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Azura, the Good Witch

The main character of a book series that is well known in both Earth and the Boiling Isles.

Eventually, in Chapter 25, it turns out she was Real After All, and had a very big role in how things came to be on the Isles...

Unmarked Spoilers ahead!


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    A-D 
  • 10-Minute Retirement: Once she found herself stranded on Earth and got enough of humanity, Azura took on a new name and went isn't hiding for several centuries, leaving behind Emperor Belos to rule in her stead.
  • 13 Is Unlucky: Her 13th attempt at the Day of Unity is ultimately the one where she loses.
  • Abomination Accusation Attack: She was called anything from a witch to even a fiend when she returned to the 1600s Earth.
  • Abusive Precursors: While more of the neglectful kind early in the story, she evolves into this by Act 3, not only treating the witches like toys at best and vermin at worst, but being willing to use them as stepping stones to get what she wants without a hint of remorse.
  • Action Girl: If the real Azura was anything like her book counterpart, then she was a very capable fighter. You need to look no further than the fact she created the Boiling Isles. This becomes confirmed during the Day of Unity, where Azura takes matters into her own hands and becomes the most dangerous enemy the heroes have ever faced.
  • Accuser of the Brethren: Azura doesn't care if you're sorry for wronging her or not. If you slight her or her descendants, you'll be punished at best, killed at worst.
  • Adaptational Abomination: Canon!Azura is simply a fictional, powerful witch. This Azura is practically a Humanoid Abomination who's so far above everybody else in terms of power that the only reason the heroes even win is because she barely even tries.
  • Adaptational Badass: Canon Azura's only a fictional character as of this writing, but at most, she's shown using a Boom Stick and little magic. Compare that to this Azura, who can outright warp reality with a snap of her fingers.
  • Adaptational Jerkass: She's a lot more indifferent and apathetic to someone's suffering in this version, when her canon version's an All-Loving Heroine.
  • Adaptation Origin Connection: In canon, while her book series is famous in both Earth and the Boiling Isles, the only characters who are actively shown to read it are Luz and Amity, and only Luz does so publicly. In here, she's got connections with at least three more characters:
    • With Boscha, she's not only her godmother, but is effectively the reason why she's so powerful, since she grabbed the weak baby Boscha used to be and merged it with the Golden Salamander to create a Heinz Hybrid.
    • With Skara, she's not only confirmed to be another fan of her series, but The Origin Story Car reveals she's actually a descendant of her.
    • Finally, with Willow, she's the woman who came to pick Boscha back when they were younger.
  • Adaptation Personality Change: In canon, Azura was known as a quirky All-Loving Heroine. This Azura is more along the lines of The Slacker with a high level of apathy and indifference to everything around her.
  • Adaptational Villainy: Azura in canon was a "warrior of peace" and generally believed to be on the side of good. This Azura is practically the Big Bad of the Boiling Isles side of the story.
  • Age Lift: Canon Azura has no confirmed age, but she seems to be a teenager around Luz's age. Boiling Point Azura, meanwhile, is not only Really 700 Years Old, but physically resembles an adult woman.
  • All for Nothing: She made a deal with the titans to get Purpose-Driven Immortality in order to get enough time to bring magic to humanity, and have the Day of Unity come to pass. Then Mina Blight betrayed her, exiling her to the Human Realm before the Day of Unity could be accomplished.
    • "How They Got Here" makes this even worse: even if Azura hadn't been betrayed by Mina, she would've returned to Earth not only a Stranger in a Familiar Land, but one whose talent in magic would get her executed due to coming back during the 1600s.
  • All Your Powers Combined: Alongside being able to cast every single type of magic known to Witchkind, since she made it, she also gains the powers of the nine coven heads come Act 3.
  • Ambiguously Evil: On the one hand, she created the Boiling Isles, and the magic system and glyphs that govern it. On the other hand, she created the Isles by killing a Titan and using its corpse as a base, and not only does Might Makes Right in the Isles, but she also created The Dark Arts alongside magic, which are the source of so many problems in the story. The issue is slightly clarified when we find out Belos works for her, but there's still the chance Belos might be evil, while Azura is on an entirely different wavelength. And then "The Origin Story Car" happened...
  • Ambiguously Human: Azura looks perfectly human at a distance, but the fact that her ears are never shown is the biggest question mark over what she's supposed to be. Even when "How They Got Here" reveals she has Pointy Ears, her existing before Witchkind rules her being a Witch out, so whether she's a prototype version of a human or something else entirely is still unclear.
  • Ambition Is Evil: She wants to do the Day of Unity to unite the Demon and Human Realm so that witches can overthrow humanity and conquer them.
  • Ambiguous Situation: Exactly how much the book version of Azura differs from the real one is unknown, especially because the latter isn't present to clarify it. Or more accurately, isn't interested in doing so.
    • When Ars Goetia gets destroyed, they ask Azura for forgiveness. Whether this means that Azura was a former Passenger of the Train, or that she created the book and its data was copied, or even if the Azura who made them is the same as this Azura, is unclear.
  • Antagonist Abilities: Azura can not only cast every single type of magic known to Witchkind, both normal and forbidden, but she can casually alter reality with a snap of her fingers, and cannot be killed whatsoever except for the Day of Unity, which she plans to bring by her own hands.
  • Ancient Evil: Her existence predates that of the Boiling Isles and, while not originally evil, she has become The Sociopath and a Greater-Scope Villain by the time the story takes place.
  • Anti-Regeneration: This more or less becomes the first step to her undoing when Alador and Persephone brand her with a Dispel-Healing mixed glyph, removing her Healing Factor for the rest of the fight.
  • Archenemy: Let's just say that Azura has gotten a lot of enemies over her long life.
    • First and foremost, there's Boscha, as she's not only the one responsible for her... Unique genetic makeup, but also effectively had her enslaved with nary a shred of guilt.
    • She's also this to Skara, her own descendant, after the above enslavement of Boscha, especially since Azura tried to justify it by claiming she did it for her.
    • Amity is this by proxy, since Mina's betrayal means that she has a pretty big beef with her family.
    • After not only making her witness the brutality she was subjected to, but also enslaving her while making her intentions clear, it's safe to say we can add Luz to the list.
  • The Archmage: Given how strong Titans are known to be in canon, she had to have been this to be able to take down the titan that became the Boiling Isles. And indeed, a line from Amirani makes it clear she didn't just kill that titan, but all the titans, with a little help from Hecate.
    • This only gets further emphasized come The Origin Story Car: not only was she strong enough to knock out a Golden Salamander, which is the strongest of the Salamanders, but also manage to merge it with a weak Human-Witch hybrid to create the Heinz Hybrid that would become Boscha, on top of casting a Glamour on her to make her look like an ordinary Witch without leaving any trace of it.
  • The Assimilator: She, somehow, assimilates the coven heads and gains their powers for the final battle.
  • Assimilation Backfire: Whatever she did with the coven heads might've allowed her access to their powers, but it also placed them on some kind of Synchronization with her, giving the heroes an actual way to hurt her.
  • Ate His Gun: She tests the magiguns developed by Prometheus and Odalia by shoving one in her mouth and painting the walls behind her with her brains. Not only is she completely fine afterwards, but she regenerates her head back to normal as if nothing happened.
  • Almighty Janitor: She's one of the most powerful beings in the Human Realm, possibly even the universe, and yet she's currently working at Reality Check Camp on Earth.
  • And I Must Scream: Her Healing Factor wasn't as strong as it is right now back in the 1600s, so she couldn't heal any of the wounds she got instantly. And given that she was stabbed, crushed, beheaded, and thrown into the ocean... Yeah...
  • And Then What?: Doesn't seem to have any long-term goal beyond having the Day of Unity come to pass. Which is to be expected, given that she's supposed to die after that.
  • Anything You Can Do, I Can Do Better: She says as much when Willow and Amelia, and she doesn't disappoint: creating a Dire Mandragora with Plant magic and a giant golem with Construction magic, and that's while she's holding back.
  • Ax-Crazy: She hides it well, but beneath the mask of normalcy Azura's a madwoman who will stop at nothing to get what she wants.
  • Badass Fingersnap: She's grown so powerful she only needs to do this to cast her magic.
  • Bad Powers, Bad People: She's the originator of The Dark Arts, curses, and many other unpleasant stuff, and she's a sociopathic lunatic who's hellbent on having the Day of Unity come to fruition.
  • Berserk Button: Don't even imply you think she's weaker than she makes herself out to be.
    • Whatever you do, don't hinder the Day of Unity in any way, shape, or form. Luz doing this by destroying the portal door got her on Azura's bad side.
  • Behind Every Great Man: Emperor Belos takes orders from her, implicitly making her the true ruler of the Boiling Isles.
  • Been There, Shaped History: She was around when the Titans roamed the Demon Realm, and was one of the founders of the current magic system of the Boiling Isles, alongside Mina and Hecate. She's also been around the Earth for a while, enough to create a certain little place known as Reality Check Camp...
  • Beyond the Impossible: She emerges from a crystal ball Belos is using to call her from the torso up, when every other time the person's face is the only thing that appears on the crystal ball.
    • She also crushes Boscha's Salamander eye with her bare hands, the eye itself having been both implied and showed to be nigh-indestructible earlier in the story.
  • Beneath the Mask: Underneath her apathetic exterior lies a woman who has been alive for so long, she has grown sick and tired of existing, opting to play along with her plan until Belos performs the Day of Unity so she may finally rest.
  • Been There, Shaped History: She's been around since the Titans were still around, and was even responsible for their destruction, and she's, alongside Hecate and Mina, the source of the magic system of the Isles.
  • Beware the Silly Ones: She's a quirky woman who treats everything and everyone with a notable lack of interest. She's also a Nigh-Invulnerable, ancestral wizard who's so ridiculously strong that she can blow her brains out and be no worse for wear, and she's respected by one of the highest authorities in the Boiling Isles, Emperor Belos.
  • Big Bad: For the Boiling Isles side of the story, as her influence is not only everywhere, but Emperor Belos' plans turns to be carrying out her plan, with Azura even returning to the Boiling Isles to ensure it succeeds.
  • Bitch in Sheep's Clothing: Azura presents herself as a quirky, but competent woman in public. In private, however, she's an apathetic jerk who's perfectly willing to transform children into witches with nary a hint of regret.
  • Brilliant, but Lazy: Has had centuries to accumulate knowledge from the Human Realm, alongside all the knowledge she got from the Demon Realm, but whether she got it or not, she seems more than happy to just lay back and run Reality Check Camp while she waits for Emperor Belos to accomplish the Day of Unity in her stead.
  • Black Eyes of Evil: Gains black sclera after dealing with the coven heads.
  • Blood Upgrade: Once Azura bleeds and notices she isn't healing, she summons constructs of the coven heads and orders them to attack, with Azura herself mixing more and more magic as well.
  • Blue-Collar Warlock: She's an ancient magic user who works at a summer camp.
  • Burn the Witch!: Attempted against her as part of the many ways she died during the 1600s. It didn't work, sadly enough.
  • But Thou Must!: In Azura's mind, the Day of Unity has must be executed if she ever wants to rest in peace. Any and all chaos she does is but a means to said end.
  • Cement Shoes: The final attempt to kill her that humans tried to do in the 1600s was tying her feet to cement, tying her hands, and then dropping her in the ocean. Not only did this not work, but it eventually lead her to find out something that made her outright give up on humanity.
  • Changeling Tale: She uses this trope to her advantage by replacing her campers with changelings once she's converted them into witches.
  • Cheated Death, Died Anyway: She gets practically vaporized by Boscha's strongest Firebolt, only to revive no worse for wear seconds later... Just long enough for the Day of Unity to come to fruition and end her once and for all.
  • Chekhov's Gunman: In a way. Before she's revealed to have been Real After All, her book series is mentioned and shown a couple times.
  • Complexity Addiction: For a supposed slacker, her plan to execute the Day of Unity is surprisingly complex: she integrates herself into human society, gives life to her staff and sends it to the Boiling Isles to take control, and then has said staff try (repeatedly) to do the Day of Unity over there while she stays incognito on Earth.
  • Complete Immortality: Has Purpose-Driven Immortality that makes her practically unkillable until the Day of Unity comes to pass. Just to give you an idea: she blows her brains out with a magigun and is barely even fazed afterwards.
  • Create Your Own Hero: She was effectively the architect of Boscha's miserable early life, but it also gave her enough strength to not only defy her, but prove crucial to her eventual defeat.
  • Create Your Own Villain: While she's this to proxy due to her glyphs, she's directly involved in Prometheus' fall from grace by giving him a mask that would turn him into a Witch, which would eventually lead to Amirani going nuts as well.
  • The Dark Arts: As the creator of magic on the Boiling Isles, she logically had a hand in making these.
  • Death Seeker: Belos' speech at the start of Act 2's climax implies at least part of Azura's desire to bring the Day of Unity involves finally breaking the deal she made the Titans and die.
  • Deal with the Devil: Possibly. When she reached the Demon Realm, she made a deal with the titans to create the magic system, in exchange for letting them visit the Human Realm. However, whether they intended to keep their end of the bargain or not is unknown, since Mina gaslighted Azura into thinking so.
  • Determinator: Ironically for someone so lazy, if Azura puts her mind into something, there's practically nothing that can stop her from achieving it. Case in point, she had Emperor Belos try and fail to execute the Day of Unity a dozen times before hitting jackpot.
  • Dismotivation: Outside of running Reality Check Camp, Azura doesn't possess the drive to do anything else, leaving her assistants to do the work for her.
  • Dissonant Serenity: Azura takes just about everything with the same apathetic, deadpan expression through. Magiguns? Boscha's childhood? Prometheus' death? Barely even fazed.
  • Didn't Think This Through: For a being who was partially the creator of Oracle magic, Azura has a real bad problem with foresight.
    • She made a deal with the Titans to become immortal so she could find a way to prevent magic from vanishing for good, with the caveat that she would die once the Day of Unity came to pass. It never seemed to occur to her that this meant she'd never be able to die at all if something went wrong, which it did.
    • After being tricked by Mina, Azura, alongside Hecate, went straight into wiping out the Titans, without considering the fact that they might've also been destroying the only way to undo Azura's deal.
    • Azura gave life to her staff to create Emperor Belos so he could execute the Day of Unity on her behalf, instead of doing it herself. End result: Emperor Belos apparently tries and fails 12 times, prompting Azura to finally get involved.
    • For whatever reason, Azura runs Reality Check Camp to convert the campers into witches and replace them with changelings when their parents take them back. She never seems to consider what will happen if the changelings fail to perfectly imitate those they replace, or if the parents are smart enough to see right through the disguise, like Camilla did.
  • Did You Just Punch Out Cthulhu?: How she created the Boiling Isles; by killing a Titan and using its body as the base. Then she went a step ahead and, with a little help, wiped out the rest of the titans.
  • The Dreaded: Anybody who sees her in person and isn't Mina Loveberry, Belos, or the Golden Guard are scared shitless when they realize she's real, and for good reason...
    E-M 
  • The Exile: Mina Blight exiled her to the Human Realm before she could complete the Day of Unity. Nowadays, though, it's clear she's mostly there by choice, since she could just return to the Isles whenever she wanted to lay waste on her enemies, but would rather let her minions do it instead.
  • Ear Notch: When she shows Boscha the moment where she defeated the Golden Salamander, past Azura removes her hood to reveal parts of her ears have been ripped off.
  • Et Tu, Brute?: Mina betrayed her by banishing her to the Human Realm just as the original Day of Unity was about to begin.
    • She gets this reaction again when Skara not only teams up with the resistance to defeat her, but even calls her out on her plan to merge the worlds.
  • Even Evil Has Loved Ones: Subverted. Initially, Persephone and Skara, her descendants, seem to be the only people in the multiverse she treats with any sort of decency, but come the final battle, and she's just as willing to hurt them as everybody else.
  • Even Evil Has Standards: Also Subverted, seemingly. One one of the passages in her old book that Luz reads reveals that Azura never made a glyph that could revive the death, as she felt manipulation of the cycle of life and death shouldn't be messed with by mortal hands. Come the final battle, she brings a lot of dead Witches back to life to serve as her army against the resistance, meaning she either didn't mean what she wrote, she was desperate and broke said standard out of pragmatism, or her technically not being mortal meant she was exempt from the rule.
  • Evil Only Has to Win Once: Since she's fated to die once the Day of Unity comes to pass, her opening the portal door would be this, since not only would the Earth be conquered shortly after, but Azura would disappear before she could pay for it.
  • Eviler than Thou: The Reveal of her role in Boscha's enslavement paints her as this to just about everybody who hears it, especially Skara.
  • Evil Wears Black: Dons a black and red dress similar to her original one when she returns to the Boiling Isles.
  • Exotic Eye Designs: She gains black sclera and golden eyes after taking out the coven heads and taking their powers.
  • Fallen Hero: While she was more neutral than outright heroic, she only left the Earth and made her deal with the Titans in order to ensure the magic wouldn't vanish forever. Cut to the present day, and she's much more focused on making humanity pay for not listening to her back in the 1600s.
  • Famous Ancestor: Serves as this to the Brae family, and by extension Skara. Of course, she's more of a myth in the Boiling Isles, and Skara learns this in the worst way possible.
  • Famed In-Story: Her book series is quite famous in both the human and demon realm. The fictional Azura, that is. The real one is currently keeping a low profile on Earth.
  • Fantastic Racism: She looks down on youkai which is noted when she sees a swarm of them from the Pokémon world aiding in the final battle.
  • Final Boss: She's this to the Boiling Isles side of the story, since she's not only the final enemy, but every antagonist or conflict prior can be traced back to her directly (Prometheus' corruption) or indirectly (the creation of Mind Magic, which has played a big role in the misery nearly everybody has felt).
  • From Nobody to Nightmare: Azura was originally just a normal humanoid looking for a way to keep magic from leaving the Earth. One deal with the Titans and several centuries later, she's easily the most powerful damn thing in the story, and she knows it.
  • Genocide Backfire: Her and Hecate's extermination of the titans removed the one possible way to undo her deal with them, leaving her trapped in an immortal body until the Day of Unity came to pass. And then Mina pulled the rug under her...
  • Generic Doomsday Villain: Invoked. Azura has lived long enough to see, and get bored with, humanity writing "complex" villains, so she decides to play the role of a generic overlord when she begins her plan for the Day of Unity.
  • Glamour: Not only is she the maker of this technique, but she even managed to cast on Boscha that lasted her entire life up until she learned the truth.
  • God-Emperor: Her being Belos' boss makes her the true ruler of the Boiling Isles, and she's on an entirely different level compared to everybody else.
  • Greater-Scope Paragon: Not only did she create the Boiling Isles, but she also created the magic and glyphs they use, meaning she's basically the reason why Luz (and witches who can't use magic anymore, like Eda) can even use magic, regardless of whether they have a magic sac of bile or not.
  • Greater-Scope Villain: Not only was she responsible for creating The Dark Arts, of which Mind Magic in particular has caused a lot of problems for everyone, but she commissioned the magiguns that Prometheus and Odalia were working on, and is implied to be connected to the reason for Boscha's hellish childhood.
    • The latter part gets fully explained in "The Origin Story Car", where it's revealed Azura not only had Boscha's parents mate in order to see if Witches and Humans could reproduce, only to be disappointed when the end result, Boscha, turned out to be weaker and less stable than expected. She then killed a Golden Salamander and merged that with the baby to create the being that would become Boscha. And then she had her enslaved because she believed that a being of such power wouldn't listen to her family...
  • Her Code Name Was "Mary Sue": Funnily enough, she appeared to be this; the room inside the library Amity volunteers at is her former workplace room, where she wrote and released the Azura The Good Witch series, and we all know what a Parody Sue the book version of Azura is.
  • Healing Factor: One strong enough to regenerate her head after blowing it off with a gun. Until a Dispel glyph removes it.
  • Hidden Agenda Villain: While we know what her original plan was, that being to bring magic to humanity in the Day of Unity, she's currently also working on converting her campers into witches for some reason, with two of them (Bo and Selene) already being converted and on the Boiling Isles, and also commissioned the magiguns to be made.
  • Hidden in Plain Sight: She's been hiding in the Human Realm by taking the identity of a camp counselor of Reality Check Camp, known as "Mai Aruza."
  • Holy Halo: Gains a red halo after taking out the coven heads and gaining their powers, though admittedly its more demonic than holy-looking.
  • Humanoid Abomination: She looks human enough, but she's impossibly old, insanely powerful, uses magic to do the impossible, and is next to unkillable.
  • I Cannot Self-Terminate: Azura cannot die whatsoever until the Day of Unity comes to pass, meaning even suicide is out of the question.
  • Immortal Immaturity: For a being who predates the Boiling Isles and a decent bit of human history, Azura acts more like a slacker teen gal than an ancient, all-knowing entity. Green Phantom Queen even states it best, she may be immortal but she never mentally matures.
  • Immortality Immorality: She became immortal after making a deal with the titans, and by the present day, she runs a conversion camp that turns humans into witches and replaces them with changelings to avoid suspicion.
  • Immortal Procreation Clause: Averted, as she was capable of giving birth to what would become the Brae family even after making her deal with the Titans.
  • Immortal Ruler: In a sense; her being Belos' boss makes her the true ruler of the Boiling Isles, and until the Day of Unity comes to pass, she's effectively unkillable.
  • "It" Is Dehumanizing: Refers to Boscha as an "it" for the duration of her video on the Elemental Isles' temple, further proving how she sees her less like a person and more like a science project.
  • Irony: Azura, the so called "Good Witch", is easily one of the most evil characters in the story.
  • Invincible Villain: Because of the mix between Purpose-Driven Immortality and Stronger with Age granted by her deal with the Titans, by the time Azura actually appears in the story, she's in such a different level that nobody in the story, or on off the Train, could feasibly take her down. Even King and the group's trip to the Elemental Isles is mostly to find a way to execute the Day of Unity, because that's practically the only way they'll stop her.
  • I Work Alone: She never says This outright, but it's clear from her actions that Azura's not much of a team player; she beats and assimilates the coven heads rather than try work with them, she turns Belos back into her Palisman the moment she can, and even when she summons an army of the dead, it's mostly so they can distract the rest of the resistance while she faces the head honchos.
  • Just Toying with Them: Azura is so powerful by the time we meet her that she could easily get everything she wanted with minimal effort, but she'd rather have other people do her job for her.
  • Karma Houdini Warranty: She spent eons biding her time in the Human Realm, corrupting children into becoming witches while Belos, her familiar, ruled the Boiling Isles with an iron fist. Come the Day of Unity arc, and karma finally makes her pay by having the titular event go off not according to her plan, with Azura being unable to do anything but watch as she disintegrates.
  • Knight of Cerebus: Every time she appears, the story becomes a whole lot darker.
  • Lazy Alias: Befitting her apathetic nature, her false name on the Human Realm, Mai Aruza, is just a slightly modified version of "I am Azura"
  • Lazy Bum: Azura could probably deal with every single conflict in the story with a snap of her fingers, but she doesn't motivated to do anything herself. This is for the better, since if she did become proactive, nobody would be able to stop her.
  • Laser-Guided Karma: Azura is directly or indirectly responsible for making the lives of Boscha, Amity, Skara, and Luz an absolute hell. Naturally, each girl plays an important role in her demise: Amity, with The Power of Love and Dispel glyph, frees Luz from her control. Skara distracts her and gives the group a means to get her staff for the ritual. Luz leads said and ritual and, alongside Amity, become the final piece to do it. And Boscha unlocks an 11th-Hour Superpower and, with help from Eda and Lilith, keeps her occupied long enough for the ritual to succeed.
  • Lack of Empathy: She can't even muster the effort to act like she gives a damn when revealing Prometheus and Odalia are dead, instead focusing on the magiguns they created.
    • She treats the revelation that she created Boscha as a Human-Witch-Salamander thing like it was no big deal, and then continues to explain all the horrible things she did to her with nary a hint of care or regret.
  • Living Distant Ancestor: Serves as this to the Brae family, though it takes a long while before this is revealed.
  • Loophole Abuse: Her deal with the Titans made it so she would live forever until the Day of Unity came to pass. Nothing indicates Azura herself needs to be the one to start it, so she's had Emperor Belos do it in her stead, and King leads the group to find a book that can tell them how to do it so they accomplish the Day of Unity first.
  • Magikarp Power: The nature of her deal with the Titans made it clear that no matter how strong she used to be before the present day, she's absolutely unstoppable by the time the story takes place.
  • Madden Into Misanthropy: Azura's mental state had already taken a lot of beatings after being burned, hanged, beheaded, and crushed among other things, but it's when she was thrown into the ocean and she discovered humans that had been given the same date as her over guesswork that she effectively gave up on humanity.
  • Magic Staff: Has one of these, but the real interesting about is that it's actually the true form of Emperor Belos.
  • Major Injury Underreaction: Blows her brains out with a magigun, and proceeds to act like she just got tickled while regenerating the damage.
  • The Man They Couldn't Hang: When she was outed as a witch in the 1600s, people tried several methods to try kill her, none of which worked: hanging, beheading, burnt at the stake, crushed, even Cement Shoes. The latter lead to The Final Straw that convinced Azura to give up on humanity.
  • Mask of Sanity: Azura doesn't look or act particularly kooky at first glance, but she's deep down a lunatic of a woman who's willing to transform children into witches just to get what she wants.
  • Meaningless Villain Victory: She technically gets what she wants when the Day of Unity is performed, but not only did it not end with Witchkind conquering humanity like she wanted, but a week after her demise, humans and witches live in harmony and everyone has moved on from her rampage.
  • Mellow Fellow: Azura is normally calm most of them, if not deadpan. Which makes sense given she's a nigh-unstoppable wizard which nothing can meaningfully hurt.
  • Misplaced Retribution: Azura has a beef with Mina, who betrayed her, and the humans of the 1600s, who essentially tortured her once she was declared a witch. While she's more than strong enough to get her revenge, neither party is still around by the present day, so what's the next best thing? Make their descendants and family pay, of course!
  • More Deadly Than the Male: Without a shadow of a doubt, Azura's particular situation makes her infinitely more dangerous than her underling, Emperor Belos.
  • Motive Decay: Originally, Azura agreed to the immortality and Day of Unity deal with the Titans to ensure that magic wouldn't disappear forever from her world. Come the present day, any and all desire to bring the magic back to Earth has fizzled out, and she only wants the Day of Unity to come so she can finally die.
  • Mood-Swinger: One second, she's shaking with glowing eyes upon hearing the name Mina. Five seconds later, she's smiling unnervingly as if nothing happened.
  • Mysterious Past: Where did she come from? How did she get so powerful? Why did she create the Boiling Isles? We may never know. The climax of The Cupid Bee Car answers some of these questions, but creates just as many in return...
    • "How They Got Here" finally reveals most of it: Azura was an inhabitant of the Human Realm back when magic was still around, but she was born near its end, so she went to the Demon Realm to find a way to preserve the magic any way she could. Then she made a deal with the Titans, got betrayed by Mina, and the rest is history.
  • My Significance Sense Is Tingling: She can somehow sense Emperor Belos' latest attempt at the Day of Unity being the one to finally succeed, which is what convinces her to go to the Boiling Isles to ensure it goes off without a ditch.

    N-Z 
  • Necromancer: Once she gets pissed off at the Boiling Isles' resistance, she uses her staff to raise an army of the dead to use against said resistance.
  • Neck Snap: On the receiving end of one when she was hanged during the 1600s. Naturally, it didn't work.
  • Neglectful Precursors: She existed before the rest of Witchkind, and created the glyphs and magic system that they use nowadays before she was betrayed by Mina and exiled to the Human Realm. However, given the Stronger with Age nature of her deal, Azura could've easily returned to the Boiling Isles once she got strong enough, but decided to stay on Earth instead.
  • Neutral No Longer: While initially content to stay put on Earth, once Emperor Belos reveals he's ready to execute the Day of Unity for the thirteenth time, Azura decides to return to the Boiling Isles to ensure that time it comes to fruition.
  • Not Afraid to Die: If anything, she's desperate to die. She doesn't really bother defending herself until she gets angry because she knows she'll just heal the damage, and of course, the Day of Unity is the only thing that can kill her, and she's determined to have it come to fruition.
  • No Body Left Behind: She succumbs to this once the Day of Unity is completed, which has her reduced to dust that's then swept in the wind.
  • Nothing Is Scarier: While we're told what happened to Azura and how she recovered from being burned, hanged, and beheaded, how she recovered from being crushed is apparently so horrible we're just told it was bad.
  • Nothing Left to Do but Die: What her plan basically amounts to; she's cursed to live until the Day of Unity comes to fruition, and by the time she makes her debut proper, she has seen everything the world has to offer. It just so happens that she desires to do this in a way that lets her get payback to humanity for everything they've done to her.
  • No-Sell: She blows her brains out with a magigun and acts more like she just got tickled, even laughing as she regenerates the damage.
  • Not-So-Well-Intentioned Extremist: She decides to get involved in the 13th attempt to execute the Day of Unity, not because she actually cares about the Demon and Human Realms becoming one, but because it's the only way she'll die and she's utterly sick of living.
  • Off with His Head!: One of the many ways people tried to kill her in the 1600s was by beheading. Given the nature of her immortality, it didn't work.
  • The Omniscient: She believes herself to be all-knowing, and if you value your life, you won't even imply otherwise in her presence.
  • Orcus on His Throne: She's more than happy to just stay put on Earth, despite there being no real reason for why she can't just return to the Boiling Isles and lay waste on everyone.
  • Older Is Better: She's not only ancient, but also the most powerful spellcaster in the entire story, being able to casually alter reality with a snap of her fingers.
  • Older Than They Look: While Azura's age isn't known, the fact she's a woman would lead you to believe she's probably on her 20s or 30s. However, she's much older than that, having existed alongside the Titans and predated the creation of the Boiling Isles.
  • Obviously Evil: Invoked; when she goes to the Boiling Isles, Azura decided to act like a generic supervillain to get a chance from the "complex" villains back on Earth, and it shows: Red and black outfit? Check. A desire for revenge? Check. Complete disregard for those beneath her, including her descendants? Check.
  • Physical God: She's a magical woman who gets Stronger with Age, and by the time we meet her in person she's not only strong enough to survive blowing her brains out, but barely react as she heals the injury like it was nothing.
  • Pointy Ears: "How They Got Here" reveals that she had these when she was younger. Luz tries to guess that this means she's a Witch, but Azura just cheekily reminds her that she existed before Witchkind.
  • Powerful and Helpless: When she returned to the Earth in 1600s, it's safe to say Azura was stronger than anything the humans at the time could deal with. However, between the mass hysteria at the time, the panic of being betrayed, and her inability to use magic without digging herself deeper, Azura could do absolutely nothing in the 1600s to get the magic back, or the Day of Unity back underway.
  • Precursors: She predated the Boiling Isles, and was the one who created both the glyphs, and the magic system that governs it, making her this to the present day Witchkind.
  • Present Absence: She's nowhere to be found in the present day, but her influence still lives on in the Azura books. Eventually, it's revealed she's been trapped in the Human Realm all this time.
  • Precursor Killers: She, along with Hecate, wiped out the titans. A decision that soon came to bite her.
  • Purpose-Driven Immortality: As part of her deal with the titans, Azura was given immortality so she could both create the magic system, and create a gateway to the Human Realm. This would last until the expected Day of Unity, but Mina threw a wrench in those plans...
  • Put Them All Out of My Misery: Azura blames Mina and 1600s humanity for sabotaging the Day of Unity and refusing to listen to her respectively, so she decides to make their descendants pay as compensation before she does the Day of Unity herself.
  • Real After All: As Emira reveals, and The Unauthorized History of the Boiling Isles confirms, Azura was a real person a long time ago, and the one who created the Boiling Isles.
  • Really 700 Years Old: Azura's only said to look like a woman, with no indication of how old she's supposed to be, but she's been around since before the Titans were wiped out by her.
  • Reality Warper: She has been alive for so long that her magical prowess has evolved to the point she can manipulate reality itself with just a snap of her fingers.
  • Red and Black and Evil All Over: She dons a red and black version of her normal dress when she returns to the Boiling Isles, ready to being the Day of Unity to fruition.
  • Red Baron: "The Good Witch." Although admittedly, the title is quite misleading nowadays.
  • Red Eyes, Take Warning: Her eyes glow red when she asks Luz where she kept the piece she chipped off from Belos' mask.
  • Sdrawkcab Alias: While disguised as a human, she goes by the name of Mai Aruza.
  • Slavery Is a Special Kind of Evil: The Reveal that she had Boscha, a newborn at the time, branded with a servitude glyph so she'd become a servant of the Brae family, has any and all pretense that Azura might be good deep down evaporated, with everybody looking shocked at the revelation. Notably, when Alador tried to argue why this was a Necessary Evil, it's more to justify why Persephone would go along with it, rather than why Azura insisted it had to be done.
  • The Sociopath: She has an astonishing Lack of Empathy to just about anybody she interacts with, her attempts to try emulate human emotion always comes across as unnerving, she gets bored easily and is generally apathetic to everything, and she's perfectly willing to corrupt children into witches and enslave a newborn with nary a hint of guilt or remorse.
  • Soft-Spoken Sadist: When Boscha asks Azura if she's enjoying the pain she's giving everyone, Azura just confirms it with a smile before crushing her eye, all while never raising her voice.
  • Story-Breaker Power: Her literal centuries of accumulated knowledge, couple with her Purpose-Driven Immortality and Stronger with Age nature, makes it so that Azura could easily kill everything and everyone with little effort if she actually bothered to do something. Fortunately for everyone, she seems content to stay put in Earth... For now.
  • Shadow Dictator: Belos is taking orders from her, making her the true ruler of the Boiling Isles, but nobody knows she exists beyond being the main character of a popular book series.
  • Shrouded in Myth: The most we know about her comes from her book series, and given how fantastical they are, there's a good chance of them being either accurate, exagerattions, or outright fictional.
  • Stranger in a Familiar Land: She was born back when the Earth was still a literal magical world, and left in order to find a way to keep the magic from vanishing forever. By the time she "returned" to Earth, not only were things vastly different from what she remembered, but she returned during the worst possible time: during the time of chaos in the 1600s.
  • Stronger with Age: A fact that Mina found disturbing: the older Azura got, the stronger she became, and she believed that once she got old enough, she'd essentially become invincible. Cue the Et Tu, Brute? moment and several centuries later...
  • Supernatural Gold Eyes: Gains these after dealing with the coven heads, alongside black sclera.
  • They Look Just Like Everyone Else!: In terms of physical looks, she looks highly similar to a human. In terms of morality and power, though...
  • The Unfettered: To Azura, there are no moral lines she won't cross to get what she wants, being corrupting children into becoming witches and replacing them with changelings, or enslaving a Heinz Hybrid she created to ensure they won't hurt her family.
  • The Unsmile: The smile she flashes while looking at a miniature reconstruction of Reality Check Camp is said to be unnerving.
  • Un-person: The only Azura the populace of the Isles know about is the one from the book series, with nary a mention nor hint as to the existence of the real one.
  • Villains Blend in Better: She integrated herself into human society for centuries after surviving the Cement Shoes, and managed to stay Hidden in Plain Sight until the present day.
  • Villain Teleportation: Her ridiculous powerset includes teleportation, which she demonstrates when she finds Boscha's stral projection on the throne room.
  • Voice Changeling: She changes her voice to perfectly mimic Luz's when her mother wants to talk to her.
  • Wrong Context Magic: Even ignoring the fact she came from a time when magic as we know didn't even exist, none of her magics uses the circles of glyphs: instead she just snaps her fingers or does something else.
  • Was Once a Man: Presumably in her case, definitely in the case of her campers, who she's been transforming into witches for some unknown reason.
  • Walking Spoiler: Finding out the Azura books we've seen a few times before are more than just gags is just one of the many spoilers she brings...
  • We Have Ways of Making You Talk: Subverted. Azura only goes si far enough as to say the trope name before confessing to Luz that she has no interest in torturing her further.
  • Well-Intentioned Extremist: She went through some pretty extreme lengths in the past, but this was all to ensure the magic wouldn't vanish from the Human Realm, and then to ensure both that and the Demon Realm could coexist. Unfortunately, things changed in the centuries to come...
  • Who Wants to Live Forever?: Whether she thought that Living Forever Is Awesome applied or not, it's definitely not the case right nowadays, with Azura wishing to execute the Day of Unity so she can finally rest in peace.
  • A Wizard Did It: She's the wizard in this case, the same chapter we discover she's Real After All also reveals she had an extensive role in creating the magic system, meaning anything related to glyphs and spells can be mostly traced back to her.
  • Wizards Live Longer: She's a magic user from the times when the Titans used magic, who created the magic system that the Boiling Isles use, and is on a level beyond everyone else. She doesn't look like it, though.
  • Willfully Weak: Given the Stronger with Age nature of her deal with the titans, she's easily the most powerful entity on Earth, and yet she only uses a fraction of that power in order to bide her time until the Day of Unity comes.
    • Come the Day of Unity proper, and despite her insane powersuit and army, she still ultimately only uses the bare minimum of her power to fight the heroes. This eventually leads to her defeat, as she gives the heroes just enough time to complete the Day of Unity on their terms.
  • Wicked Witch: While she technically existed before Witchkind, meaning her being an actual Witch is out of the question, she ticks every other requirement: she's an ancient female spellcaster with a notable Lack of Empathy towards just about anybody she encounters, whose ultimate goal involves the enslavement of humanity and merging of worlds, a goal she will stoop at nothing to achieve.
  • Would Hurt a Child: Has absolutely no problem threatening Selene when the moon girl accidentally offends her.
    • While she boasts she wasn't the one who did it, the fact she was perfectly willing to have Boscha, a literal newborn, enslaved to her family's will speaks volumes of how far she's willing to go.
  • World's Strongest Woman: She created the Giant Corpse World known as the Boiling Isles, where Might Makes Right is practically the norm. And indeed, by the time the story takes place, she has become an outright Reality Warper.
  • You Can't Go Home Again: The Earth when she left and the Earth when she returned are so vastly different, it's no wonder Azura became a Stranger in a Familiar Land.
  • You Can't Thwart Stage One: Azura's plan for the Day of Unity requires the portal door to be finished so that she can conquer Earth and enslave humanity as payback for discarding her as a witch. By the time we find this out, the portal door has already been fixed, so all she needs is the key for her plan to be completed.

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