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Characters / Sacred 2: Fallen Angel

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This page lists the characters of the Sacred 2: Fallen Angel videogame.

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Character classes

    Seraphim 

Seraphim

https://static.tvtropes.org/pmwiki/pub/images/sacred2seraphim.jpg
See her character sheet in the first game's character list.

    Shadow Warrior 

Shadow Warrior

https://static.tvtropes.org/pmwiki/pub/images/sacredshadowwarrior.jpg
A ancient dead warrior resurrected by using the T-Energy. Master in powerful combat techniques, he can use death magic to call upon fallen comrades from the afterlife to assist him.

Fallen centuries ago, he is summoned by the High Inquisition as a living puppet. In the Light Path, he breaks his magic chains during his summoning and goes free in search of a way to return to the afterlife. Knowing he can't die while the T-Energy flows through Ancaria, he joins the Elven resistance in order to stop the stream of T-Energy and end his unholy existence.


  • The Ace: His skills combine a tank, a summoner and a wizard. What else can you ask for, aside from peace in the world?
  • Ambiguously Human: It's difficult to tell what race he belonged to back when he was alive. He was summoned from an elven graveyard and has pointy ears, but he is hunkier than any other elf in the game and his ears are not as a pointy as the High Elf, resembling more those of the Dryad, who is said to be of an elven sub-race. This might make the Shadow Warrior a member of another sub-race or even a half-human, but nothing of it is brought up in the game.
  • Animate Dead: Can reanimate corpses for a time in order to use them as his minions.
  • The Big Guy
  • Blood Knight: Was one in his past life. He still likes fighting, but with less enthusiasm.
  • Came Back Wrong: In the Light Path.
  • Creepy Good: In the Light Path.
  • Deal with the Devil: A "Dark Pact" causes his Shadow Veil skill to be changed to a buff skill.
  • Death-Activated Superpower: He is not a wizard in the traditional sense, but his link to the afterlife allows him to use death magic.
  • Death Seeker: His main motivation, in both paths. He wants to die again and return to the Elysium.
  • Dem Bones: Can summon some skeletal soldiers.
  • Elemental Punch: "Demonic Blow" starts out as a Megaton Punch, but can be upgraded with poison and Life Drain.
  • Expy: Inside the Sacred franchise, he is a Composite Character of the Gladiator and the Vampiress, being both a weapons expert and an undead summoner.
  • Fallen Hero
  • Fate Worse than Death: How he sees his new life.
  • Glowing Eyelights of Undeath: His glowing yellow eyes are not very menacing, but they remind you that there is something wrong about him.
  • Heroic Comedic Sociopath: Even if Light-sided, the Shadow Warrior has some pretty grim and bloodthirsty quips.
  • Invisibility Cloak: "Shadow Veil" causes him to become invisible.
  • Horse of a Different Color/Power Up Mount: The Hellhound.
  • Large Ham
  • Lightning Bruiser
  • Magic Knight: Proficent with weapons and death magic.
  • Mysterious Past: His summoners mention he is a "great fallen soldier", but despite he has a side quest dedicated to it, we are never told his history.
  • Necromancer: His "Astral Lord" skill tree allows him a spell to conjure a skull that shoots ice shards at enemies, a spell that conjures a ghost to give an enemy a good shove, and two spells that respectively summon temporary zombies and semi-permanent skeletons.
  • Shellshocked Veteran: Taken to the extreme, as he actually died in battle.
  • Token Human: He isn't alive and is unclear if he was a human, but still qualifies as the only class in Sacred 2 that is not explicitly an elf or other kind of being.
  • The Undead
  • Zombie Apocalypse: The "Contagion" upgrade for his "Rallied Souls" spell causes his temporary zombies to infect enemies with The Virus, causing them to also become zombies.

    High Elf 

High Elf

https://static.tvtropes.org/pmwiki/pub/images/sacredhighelf.jpg
A female elf mage from the academy of magic in Thylysium.

    Temple Guardian 

Temple Guardian

https://static.tvtropes.org/pmwiki/pub/images/sacredtempleguard.jpg
A mechanical being created millenios ago to defend the Great Machine. Powered by the T-Energy, he is able to modify his body to adapt to tactical situations, using technological weapons.

    Dryad 

Dryad

https://static.tvtropes.org/pmwiki/pub/images/sacreddryad.jpg
A member of a tribe of renegade elves who withdrew to the western islands in order to live as one with nature. Mastery of archery, she can use nature magic and dark voodoo.

    Inquisitor 

Inquisitor

https://static.tvtropes.org/pmwiki/pub/images/sacredinquisitor.jpg
One of the High Priests of the High Elves. His heart is as dark as the magic he uses, and his methods in hand-to-hand combat are just as twisted.
  • Agony Beam: His signature spell.
  • Animate Dead: Can reanimate corpses for a time in order to use them as his minions.
  • In the Hood: Wears always a hood over his head, and unlike the Battle Mage he cannot be without her (even his helmets are hood-shaped in order to accommodate it).

    Dragon Mage 

Dragon Mage

https://static.tvtropes.org/pmwiki/pub/images/sacreddragonmage.jpg
A member of a cloak-and-dagger dragon cult from some remote region of the world. Trained by dragons, he can use ancient draconic magic to turn himself into one.

A class introduced in Sacred 2: Ice and Blood.

Allies

    Liosilath 

Liosilath

    Dyria 

Dyria D'Arquelyght

https://static.tvtropes.org/pmwiki/pub/images/sacreddyria.jpg

Enemies

    High Inquisitor 

High Inquisitor Nimonuil

https://static.tvtropes.org/pmwiki/pub/images/sacrednimonuil.jpg

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