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Mage Heroes

    Aleister, the Lord of Mischief 
https://static.tvtropes.org/pmwiki/pub/images/aov_aleister_350x441.jpg
"We shall disrupt the wheel of fate together." Click for his old design
Voiced by: Jack Dillon (EN), Maximillian Reid (EN, old), Yutaka Aoyama (JP)
Faction: Lokheim
Honor of Kings counterpart: Zhang Liang/Tomemaster

Former member of Veda, possibly a close friend of Yorn, and Tulen's teacher. Aleister was a genius, but he lacked the strong will and good heart that Veera, Volkath, and the Lokheim demonstrated for more power, so Aleister quickly betrayed Veda and willingly joined Lokheim. He used his brilliance, accompanied with extreme smugness, to wreak havoc upon the members of Veda. He nearly trapped Yorn in the Abyss forever and also attacked Lauriel's domain for his own experiments, temporarily driving her away until she had unexpected help from Afata. Even if he is aligned with Volkath, Aleister is keenly watching the flow until their goals no longer align, and he'll side with whatever side can offer him more.

Aleister is a Mage hero excelling in turning an area into a massive, deadly trap of magic with his trickery.

  • His passive, Wicked Plot. Aleister puts a Curse mark on an enemy he hits with his skill. After there are three marks, they all explode, dealing true damage to the enemy.
  • His first skill is Magic Barrier. Aleister conjures lightning on the ground, stunning whoever touches it and then slowing them for a bit. It also applies Curse.
  • His second skill is Matrix of Woe. Aleister creates a circle on the ground, which continuously deals magic damage to whoever stays there and also applies Curse per hit.
  • His ultimate is Magic Prison. Aleister traps a target enemy in a thunder cage, which has a long stun and deals continuous damage while ignoring Iron Body/Spell Immunity, thus it cannot be cleansed by any means. This spell is channeled, so Aleister has to stay in place for the duration of the spell, but he can cancel it anytime. Aleister gains a brief bonus of Iron Body and damage reduction if he manages to catch Tulen with his spell.

  • Adaptational Jerkass: And Adaptational Villainy as well. Aleister not only is more self-serving and willingly goes along to Lokheim, he's also much more of a smug prick compared to the calm and not-too-villainous Zhang Liang.
  • Ambiguous Gender: Aleister was originally conceived as 100% male, but after his own art and model update, he's got a more feminine model and then a female-ish voice (still provided by a male actor). This makes you question whether he is still a man or actually transgender. It's still unclear in general.
  • Crossdressing Voice: Subverted. His new voice makes him sound like an old woman, but is actually provided by the male Jack Dillon. Regardless, it makes him even creepier.
  • Evil Laugh: He has a lot of it. Just so you know that he's a prick.
  • Evil Teacher: He used to be Tulen's teacher. Not only he mistreats Tulen out of fear of surpassing him, Aleister turns out to be without any moral compass.
  • Expy: With penchant of trickery and considering his old design, you might not be quite surprised that he could be inspired by the Trickster God Loki (both the original myth and Marvel interpretation)
  • Face–Heel Turn: He used to be a member of Veda, but he's easily tempted by Lokheim's power and betrays them just as easily. While Veda actually has a seedier, hypocritical side, that has nothing to do with Aleister's reasons for defecting. He's just power-hungry.
  • Insufferable Genius: He's got a brilliant mind, sure. He'll never stop yapping about it and how everyone else is stupider than him. His voice update makes him more subdued about it.
  • It's All About Me: He is completely self-absorbed and acts only for his own benefit. Loyalty with Veda or Lokheim? Pfft. Whoever can give the greatest power to him will get his services.
  • Named After Somebody Famous: Aleister, a powerful mage character, was named after the famous English occultist Aleister Crowley. It's a common practice to name a powerful magic-based character after the latter.
  • Shock and Awe: He used to be Veda's go-to person to manage thunder and lightning, before Tulen replaced him. As such, most of his skills utilize lightning.
  • Smug Snake: He is extremely smug and likes to draw out just how screwed up his targets are. His successes, however, tend to be temporary: Yorn got out of his trap that was designed to trap him forever, and Lauriel managed to get help from Peura/Payna to drive him away.
  • Vocal Evolution: He used to have a smug-as-hell and punchable voice, but after his rework, he suddenly sounds more subdued in how he's going to screw you over... and also sounds like a woman (despite being voiced by a new male actor), giving him a creepier feel. His Japanese voice stayed the same smug, punchable one, however.

    Azzen'Ka, the Forgotten 
https://static.tvtropes.org/pmwiki/pub/images/aov_azzenka_350x441.jpg
"The shifting sands are at my command."
Voiced by: Yoshihisa Kawahara (JP)
Faction: Helios Empire/Lokheim
Honor of Kings counterpart: Zhenji/Lady Zhen

Azzen'Ka was once the High Priest of the desert Helios Empire. However, he ended up being exiled and banished to the desert due to his own ambition, doomed to be forgotten. Being a High Priest had its perk as it gave Azzen'Ka enormous magic power to control the desert sand, and after honing it for hundreds of years, Azzen'Ka ascended into godhood, but he hasn't forgotten the slight of the Helios Empire. As retaliation, he buried the kingdom in sand and murdered every member of the royal family, re-establishing himself as ruler of the Helios Empire. However, the Crown Prince Murad survived, and Azzen'Ka couldn't afford to let him live. Azzen'Ka eventually devises a plan to send a mercenary, Yena, to retrieve the Gem of Time and eventually kill Murad, with the help of Lokheim via Mganga, because he knows she despises the royal bloodline as well. Still, he didn't trust her beyond his hatred for the royal bloodline, expecting betrayal at any time.

Azzen'Ka is a Mage hero who excels at manipulating the sands and putting his enemies in place, turning them to stone while he's at it.

  • His passive is Sand Trap. A hit from Azzen'Ka's skills will mark an enemy up to three times, at which point they're temporarily petrified and take bonus magic damage.
  • His first skill is Sand Punch. Azzen'Ka generates a circular quicksand that shoots out a fist upwards, knocking up enemies caught in the area and dealing damage.
  • His second skill is Dust Devil. Azzen'Ka throws a sandy stone at the enemy, which bounces and ricochets around the enemy, dealing damage.
  • His ultimate is Sand Wraith. Azzen'Ka summons a sand wraith that pushes enemies forward. Once it reaches the end of the path, it turns into a deserted area emulating a sandstorm. Enemies in the area take damage per second, and it also slows enemies.

  • Adaptational Ugliness: Compared to his Honor of Kings counterpart (who is a refined, elegant lady), Azzen'Ka is a creepy creature shrouded with mantle. He's definitely not pretty.
  • Adaptational Villainy: Zhen Ji is a tragic lady who's Trapped in Villainy. Azzen'Ka is a tyrannical being who would bury a whole empire as a way to get back at them banishing him.
  • Deity of Human Origin: He was once a very human high priest of the Helios Empire. After a hundred years of exile, he awakens as a sand deity determined to exact revenge on the humans who exiled him.
  • Expy: His design and affiliation with sand is heavily inspired from the sand hero from Heroes of Newerth, Sand Wraith. Yes, it's not just his ultimate name.
  • Sand Blaster: Azzen'Ka specializes in manipulating sands with his magic. In addition, the sands he controls also have petrification power.
  • Unperson: Nobody knew what he actually did to be banished from the Helios Empire, but Azzen'Ka became forgotten (hence his title) for 100 years. That's plenty of time to ascend into a sand god for some reason.
  • Tyrant Takes the Helm: It's not exactly known how Azzen'Ka runs his Helios Empire, but being a vengeful sand god with contact with Lokheim is going to make him look bad.

    Bonnie, Madcaps Missy 
https://static.tvtropes.org/pmwiki/pub/images/aov_bonnie_350x441.png
"Say hello to my little friends!"
Voiced by:
Faction: Mercenaries
Honor of Kings counterpart: N/A

An orphan from Free Federation's Ramboat Orphanage, who gathered fellow orphans as her friends and followers due to her ability to create special toys. Unfortunately, the orphanage is run by a corrupt dean who used it only to cover for his swindling operations, so they were always short on cash. Eventually, the orphanage fell onto hard times when the Ramboat's main industry and factory, Videl Arsenal, was bombed by someone and the dean was on the run. Bonnie and her friends became homeless and taken in to the Videl Arsenal, where they're forced to become illegal workers, slaves to their factory.

Bonnie and friends plot to escape, and fortunately, bounty hunter Valhein just happens to be passing by at Ramboat on a mission while disguising as one of their men. Looking at Bonnie's poor situation and reminded of how his friends died on duty while he was the only survivor, Valhein lends his hand to help Bonnie escape with none of her friends dead. Afterwards, Bonnie joins up with Valhein as a junior mercenary to earn her own money and hopefully be able to restore the damages done to her home.

Bonnie is a Mage hero who utilizes her varying dolls to control the battlefield to her favor.
  • Her passive is Don't Test Me. In any time her first skill triggers an Electromagnetic Blast, she gets a decaying boost of speed.
  • Her first skill is Bonnie Attack. Bonnie throws her yellow rabbit doll to the ground. It deals damage on nearby enemy and stays in the landing point, revealing enemies nearby. This skill can have two charges at most. If she throws another of the rabbit doll near an existing one, they explode, triggering Electromagnetic Blast which deals damage to surrounding enemies.
  • Her second skill is Mesmerize. Bonnie throws her red rabbit doll to home into a target. It deals damage to the target three times while immobilizing them for awhile (They can act, but cannot move even with a skill)
  • Her ultimate is Allan's Roar. Bonnie throws her purple rabbit doll to the ground. It then creates a large circle that pulls every enemies nearby to it 2 seconds and dealing damage. After that, the doll explodes, stunning those in the area and dealing even greater damage.

  • Fire-Forged Friends: Due to being mistreated by adults, Bonnie did not trust Valhein at first. Fortunately, Valhein persisted and continued helping Bonnie anyway, so in the end, Bonnie developed her trust on her.
  • Little Miss Badass: She's an orphan kid who's already leading the pack, and utilizing her dolls to screw around with her enemies by blowing them up.
  • Magnetism Manipulation: Her purple doll has the power of magnet and for gameplay purposes, even woodland creatures that has no steel items in them (like Lumburr) can get pulled in too.
  • Marionette Master: Bonnie gets three dolls to use in battle. All of them have varying effects.
  • Slave Liberation: She's been essentially enslaved along with her friends by the Videl Arsenal, so she plots their escape. Luckily for them, Valhein is nearby to smooth out their liberation.
  • Spell My Name With An S: The announcer somehow spells her as 'Bunny', which may be coincidental on why most of her dolls take the form of rabbits.
  • Unrealistic Black Hole: Downplayed. Visually, Allan's Roar does not resemble any black holes. However, it functions like one: a large circular area where every enemies are being slowly sucked into the center until the doll explodes and deals massive damage to those still in the area. It helps that the dark purple color kind of emulates the most common color of a black hole.

    D'Arcy, the Archmagus 
https://static.tvtropes.org/pmwiki/pub/images/aov_darcy_350x441.jpg
"Athanor, I have returned."
Voiced by: Hikaru Midorikawa (JP)
Faction: Carano City/Magic Academy
Honor of Kings counterpart: N/A

One of the "Three Sages," along with Dirak and Sephera. D'Arcy is known as one of the greatest mages of Athanor. Formerly an orphan living in the streets of Norman, D'Arcy showed promise in magic studies and was picked up by Lorion to further harness his magic. After meeting his two friends and later forming the Magister Council at Carano, D'Arcy came to learn how dangerous and corrupting black magic was and swore to oppose it, but Lorion was instead committed and consumed by the corrupting effect of black magic. The two battled against each other; D'Arcy was beaten at first and afterwards went on a journey, discovering the dimensional magic, and fought Lorion the second time, successfully banishing him, but he was trapped in a dimensional rift as a result. He only escaped due to a fragment of Volkath's soul somewhat helping him escape. When he returned, decades had passed. He quickly reconnects with his old friends, but he prefers to live in Norman, where he observes the construction of the Great Wall of Norman to repel Lokheim's forces.

D'Arcy is a Mage hero with tremendous area-of-effect magic and control, manipulating dimensional magic to deliver great damage.
  • His passive is Dimensional Force. D'Arcy gathers Dimensional Energy every time he attacks or hits enemies with his spells. When the Dimensional Energy is maxed out, D'Arcy becomes enhanced, having his normal skills' cooldown reset for one use and gaining additional effects.
  • His first skill is Dimensional Walk. D'Arcy enters another dimension, gaining movement speed and damage reduction while also completely resisting crowd control and being untargetable. When he attacks, his attack will have its damage enhanced and slow down his target, but he will immediately lose all those other bonuses if he attacks or casts another spell.
  • His second skill is Dimensional Cube. D'Arcy summons a cube that, after a small delay, explodes in an area, causing massive damage to all caught in the area.
  • His ultimate is Dimensional Portal. D'Arcy refreshes his Dimensional Cube cooldown and plants a portal to another dimension, damaging enemies caught in it and also marking their location, after two seconds passed, those marked will be teleported back to the place they were marked and stunned, and if the spell managed to mark someone, within 6 seconds, D'Arcy can re-activate the spell to teleport to the portal himself, dealing damage in his entrance.

  • The Archmage: He's one of Athanor's greatest mages, and it's a good thing he's on the side of good.
  • Difficult, but Awesome: D'Arcy's spells are easily projected and dodged, necessitating a lot of aiming. And he needs a lot of setup to deal a lot of damage in a small area. If he ever has his way, then he can instantly take a chunk of enemy group HP during team fights in one fell swoop.
  • Lead the Target: You should learn this if you want to land the massive damage from "Dimensional Cube" without relying on other crowd-controllers on your team.
  • My God, What Have I Done?: He was the one who proposed the rule that those who wants to join the Norman Demon Hunters needed to infuse themselves with black magic (since that's what his teacher, Lorion, taught him). With how many horrific deaths it has caused, with only two survivors carrying their trauma (Richter and his white hair, Errol and his grotesque body and further shattered psyche), D'Arcy then realized that he's dabbling with something truly evil that should not be used at all.
    "Black magic holds nothing but evil..."
  • Not the Intended Use: He's a mage, and the game will default him to the mid-lane, but "Dimensional Walk", combined with his difficulty hitting a moving hero solo, makes him feel more at home in the jungle, where he can quickly clear the stationary Sage Golems and other jungle minions while also providing surprise attacks via bushes.
  • Space Master: He specializes in dimensional magic, and while most of his normal abilities deal damage, his ultimate can manipulate his enemies' or his own positions.
  • Squishy Wizard: Despite his great power, D'Arcy is quite fragile, and Dimensional Walk's damage reduction can only help him so much if he's focused on attacks.
  • Surpassed the Teacher: He used to learn with Lorion until they had a disagreement over how to treat black magic. Lorion whooped him, but after he learned Dimension Magic, he pretty much surpassed Lorion and banished him for good.
  • Two Guys and a Girl: He, Dirak, and Sephera form this dynamic as the three primary mages of Norman and Athanor.
  • Year Outside, Hour Inside: D'Arcy didn't spend time in the other dimension for too long, but when he managed to find a way back to Athanor, decades had passed. He adapted just fine thanks to Dirak and Sephera.

    Diao Chan, the Crystal Lotus 
https://static.tvtropes.org/pmwiki/pub/images/aov_diao_chan_350x441.jpg
"I harness the frosty winds!"Click for her old design
Voiced by: Satomi Sato (JP)
Faction: N/A (Wandering from Dragon Kingdom)
Honor of Kings counterpart: Wang Zhaojun/Frost

Diao Chan is a daughter of a mage/pulse master in feudal Dragon Kingdom, mastering the ice-based pulse magic granted by the Andura Stone. She grew up in a time of chaos where the princes of the kingdoms fought against each other and embroiling the land with war, and the people suffered because of it. Her father sheltered many victims of war and taught them pulse magic, with Diao Chan mastering the ice-based one. However, the princes found out about this and had her father killed.

Afterwards, Diao Chan continued her father's legacy in secret, teaching pulse magic to the people, while offering her services as a mediator for the princes as her cover. Her breakout chance arrived in form of the adopted son of Prince Fa Niu, the strongest of the princes. The son's name is Lu Bu. Diao Chan told him the truth about the ruthless princes and enabled him to rebel and kill Fa Niu, triggering a big revolution which left the Dragon Kingdom freed from the grip of the princes, ushering a new age of freedom. Fa Niu's death also let out the power of dragon within him, showered to both Diao Chan and Lu Bu, turning them immortal.

As the Dragon Kingdom enjoyed its newfound freedom, Diao Chan and Lu Bu secluded themselves in a secret area, working behind the scenes to protect and influence the Kingdom's course, while becoming soulmates.

Diao Chan is a mage hero who specializes in ice magic; she can stop or slow down her enemies while inflicting icy death on them, giving her complete control of the battlefield.
  • Her passive is Ice Queen. Diao Chan automatically conjures a Frost Shield that cancels out one attack. If she hasn't taken any damage or crowd control effects in a while, it will give her a second of damage and crowd control resistance.
  • Her first skill is Chilling Frost. Diao Chan creates a small icy explosion that deals damage and slows everyone around it.
  • Her second skill, Diamond Dust. Diao Chan marks a circular area with her magic. After a delay, anyone still in the area is frozen. The skill also comes with two charges, with the second charge freezing in less time than the first if it hit the same unit.
  • Her ultimate is Blizzard. Diao Chan channels an ice storm to cover a large area around her, dealing continuous damage and slowing every enemy within.

  • Adaptational Jerkass: In her original voice set, she's much more confident, ruthless, and haughty, a Proud Beauty who expects others to bow to her beauty. It also works the same way with her more serene Honor of Kings counterpart, Wang Zhaojun. After she gets a voice set update, she tones down her haughtiness and becomes more secluded and mythical, closer to her original self.
  • Badass Bookworm: She’s an avid reader and offers to read her favorite book. Well, that is, if one can survive her barrage of ice magic...
  • Expy:
    • Prior to her lore update, she resembled "Romance of the Three Kingdoms' Diao Chan, but bitchier". Nowadays, she has a different story, but it's clear that she's based on the novel's Diao Chan.
    • Gameplay-wise, Diao Chan is basically AOV's version of Crystal Maiden, the ice mage with area slow, a disable (Diao Chan's skill covers an area, however, instead of a single target) and a channeled ice storm ultimate.
  • An Ice Person: She’s the token ice mage in this game, with skills that slow or freeze her enemies.
  • Lady of Black Magic: She is an elegant lady who uses ice magic to control the battlefield. Lore-wise, she has learned more magic, but she prefers ice magic in combat.
  • Ms. Fanservice: She's an attractive lady that shows off some of her breasts, and they're quite huge. Considering that she is based on one of China's great beauties, it comes as no surprise.
  • My Eyes Are Up Here: One of her old 'selected' quotes, and for a good reason: She's got a pair of nice racks that are rather visible thanks to her clothes.
  • Official Couple: With Lu Bu, just like the original source, even if there were story changes.
  • Pink Means Feminine: After her lore and art update, she gets pinkier clothes and pink hairs. In the same time, her light femininity is put on greater emphasis rather than being a proud and haughty beauty.

    Dirak, Supreme Mage 
https://static.tvtropes.org/pmwiki/pub/images/aov_dirak_350x441.jpg
"I rule over all the magic there is"
Voiced by: Kellen Goff (EN)
Faction: Carano City/Magic Academy
Honor of Kings counterpart: N/A note 

One of the "Three Sages" along with D'Arcy and Sephera. Dirak is actually their leader. When the usage of black magic was announced to be forbidden and most of the users were detained, Dirak led the charge to rescue most of them and lead them to Carano, where he formed the Magister's Council, although he would temporarily lose D'Arcy due to the latter's confrontation with Lorion. Dirak's mastery of magic is unquestioned, and he would call upon that magic to protect those under his care.

Dirak is a Mage hero who controls magic right down to the core and utilizes it to wreak havoc on his enemies.

  • His passive is Magic Body. Dirak doesn't die when his HP reaches 0, any damages he receives afterwards would drain his mana, only expiring when both mana and HP are depleted. However, his mana is drained from attacks faster than his HP.
  • His first skill is Astrolobe. Dirak summons a magical ball that spins and knocks back the enemy. It travels faster at first, but halfway through the intended range or if it hits an enemy, it transforms into a bigger ball that travels slower but gives out ticking damage, with those closer to the center getting bigger damage.
  • His second skill is Fallen Star. Dirak marks a small area with a circle. After a few seconds, three falling stars are summoned, dealing damage and knocking enemies back, stunning them if they hit an obstacle. The spell can be recast after a short while, so the stars fall earlier and bounce in a direction of Dirak's choosing. Additionally, those hit with the skills will be marked with Genesis Mark, and those hit with Astrolobe while having the mark will refresh the skill's cooldown.
  • His third skill, Genesis Barrier. It has two phases:
    • When Dirak casts the skill, he creates a barrier that blocks all projectiles for a short period of time, and his normal attack is enhanced, dealing damage in an area-of-effect and increasing attack speed.
    • After awhile, Dirak can then cast Genesis Blast. After a short delay and the display of a warning line, Dirak unleashes an extremely powerful blast that massively damages those caught in its path.

  • The Archmage: He's one of the greatest mages of Athanor, along with D'Arcy. With D'Arcy stuck in another dimension for awhile, most people will recognize Dirak more.
  • Badass Armfold: He always travels with his arms folded. It's a good showcase of why he's the 'badass mage'.
  • Gold-Colored Superiority: Dirak is decked with golden hair and golden magic, and some parts of his clothes are gold-colored. He's not joking when he considers himself the 'supreme mage'.
  • Kamehame Hadoken: The Genesis Blast is a powerful wave that damages everything in sight, and he also activates it by putting both palms forward. If you played League of Legends, then it may remind you of Lux's Final Spark.
  • Non-Elemental: Nobody has an idea what kind of element Dirak controls. It's just pure magic, it's not even called 'arcane'.
  • Smug Super: He's overconfident in his magical abilities and comes with a slew of badass boasts about his prowess. Think he's a Smug Snake? He'll show you that he's not all talk.
  • Two Guys and a Girl: The 'Three Sages' contains him, D'Arcy (two guys), and Sephera (a girl).
  • Why Won't You Die?: It may surprise players as to why, after he has been brought down in HP, Dirak's still standing there, blasting people off. That's because his passive just won't let him die unless you deplete his mana too. For fair play, his mana will get depleted faster when he's attacked in that state.

    Iggy, Ember's Gaze 
https://static.tvtropes.org/pmwiki/pub/images/aov_iggy_350x441.jpg
"Just you? You dare to challenge me, the genius black mage!?"
Voiced by:
Faction: Dark Den
Honor of Kings counterpart: Shen Mengxi

Iggy was born into a family of black mages in the Norman Kingdom. Ever since childhood, he displayed an extraordinary talent for the dark arts. On his 6th birthday, his parents turned their backs against the black magic, revealing themselves to the crowd of Veda followers. They naively thought they would be accepted into society, but they were instead shunned and cast out of it. Iggy had his privileges and pampered life taken away from him, and he hated his parents' foolishness for it. Against his will, the parents decided to take away something that meant everything to him: his ability to cast black magic. They succeeded, but this left Iggy absolutely bitter. He killed his parents in an event that would be known as the "Casanova Massacre". After some time of becoming a fugitive, Iggy is arrested at Carano while trying to undo the seal his parents put on him to prevent him from using black magic. In that time, Lorion personally interferes, taking an interest in Iggy, destroying the seal, and leaving his captors to rot. Lorion has found a worthy apprentice for his black magic. After several years of training, Iggy masters the black magic and inherits the leadership of Dark Den while Lorion is away. He is prepared to burn everything in Athanor to ashes in retaliation for the humiliations he has suffered.

Iggy is a rapid-fire Mage hero who relentlessly throws out a barrage of purple flames to decimate his foes.

  • His passive is Gaze. Iggy uses the Energy system for his first skill, storing up to five energies. When he damages an enemy with his second ability during the Ember state, he reveals the enemy's location for a period of time. If he hits these targets with an ability of his while being revealed, he restores Energy for himself.
  • His first skill is Explosive Fireball. Iggy throws a fireball at a target, dealing damage to most of the targets in the area and more damage to the enemy caught in the center of the blast. The player can continue to tap the skill button. When this happens, instead of the skill entering cooldown, Iggy will continuously throw more fireballs as long as he has enough Energy.
  • His second skill is Fire Shadow. Iggy enters the Ember state, gaining a diminishing speed bonus. He can recast this skill after a few seconds, where he will instead throw one homing fireball to one enemy which deals damage and knocks back the hit target on contact, then explodes again, dealing area damage.
  • His ultimate is Ember's Gaze. Iggy throws one very big fireball into the sky at a great range. It looms over an area for a while before dropping down and dealing massive damage to everyone in it.

  • Adaptational Villainy: Iggy is a black-hearted fiend compared to Shen Mengxi, who's just hyperactive, but a dedicated guardian.
  • Attention Whore: Even in the present day, Iggy always wants to be the center of attention. When his parents tried to deny that by trying to seal his black magic talent, he threw a temper tantrum and eventually murdered them to reclaim what could make him to the center of attention. Even some of his quotes demand attention to how grand he is.
    "Look at me! The black magic genius!!"
  • Dude Looks Like a Lady: He's petite, long-haired, and voiced by a woman (in all languages). Iggy is easily mistaken for a petite young girl.
  • Enfant Terrible: One of the youngest heroes in the game. And yet, Iggy is a murderous young boy and a willing practitioner of the corruptive black magic.
  • Evil Counterpart: Of his fellow black magic student, Keera, whom Iggy comes to blows with at times. Keera rejects her black magic teaching (though not fully), still dearly loves her deceased parents, and despite her flaws, still tries to socialize with others. Iggy, on the other hand, wholly embraces the corruption of black magic, kills his own parents out of spite, and is so self-absorbed that he sees everyone else as beneath him; he clearly doesn’t value socialization.
  • Foil: For fellow fire magic user, Ignis (coincidentally, their names start with ‘Ig’). Ignis commands a sacred, normal-colored flame, fires it in rapid succession due to his low cooldown, and is a good person among the heroes of Veda. Iggy controls a dark, purple-colored flame, fires it in rapid succession by holding the ability button down (as long as he has enough charges), and is proudly evil, leading the Dark Den in Lorion’s stead.
  • Insufferable Genius: He'll never stop reminding you that he is the genius black mage and everyone else is just an idiot, only existing to be burnt. Deconstructed in a way that he values his genius above all else and that he'll murder his parents the moment they try to take away his gift that only his genius mind can use.
  • It's All About Me: He wants the world to revolve around him and his genius. Back in his days as a rich boy, he got all the attention he ever wanted. He was furious when his life was turned upside down and he was no longer being praised or the center of the universe.
  • Playing with Fire: His black magic manifests in fire manipulation. Iggy’s fire is purple-colored due to the nature of black magic.
  • Self-Made Orphan: He killed his own parents for causing him to lose all his riches and privileges and then trying to seal his black magic. While in his eyes, his parents were terribly naive, they were actually aware of the dangers of black magic, so they were normally good people... and tragic victims of Iggy's murderous rampage.
  • Spoiled Brat: Iggy enjoyed all his riches when he was a kid and got mightily pissed that he lost all of them because of his parents' actions. He ignored everything about the dangers of black magic and its history. He just got pissed that he lost all his riches and everything that made him respected. His murderous rampage and willing apprenticeship with Lorion can be seen as Iggy throwing a temper tantrum because he didn't get what he wanted in life.

    Ignis, the Anointed One 
https://static.tvtropes.org/pmwiki/pub/images/aov_ignis_350x441.jpg
"O-ho! Enlightening!"
Voiced by:
Faction: Veda
Honor of Kings counterpart: N/A

Ignis is the guardian of the Holy Flame, the symbol of light and truth in Veda. Taught by Lauriel, Ignis dedicated his life and time to discover the "Kingdom of Truth" located within the Tower of Contemplation. There, he instead discovered a way to manipulate the Holy Flame. Although it has long since burned away, Ignis considered it another step towards his goal. The discovery, however, attracted the attention of Volkath, who decided that such a discovery could tilt the balance of light and darkness against him. Volkath then led a group of demons to attack the Tower of Contemplation. Ignis stood resolute in the face of death and recited his prayer. In an instant, the Holy Flame ignited around him once more, and Ignis used his knowledge to manipulate the flame to wipe out the demons. Realizing the return of the Holy Flame, Volkath commanded his troops to retreat. But for Ignis, the battle was just another step closer to discovering the "Kingdom of Truth."

Ignis is a fire-based Mage hero who launches the power of the Holy Flame to burn away his enemies.

  • His passive is Sacred Flame. Ignis puts a Flame Mark on targets hit with his skills, stacking up to 5 times. The mark lasts for 3 seconds. Putting the mark on an enemy increases Ignis’ attack and movement speed. Hitting an enemy that’s already marked reduces the cooldown of Ignis’ first skill and enhances the effects of all of his skills (including the first), while also restoring his HP, giving him bonus damage in normal attacks, and refreshing the mark duration.
  • His first skill is Fire Crash. Ignis launches a fireball in a direction. If it hits an enemy, it will create another flame stream in a cone behind the target, hitting those caught in it. If the enemy who is hit has a Flame Mark on them, Ignis gains a temporary shield.
  • His second skill is Rain of Fire. Ignis summons a rain of fire in a circular area, damaging enemies over time and slowing them. Those who have the Flame Mark on them are temporarily stunned if this skill hits them. This skill can only give one Flame Mark to one enemy per cast.
  • His ultimate is Holy Embers. Ignis marks a huge circular area on the ground. After a delay, the Holy Flame bursts in the area, dealing huge damage to those caught in the area. The damage is even greater for those who have the Flame Mark on them.

  • Cool Old Guy: He’s the game's "token old man hero." He also happens to be one of the good representatives of Veda, rather than the shady ones. Despite his aging appearance, he’s also cool enough to let Lauriel mentor him.
  • MacGuffin: The Holy Flame, which he guards and studies, is a significant artifact. Its presence can lead to the discovery of the Kingdom of Truth, and the mere knowledge of that shocks Volkath so much that he orders an invasion of Veda to eliminate its threat.
  • Meaningful Name: His name is Ignis. Sounds like someone who’ll ignite you to ashes with the sacred flames, right?
  • Playing with Fire: Ignis is the game's token fire mage. His spells are all about fire magic and how it deals damage to his targets.
  • Seeker Archetype: He’s driven by his personal mission to discover the Kingdom of Truth. As a bonus, it may also benefit Veda.
  • Wizard Classic: He has the classic wizard hat, robe, and beard. He replaces the classic long staff with a shorter wand (still long by wand standards) to contain the Holy Flame.
  • Younger Than They Look: Despite appearing to be quite old by human standards due to his Wizard Classic appearance, Ignis is not the oldest within Veda. Archons like Ilumia, Lauriel, and Tulen far surpass him in age.

    Ilumia, the Seer 
https://static.tvtropes.org/pmwiki/pub/images/aov_ilumia_350x441.jpg
"Mortals better know their place!"
Voiced by: Shino Shimoji (JP)
Faction: Veda
Honor of Kings counterpart: Wu Zetian

An ancient being and the current leader of the Order of Veda, the order that kept darkness at bay and where the Temple of Light was located, with Ilumia styling herself as the Goddess of Light and yet rarely making appearances outside of Mt. Orphean. She inherited this position after Edras, the original founder of Veda and her master, was murdered by Volkath. She's also a consummate politician. With her shrewd mind, she forged an alliance between all the nations of Athanor (Norman, Afata, and Okka) to stand against the darkness brought by Lokheim and the Abyss. However, she's not a benevolent Goddess. She sees humans as pawns to be manipulated. She instills rigid orders, yet never presents herself as a tyrannical ruler. Regardless, the faith towards Veda has been waning since Ilumia took over the leadership of Veda. She's dedicated in restoring the people's faith in Veda, no matter the cost.

Ilumia is a Mage hero who bombards her enemies with supreme magic from any range, even from places where she's not present.
  • Her passive is Goddess. Ilumia stores marks up to 2 as she casts a spell, and when it reaches 2 marks, she will enhance her first skill.
  • Her first skill is Divine Light. Normally, Ilumia shoots a magic ball of light that damages the enemy it hits. When enhanced with her passive, the ball deals more damage, passes through enemies, and knocks up whoever it hits.
  • Her second skill is Banish. Ilumia spins around with a swirling ball of lights, pushing back whoever is close to her. If she hits an enemy hero with this skill, she immediately gains two stacks of her passive.
  • Her ultimate is Cataclysm. Ilumia summons divine light from the sky that fires down towards sacred marks put on every enemy hero in the map after a few delays, enabling her to kill whoever is foolish enough to stay put while in low health.

  • Aloof Big Sister: Her relationship with Rouie appears to indicate that Ilumia was regarded as a respected big sister figure, but Ilumia herself is extremely aloof and egotistical, not presenting the image of a "cool" sister.
  • Ambiguously Evil: Despite her tons and tons of petty, bitchy, and uncaring sides, Ilumia also has no desire to be tyrannical at all towards the humans she looks down upon. She's still a shrewd politician and has formed alliances with other factions to ensure the survivability of Veda (although everyone else still looks at her with suspicion). She's also surprisingly not a Bad Boss, she handsomely rewarded Xeniel for his efforts, and she took on Rouie when she had nowhere else to go.
  • Create Your Own Villain: Ilumia used Shadow Worms to punish Marja, thinking it would be painful for Marja and cathartic for Ilumia after beating her in the Love Triangle. Little did she know about Volkath already putting part of his soul on Marja to manipulate the Shadow Worms, and so... Nice job making a Lokheim Lord, Ilumia!
  • Driven by Envy: She was on the losing end of the Love Triangle involving her, Volkath, and Marja (and Kahlii, but she simply escaped her notice). Therefore, after she ascended as the successor of Edras, she decided to be extra petty in handling the punishment of Marja, whom she was jealous of, for making her lose in the Love Triangle. (Probably less because of love, but her pure ego that rejects any notions of her losing)
  • Eye-Obscuring Hat: Her headdress completely obscures her eyes, and no one has ever seen them.
  • Foil: For Lauriel, her designated successor in case something happens to her. Both agree that Lokheim must be opposed, but they have completely different ways of thinking about humans. Ilumia, for the most part, looks down on them. Additionally, as opposed to Lauriel's compassionate personality, Ilumia is bitchier, yet she's more accomplished and has been chosen as the first successor to Edras.
  • Hope Spot: Oof, escaped with a sliver of my health and I'm hiding in a bush! Now I can recall back to base... Huh? What's this sign on the ground that suddenly appea—"BOOM".
  • Light Is Not Good: Ilumia represents the light in Athanor. She is, however, a ruthless, uncaring bitch that looks down on mortals and does not bother to spare them some time.
  • Long-Lived: She's about 10000 years old or so, making her one of the oldest beings in Athanor. Edras is still older than her, though.
  • Jerkass Gods: She's one of the realm's less friendly deities. She also happens to be the representative goddess of light.
  • Jerkass Has a Point: Ilumia isn't completely wrong when she looks down on humans. Because for every good humans like Yorn and Thane, there are also really evil humans like Lorion and Mganga.
  • Nerf: Compared to her Honor of Kings counterpart: Ilumia's Passive used to be attached to Wu Zetian's first skill, Wu Zetian has a whole new Passive that was lost in Ilumia (An out-of-battle movement speed increase that doubles her mana regeneration)
  • Sucksessor: While Ilumia still manages to keep some followers in Veda, many have since shown distaste towards her more aggressive, aloof style of ruling, thus leaving Veda altogether, believing that Veda was much better when Edras was at the helm. Ilumia wants to reclaim the belief of everyone, just like in the past.
  • Tough Leader Façade: Ilumia didn't have the time to be taught by Edras about what it means to rule with compassion. Since she's the next best candidate for leadership after Edras' murder, she had to adapt what she thinks is best for leadership: By being an aloof, tough, political-savvy leader who'd look like a complete Jerkass for the greater good. This does have an effect into people believing that she is Edras' Sucksessor, but Ilumia sees no other way to act to maintain order, and she secretly knows that she's severely lacking compared to Edras. In the manga, when she's alone, looking at her picture with Edras, Ilumia's tough facade cracks and she's left as a confused lady who wonders what would her teacher do if he was thrusted into this chaos. Most of her in-game lines tend to be her exaggerated 'tough leader' personality.
  • Unreliable Narrator: From her point of view or the loading tips surrounding her, it seems that Ilumia actually was hesitant in condemning Marja, but she had to make a scapegoat to appease the will of the people of Veda who demanded retribution on Edras' death. However, considering her personality, it's easier to think that she's just trying to cover up her envy and power-hungry attitude; many would rather believe the POV of the victim (Marja) more.
  • Used to Be a Sweet Kid: Ilumia when she studied under Edras was much more pleasant and prone to smiling, as her picture with Edras showed her forming a genuine smile. Then Edras died, and she really had to step up being a leader before she was completely prepared for the job (the better candidates instead rebelled), and she became known as the bitch goddess everyone recognizes.
  • You Can Run, but You Can't Hide: Following in the footsteps of other heroes with global ultimates (such as Zeus or Karthus, Ilumia's ultimate is a global skill. It's dodgeable, yes, but that doesn't mean that hiding from her sight means she can attempt to strike you. And it will no doubt reveal all enemies' locations, alerting allies of possible ganks.

    Ishar, the Summoner's Apprentice 
https://static.tvtropes.org/pmwiki/pub/images/aov_ishar_350x441.jpg
"Come here, Furball!"
Voiced by: Mai Kadowaki (JP)
Faction: Carano City/Magic Academy
Honor of Kings counterpart: (Pre-rework) Angela note 

Ishar lost her mother due to an accident, and her father was constantly away from her as a senator of the City of Free. She came across a magical pink fluffy creature with whom she formed a telepathic link at one point. Naming the creature "Furball," she adopted it as her pet and best friend. She was sent to Carano Magic Academy to better harness her magic talent after surviving a kidnapping event and with the help of both Quillen and Veres. Despite stumbling in the beginning, Ishar eventually found her place in the Academy, not to mention her teacher Sephera was a gentle lady similar to her missing mother. On the other hand, another student named Keera doesn't seem very fond of the attention Ishar got...

Ishar is a Mage/Support hero who may look docile and harmless alone, but her enemies will learn to fear her pet Furball that she masterfully controls with telepathic link and friendship.

  • Her passive is her pet, Furball. It acts like a separate creature that always follows Ishar, sticks close with her, and attacks enemies that approach her. Its stats have parallels with Ishar's magic power. If it dies, it will respawn in 15 seconds; however, if it sees Ishar die, it will go berserk for a few seconds, attacking all enemies in sight before dying (though it can be killed before it expires).
  • Her first skill is Somnial Fungus. Ishar throws a small magical ball that damages enemies in sight, despite it looking too puny. If it hits two times, it enhances the ability's size until it creates a fungus on the hit enemy that acts as an obstacle and explodes after a few seconds. Furball will also prioritize attacking whoever gets hit with this skill, with an added bonus of a slow effect.
  • Her second skill is Somnial Shield. Ishar gains a shield and movement speed boost, while Furball immediately runs towards her. When they touch each other, they generate a small shockwave that knocks up enemies near them and then slows them.
  • Her ultimate is Dreamy Circle. Ishar conjures a circle on the ground that creates a barrier so that the enemies cannot walk away outside of it (unless they have a dash skill). Furball then leaps to the center of the circle, dealing damage and gaining multiple stat bonuses, and starts beating up the enemy caught inside.

  • The Beastmaster: Ishar alone looks harmless, but if you mess with her, her pet Furball is going to rip you apart.
  • Dub Name Change: Furball is named "Momo" in the Japanese version. Because it has pink furs?
  • Girls Love Stuffed Animals: In addition to Furball, a stuffy pink animal, Ishar has a collection of stuffed animal plushies.
  • Killer Rabbit: Aww, what a cute, fluffy, huggable fluffball that Furball is! It tempts you to hug it, and then, on Ishar's command, it starts mauling and beating the crap out of you. And you better not attempt to do so in the radius of a dead Ishar.
  • Little Miss Badass: It's worth noting that Ishar is only 13 years old.She's still a hero to be reckoned with.
  • Psychic Link: Ishar and Furball can communicate via a telepathic link.
  • Ridiculously Cute Critter: When not in battle mode, Furball takes the form of a really small, huggable critter.
  • Roaring Rampage of Revenge: Kill Ishar while Furball is alive, and it will go completely insane, attempting to take down as many as it can in revenge of its master before dying.
  • Unknown Rival: Ishar treats Keera just fine, but she doesn't quite understand why Keera just wants her to drop dead...

    Jinna, the Incorruptible 
https://static.tvtropes.org/pmwiki/pub/images/aov_jinna_350x441.jpg
"Face the seven incarnations!"Click for his old design
Voiced by: Satoshi Tsuruoka (JP)
Faction: Veda
Honor of Kings counterpart: Gao Jianli/Guitarist

Jinna was born with the power to predict the future. At first, people around him paid him no heed. But soon, his prophecies started to come true, and people became fearful of him. They attempted to exorcise whatever demons they thought to be inhabiting him, but everything came from Jinna himself. Then, they incarcerated him in prison. In despair over the treatment given to him, Jinna received a vision that he had been elevated to a greater position with his powers. Shortly after, he was visited by Ilumia, who took interest in his power. She gave him a choice: He could rot in the prison and die ignobly, or he could follow her to Mt. Orphean and receive training to use his power better and serve the Veda. Jinna chose the latter. That night, the prison was engulfed in light, and Jinna received what was promised to him: training to control his prophetic powers and use them for the good of Veda and mankind. He used an artifact to seal his voice while still allowing him to communicate via telepathy. In truth, the artifact acts as a limiter to his overwhelming power until Jinna can master it fully.

Jinna is a Mage hero that actually likes to stay close to his enemies, as that’s where he can deliver untold magic destruction to his target.

  • His passive is Comet. When Jinna attacks for the fourth time in a row, the attack is enhanced with extra damage, and it pierces through multiple targets in a line.
  • His first skill is Force Orbs. Jinna launches two orbs that home in on two nearby enemies and bounce around nearby targets multiple times. If the same target is hit with the same orb, the damage is reduced. If the orb hits an enemy hero, a small portion of Jinna’s HP is restored.
  • His second skill is ''Resonance’’. Jinna unleashes a close-range wave of magic, dealing damage and slowing nearby enemies.
  • His ultimate is ''Exuberance’’. Jinna surrounds himself with the circling force of magic. He receives a decaying speed bonus while dealing damage over time to whoever gets near him. He also gets an innate damage reduction bonus that increases as more enemy heroes get near him.

    Kahlii, the Ghost Guardian 
https://static.tvtropes.org/pmwiki/pub/images/aov_kahlii_350x441.jpg
"This is a game you can't afford to lose."
Voiced by: Kei Shindō (JP)
Faction: Lokheim
Honor of Kings counterpart: Ying Zheng

Formerly a prominent maiden of Veda and student of Edras, Kahlii was known as one of the most prominent female Archons of Veda, alongside Marja and Ilumia. She remained humble and resolute to listen to the human prayers of the Hall of Gospels in Mt. Orphean. Yet, one question continued to nag her due to her own compassion to these humans with great burden: How does one relieve the tormented souls from grief? Edras answered with how it was fated by the creator of Athanor, to suffer in exchange of achieving innovation to change the world. This did not satisfy Kahlii.

Sensing opportunity within Kahlii's confusion, Volkath invited her to join Lokheim as one of its lords, to learn black magic and augment it with light magic for benevolent means, including protecting humans. Kahlii already knew that Volkath was a traitor and rebel, but she had no other choice if she wanted to find the ultimate answer she sought. Therefore, after warning Volkath that she'd kill him if he turned out to be lying, Kahlii defected from Veda and joined the Lokheim as one of its Lords.

In Lokheim, Kahlii builds the Tower of Souls where she continues her more benevolent ways of trying to soothe grief of the the spirits of the dead. She still keeps her ways of peace despite Lokheim's demonic, increasingly violent and invasive nature.

Kahlii is a Mage hero who specializes in sustained area damage, making areas more dangerous for enemies to traverse.

  • Her passive is Powerful Hymns. Kahlii's normal attacks always pierce through her target, also damaging those behind her target. They also deal more damage, scaling with her MP.
  • Her first skill is Soul Summoning. Kahlii creates a circle of magic on an area. Those standing on the circle will receive damage over time and slowed.
  • Her second skill is Spiritual Blessing. Kahlii creates a shield that scales with her MP for herself, blocking damage. This shield lasts for one whole minute. She also gains temporary movement speed boost which decays after 3 seconds. Passively, this also increases Kahlii's movement speed.
  • Her ultimate is Ethereal Pulse. After a delay, Kahlii continuously summons wraiths to strike enemies in front of her, dealing more damage to non-heroes, but they cannot pierce through targets like her normal attacks. Additionally, Kahlii is stuck to her facing direction until the ultimate is finished, but she can still move.

  • Anti-Villain: She's a Lokheim lord, but she still carries her old genuinely compassionate personality and trying to soothe the pain of the people she comes across, while keeping a vigilant eye for Volkath in case he crosses the line. She also prefers being holed up in her own Tower of Souls rather than actively going to the surface and wreak havoc with her fellow Lokheim lords.
  • Breaking the Fourth Wall: Some of her lines directly address the players, if it's not spouting some memes.
  • Gameplay and Story Segregation: Despite her story updates into a sympathetic Anti-Villain, Kahlii's lines never got updated, thus creating a dissonance between a sympathetic Lokheim lord and a meme-spouting, 4th wall-breaking character.
  • Multi-Armed and Dangerous: Kahlii has four arms, and she's not only one of the top students of Edras, she's also one of the more powerful Lokheim lords.
  • Shout-Out: She's based on the Hindu Goddess of destruction, the multi-armed Kali. She is, however, more attuned to magic.
  • Token Good Teammate: The only member of Lokheim, and a high-ranking one at that, who's not at all malevolent.

    Krixi, the Pixie 
https://static.tvtropes.org/pmwiki/pub/images/aov_krixi_350x441.jpg
"I'm Krixi! I speak for the trees!"
Voiced by: Haruka Terui (JP)
Faction: Afata
Honor of Kings counterpart: Xiao Qiao/Breezy

A fairy who dwells in the forests of Afata. Krixi was once a playful pixie that liked to just relax and play some pranks, while also being friends with the forest's very queen, Tel'Annas. That changed when the Lokheim invaded and ravaged the forest that was her home. Krixi felt obligated to protect her home, so she gathered all the forest creatures she could muster and, using her natural pixie magic, rallied the forest creatures to drive away the creature of Abyss, successfully completing the task.The experience changed Krixi, while she was formerly a lackadaisical fairy, she has now matured and held the responsibility of one of Afata's forest guardians, in addition to teaching one of its junior members, Aya.

Krixi is a mage hero with long-range magic who can be used to harass enemies from afar until the harassment becomes a threat with sheer magical power.

  • Her passive is Flutter. Every time Krixi hits an enemy with her skill, she gets a temporary movement speed boost.
  • Her first skill is Mischief. Krixi summons an illusionary fairy to fly over a wide area and a long distance, damaging everything in its path. Then it comes back to her like a boomerang, once again damaging everything in the return path, but with reduced damage if it hits the same target.
  • Her second skill is Nature's Wrath. Krixi summons a natural power that explodes on an area, knocking the enemy into the air for an extended period of time.
  • Her ultimate is Moonfall. Krixi gains a speed boost while continuously summoning beams from the sky to hit enemies around her for a period of time. A target can only be hit four times at most.

  • Adaptational Jerkass: Downplayed. Krixi is now a good and responsible fairy, but in the past, she used to be a chaotic and sometimes sadistic faerie, with penchant of psychopathic Disproportionate Retribution. Meanwhile, Xiao Qiao has always been a good girl since day one.
  • Cool Big Sis: Her student, Aya, clearly looked up to her like a big sister, and Krixi tries her best to rein in her chaotic, rebellious nature.
  • Disproportionate Retribution: It's said that she can get over the top in terms of punishing humans that tried to harm the forest, including ripping them to shreds messily using her forest magic. Even after the invasion happened and she became more responsible, she seems to be still doing it in case there are still some humans foolish enough to not learn their lessons.
  • The Fair Folk: Krixi is a faerie/pixie. She was on the way to becoming just a mere chaotic, playful faerie, but the Lokheim invasion changed her to be a more responsible faerie, unlike other chaotic faeries. Additionally, she has a more teenage/young adult body, fitting right between the more mature faerie-like hero in Honor of Kings (Aileen) and her own young student-faerie Aya. That said, her tendency for Disproportionate Retribution still stays intact, she just used it more responsibly.
  • Forest Ranger: Technically, she didn't live in a hut and is a forest creature on her own. But, Krixi is a well-known guardian of the forest that rallies its creatures to drive away invaders.
  • Hopeless Suitor: She held a fire in her heart towards Eland'orr, but he somehow didn't notice that, in addition to his own guilt over a past sin that he never told Krixi about. They still remain as friends, though.
  • Shout-Out: Despite having several more interactive quotes later on, some of Krixi's old quotes remain and it was filled with references to other series as a remnant of archaic MOBA design. It can be interpreted as her past pre-Character Development self, though. As seen in her opening quotes.
  • Skill Gate Characters: One of the first available mages, she is usually unlocked as you play (unlike her Honor of Kings counterpart, who must be purchased with resources).Krixi is a simple enough mage to play, yet can get really annoying and potent with her harassment magic.
  • Squishy Wizard: She has a tremendous range with her skills, and her ultimate is just plain destructive. She might end up killing many when she unloads her spells at once, but if there are survivors, she's more likely to be toasted in short order.

    Lauriel, the Archangel 
https://static.tvtropes.org/pmwiki/pub/images/aov_lauriel_350x441.jpg
"The wicked shall face Heaven's wrath."
Voiced by: Marieve Herington (EN), Reina Ueda (JP), Mamiko Noto (Dimension Breaker skin, EN)
Faction: Veda
Honor of Kings counterpart: Diaochan/Lethal Lotus

Archangel Lauriel is one of the earliest demigods of Veda who resided on Mt. Orphean and studied under Edras until his murder by Volkath. After Ilumia rose to replace him, Lauriel was assigned not only as the head of Veda's Hall of Gospel, where she managed the prayers and requests of the believers of Veda, but also as a possible successor of Ilumia in case something happened to her. Unlike the aloof Ilumia, Lauriel is sincere and compassionate; she sees the potential of mankind and tries her best to nurture and protect them. She's more of a complete opposite of Ilumia. The only opinion they share in common is how they recognize the threat of Lokheim. As the head angel of Veda, Lauriel commands the legion of angels to face the dark legion of Lokheim and possesses the power of reincarnation with the flap of her wings and an unrivaled power of light.

Lauriel is a Mage/Assassin hero who flies right into the heat of battle and rips through the enemies with holy light and her own immaculate mobility.

  • Her passive is Divine Punishment. Lauriel marks enemies hit with any of her skills, which can stack up to 4 marks, in the fourth mark, the enemies gets dealt with extra True Damage and slowed down while Lauriel heals her own HP.
  • Her first skill is The Wheel. Lauriel shoots out a beam of light into the ground, damaging enemies hit with it, and the beam lights up again, damaging anyone that still stays in the line of fire.
  • Her second skill is Blink. Lauriel dashes in a direction and then shoots out three orbs of light that home in on nearby enemies. The cooldown is greatly reduced if Lauriel manages to hit an enemy with it.
  • Her ultimate is Smite. Lauriel creates a circle of light that damages enemies when the circle is created and fizzles out. When she's inside the circle, her cooldown times for all skills are greatly reduced, allowing her to spam her skills with impunity as long as she has enough mana.

  • Adaptational Heroism: Lauriel is one of the kindest and most compassionate heroes in Athanor, whereas while Diaochan in Honor of Kings isn't evil, she dabbles in a morally grey area and not a paragon of kindness.
  • Adaptational Villainy: Her default self is one of the kindest angels you'll ever meet. Her Dimension Breaker skin depicts her as a sweet (and very attractive) School Nurse in public while secretly plotting to bring abominable creatures to wreck the world in the name of her master, referred as "Akira".
  • Angelic Beauty: She's an angel and also an extremely attractive lady, taking on the classical "beautiful blonde female with wings" trope and running with it with a Stripperiffic outfit.
  • Badass in Distress: At one point, Lauriel (who's basically one of the higher ups of Veda) got ambushed and driven away from her domain by Aleister, who sought her Fountain of Light. This forced Lauriel to escape and take shelter in Afata, where she was helped by Peura who ended up drinking her Fountain of Light to safeguard it, then using it to heal Lauriel back to the point that she could also drive Aleister away for good.
  • Beware the Nice Ones: Just because she's one of the nicest ladies in the game doesn't mean you should try her patience; she's capable of single-handedly multi-killing a group of heroes when properly equipped. Generally, Lauriel is very kind, but she acknowledges that she's not handing down forgiveness for free; there will be some people that eventually push her patience, and she won't be as merciful to those wicked ones.
    Mercy is only for the deserving.
    The wicked shall face Heaven’s wrath.
    My patience runs thin with you.
  • Blue Is Heroic: The kindest and most compassionate character in Veda also has a prominent blue color scheme on whatever she's wearing.
  • Captain Ersatz: Her initial model is based on the Kindness skin of the hero Torturer from Heroes of Newerth. Lauriel later gets a minor model update that grants her visible legs, something that Kindness doesn't have.
  • Celestial Paragons and Archangels: She is without a doubt Veda's highest ranking angel, with the title "The Archangel." She's also second to only Ilumia in terms of having the highest authority in Veda (and she displays the personality of a paragon more than Ilumia).
  • Divergent Character Evolution: Lauriel's main difference with her Honor of Kings counterpart lies in their first skills: Instead of acting like a boomerang projectile, Lauriel's skill's second hit will immediately damage everyone in the area previously covered, the area of effect stays static no matter where Lauriel moves.
  • The Fettered: Her power comes from her sincere attitude towards doing good things and not abusing her power and position.
  • Hair of Gold, Heart of Gold: In the midst of several shady light-bearing deities, she's basically a shining example of Light Is Good. Her golden hair further hammers this fact home.
  • Heavenly Blue: She's the only member of Veda who has a prominent blue color scheme in her clothes (if it isn't white and gold), and she's an angel, evoking the image of heaven.
  • Good Is Not Soft: She's one of the Veda's nicest, kindest characters, exemplifying Light Is Good by protecting the faithful. How does she protect the faithful? Unlike fellow angel Xeniel, she has no support capabilities; she prefers to concentrate her banishing light on the wicked until they drop dead.
  • Light Is Good: Veda isn't exactly spotless, thanks to Ilumia and Tulen being such pricks to mortals and Gildur being a greedy asshole. But you can always trust Lauriel and her shining evil-exterminating light to be a good-hearted, nice angel.
  • Magikarp Power: Lauriel's early game can suffer a bit, but she's usually known as a late-game monster that can jump on three or four heroes head-on and win (in the case of five heroes, she may need some allies, but she has a high chance to deliver the killing blow herself).
  • Ms. Fanservice: A big-breasted, blonde, long haired Angelic Beauty who only wears a metal bra and is barefoot? Lauriel may be a good lady, but she is without a doubt sexy.
  • Noble Top Enforcer: She's genuine in being a good lady and servant of light, even when her superior Ilumia is more selfish and uncaring.
  • No-Sell: For a brief moment of using Blink, Lauriel is completely invulnerable from anything. This is what makes her very slippery in a fight: With a generally low cooldown, enemies only have a few seconds to catch a zipping Lauriel with crowd control (or, failing that, unloading damage on her)... assuming she isn't equipped with Cleanse, which is usually the spell every Lauriel uses.
  • Our Angels Are Different: She's a classical Angelic Beauty with white wings when compared to the more "mechanical with wings of light" kind of angel like Xeniel. Meanwhile, Divine Grace Lauriel is a slightly different kind of angel, for instance, she has six wings.
  • Reasonable Authority Figure: She leads a big portion of Veda's Temple of Light (in particular the Hall of Gospels), and generally, she's a reasonable leader that listens to her followers well and kindly helps them when she can.
  • Seashell Bra: Summer Bash Lauriel's bikini top is made from seashells.
  • Significant Birth Date: Her birth date is listed to be at 7/7, coinciding with Tanabata and Qīxì. Rather than playing the Star Crossed Lover angle like most examples (since Lauriel is celibate), this touches with how she leads the Hall of Gospels/Prayers: During Tanabata or Qīxì festivals, people send their wishes and prayers to the heaven; in Athanor, Lauriel is the one in charge of managing prayers.
  • Spam Attack: Her cooldown is generally low, and gets further reduced with cooldown reduction items and her ultimate, allowing her to blink around, dealing damage to others or shooting out light blasts repeatedly.
  • Stripperiffic: Basically, she wears a metal bra that bares her skin greatly. She covers up her legs with very long robes, but her Divine Grace skin shows her legs and... damn. And her latter model also reveals her legs, even her default model.
  • Unwilling Roboticisation: The promotional video of her Apocalypse:War cosmetic skin shows Lauriel who seemingly has just been transformed into a cyborg slowly being injected with some sort of cybernetic fluid. Although she eventually wakes up in the midst of it all, the process has already been completed. Looking down, she discovers that most of her limbs are now metallic, attached to by various wires supplying the fluids to her body. Shocked by what she has become, she dismantles the wires connected to her body, murders the scientists who are responsible for her condition and escapes from the lab.

    Liliana, the Elegant 
https://static.tvtropes.org/pmwiki/pub/images/aov_liliana_350x441.jpg
"Don't worry. I won't bite."
Voiced by: Kiyono Yasuno
Faction: Carano City/Magic Academy
Honor of Kings counterpart: N/A

An ancient being who has existed since the beginning of Athanor, traveling throughout it to learn about the world. After meeting an ancient nine-tailed fox, Liliana treated it like her master and eventually took the form of a human with the fox's nine tails in its honor. She began observing humans who inhabited Athanor and became fascinated with how, despite their weaknesses, they continued to endure and survive even the worst situations, so Liliana secretly aided them during one of the earlier Lokheim invasions, and when she later returned, humanity had advanced so greatly that it impressed her. So, she decided to live amongst them and was offered a position as a faculty member at the Carano Magic Academy. Since it would let her gather even more knowledge, Liliana happily accepted.

Liliana is a transforming Mage/Assassin hero who switches form between a human mage from afar and a foxy assassin on all four up close.

  • Her passive is Fox Form. Liliana has two forms: Human form or Fox form. Human form makes her normal attack ranged, while Fox form increases both her defenses (physical and magical), increases her speed, and makes her attack power equal to her mana. The active forms will change her skills.
  • Her first skill:
    • In Human form, it's Shining Light. Liliana creates a circular explosion in an area, dealing damage. If it hits more than two heroes, then normal attacks temporarily deal extra damage based on the enemy's HP.
    • In Fox form, it's Foxtrot. Liliana spins in an arc, attacking enemies with her tail and dealing damage to all caught in the area. Her next normal attack will hit three times in quick succession and home on the nearest enemy.
  • Her second skill:
    • In Human form, it's Blinding Light. Liliana shoots out a magic missile that explodes and deals damage to nearby enemies, stunning them.
    • In Fox form, it's Leap of the Fox. Liliana dashes forward and deals damage to everyone in her path. If she hits a hero, then she can recast the skill for the second phase: Liliana conjures a slow-moving magic orb from her mouth that homes slowly to the target enemy and creates an explosion, heavily damaging everyone caught in the blast.
  • Her ultimate skill is Unpredictable, which changes her form:
    • In Human form, Liliana turns into a fox as she dashes forward, dealing damage to everyone in her path and slowing them. She's untargetable while charging, and once done, she gains magic defense.
    • In Fox form, Liliana teleports forward and transforms into a human. At her jumping point and destination, she leaves behind circles that slow enemies inside. The circles explode after a second. She is untargetable while teleporting, and once done, she gains temporary extra magic damage.

  • Asian Fox Spirit: Her exact species is not detailed, but she's really based on the mythical nine-tailed fox/kitsune.
  • Expy: Tencent looked at their acquired Riot Games and champion Ahri and decided to give her their own spin, and thus Liliana was created. She even had a Gumiho skin in honor of Ahri.
  • Foxy Vixen: She's a gorgeous fox girl. What else needs to be said? She doesn't even reveal a lot of skin for that, hence why she's also titled "The Elegant'."
  • Glass Cannon: She's not exactly defenseless up close, despite not being able to use magic because her fox form is for that. But while she can deliver an untold amount of damage, she dies just as fast if she's even concentrated on. There's not a lot of extra protection that comes with her fox form.
  • Lady of Black Magic: She is a lady with great magical power who can transform into a fox at times.
  • Parasol of Prettiness: She's a lovely lady who is usually seen with her parasol, which she uses to conjure magic rather than bash people around.
  • Really 700 Years Old: It's noted that she's basically one of the most ancient beings in Athanor, having been there since its inception.
  • Shapeshifter: As an ancient being, she can shapeshift into many forms. But she'd rather simplify with just a nine-tailed fox transformation, out of respect for her nine-tailed fox master.
  • Stance System: Liliana precedes Yena as the hero with two stances that change her moveset. She can switch between a ranged mage and a close-ranged fox.
  • The Tease: Her lines play up with how she likes to (cock-)tease the player, since she knows that the flustered reaction of her talk-mate would most likely amuse her.

    Lorion, the Nightmare Incarnate 
https://static.tvtropes.org/pmwiki/pub/images/aov_lorion_350x441.jpg
"I am darkness! With black magic, this world will be mine!"
Voiced by:
Faction: Dark Den
Honor of Kings counterpart: N/A

Lorion was once a great mage who taught black magic to D'Arcy. Eventually, they had a disagreement about how to deal with black magic; in Lorion's case, he wanted to use its power to bring the world to his knees. D'Arcy disagreed with this, and after several duels, Lorion was defeated and killed with D'Arcy's dimension magic. However, little did D'Arcy know that he didn't completely kill his teacher. Several shards filled with dark magic scattered around their battlefield eventually re-formed into an entity of black magic and possessed the memory and knowledge of the dark mage; Lorion was reborn in a younger body. And now, he resumed his megalomaniacal quest to Take Over the World with dark magic at hand and the Dark Den group of dark mages that he founded in spite of the persecutions of the dark mages.

Lorion is a Mage hero who uses his Dark Orb to deal damage, control enemies from afar, and teleport to get close to them.

  • His passive is Eternal. If his Dark Orb is deployed and Lorion manages to hit the enemy with his second skill or ultimate, the Dark Orb will also deal damage to nearby enemies.
  • His first skill is Here's What I Think. Lorion launches his Dark Orb, it deals damage to those caught in its path, and it stays in place. Lorion can re-cast this skill again, and when it reaches the second endpoint, it will deal a burst of damage with a slow effect at the end of its travel.
  • His second skill is Darkness Falls. Lorion unleashes an area wave around him, dealing damage. The skill can be saved a maximum of two times. If his Dark Orb has been deployed, then Lorion flies to the orb before unleashing the wave.
  • His ultimate is Starry Night. After a delay, the Dark Orb that Lorion deployed will cause a massive explosion and levitate enemies caught in the blast for a considerable time.

  • Card-Carrying Villain: He is very proud of and embraces his dark power, and he is very vocal in stating that the world will belong to him. And unlike the denizens/leaders of the Abyss (Volkath, Maloch, and Veera), Lorion has no sad backstory or fall from grace; the best he could come up with was 'he got drunk with the corrupting nature of black magic'.
  • The Corrupter: If Lokheim has Mganga, then Lorion fills this role for his own Dark Den. He has corrupted Iggy's soul (though since Iggy was already a vicious brat, Lorion didn't need to do much) and partially Mina's (until she proved too strong for him and he had to hand her over to Veera and Mganga).
  • Dark Is Evil: A user of black magic who enjoys the darkness and corruption it brings.
  • Evil Gloating: A majority of his quotes are about him gloating at how hopeless his enemies are and they just better surrender and bow down to him and the power of black magic. Even when he's beaten, he still has time for a form of gloating. He tries to make sure to click the subtropes within the trope as many as he can, and further in a disgusting manner in the manga towards Violet when he's about to sacrifice her.
  • Evil Laugh: Befitting of a supreme Card-Carrying Villain like him, Lorion can belt out an impressive laughter of evil whenever he executes his ultimate. Moreso in the Japanese language, although the English language lets him use a lower, but equally sinister chuckle.
  • Evil Teacher: He taught D'Arcy about magic, but his student refuses to follow in his footsteps. He has much better success with Iggy because the kid's also equally evil. His teachings towards Keera also leaves the poor girl mentally screwed up.
  • Hate Sink: Everything surrounding Lorion, from his lore to his personality to his quotations, is meant to invoke repulsion from both players and in-universe characters alike. He is a smug, evil bastard with the plan to Take Over the World, forms a cabal that only accepts horrible people, torturing innocent people to please him, and is also an Omnicidal Maniac who's content with ruling a ruined world if that's how it is. And he absolutely has no excuses; he's just plain evil from the start.
  • Hypocrite: He calls people idiots to be worshipping Veda, because they're also Hypocrites, and to a certain extent, he may be right. To an extent, he's also very honest about his evilness. However, he's so Obviously Evil with terrifying rap sheets to go, that picking the hypocritical Veda is the sane option.
  • Omnicidal Maniac: His plan in the manga is to raise 3 Soul Pillars (which happens after a lot of deaths), on which it will cause untold destruction throughout Athanor just for the sake of a 'miracle'. Lorion doesn't care about what happens after, he just wants to delight on the destruction and suffering caused by it.
  • Reincarnation: Lorion, in the time of teaching D'Arcy, was an old man. His reincarnation from a dark shard has given him the appearance of a younger man.
  • Residual Evil Entity: The final battle between Lorion and D'Arcy caused various Dark Andura Shards to be scattered around the area. After D'Arcy killed Lorion, the Dark Andura Shards react, acknowledging the immense evil within Lorion, they began transferring his evil heart, memories and knowledge to it, and then created a new form. Lorion is then reborn, still as evil as ever.
  • Sadist: He enjoys the suffering and sorrow of others, finding those to be delightful.
  • Slouch of Villainy: In his opening animation, he sits down on a massive throne. Just so you know that this guy is a villain.
  • Take Over the World: Of course, as someone who considers himself to be an evil dark mage user, taking over the world is one of his goals. In the manga, this is further shown that he doesn't even care about the state of the world when he takes over, he can just simply destroy it, and then rule the remains.

    Marja, the Ash Weaver 
https://static.tvtropes.org/pmwiki/pub/images/aov_marja_350x441.jpg
"Grovel before your queen!"
Voiced by:
Faction: Lokheim
Honor of Kings counterpart: Mi Yue

Marja was once one of Edras' brightest pupils in Veda. However, her life was set on a tragic course when she fell in love with Volkath. Volkath experimented with the power of the Abyss and eventually rebelled and killed Edras. Marja, torn between duty and love, ended up doing nothing and letting Volkath do whatever he wanted. Acknowledging this, Volkath granted her a piece of his soul to remember him by as he departed to the Abyss and formed Lokheim. The Veda does not take such inaction kindly, treating it as a betrayal, and the new leader that succeeded Edras was Ilumia, once her love rival for Volkath. Abusing her position and driven by her own envy that Marja was the most favored by Volkath, Ilumia sentenced her to an eternal imprisonment surrounded by Shadow Worms that devoured her. However, Volkath's soul instead bent the Shadow Worms to Marja's own will, turning them into her own weapons. Marja then used her newfound power to follow Volkath into Lokheim, becoming one of the Lords there, and resurrect Volkath after he was killed by Tel'Annas.

Marja is a Mage hero with great sustain and escape, so it's not too uncommon to see her in the top lane to unleash her magic and get away with it.

  • Her passive is Abyssal Might. If Marja's first skill and ultimate hit an enemy, she gains a stack (3 stacks on enemy heroes) that gives her bonus magic damage on her skills. When she reaches full marks, the first five stack bonuses are doubled. Passively, she also gains innate bonus magic damage.

  • Her first skill is Dark Pulse. Marja shoots out a dark shockwave, dealing damage and slowing enemies' hits. This also reduces the cooldown of her second skill for every enemy hit (tripled when hitting heroes).
  • Her second skill is Soul Devourer. Marja summons Soul Devourers to attack enemies around her, dealing damage and restoring HP. If she hits the same target of the same type (hero or non-hero), the healing from that point on is reduced.
  • Her ultimate is Ghostwalk. Marja turns into a phantom, becoming untargetable and dealing magic damage to people around her while increasing movement speed. When she exits the phantom form, she deals the same damage to her surroundings in addition to silencing her enemies.

  • Achilles' Heel: As a sustain mage, Marja has one thing she excels at, allowing her to tank: self-healing. If she's hit with multiple antiheals, then not even her ultimate escape can sustain her for long.
  • Betrayal by Inaction: Marja did nothing to stop Volkath from killing Edras because of her love. This marks her as an accomplice and then gets her punished.
  • Dark Is Evil: She used to be a devout student of light magic, but after much more betrayal, she decided not to just use Dark Is Not Evil; she'll use those new Shadow Worms as a tool of destruction and revenge.
  • Fallen Angel: Downplayed. Marja's story is a classic tale of how a beautiful angel fell from grace. But once she became a Lokheim Lord, none of her angel features remained. Then again, so did Maloch and Veera.
  • Love Hurts: It's been stated repeatedly that Marja's fate is sealed the moment she falls in love with Volkath, but she doesn't regret it.
  • Love Triangle: More than a triangle, she used to compete for Volkath's attention with three ladies, against Ilumia and Kahlii. Marja is the clear winner.
  • Tragic Villain: She became a willing Lokheim Lord because she was torn between love and duty, and then Ilumia decided to show why she's a bitchy goddess.
  • Unholy Matrimony: She and Volkath genuinely love each other, and they set out to wreak havoc in the world that rejected them and considered their passion forbidden.

    Mganga, the Unspeakable 
https://static.tvtropes.org/pmwiki/pub/images/aov_mganga_350x441.jpg
"Don't perform human experiments, they said... It's crimes against humanity, they said..."Click for his old design
Voiced by: Ryūsei Nakao (JP)
Faction: Lokheim
Honor of Kings counterpart: Bian Que/Chemist

A devious mage of the Magister Council, Mganga has always sought great powers for his own. When he heard about the forbidden, dark voodoo magic that was banned by Veda and could cause persecution by the Magister Council, but possessed great power, Mganga instead jumped straight onto learning the magic, leading to an encounter with Veera and swearing loyalty to her to obtain more power from the Abyss. Mganga now serves as a liaison between the Abyss and Veera's commands, while also corrupting whatever he dabbles in, from Skud's creation to the death of Lindis' sister Luna, or anything else you can think of.

Mganga is a devious Mage hero specializing in poison and corrupting voodoo magic; those caught in his magic should prepare for death even after they have killed him.

  • His passive is Voodoo. Mganga marks his enemies hit with his normal attacks and skills with Voodoo Mark, which will deal damage over time and reduce magical defenses, and they can stack up to 5 times.
  • His first skill is Toxic. Mganga stores up to 3 poison bottles that he can throw to an area, which will deal damage, slow enemies, apply Voodoo Marks, and also contaminate the area with venom, those who stay there will suffer damage over time.
  • His second skill is Fortunate Gift. Mganga sends a wave in one direction. Enemies hit will suffer instantaneous damage and be slowed, but if the wave hits an ally, they get a reversal of Mganga's abilities: getting healed and receiving a speed boost. Mganga will even put up Healing Marks for allies hit (basically an inverse of the Voodoo Mark)
  • His ultimate is Detonation. Mganga creates a circular explosion of magic around him, dealing damage and applying Voodoo Marks to his enemies, while healing and applying Healing Marks around his allies. The effect is amplified by the number of stacks of marks (Voodoo or Healing) already in the target. He also gains a shield, which gets stronger depending on how many allies he gives the Healing Marks with this skill.

  • Adaptational Villainy: While Bian Que, for all his poison dabbling, is a neutral person who just happens to work with Ying Zheng, Mganga is outright malicious on his own accord.
  • Ax-Crazy: An absolutely unhinged person who espouses dangerously unstable and evil things. His quotes and laughter makes him sound like someone just fresh entering the asylum.
  • The Corrupter: His job is to create a perversion out of anything that he touches. He's very delighted about it.
  • For the Evulz: Apart from being power-hungry, he simply enjoys doing evil for the sake of doing evil.
  • Laughably Evil: He's extremely corruptive and evil, but he also indulges in some silly jester antics. In his intro animation, he stumbles around and accidentally gets his staff bashed on his head.
  • Monster Clown: Mganga is the native Monster Clown of Athanor, the other one (Joker) is plucked from another universe. It's downplayed that while he's dressed like a jester and does some silly antics, his profession is actually that of a morbid researcher, dark mage, and corruptor.
  • More Despicable Minion: While Lokheim is full of demonic leaders, a lot of them have their own visions of a better world that just clash with Veda's and are even capable of genuine love (the pairings of Volkath-Marja and Maloch-Veera come to mind). Mganga is only in it for his own morbid fascination with dark magic and fetish for torturing and corrupting people. He is just positioned as a liaison.
  • Nightmare Fetishist: He's into experiencing macabre things onto himself aside of doing it to others. One of his walking quotes has him relish in starting every days with a shot of viper venom. Either about injecting it to himself or to some poor sod he just caught.
  • Obviously Evil: A poison-spewing evil clown with a sinister voice and sinister giggling? Does he sound like someone you want to meet in a dark alley? Bonus points for how in Japan, he has the voice of Frieza.
  • Pet the Dog: Zig-zagged. Gameplay-wise, he proves that he can also heal using his voodoo magic, as seen with his Healing Mark. Story-wise, though, while he technically could heal... he's probably saving that to prolong someone else's suffering.
  • Poison Is Evil: He's a master of poison magic (in this verse, voodoo is less "actual voodoo" and more a catch-all term for deadly and dark poison magic). And just like the branch of magic he's mastering, he's evil.
  • Practically Joker: A monstrous, crazy jester with purple color motifs who's Laughably Evil and heinously evil in the same time, does things For the Evulz, had his part in trying to corrupt several people (Definitely on Mina, almost succeeded on Lindis), standing out as an evil non-demonic member of the resident hellish legion. He's closer enough to if The Joker specializes more into dark science experiments on his Joker Toxin. And for a time, he can fight against or alongside The Joker himself.

    Natalya, the Nether Queen 
https://static.tvtropes.org/pmwiki/pub/images/aov_natalya_350x441.jpg
"Never turn your back on a demon."Click for her old design
Voiced by: Kirsten Day (EN), Yōko Hikasa (JP)
Faction: Lokheim
Honor of Kings counterpart: Angela

Natalya descended from a sect of Veda that used the parasite Poison Fang to defend themselves against corruptors, who bore them a wicked curse that could devour them at any time or drive them insane. To preserve them, Veda held the tribe in captivity. Natalya was the best of her tribe at the time, so she often got appeased with gifts. However, she grew tired of seeing her tribe being treated as humiliating captives and going insane one by one. Thus she decided to bear all the sins and betray Veda, retreating to the Abyss and forming a pact with Veera. With her help, she tamed and controlled the Poison Fang within her, and now rains destruction on the land as the Nether Queen of Lokheim.

Natalya is a Mage hero who uses her cursed power for sheer magical burst power that can end enemies in seconds.

  • Her passive is Arcane Fire. Natalya deals extra magic damage with each hit of her skills, and within 3 seconds, she can stack them up to 10 times.
  • Her first skill is Arcane Spirits. Natalya summons five balls to a concentrated area, where they converge and go through that area, hitting those with them for massive damage if all five catch together. However, each spirit only deals lesser damage if more than one hits the same hero. If it hits a hero, however, her cooldown is reduced.
  • Her second skill is Arcane Nova. Natalya summons an arcane orb that becomes big and travels at a slower pace, doing damage over time and slowing enemies if it hits them. Those getting hit the first time will be stunned.
  • Her ultimate is Lethal Rays. Natalya uses her Poison Fang to fire a continuous arcane laser in a direction (which she can change), dealing damage over time. She has to channel and stay in place for this, but in exchange, Natalya gains a chunk of shield and crowd control immunity during the time she has to channel.

  • Adaptational Villainy: While Natalya is a servant of Lokheim, Angela is a servant/sidekick of King Arthur's court.
  • The Corruption: The Poison Fang generally acts as a corrupting force, giving one immortality, but then it's also eating them and driving them insane.
  • Dark Is Evil: Double-subverted. Her predecessors actually tried their best to be an example of Dark Is Not Evil. But then Veda demonstrates their Light Is Not Good traits so clearly that Natalya thinks otherwise and decides to embrace the darkness and evil.
  • The Dog Bites Back: Natalya is getting sick of her people being mistreated by Veda, so she decided to shove her middle finger in Veda's face and became chummy with the Abyss who's more than willing to let her suppress her corruption.
  • Skill Gate Characters: Zig-zagged. Natalya's kit is quite simple for beginners, easily maneuverable by experts, and taken straight from Angela, who's considered this trope in her game. However, Natalya is not given to new players for free, as opposed to Krixi. She has to be unlocked with a medium (not small) amount of resources, ironically mirroring Krixi's counterpart in Angela's game (Xiao Qiao).
  • Stripperiffic: She wears an extremely skimpy outfit, and if there's a black thing on her hips... well, that's a see-through cloth.
  • Villainous Friendship: Despite both being evil, Natalya and Veera are genuine in their friendship. And Natalya never got jealous of Veera's high position in Lokheim; she's content with being friends.

    Preyta, the Illest 
https://static.tvtropes.org/pmwiki/pub/images/aov_preyta_350x441.jpg
"Life... such a precious, delicate little thing..."
Voiced by: Koichi Tochika (JP)
Faction: Lokheim
Honor of Kings counterpart: Jiang Ziya (Partial)

Preyta was formerly a mere soldier from an unknown kingdom who was assigned to guard a ravine where humans tossed those who were killed in war without proper burial procedures. Over time, the corpses began to rot, transform into something twisted, and eventually start affecting Preyta's soul. He eventually transforms into a creature that spreads viruses wherever he goes, atop his trusty wyvern. Naturally, during this conflict in Athanor, he joins up with Lokheim, where his plague-spreading is much more appreciated.

Preyta is a mage hero who rides his wyvern and rains down deadly plague and massive burst damage.

  • His passive is Flying Dragon. Since he rides a wyvern, Preyta gets a flat, permanent bonus to movement speed that doesn't scale with level.
  • His first skill is Plague Scepter. Preyta channels great magic power with his scepter. Once he's done channeling, he unleashes a phantom of his wyvern that deals massive damage to a wide area. The longer he charges, the greater the range and damage. If he cancels the channeling, the phantom is released earlier.
  • His second skill is Poison Gas Bomb. Preyta conjures a bomb explosion in an area, knocking all enemies back and decreasing their movement speed massively.
  • His ultimate is Disciple of the Plague. Preyta enters a powered up state and gains several benefits. First, he gets a shield and increases in movement speed, attack speed, attack range, and extra damage. Next, he resets the cooldown of his other skills, and their next usage will be enhanced: 
    • He can move while channeling Plague Scepter, a mirror image will do the channeling in the same place while he moves.
    • He transforms his Poison Gas Bomb into nether spikes, stunning his targets instead of knocking them back.

  • Adaptational Villainy: While Jiang Ziya in Honor of Kings is much grayer, he's still less of a villain than Preyta who brings deadly plagues everywhere on his own accord.
  • Charged Attack: Plague Scepter needs to be charged in order to deal maximum damage. Naturally, no sane enemy would be dumb enough to stay in place and take the full damage, so Preyta usually has to cancel earlier or use it in the middle of friends causing chaos.
  • From Nobody to Nightmare: He goes from a mere post guard into a terrifying Plaguemaster.
  • Dragon Rider: He rides an eerie wyvern for a mage. It increases his movement speed.
  • Plaguemaster: His specialty is spreading plagues wherever he goes.
  • Super Mode: Disciple of the Plague allows him to enter a superpowered mode where he gets a lot of buffs and his abilities are enhanced.

    Sephera, the Water Ascendant 
https://static.tvtropes.org/pmwiki/pub/images/aov_sephera_350x441.jpg
"Water is the source of life!"
Voiced by: Kikuko Inoue (JP)
Faction: Carano City/Magic Academy
Honor of Kings counterpart: Yang Yuhuan (Yang Guifei)

One of Athanor's most prominent mages and a close friend of D'Arcy and Dirak. Sephera is a genius mage specializing in water magic. She used to be a Veda worshipper but grew disillusioned with the sect. After black magic became persecuted, Sephera sheltered a lot of mages and, together with D'Arcy and Dirak, fled to the city of Carano, where she founded the Magister Council, teaching new generations of mages and defending them from harm.

Sephera is a Mage/Support hero who utilizes the power of the water to protect and heal her allies while devastating her enemies.

  • Her passive is Living Water. Every time Sephera casts a spell, she also damages a nearby enemy hero with the lowest HP while healing an ally with the lowest HP.
  • Her first skill is Water Spirits. Sephera sends up to three Water Spirits to home on different enemies, prioritizing heroes and damaging and slowing them while enhancing her next normal attack.
  • Her second skill is Wall of Water. Sephera increases her movement speed and, after a few seconds, summons walls of water in a circle quite far from her that stun enemies who are hit with the walls.
  • Her ultimate is Tide of Life. Sephera enters a whirlpool and becomes untargetable while being able to move, healing nearby allies and dealing damage to nearby enemies once she pops back up.

  • Brilliant, but Lazy: She's a brilliant mage, but the laziest of the Trinity of Mages (her, Dirak, and D'Arcy).
  • Feminine Women Can Cook: She's a feminine lady that can cook really well, with her foods becoming favorites for her students, especially Keera's.
  • Harp of Femininity: Her conduit for water magic is a magical harp; but she is not using it to send deadly melodies. It also enhances her elegant look.
  • Hot Teacher: She teaches in the Magister Council's magic academy, and she's extremely attractive, not to mention nurturing and protective of her students. Two of them include playable heroes, Ishar and Keera, and they argue over who deserves Sephera's attention more (one-sided on Keera, though).
  • Making a Splash: She specializes in water magic and is able to heal and damage at the same time.
  • Nay-Theist: She used to be a believer in Veda, but the sect's less than kind actions as they preached disillusioned her enough that she just stopped believing in the Light's way. She acknowledges and believes in its existence—just not those who claim to represent it. She kind of had a point considering some of the less savory members of Veda, especially its leader. On the other hand, she does acknowledge a genuine lightbringer who's as kind as she preaches, Lauriel, and makes her an exception as the Veda member to be trusted.
  • Parental Substitute: She possesses sharp similarities with Keera's deceased parents, and she certainly acts like a mother figure to her after her parents' passing. Unfortunately for Sephera, she has no idea on just how possessive Keera is...
  • Teen Genius: She became an archmage at the age of 13 simply by being that good at water magic.
  • Two Guys and a Girl: The three archmages consist of her being the girl, and D'Arcy and Dirak being the two guys.
  • Water Is Womanly: She exudes femininity and motherhood while gracefully controlling water.

    Tulen, the Pure 
https://static.tvtropes.org/pmwiki/pub/images/aov_tulen_new_350x441.png
"Witness my brilliance!"Click for his old design
Voiced by: Tomokazu Sugita (JP)
Faction: Veda
Honor of Kings counterpart: Zhuge Liang/Kongming

After the death of Edras, Ilumia sought of a way to create a life form that possessed his immense power. The result was the demigod of thunder and lightning, Tulen. Ilumia then sent him to the tutelage of Aleister, not just for Tulen to hone his power, but also to investigate any nefarious plots Aleister may be brewing. Tulen has always wanted the approval of Aleister, but he instead received neglect based on his jealousy. Yet, his own talent in magic and the emulated of power of Edras within him help him to become better and even surpassing Aleister.

Eventually, as expected, Aleister defected to Lokheim. Ilumia has forbade Tulen to dig deeper into the problem, but Tulen has always wanted to settle the score against Aleister, if only for him to finally acknowledge his immense magic power. And so, Tulen takes it upon himself to seek out and bring down Aleister.

Tulen is a lightning-conjuring mage hero who unleashes a torrent of shocking thunder to annihilate his opponents while outmaneuvering them in an instant.

  • His passive is Thunderclap. Tulen gains a charge of Thunderclap when he hits an enemy with his skills. On five charges, Tulen then generates five lightning orbs that hit nearby enemies five times, which prioritizes heroes, and if an orb hits the same target more than once, it gets reduced damage.
  • His first skill is Ion Blasts. Tulene fires three ion orbs that travel through the air and inflict damage on anyone who comes into contact with them. If he hits the same enemies with one skill shot, the damage increases.
  • His second skill is Lightning Strike. Tulen zaps himself to teleport to another location, damaging those at his departure point and his arrival point and also slowing them if they're damaged with the same skill. He can store this skill for up to three charges.
  • His ultimate is Thunderbird. Tulen charges up and draws a line between his target and him while still being able to move. Once the charging is complete, he launches a highly damaging lightning strike at the target. The skill will be refunded with an 80% cooldown if the enemy dies by other means before impact (and outright 100% reduction if the impact kills the enemy instead). Other enemies can stand on the line and take damage instead. The damage is turned into true damage if Tulen is targeting Aleister instead.

  • The Ace: He's one of the best generals of Veda, having learned a lot of his skills in a short time despite being handicapped by Aleister's mismanagement.
  • Adaptational Jerkass: While Zhuge Liang still comes off as a confident person with his own air of arrogance, it doesn't reach to the levels of narcissism Tulen has.
  • The Fighting Narcissist: He thinks of himself as the most brilliant, magnificent man ever and has low opinions of those below him.
  • Jerkass: He looks down on anyone that's less skilled than him, and he's extremely proud of his "brilliance." Even if he's not being actively malicious and shrewd as well as fighting against Lokheim, he's purely a jerk.
  • Light Is Not Good: Downplayed in comparison with Ilumia and Gildur. Tulen is not that malicious compared to the shits they could pull, but he's still a gigantic, narcissistic Jerkass for a representative of the Light.
  • Meaningful Name: Tulen, when spoken in Malay or Bahasa Indonesia, means "pure." It fits his title, The Pure... That's not to say he's good or compassionate.
  • Pure Is Not Good: Well, his title is, after all, "The Pure," and he's gotten through all his tribulations through sheer, pure talent and power. However, it also doesn't stop him from being a jerk and sometimes giving a bad rap to his faction.
  • Shock and Awe: His domain is lightning, and he brings shocking thunder with his skills.
  • Smug Super: Because he is so powerful, he can afford to be a smug asshole. In fact, he's on par with, if not stronger than, Ilumia and Lauriel, the two most powerful beings in Veda at the moment.
  • "Well Done, Son" Guy: Zig-zagged. While Aleister is not at all his father, Tulen still seeks approval from his supposed master. The approval most likely takes form of Aleister finally acknowledging that Tulen is far better than him in magic, even when he's neglected in tutelage.

    Veera, the Soul Harvester 
https://static.tvtropes.org/pmwiki/pub/images/aov_veera_350x441.jpg
"Hereafter, your heart only beats for me."Click for her old design Click for her old design before that one
Voiced by: Ryōko Shiraishi (JP)
Faction: Lokheim
Honor of Kings counterpart: Daji

A former demigod of Veda. Veera was one of Edras' brightest students and became best friends with Maloch despite his frightening appearance. She later gained another best friend, Volkath, and together, they discovered the forbidden secrets of the World Tree's Power of Genesis to increase their power, something that she became curious about yet was banned by Edras. With Volkath being at odds with Edras a lot of times, Veera took Volkath's side and encouraged him to give in to the curiosity of that power, causing him to leave Mt. Orphean and gain several dark powers from the Abyss. Volkath was imprisoned as a result, but he used a dark shard to crack open a gate to the Abyss, and Veera followed her friend. Her appearance was twisted into that of a dark succubus. Veera was quite surprised at her new power at first; it terrified her, but she swore to master it. Now, she is one of the leaders of Lokheim, snatching the souls of the unwary and commanding many followers of Lokheim, from fellow corrupter Mganga to the corrupted Mina.

Veera is a charming Mage hero who stuns people with her dark beauty before blowing them away with sheer magic power.

  • Her passive is Come Hither. Veera gets a boost in speed after some time if she's not engaged in combat.
  • Her first skill is Hell Bat. Veera summons a massive bat that sweeps forward, damaging everyone in her path.
  • Her second skill is Mesmerize. Veera blows a kiss, stunning a targeted enemy for a considerable second, dealing damage and reducing magic defense. If a hero dies when stunned by Mesmerize or the skill killed a non-hero, it refreshes Hell Bat.
  • Her ultimate is Inferno Bats. Veera summons five mini bats to attack nearby enemies, with a preference for those stunned by ‘’Mesmerize.’’ The bats do magic damage and slows target, and if the same enemy gets hit with the same bat, the damage is reduced, but if all five bats hit the same enemy, Hell Bat cooldown is refreshed.

  • Adaptational Villainy: Daji already received her own Adaptational Heroism in her verse. Veera simply dials back to the evilness of the original Su Daji.
  • Expy:
    • She most likely embodies the spirit of the original Daji more than her Honor of Kings predecessor, who received some Adaptational Heroism from the original. Veera is a devilish seductress with bid for power that encourages her male friends further down the evil path, and as a resident of the Abyss, she also enjoys some screaming of humans.
    • Veera's old models are most likely based of the Hellbound hero Succubus from Heroes of Newerth.
  • Hero Killer: Not in the traditional sense, but she is the first to permanently kill someone in Athanor. She kills off Afata's Peura/Payna, necessitating Helen's replacement.
  • Lady Macbeth: She encouraged Volkath to do more about his dark side, which led him to the fallout with Edras and their exodus to the Abyss.
  • Kiss of Death: Mesmerize is a long range kiss that not only deals damage and stuns enemies with accuracy, it leaves them open for her other nukes.
  • Simple, yet Awesome: Veera's skill set is pretty straightforward: a nuke, a stun, and yet another nuke. It still makes her an extremely dangerous mid laner.
  • Squishy Wizard: Veera specializes so much in massive nuke damage, so if there's a leftover from her nukes, she's extremely vulnerable.
  • Succubi and Incubi: She is a succubus who corrupts and devours people's souls. She also comes in with a stunning kiss.
  • Unholy Matrimony: She still loves Maloch, and now they're both set on wrecking humanity together.
  • Villainous Friendship: Outside her relationship with other Lokheim Lords (and love with Maloch), Veera is genuine in her friendship with Natalya; she helped to stave off the latter's curse.
  • Younger and Hipper: While her age doesn't change, her remake considerably makes her look younger and more like an anime succubus than the usual Darker and Edgier succubus. This is to match her appearance in the manga.

    Yue, Jade Fan Beauty 
https://static.tvtropes.org/pmwiki/pub/images/aov_yue_350x441.jpg
"The way of a ruler is a lonely one."
Voiced by: Ai Kakuma (JP)
Faction: Dragon Kingdom
Honor of Kings counterpart: Ganjiang & Moye/Smith & Blade

10th Princess of the Dragon Kingdom. Yue possesses both exceptional talent and beauty, which made her father favor her more than her other siblings. They didn't like that, so they plotted against her to overthrow her. Unfortunately for them, Yue's "talents" are majorly her extreme cunning and strategy, so she would look like a demure, sweet princess on one day and a cold, manipulative person on another when the situation called. During one of her escapes, Yue met the martial artist Qi and decided to pose as a helpless princess in need of training, immediately capturing Qi's attention and providing her with refuge from her pursuers... as well as serving as a potential pawn for her future ambitions.

Yue is a positioning-heavy, tricky Mage hero capable of a stream of bursts for those caught in her most wanted position.

  • Her passive is Borrowed Might. Every time Yue uses her first and second skills, she gains a mark. Once she gets two marks, the skills are enhanced and for a short time period, she gets to use any of them once for free.
  • Her first and second skills, Aqua Force and Mountain Crusher, are basically the same thing; the first one has a shorter range while the second one has a longer range. Yue sends out two fan ribs in two curved directions that converge. All enemies caught in the path will get damaged, and if they get hit at the convergent point, they get double damage. If Yue's passive is maxed, then the skill unleashes four fan ribs.
  • Her ultimate is Rising Wind. Yue steps back while summoning wind, dealing damage to those in the path and knocking them back. Passively, this gives Yue extra vision for herself.

  • Adaptational Jerkass: Neither Ganjiang nor Moye are as manipulative, two-faced and aloof as Yue gets (even if she is a more sympathetic take)
  • Combat Hand Fan: Her traditional fan is more of a conduit for her magic. Additionally, her magical knives take the form of a fan behind her back.
  • Deceptive Disciple: She's Qi's student, but that's just a cover to hide from her siblings. As far as Yue is concerned, Qi is just another Unwitting Pawn.
  • Difficult, but Awesome: Yue's very reliant on positioning to maximize her damage while she has little to no gap closer, and if she's caught in close range, she's pretty much dead. However, if she can catch enemies in the position she wants, she can easily take out more than half of their HP in one go.
  • Dub Name Change: Her name is rendered as "Reigetsu" (Zero Moon) on the Japanese server.
  • Manipulative Bitch: She has a keen sense of manipulating people as a part of her strategy in order to survive the harsh succession crisis she's facing.
  • Pretty Princess Powerhouse: She's the Princess of the Dragon Kingdom, and not only is she pretty, she's one of the more powerful mages.
  • Squishy Wizard: If you somehow survive her extreme burst while she has expended her escape option (ultimate), then Yue is pretty much helpless up close.
  • A Wolf in Sheep's Clothing: Yue presents herself as a demure damsel in front of innocent people or those she wishes to manipulate. But she's plotting their demise behind their backs, especially against those she wants to eliminate or those she would like to drop off for no longer having any uses.

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