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The main characters of Pokemon Opalo.

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Main Characters & Allies

    Player Character 

Player Character

https://static.tvtropes.org/pmwiki/pub/images/art1.png

A young man/woman from the backwards little Breeze Town. You control them and embark on a journey across Céfira to rekindle interest in Pokemon battling.


  • Eleventh Hour Super Power: You access the Supreme Link upon faced with the near insurmountable situation of Apolo sending all of his Killer Robot Peacemakers after you.
  • Ambiguous Gender: You can change your gender at any point using the Golden Apple tree. None of your friends will ever even comment on it.
  • The Big Guy: Most of the problems you and your friends face in the story are solved by pointing you at them. Subverted in the final battle against Unktena, where Ixia is needed to save the day.
  • Breaking Old Trends: You don't have the hat Pokemon protagonists usually have, and you're also quite a bit older. Adian, who doesn't seem that much older than you or Gala, is stated to be 24. On top of that, both of your parents are alive and exist in-game.
  • Earn Your Happy Ending: Pretty much everything goes right for you by the end of the game after fighting through gods, aliens, superpowered robots, etc. Most importantly, your family is finally reunited.
  • Exposed to the Elements: Both the male and female wear fairly skimpy and/or thin clothing. It doesn't get too bad until you're forced to go to the Sierra Boreal, where you do black out and nearly die from a freak blizzard.
  • Gameplay and Story Segregation: Unfortunately, the power-up implied by the Supreme Link is for the cutscenes only.
  • Rags to Riches: Could describe the protagonist in several Pokemon games, but especially prominent here. You start the game in a small town with a deadbeat father and end up a world-famous celebrity who's publicly known as the person who saved the world.
  • Schrödinger's Player Character: The player choice you don't pick doesn't appear in-game as their own character.
  • Sweat Drop: They do this quite often in the face of embarrassing comments or frightening situations.
  • Super Mode: The Supreme Link, the ultimate bond between Pokemon and trainer which draws out an immense amount of energy. Unlike Gala or Apolo, you also don't even get tired after using it.
  • World's Strongest Man: Possibly, by the end of the game. Using the Supreme Link, you effortlessly take down an army of robots where even just one would be very troublesome for a Champion to beat. The only other candidates are Apolo and Gala, who you beat, and Ixia, who dies.

    Gala 

Gala

https://static.tvtropes.org/pmwiki/pub/images/art12.png

An energetic blue haired young native woman who interacts with you several times along your journey.


  • Charles Atlas Superpower: She's very strong and agile, even without her Pokemon. She makes a jab at you needing climbing gear to scale rocky walls slowly while she can just jump up them.
  • Crash-Into Hello: How your first meeting goes - you slam into her while she's right about to grab a rare Clefairy, which makes her angrily attack you. Your relationship gets better, though.
  • Friendly Rivalry: Her main goal in the region isn't to become the Champion or anything like that, but she does beat all the gyms and gets pretty far while also fighting you a bunch of times in friendly matches.
  • Genki Girl: She's constantly chipper, even during stressful situations. Begins to crack near the end of the game, though.
  • Implied Love Interest: For the player, regardless of gender. Your ability to move through the Astral Realm with her is because of how 'close' you are, she opens up emotionally to you after you say you can see Astrem's visions as well, and you enjoy a fairly romantic scene in Kalos during the credits.
  • Made of Iron: Hit by Derringer off a tall rocky cliff, injures her leg badly and all she needs is a quick nap before she's well enough to travel again. Later, she gets bit by a Seviper and it still takes a while before she feels the effects.
  • Ms. Fanservice: She is attractive, and Mundanez is left slack jawed when she strips down to her bathing suit.
  • Nice Girl: Open and friendly with everyone. She's not blind to corruption and injustice, but she takes obvious issue with Apolo and the Hissing Clan's brutal solutions for dealing with it, and always tries to resolve problems with discussion and peace before violence.
  • Signature Mon: The starter she picks (the one strong against yours) is her official ace, but her Natu is the first Pokemon she ever caught and the one she's most associated with in-story.
  • Super Mode: She learns how to activate the Supreme Link in the last few minutes of the game.
  • Tears of Joy: Sheds these after you both defeat Unktena.
  • Trauma Conga Line: Within the span of maybe a few hours, she loses her brother who had just pulled a Heel–Face Turn, finds out her mentor is allied with a deity who could not care less about the destruction of humanity, loses her first Pokemon Xatu, then Ixia dies. After all this, she quietly and sadly says that if there is a God even above Arceus and the Great Spirit, he must not care very much. Thankfully, she recovers quickly.
  • The Worf Effect: She is strong and your most consistent partner, so she tends to be on the receiving end of this to show off how strong a new villain is. Derringer, Zalea, and Genista all use this.

     Mundanez 

Mundanez

https://static.tvtropes.org/pmwiki/pub/images/art15.png

Previously the nervous and weak-willed gym leader of Jaloque City, he quit his job and decided to go on a Pokemon adventure of his own.


  • Badass in Distress: Gets kidnapped by Derringer, though he gets rescued pretty quickly afterwards.
  • Badass Pacifist: Even though he becomes a powerful trainer, he eventually quits once he finds a purpose in life.
  • Benevolent Boss: To the miners of Terral Town, securing them rights they'd been denied for a long time, because he knows what it's like to be exploited.
  • Butt-Monkey: Usually on the receiving end of jokes or abuse.
  • Crouching Moron, Hidden Badass: He's generally seen as useless or incompetent, but he still does manage to clear through all 8 gyms, and it's said that of all the challengers at the league, including you, he has the most potential for greatness.
  • Desperately Looking for a Purpose in Life: His main goal. It's not even to be a strong trainer, but to be somewhere where he feels needed and helpful.
  • Grew a Spine: This happens gradually over the course of the game. Even after he succeeds the gym challenge and receives training from Red, what truly shows how far he's come is when he tricks Maple into signing a document to give her workers more rights and stands up to her.
  • Handicapped Badass: After the Hissing Clan's attack on Apolo's truck, he has to walk with a cane thanks to a permanent limp.
  • Morality Pet: Brings out the best in Maple, who isn't a villain but starts out as a massive jerk, and he's the only one she treats with kindness.
  • My Beloved Smother: Lives with his overbearing mother at the start of the game. As a result, he's incredibly clumsy around women.
  • Non-Elemental: What he starts out as, as a Normal type specialist. Eventually starts branching out when he strikes out on his own.
  • Repetitive Name: His name is literally Mundanez Mundanez. Gala takes pity on him and says his first name should be Leon, as in the famous champion, instead.
  • Signature Mon: His ace during his gym fight with you, and the Pokemon he generally uses, is the Lickitung line. Despite that, his ace when he strikes out on his own is the starter that's weak to yours.
  • Suicide as Comedy: After losing to you and saying that his dad always knew he'd be a fuckup, he promptly jumps off a bridge to try and 'reset' his life in an overblown dramatic manner. He gets saved by a Talonflame and this convinces him to turn his life around.

     Vermillion 

Vermillion

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The grandson of Red. Yes, THAT Red.


  • Child Prodigy: He's much younger than you, Gala and Mundanez, but he's every bit as strong. He's the favored to win the championship, at least initially.
  • In the Blood: He's an incredibly good trainer, like his grandfather. He also uses a team made of Pokemon only from Kanto.
  • Mouthy Kid: He's only 12 years old compared to the protagonist who's either in their late teens or early twenties, and loves to talk about how much he wants to kick your ass and prove himself.
  • Out of Focus: After your first meeting with him around the fourth gym, he vanishes until you're close to the League. After that, he's not seen again until postgame, one region later. Of your three rivals, he has the least importance overall in the game's plot.
  • The Rival: Though Gala and Mundanez are 'rivals', they aren't quite as devoted to the dynamic as he is.
  • Signature Mon: Raichu, obviously to try and one-up his grandfather's ace.
  • Stuck in Their Shadow: What he doesn't want to have happen because of Red, and stops his grandfather before he makes a speech at his league match.

     Ixia 

Ixia

https://static.tvtropes.org/pmwiki/pub/images/ixiachaman.png

A strange young girl you meet early on into stepping into West Céfira.


  • Ascended to a Higher Plane of Existence: What happens after she deals a mortal blow to Unktena.
  • Cute Witch: She isn't actually a witch, but she does have weird quasi-magical powers and even has the witch-like Hatterene.
  • Forced Transformation: Turns the player into a Spoink when you first meet, though she didn't mean to do so.
  • Friend to All Living Things: As she learns more of her past self, she starts attracting all kinds of Pokemon to her.
  • Heroic Sacrifice: She dies launching a major attack against Unktena.
  • Our Fairies Are Different: She uses primarily Fairy types.
  • Physical God: At her full power with Astrem, she does heavy damage to the planet-sized Unktena.
  • The Prophecy: Astrem tells you to travel west in 28 days, and you will find someone essential to saving the world. Gala automatically assumes it's Adian, but when Adian turns out to be working with the Hissing Clan, it's obvious that the other important person you meet the same day, Ixia, is the one Astrem was referring to.
  • Reincarnation: She is the reincarnation of Astrem's trainer who stopped the war between the settlers and Céfirean natives.
  • Shrinking Violet: Given that her backstory is that she was kicked out of her hometown for being a 'witch' and having powers she could not control, she's incredibly distrustful around people and has trouble with her self-confidence. You and Gala help her to overcome that.
  • Signature Mon: Céfirean Celebi, a Ground/Fairy type. Later on, and also applying to her past reincarnation, Astrem.

     The Silhouetted Beast (UNMARKED SPOILERS) 

Astrem

https://static.tvtropes.org/pmwiki/pub/images/astremcaligine2.png

An odd wolf-like Pokemon that appears in your visions.


  • Badass in Distress: Is trapped in the Astral Realm at the start of the game by the Great Spirit for intervening in human affairs. Sends out as many help signals as it can.
  • Exposition Dump: Gives a huge one out on top of the Sierra Boreal.
  • Heartfelt Apology: It knows about your mother and Gala's father succumbing to madness as a result of its messages, and gives you one when you meet it atop the Sierra Boreal. However, the real reason for the madness is Unktena, not Astrem.
  • Heroic Sacrifice: With Ixia, to weaken Unktena to where you can beat it.
  • Infinity +1 Sword: Even its base form is ludicrously powerful and fast. Its Mega form is even moreso. Of course, you can only catch it by postgame, when the only thing left to do are rematches and a handful of extra routes.
  • Physical God: Even though the Great Spirit refers to it as a mere guard dog, it is the only being in the story that comes remotely close to physically matching Unktena when using the Spirit Jewel.
  • Reincarnation: Is capable of this, and does this after it dies along with Ixia in the main game. After fixing Aquilon Town's lake, you can find an egg that hatches into Astrem.
  • Time Abyss: It has at least been around for hundreds of years, if not much longer.

Céfirean Notable Trainers

     Mundanez 

See his entry under Player Character & Allies.

     Lantro 

Lantro

Mundanez's boss, who takes over as the Normal type gym leader position in Jaloque City when Mundanez quits.


  • Mean Boss: He's abusive to Mundanez, and even refuses to pay him for a month after he loses his gym battle. This is what finally convinces Mundanez to quit. The puzzle for the first gym also revolves around getting him the right coffee and him taking your money and kicking you out if you get it wrong.
  • Non-Elemental: Uses Normal type Pokemon.
  • Signature Mon: Probably fittingly considering his penchant for yelling at Mundanez, Exploud.
  • The Unfought: It's pretty easy to go the whole game without ever getting the chance to fight him, or even know that he's possible to fight.

     Acacia 

Acacia

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The Ground type leader of Sirocco Town. She seems to work as a ranch hand.
  • Dishing Out Dirt: Is the Ground leader, after all.
  • Signature Mon: The Grass/Ground Céfirean Tangela, which evolves into Tangrowth on future rematches.

     Biel 

Biel

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The Fire/Steel leader of Austral City. She's a mechanic works on several heavy duty projects around the region.
  • Confusion Fu: The only gym to actively use more than 2 types. That said, her Pokemon in all of her fights are all weak to Ground (though some have Levitate/Air Balloon to prevent a Ground type from sweeping through easily) and with 3 Pokemon she can't really flex her type diversity.
  • Gadgeteer Genius: She designs the trains for the region, and presumably works in all areas of industry. She outright says she loves machines as much as she does Pokemon.
  • Extra-ore-dinary: One of the 2 types she uses.
  • Playing with Fire: Of course.
  • Signature Mon: Céfirean Golurk, a Fire/Steel type.

     Romero 

Rosemary

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The Water leader of Orvallo Town. Works as a fisherman in his free time.

  • Making a Splash: His specialty as a Water type user.
  • Signature Mon: Mossfoot, essentially Céfirean Abomasnow. A Water/Grass type.
  • Wake-Up Call Boss: Is considered this by the game itself. He is, in truth, the first gym leader to cover his weaknesses well and necessitates a bit more strategy than just 'bring a Pokemon that's strong versus the gym's type'. Though possibly subverted if you chose Snampery as a starter.

     Silene 

Silene

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The Ghost leader of Caligine City. Seems very connected to the occult.
  • Creepy Good: The first thing she does is use her spooky powers to threaten you and she's an oddball even by this game's NPC standards. She does seem...mostly on the side of righteousness.
  • Flashy Teleportation: Is capable of this.
  • Magical Native Cefirean: Is Native, and has the power to communicate with and summon spirits.
  • Soul Power: Not only does she use Ghost types, she has weird powers from a result of being attuned with Ghosts. Her gym trainers are resurrected souls and her graveyard mazes are filled with ghost types she raised personally.
  • Signature Mon: Froslass.

     Dalio 

Dalio

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The Electric leader of Galerna City. An incredibly rich man with some interesting goals in mind...
  • Anime Hair: Has the worst case of it in the entire game.
  • Bad Liar: He bullshits to a kid who looks up to him by giving the kid his 'first Pokeball' (in reality a souvenir from Alola) and tries to convince a crowd that Ebano's first battle against you was a momentous occasion (it was rigged by him). Not done out of malice, however.
  • Sheep in Sheep's Clothing: He's beloved by everyone in Galerna City, but when you meet him he pulls an obvious publicity stunt and seems lecherous towards Vera. Turns out he's every bit as nice and respectful as he's claimed to be, however, and he becomes a powerful ally.
  • Shock and Awe: As an Electric-type master.
  • Signature Mon: Céfirean Altaria, a Dragon/Electric type.
  • The Team Benefactor: He singlehandedly funds the revival of the Pokemon League and it's done in what's implied to be maybe a week after he announces its reconstruction.
  • Uncle Pennybags: He makes you embark on a dangerous mission to find a jewel taken by the original settlers of Céfira, not so he can add it to his collection, but so that he could give it back to the natives. He also is a financial backer of the Pokemon League.

     Peonia 

Peonia

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The Psychic leader of Tempestad City. A brilliant scientist and researcher.
  • Defrosting Ice Queen: She's a bit of a dick to you when you first arrive in Tempestad, but mellows out especially after you clear the events of the Astral Tower.
  • Dual Boss: Like with Tate and Liza, she fights you in a double battle with her clone. In rematches, only the purple haired original will fight you in a single battle, taking her clone's Pokemon as well.
  • Mad Scientist: Has shades of this, but firmly is on the side of the angels.
  • Psychic Powers: Her team. Peonia herself has none, opting to focus more on the Psychic type's connection with high intelligence.
  • Signature Mon: Céfirean Hariyama, a Fighting/Psychic type.

     Brezo 

Brezo

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The Ice leader of Cencellada Town. A hermit that prefers the mountains rather than the bustle of town life.
  • An Ice Person: Both a trainer of Ice-types and a nice person.
  • Informed Attribute: An NPC in town says that Heather is on another league entirely from the rest of the gym leaders. While he is the last and strongest of the gyms you fight before the League, he isn't any more powerful than the other leaders during the League rematches.
  • The Lost Lenore: His wife, who froze to death on a trip through the Sierra Boreal.
  • Nice Guy: On top of saving your life and giving you the ability to safely traverse the Sierra Boreal, he saves Derringer too because he truthfully believes everyone deserves a chance at redemption.
  • Save the Villain: Saves Derringer's life and even lets him go.
  • Signature Mon: Lupice, essentially Céfirean Lopunny, which is Ice/Fighting type.
  • Villain Forgot to Level Grind: Not a villain, and Downplayed regardless, but his team doesn't change between your gym fight and the League rematch except for a few levels. Obviously averted along with the rest of the gym leaders during the postgame rematches.

     Verbena 

Verbena

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A Grass-type specialist in Abrega City. A sorceress who has some debts she's struggling to pay off...
  • And I Must Scream: The strange zombies that wander around the Voodoo Salon are people she's mind controlling who are aware on some level they are trapped but can't do anything about it.
  • Asshole Victim: Nobody sheds a tear when Loto sends her to hell.
  • Attention Whore: Uses her magic for flashy shows rather than doing anything substantial with it, which Loto isn't amused about.
  • Dragged Off to Hell: What Loto does to her as failure for paying him back for years of using his power for cheap magic shows and trying to open portals to deep space.
  • Evil Is Not a Toy: She's actually aware of this, and knows what will happen if she doesn't pay back Loto, but she uses her voodoo magic for parlor tricks to impress crowds instead of anything actually useful, including fulfilling her obligations to Zalea.
  • Green Thumb: Of course.
  • Hate Sink: She has zero redeeming qualities at all, is in league with the villains trying to bring about the apocalypse (and she's not even competent at that), and she nearly sacrifices an entire city with millions of people to try and pay off her debt to Loto. Unlike other antagonists like Zalea or Apolo who have actual reasons for why they committed the evil actions they did, Verbena has none other than being a vapid attention seeker.
  • Hollywood Voodoo: Her entire shtick, right down to hypnotising people into obedient zombies, and serving a Baron Samedi figure (Loto).
  • Karmic Death: She's the worst villain in the game, morally speaking, and receives the worst fate with eternal punishment in hell.
  • Signature Mon: Céfirean Lilligant, a Grass/Dark type.

     Maple 

Maple

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A Rock-type specialist in Terral Town. An incredibly wealthy woman who essentially formed the town by building her estate and hiring a bunch of miners to dig out the gems from the local mountains and caves.
  • Corrupt Corporate Executive: Is this at first, brutally exploiting her workers, although she gets better thanks to Mundanez' influence.
  • Dishing Out Dirt: A Rock-type trainer.
  • Easily Forgiven: She gets angry at Mundanez for tricking her into signing a contract that gives the Terral Town workers more rights. It lasts for maybe all of five seconds once Mundanez refuses to put up with her shit.
  • Masculine Girl, Feminine Boy: Has this dynamic with Mundanez. Mundanez breaking it and becoming more firm with her makes him more attractive to her.
  • Nice Job Breaking It, Hero: During your fight with Adian in the Terral Town mines, you collapse a section of the mine. She tries to use this as leverage to weasel out of her agreement to give you the Spirit Fragment, but it doesn't work.
  • The Ojou: She basically is the leader of Terral Town and expects everyone to treat her as a princess.
  • Rich Bitch: She was implied to not always be like this, having grown up with natives in her youth to truly learn the value of money, but in the present she's a whiny overbearing asshole to her workers and you. Gets better, though.
  • Ship Tease: With Mundanez.
  • Signature Mon: Céfirean Mega Sableye, a Dark/Rock type.
  • Treasure Room: She owns one, and it's stated that she built Terral Town for the purpose of expanding it. She has the Spirit Fragment you need in it, but of course, it's her most valued treasure.

     Mosh 

Mosh

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A Dark-type specialist. One of the most prolific bounty hunters in all of Céfirea, he's working as a bodyguard for Apolo once you reach Kona Town.
  • Boss-Only Level: Like most of West Céfirea's 'gym leaders', he doesn't really fight you at the end of a level. Before and after this, though, several of the 'gym leaders' would have a level full of trainers that built up to said fight. Mosh doesn't, unless you count the two short routes around Kona Town.
  • Casting a Shadow: Well, he is a Dark-type user.
  • Dark Is Evil: He uses Dark types and isn't a good guy. It's very well implied he hunts natives for fun, and possibly hunts natives who haven't committed crimes at all, though he personally denies both.
  • Domain Holder: He can do this with the power of a Spirit Fragment.
  • Flunky Boss: A bizarre example. You're supposed to fight him one on one while his henchmen face off against Gala. What ends up happening is that Gala and you team up against him and the henchmen at the same time, but it's still treated as if you're only fighting Mosh, given the team you face in his fight shows up in later rematches.
  • Noble Demon: At least to you and Gala. He not only gives you his Spirit Fragment on defeat and releases you from his pocket dimension, but he advises you (correctly) to be careful around Apolo.
  • Signature Mon: Céfirean Ursaring, a Dark type.

     Peyote 

Peyote

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A Bug-type specialist, the founder of the Golden Bug Casino.
  • Affably Evil: He's only partnered with the Hissing Clan out of necessity for the safety of his own clan, and he wishes you well on your way to defeat them.
  • Big Creepy-Crawlies: Naturally.
  • Blatant Lies: Tries to break Derringer's spirit by claiming Remington sold him out. Derringer doesn't believe it for a second.
  • Friend to Bugs: What partially redeems him of being a greedy sellout to the Hissing Clan. He genuinely loves Bug types and even wants his employees to love them as well.
  • Rich Bitch: Downplayed. He is an asshole to be sure, and very very wealthy, but he's not overtly malicious.
  • Signature Mon: Céfirean Flygon, a Bug/Dragon type. He likes it so much that even despite the wide variety of Bug types he has two of them, and they're both stronger than anything else on his team.

     Jengi 

Jengi

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A Fighting-type specialist, and the leader of the Trotador Clan. Was once friends with Gala's brother Adian.
  • Barefisted Monk: Their type specialty.
  • Boss-Only Level: Like Mosh before them, they don't really have an associated 'level' you need to clear before you can fight them, unless you count the two routes you go through before their fight.
  • Chekhov's Gunman: You meet them before the 6th gym as a minor character. While they remain a minor character later on, they receive a large plot upgrade in that the Smoky Tear they were asking for is a Spirit Fragment.
  • Evil Former Friend: Was friends with Adian and one of the few people Adian considered an intellectual rival. Unfortunately, a talk between the two doesn't change Adian's perspective.
  • Nightmare Sequence: Meditating with them drops the player into one of these. The player overcoming their fears is partially why Jengi agrees to fight you over their Spirit Fragment in the first place.
  • Signature Mon: Céfirean Falinks, a Fairy/Fighting type.

Céfirean Government

     Apolo (MAJOR UNMARKED SPOILERS) 

Apolo

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A childhood friend of the player. As an adult, he joined the government and has some big plans for the Céfirea region...
  • Ambiguous Situation: What happens to him after the events of the game. While he is locked up for 7 years, it's unknown whether he's changed back for the better or what the status of his relationship with Vera is.
  • Berserk Button: Do NOT insult Vera or wish harm on her in his presence. Adian makes that mistake and gets a bloody nose for it.
  • Big Bad Ensemble: He's part of one, along with Unktena and the Great Spirit.
  • Bitch in Sheep's Clothing: He is a genuinely friendly, kind man for most of the first half of the game before revealing a truly ugly side by the second half. While one could think this is from the Hissing Clan attack, a flashback to your childhood reveals that Apolo made your father lose his job by blaming him for an accident a child Apolo had caused, indicating he probably was always rotten.
  • Confusion Fu: He has no real type theme for either of his battles.
  • Disproportionate Retribution: Zalea crippling his wife and scarring him was undoubtedly horrific. His idea of 'justice' is to then hold a defeated Zalea in place while brutally killing Hissing Clan members, who she loves and calls her children.
  • Eagleland: Mixed, before settling into Type II. Apolo is the leader of a region based on the United States, and over time becomes obsessed with justice and placing absurdly powerful military units in every region so as to cement Céfirea as the strongest region on Earth.
  • Even Evil Has Loved Ones: Corrupt as he is, he seems to genuinely love Vera, and her getting maimed at the hands of the Hissing Clan is a large part of his descent into full-on villainy. He may or may not also care about the player character on some level, although the fact that he got their father fired as a child and never owned up to it casts doubt over how genuine his friendship is.
  • Evil Counterpart: To Derringer. Both want to do good in the world, end up committing crimes, and continue committing more crimes because they feel the need to atone for past sins. Unlike Derringer, who breaks free of his savior complex, becomes a better man, and sacrifices himself to ensure a better life for his friends, Apolo doubles down even harder until the threat he desperately tries to stop is taken care of and he's forced to live with his crimes.
  • Fallen Hero: Though it's possibly debatable if he was ever truly a 'hero' in the first place.
  • Foreshadowing: There are a few hints that he's not going to end up well. Derringer and Mustang both see something bad in him and think he'll end up going down the wrong road at some point. Not only does the flashback scene in the Voodoo Salon also show he was a little shit as a child, but the fact he received his first Pokemon from Chairman Rose of all people is a worrying red flag.
  • Good Scars, Evil Scars: He gets a nasty scar covering half his face that makes him partially resemble Two Face following the Hissing Clan attack, and that's when he begins to slip into villainy.
  • Ironic Echo: After the Hissing Clan's attack severely wounds him and Vera, Zalea asks him how he likes to see his loved ones suffer. Later on, he repeats this back to her when he kills several Hissing Clan members and forces her to watch.
  • It's All About Me: As he becomes more of an antagonist, you begin to see this more and more. He outright says that the only reason the player got to the point they did was out of his generosity and that you should be kissing his ass for everything he did for you.
  • Lightning Bruiser: Most of his final team is super-fast and strong, with the sole exception of his Empoleon occupying more of a Mighty Glacier role.
  • Pre-Final Boss: He is the last challenge you must face before your final confrontation with Unktena.
  • Principles Zealot: Obsessed with enforcing justice and Céfirean values at any cost.
  • Rank Scales with Asskicking: Your final fight against him is when he is the President of Céfirea and has unlocked power that has elevated to near-Physical God levels of power.
  • Sanity Slippage: Starts undergoing a nasty one when the truck you're on with him and Vera is blown up by Hissing Clan members. Vera bounces back from the incident well, but Apolo becomes increasingly unhinged.
  • Signature Mon: Mega Braviary.
  • Super Mode: Achieves the Supreme Link through training from Ebano.
  • The Team Benefactor: It's his influence that gets you your first Pokemon, and without him it's unlikely that the league would've taken off. While genuine at the time, he will hold it over you when you refuse to give him the Spirit Fragments in your possession.
  • Walking Shirtless Scene: Like with Ebano, he goes shirtless and muscular for the final fight against him.
  • World's Strongest Man: By the end of the game, he is more or less the most powerful human trainer in the region (and possibly the planet) besides you.

     Vera 

Vera

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A reporter and news broadcaster. Is Apolo's fiance and later wife.
  • Actual Pacifist: Even despite having a unique battle portrait and having the rival theme as a leitmotif, she fights you only once in the entire game very early on, and that's pretty much the end of her battling career. Justified, as she's not interested in participating in battles herself, but rather reporting on them.
  • Going for the Big Scoop: Her tagging along with you and Apolo to West Céfirea for the head of the clans meeting is this, and Apolo warns her it will be dangerous. He's absolutely right.
  • Intrepid Reporter: She's one of these, and humorously dogs Red and Dalio for interviews.
  • Morality Chain: It takes a while, but Apolo slips into villainy after she's crippled for life following the Hissing Clan attack.
  • The Pollyanna: Constantly sweet and smiling, even after she loses the ability to walk, and is able to report even after her husband kills several natives, nearly dooms the entire planet, and is sent to jail for years.
  • Rose-Haired Sweetie: She is nothing but nice, and has pink hair.

     Ebano 

Ebano

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A Pokemon Professor that happily aids Apolo's initiative to bring interest back to Pokemon training and battling.


  • Almighty Janitor: He is a Pokemon Professor, but he's powerful enough to have beaten the Champions, plural, of other regions. Obviously defied when Ebano is relegated the champion himself at the end of the first region.
  • Badass Bookworm: A learned professor and proficient battler. The guy also has a well used gym in his house.
  • Blood Knight: Not only does he love battling, but he wants other people to battle as well, which is why he throws his full weight behind Apolo.
  • Casting a Shadow: Half of his team are Dark-type.
  • Confusion Fu: Like your rivals, Ebano has no real type theme. He seems to have a desert/midwest theme going on.
  • Cool Old Guy: A wise old man who's nevertheless incredibly strong, both physically and in Pokemon battles.
  • Disc-One Final Boss: Is the final boss of the League storyline, but the game goes well past that.
  • Hidden Badass: While it's assumed he's decently strong, given he has a Krookodile and talks up how important battling is, you probably wouldn't expect him to not just be a Champion-tier trainer but a trainer that has defeated multiple Champions.
  • My God, What Have I Done?: Has this reaction upon learning the Pokessence generator, which he initially began work on before abandoning it, was the catalyst for the explosion that destroyed the Pokemon League. Other characters tell him to snap out of it, and he does, but it's clear he still feels guilty enough about it going forward that he actually agrees initially to Dalio rigging your match.
  • Old Master: A strong old man, who is the hurdle you must overcome to become Champion, and also becomes Apolo's mentor.
  • Rank Scales with Asskicking: He becomes the temporary president of Céfirea after Apolo's arrest at the end of the game, and he's one of the strongest trainers on the planet.
  • Signature Mon: A shiny Krookodile. His lead Mega Steelix could also count.
  • Super Mode: He is the first trainer in the game to use Mega Evolution, called the Link in this game (with Ebano himself referring to Mega Evolution as a corporate name).
  • Throwing the Fight: Dalio believes with absolute certainty you will lose to him at the champion match, which would be horrendous for ratings. Ebano only agrees to it because the proceeds from the match will go to charity for the people hurt in the League explosion. Thankfully for everyone involved, you do indeed win once an ashamed Ebano decides to fight you seriously instead.
  • Victory Fakeout: Your first fight with him is against a low levelled weak team of Wolverine Publicity-famous Pokemon you can easily oneshot your way through. After this, he grows angry at disrespecting you and the art of Pokemon battling, rips off his shirt, and the true Champion battle begins.
  • Walking Shirtless Scene: The guy is jacked and shows it off well during the champion battle.

     Mustang 

Mustang

The current president of the Céfirea region.


  • Action Politician: Not just the leader of Céfirea, but pretty damn strong himself, though not to the extent of Apolo.
  • Corrupt Politician: Was responsible for the coverup over the League explosion, cutting a deal with unaffiliated criminals so that he could boost his ratings and become President.
  • Evil Old Folks: He's less 'evil' and more just lacking in scruples.
  • Foreshadowing: His last words are a reminder to Apolo that eventually Apolo will one day be in his shoes. It's dismissed at the time, but it turns out to be incredibly accurate.
  • Interrupted Suicide: He pulls a gun out to try this, though Apolo doesn't let him get far.
  • Signature Mon: Metagross.
  • Walking Spoiler: He has very little role in this game other than the revelation that Derringer wasn't truly behind the League bomb.

     Genista 

Genista

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The leader of the Céfirean military.


  • Informed Attribute: She calls herself the strongest trainer in the world, but she doesn't even measure up to her boss. Let alone, of course, you.
  • Hidden Depths: While she's absolutely all for Apolo's jingoistic tyrannical approach, she notably is a bit disturbed when Apolo uses the Peacemakers to start killing Hissing Clan members.
  • Remember the New Guy?: She doesn't appear until around the 3/4ths mark of the story despite her important position.
  • Signature Mon: Mega Tyranitar.

Others

     Red 

Red

The original Pokemon Master. Has gotten quite old by the events of this game, but is no less of a trainer.
  • The Ace: Just as in the main series games, he is implied to be one of if not the most powerful trainer in the game.
  • Big Damn Heroes: His Pikachu effortlessly takes out a horde of Dusclops that attack you and Gala.
  • Continuity Nod: Has the exact same team as he did in Heart Gold/Soul Silver, though with items and much higher levels.
  • Noodle Incident: Something...happened between him and Cynthia when they were younger. Red is clearly too embarrassed to elaborate, if he could say anything, anyway.
  • Old Master: He hasn't gotten any weaker from his youth, and if anything has gotten stronger with age, as he rocks a full team of Level 100s.
  • Optional Boss: You can't fight him until postgame.
  • So Proud of You: Silently to Vermillion at the League.
  • Signature Mon: As always, Pikachu.
  • Story-Breaker Power: Despite all his power, he doesn't get involved in the plot, as his presence would probably wrap up a lot of story beats much too quickly/resolve drama too easily.
  • The Voiceless: Played for Laughs. He is actually saying things despite his apparent silence, but only a select few like Mundanez can hear him. He does actually go to make a speech at the League, but Vermillion cuts him off.

     The Protagonist's Parents 

Protagonist's Parents

Your mother and father.
  • Big Damn Reunion: Not on-screen, but your father promises it in a phone call once your mom is cured right before the final battle.
  • Despair Event Horizon: Your dad crossed it before the start of the game. He gets better.
  • Missing Mom: She's not vanished like your father usually is in the normal Pokemon games, she had to be locked up in a mental ward for schizophrenia.
  • Parents as People: Your father's first line in the game is expecting you to find a way to pay for his retirement. He's not a bad guy, but was unfairly let off and had his wife succumb to a mental illness.


Antagonists

Team Gatling

     In General 
  • Not-So-Harmless Villain: In all actuality they're pretty much the opposite of this trope, but it's surprising how much power they do have and how destructive they can get. The attack on Austral City's train station requires a verifiable army of police officers to stand up to them.
  • Starter Villain: For their imposing costumes, they're an overall weak group of robbers and misfits and fight about as well as you'd expect. They serve as a precursor to the game's far more threatening cosmic-level antagonists.
  • Theme Naming: The admins are all named after guns, presumably to fit the 'Wild West outlaw' theme.
  • Villain Has a Point: They constantly cry out about corruption and changing the region for the better. While it's debatable if they do the latter, they're definitely right about the former.
  • What Happened to the Mouse?: They pretty much disband after Derringer is beaten atop the Sierra Boreal, and the very last member you can fight laments the fall of the organization. While what happens to the top brass is known, what happens to the regular grunts isn't.

     Colt 

Colt

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One of Team Gatling's admins, and actually the de facto leader of Gatling at the game's start.


  • The Bus Came Back: He finally returns in the postgame as a potential boss at the Battle Meson.
  • Recurring Boss: Though not a particularly major character, you do fight him twice. After his second loss at Caligine Prison, he's automatically sent to jail.
  • Signature Mon: Céfirean Delibird, a Ground/Flying type.

     Carabina 

Carabina

https://static.tvtropes.org/pmwiki/pub/images/carabinaestacion.png

One of Team Gatling's admins.


  • The Bus Came Back: She finally returns in the postgame as a potential boss at the Battle Meson.
  • Didn't Think This Through: She seems competent enough, so it's strange that she, without proof, unequivocally believes Derringer's story about the world's destruction coming soon and realizes she can't reply when directly questioned on it.
  • Put on a Bus: Despite getting a portrait and being an admin of the evil team, you only fight her once and then she disappears for the rest of the game's major plot.
  • Signature Mon: Drapion.

     Winchester 

Winchester

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One of Derringer's closest friends, and also an admin of Team Gatling.


  • Info Dump: Gives out a long one, where he explains the bomb on the Pokemon League was a covered up scandal by Mustang.
  • Informed Attribute: He's said to be particularly evil, even by Team Gatling's standards. All the player sees of him though is a goofy, sensitive man who never does anything wrong.
  • Manly Tears: He sheds quite a few of these.
  • Signature Mon: Conkeldurr.

     Remington 

Remington

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One of Derringer's closest friends, and the cofounder of Team Gatling.


  • Fire-Forged Friends: Implied to be this with Derringer. It's to the point that Derringer instantly knows Peyote is lying about Remington ratting him out.
  • Graceful Loser: Well, not the first two times, but the third time he happily turns himself into the police especially after he finds out Derringer has escaped prison.
  • Recurring Boss: You fight him 3 times over a slightly protracted sidequest. The reward for completing it is a boatload of money and the ability to catch Céfirean Delibird.
  • Signature Mon: Though he commits most of his robberies with Delibird, his actual ace mon is Arcanine.

     Derringer (UNMARKED SPOILERS) 

Derringer

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A mysterious man who formed Team Gatling from the rejects and deadbeats of Céfirea, and admitted to the bomb that destroyed the Pokemon League and killed thousands of innocents before the start of the game.


  • Anti-Villain: What he starts the game as. While Derringer is a criminal who's committed however many robberies in the past, he's done so for a justified and legitimate cause (rebelling against a corrupt government and uplifting the poor), and really even the worst you can say about him is that he has a bit of a chosen one complex that he eventually gets over and only ever causes relatively minor inconveniences for the player. By the end of the game, he is a straight up Anti-Hero.
  • Beyond the Impossible: Somehow manages to make his Dusknoir jailers turn on the prison wardens and breaks out.
  • Big Bad: Is this for the first half of the game.
  • Big Damn Heroes: Jumps in to help stop Verbena at the last second.
  • The Chosen One: Thinks he's this, and because of that causes most of the problems in the game's first half.
  • Code Name: His real name is Samuel. Doesn't inspire as much fear or sound as cool as Derringer, though.
  • Deal with the Devil: Pulls one of these with Loto to clear Winchester and Remington's names entirely. The price is unfortunately eternal servitude under Loto.
  • Face Death with Dignity: He willingly goes with Loto after pulling off the final heist with you and his friends and giving them enough money to see them off. Later on, at the Abode of the Great Spirit, he happily consigns himself to eternal slumber when the protagonist frees his soul from Loto.
  • Magnetic Hero: Not a straightforward 'hero' but his charisma is ridiculous. His team love him enough to pull off major heists in his absence for the sole purpose of getting him out (even when they can't actually verify anything he's prophesizing) and Apolo is in disbelief when he manages to charm his way out of a Dusknoir-ruled prison by charming the Dusknoir.
  • Must Make Amends: His primary motivation, even though most of his crimes were for public good.
  • Signature Mon: Greninja.
  • Taking the Heat: He does this for the League explosion, though he and Gatling had nothing to do with it.
  • Villain Ball: Most of the Team Gatling plots you have to foil, along with Derringer's own expeditions, are caused by Derringer refusing to entertain the notion he's not the singular chosen one who will save the world from evil and adamantly wanting to not work with others. Justified, though, in that Astrem's (really Unktena) influence can cause loss of sanity and Derringer has years of guilt behind him.
  • Villain Has a Point: It's a bit hard to rationalize Derringer as feeling guilty for his crimes when he and Team Gatling as a whole are spot-on correct about the corruption in the government.
  • Walking Shirtless Scene: Has an exposed collared shirt to show off his chest.
  • The Worf Effect: He beats up Gala and Mundanez singlehandedly at the same time to show off how strong he is.

The Hissing Clan (UNMARKED SPOILERS)

     In General 
  • Apocalypse Cult: They actively worship a monster that they're aware is going to destroy the whole world. They do also believe that it will spare them, though.
  • The Chosen People: Most of the people in the clan consider themselves this, if only because they wish to restore the region to Makonawa, what it was called before the settlers came. This belief also makes them feel justified in committing crimes against the other clans, which is rightfully called out.
  • From Nobody to Nightmare: The whole clan was apparently in the dump before Zalea mobilized it and turned it into inarguably the strongest clan in West Céfirea.
  • Poison Is Evil: They mostly use Poison types, and they are mostly evil.

     Adian 

Adian

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Gala's brother. A genius who went missing from Gala's village a while back. When he returns, it's unfortunately as one of the top lieutenants of the Hissing Clan. Is a Flying type trainer.


  • Blow You Away: He's a Flying type specialist.
  • Cain and Abel: He is Gala's brother, and he is a major villain who (inadvertently on his end, to be fair) is trying to bring about the apocalypse.
  • Climax Boss: He is the last member of the Hissing Clan you defeat, and his reformation after the fight marks them dropping out of the plot. He is also the final 'gym leader' that you defeat in the main storyline, or at least last major type specialist.
  • Corrupt the Cutie: He is shown to be a victim of the Hissing Clan's true evil, where they manipulate otherwise decent people into joining a violent extremist organization.
  • Death Equals Redemption: He claims his final fight against Apolo will be how he wants to redeem himself for his crimes, and knows he will die.
  • Flat-Earth Atheist: Thought that 'a giant planet eating snake is coming to cleanse the region of settlers' was just a metaphor until he sees it in the sky.
  • Flashy Teleportation: Uses this. It's not clear if he's the one doing it, or if Zalea is lending him whatever power allows her to do it.
  • Heel–Face Revolving Door: Was a loving brother to Gala before the events of the game, joined the Hissing Clan during the majority of the game, finally reverts back to your side briefly by the end of it.
  • Informed Attribute: Frequently called a genius with unrivalled intellect, and it's even part of his character motivation, in that he was bored of his hometown and wanted something new. That said, he isn't shown to be particularly smarter than any other character. Downplayed by the endgame, though, where he becomes the first trainer to achieve the Supreme Link.
  • Insufferable Genius: Loves to profess how much smarter he is than his sister and everyone in the town he came from.
  • Mr. Fanservice: Like Gala, he's very attractive. You find out where he is from a lady remembering him specifically because of how attractive he is.
  • Recurring Boss: Other than the rivals, you fight him more than any other boss in the game, especially impressive as he doesn't appear until the game's second half.
  • Signature Mon: Cefireon, a Flying type Eeveelution.
  • Super Mode: On top of his ability to Link (Mega Evolve) he accesses the Supreme Link during his final fight with Apolo.

     Zalea 

Zalea

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The old lady who leads the Hissing Clan. Is a Poison type trainer.


  • Big Bad Wannabe: She clearly is not trying to be the main villain, but her part in the Big Bad Ensemble significantly diminishes long before you reach endgame.
  • Confusion Fu: Has a Goodra along with her Poison Pokemon.
  • Create Your Own Villain: She does have a point that Céfirean politicians are corrupt to the bone. That said, her bombing of Apolo's truck which cripples his wife permanently is what causes Apolo to descend into actual villainy, and there's little indication that he wouldn't have improved life for the natives had he gone to the clan leader meeting when he should have.
  • Deal with the Devil: Has one in place with Unktena, and claims that it will reduce the world to ashes while sparing the Hissing Clan.
  • Disc-One Final Boss: She's built up to be an incredibly powerful threat and the no. 2 threat after Unktena. She's defeated long before the actual climax, with much more prominent villains like Apolo and the Great Spirit taking hold of the plot afterwards.
  • The Dragon: To Unktena.
  • Evil Old Folks: Incredibly old, but she's responsible for several atrocities.
  • Flashy Teleportation: She can do this...somehow.
  • Knight of Cerebus: Her on-screen appearance at the beginning of the game's second half marks a significantly darker shift in the game's tone and story.
  • Nice Job Fixing It, Villain: Had she not brazenly destroyed the lake Adian liked to sit by to get back at the citizens of Aquilon Town, Adian likely would not have started down his Face–Heel Turn, and the protagonist and Gala would have likely been captured and/or killed by Apolo without Adian's intervention. And of course, their survival and escape there allowed them to eventually undo her entire plot.
  • Old Master: She easily defeats Gala, at a time when Gala is not incomparable to you in strength as the Champion of Céfirea. She's also the penultimate 'gym battle'.
  • Poison Is Evil: Uses mostly Poison types.
  • Signature Mon: Probably predictable given her type specialty and the snake theme of the clan, but Seviper. It can even Mega Evolve.
  • Signature Move: An NPC claims its Toxic Spikes, and you're even given the TM for it before the fight. Obviously not useful versus Zalea herself.
  • Start of Darkness: She was diagnosed with a terminal illness a year before the events of the game. That, along with her children dying to drugs and poverty, convinced her to lead the Hissing Clan down a dark road.
  • Villain Has a Point: She is absolutely correct that the original settlers of Céfirea were imperialist monsters that subjugated the region and have been stealing from and oppressing natives nonstop for hundreds of years. Nobody in-game even ever disagrees with this, and it's shown to be justified through the actions of Mustang and Apolo. It doesn't pardon or justify her actions and goals, however.
  • Well-Intentioned Extremist: She does actually want a better life for the Hissing Clan and wants to revolt against the visibly poor management of the Céfirean government. Killing billions of innocents who had nothing to do with the settling of Céfirea using an Eldritch Abomination, of course, isn't the way to go about it.

The Great Spirit and his Custodians (MAJOR UNMARKED SPOILERS AHEAD)

     In General 
  • Blue-and-Orange Morality: The Great Spirit's purpose is to observe the growth and evolution of Pokemon, with the custodians having their own goals but still largely revolving around the same thing. Humanity to them is merely a stepping stone for Pokemon to become more advanced. The Great Spirit also on some level is confused that humanity doesn't share its own views, and thinks humans are arrogant for wanting to not get turned into stardust once they've served their evolutionary purpose.
  • Dirty Coward: The custodians are called as such by Gala for essentially selling out humanity to save their own skins. The Great Spirit itself does not wish to try and fight Unktena, choosing to flee the planet.
  • Time Abyss: The Great Spirit and Loto in particular, but all of them are The Ageless and have been living for hundreds if not thousands of years.
  • What Happened to the Mouse?: After defeating the Great Spirit, it's not entirely clear what happens to him and the custodians, though it's implied they finally did die (with maybe the exception of Loto, who was already dead).

     Great Spirit 

The Great Spirit

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The creator of Pokemon and a powerful figure in Céfirean mythology. Turns out to be very real, with a plan that's not in the best interests of the human race...
  • Astral Finale: He's not the final boss, but he's close to it, and he fights you in space.
  • Big Bad Duumvirate: With Unktena overall. Though Unktena is the more pressing and violent threat, the Great Spirit's plan to turn all Pokemon into Pokessence and flee to another world is seen as idiotic and needlessly disastrous. Later forms a Big Bad Ensemble during the game's second half with Zalea and Apolo.
  • Darkest Hour: While pretty much everything that happens after Unktena is summoned to Earth could count as this, the Great Spirit's reduction of all Pokemon across the world into Pokessence is treated as especially bad.
  • Dude Looks Like a Lady: Looks like a young girl in a dress, but is addressed with male pronouns.
  • Gameplay and Story Segregation: His Landorus, as well as any of your Pokemon are very capable of using Earthquake in space, somehow.
  • God Is Flawed: He is actually doing his job properly - he created Pokemon, not humanity, and thus wants to see Pokemon live on. He doesn't even entertain the possibility of doing the same for humans, however.
  • God Is Good: He's not actually a bad guy, just inconsiderate on a cosmic scale. He praises humanity for their contributions to Pokemon (though says it's not enough to make them worth saving) and his species created Pokemon simply because they wanted to bring joy and meaning to the universe. He fights you fairly, and when you defeat him, he hands over his Spirit Fragment without a further struggle.
  • Graceful Loser: Takes his loss to you surprisingly well, and immediately undoes turning all Pokemon into Pokessence. He then begs you to find a way to somehow defeat Unktena before vanishing.
  • Jerkass Gods: He refuses to believe there can be anything done about Unktena, even though he has verifiable evidence that Pokemon and human bonds are capable of tremendous power. On top of not believing it, he tries his hardest to sabotage your efforts to find a counter to Unktena.
  • Light Is Not Good: Has a white ethereal appearance, and is one of the game's major antagonists.
  • Mental World: The whole of the Abode of the Great Spirit is said to be one for him. In it, you find NPCs that resemble his race but are formed from his thoughts, where he elucidates more on his motives.
  • Olympus Mons: Uses all 3 of the Forces of Nature trio, Landorus, Thundurus and Tornadus.
  • Psychic Powers: The half of his team that aren't the genies are Psychic type.
  • Signature Mon: Rather fittingly for an alien, the UFO-like Mega Orbeetle.
  • Sufficiently Advanced Alien: What he and his species truly are.
  • Top God: As he's the creator of Arceus, he could be seen as this for the Pokemon universe. Downplayed in that he's not the strongest. The level 100 Arceus you can obtain in postgame is even stronger than his entire team, let alone how Unktena itself is much stronger than him.
  • Villain Has a Point: Is not wrong about how humans are warlike and foolish, and says that humanity had its chance to survive but neglected it when they destroyed the Spirit Jewel over petty infighting (at least, on the scale the Spirit operates at).

     Loto 

Loto

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A spiritual being who's said to guard the gate of the underworld.


  • Benevolent Genie: Not quite, but every deal with him either benefits the good guys (helping out the old man in Abrega City, allowing Derringer's comrades to go free, putting Derringer to rest) and defeats the bad guys (Verbana is taken to hell). Far from an actual good guy, though.
  • Blue-and-Orange Morality: Even for the rest of the custodians and the Great Spirit himself. Loto doesn't seem to have any clear motivation for being a custodian other than hinting that he took his God of the Dead position from a predecessor, and doesn't really engage with good or evil. The closest he gets to showing an emotion that's not amusement or boredom is anger when Gala angrily calls out the custodians.
  • Borrowin' Samedi: Has the classic top hat, suit and skeletal imagery, the sinister yet upbeat personality, and is the God of the Dead.
  • Casting a Shadow: Likes his Dark and Ghost types.
  • Deal with the Devil: What he likes to pull. Failing to uphold your end of the bargain will allow him to drag you to hell or be in his eternal service.
  • Evil Laugh: Has one of these. Even when he's not physically present, his portrait appearing on-screen usually triggers it.
  • It Amused Me: The main motive behind all of his actions.
  • Physical God: Moreso than the other custodians. Verbana using some of his power turns into an outright Reality Warper capable of transforming a Caterpie into a Gyarados or transfiguring people's appearances. He's also flat out recognized as a god, and Ixia and Derringer express disbelief that you were able to take him down.
  • Psychopomp: He's referred to as this, but in reality he seems to like actively finding ways to drag people to the underworld rather than just being the ferryman who's supposed to take them there.
  • Signature Mon: Mega Céfirean Glalie.
  • Verbal Tic: Frequently punctuates his sentences with 'honey', 'darling', 'baby', etc. even when he's angry.
  • Villain Forgot to Level Grind: His excuse for losing to you in the first fight, as he claims he hasn't trained in hundreds of years. Fixes that when you're ready to fight him at the Abode of the Great Spirit.

     Amaranta 

Amaranta

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A mysterious purple haired woman you first meet at a gathering of clan leaders.
  • Bitch in Sheep's Clothing: She's...relatively friendly, at least, compared to the other custodians, and even helps you and Gala a few times in your journey. She also says that humanity has served its purpose and should just resign itself to death once you reach the Abode of the Great Spirit.
  • Dishing Out Dirt: Seems to prefer 'mineral' types like Ground or Steel.
  • Evil Mentor: Debatable if truly 'evil', but she is one for Gala.
  • Funny Background Event: The first time you meet her, she nearly impales Gala with a tomahawk, which promptly ends up in a Pikachu's head. Nobody comments on this.
  • Signature Mon: Mega Céfirean Altaria, though her Lucario also qualifies.
  • Misanthrope Supreme: Comes off as this. Unlike the other custodians, she spent most of her thousands of years of life in forests, and she seems to have the most vitriol towards humans out of any of them.

     Platero 

Platero

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An actor you meet in Mistral City who's been acting for 70 years without seeming to get older.
  • Affably Evil: He doesn't really seem to like what the Great Spirit is doing, and seems like a nice enough guy regardless - he even gifts you a Céfirean Smeargle upon completing the Giovanni quest.
  • Cerebus Retcon: When you arrive in Mistral City, his 70+ year long career is chalked up to plastic surgery, as a joke. The true reason for his immortality is much darker.
  • Confusion Fu: Even by the standards of the other custodians, his team is diverse. None of his Pokemon share a type and are loosely based on films (westerns in particular).
  • Jaded Professional: Hates what movies have become. More specifically, he hates that movies are grim and dark nowadays instead of heroic and inspiring like the classics.
  • Outliving One's Offspring: As a result of his age, and probably partly why he's much humbler than the other custodians.
  • Propaganda Piece: Very quickly realizes he's in one of these when he stars as Giovanni's imaginary best friend in Giovanni's movie. Once he's asked to essentially give a speech on the greatness of Giovanni, he angrily quits.
  • Signature Mon: Either his Mega Gallade or shiny Rapidash could count.
  • Time Abyss: He claims he was around when the settlers first invaded.
  • Unusually Uninteresting Sight: Even more implausible than Cayena, as he's a major celebrity that has been active for several decades yet barely anyone has seemed to notice he hasn't gotten older.
  • Who Wants to Live Forever?: After his battle with you, he laments over how many of his descendants he's had to see die and begs you to free him from his immortality.

     Cayena 

Cayena

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A criminal that's been active for hundreds of years. She is the leader of Team Volcano, a small band of outlaws situated in the southwest of Céfirea.
  • Catchphrase: Frequently repeats a variant of "there are two people in this world..." Some of her henchmen even repeat it.
  • Foreshadowing: Both her apparent immortality, and her talk with Adian about making a deal with the Great Spirit are hints of her true nature, as well as Platero's.
  • Making a Splash: Has a clear affinity for Water Pokemon, though also uses Absol and Togekiss.
  • Not-So-Harmless Villain: Team Volcano on the whole is a laughably weak band of outlaws that's even only a relevant threat to the Trotador Clan because their resources are spread thin fighting the Hissing Clan. Cayena is the exception to the rule, being an actually credible threat.
  • Signature Mon: Céfirean Camerupt, a Fire/Water type.
  • The Social Darwinist: How she justifies the Great Spirit's actions, as she believes the strong (her, the Spirit, and Pokemon) should ultimately succeed while everyone else can die.

The True Threat

     Unktena 

Unktena

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An alien Pokemon that was created from the corruption of an exceptionally powerful Pokemon the Great Spirit placed on one world. It moves throughout the cosmos and devours everything it sees, and unfortunately for the protagonists, it's coming for Earth.
  • Aliens Are Bastards: It hails from a distant world and devours life wherever it goes.
  • Ambiguously Evil: Kind of. It's explained that Unktena isn't really evil, just incredibly voracious. That said, it is able to think and speak, and it does try to make you fear it in your first encounter with it.
  • Ambiguous Situation: The nature of its connection with Zalea. It's not entirely clear if its promise to spare the Hissing Clan and eat the rest of the world was genuine.
  • Big Bad: Everything wrong in the plot occurs because of its direct or indirect influence.
  • Contractual Boss Immunity: Zigzagged. While it does have Magic Bounce to prevent usual status-based strategies, there are several things you can use to work past that, such as Destiny Bond or Curse.
  • Clipped-Wing Angel: The form you face it in the final battle is this, having been badly wounded by Ixia and rendered tiny. It's still ridiculously powerful, and even after both the player and Gala activate Super Mode they can't actually take it down. Gala is confident that even in that form, it could still destroy the world easily.
  • Destroyer Deity: The Great Spirit and his species have come to accept Unktena as this.
  • Eldritch Abomination: Incomprehensibly powerful, drives people insane, has devoured countless worlds in the past, has a cult that worships it, not even the Top God of the setting can do anything to it...it ticks pretty much every box.
  • Gameplay and Story Segregation:
    • Not only does it survive Ixia and Astrem's final attack, it crashes into a large crater, gets beaten up by the player and Gala, gets beaten up again by the player and Gala entering Supreme Link, and still manages to keep on fighting. While it is very strong in normal gameplay, its nowhere near as powerful as the finale of the game suggests.
    • There is an option to release Unktena, but it doesn't go on a world-ending rampage if you do.
  • Infinity +1 Sword: Has a base stat total of 780, an absurd ability, an absurd movepool, and solid overall stat allocation. The BST alone is 60 higher than Arceus and comparable to Mewtwo and Rayquaza's Mega Evolved forms, with the latter two having the obvious weakness of taking up a mega evolution slot on the team that Unktena doesn't have. In regular competitive gameplay, it's likely it would be instantly banned from Uber tier. Of course, by the time you get it, the only thing you can really use it for are rematches.
  • Logical Weakness: It may be an ancient cosmic evil, but at the end of the day...it's still just a Pokemon. And it can be weakened and caught like anything else in a Poke Ball. Ultimately is the way it's defeated.
  • Planet Eater: The main problem it poses. Its dex entry even states it will do so until the universe is destroyed.
  • Satanic Archetype: It is the direct opposite of the Great Spirit's God, it was created by a fall from grace, and it is even capable (possibly) of deals with mortal beings.
  • Snakes Are Sinister: It is a snake after all, and is even referred to as such several times.
  • Token Evil Teammate: If you decide to use it.
  • True Final Boss: Of Pokemon Opalo.
  • Your Size May Vary: When you first meet it, it's huge, but still only a few hundred times bigger than the player. When Zalea summons it to Earth, it's size is comparable to the planet. Once Ixia and Astrem smash into it with the full might of the Spirit Jewel and it crashes to earth, it shrinks down significantly to where it doesn't even seem that much bigger than the player or Gala (less than 2 meters long, if the Pokedex is to be believed).


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