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Characters / Bloons Tower Defense Heroes

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Special Hero Units introduced in BTD6, each with their own specialities and personalities. Only one can be deployed at a time (in multiplayer, each player gets one), and they often possess special abilities unlike what a normal tower is capable of doing. Instead of being upgraded manually, they level up by accumulating experience over the course of a game (although they can also be manually upgraded with cash), gradually increasing their capabilities and arsenals.

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    Quincy, the Archer 
https://static.tvtropes.org/pmwiki/pub/images/btd6quincy.png
"Are you kidding me? Nothing gets past my bow!"
Proud, strong and intelligent, Quincy uses his bow to perform feats of amazing skill.
Voiced by: Shuyang Qin
The first hero unlocked in BTD6, Quincy the Archer fires arrows which can bounce to multiple targets. As he levels up, he can see camo bloons, fire exploding arrows, and shoot two arrows at the same time. His active abilities are Rapid Shot, which increases his attack speed for a short time, and Storm of Arrows, which causes arrows to rain down over a large area.
  • Calling Your Attacks: Cyber Quincy directly calls his abilities by name when used: "Rapid Shot", and "Storm Protocol Alpha".
  • Crutch Character: His cheap price allows you to place him on the first round and he can handle early waves by himself. However, he quickly starts getting overwhelmed by round 20 without support. By the late game rounds, he contributes almost nothing.
  • Friendly Sniper: Quincy is a highly-skilled archer, but a very amicable soul nonetheless.
  • Helmets Are Hardly Heroic: Averted. Quincy always wears a helmet, and at level 20, he puts on a helmet with an orange visor that completely obscures his face, but is still as heroic as ever.
  • I Am X, Son of Y: Parodied. Sometimes, when you tap him, he says "I am Quincy, son of Quincy."
  • Master Archer: He's capable of doing things with arrows that most people can only dream about.
  • Multi Shot: Starting at level 6, he shoots two arrows at the same time.
  • Oh, Crap!: When a B.A.D. appears:
    Quincy: Um... guys...?
  • Pinball Projectile: His signature skill is bouncing arrow shots between bloons.
  • Rain of Arrows: His level 10 ability lets loose a barrage of arrows from the sky. According to Word of God, this is performed by him launching hundreds of arrows before a battle, and simply calling them down when he requires it.
  • Running Gag: His "Quincy, X of Quincy" lines. In his default skin, he says "I am Quincy, son of Quincy". His Cyber Quincy skin is described as "he is Quincy, evolved from Quincy", and he echoes it in one of his voice lines. His Wolfpack Quincy skin is described as "he is Quincy, ancestor of Quincy".
  • Shout-Out: His Cyber Quincy skin is a heavy reference to The Six Million Dollar Man and even directly quotes it note . The bandana around his eye is a possible reference to Raiden's own bandanna eyepatch from Metal Gear Rising: Revengeance.
  • Ship Tease: With Gwendolin, as shown in an image made for Valentine's Day where Quincy is holding a box of choclates with a flame on the tag.
  • Small Name, Big Ego: Although he thinks nothing can get past his bow, things can.
  • Smoke Bomb: A cosmetic in the Trophy Store allows him to enter the battlefield with one. The Silent Hunter showcase in BTDB2 also has him use a smoke bomb either as a placement FX or victory animation.
  • Stop Poking Me!: If you repeatedly select him on the field, he'll angrily ask you to quit it.
  • The Straight and Arrow Path: Despite more modern ranged weaponry being available, Quincy sticks to wielding his trusty bow and arrow.
  • Trick Arrow: Upon reaching level 7, every third arrow he shoots is explosive. It's reduced to every second arrow at level 17. In Bloons TD Battles 2, the Cyber Quincy skin replaces his explosive arrows with plasma ones.

    Gwendolin, the Pyromaniac 
https://static.tvtropes.org/pmwiki/pub/images/btd6gwendolin.png
"Doesn't get hotter than this."
Gwendolin believes there hasn't yet been a Bloon problem that can't be solved with fire. Lots of fire.
Voiced by: Daisy Lawless
Gwendolin the Pyromaniac is obsessed with fire, and seeks to burn down every bloon she sees. Her flamethrower can light bloons on fire, and she can also Heat It Up to grant this ability to other nearby towers. Her active abilities are Cocktail of Fire, which creates a small patch of long-lasting flames to pop bloons that pass over it, and Firestorm, which lights all bloons on fire.
  • Cool Mask: When reaching Level 20 in her default skin, she puts on a black welding mask with hot rod flames painted on it.
  • Fire-Breathing Weapon: Her main weapon to blast bloons with is her pyro gun which literally throws flames by firing fireballs at them, by level 8 it shoots 2 fireballs and the more she levels up the larger her pyro gun gets.
  • Happy Harlequin Hat: One of her skins wears this; at the highest level the bells on it ignite in purple fire.
  • Implied Love Interest: She is this to Quincy according to this blog, which states that Quincy has a crush on her.
  • Kill It with Fire: According to her bio, she uses fire to solve anything Bloon-related.
    Gwendolin: With enough fuel and air, everything burns.
  • Mad Scientist: Gwen's Scientist skin may be just a little too obsessed with fire.
  • Molotov Cocktail: Her Cocktail of Fire ability, where she throws a bottle of fuel which then forms flames in the track, damaging any bloons that pass through it. (This and Firestorm can even damage some bloons her regular attacks can't.)
  • Playing with Fire: Wields an array of fire-themed weapons.
  • Pointless Band-Aid: She wears two bandages in a cross on her face. One of them looks like it's sticking to her eye.
  • Pyromaniac: She certainly lives up to her title, revelling in spreading as many flames as possible. Thankfully, she directs her impulses towards the bloons.
  • Status Buff: Her Heat It Up ability adds fire to nearby towers' attacks, adding pierce and allowing them to pop Lead bloons. On higher levels it also adds extra damage.
  • Stop Poking Me!: If you repeatedly select her on the field, she'll "put you on [her] list".
  • The Smurfette Principle: On BTD6's launch, Gwen was the first female tower in all of BTD (and the second female Bloons monkey overall, after the Damsel Monkey in the iOS version of Hot Air Bloon), though this changed as more female characters were introduced.
  • Technicolor Fire: Scientist Gwen makes all her fire attacks blue. This includes her standard flamethrower, Cocktail of Fire, and Firestorm. Harlegwen uses purple fire instead. This trope is slightly useful, as Gwen's fire cocktails aren't quite identical in function to the Wizard Monkey's fire spell and it can help to tell them apart.
  • Tomboy: On top of her masculine appearance, she likes to rollerskate, eat barbeque, and has a Sports Fan showcase in Battles 2.

    Striker Jones, the Artillery Commander 
https://static.tvtropes.org/pmwiki/pub/images/btd6jones.png
"Prepare for liberation!"
Striker Jones is a strong Commander who uses his knowledge of long range combat to greatly boost the power of explosives.
Voiced by: Stephen Bruton
Striker Jones the Artillery Commander specializes in explosive attacks, wielding a bazooka that deals powerful splash damage. His presence passively buffs Bomb Shooters. His active abilities are Concussive Shot, which damages and stuns the largest bloon on the screen, and Artillery Command, which resets the cooldown of all Bomb Shooters and Mortar Monkeys' active abilities.
  • Badass Biker: The Biker Bones skin, a thinly veiled reference to Ghost Rider. The Infernal Rift place and upgrade FX even has him enter and level up by riding a badass flaming chopper through a hell portal.
  • Balance Buff: His ability to make all explosive attacks have a chance to damage Blacks, Zebras, and DDTs was moved from Level 9 to Level 5 in order to improve his early-game capabilities.
  • BFG: The bazooka he carries is twice as big as he is!
  • Captain Ersatz: His Biker Bones skin is basically just Ghost Rider as a monkey.
  • Cthulhumanoid: The Octojones skin turns him into an octopus pirate.
  • Frontline General: His range limitations necessitate him getting somewhat close up to the bloons, but that doesn't stop him from managing the artillery.
  • It's Raining Men: Well it's raining one monkey, but the original Striker Jones can get paradropped as a placement and upgrade FX.
  • Large Ham: There's ham, and then there's the absolute butcher's shop that Biker Bones brings to the table.
    Striker Jones: [When a MOAB-class bloon appears] "SHOW NO MERCY!"
    [Popping a MOAB-class bloon] "VENGEANCE... IS MINE!"
    [Using Artillery Command] "AGAIN... AGAIN!"
  • Quad Damage: At Level 20, Artillery Command temporarily doubles the damage of Mortars and Bomb Shooters in addition to resetting their abilities.
  • Saying Sound Effects Out Loud: When he fires a Concussive Shell, he announces it with a loud "BOOM!"
  • Status Effects: Has one of the most spammable stuns in the game, which makes him surprisingly powerful lategame.
  • Stop Poking Me!: If you repeatedly select him on the field, he'll threaten you not to push it too far.
  • Stuff Blowing Up: His main power. He also gains an ability at level 10 that allows Bomb Shooters and Mortars with recharging abilities to instantly use their ability again.

    Obyn Greenfoot, the Forest Guardian 
https://static.tvtropes.org/pmwiki/pub/images/btd6obyn.png
"The spirits of the forest awaken."
Commanding powers of nature, Obyn can shoot through solid obstacles with his spirit wolf attack.
Voiced by: Nik Goulter
Obyn Greenfoot the Forest Guardian fights to protect nature from the bloons, summoning a wolf spirit to hunt them down. He can place down Nature's Ward, a totem which slows down nearby bloons. His active abilities are Brambles, which creates a thorny thicket that blocks bloons, and Wall of Trees, which summons a forest that absorbs bloons which enter it and grants money after capturing a certain number of them.
  • Animal Battle Aura: His spirit wolf attack.
  • Attack Animal: Summons spirit wolves to attack.
  • Combat Tentacles: When in his Ocean Guardian skin, his Wall of Trees appear as a bunch of tentacles instead.
  • Druid: He's a magic user who uses the power of nature to thwart Bloons. He also has special passive abilities which provide very useful buffs for other Druid monkeys, making them a good pick when using Obyn.
  • Green Thumb: His active abilities involve plants.
  • Large Ham: His Ocean Guardian skin is more hammy than regular Obyn.
    Obyn: [When popping a MOAB] "The Ocean has NO EQUAL!"
  • Nature Spirit: A mysterious being who protects the forest. His various skins retain the overall theme, but change what realm he embodies (such as being a protector of the ocean).
  • Roboteching: Obyn's spirit wolf will curve around to seek out bloons until it times out or runs out of pierce.
  • Status Buff: His very first upgrade gives all Druids near him additional pierce. Later levels also allow him to buff other Magic monkeys. This is very effective on the likes of Ninja, Druid, or Super Monkey.
  • Stop Poking Me!: If you repeatedly select him on the field, he'll call you an "obnoxious weed" or "careless land dweller". Downplayed for his Mountain Guardian skin in which he remains calm and tells you that you will not anger the earth.
  • When Trees Attack: His Level 10 ability, Wall of Trees, summons a group of trees which absorb bloons similarly to the Engineer's Bloon Trap.

    Captain Churchill, the Tank 
https://static.tvtropes.org/pmwiki/pub/images/btd6churchill.png
"The Sun God fights on the side with the best artillery!"
In his armored tank, the Captain is a no-nonsense powerhouse on the battlefield.
Voiced by: Kevin Orlando
Captain Churchill rides into combat in a tank equipped with a powerful explosive cannon and machine guns. His abilites are Armor-Piercing Shells, which grant his explosives increased power for 10 seconds and allows them to pop black bloons, and MOAB Barrage, which bombards multiple MOAB-class bloons, dealing massive damage.
  • Affectionate Parody: His skin is one for Super Sentai series, with ludicrously long attack names and loud and shiny armor, among other things.
    Sentai Churchill: [when placed] "Galactic tank form."
    [when activating Armor Piercing Shells] "Turbo damage laserbomb!"
  • Attack! Attack! Attack!: Unlike most heroes, Churchill has no team support abilities, and unlike other offensive non-starter heroes like Adora or Sauda, he has nothing in his kit that even interacts with his allies at all, with all of his upgrades being entirely focusing on increasing his own offensive ability. In exchange, he's one of the strongest heroes in terms of pure firepower.
  • Chuunibyou: Obsessed with anime, manga, and possibly tokusatsu to the point where it's confirmed Sentai Churchill actually is him moonlighting as a faux-superhero despite the total lack of benefits it actually gives him.
  • Crew of One: While it can be handwaved to being a heavily customized and personalized battle tank. It's still impressive how Churchill's tank functions despite his head popping out of the turret, especially when he mans a machine gun, which aims separately from the turret itself.
  • Death from Above: MOAB Barrage causes powerful explosive shells to rain down onto MOABs via a mortar launcher on the back of his tank.
  • Drop Pod: Captain Churchill can have a place and upgrade FX which has him slam into battle with a large drop pod for a dramatic entrance in both BTD6 and BTDB2. Only for default Churchill.
  • Dumb Struck: Even he can't quite wrap his head around the existence of the BAD.
    Captain Churchill: [Spotting a BAD] "...what in blazes is that?"
  • Goggles Do Nothing: He wears a pair of goggles that are usually on his forehead. Amusingly, one of his upgrades gives him an monocle-like gadget to detect camo Bloons yet his goggles remains on his forehead. The only time he seems to put them on is in his default matchup animation in BTDB2.
  • Large Ham: He shouts most of his lines, one custom avatar based on him in the trophy store even shows him yelling. His Sentai skin is even more hammy.
  • Meaningful Name: His name is a reference to the Churchill tank.
  • One-Hit Polykill: His tank cannon's main feature is its penetrating shells, which explode every time they contact a bloon. This makes Churchill very effective when attacking down a line.
  • Overranked Soldier: Despite being an army captain, Churchill has no command over any troops and only commands a tank by himself.
  • Rice Burner: If you'd believe it, the Sentai Churchill tank is technically this trope applied to a literal tank, given that it confers no advantages whatsoever despite its modifications. It's confirmed that Churchill canonically keeps the parts for it at the ready because of how nerdy he actually is.
  • Stop Poking Me!: If you repeatedly select him, he'll shout "hey!" in an increasingly annoyed voice before saying "That's it, you're on K.P."note 
  • Tank Goodness: Churchill rides in a personalized tank that gets upgraded with a better cannon, a machine gun and even automatic mortar/missile launcher as he levels up!
  • Triangle Shades: Level 20 Sentai Churchill dons a pair of these for maximum anime.

    Benjamin, the Code Monkey 
https://static.tvtropes.org/pmwiki/pub/images/btd6benjamin.png
"Rules are made to be broken."
Using his elite hacking skills, Benjamin can create extra money for the cause.
Voiced by: Kevin Orlando
Benjamin doesn't attack, but he hacks extra money every round. Later on he also starts adding lives, hacking bloons so they don't spawn any children when popped, giving all on-screen banks extra income and starts adding a buck for every bloon that spawns. His abilities are Biohack, which causes the 4 closest towers to pop extra layers per shot but briefly makes them stop attacking when it ends, and Syphon Funding, which causes all bloons to spawn 1 rank lower and doubles the cash you get from popping them.
  • Boring, but Practical: His main purpose is to generate more cash for you, and he can't directly attack bloons. However, his cash granting abilities lets you get yourself set up more quickly, and his synergy with Monkey Banks and their upgrades makes him one of the more popular heroes outside of CHIMPS mode.
  • Cool Shades: Gains a set once he unlocks his Bloon Trojan attack.
  • Holographic Terminal: At maximum level, he ditches physical keyboards for holographic keyboards.
  • Insufferable Genius: Implied with his quote when he reaches maximum level.
    Benjamin: "There's smart, and there's ME smart."
  • Meaningful Name: Benjamin is slang for money, fitting with his money-making abilities.
  • Money Multiplier: Generates extra money at the end of each round, can generate even more money with skimming (earning money for each bloon that spawns), and increases the rate at which Monkey Banks accumulate cash. His Bloon Trojan does reduce how much money you earn from popping MOAB-class bloons, but overall, all of his other cash generating abilities mean that you still end up in the black with him around.
  • Oh, Crap!: His reaction to every blimp is a variation of "Uhh, guys?". For the BAD, he says "Goodnight, Vienna", a slang meaning "it's all over".
  • Power-Strain Blackout: His Biohack increases the damage of nearby towers, but leaves them so exhausted that they're stunned for a few seconds afterwards. Higher levels improve the timeout period, eventually eliminating it entirely.
  • Punny Name:
    • DJ Benjammin' skin. The name is a pun of "Benjamin" and "jamming".
    • Sushi Bento, in reference to Bento meals.
  • Rapid-Fire Typing: His idle animations across his various levels has him absolutely abusing his poor keyboard with constant typing.
  • Stop Poking Me!: If you repeatedly select him, he'll threaten to hack you or refuse to make sushi for you. Downplayed for his DJ Benjammin' skin where he'll happily ask you to put your hands up.
  • Support Party Member: He's the only hero to not attack the bloons. Instead he raises income, adds lives and weakens the bloons.
  • Totally Radical: His DJ Benjammin' skin uses some outdated slangs.
    Benjamin: "Oh yeah, now we can par-taaayyy"

    Ezili, the Voodoo Monkey 
https://static.tvtropes.org/pmwiki/pub/images/btd6ezili.png
"Hehehehe... What is your will?"
Ezili is a wielder of dark arts and manipulator of Bloons. Beware.
Voiced by: Emma Smart
Ezili uses dark magic to curse bloons, causing them to gradually pop over time. She has three active abilities: Heartstopper temporarily stops all regenerator bloons from healing, Sacrificial Totem drains some lives in order to summon a totem which buffs all nearby towers, and MOAB Hex curses a MOAB-class bloon, causing it to take constant damage and preventing it from spawning children upon popping.
  • Anti-Regeneration: Heartstopper stops regenerators from regrowing layers.
  • Cast from Hit Points: Sacrificial Totem costs 10 lives to use. When she reaches a certain level that number goes down to 1. As a bonus, this ability lets her trigger abilities that trigger on life loss on demand, such as the Desperation Attack of a Bomb Blitz or Elite Defender.
  • Crazy Cat Lady: Her Smudge Catt skin, which even turns her voodoo magic into spectral cats!
  • Damage Over Time: Her attacks don't do much damage upfront, instead being dealt over time.
  • Dark Is Not Evil: Ezili may look and sound spooky, but she's just as dedicated to popping bloons as any other hero. (She also quietly upgrades Necromancers, another instance of this trope.)
  • Hollywood Voodoo: Bloons affected by her curse are shown with glowing spirit pins sticking out of them.
  • Magikarp Power: Ezili's attack is slow and weak, dealing minor damage over time, which isn't very useful against massive amounts of regular bloons. However, she does a lot of damage to MOAB-class bloons, especially with MOAB Hex, making her much stronger later in the game where you have to destroy a lot of blimps.
  • Meaningful Name: In the voodoo religion, Ezili (also spelled Erzulie) is the name of a family of loa.
  • Percent Damage Attack: MOAB Hex deals damage per second based on a percent of the target's maximum HP, which makes it particularly powerful for taking out blimps in late freeplay where their HP is scaled to high heaven. It's notably one of the few things that can debuff and destroy a BAD in a single go, annihilating it around as fast as a lowly MOAB.
  • Power Echoes: Her voice has an echoing effect to it.
  • Status Buff: Her Sacrificial Totem gives bonus pierce, range, attack speed, and camo detection to nearby towers in exchange for costing you a few lives.
  • Status-Buff Dispel: At level 9, her attacks remove special properties from non-MOAB bloons.
  • Useless Useful Spell: Sacrificial Totem is a useless ability on Impoppable and C.H.I.M.P.S. difficulties, since you can only have one normal life on them.
  • True Sight: Unlike most other heroes, Ezili has native camo detection even from level 1. Sacrificial Totem grants camo detection to other monkeys near it, alongside its other buffs.
  • You Are Already Dead: MOAB Hex is all but guaranteed to kill what it's inflicted on. Level 20 makes sure of this with increased damage. Not even the BAD is safe!

    Pat Fusty, the Giant Monkey 
https://static.tvtropes.org/pmwiki/pub/images/patfustyportrait.png
"Ha! It's squashing time!"
Pat is a huge monkey of enormous strength. His unique size and power is a great asset in the war on Bloons.
Voiced by: Stephen Bruton
Pat Fusty is a hulking brute who attacks by crushing bloons into the ground with his powerful hands. He can do a Rallying Roar to temporarily increase the attack power of nearby towers, or squish a MOAB-class bloon with Big Squeeze, severely damaging it.
  • All Drummers Are Animals: In BTDB2 there's a cosmetic item showcase called "Pat-cussion", which gives the big guy an entire drum set for his victory and taunt animations. His defeat animation has the entire set be dropped on him, with even his head sticking out of the bass drum.
    Pat: Drum solo!
  • Beware the Silly Ones: He sounds pretty silly and funny, but he packs quite a punch to Bloons.
  • The Big Guy: Pat Fusty isn't called the Giant Monkey for nothing. He's the most physically imposing of the heroes, relying on his brute strength to win.
  • Big Ol' Eyebrows: Pat Fusty has very prominent eyebrows which complements his already imposing appearance..
  • Captain Ersatz: Fusty the Snowman wears his inspiration on his sleeve.
  • Captain Obvious: When he sees a BAD bloon:
    Pat Fusty: "B.A.D.? Spells BAD!"
  • Close-Range Combatant: Since Pat doesn't use a weapon, his range is smaller than most other towers.
  • Good Old Fisticuffs: Pat Fusty doesn't use any weapons aside from his mighty hands to pop and crush Bloons.
  • Handwraps of Awesome: He gains some at level 5, which unlocks his knockback slap. At level 10, they turn red, and at level 20, they become yellow.
  • Home Field Advantage: To a lesser extent than the other heroes and their associated maps, but Pat's ability to be placed on water gives him more placement opportunities on Pat's Pond than any other hero.
  • In a Single Bound: One cosmetic in the trophy store has Pat do this every time he levels up or is placed.
  • Killer Bear Hug: Pat's Big Squeeze ability, where he grabs a MOAB-class Bloon and hugs it really tightly until it pops. When he reaches his max level, he can hug multiple MOAB-class Bloons at once.
  • Martial Arts Headband: Once he reaches level 10 (where he unlocks Big Squeeze), he dons a blue headband. It turns black at maximum level.
  • Power-Up Letdown: His Big Squeeze ability. While destroying a blimp layer up to a ZOMG can be useful, it takes several seconds for Pat to crush the blimp, during which he stops attacking. If you're relying on Pat's stun and knockback to stall Bloons, using the ability can be fatal as those Bloons pass through your defenses.
  • Punched Across the Room: After gaining a few levels, he will sometimes perform a slap attack which sends bloons backwards, which affects up to MOABs.
  • Roar Before Beating: Rallying Roar, naturally. As it increases the damage of all monkeys near Pat, an absolute beatdown is sure to follow.
  • Simpleton Voice: He speaks in a simple, dimwitted voice that sounds a lot like Patrick Star.
  • Status Buff: Rallying Roar grants bonus damage to nearby towers for a few seconds.
  • Stop Poking Me!: Apparently, Pat is ticklish. He's much nicer about being repeatedly poked than the other heroes.
  • Stout Strength: He's a huge hero and unlike the other monkeys who use projectiles and firearms, he uses his gigantic fists to crush the bloons. At high levels he's able to hug the blimps until they explode.
  • Support Party Member: His stuns and knockback massively increase the effectiveness of towers around him, and Rallying Roar provides a very useful buff to Spam Attacks in its range. Big Squeeze can also separate blimps apart, allowing nearby towers to take them on in sequence instead of all at once.
  • Suspiciously Similar Substitute: His Big Squeeze ability is very similar to the Bloonchipper's main attack, at least when it comes to taking care of MOAB-class bloons.
  • Top-Heavy Guy: While his upper body is massive, his legs are surprisingly small.

    Adora, the High Priestess 
https://static.tvtropes.org/pmwiki/pub/images/adoraportrait_7.png
"Embrace the sun!"
Adora's devotion compels her to strike Bloons down with furious vengeance.
Voiced by: Sylvia Rands
Adora is the devoted High Priestess of the Sun God. She attacks by shooting many Divine Bolts that home at Bloons. She has three abilities: The Long Arm of Light greatly increases the range and power of her bolts, Blood Sacrifice removes another tower to give EXP to Adora herself, and Ball of Light summons a ball of energy that shoot concentrated sunbeams to Bloons.
  • Attack! Attack! Attack!: Adora doesn't focus on supporting other monkeys as much as she does empowering herself and other Sun God followers, especially in comparison to previous heroes. Downplayed in Battles 2, as she provides all Super Monkeys in her radius a passive buff in pierce and range.
  • Balance Buff: Her Battles 2 incarnation has this compared to her BTD6 incarnation.
    • Instead of just buffing Sun Avatars and above, she can now buff all Super Monkeys.
    • Her Blood Sacrifice ability now supercharges the sacrificed tower before it gets sacrificed to her.
    • Long Arm of Light at Level 16 now also buff all Sun Avatars in her range.
  • Black Mage: Despite her title as a priestess and her light powers, Adora is a nearly-purely offensive hero, with her only supportive ability being Blood Sacrifice's temporary buff to Sun Avatars. Not so much in Battles 2, as she provides all Super Monkeys in her range a passive buff.
  • Difficult, but Awesome: Adora has the highest potential for damage-dealing of all heroes during Freeplay rounds, especially once the Vengeful transformation is performed. Before that, however, Adora is a decent hero hampered by her slow leveling up process, requiring investing money in towers that will only be used for Adora's Blood Sacrifice to ensure she does not lag behind in later rounds.
  • Empathic Environment: Adora's Temple, which was introduced at the same time as its namesake heroine. When Adora undergoes the Vengeful transformation, Adora's Temple changes as well, growing dark, gaining glowing red lines, and replacing its waterfalls with suspiciously-red-liquid fountains.
  • Foreshadowing: Adora's quotes hint that she can't reach her peak strength alone: "I await the transformation..."
  • The Fourth Wall Will Not Protect You: If you bother Ascended Adora enough, she'll threaten to break something of the player's.
  • Gold and White Are Divine: She has bright gold fur and white robes, fitting for a servant of the Sun God.
  • Golden Super Mode: Well, Adora's color scheme is already golden, but she has a super mode that's even more golden. If you summon a True Sun God while she's at max level and its radius, she gains glowing eyes and a golden headdress. Her attacks also become a lot more powerful.
  • Good Is Not Soft: Despite her heroic status and her light-themed powers, Adora is one of the more brutal heroes, with her Blood Sacrifice ability, being an offensive powerhouse, and her mean temper when bothered.
  • High Priest: Her title is the High Priestess, and she is devoted to the Sun God.
  • Homing Projectile: The Divine Bolts she shoot can home in on Bloons.
  • Human Sacrifice: Well, monkey sacrifice in this case. She normally levels very slowly, but her Blood Sacrifice ability lets her remove another tower in exchange for extra experience for Adora and attack power for the Sun God and its followers.
  • Jeanne d'Archétype: One of her skin is dressing up as Joan of Arc.
  • Light 'em Up: Adora attacks with Divine Bolts, which appear as sparkling particles of light.
  • Light Is Good: She's a heroine with light-themed powers.
  • Noblewoman's Laugh: She sometimes laughs when upgraded.
  • Obvious Rule Patch: In Battles 2, her Blood Sacrifice does not buff Sun Avatars and above, due to already having an ability that buffs all Super Monkeys in her range.
  • Power Echoes: In her VTSG form, her voicelines have an echoing effect. This is true for her other skins as well.
  • Power Floats: When in her super mode, she appears to be hovering slightly above the ground.
  • The Power of the Sun: Her light powers come from the sun, and she has multiple quotes praising the sun. Summoning the True Sun God while she's in its range even grants Adora a huge power boost!
  • The Power of the Void: One of her skins transforms Adora into a void creature.
  • Prayer Pose: While in her Golden Super Mode, she holds both of her palms together, as if she's praying.
  • Physical Goddess: Well, she's already one at level 20 but in Battles 2, if you purchase a True Sun God while she in its range, she fuses with it, empowering her attacks even further.
  • Rule of Symbolism: Once Adora unlocks Blood Sacrifice, her hands become covered in red. Whether it's actual blood or just red gloves, the idea is the same.
  • Scissors Cuts Rock: Purple Bloons aren't that common because no higher-tier bloon pops into them, but their immunity to direct flame and magic makes them notable when they do show up, and they weather Adora's bolts with ease. Long Arm of the Light upgrades those bolts to rip through them with ease.
  • Spread Shot: Adora can shoot up to eight Divine Bolts at once, all of which can home to enemies. Each bolt is weak by itself, however.
  • Superpowered Evil Side: If you summon a Vengeful True Sun God, instead of undergoing the Golden Super Mode transformation above, her eyes turn red and her color scheme becomes black instead. Her projectiles also become darker in color. In gameplay however, the transformation is no different from her regular Golden Super Mode.
  • Voice of the Legion: When in her dark mode, her voice echoes and gains multiple layers. Additionally, she no longer says her "I await the transformation" voiceline.

    Admiral Brickell, the Naval Commander 
https://static.tvtropes.org/pmwiki/pub/images/admiralbrickellportrait.png
"Admiral on deck!"
Command all your water-based Monkeys to decisive victory. Requires water to place.
Voiced by: Amanda Billing
The first purely water-based hero in the game. Admiral Brickell shoots at Bloons with her revolver and her ship deploys sea mines that will home in to nearby Bloons and explode. With her abilities, she can greatly boost other water towers and deploy a massive sea mine that deals massive damage to MOABs.
  • Always Accurate Attack: Like the Sniper Monkey, her gun instantly pops a Bloon without needing any projectiles.
  • Authority Equals Asskicking: She's a naval commander, but can hold her own easily with her sea mines and revolver.
  • Big, Bulky Bomb: The Mega Mine ability deploys a gigantic mine as large as a MOAB. When it explodes, it deals enough damage to destroy multiple MOABs, BFBs, and even ZOMGs.
  • Earned Stripes: One of her levelup quotes is "Add another stripe!". This has led to some jokes about Brickell being obsessed with having as much stripes as possible on her sleeves. She never actually gets additional stripes, though.
  • Hand Cannon: Her sidearm, a high-caliber revolver that's longer than she is tall. It punches through multiple bloon layers, like the Sniper Monkey's attack.
  • Necessary Drawback: She can further buff the already powerful buccaneers and subs, her mega mines do gigantic damages to MOAB classes, and even a BAD gets quickly destroyed when she is at level 20. However, she also shares their weakness of being restricted to water maps, and she levels up slowly, so unless you put her in range of an energizer or spend money, you won't get her to level 20 in time for round 100.
  • Sea Mine: Her ship deploys sea mines, the spiky metallic sphere variant, which can be accumulated over time. When Bloons get near, these mines will home in to the Bloons and explode. Her Mega Mine ability deploys an especially large one.
  • Stop Poking Me!: With her original skin, she'll tell you that you'd be sent to the brig if you bother her too much. Her Dread Pirate skin even outright threatens to kill you in the morning!
  • Support Party Member: Her main contribution is using her Naval Tactics ability to boost other water towers' performance. She's one of the weakest heroes if used for direct damage, as her gun can only shoot one Bloon at a time, and her mines need to be stockpiled to be powerful.

    Etienne, the Drone Operator 
https://static.tvtropes.org/pmwiki/pub/images/etienne.png
"Ready to fly!"
This high-tech hero can pursue the Bloons wherever they go with his remote-controlled drone.
Voiced by: François Lidove
Etienne controls drones that shoot darts at Bloons, starting with one drone at the start and gaining more drones as he levels up. He can also control a massive UAV that grants camo detection to all towers in the map. His abilities allow him to temporarily deploy more drones and turn the UAV into a missile-spraying combat plane.
  • Attack Drone: The regular ones are small dart-shooting drones that attack nearby Bloons. His level 10 ability turns his Surveillance Drone into a missile-spraying attack drone.
  • Cool Plane: His UAV/UCAV is shaped like a plane.
  • Drone Deployer: Etienne himself doesn't attack directly, leaving the offense to the drones he controls.
  • Gratuitous French: Etienne is a French name, he peppers his voicelines with "oui", "adieu", and some other French quotes. He even speaks in an accent.
  • Homing Projectile: The missiles shot by the UCAV all home to the frontmost Bloons.
  • Little Green Men: The ETN skin turns him into a small green alien, and even transforms his drones into Flying Saucers.
  • Macross Missile Massacre: His UCAV shoots 10 missiles per shot, and it attacks pretty fast, too.
  • Magikarp Power: Etienne's offense is subpar at first, with his drones not being much stronger than a basic Dart Monkey, but at higher levels, he gains more permanent drones and upgrades to greatly boost his popping power. When he reaches maximum level, his UCAV becomes permanent, and the ability strengthen it even more.
  • Stop Poking Me!: If repeatedly selected, he'll shout "No distractions!"
  • Surveillance Drone: When he reaches a certain level, he obtain an UAV that flies high above the battlefield, granting camo detection to all towers. When Etienne uses his UCAV ability, it flies down and shoots missiles at Bloons.
  • True Sight: At Level 8, he permanently gives Camo detection to every tower on the map.
  • We Come in Peace — Shoot to Kill: ETN is a normal Hero Unit in gameplay, but his lines hint at this; one of his on-click lines is "I come in peace", while his on-placement line may be "Take me to your leader", but his other lines are often more... suspicious, and once he reaches Level 20...
    ETN: The invasion will now commence!

    Sauda, the Swordmaster 
https://static.tvtropes.org/pmwiki/pub/images/saudaportrait.png
"My blades are legendary!"
With a calm fury, Sauda can carve Bloons up with her twin razor-sharp swords.
Voiced by: Joy Lee
A short-range hero who fights with two swords. Although her range is short, she does swift and devastating damage to anything within reach of her twin blades. Her first skill, Leaping Sword Attack lets her jump anywhere on the map and stab the Bloon she lands on for heavy damage. Her second skill, Sword Charge, causes her to run across the entire track, slashing any Bloons in her way.
  • Blade Spam: Sauda's attack speed is very high by default, and gets faster and faster as she levels up, so she'll be rapidly slashing away as long as there are bloons within range.
  • Chinese Vampire: One of her alternate skins has her designed as such, changing her appearance into a traditional Chinese Zombie.
  • Close-Range Combatant: Like Pat Fusty, Sauda has a really short range to attack. Unlike the more support-oriented Pat Fusty, Sauda is completely focused on devastating any Bloons she can reach.
  • Crutch Character: Though a bit differently from Quincy. Sauda is cheap enough to be bought on the first round and can solo the first 30 or so rounds, especially with support from buffing towers. However, she relies on curved and looping tracks to deal lots of damage to bloons, so she falls off on the harder maps, which tend to have shorter, straighter paths and limited land near the track.
  • Damage Over Time: After gaining a few levels, Sauda can inflict "Bloon Bleed", which causes bloons to leak air after getting slashed by her swords, dealing damage over time.
  • Doppelgänger Attack: On maps with multiple entrances or exits, Sword Charge will create extra clones of Sauda to ensure that every path is covered.
  • Dual Wielding: Sauda cuts through Bloons with a pair of razor-sharp swords, with one having a red handle while the other being blue.
  • Gratuitous Foreign Language: Some of her dialogues are in Korean. This doesn't apply to her other skins though.
  • Home Field Advantage: Sauda was introduced alongside the map Balance. It has four paths that converge and rotate around one central location, allowing Sauda to excel in this location. The extra paths also supercharge the strength of her Sword Charge; see Doppelgänger Attack above.
  • Injured Vulnerability: As she levels up, she can do extra damage to bloons that are stunned, and later to those that are slowed or taking Damage Over Time from any source besides herself.
  • Just a Stupid Accent: While not exactly stupid, she speaks in a Korean American accent. Word of God confirmed that she is indeed Korean.
  • Lady of War: She normally looks like a rough fighter, but once she reaches level 20, she cleans up nicely. She tidies up her hair, wears a better armor, and gets some accessories, making her look elegant without being any less badass.
  • Meaningful Name: "Sauda" means "fight" in Korean, fitting for a sword fighter and country of origin like her.

    Psi, the Psychic Monkey 
https://static.tvtropes.org/pmwiki/pub/images/capture_372.PNG
"I am both here and everywhere."
A gifted monkey child, Psi uses only the power of the mind to destroy Bloons from the inside out.
Voiced by: TBA
A monkey child gifted with psychic powers, who uses them to destroy the Bloons from the inside out. They can attack Bloons from anywhere on the map, popping a single one with each attack. Their first skill, Psychic Blast, unleashes a wave of psychic energy that stuns nearby Bloons, while their second skill, Psionic Scream, stuns or destroys all of the Bloons on the map.
  • Ambiguous Gender: Psi's gender is never confirmed, and the game exclusively refers to Psi using 'they/them' pronouns. They do have a feminine-sounding voice, but it's justified due to them being a child. Fans widely consider Psi to be non-binary.
  • Chrome Dome Psi: Psi, a monkey monk without a trace of fur on their head, who uses their psychic powers to pop bloons.
  • Enlightenment Superpower: Hones their psychic skills through deep meditation and experience.
  • Eyes Always Shut: Once they reach level 3. They don't need them, anyway, and they only open back up once Psi reaches maximum power.
  • Home Field Advantage: Psi was introduced alongside the expert map Sanctuary, which has two distant paths and platforms that move every round. With their infinite range, Psi is well-suited to this map.
  • Kid Hero: Being a child, Psi is much younger than the other heroes.
  • Logical Weakness: Psi is completely incapable of doing anything to BAD bloons, as they No-Sell their snare.
  • Magikarp Power: At Level 1, Psi is a pretty weak hero that pops Bloons slowly, one at a time, and can't even hit Ceramic Bloons. At Level 20, they're an offensive powerhouse that can wipe out large bunches of anything short of a BAD with relative ease, shreds through regular Bloons shockingly quickly, and has access to powerful abilities that stun huge hordes of Bloons for a long time and wipe the screen of everything at once, respectively.
  • Mechanically Unusual Class: Psi is drastically different from all other heroes (who function more like souped-up traditional towers) in that they have infinite range but only hit one target at a time (a function more akin to Sniper than other monkeys). Additionally, their attack pops bloons from the inside out, which means they effectively One-Hit Kill whatever they touch, but consequentially causes said bloon to take longer to fully pop the stronger it is.
  • Mighty Glacier: Like the Sniper Monkey, Psi's attacks are slow and only affect a single Bloon at a time, but they will pop that Bloon.
  • One-Hit Kill: Their psychic powers will destroy a single Bloon at once. Initially, their main attack and Psychic Scream ability does not have any effect on Purple, Lead, Ceramic, or MOAB-Class Bloons, but these limitations are steadily removed up to the point Psi will only be incapable of popping a BAD.
  • One-Hit Polykill: Psychic Scream will either knock back or instantly destroy all targetable Bloons near Psi. At Level 20, it affects all Bloons, save for BADs, on the map.
  • One-Man Band: Their Psimbals skin has Psi playing a variety of instruments by themselves. At maximum level, they're playing two sets of cymbals, a marching band drum, and a tuba all at once.
  • Power Echoes: Their quotes have deep echoes, presumably a side effect of communicating telepathically.
  • Prophet Eyes: Psi's eyes are milk-white. At higher levels, they glow pure white.
  • Proverbial Wisdom: Psi frequently speaks in koans and aphorisms, especially whenever a MOAB-class bloon shows up.
  • Psychic Powers: Psi uses them to destroy Bloons from afar.
  • Scissors Cuts Rock: At base level, Psi has many major weaknesses, as many bloon types resist their psychic attacks. As they level up, however, they slowly overcome these resistances, until almost no bloon type is immune to their attacks.
  • Shout-Out: When destroying a MOAB-class Bloon, Psi will sometimes say "There is no Bloon."
  • Smart Bomb: At level 20, their Psionic Scream ability is upgraded to this, annihilating all Bloons on the screen that aren't the BAD.
  • Stealth Pun: Psi is a monkey monk. Would that make them a monk-ey?
  • Stop Poking Me!: Unlike the other heroes, Psi's default skin don't have a ton of annoyance if repeatedly selected. Their alternate skin however does yell at you to stop bothering them since it disrupts their band performance.
  • True Sight: Can natively sense camo bloons, as Psi doesn't use their vision to sense bloons.
  • Warrior Monk: They appear to be a Shaolin monk, and are well-versed in the ways of popping bloons.

    Geraldo, the Mystic Shopkeeper 
https://static.tvtropes.org/pmwiki/pub/images/capture_649.PNG
"The store is open!"
Geraldo the shopkeeper sells a selection of useful items and zaps Bloons with his lightning attack.
Voiced by: Te Aihe Butler
Introduced in 31.0, Geraldo is a unique hero whose main mechanic is a shop where you can buy various items with useful effects. As he levels up, his selection expands and his wares become stronger.
  • Adam Smith Hates Your Guts: Oddly enough, played straight and exploited with the Quincy Action Figure. While its price increases as the game goes on, its sell price does the same, allowing one to exploit this for their own purposes. It's averted with all of his other items, as they never increase in price no matter how high his level is.
  • Blazing Inferno Hellfire Sauce: Geraldo's signature "Gerry's Fire" hot sauce. It's so hot that any tower that consumes it will literally breathe fire for the next few rounds.note 
  • Bunnies for Cuteness: Has an affinity for rabbits, which you can buy starting at level 10. Buy enough of them, and...
  • The Bus Came Back: Geraldo sells Road Spikes, a utility that's been missing from BTD6 except as a power. What's more, they upgrade as he levels up! He also sells a variant of Monkey Glue, which has been missing from the series since BTD4!
  • Deadly Disc: The Blade Trap activates a Blade Maelstrom ability when a Bloon touches it. It's relatively cheap compared to buying a Blade Maelstrom, and eventually Geraldo will sell an upgraded variant that activates the Super Maelstrom version for no additional cost.
  • Difficult, but Awesome: Geraldo is one of the more mechanically complex towers in the game, as he has numerous utilities to understand and keep track of; on top of managing money to buy from his store. However, with enough effort and practice, he can become a Master of All and possibly the most capable hero of them all, as his items cover almost every situation you can come across and have room for interesting synergies.
  • Genie in a Bottle: Geraldo starts selling these at level 12. They don't grant wishes, but can deal a lot of damage to the Bloons by shooting plasma at them.
  • Intrepid Merchant: Pulls double duty with manning his shop and fighting the Bloons.
  • Killer Rabbit: At level 10, he unlocks the ability to buy cute rabbit pets. While they seem to do nothing at first, buying enough of them will make them merge together into a vicious, Bloon-shredding fluffy monster.
  • Mechanically Unusual Class: While most heroes have two activated abilities which they unlock at level 3 and level 10, Geraldo instead has his shop, which is constantly gaining new items as he levels up. His items have a fixed stock, take time to restock, and cost money to use, while other heroes' abilities are free to use outside of the cooldown time.
  • Money Multiplier: One of the more interesting ones in the game. Geraldo sells various utilities that help with income generation, and most of them scale with the towers you have deployed rather than just with hero level (as with Ben).
    • His first one is a Rare Quincy Action Figure. Its purchase price goes up with each round Geraldo is active, but its sell price also increases. Thus, purchasing it early allows you to hold onto it for a as many rounds as you wish, and you can sell it at a vastly-increased value.
    • His second one is Fertilizer, which drastically increases the value of a Banana Farm's bananas for several rounds. While it only affects "visible" bananas, i.e not Monkey Banks or Marketplaces, it affects the top path Farm all the way up to Banana Central. A maxed out Banana Central with Fertilizer, Overclock, and Monkey City support is capable of paying itself off in three rounds.
    • His final one is Rejuv Potion. While not strictly income-related, its ability to reset cooldowns also applies to income-generating abilities like the Supply Drop Sniper. You don't need a degree in economics to understand the value of this.
  • Shock and Awe: In addition to selling items, Geraldo can also zap the Bloons with his lightning attack.
  • Stop Poking Me!: If selected repeatedly, he will warn you that his items are fragile. Unlike other heroes, you might encounter his two annoyed lines fast since you need to go back to his shop frequently.
  • Support Party Member: Not nearly as damage-oriented as the other heroes, though he can hold his own. Instead, he offers many utilities that help increase the effectiveness of your other towers, as well as various traps to make their jobs a little bit easier.
  • True Sight: Sells a See Invisibility potion that functions as advertised. The upgraded version also boosts attack range.
  • The Turret Master: His first item is a deployable crossbow turret that costs a very small amount of money (between the cost of a Dart Monkey and a Monkey Sub). It has good pierce and damage for its cost, and an incredibly small footprint. At Level 13, he starts selling improved Shooty Turrets for no additional cost.

    Agent Jericho, Covert Ops Battles Response Agent 
https://static.tvtropes.org/pmwiki/pub/images/agent_jericho.png
"The name's Jericho, Agent Jericho."
Jericho is an elite covert ops agent who uses high tech subterfuge to sabotage and disrupt his opponents.
Voiced by: Kevin Keys
An elite member of the COBRA, Jericho is the first Hero exclusive to Bloons TD Battles 2. He has two abilities: Seize Assets has him drain the opponent's cash, and Bloon Decoy has him send a decoy MOAB to distract the opponent's towers. His Hero Alt, Highwayman Jericho, instead has Stand and Deliver, which steals more cash from the opponents and can force them to sell a tower if they can't afford the cost, and Misdirection which sends a Bloon sent by the opponent back to them.
  • Always Accurate Attack: His base gun attack works similarly to Admiral Brickell's pistol attack, as it never misses.
  • Conservation of Ninjutsu: Played with; compared to the first Battles where the COBRA was a regular tower, Jericho has the potential to become much stronger than any individual COBRA. However, a lot of COBRA's power in Battles came from strength in numbers, and with Jericho being a Hero Unit, this severely limits his oppressive power in comparison to the generic COBRA.
  • Decomposite Character: Misdirection is given to Highwayman Jericho instead.
  • Everyone Calls Him "Barkeep": Inverted. He's a COBRA who is actually given a name.
  • Guns Akimbo: Starting from Level 6, he'll use two guns.
  • Sharp-Dressed Man: Like other members of COBRA, he wears a cool black suit.
  • Support Party Member: Like the regular COBRA in Battles, his abilities and upgrades are mainly support-oriented, as he distracts the opponents in various ways while helping the player.
  • Tuxedo and Martini: Even more so than the regular COBRAs from Battles as some of his quotes are Shout-Outs to James Bond!
  • We Need a Distraction: Jericho's level 10 ability summons a decoy MOAB on his opponent's side, which can Draw Aggro from a simultaneous bloon rush.

    Corvus, The Spirit Walker 
https://static.tvtropes.org/pmwiki/pub/images/corvusbtd.png
"I walk... with the spirits."
Corvus works well on the frontline, weakening nearby bloons to harvest Mana and channel powerful energies through his spirit companion.
Voiced by: TBA
Introduced in version 40.0, Corvus is capable of summoning spirits to attack the bloons, and can innately haunt them to strip Regen or Purple properties. He uses a unique mana resource harvested from haunted bloons, allowing him to use a variety of spells.
  • Action Bomb: His Overload spell, unlocked at level 13, detonates his spirit to deal massive damage in an area, after which the spirit has to regenerate for a short time. The damage of the explosion is massively increased at level 20.
  • Damage-Increasing Debuff: Bloons in his range are Haunted, making them take more damage from energy-based attacks while stripping Regen or Purple properties. Only Haunted bloons will contribute to his mana pool when popped.
  • Dark Is Not Evil: Looks menacing but he uses his dark magic to pop bloons just like any other monkey.
  • Difficult, but Awesome: Corvus is a complicated hero who conceptually combines Geraldo's massive arsenal with the mana management system of the Magus Perfectus, resulting in a hero who requires a significant amount of foresight and micromanagement to use to his full potential. In addition, not only does he demand your focus enough to make him harder to use with teammates, Corvus actively suffers from having too much team support as he needs bloons to pop in his range to generate mana for his spells. However, much like Geraldo, a fully utilized Corvus can become a One-Man Army with effectively eighteen unique offensive abilities to wreak havoc with along with map presence from both his global ranged spirit and Spirit Walk ability, giving him a combination of firepower and versatility that can handle a majority of threats all by himself.
  • Kill It with Fire: His Ember spell, unlocked at level 6, allows his spirit to drop fire similar to a x2x Wizard Monkey's Wall of Fire for a few seconds which will burn bloons on contact. At level 15, the effects are improved.
  • Kill It with Ice: His Frostbound spell, unlocked at Level 5, allow his spirit to freeze bloons. At level 9, it can even affect MOABs.
  • Mechanically Unusual Fighter: Similar to Geraldo, he has his own sub-menu that allows him to learn different spells via draining mana from the bloons. His gameplay also heavily parallels that of a MOBA hero, as he needs to relocate, soak mana, and manage several spell cooldowns in order to maximize his effectiveness.
  • Money Multiplier: His Nourishment spell which converts his current mana supply into XP instead grants money at level 20.
  • Sinister Scythe: His "Soul Harvest" ability, summons a spectral green scythe to harvest bloons within his range (not the spirit's) in an instant.
  • Stop Poking Me!: If selected repeatedly, he will say that it could make him angry and then saying "Everyone has something to lose" if selected even more.
  • Teleportation: Similar to Dark Knight, Corvus has the ability to teleport anywhere across the map, mainly so he can pop Bloons more due to how his mana system works.
  • Summon Magic: Corvus has no attacks besides his special abilities, instead relying on a drone-like spirit summon to attack for him. Most of his spells function by augmenting the spirit, recalling it to let him attack directly, or commanding it to unleash powerful moves.
  • Weaksauce Weakness: His spirit cannot hurt purple or lead bloons, and without either external camo detection or his level 5 spell Vision, cannot hurt camo bloons either. He eventually get spells that can handle all of them, however.

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