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* ShoutOut: His Cyber Quincy skin is a heavy reference to Series/TheSixMillionDollarMan and even directly quotes it (WeCanRebuildHim, anyone?)

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* ShoutOut: His Cyber Quincy skin is a heavy reference to Series/TheSixMillionDollarMan and even directly quotes it (WeCanRebuildHim, anyone?)[[note]]WeCanRebuildHim, anyone?[[/note]]. The bandana around his eye is a possible reference to Raiden's own bandanna eyepatch from ''VideoGame/MetalGearRisingRevengeance''.



* TrickArrow: Upon reaching level 7, every third arrow he shoots is explosive. It's reduced to every second arrow at level 17.

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* TrickArrow: Upon reaching level 7, every third arrow he shoots is explosive. It's reduced to every second arrow at level 17. In {{VideoGame/Bloons TD Battles 2}}, the Cyber Quincy skin replaces his explosive arrows with plasma ones.


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* CoolMask: When reaching Level 20 in her default skin, she puts on a black welding mask with hot rod flames painted on it.
* FireBreathingWeapon: Her main weapon to blast bloons with is her pyro gun which literally throws flames by firing fireballs at them, by level 8 it shoots 2 fireballs and the more she levels up the larger her pyro gun gets.
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* MechanicallyUnusualFighter: Similar to Geraldo, he has his own sub-menu that allows him to learn different spells via draining mana from the bloons.

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* MechanicallyUnusualFighter: Similar to Geraldo, he has his own sub-menu that allows him to learn different spells via draining mana from the bloons. His gameplay also heavily parallels that of a {{MOBA}} hero, as he needs to relocate, soak mana, and manage several spell cooldowns in order to maximize his effectiveness.

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* DifficultButAwesome: Geraldo is significantly more mechanically complex than any other tower in the game, as he has numerous utilities to understand and keep track of; on top of managing money to buy from his store. However, with enough effort and practice, he can become a MasterOfAll and possibly the most capable hero of them all, as his items cover almost every situation you can come across and have room for interesting synergies.

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* DifficultButAwesome: Geraldo is significantly one of the more mechanically complex than any other tower towers in the game, as he has numerous utilities to understand and keep track of; on top of managing money to buy from his store. However, with enough effort and practice, he can become a MasterOfAll and possibly the most capable hero of them all, as his items cover almost every situation you can come across and have room for interesting synergies.



* DualWielding: Starting from Level 6, he'll use two guns.


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* GunsAkimbo: Starting from Level 6, he'll use two guns.

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->'''Voiced by:''' TBA



->'''Voiced by:''' Te Aihe Butler



->''Jericho is an elite covert ops agent who uses high tech subterfuge to sabotage and disrupt his opponents. ''

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->''Jericho is an elite covert ops agent who uses high tech subterfuge to sabotage and disrupt his opponents. ''''
->'''Voiced by:''' Kevin Keys


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->'''Voiced by:''' TBA

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%%ZCE * SmokeBomb: A cosmetic in the Trophy Store allows him to enter the battlefield with one.

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%%ZCE * SmokeBomb: A cosmetic in the Trophy Store allows him to enter the battlefield with one.one. The Silent Hunter showcase in [=BTDB2=] also has him use a smoke bomb either as a placement FX or victory animation.





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* SinisterScythe: His "Soul Harvest" ability, summons a spectral green scythe to harvest bloons within his range (not the spirit's) in an instant.
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* AttackAttackAttack: Unlike most heroes, Churchill has no team support abilities, and unlike other offensive non-starter heroes like Adora or Sauda, he has nothing in his kit that even interacts with his allies at all, with all of his upgrades being entirely focusing on increasing his own offensive ability. In exchange, he's one of the strongest heroes in terms of pure firepower.
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* SummonMagic: Corvus has no attacks besides his special abilities, instead relying on a drone-like spirit summon to attack for him. Most of his spells function by augmentic the spirit, recalling it to let him attack directly, or commanding it to unleash powerful moves.

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* SummonMagic: Corvus has no attacks besides his special abilities, instead relying on a drone-like spirit summon to attack for him. Most of his spells function by augmentic augmenting the spirit, recalling it to let him attack directly, or commanding it to unleash powerful moves.
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* DifficultButAwesome: Corvus is a complicated hero who conceptually combines Geraldo's massive arsenal with the mana management system of the Magus Perfectus, resulting in a hero who requires a significant amount of foresight and micromanagement to use to his full potential. In addition, not only does he demand your focus enough to make him harder to use with teammates, Corvus actively ''suffers'' from having too much team support as he needs bloons to pop in his range to generate mana for his spells. However, much like Geraldo, a fully utilized Corvus can become a virtual MasterOfAll, with effectively ''eighteen unique offensive abilities'' to wreak havoc with along with map presence from both his global ranged spirit and Spirit Walk ability, giving him a combination of firepower and versatility that can handle a majority of threats all by himself.

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* DifficultButAwesome: Corvus is a complicated hero who conceptually combines Geraldo's massive arsenal with the mana management system of the Magus Perfectus, resulting in a hero who requires a significant amount of foresight and micromanagement to use to his full potential. In addition, not only does he demand your focus enough to make him harder to use with teammates, Corvus actively ''suffers'' from having too much team support as he needs bloons to pop in his range to generate mana for his spells. However, much like Geraldo, a fully utilized Corvus can become a virtual MasterOfAll, OneManArmy with effectively ''eighteen unique offensive abilities'' to wreak havoc with along with map presence from both his global ranged spirit and Spirit Walk ability, giving him a combination of firepower and versatility that can handle a majority of threats all by himself.
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* DifficultButAwesome: Corvus is a complicated hero who conceptually combines Geraldo's massive arsenal with the mana management system of the Magus Perfectus, resulting in a hero who requires a significant amount of foresight and micromanagement to use to his full potential. In addition, not only will you generally have to focus on him instead of the rest of the defense, Corvus actively ''suffers'' from having too much team support as he needs bloons to pop in his range to generate mana for his spells. However, much like Geraldo, a fully utilized Corvus can become a virtual MasterOfAll, with ''sixteen spells'' and two offensive abilities to wreak havoc with along with map presence from both his global ranged spirit and Spirit Walk ability, giving him a combination of firepower and versatility that can handle a majority of threats all by himself.

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* DifficultButAwesome: Corvus is a complicated hero who conceptually combines Geraldo's massive arsenal with the mana management system of the Magus Perfectus, resulting in a hero who requires a significant amount of foresight and micromanagement to use to his full potential. In addition, not only will you generally have to does he demand your focus on enough to make him instead of the rest of the defense, harder to use with teammates, Corvus actively ''suffers'' from having too much team support as he needs bloons to pop in his range to generate mana for his spells. However, much like Geraldo, a fully utilized Corvus can become a virtual MasterOfAll, with ''sixteen spells'' and two effectively ''eighteen unique offensive abilities abilities'' to wreak havoc with along with map presence from both his global ranged spirit and Spirit Walk ability, giving him a combination of firepower and versatility that can handle a majority of threats all by himself.
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* DifficultButAwesome: Corvus is a complicated hero who conceptually combines Geraldo's massive arsenal with the mana management system of the Magus Perfectus, resulting in a hero who requires a significant amount of foresight and micromanagement to use to his full potential. In addition, unlike other heroes, Corvus actively ''suffers'' from having too much team support as he needs bloons to pop in his range to generate mana for his spells. However, much like Geraldo, a fully utilized Corvus can become a virtual MasterOfAll, with ''sixteen spells'' and two offensive abilities to wreak havoc with along with map presence from both his global ranged spirit and Spirit Walk ability, giving him a combination of firepower and versatility that can handle a majority of threats all by himself.

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* DifficultButAwesome: Corvus is a complicated hero who conceptually combines Geraldo's massive arsenal with the mana management system of the Magus Perfectus, resulting in a hero who requires a significant amount of foresight and micromanagement to use to his full potential. In addition, unlike other heroes, not only will you generally have to focus on him instead of the rest of the defense, Corvus actively ''suffers'' from having too much team support as he needs bloons to pop in his range to generate mana for his spells. However, much like Geraldo, a fully utilized Corvus can become a virtual MasterOfAll, with ''sixteen spells'' and two offensive abilities to wreak havoc with along with map presence from both his global ranged spirit and Spirit Walk ability, giving him a combination of firepower and versatility that can handle a majority of threats all by himself.
Is there an issue? Send a MessageReason:
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* DifficultButAwesome: Corvus is a complicated hero who combines Geraldo's massive arsenal with the mana and cooldown management system of the Magus Perfectus, resulting in a hero who requires a significant amount of foresight and micromanagement to use to his full potential. In addition, unlike other heroes, Corvus actively suffers from having too much team support as he needs bloons to pop in his range to generate mana for his spells. However, much like Geraldo, a fully utilized Corvus can become a virtual MasterOfAll, with ''sixteen spells'' and two offensive abilities to wreak havoc with along with global map presence from both his flying Spirit and Spirit Walk ability, giving him a combination of firepower and versatility that can handle a majority of threats all by himself.

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* DifficultButAwesome: Corvus is a complicated hero who conceptually combines Geraldo's massive arsenal with the mana and cooldown management system of the Magus Perfectus, resulting in a hero who requires a significant amount of foresight and micromanagement to use to his full potential. In addition, unlike other heroes, Corvus actively suffers ''suffers'' from having too much team support as he needs bloons to pop in his range to generate mana for his spells. However, much like Geraldo, a fully utilized Corvus can become a virtual MasterOfAll, with ''sixteen spells'' and two offensive abilities to wreak havoc with along with global map presence from both his flying Spirit global ranged spirit and Spirit Walk ability, giving him a combination of firepower and versatility that can handle a majority of threats all by himself.
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->''Corvus works well on the frontline, weakening nearby bloons to harvest Mana and channel powerful energies through his spirit companion.

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->''Corvus works well on the frontline, weakening nearby bloons to harvest Mana and channel powerful energies through his spirit companion.''

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A monkey that is capable of summoning spirits to attack the bloons that was introduced in version 40.0. He uses a unique mana system that allows him to use a variety of spells.

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A monkey that ->''Corvus works well on the frontline, weakening nearby bloons to harvest Mana and channel powerful energies through his spirit companion.
Introduced in version 40.0, Corvus
is capable of summoning spirits to attack the bloons that was introduced in version 40.0. bloons, and can innately haunt them to strip Regen or Purple properties. He uses a unique mana system that allows resource harvested from haunted bloons, allowing him to use a variety of spells.



* ActionBomb: His Overload spell, unlocked at level 13, detonates his spirit to deal massive damage in an area, after which the spirit has to regenerate for a short time. The damage of the explosion is massively increased at level 20.
* DamageIncreasingDebuff: Bloons in his range are Haunted, making them take more damage from energy-based attacks while stripping Regen or Purple properties. Only Haunted bloons will contribute to his mana pool when popped.



* DifficultButAwesome: Corvus is a complicated hero who combines Geraldo's massive arsenal with the mana and cooldown management system of the Magus Perfectus, resulting in a hero who requires a significant amount of foresight and micromanagement to use to his full potential. In addition, unlike other heroes, Corvus actively suffers from having too much team support as he needs bloons to pop in his range to generate mana for his spells. However, much like Geraldo, a fully utilized Corvus can become a virtual MasterOfAll, with effectively ''ninteen'' different ways to wreak havoc along with global map presence, giving him a combination of firepower and versatility that can handle a majority of threats all by himself.

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* DifficultButAwesome: Corvus is a complicated hero who combines Geraldo's massive arsenal with the mana and cooldown management system of the Magus Perfectus, resulting in a hero who requires a significant amount of foresight and micromanagement to use to his full potential. In addition, unlike other heroes, Corvus actively suffers from having too much team support as he needs bloons to pop in his range to generate mana for his spells. However, much like Geraldo, a fully utilized Corvus can become a virtual MasterOfAll, with effectively ''ninteen'' different ways ''sixteen spells'' and two offensive abilities to wreak havoc with along with global map presence, presence from both his flying Spirit and Spirit Walk ability, giving him a combination of firepower and versatility that can handle a majority of threats all by himself.



* WeaksauceWeakness: His spirit cannot hurt [[ResistantToMagic purple]] or [[ExtraOreDinary lead]] bloons and without either external camo detection or his level 5 spell Vision, cannot hurt camo bloons either.

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* SummonMagic: Corvus has no attacks besides his special abilities, instead relying on a drone-like spirit summon to attack for him. Most of his spells function by augmentic the spirit, recalling it to let him attack directly, or commanding it to unleash powerful moves.
* WeaksauceWeakness: His spirit cannot hurt [[ResistantToMagic purple]] or [[ExtraOreDinary lead]] bloons bloons, and without either external camo detection or his level 5 spell Vision, cannot hurt camo bloons either.either. He eventually get spells that can handle all of them, however.
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[[center:[[WMG:''VideoGame/BloonsTowerDefense'' '''[[Characters/BloonsTowerDefense Main Character Index]]'''\\
[[Characters/BloonsTowerDefenseTowers Towers]] | '''Heroes''' | [[Characters/BloonsTowerDefenseBloons Bloons]]]]]]

Special {{Hero Unit}}s introduced in [=BTD6=], each with their own specialities and personalities. Only one can be deployed at a time (in multiplayer, each player gets one), and they often possess special abilities unlike what a normal tower is capable of doing. Instead of being upgraded manually, they level up by accumulating experience over the course of a game (although they can also be manually upgraded with cash), gradually increasing their capabilities and arsenals.

[[foldercontrol]]
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[[folder:Quincy, the Archer]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/btd6quincy.png]]
[[caption-width-right:350:''"Are you kidding me? Nothing gets past my bow!"'']]
->''Proud, strong and intelligent, Quincy uses his bow to perform feats of amazing skill.''
->'''Voiced by:''' Shuyang Qin
The first hero unlocked in [=BTD6=], Quincy the Archer fires arrows which can bounce to multiple targets. As he levels up, he can see camo bloons, fire exploding arrows, and shoot two arrows at the same time. His active abilities are Rapid Shot, which increases his attack speed for a short time, and Storm of Arrows, which causes arrows to rain down over a large area.
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%% Quincy does not fit the Archer Archetype, since he lacks the cold, analytical personality associated with the trope.
* CallingYourAttacks: Cyber Quincy directly calls his abilities by name when used: "Rapid Shot", and "Storm Protocol Alpha".
* CrutchCharacter: His cheap price allows you to place him on the first round and he can handle early waves by himself. However, he quickly starts getting overwhelmed by round 20 without support. By the late game rounds, he contributes almost nothing.
* FriendlySniper: Quincy is a highly-skilled archer, but a very amicable soul nonetheless.
* HelmetsAreHardlyHeroic: {{Averted}}. Quincy always wears a helmet, and at level 20, he puts on a helmet with an orange visor that completely obscures his face, but is still as heroic as ever.
* IAmXSonOfY: Parodied. Sometimes, when you tap him, he says "I am Quincy, son of Quincy."
* MasterArcher: He's capable of doing things with arrows that most people can only dream about.
* MultiShot: Starting at level 6, he shoots two arrows at the same time.
* OhCrap: When a B.A.D. appears:
-->'''Quincy:''' Um... guys...?
* PinballProjectile: His signature skill is bouncing arrow shots between bloons.
* RainOfArrows: His level 10 ability lets loose a barrage of arrows from the sky. According to WordOfGod, this is performed by him launching hundreds of arrows before a battle, and simply calling them down when he requires it.
* RunningGag: His "Quincy, X of Quincy" lines. In his default skin, he says "I am Quincy, son of Quincy". His Cyber Quincy skin is described as "he is Quincy, evolved from Quincy", and he echoes it in one of his voice lines. His Wolfpack Quincy skin is described as "he is Quincy, ancestor of Quincy".
* ShoutOut: His Cyber Quincy skin is a heavy reference to Series/TheSixMillionDollarMan and even directly quotes it (WeCanRebuildHim, anyone?)
* ShipTease: With Gwendolin, as shown in an image made for Valentine's Day where Quincy is holding a box of choclates with a flame on the tag.
* SmallNameBigEgo: Although he thinks nothing can get past his bow, things can.
%%ZCE * SmokeBomb: A cosmetic in the Trophy Store allows him to enter the battlefield with one.
* StopPokingMe: If you repeatedly select him on the field, he'll angrily ask you to quit it.
* TheStraightAndArrowPath: Despite more modern ranged weaponry being available, Quincy sticks to wielding his trusty bow and arrow.
* TrickArrow: Upon reaching level 7, every third arrow he shoots is explosive. It's reduced to every second arrow at level 17.
[[/folder]]

[[folder:Gwendolin, the Pyromaniac]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/btd6gwendolin.png]]
[[caption-width-right:350:''"Doesn't get hotter than this."'']]
->''Gwendolin believes there hasn't yet been a Bloon problem that can't be solved with fire. Lots of fire.''
->'''Voiced by:''' Daisy Lawless
Gwendolin the Pyromaniac is obsessed with fire, and seeks to burn down every bloon she sees. Her flamethrower can light bloons on fire, and she can also Heat It Up to grant this ability to other nearby towers. Her active abilities are Cocktail of Fire, which creates a small patch of long-lasting flames to pop bloons that pass over it, and Firestorm, which lights all bloons on fire.
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* HappyHarlequinHat: One of her skins wears this; at the highest level the bells on it ignite in purple fire.
* ImpliedLoveInterest: She is this to Quincy according to [[https://ninjakiwi.com/blog/news/173476-what-s-up-at-ninja-kiwi-6th-may-2022 this blog]], which states that Quincy has a crush on her.
* KillItWithFire: According to her bio, she uses fire to solve anything Bloon-related.
-->'''Gwendolin:''' With enough fuel and air, everything burns.
* MadScientist: Gwen's Scientist skin may be just a little ''too'' obsessed with fire.
* MolotovCocktail: Her Cocktail of Fire ability, where she throws a bottle of fuel which then forms flames in the track, damaging any bloons that pass through it. (This and Firestorm can even damage some bloons her regular attacks can't.)
* PlayingWithFire: Wields an array of fire-themed weapons.
* PointlessBandAid: She wears two bandages in a cross on her face. One of them looks like it's sticking to her ''eye''.
* PyroManiac: She certainly lives up to her title, revelling in spreading as many flames as possible. Thankfully, she directs her impulses towards the bloons.
* StatusBuff: Her Heat It Up ability adds fire to nearby towers' attacks, adding pierce and allowing them to pop Lead bloons. On higher levels it also adds extra damage.
* StopPokingMe: If you repeatedly select her on the field, she'll [[TheFourthWallWillNotProtectYou "put you on [her] list"]].
* TheSmurfettePrinciple: On ''[=BTD6=]'''s launch, Gwen was the first female tower in all of ''BTD'' (and the second female ''Bloons'' monkey overall, after the Damsel Monkey in the [=iOS=] version of ''Hot Air Bloon''), though this changed as more female characters were introduced.
* TechnicolorFire: Scientist Gwen makes all her fire attacks blue. This includes her standard flamethrower, Cocktail of Fire, and Firestorm. Harlegwen uses purple fire instead. This trope is slightly useful, as Gwen's fire cocktails aren't quite identical in function to the Wizard Monkey's fire spell and it can help to tell them apart.
* {{Tomboy}}: On top of her [[LadyLooksLikeADude masculine appearance]], she likes to rollerskate, eat barbeque, and has a Sports Fan showcase in ''Battles 2''.
[[/folder]]

[[folder:Striker Jones, the Artillery Commander]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/btd6jones.png]]
[[caption-width-right:350:''"Prepare for liberation!"'']]
->''Striker Jones is a strong Commander who uses his knowledge of long range combat to greatly boost the power of explosives.''
->'''Voiced by:''' Stephen Bruton
Striker Jones the Artillery Commander specializes in explosive attacks, wielding a bazooka that deals powerful splash damage. His presence passively buffs Bomb Shooters. His active abilities are Concussive Shot, which damages and stuns the largest bloon on the screen, and Artillery Command, which resets the cooldown of all Bomb Shooters and Mortar Monkeys' active abilities.
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* BadassBiker: The Biker Bones skin, a thinly veiled reference to Comicbook/GhostRider. The Infernal Rift place and upgrade FX even has him enter and level up by riding [[CoolBike a badass flaming chopper]] through a hell portal.
* BalanceBuff: His ability to make all explosive attacks have a chance to damage Blacks, Zebras, and [=DDTs=] was moved from Level 9 to Level 5 in order to improve his early-game capabilities.
* {{BFG}}: The bazooka he carries is twice as big as he is!
* CaptainErsatz: His Biker Bones skin is basically just Comicbook/GhostRider as a monkey.
* {{Cthulhumanoid}}: The Octojones skin turns him into an octopus pirate.
* FrontlineGeneral: His range limitations necessitate him getting somewhat close up to the bloons, but that doesn't stop him from managing the artillery.
* ItsRainingMen: Well it's raining one monkey, but the original Striker Jones can get paradropped as a placement and upgrade [=FX=].
* LargeHam: There's ham, and then there's the [[ChewingTheScenery absolute butcher's shop]] that Biker Bones brings to the table.
-->'''Striker Jones:''' [''When a MOAB-class bloon appears''] ''"SHOW NO MERCY!"''\\
[''Popping a MOAB-class bloon''] ''"VENGEANCE... IS MINE!"''\\
[''Using Artillery Command''] ''"AGAIN... AGAIN!"''
* QuadDamage: At Level 20, Artillery Command temporarily doubles the damage of Mortars and Bomb Shooters in addition to resetting their abilities.
* SayingSoundEffectsOutLoud: When he fires a Concussive Shell, he announces it with a loud "BOOM!"
* StatusEffects: Has one of the most spammable stuns in the game, which makes him surprisingly powerful lategame.
* StopPokingMe: If you repeatedly select him on the field, he'll threaten you not to push it too far.
* StuffBlowingUp: His main power. He also gains an ability at level 10 that allows Bomb Shooters and Mortars with recharging abilities to instantly use their ability again.
[[/folder]]

[[folder:Obyn Greenfoot, the Forest Guardian]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/btd6obyn.png]]
[[caption-width-right:350:''"The spirits of the forest awaken."'']]
->''Commanding powers of nature, Obyn can shoot through solid obstacles with his spirit wolf attack.''
->'''Voiced by:''' Nik Goulter
Obyn Greenfoot the Forest Guardian fights to protect nature from the bloons, summoning a wolf spirit to hunt them down. He can place down Nature's Ward, a totem which slows down nearby bloons. His active abilities are Brambles, which creates a thorny thicket that blocks bloons, and Wall of Trees, which summons a forest that absorbs bloons which enter it and grants money after capturing a certain number of them.
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* AnimalBattleAura: His spirit wolf attack.
* AttackAnimal: Summons spirit wolves to attack.
* CombatTentacles: When in his Ocean Guardian skin, his Wall of Trees appear as a bunch of tentacles instead.
* {{Druid}}: He's a magic user who uses the power of nature to thwart Bloons. He also has special passive abilities which provide very useful buffs for other Druid monkeys, making them a good pick when using Obyn.
* GreenThumb: His active abilities involve plants.
* LargeHam: His Ocean Guardian skin is more hammy than regular Obyn.
-->'''Obyn:''' ''[When popping a MOAB]'' ''"The Ocean has NO EQUAL!"''
* NatureSpirit: A mysterious being who protects the forest. His various skins retain the overall theme, but change what realm he embodies (such as being a protector of the ocean).
* {{Roboteching}}: Obyn's spirit wolf will curve around to seek out bloons until it times out or runs out of pierce.
* StatusBuff: His very first upgrade gives all Druids near him additional pierce. Later levels also allow him to buff other Magic monkeys. This is very effective on the likes of Ninja, Druid, or Super Monkey.
* StopPokingMe: If you repeatedly select him on the field, he'll call you an "obnoxious weed" or "careless land dweller". [[DownplayedTrope Downplayed]] for his Mountain Guardian skin in which he remains calm and tells you that you will not anger the earth.
* WhenTreesAttack: His Level 10 ability, Wall of Trees, summons a group of trees which absorb bloons similarly to the Engineer's Bloon Trap.
[[/folder]]

[[folder:Captain Churchill, the Tank]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/btd6churchill.png]]
[[caption-width-right:350:''"The Sun God fights on the side with the best artillery!"'']]
->''In his armored tank, the Captain is a no-nonsense powerhouse on the battlefield.''
->'''Voiced by:''' Kevin Orlando
Captain Churchill rides into combat in a tank equipped with a powerful explosive cannon and machine guns. His abilites are Armor-Piercing Shells, which grant his explosives increased power for 10 seconds and allows them to pop black bloons, and MOAB Barrage, which bombards multiple MOAB-class bloons, dealing massive damage.
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* AffectionateParody: His skin is one for Franchise/SuperSentai series, with ludicrously long [[CallingYourAttacks attack names]] and loud and shiny armor, among other things.
-->'''Sentai Churchill:''' ''[when placed]'' "Galactic tank form."\\
''[when activating Armor Piercing Shells]'' "Turbo damage laserbomb!"
* {{Chuunibyou}}: Obsessed with anime, manga, and possibly tokusatsu to the point where it's confirmed Sentai Churchill actually is him moonlighting as a faux-superhero despite the total lack of benefits it actually gives him.
* CrewOfOne: While it can be handwaved to being a heavily customized and personalized battle tank. It's still impressive how Churchill's tank functions despite his head popping out of the turret, especially when he mans a machine gun, ''which aims separately from the turret itself''.
* DeathFromAbove: MOAB Barrage causes powerful explosive shells to rain down onto [=MOABs=] via a mortar launcher on the back of his tank.
* DropPod: Captain Churchill can have a place and upgrade FX which has him slam into battle with a large drop pod for a dramatic entrance in both [=BTD6=] and [=BTDB2=]. Only for default Churchill.
* DumbStruck: Even he can't quite wrap his head around the existence of the BAD.
-->'''Captain Churchill:''' ''[Spotting a BAD]'' "...what in ''blazes'' is ''that?''"
* GogglesDoNothing: He wears a pair of goggles that are usually on his forehead. Amusingly, one of his upgrades gives him an monocle-like gadget to detect camo Bloons yet his goggles remains on his forehead. The only time he seems to put them on is in his default matchup animation in ''[=BTDB2=]''.
* LargeHam: He shouts most of his lines, one custom avatar based on him in the trophy store even shows him yelling. His Sentai skin is even more hammy.
* MeaningfulName: His name is a reference to [[https://en.wikipedia.org/wiki/Churchill_tank the Churchill tank]].
* OneHitPolykill: His tank cannon's main feature is its penetrating shells, which explode every time they contact a bloon. This makes Churchill very effective when attacking down a line.
* OverrankedSoldier: Despite being an army captain, Churchill has no command over any troops and [[CrewOfOne only commands a tank by himself]].
* RiceBurner: If you'd believe it, the Sentai Churchill tank is technically this trope applied to a ''literal tank'', given that it confers no advantages whatsoever despite its modifications. It's confirmed that Churchill canonically keeps the parts for it at the ready [[{{Chuunibyou}} because of how nerdy he actually is]].
* StopPokingMe: If you repeatedly select him, he'll shout "hey!" in an increasingly annoyed voice before saying "That's it, you're on K.P."[[labelnote:note]]Kitchen Patrol, referring to military personnel being forced to help out in the kitchen as a punishment[[/labelnote]]
* TankGoodness: Churchill rides in a personalized tank that gets upgraded with a better cannon, a machine gun and even automatic mortar/missile launcher as he levels up!
* TriangleShades: Level 20 Sentai Churchill dons a pair of these for maximum anime.
[[/folder]]

[[folder:Benjamin, the Code Monkey]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/btd6benjamin.png]]
[[caption-width-right:350:''"Rules are made to be broken."'']]
->''Using his elite hacking skills, Benjamin can create extra money for the cause.''
->'''Voiced by:''' Kevin Orlando
Benjamin doesn't attack, but he hacks extra money every round. Later on he also starts adding lives, hacking bloons so they don't spawn any children when popped, giving all on-screen banks extra income and starts adding a buck for every bloon that spawns. His abilities are Biohack, which causes the 4 closest towers to pop extra layers per shot but briefly makes them stop attacking when it ends, and Syphon Funding, which causes all bloons to spawn 1 rank lower and doubles the cash you get from popping them.
----
* BoringButPractical: His main purpose is to generate more cash for you, and he can't directly attack bloons. However, his cash granting abilities lets you get yourself set up more quickly, and his synergy with Monkey Banks and their upgrades makes him one of the more popular heroes outside of CHIMPS mode.
* CoolShades: Gains a set once he unlocks his Bloon Trojan attack.
* HolographicTerminal: At maximum level, he ditches physical keyboards for holographic keyboards.
* InsufferableGenius: Implied with his quote when he reaches maximum level.
-->'''Benjamin:''' ''"There's smart, and there's ME smart."''
* MeaningfulName: Benjamin is slang for money, fitting with his money-making abilities.
* MoneyMultiplier: Generates extra money at the end of each round, can generate even more money with skimming (earning money for each bloon that spawns), and increases the rate at which Monkey Banks accumulate cash. His Bloon Trojan does reduce how much money you earn from popping MOAB-class bloons, but overall, all of his other cash generating abilities mean that you still end up in the black with him around.
* OhCrap: His reaction to every blimp is a variation of "Uhh, guys?". For the BAD, he says "Goodnight, Vienna", a slang meaning "it's all over".
* PowerStrainBlackout: His Biohack increases the damage of nearby towers, but leaves them so exhausted that they're stunned for a few seconds afterwards. Higher levels improve the timeout period, eventually eliminating it entirely.
* PunnyName:
** DJ Benjammin' skin. The name is a pun of "Benjamin" and "jamming".
** Sushi Bento, in reference to Bento meals.
* RapidFireTyping: His idle animations across his various levels has him absolutely abusing his poor keyboard with constant typing.
* StopPokingMe: If you repeatedly select him, he'll threaten to hack you or refuse to make sushi for you. [[DownplayedTrope Downplayed]] for his DJ Benjammin' skin where he'll happily ask you to put your hands up.
* SupportPartyMember: He's the only hero to not attack the bloons. Instead he raises income, adds lives and weakens the bloons.
* TotallyRadical: His DJ Benjammin' skin uses some outdated slangs.
-->'''Benjamin:''' ''"Oh yeah, now we can par-taaayyy"''
[[/folder]]

[[folder:Ezili, the Voodoo Monkey]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/btd6ezili.png]]
[[caption-width-right:350:''"Hehehehe... What is your will?"'']]
->''Ezili is a wielder of dark arts and manipulator of Bloons. Beware.''
->'''Voiced by:''' Emma Smart
Ezili uses dark magic to curse bloons, causing them to gradually pop over time. She has three active abilities: Heartstopper temporarily stops all regenerator bloons from healing, Sacrificial Totem drains some lives in order to summon a totem which buffs all nearby towers, and MOAB Hex curses a MOAB-class bloon, causing it to take constant damage and preventing it from spawning children upon popping.
----
* AntiRegeneration: Heartstopper stops regenerators from regrowing layers.
* CastFromHitPoints: Sacrificial Totem costs 10 lives to use. When she reaches a certain level that number goes down to 1. As a bonus, this ability lets her trigger abilities that trigger on life loss on demand, such as the DesperationAttack of a Bomb Blitz or Elite Defender.
* CrazyCatLady: Her Smudge Catt skin, which even turns her voodoo magic into spectral cats!
* DamageOverTime: Her attacks don't do much damage upfront, instead being dealt over time.
* DarkIsNotEvil: Ezili may look and sound spooky, but she's just as dedicated to popping bloons as any other hero. (She also quietly upgrades Necromancers, another instance of this trope.)
* HollywoodVoodoo: Bloons affected by her curse are shown with glowing spirit pins sticking out of them.
* MagikarpPower: Ezili's attack is slow and weak, dealing minor damage over time, which isn't very useful against massive amounts of regular bloons. However, she does a lot of damage to MOAB-class bloons, especially with MOAB Hex, making her much stronger later in the game where you have to destroy a lot of blimps.
* MeaningfulName: In the voodoo religion, Ezili (also spelled Erzulie) [[https://en.wikipedia.org/wiki/Erzulie is the name of a family of loa]].
* PercentDamageAttack: MOAB Hex deals damage per second based on a percent of the target's maximum HP, which makes it particularly powerful for taking out blimps in late freeplay where their HP is scaled to high heaven. It's notably one of the few things that can debuff and destroy a BAD in a single go, annihilating it around as fast as a lowly MOAB.
* PowerEchoes: Her voice has an echoing effect to it.
* StatusBuff: Her Sacrificial Totem gives bonus pierce, range, attack speed, and camo detection to nearby towers in exchange for costing you a few lives.
* StatusBuffDispel: At level 9, her attacks remove special properties from non-MOAB bloons.
* UselessUsefulSpell: Sacrificial Totem is a useless ability on Impoppable and C.H.I.M.P.S. difficulties, since you can only have one normal life on them.
* TrueSight: Unlike most other heroes, Ezili has native camo detection even from level 1. Sacrificial Totem grants camo detection to other monkeys near it, alongside its other buffs.
* YouAreAlreadyDead: MOAB Hex is all but guaranteed to kill what it's inflicted on. Level 20 makes sure of this with increased damage. Not even the BAD is safe!
[[/folder]]

[[folder:Pat Fusty, the Giant Monkey]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/patfustyportrait.png]]
[[caption-width-right:350:''"Ha! It's squashing time!"'']]
->''Pat is a huge monkey of enormous strength. His unique size and power is a great asset in the war on Bloons.''
->'''Voiced by:''' Stephen Bruton
Pat Fusty is a hulking brute who attacks by crushing bloons into the ground with his powerful hands. He can do a Rallying Roar to temporarily increase the attack power of nearby towers, or squish a MOAB-class bloon with Big Squeeze, severely damaging it.
----
* AllDrummersAreAnimals: In ''[=BTDB2=]'' there's a cosmetic item showcase called "Pat-cussion", which gives the big guy an entire drum set for his victory and taunt animations. His defeat animation has the entire set be dropped on him, with even his head sticking out of the bass drum.
-->'''Pat:''' Drum solo!
* BewareTheSillyOnes: He sounds pretty silly and funny, but he packs quite a punch to Bloons.
* TheBigGuy: Pat Fusty isn't called the Giant Monkey for nothing. He's the most physically imposing of the heroes, relying on his brute strength to win.
* BigOlEyebrows: Pat Fusty has very prominent eyebrows which complements his already imposing appearance..
* CaptainErsatz: [[WesternAnimation/FrostyTheSnowman Fusty the Snowman]] wears his inspiration on his sleeve.
* CaptainObvious: When he sees a BAD bloon:
-->'''Pat Fusty:''' "B.A.D.? Spells BAD!"
* CloseRangeCombatant: Since Pat doesn't use a weapon, his range is smaller than most other towers.
* GoodOldFisticuffs: Pat Fusty doesn't use any weapons aside from his mighty hands to pop and crush Bloons.
* HandwrapsOfAwesome: He gains some at level 5, which unlocks his knockback slap. At level 10, they turn red, and at level 20, they become yellow.
* HomeFieldAdvantage: To a lesser extent than the other heroes and their associated maps, but Pat's ability to be placed on water gives him more placement opportunities on Pat's Pond than any other hero.
* InASingleBound: One cosmetic in the trophy store has Pat do this every time he levels up or is placed.
* KillerBearHug: Pat's Big Squeeze ability, where he grabs a MOAB-class Bloon and hugs it really tightly until it pops. When he reaches his max level, he can hug multiple MOAB-class Bloons at once.
* MartialArtsHeadband: Once he reaches level 10 (where he unlocks Big Squeeze), he dons a blue headband. It turns black at maximum level.
* PowerupLetdown: His Big Squeeze ability. While destroying a blimp layer up to a ZOMG can be useful, it takes several seconds for Pat to crush the blimp, during which he stops attacking. If you're relying on Pat's stun and knockback to stall Bloons, using the ability can be fatal as those Bloons pass through your defenses.
* PunchedAcrossTheRoom: After gaining a few levels, he will sometimes perform a slap attack which sends bloons backwards, which affects up to [=MOABs=].
* RoarBeforeBeating: Rallying Roar, naturally. As it increases the damage of all monkeys near Pat, an absolute beatdown is sure to follow.
* SimpletonVoice: He speaks in a simple, dimwitted voice that sounds a lot like [[WesternAnimation/SpongeBobSquarePants Patrick Star]].
* StatusBuff: Rallying Roar grants bonus damage to nearby towers for a few seconds.
* StopPokingMe: Apparently, Pat is ticklish. He's much nicer about being repeatedly poked than the other heroes.
* StoutStrength: He's a huge hero and unlike the other monkeys who use projectiles and firearms, he uses his gigantic fists to crush the bloons. At high levels he's able to [[AndCallHimGeorge hug the blimps until they explode]].
* SupportPartyMember: His stuns and knockback massively increase the effectiveness of towers around him, and Rallying Roar provides a very useful buff to {{Spam Attack}}s in its range. Big Squeeze can also separate blimps apart, allowing nearby towers to take them on in sequence instead of all at once.
* SuspiciouslySimilarSubstitute: His Big Squeeze ability is very similar to the Bloonchipper's main attack, at least when it comes to taking care of MOAB-class bloons.
* TopHeavyGuy: While his upper body is massive, his legs are surprisingly small.
[[/folder]]

[[folder:Adora, the High Priestess]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/adoraportrait_7.png]]
[[caption-width-right:350:''"Embrace the sun!"'']]
->''Adora's devotion compels her to strike Bloons down with furious vengeance.''
->'''Voiced by:''' Sylvia Rands
Adora is the devoted High Priestess of the Sun God. She attacks by shooting many Divine Bolts that home at Bloons. She has three abilities: The Long Arm of Light greatly increases the range and power of her bolts, Blood Sacrifice removes another tower to give EXP to Adora herself, and Ball of Light summons a ball of energy that shoot concentrated sunbeams to Bloons.
----
* AttackAttackAttack: Adora doesn't focus on supporting other monkeys as much as she does empowering herself and other Sun God followers, especially in comparison to previous heroes. Downplayed in ''Battles 2'', as she provides all Super Monkeys in her radius a passive buff in pierce and range.
* BalanceBuff: Her ''Battles 2'' incarnation has this compared to her ''[=BTD6=]'' incarnation.
** Instead of just buffing Sun Avatars and above, she can now buff all Super Monkeys.
** Her Blood Sacrifice ability now supercharges the sacrificed tower before it gets sacrificed to her.
** Long Arm of Light at Level 16 now also buff all Sun Avatars in her range.
* BlackMage: Despite her title as a priestess and her light powers, Adora is a nearly-purely offensive hero, with her only supportive ability being Blood Sacrifice's temporary buff to Sun Avatars. Not so much in ''Battles 2'', as she provides all Super Monkeys in her range a passive buff.
* DifficultButAwesome: Adora has the highest potential for damage-dealing of all heroes during Freeplay rounds, especially once the Vengeful transformation is performed. Before that, however, Adora is a decent hero hampered by her slow leveling up process, requiring investing money in towers that will only be used for Adora's Blood Sacrifice to ensure she does not lag behind in later rounds.
* EmpathicEnvironment: Adora's Temple, which was introduced at the same time as its namesake heroine. When Adora undergoes the [[SuperpoweredEvilSide Vengeful transformation]], Adora's Temple changes as well, growing dark, gaining glowing red lines, and replacing its waterfalls with suspiciously-red-liquid fountains.
* {{Foreshadowing}}: Adora's quotes hint that she can't reach her peak strength alone: "I await the transformation..."
* TheFourthWallWillNotProtectYou: If you [[StopPokingMe bother Ascended Adora enough]], she'll threaten to break ''something'' of the player's.
* GoldAndWhiteAreDivine: She has bright gold fur and white robes, fitting for a servant of the Sun God.
* GoldenSuperMode: Well, Adora's color scheme is already golden, but she has a super mode that's even more golden. If you summon a True Sun God while she's at max level and its radius, she gains glowing eyes and a golden headdress. Her attacks also become a lot more powerful.
* GoodIsNotSoft: Despite her heroic status and her [[LightIsGood light]]-[[LightEmUp themed powers]], Adora is one of the more brutal heroes, with her Blood Sacrifice ability, being an offensive powerhouse, and her [[StopPokingMe mean temper when bothered]].
* HighPriest: Her title is the High Priestess, and she is devoted to the Sun God.
* HomingProjectile: The Divine Bolts she shoot can home in on Bloons.
* HumanSacrifice: Well, monkey sacrifice in this case. She normally levels very slowly, but her Blood Sacrifice ability lets her remove another tower in exchange for extra experience for Adora and attack power for the Sun God and its followers.
* JeanneDArchetype: One of her skin is dressing up as Joan of Arc.
* LightEmUp: Adora attacks with Divine Bolts, which appear as sparkling particles of light.
* LightIsGood: She's a heroine with [[LightEmUp light-themed]] powers.
* NoblewomansLaugh: She sometimes laughs when upgraded.
* ObviousRulePatch: In ''Battles 2'', her Blood Sacrifice does not buff Sun Avatars and above, due to already having an ability that buffs all Super Monkeys in her range.
* PowerEchoes: In her VTSG form, her voicelines have an echoing effect. This is true for her other skins as well.
* PowerFloats: When in her super mode, she appears to be hovering slightly above the ground.
* ThePowerOfTheSun: Her light powers come from the sun, and she has multiple quotes praising the sun. Summoning the [[PhysicalGod True Sun God]] while she's in its range even grants Adora a huge power boost!
* ThePowerOfTheVoid: One of her skins transforms Adora into a void creature.
* PrayerPose: While in her GoldenSuperMode, she holds both of her palms together, as if she's praying.
* PhysicalGoddess: Well, she's already one at level 20 but in ''Battles 2'', if you purchase a True Sun God while she in its range, she [[FusionDance fuses]] with it, empowering her attacks even further.
* RuleOfSymbolism: Once Adora unlocks Blood Sacrifice, her hands become covered in red. Whether it's actual blood or just red gloves, the idea is the same.
* ScissorsCutsRock: Purple Bloons aren't that common because no higher-tier bloon pops into them, but their immunity to direct flame and magic makes them notable when they do show up, and they weather Adora's bolts with ease. Long Arm of the Light upgrades those bolts to rip through ''them'' with ease.
* SpreadShot: Adora can shoot up to eight Divine Bolts at once, all of which can home to enemies. Each bolt is weak by itself, however.
* SuperpoweredEvilSide: If you summon a Vengeful True Sun God, instead of undergoing the GoldenSuperMode transformation above, her eyes turn red and her color scheme becomes black instead. Her projectiles also become darker in color. [[GameplayAndStorySegregation In gameplay however]], the transformation is no different from her regular GoldenSuperMode.
* VoiceOfTheLegion: When in her dark mode, her voice echoes and gains multiple layers. Additionally, she no longer says her "I await the transformation" voiceline.
[[/folder]]

[[folder:Admiral Brickell, the Naval Commander]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/admiralbrickellportrait.png]]
[[caption-width-right:350:''"Admiral on deck!"'']]
->''Command all your water-based Monkeys to decisive victory. Requires water to place.''
->'''Voiced by:''' Amanda Billing
The first purely water-based hero in the game. Admiral Brickell shoots at Bloons with her revolver and her ship deploys sea mines that will home in to nearby Bloons and explode. With her abilities, she can greatly boost other water towers and deploy a massive sea mine that deals massive damage to [=MOABs=].
----
* AlwaysAccurateAttack: Like the Sniper Monkey, her gun instantly pops a Bloon without needing any projectiles.
* AuthorityEqualsAsskicking: She's a naval commander, but can hold her own easily with her sea mines and revolver.
* BigBulkyBomb: The Mega Mine ability deploys a gigantic mine as large as a MOAB. When it explodes, it deals enough damage to destroy multiple [=MOABs=], [=BFBs=], and even [=ZOMGs=].
* EarnedStripes: One of her levelup quotes is "Add another stripe!". This has led to some jokes about Brickell being obsessed with having as much stripes as possible on her sleeves. She never actually gets additional stripes, though.
* HandCannon: Her sidearm, a [[RevolversAreJustBetter high-caliber revolver]] that's longer than she is tall. It punches through multiple bloon layers, like the Sniper Monkey's attack.
* NecessaryDrawback: She can further buff the already powerful buccaneers and subs, her mega mines do gigantic damages to MOAB classes, and even a BAD gets quickly destroyed when she is at level 20. However, she also shares their weakness of being restricted to water maps, and she levels up slowly, so unless you put her in range of an energizer or spend money, you won't get her to level 20 in time for round 100.
* SeaMine: Her ship deploys sea mines, the spiky metallic sphere variant, which can be accumulated over time. When Bloons get near, these mines will home in to the Bloons and explode. Her Mega Mine ability deploys an especially large one.
* StopPokingMe: With her original skin, she'll tell you that you'd be sent to the brig if you bother her too much. Her Dread Pirate skin even outright threatens to kill you in the morning!
* SupportPartyMember: Her main contribution is using her Naval Tactics ability to boost other water towers' performance. She's one of the weakest heroes if used for direct damage, as her gun can only shoot one Bloon at a time, and her mines need to be stockpiled to be powerful.
[[/folder]]

[[folder:Etienne, the Drone Operator]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/etienne.png]]
[[caption-width-right:350:''"Ready to fly!"'']]
->''This high-tech hero can pursue the Bloons wherever they go with his remote-controlled drone.''
->'''Voiced by:''' François Lidove
Etienne controls drones that shoot darts at Bloons, starting with one drone at the start and gaining more drones as he levels up. He can also control a massive UAV that grants camo detection to all towers in the map. His abilities allow him to temporarily deploy more drones and turn the UAV into a missile-spraying combat plane.
----
* AttackDrone: The regular ones are small dart-shooting drones that attack nearby Bloons. His level 10 ability turns his SurveillanceDrone into a missile-spraying attack drone.
* CoolPlane: His UAV/UCAV is shaped like a plane.
* DroneDeployer: Etienne himself doesn't attack directly, leaving the offense to the drones he controls.
* GratuitousFrench: Etienne is a French name, he peppers his voicelines with "oui", "adieu", and some other French quotes. He even speaks in an accent.
* HomingProjectile: The missiles shot by the UCAV all home to the frontmost Bloons.
* LittleGreenMen: The ETN skin turns him into a small green alien, and even transforms his drones into [[FlyingSaucer Flying Saucers]].
* MacrossMissileMassacre: His UCAV shoots 10 missiles per shot, and it attacks pretty fast, too.
* MagikarpPower: Etienne's offense is subpar at first, with his drones not being much stronger than a basic Dart Monkey, but at higher levels, he gains more permanent drones and upgrades to greatly boost his popping power. When he reaches maximum level, his UCAV becomes permanent, and the ability strengthen it even more.
* StopPokingMe: If repeatedly selected, he'll shout "No distractions!"
* SurveillanceDrone: When he reaches a certain level, he obtain an UAV that flies high above the battlefield, granting camo detection to all towers. When Etienne uses his UCAV ability, it flies down and shoots missiles at Bloons.
* TrueSight: At Level 8, he permanently gives Camo detection ''to every tower on the map.''
* WeComeInPeaceShootToKill: ETN is a normal HeroUnit in gameplay, but his lines hint at this; one of his on-click lines is "I come in peace", while his on-placement line may be "Take me to your leader", but his other lines are often more... suspicious, and once he reaches Level 20...
-->'''ETN:''' The invasion will now commence!
[[/folder]]

[[folder:Sauda, the Swordmaster]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/saudaportrait.png]]
[[caption-width-right:350:''"My blades are legendary!"'']]
->''With a calm fury, Sauda can carve Bloons up with her twin razor-sharp swords.''
->'''Voiced by:''' Joy Lee
A short-range hero who fights with two swords. Although her range is short, she does swift and devastating damage to anything within reach of her twin blades. Her first skill, Leaping Sword Attack lets her jump anywhere on the map and stab the Bloon she lands on for heavy damage. Her second skill, Sword Charge, causes her to run across the entire track, slashing any Bloons in her way.
----
* BladeSpam: Sauda's attack speed is very high by default, and gets faster and faster as she levels up, so she'll be rapidly slashing away as long as there are bloons within range.
* ChineseVampire: One of her alternate skins has her designed as such, changing her appearance into a traditional Chinese Zombie.
* CloseRangeCombatant: Like Pat Fusty, Sauda has a really short range to attack. Unlike the more support-oriented Pat Fusty, Sauda is completely focused on devastating any Bloons she can reach.
* CrutchCharacter: Though a bit differently from Quincy. Sauda is cheap enough to be bought on the first round and can solo the first 30 or so rounds, especially with support from buffing towers. However, she relies on curved and looping tracks to deal lots of damage to bloons, so she falls off on the harder maps, which tend to have shorter, straighter paths and limited land near the track.
* DamageOverTime: After gaining a few levels, Sauda can inflict "Bloon Bleed", which causes bloons to leak air after getting slashed by her swords, dealing damage over time.
* DoppelgangerAttack: On maps with multiple entrances or exits, Sword Charge will create extra clones of Sauda to ensure that every path is covered.
* DualWielding: Sauda cuts through Bloons with a pair of razor-sharp swords, with one having a red handle while the other being blue.
* GratuitousForeignLanguage: Some of her dialogues are in Korean. This doesn't apply to her other skins though.
* HomeFieldAdvantage: Sauda was introduced alongside the map Balance. It has four paths that converge and rotate around one central location, allowing Sauda to excel in this location. The extra paths also supercharge the strength of her Sword Charge; see DoppelgangerAttack above.
* InjuredVulnerability: As she levels up, she can do extra damage to bloons that are stunned, and later to those that are slowed or taking DamageOverTime from any source besides herself.
* JustAStupidAccent: While not exactly stupid, she speaks in a Korean American accent. WordOfGod confirmed that she is indeed Korean.
* LadyOfWar: She normally looks like a rough fighter, but once she reaches [[https://bloons.fandom.com/wiki/Sauda?file=SaudaPortraitLvl20.png level 20]], she cleans up nicely. She tidies up her hair, wears a better armor, and gets some accessories, making her look elegant without being any less badass.
* MeaningfulName: "Sauda" means "fight" in Korean, fitting for a sword fighter and country of origin like her.
[[/folder]]

[[folder:Psi, the Psychic Monkey]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/capture_372.PNG]]
[[caption-width-right:350:''"I am both here and everywhere."'']]
->''A gifted monkey child, Psi uses only the power of the mind to destroy Bloons from the inside out.''
A monkey child gifted with psychic powers, who uses them to destroy the Bloons from the inside out. They can attack Bloons from anywhere on the map, popping a single one with each attack. Their first skill, Psychic Blast, unleashes a wave of psychic energy that stuns nearby Bloons, while their second skill, Psionic Scream, stuns or destroys all of the Bloons on the map.
----
* AmbiguousGender: Psi's gender is never confirmed, and the game exclusively refers to Psi using 'they/them' pronouns. They do have a feminine-sounding voice, but it's justified due to them being a child. Fans widely consider Psi to be non-binary.
* ChromeDomePsi: Psi, a monkey monk without a trace of fur on their head, who uses their psychic powers to pop bloons.
* EnlightenmentSuperpower: Hones their psychic skills through deep meditation and experience.
* EyesAlwaysShut: Once they reach level 3. They don't need them, anyway, and they only open back up once Psi reaches maximum power.
* HomeFieldAdvantage: Psi was introduced alongside the expert map Sanctuary, which has two distant paths and platforms that move every round. With their infinite range, Psi is well-suited to this map.
* KidHero: Being a child, Psi is much younger than the other heroes.
* LogicalWeakness: Psi is completely incapable of doing anything to [[TheJuggernaut BAD bloons]], as they NoSell their snare.
* MagikarpPower: At Level 1, Psi is a pretty weak hero that pops Bloons slowly, one at a time, and can't even hit Ceramic Bloons. At Level 20, they're an offensive powerhouse that can wipe out large bunches of anything short of a BAD with relative ease, shreds through regular Bloons shockingly quickly, and has access to powerful abilities that stun huge hordes of Bloons for a long time and wipe the screen of ''everything'' at once, respectively.
* MechanicallyUnusualClass: Psi is drastically different from all other heroes (who function more like souped-up traditional towers) in that they have infinite range but only hit one target at a time (a function more akin to Sniper than other monkeys). Additionally, their attack pops bloons ''from the inside out'', which means they effectively OneHitKill whatever they touch, but consequentially causes said bloon to take longer to fully pop the stronger it is.
* MightyGlacier: Like the Sniper Monkey, Psi's attacks are slow and only affect a single Bloon at a time, but they ''will'' pop that Bloon.
* OneHitKill: Their psychic powers will destroy a single Bloon at once. Initially, their main attack and Psychic Scream ability does not have any effect on Purple, Lead, Ceramic, or MOAB-Class Bloons, but these limitations are steadily removed up to the point Psi will only be incapable of popping a BAD.
* OneHitPolykill: Psychic Scream will either knock back or instantly destroy all targetable Bloons near Psi. At Level 20, it affects ''all'' Bloons, save for [=BADs=], on the map.
* OneManBand: Their Psimbals skin has Psi playing a variety of instruments by themselves. At maximum level, they're playing two sets of cymbals, a marching band drum, and a tuba all at once.
* PowerEchoes: Their quotes have deep echoes, presumably a side effect of communicating telepathically.
* ProphetEyes: Psi's eyes are milk-white. At higher levels, they glow pure white.
* ProverbialWisdom: Psi frequently speaks in koans and aphorisms, especially whenever a MOAB-class bloon shows up.
* PsychicPowers: Psi uses them to destroy Bloons from afar.
* ScissorsCutsRock: At base level, Psi has many major weaknesses, as many bloon types resist their psychic attacks. As they level up, however, they slowly overcome these resistances, until almost no bloon type is immune to their attacks.
* ShoutOut: When destroying a MOAB-class Bloon, Psi will sometimes say [[Film/TheMatrix "There is no Bloon."]]
* SmartBomb: At level 20, their Psionic Scream ability is upgraded to this, annihilating all Bloons on the screen that aren't the BAD.
* StealthPun: Psi is a monkey monk. Would that make them a monk-ey?
* StopPokingMe: Unlike the other heroes, Psi's default skin don't have a ton of annoyance if repeatedly selected. Their alternate skin however does yell at you to stop bothering them since it disrupts their band performance.
* TrueSight: Can natively sense camo bloons, as Psi doesn't use their vision to sense bloons.
* WarriorMonk: They appear to be a Shaolin monk, and are well-versed in the ways of popping bloons.
[[/folder]]

[[folder:Geraldo, the Mystic Shopkeeper]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/capture_649.PNG]]
[[caption-width-right:350:''"The store is open!"'']]
->''Geraldo the shopkeeper sells a selection of useful items and zaps Bloons with his lightning attack.''
Introduced in 31.0, Geraldo is a unique hero whose main mechanic is a shop where you can buy various items with useful effects. As he levels up, his selection expands and his wares become stronger.
----
* AdamSmithHatesYourGuts: Oddly enough, played straight ''and'' exploited with the Quincy Action Figure. While its price increases as the game goes on, its sell price does the same, allowing one to exploit this for their own purposes. It's averted with all of his other items, as they ''never'' increase in price no matter how high his level is.
* BlazingInfernoHellfireSauce: Geraldo's signature "Gerry's Fire" hot sauce. It's so hot that any tower that consumes it will literally ''[[BreathWeapon breathe fire]]'' for the next few rounds.[[note]]In-game, it's represented by a flaming spirit cat that orbits the select tower.[[/note]]
* BunniesForCuteness: Has an affinity for rabbits, which you can buy starting at level 10. [[KillerRabbit Buy enough of them, and...]]
* TheBusCameBack: Geraldo sells Road Spikes, a utility that's been missing from [=BTD6=] except as a power. What's more, they upgrade as he levels up! He also sells a variant of Monkey Glue, which has been missing from the series since [=BTD4=]!
* DeadlyDisc: The Blade Trap activates a Blade Maelstrom ability when a Bloon touches it. It's relatively cheap compared to buying a Blade Maelstrom, and eventually Geraldo will sell an upgraded variant that activates the ''Super Maelstrom'' version for no additional cost.
* DifficultButAwesome: Geraldo is significantly more mechanically complex than any other tower in the game, as he has numerous utilities to understand and keep track of; on top of managing money to buy from his store. However, with enough effort and practice, he can become a MasterOfAll and possibly the most capable hero of them all, as his items cover almost every situation you can come across and have room for interesting synergies.
* GenieInABottle: Geraldo starts selling these at level 12. They don't grant wishes, but can deal a lot of damage to the Bloons by shooting plasma at them.
* IntrepidMerchant: Pulls double duty with manning his shop and fighting the Bloons.
* KillerRabbit: At level 10, he unlocks the ability to buy cute rabbit pets. While they seem to do nothing at first, [[MagikarpPower buying enough of them]] will make them merge together into a vicious, Bloon-shredding fluffy monster.
* MechanicallyUnusualClass: While most heroes have two activated abilities which they unlock at level 3 and level 10, Geraldo instead has his shop, which is constantly gaining new items as he levels up. His items have a fixed stock, take time to restock, and cost money to use, while other heroes' abilities are free to use outside of the cooldown time.
* MoneyMultiplier: One of the more interesting ones in the game. Geraldo sells various utilities that help with income generation, and most of them scale with the towers you have deployed rather than just with hero level (as with Ben).
** His first one is a Rare Quincy Action Figure. Its purchase price goes up with each round Geraldo is active, but its sell price also increases. Thus, purchasing it early allows you to hold onto it for a as many rounds as you wish, and you can sell it at a vastly-increased value.
** His second one is Fertilizer, which drastically increases the value of a Banana Farm's bananas for several rounds. While it only affects "visible" bananas, i.e not Monkey Banks or Marketplaces, it affects the top path Farm all the way up to ''Banana Central''. A maxed out Banana Central with Fertilizer, Overclock, and Monkey City support is capable of paying itself off in ''three rounds''.
** His final one is Rejuv Potion. While not strictly income-related, its ability to reset cooldowns also applies to income-generating abilities like the Supply Drop Sniper. You don't need a degree in economics to understand the value of this.
* ShockAndAwe: In addition to selling items, Geraldo can also zap the Bloons with his lightning attack.
* StopPokingMe: If selected repeatedly, he will warn you that his items are fragile. Unlike other heroes, you might encounter his two annoyed lines fast since you need to go back to his shop frequently.
* SupportPartyMember: Not nearly as damage-oriented as the other heroes, though he can hold his own. Instead, he offers many utilities that help increase the effectiveness of your other towers, as well as various traps to make their jobs a little bit easier.
* TrueSight: Sells a See Invisibility potion that [[ExactlyWhatItSaysOnTheTin functions as advertised.]] The upgraded version also boosts attack range.
* TheTurretMaster: His first item is a deployable crossbow turret that costs a very small amount of money (between the cost of a Dart Monkey and a Monkey Sub). It has good pierce and damage for its cost, and an incredibly small footprint. At Level 13, he starts selling improved Shooty Turrets for no additional cost.
[[/folder]]

[[folder:Agent Jericho, Covert Ops Battles Response Agent]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/agent_jericho.png]]
[[caption-width-right:350:''"The name's Jericho, Agent Jericho."'']]
->''Jericho is an elite covert ops agent who uses high tech subterfuge to sabotage and disrupt his opponents. ''
An elite member of the COBRA, Jericho is the first Hero exclusive to ''Bloons TD Battles 2''. He has two abilities: Seize Assets has him drain the opponent's cash, and Bloon Decoy has him send a decoy MOAB to distract the opponent's towers. His Hero Alt, Highwayman Jericho, instead has Stand and Deliver, which steals more cash from the opponents and can force them to sell a tower if they can't afford the cost, and Misdirection which sends a Bloon sent by the opponent back to them.
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* AlwaysAccurateAttack: His base gun attack works similarly to Admiral Brickell's pistol attack, as it never misses.
* ConservationOfNinjitsu: Played with; compared to the first ''Battles'' where the COBRA was a regular tower, Jericho has the potential to become much stronger than any individual COBRA. However, a lot of [=COBRA's=] power in ''Battles'' came from strength in numbers, and with Jericho being a HeroUnit, this severely limits his oppressive power in comparison to the generic COBRA.
* DecompositeCharacter: Misdirection is given to Highwayman Jericho instead.
* DualWielding: Starting from Level 6, he'll use two guns.
* EveryoneCallsHimBarkeep: Inverted. He's a COBRA who is actually given a name.
* SharpDressedMan: Like other members of COBRA, he wears a cool black suit.
* SupportPartyMember: Like the regular COBRA in ''Battles'', his abilities and upgrades are mainly support-oriented, as he distracts the opponents in various ways while helping the player.
* TuxedoAndMartini: Even more so than the regular [=COBRAs=] from ''Battles'' as some of his quotes are [[ShoutOut Shout-Outs]] to ''Franchise/JamesBond''!
* WeNeedADistraction: Jericho's level 10 ability summons a decoy MOAB on his opponent's side, which can DrawAggro from a simultaneous bloon rush.

[[/folder]]

[[folder:Corvus, The Spirit Walker]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/corvusbtd.png]]
[[caption-width-right:350:''"I walk... with the spirits."'']]
A monkey that is capable of summoning spirits to attack the bloons that was introduced in version 40.0. He uses a unique mana system that allows him to use a variety of spells.
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* DarkIsNotEvil: Looks menacing but he uses his dark magic to pop bloons just like any other monkey.
* DifficultButAwesome: Corvus is a complicated hero who combines Geraldo's massive arsenal with the mana and cooldown management system of the Magus Perfectus, resulting in a hero who requires a significant amount of foresight and micromanagement to use to his full potential. In addition, unlike other heroes, Corvus actively suffers from having too much team support as he needs bloons to pop in his range to generate mana for his spells. However, much like Geraldo, a fully utilized Corvus can become a virtual MasterOfAll, with effectively ''ninteen'' different ways to wreak havoc along with global map presence, giving him a combination of firepower and versatility that can handle a majority of threats all by himself.
* KillItWithFire: His Ember spell, unlocked at level 6, allows his spirit to drop fire similar to a x2x Wizard Monkey's Wall of Fire for a few seconds which will burn bloons on contact. At level 15, the effects are improved.
* KillItWithIce: His Frostbound spell, unlocked at Level 5, allow his spirit to freeze bloons. At level 9, it can even affect [=MOABs=].
* MechanicallyUnusualFighter: Similar to Geraldo, he has his own sub-menu that allows him to learn different spells via draining mana from the bloons.
* MoneyMultiplier: His Nourishment spell which converts his current mana supply into XP instead grants money at level 20.
* StopPokingMe: If selected repeatedly, he will say that it could make him angry and then saying "Everyone has something to lose" if selected even more.
* {{Teleportation}}: Similar to Dark Knight, Corvus has the ability to teleport anywhere across the map, mainly so he can pop Bloons more due to how his mana system works.
* WeaksauceWeakness: His spirit cannot hurt [[ResistantToMagic purple]] or [[ExtraOreDinary lead]] bloons and without either external camo detection or his level 5 spell Vision, cannot hurt camo bloons either.
[[/folder]]

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