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United Kingdom of Tierra

Duchy of Aetoria

A political region in Tierra, the Duchy is named after its namesake capital. The ruler of the region is the Duke of Aetoria, or as the public knows, King of Tierra.

King Miguel I

His Tierran Majesty King Miguel I of House Rendower. A very young, determined (Some would perhaps say reckless) king who had only recently been crowned King of Tierra after the unfortunate death of his father. Believing him to be a weak king, Antar declared war expecting a very one-sided conflict. They couldn't have been more wrong.


  • Balance of Power: Seeks to upend the current balance by defeating the League of Antari, unseating them as one of the Great Powers of the Northern Kingdoms, and establishing Tierra in its place.
  • Determinator: Will see to the war to its end. Regardless of the consequences.
  • Killed Offscreen: He dies on voyage to the country of Kian for a trade deal, by ambiguiously natural storm. Being a death at see, there isnt even a body.
  • Overly Long Name: Miguel Alejandro Joshua d'al Havenport ae Rendower, to be precise. Also has dozens of titles note .
  • Royals Who Actually Do Something: After suffering a major defeat in the war. He decides to lead the army himself in person.
  • Royal "We": Tends to do this when speaking with his advisors, to their consternation.
  • The Strategist: Seems to have a decent head for strategy as he was able to force Khorobirit to battle him at a circumstance of his choosing.
  • Too Clever by Half: While fairly clever and actually able to plan well enough to rid the country of its poverty issues with a trade, he lacks the foresight to inform important nobles of this saving measure. This starts the events that lead his country into a civil war, making it far more open to outside forces

Isobel d'al Rendower, Princess-Royal

The younger sister of King Miguel, and the heir-apparent while her brother has no children. She leads the Circle, a group of powerful noblewomen from across Tierra, as well as being a major force among the supporters of the King.

Following her brother's death, she becomes Queen of Tierra, and assumes official control over the Royalists in Aetoria.

  • Right Hand Versus Left Hand: Her plans against Wulfram are greatly hampered by heavily compartmentalizing her forces with her commanding officers only knowing what their specific tasks are. She might have been able to defeat Wulfram outright, ending his coup immediately, instead of merely driving him off if her officers could have coordinated with each other.
  • The Spymaster: Isobel is just as smart as her brother, but by not having a true position of authority she uses spies and subterfuge to her benefit instead.


    The Aetorian Grenadiers Guard 
One of the elite regiments of the Royal Tierran Army, the Grenadiers are first in order of precedence in the army, due to being the King's personal regiment. The regiment is divided into three battalions, the first of which is dedicated to the protection of the royal family.


  • The Ace: The Grenadiers' standards are extremely strict; even entering the Third Battalion (the unit holding the reserves for the active Second Battalion) requires to be literate, have a very specific age, height, and weight, physical prowess (being able to run a 4km course with 35kgs of gear in under 40 minutes), and to have at least four years of spotless service.
    • The First Battalion requires its members to have served five years in the Second Battalion, have the Meritorious Service Order, and be approved by the Lieutenant Colonel of the regiment himself.
    • Even further, the commissioned officers are required to be full-fledged Knights of the Red and to be rich (as a Grenadier commission is expansive).
  • Badass Army: Given that they're made of Tierra's best, this is a given.
  • Custom Uniform: Surprisingly downplayed; they wear the same burnt orange coats as the line infantry, but with quartered blue facings and a bearskin cap.
  • Hold the Line: A vast majority of the Second Battalion died at Blogia doing this, so that the army's artillery wouldn't be captured.
  • Last of His Kind: Lefebvre, being one of the two Grenadiers officers of Hunter's battalion to survive Blogia.
  • Praetorian Guard: The First Battalion, in charge of protecting the King and his family.
  • Stuff Blowing Up: Guess what kind of weapon they use?
  • You Shall Not Pass!: See Hold the Line above.

Sir Enrique d'al Hunter, Viscount of Wolfswood

A boisterous, dashing and highly chivalrous Captain later Lieutenant Colonel in the Grenadier Guards and Knight of the Red. Sir Enrique d'al Hunter is the protagonist's first commanding officer as a cornet in Antar.
  • Big Brother Mentor: Can be seen to serve as one to the PC as their first commanding officer.
  • Captain Smooth and Sergeant Rough: Serves as one in a duo with Lefebvre. Being a far more personable fellow than his second-in-command.
  • Heroic Sacrifice: Gives his life and that of his battalion to buy time for the army to retreat.
  • Knight in Shining Armor: As a Knight of the Red, he's a big one. Adhering to both the laws of war and chivalry and being nothing less than courteous.
  • Officer and a Gentleman: Probably the most upright example in the game as while Elson may try to be this and other men can only try. Acting as one comes as easily as breathing in air to Hunter.

Sir Daniel d'al Lefebvre

A Captain later Lieutenant Colonel in the Grenadier Guards and your new commanding officer when Hunter is promoted to Major fairly early on in Sabres of Infinity. Captain Lefebvre is harsh, blunt, and very cynical.
https://static.tvtropes.org/pmwiki/pub/images/lefebvre.png

  • Captain Smooth and Sergeant Rough: While not a sergeant, the MC notes that Lefebvre is far more caustic and unfriendlier than Hunter.
  • A Father to His Men: Is a very ruthless and harsh man but cares for his men and is unwilling to let them die without just cause. Also cared for Hunter a great deal and shows great pain at his old commanding officer's death.
  • No Social Skills: Playing with. He's not exactly what one would call a people person but he's not socially inept he just tends to be straight to the point and grumpy most of the time.
  • Screwthe Rules I Have Connections: Is very well connected on account of his family. Which makes him a dangerous enemy to have.
  • Storming the Castle: Leads the mission to kidnap or kill Khorobirit's family.
  • To Absent Friends: If you meet him again in the second game there is a moment to remember Enrique d'al Hunter
  • The Unfettered: Nothing like regulations or morals will stop him from putting his men's safety first.
  • Well-Intentioned Extremist: Only wishes to ensure that his men are safe and secure and will do anything to achieve it.

Duchy of Cunaris

A region that mostly consists of open plains, its capital is called Fernadescourt. The Duchy of Cunaris is considered the most ancient and closest ally to the King of Tierra throughout the history of the Unified Kingdom. The ruler of the region is the Duke of Cunaris.

Sir Johannes d'al Findlay, Duke of Cunaris


The regimental colonel of the Royal Dragoons. A gentlemanly, honourable Knight of the Red and one of the most powerful men in Tierra.
  • Action Dad: Is a father to at least three children and is a feared commander of calvary and terrific fighter, at least before his Career-Ending Injury.
  • Badass Bookworm: Has a huge collection of rare books and tomes and is a Knight of the Red to boot.
  • Childhood Friends: With the Duke of Havenport, whom he calls "Arthur".
  • Code of Honour: Adheres to a personal one that seems to at the very least merits mercy, honour, respect to one's equals and especially to one's inferiors.
  • Despair Event Horizon: He fails to keep the peace in the capital and Wulfram's estate is burned to the ground with his wife and children(Cunaris's daughter and grandchildren) inside. He is far too distraught to carry out his duties and effectively abandons his post to return home, leaving the main character in charge of the regiment.
  • Noble Bigot: Cunaris is an intelligent, reasonable, and well-meaning man, but he still holds prejudice against Cazarosta, and would much rather have him out of his regiment.
  • Reasonable Authority Figure: At the beginning of the second game, after your first mission he is understanding of your circumstances and gives you time to prepare your men for your next outing.
    The Royal Dragoons 

The Dragoon Officer

The custom protagonist of the series. The Dragoon Officer comes from a minor aristocratic family of a respectable pedigree that is thousands of crowns in debt at the game's start. The Dragoon Officer's father put himself into even more debt and bought the Dragoon Officer his officer's commission in the Royal Dragoon Regiment, making the DO his family's last and only hope.



Sir Caius d'al Cazarosta

The bastard child of a baneblooded lady and a baneless commoner, due to his society's laws regarding such affairs, one of Cazarosta's first memories was his own mother being executed before his very own eyes. This, probably more than any other factor, makes Caius the "quirky" and utterly stoic teenager you meet in Sabres of Infinity.
https://static.tvtropes.org/pmwiki/pub/images/cazatora.png

  • Bastard Bastard: The deathborn-bastard son of the Countess of Leoniscourt and who incidentally enough is a bit of a dick.
  • Beneath the Mask: While he later portrays himself more as a gentleman, in private (and if the Player Character has a high enough relationship with him) he is still the same cynical man..
  • The Fatalist: Cazarosta firmly believes that free will is an illusion and that all things are under the absolute control of the Saints themselves.
  • The Fundamentalist: Which means he's also quite the religious fanatic.
  • Kicked Upstairs: After the war, Cazarosta is assigned the task of regimental quartermaster. A position that Blaylock notes to be utter hell for a fighting officer like Caius and even feels some pity for him.
  • Knight Templar: As an officer with few scruples, he often does reprehensible things in the name of victory. Becomes a bit more literal when he is knighted and becomes an actual Knight.
  • Sociopathic Soldier: Type 1. Cazarosta seems to have nothing but contempt for the "heretical" Antari.
  • The Spock
  • Master Swordsman: And equestrian. And crack shot. And anything involving war as a whole.
  • Muggle Born of Mages: By virtue of being deathborn.


Davis d'al Elson

Davis d'al Elson is a young, starry-eyed dragoon officer with dreams of knighthood and glory. Like the protagonist, Elson comes from a struggling, aristocratic family. Unlike the protagonist, his family has significant influence throughout Tierra's upper crust, ensuring his steady ascent up the ranks.



Roland d'al Keane


A major of the Royal Dragoons later Lieutenant Colonel who was made the liaison to the Duke of Wulfram staff for the battle of Blogia.He is quite clearly traumatized by his experiences in the war and is really getting sick of the entire conflict.
  • Cavalry Officer: Is an officer of the Royal Dragoons.
  • Jade-Colored Glasses: His experiences in the war have made him very cynical of war overall especially after the Battle of Blogia.
  • Perpetual Frowner: Heavily implied to be this.
  • Survivor Guilt: The reason why he suffers a mental breakdown when he is leading the dragoon to attack Kharangia.
  • Shell-Shocked Veteran: Shows several signs of PTSD and general war-weariness in the lead up to the First Battle of Kharangia, leading to his desertion at the onset of the battle. Depending on the choices you make at the end of the second game he can end up as an EmptyShell.

Renard d'al Findlay

The eldest son of the Duke of Cunaris and one of four possible subordinates you can have at the start of the second game.
  • The Ditz: He's not very intelligent despite being the son of probably one of the most well-read bane blood in the game.
  • The Idealist: What he believes when he enters the war and will try to consult the MC when he doubts it.
  • Nice Guy: Cares for his men and has the decency to burn the enemy dead in accordance at least to their religion.
  • Skilled, but Naive: Acknowledged to be a superb horseman and cavalryman as expected of the son of Cunaris yet unlike his more bookish father he's lacking in both experience and tactical sense.
  • The Squire: If you have a good relationship score with both father and son as well as having an average amount of rep, the duke can ask the MC if they would take Renard as this.
  • What the Hell, Hero?: Can deliver a litany of speeches against ruthless characters in response to their actions.

Adalberto (Adelina) d'al Garret

One of four possible subordinates, Garret is lazy and extremely loose with regulations, though able to inspire great loyalty in their subordinates.
  • Mr. Vice Guy: Constantly engaging in drinking, gambling and all manner of debauchery, Garret is also the quickest to suggest illicit or immoral courses of action. Some of it is a ruse to protect her identity, though some is simply her true personality.
  • Sweet Polly Oliver:Revealed to be such in the third game, with her real name being Adelina, Adalberto being the name of her reclusive brother which she has taken for herself.

Iago d'al Blaylock

A member of the House Blaylock, a relatively minor prosperous house in Aetoria. After being expelled from the university for dueling, Blaylock subsequently joined the Army. One of four possible subordinates you can have at the start of the second game in which he is one half of a duo that will always be your subordinates.
  • Hot-Blooded: A young hot blooded man with a penchant for dueling.
  • Impoverished Patrician: Coming from the gentry class of baneblood he's less well off than his compatriots.
  • Jumped at the Call: Sought to get away from his boring family by joining the army.

James d'al Sandoral

One of four possible subordinates, Lieutenant Sandoral is depicted as shy and bookish, though a competent if lenient commander.
  • Nice Guy: Extremely lenient towards his men, and generally merciful besides.

Alfred d'al Montez

The first character the Dragoon Officer ever meets, Captain Montez is the commander of your squadron. He's a Knight of the Red and he oversees the Dragoon Officer's training.
  • Cavalry Officer: Is an officer of the Royal Dragoons and your commanding officer during your training.
  • Reasonable Authority Figure: If you managed to save Elson without disrupting the charge, he'll give you a rather unenthused lecture about priorities before leaving you with this:
    Captain Montez: "Cornet, what you did this morning was a display of initiative and quick-thinking far above the call of duty. It was an action which places you among the ranks of the finest of men. Don't do it again."

Solhammond Lanzerel

A hard, no-nonsense veteran sergeant with a magnificent set of mutton chops. He's one of the four sergeants you can pick for your first patrol, although you can only get him assigned to your patrol if you pick your sergeant before your horse, otherwise, Cazarosta will nab him first.
  • Consummate Professional: Takes everything he experiences in the war in the same detached, professional manner.
  • A Father to His Men: In the second game you can discover that he keeps a ledger to make sure that the men don't spend it all on booze and whores, and makes sure that the dead soldiers' dependents get whatever wealth they had left.
  • Honest Advisor: Gives out good advice in a blunt manner without sugarcoating it.
  • Jack of All Stats: He gives slight bonuses to all troop stats rather than a large bonus and deficit.
  • Sergeant Rock
  • Silly Rabbit, Idealism Is for Kids!: Before you are formally deployed, you can ask for his advice which boils down to this.
  • Undying Loyalty: Treat him and the men right and he'll have this for you.

Leonard Hernandes

A bespectacled and very harsh corporal with a bad stutter. He's one of the four sergeants you can pick for your first patrol. He's unpopular with his men due to his anal-retentive mannerisms and his tendency to suggest the harshest punishments and enforce the strictest discipline.


Athelstan Harlech

An impetuous, boisterous, and passionate corporal. To put it politely. He's one of the four sergeants you can pick for your first patrol. He's a popular sergeant and his fighting spirit spreads to the men under your command, but at the same time, so does his his cavalier attitude to authority. And put his "lads" in too much danger and he may very well turn on you.


William Fenton

A soft-spoken corporal who is the son of one of the Dragoon Officer's family servants. He's one of the four sergeants you can pick for your first patrol. Upon picking him, he'll round up various old faces from your family estate, ensuring your first patrol are loyal to you, though unfortunately, he has no eye for talent nor inclination to deliver firm discipline when needed.


  • Jumped at the Call: Wanting to experience life outside the MC's estate, Fenton left home to join the army at the outbreak of the war.
  • Nice Guy
  • Undying Loyalty: Having known you since childhood, he is the most loyal of all four sergeants.

Javier Campos

A reoccurring minor character who was in your first patrol and is the best shot under your command, even as a Captain.


  • Friendly Sniper: A crack shot with his weapon and a pretty friendly man to boot.
  • Rank Up: If you tend to get your sergeants killed, then eventually he will become your sergeant in the end. Though he will definitely be worried about his life expectancy as a result.

Duchy of Wulfram

The richest duchy in Tierra, the land is heavily industrialized and its people are considered well off compared to other duchies. It fields one of the largest fleets in this nation and the traditionally prestigious regiment, the Wolf's Head Cuirassiers. It is ruled by the Duke of Wulfram.

Hector d'al Candless, Duke of Wulfram

Lieutenant General of the Tierran Army and the commander of all Tierran forces in Antar, Wulfram was originally a Marine Officer and made his name in a previous war with Antar long before the protagonist's birth.
  • Frontline General: Will personally be at the front leading cavalry charges
  • Hit-and-Run Tactics: A firm believer in this to account for his lack of numbers in order to keep the Antari off-balanced.
  • Nominal Hero: Is only considered heroic due to being on the same side as the MC, anywhere else he would be seen as a cruel invader.

    The Wolf's Head Cuirassiers 
One of the elite regiments of the Royal Tierran Army, the Cuirassiers are second in order of precedence in the army, under the command of the Duke of Wulfram, the Lieutenant-General of the army.


  • The Ace: Not as much as the Grenadiers, but they have a reputation for being this.
  • Badass Decay: The combination of the rise of the Dragoons, their losses at Blogia and the new duke of Wulfram being opposed to the war causes this. Their reputation was damaged due to the former two, and they couldn't muster enough men to regain it because of the latter. As such, the Cuirassiers barely mustered three hundred men by the Second battle of Kharangia.
  • Bling of War: Moreso than any other regiment of the King's army. Their uniform is pretty standard, being a silver-grey coat with blue trousers. The bling comes with their helmets, trimmed with wolf pelts, and saddles 'made' out of wolf pelt. Sort of justified as Wulfram is the richest dukedom in Tierra.
  • Curb-Stomp Battle: They end up on the receiving end of this at Blogia. Not only, they were taken by surprise by the Church Hussards, but the latter is better equipped (having better horses and wearing bane-hardened armor and weapons), better training, and superior numbers. Only 1/5th of the regiment survived the battle.
  • Death or Glory Attack: See Curb-Stomp Battle.
  • Glory Days: It certainly appears they reached this point after the battle of Blogia.
  • Lightning Bruiser: By virtue of being heavy cavalry.
  • Overshadowed by Awesome: They are fast, strong, tough and skilled. Too bad the Church Hussars outclass them in every single one of these departments.

Duchy of Warburton

The second-wealthiest duchy in the country after Wulfram, the land is considered to be fertile and prosperous. Serves as the breadbasket of the nation despite its inability to be self-sufficient when it comes to food. It is the home of the White Rose Lancers and its liege, the Duke of Warburton.

Emile d'al Harris, Duke of Warburton

Bastard son of King Edmund IV and half-brother of King Miguel I. Nominally Colonel of the White Rose Lancers.
  • Millionaire Playboy: Serves as the noble version of this, blessed with immense wealth and the willingness to spend it.
  • Obfuscating Stupidity: Known as a foolish dilettante to most, he shows a hidden intelligence on multiple occasions.
    The White Rose Lancers 
One of the elite regiments of the Royal Tierran Army. The Lancers are trained using lances to fight against other cavalry effectively. They are led by the Duke of Warburton.

Louis-Auguste d'al Palliser, Viscount Kharangia

Lieutenant of the Lancers at Blogia, eventually rising to lieutenant-colonel of the regiment.
  • Always Someone Better: Serves as this to the player, being effectively them if they started from a more fortunate position.

Marcel d'al Carrecourt

A colossal and utter pompous twit, Carrecourt may very well be the most incompetent buffoon to hold an officer's commission. Which is an impressive feat in itself.


  • Feigning Intelligence: Pretends to have his dire situation under control by covering up his sheer incompetence with a stiff-necked aristocratic manner. The act fools nobody, however.
  • The Neidermeyer: So much so, that if you fail the speech to undermine him, you break his nose in frustration, his men are so fed up with him that they don't lift a finger in his defence, and follow your lead anyway.
  • Upper-Class Twit

Duchy of Havenport

The only duchy that is not ruled by "settler lords", or colonists from the Great Power, ruled by "Kentauri", the natives of the islands of Tierra, who refers to the duchy as "Kentaur". Its capital and region are named after the most powerful clan/family of the region, the Havenports.

Arthur D'al Havenport, The Duke of Havenport

A Kentauri General-of-Brigade and later Lieutenant General Havenport is determined to get access to the Antari central plains.
  • Can't Kill You, Still Need You: Does this to the army during the sack of Kharingia as he can't exactly kill off his entire army so he punishes a few of them in order to restore order and discipline back in his men.
  • Pragmatic Hero: Refuses to give to pitched battle unless absolutely necessary or when under orders to do so.
  • Reasonable Authority Figure: Refuses to give command of the Forlorn hope to young inexperienced officers as well as needed senior officers including his brother.
  • Sibling Team: Is a part of one with his younger brother.

    The Kentauri Highlanders 
One of the elite regiments of the Royal Tierran Army. Formally known as the Kentauri Highland Infantry Regiment, the Highlanders as known for their ferocity and bravery. They serve proudly as the bodyguards of Clan Havenport.

Marcus d'al Havenport


Lieutenant Colonel of the Kentauri Highlanders. And has been since he was a child. As a result of this, he's a very inexperienced commander and has to learn the business of being a Lieutenant Colonel fast.
  • Boisterous Bruiser: He is an incredibly friendly young man as well as being quite the fierce soldier.
  • Good Is Not Nice: A genial man who's in command of a regiment whose war cry is "Murder!!!".
  • Nepotism: A recipient of this, being a member of the Havenport clan guaranteed him at least high command in the family's regiment. Though to be fair, that is how Kentauri Highlanders works, where superiors and inferiors are not bounded only by rank, but also affiliation.
  • Skilled, but Naive: Is definitely a skilled warrior and has the makings of a good officer. Unfortunately, he lacks the experience necessary to use those qualities effectively.
  • Rasputinian Death: Stabbed, bludgeoned, and getting shot at was the ultimate cause of his death.

Other Tierrans

    Royal Tierran Army 

Louis d'al Englessea, Earl of Castermaine

An Earl from the Salt Coast, and Colonel of the 9th of Foot. He has a reputation for meticulous planning and micromanagement.
  • Old Soldier: One of the older officers in the Army, with a temperament to match.

Winthrop d'al Hartigan, Viscount Hugh

A Lieutenant Colonel of the 5th of Foot and brother-in-law to Davis d'al Elson, Hartigan is one of the first non-Dragoon officers the player meets.
  • Upper-Class Twit: Can come across this way, being a representation of the average Tierran noble.

Victor d'al Reyes

A Major of the 8th of Foot who came up with the idea to establish a company of infantrymen armed with rifled weapons to act as skirmishers and scouts.
  • An Arm and a Leg: Loses an arm if the Experimental Corp are killed at Second Kharangia.
  • Boisterous Bruiser: A friendly man who is in command of one of the more imperiled units in the army.
  • A Father to His Men: A man who cares very much about the men in his command.

Cedric Lewes

A Baneless officer in the Experimental corps with the rank of Lieutenant due to a brevet promotion.
  • Jerk with a Heart of Gold: Abrasive and condescending, but ultimately a good man who looks out for his men and is genuinely appreciative of the assistance the MC may provide.
  • Curb-Stomp Battle: Lewes is cut to pieces by Church Hussars along with his sergeant and rest of the corps, though not before he managed to take one out
  • Expy: Of Richard Sharpe.
  • Last Disrespects: Should he die at Second Kharangia, he will be tossed on the mass pyre for the enlisted men rather than get his own as an officer. Even an MC that hates Lewes finds it distasteful.
    Royal Intelligence 

Lord Barithorne

Head of Royal Intelligence for the United Tierran Kingdom.
  • The Charmer: Is a very personable and charming man, for a spymaster at least.
  • My Country, Right or Wrong: Willing to use any method in order to ensure Tierra's victory in the war and secure her interests.
  • Resignations Not Accepted: Trying to leave the grip of Royal Intelligence is hazardous to your health. He will see to that.
  • The Spymaster: As the Head of Royal Intelligence he is one for King Miguel.

Lady Katarina d'al Cazarosta

A beautiful noble agent of Royal Intelligence with a mysterious past and even more mysterious goals.
https://static.tvtropes.org/pmwiki/pub/images/catarina.png


  • Betty and Veronica: If the PC has feelings for both Katarina and Welles, the former can be seen as the Veronica.
  • Femme Fatale Spy
  • Honey Trap: As a spy, one of the many tricks of the trade she employs.
  • Pragmatic Hero: Has shades of this though her inexperience in military matters complicates what she thinks is prudent.
  • The Reveal: At the end of the game is revealed to be Lady Katarina d'al Cazarosta. Younger half-sister to Caius Cazarosta and heir to the wealthy Earldom of Leoniscourt.
  • The Spymaster: Has her own network of informants that she manages for Royal Intelligence.
  • The Tease: Is very attractive and if you have a good rapport with her she often does this.
  • Well-Intentioned Extremist: Anti-heroic version. She is willing to kill Khorobirit's entire family for the greater good of Tierra.

    Other Tierrans 

William d'al Elson, Baron Hawthorne

The father of Davis D'al Elson and a baron sworn to the Duke of Cunaris. Despite being considered quite poor by the standards of nobility, he is an extremely well-connected and politically influential member of the Cortes. Served as the Assistant Under-Secretary at War during King Miguel's War.

Edmund Garing

A junior partner in Tierra's largest gun-making firm.
  • Absent-Minded Professor: Occasionally forgetful of names of acquaintances and his workbench is very messy.
  • Fingore: He lost the tips of three fingers on his left hand from his experiments between his appearances in Guns and Lords.
  • Omnidisciplinary Scientist: Shows knowledge in metallurgy, chemical reactions, engineering, and who knows what else.
  • Surrounded by Idiots: If you ask him any technical details and can't understand what he's saying, he gives off this impression.
  • Techno Babble: Tends to spout this enough that even a character with high intelligence can only barely make out what he's saying.

Lady Eleanora d'al Welles, Countess of Welles.

Tierran noblewoman and civil servant who offered her services after the death of her father in the Battle of Blogia. Authored a comprehensive report on the battle detailing the reason for Tierra's defeat, the success of which sends her to write a new report on the state of the army.
https://static.tvtropes.org/pmwiki/pub/images/welles.png

  • Better to Die than Be Killed: If she dies at the Second Battle of Kharangia, it is from slitting her own throat with a broken sword after having been stabbed twice in the stomach with bayonets.
  • Betty and Veronica: If the PC has feelings for both Katarina and Welles, the latter can be seen as the Betty.
    • Welles can be seen as "nicer" and more "dull" than Katarina only because she is much more of an open book, and is introduced much later in the story, so as a character and a potential romantic interest, she isn't quite as developed as Katarina is yet.
  • Cloudcuckoolander: Her first appearance in the story...
    Welles: A full squadron of cavalry approaching the encampment of the King's division from the general direction of Prince Khorobirit's army. Ain't that seem the tiniest bit suspicious? Your jacket is green-grey and crimson, double-breasted. Your helmet is black leather, silver fittings, white and red plumes. You are dressed as Royal Dragoons, a regiment which is currently stationed with the Duke of Havenport in Kharangia; that makes you an imposter. So, what I would like to know is who you really are. [said while on horseback, dressed in a Lancer's uniform and aiming a pistol at the PC's head]
  • Fearless Fool: Played with. Joining the battle can get her killed, depending on the player's choices. However, if she is killed, it is said that her actions may have saved the battle, meaning she was both wise and brave.
  • Hot-Blooded: In contrast to Katarina's cold pragmatism. However, as a highborn woman in Tierran society, she has to keep it in check.
  • Hypocrite: Her feminist ideals only extend to women of her own social class.

The League of Antar

    House of Khorobirit 

Prince Mikhail of Khorobirit\The White King

The Big Bad of the series. A ruthless, determined man with a dim view of Tierra. He's currently leading the only Antari resistance to the Tierran invasion out of his own pocket with his own vassals and serfs while the other Lords of Congress are content with letting him expend his resources fighting off the Tierrans.
  • Adaptational Wimp: HEAVILY Downplayed, but in the webgame "Shadow Regiment" taking place in an alternate continuity after the Tierran-Antari War, Prince Khorobirit launches a military coup of the League, massacring dissident Congressmembers, and establishes a totalitarian regime with himself as "The White King," apparently dedicated to reforming Antar along his lines and creating a war machine to genocide Tierra out of existence. In the canon he is "merely" the sole competent marshal among the Antari military and goes on to dominate League politics offstage following the war.
  • Alas, Poor Villain: Mikhail Khorobirit is a bad, bad man even by Antari standards, but reading the lore about his actions after the raid on his family's keep, and particularly the noncanon biography section where he received news his wife was dead is pitiful.
  • Ambition Is Evil: The rest of the congress know full well that if he wins, he will gain enough clout to become the de facto king, as a result, they seek to stymie his efforts at all cost.
    • In the Shadow Regiment timeline this arguably backfires, since the League loses the war anyway but it helps drive Khorobirit to launch a coup that massacres much of the League Congress and declares himself the "White King."
  • Back from the Brink: The defeat of 2nd Kharingia essentially destroys his army, reducing it from dozens of thousands to 4,000 men that his local enemies think they can overrun easily. He proves them so very, very wrong.
  • Big Bad: The closest thing the trilogy has to one, anyway; he is commander of the only effective Antari military force and plays the role in the First and Second games.
  • Boring, but Practical: His tactics and strategy are brutal and fairly simple, but competent. Wear down the Tierrans through superior numbers and attrition.
  • Classic Villain: Pride, Ambition, [[b: WRATH]], and to a lesser extent Greed.
  • Crusading Widower: In Shadow Regiment, and POTENTIALLY the Canon, he is driven by the death of his beloved wife Aleksandra during Tierran Intelligence's storming of the keep.
  • Day of the Jackboot: In the alternate timeline of Shadow Regiment, he responds to the loss of the war and his wife as well as the general fracturing and corruption of the Congress by marching in with troops while in session, declaring himself Absolute Monarch of a new totalitarian regime, and having any naysayers murdered.
  • The Determinator: Part of what makes him so dangerous, even into the Third Game. Losing men, vassals, land, territory, allies, vassals, and even his family merely steels him.
  • Dragon-in-Chief: He is "merely" one of the more respected and powerful Lords of the Antari Congress who was given a Generalship in the war due to the Congress being alienated by dealing with him. He proves to be so terrifyingly effective he essentially takes over the Antari War Effort, and defeating him essentially decides the war.
    • Dragon Ascendant: It is painfully obvious he wants to in universe, and in the Shadow Regiment timeline that is exactly what he does.
  • The Emperor: In the Shadow Regiment continuity, as a result of his coup of the Congress.
  • Even Evil Has Loved Ones: For a given amount of evil as we are the one's invading however he has shown to care for his wife and child very much.
  • Evil Virtues: Ambition, Decisiveness, DETERMINATION, Diligence, Love (at least for his family and nation), Nationalism, Patience, Resourcefulness, Responsibility, Strength, and Valor.
  • Fatal Flaw: Pride, Wrath, and love.
  • Four-Star Badass: Technically not even that, since as Cassius points out endlessly the League of Antar has no standing army; he is just one aristocrat among many given the right to raise an army by the League Congress. However, he proves to essentially be the only competent Antari field commander on the strategic level, handing Tierra its first serious defeat in the field and posing a threat.
  • The Generalissimo: Lowkey example, since he does not actively rule Antar as a whole, but he is the closest the setting has to one in the "current day" lore. Becomes an outright example in the Shadow Regiment.
  • General Ripper: He absolutely HATES Tierrans, even before Tierran Intelligence's raid. Though given what the Tierrans can do to his family it is hard to fault him too much.
  • Genius Bruiser: He is a hulking brute of a man and a fierce force on the battlefield, but a smart one. He is a gifted tactician on the battlefield, and the supplemental lore portrays an astute politician and reader of men, as well as a loving father figure.
  • Good Parents: The expanded lore paints him as such to his daughter.
  • Large and in Charge: Noted to be a large bear of a man and just as fierce.
  • Happily Married: To Princess Anna of Khorobirit, an acid-tongued beauty of a Lady of War.
  • The Heavy: Legally, he is "just" one of the Lords of the Antari Congress distinguished mostly by being granted a Generalship for the ongoing war, and has no particularly overwhelming power over his peers. In practicality, he is the only commander in the League capable of getting things done and the heart of the war effort. Averted in the Shadow Regiment chronology, where he decides that Antar would be better served under HIS rule.
  • Moral Myopia: He is a deeply compassionate and loving man.... to his family. To his vassals and allies he is a reasonable but ruthless and unforgiving lord. To everybody else, including his own serf-soldiers.... WELL...
  • Only Sane Man: Evil example. He is no saint in either the literal or metaphorical sense of the word, but he is essentially the only Antari Lord noted in the game who is concerned about the wider war effort and has a vision for how to defeat Tierra.
  • Revenge Before Reason: The Tierran strategy for 2nd Kharingia exploits this, where they get under his skin by targeting his family and then set up a strong defense that a blindly raging Mikhail can smash his army to pieces on. In the Shadow Regiment timeline, Mikhail doubles down on this by couping his government and turning a war-ravaged nation on its head to build up a military to "get even" by exterminating Tierra.
  • The Social Darwinist: More classist than most examples, but has definitive shades of this, treating all his soldiers and vassals as utterly expendable and having no tolerance for fools. This particularly shows in the supplementary material, and gets taken up to eleven in the Shadow Regiment.
    “To forge a nation is to forge a bar of steel. Some of the pig iron must be burned away, or else the steel will be brittle. It is the same with nations, but men are not iron, men have a choice: they can choose to become good steel, or to be burned away. That is the choice I give them.” - Mikhail Khorobirit The First, High King of Antar in the Shadow Regiment chronology
  • The Strategist: Probably the League's greatest general.
  • The Unfought: Downplayed. You never get the opportunity to cross swords or exchange shots with him personally, but you do spend the first two games violently fighting his armies.
  • Tranquil Fury: Noted to be one of his character traits, and at least as terrifying as his violent rages. Of particular note is the supplemental lore of how he acted in the Shadow Regiment timeline, when he responded to reports of his wife's death and daughter's near escape... BADLY.
  • Underestimating Badassery: Seems to be subject to this a fair bit. The Tierran overconfidence in their quality advantage over most Antari soldiers lead them to challenging him to a field battle Blogia, while years later after his army is wiped out at 2nd Kharingia his Antari peers - who should know full well what kind of man he is - think this is a good opportunity to seize his land. Both underline why the Prince of Khorobirit is not to be taken lightly by any measure.
  • We Have Reserves: Has this mentality towards his serf soldiers, and even to his aristocratic elite soldiers and allies.
  • What Measaure Is A Mook?: Invokes this to his own troops; he will barely bother ransoming his captured elite soldiers, and even then only once, and has absolutely no concern for the levies.
  • You Have Failed Me: He does NOT suffer failure well, as many of his underlings, allies, and "friends" attest. However, he is not above doing this non-lethally. He exiles Karol of Loch for failing him twice and confiscates his land while holding his family hostage, but lets him go his own way so long as he does not raise arms against the House of Khorobirit.

Princess Anna of Khorobirit

Prince Khorobirit's wife. She is considered her husband's equal in terms of political acumen and personal courage.
  • Good Parents: For whatever her and Mikhail's sins, they are quite devoted to Aleksandra.
  • Lady of War: Played with, as she is very fiery and not particularly reserved. Which, according to Word of God, is partly why her marriage to Khorobirit has worked out so well.
  • Talking The Dragon To Death: A possible outcome, if one can persuade her and her retainers to surrender to the Tierran force.
  • The Lost Lenore: In the Shadow Regiment timeline and possibly in the canon ones, she gets killed by Tierran troops as part of an intelligence gambit to try and bag the family of Tierra's greatest enemy. In the former timeline it leads to Mikhail becoming totalitarian ruler and bent on Genocide, and we might see similar there.

Lady Aleksandra of Khorobirit

Prince Khorobirit's eldest and only child.
  • Nerves of Steel: Does not cry or protest, or even show the slightest bit of fear or distress if you kill her mother and lock her away in a windowless room. She remains composed and defiant.
  • Death Glare: Sure, killing her may come back to haunt you. But keeping her alive may come back to haunt you as well.
  • Wise Beyond Their Years: If captured, she will demonstrate that she is this.
    Lady Aleksandra: Do as you wish. It is better to sit honestly in a jail cell than to walk in the open air, so that I might lie to myself and say that I am free.
    Other Antari 

Lord Karol of Loch

A formidable Antari commander as well as being an Antari Hussar, who are among the most feared warriors on the Infinite Sea.
https://static.tvtropes.org/pmwiki/pub/images/karol_of_loche.png

  • A Father to His Men: If you manage to capture him during Captain Hunter's ambush, his first action after surrendering is to demand medical treatment for his wounded men.
  • Desperately Looking for a Purpose in Life: Being captured twice has his lands and titles confiscated by Khorobirit. He takes up your offer to visit Tierra as a chance to find something to do with his life. He can find his purpose either as your estate manager or helping the Antari refugees that have yet to find a place in Tierra themselves.
  • Honor Before Reason: Despite being outmatched and outgunned, he will follow his orders to the very end.
  • I Have Your Wife: Subject to I have Your Mother from Mikhail, who is displeased at Karol failing twice and decides to exile him, while promising that his mother shall be treated kindly so long as he does not take up arms against House Khorobirit.
  • Immigrant Patriotism: Possibly, if he emigrates to Tierra if you offer it.
  • Knight In Shining Armour: As an Antari Hussar, he serves as this to the Antari.
  • Master Swordsman: A fearsome swordsman who cuts down numerous Tierran soldiers and manages to keep Captain Hunter on the defensive single-handedly, only being overwhelmed when he is completely encircled and outnumbered.
  • The Musketeer: If you take him in in Lords and have him run the Estate while you are away, he responds to the Highwayman problem by forming a militia of his own initiative and crushing them, while he leads the way with two pistols and a saber.
  • My Country, Right or Wrong: A dutiful officer, yet deeply scornful of his political leaders:
    Lord Karol: We declare war on you thinking to plunder your cities. Instead, you invade us and burn our villages to the ground. Meanwhile, our noble Congress bickers amongst itself trying to excuse why our armies keep getting pissed away by idiot lordlings who think themselves tactical geniuses: That is what the heirs of Saint Stanislaus have fallen to.
    • Tragically subverted if he is captured twice, as Mikhail of Khorobirit washes his hands of him and confiscates his land, leaving him to wander the Earth. Which is one reason why he can go to Tierra.
  • My Master, Right or Wrong: Knows quite well what his Congress and Liege Lord are like, but follows them. Seems to transfer to you if you take him in.
  • Noble Bigot: He sincerely believes that serfs are basically sub-human - but also takes the Baneblood noblesse oblige requirement to care for their "lessers" very seriously.
  • Worthy Opponent: Appears to view Captain Hunter as this.
  • You Have Failed Me: If captured twice he fears this result. He proves to be completely correct, though in a non-violent fashion as he has his lands confiscated and is forced into exile.

Strellyk

Antari freeholder turned partisan. Commands a small group of irregulars raiding the Tierran-controlled stretches of the Imperial Highway.

Church Hussars

The Anrati military cream of the crop, the church hussars are heavy cavalry banebloods fitted with bane crested weapons and armor along with some of the best horses and training the country can provide.
  • The Ace: The Antari military version of this, as consisting of large banebloods trained to kill from early childhood and given the best equipment possible they can give even the hardest regiments a run for their money.
  • Armor of Invincibility: With banehardened plate they essentially have this, with the only real options to take them out being shoot the horses or get close enough for a point blank shot to go through.
  • Blue Blood: All church hussars are bane blooded as a basic requirement.
  • The Dreaded: Everyone is afraid of them, and for good reason.
  • Church Militant: In the name.
  • Lightning Bruiser: Some of the biggest strongest men Antari can provide, on some of their best horses.
  • Magical Weapon: They carry bane crested lances meaning they can pierce anything on their charge, in addition to bane hardened sabers and axes which can do the same.

Takara Altrichs vam Takara

    Takaran Diplomats 

Ulrike Eckharts

Intendant of the Takaran Empire, assigned as an observer to the Duke of Wulfram's army prior to the Battle of Blogia.
  • "Ass" in Ambassador: Rude and condescending if you try to talk to her, and bluntly insults the army if you ask her opinion on it.
  • Lean and Mean: Noted to be skinny with high cheekbones sticking out.
  • Screw You, Elves!: Your interaction with her can leave you with a negative impression of elves you meet down the line.

Lord Cassius vam Holt

Takaran ambassador to the court of King Miguel of Tierra. Eldest son and heir of Richsgraav Maximilian vam Holt.
  • Blood Knight: He does not like to be kept out of the fighting.
  • Cloudcuckoolander: In his very first appearance, he is trying to figure out how to use a knife and fork with "genteel exuberance". Justified in that much of his quirkiness may be attributed to his being from a foreign country with different customs. However, it's implied that he's quirky by Takaran standards as well. At the very least, he's a Blithe Spirit. Later this exchange may occur.
    PC: Hello? Who's there? [the tent flap rustles, then shifts]
    Lord Cassius: Is this the right tent? [he comes in] Yes, of course it is, how silly of me...
  • Death Glare: You can earn one of these from him if you choose to argue against the influence of Takaran culture in Chapter 9.
  • Fantastic Racism: Believes Takaran culture is inherently superior.
  • Motor Mouth: A mild example, since he's mostly a good conversationalist, but choose to talk to him in Chapter 7 and it'll get to the point where the PC can't get a word in edgewise.
  • The Gadfly: Aside from his general playfulness (especially with a highly strung, conservative PC), Lord Cassius enjoys watching the PC effectively cause the highborn equivalent of a drunken brawl with his provocative remarks in Chapter 9.
    Other Takarans 

Helena Viztelas

Captain of the Takaran Imperial Guard who was assigned as the military attache to Intendant Eckharts in her duties as an observer.
  • Action Girl: Word of God mentions that Viztelas was second to one in the Imperial Intelligence's commando teams.
  • Lady of War: As a female captain in the Imperial Guard.
  • Nice Girl: At the very least is polite and tries to make excuses for the Intendant, her superior.

Leud

Lord Cassius's manservant and bodyguard.
  • Bodyguarding a Badass: Is the bodyguard of Lord Cassius who is himself a pretty accomplished fighter.
  • Cloudcuckoolander's Minder: Tries to keep his master out of trouble.
    PC: Might you at least tell me when he is expected to return?
    Leud: I'm afraid that I cannot, sir. If I knew, I would tell you, but I don't, so I can't.
    PC: He does not tell you these things? Even though you have put in so many faithful decades of service to his family?
    Leud: No, sir. He does not tell me because of my decades of faithful service; what I don't know, his father can't punish him for. Plausible deniability: it works for our spies, so why not for our ambassadors?

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