to have it all stolen from him and forced back into the living world by the Inquisition, who wish to use him as a tool in their world conquest scheme. In the Light campaign, because he has retained his free will and noble spirit the inquisitor who revived him dismisses him as a failure and casually orders his death. When the flunky fails, he shrugs it off and refuses to send him back to the afterlife, instead suggesting that the high elves may have a use for "a rotting zombie like [him]."