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Assassin Heroes

    Aoi, Dragon Scar 
https://static.tvtropes.org/pmwiki/pub/images/aov_aoi_350x441.jpg
"My dragon claws will tear everything apart!"
Voiced by:
Faction: Mist Island
Honor of Kings counterpart: N/A

    Bright, the Holy Soul Returns 
https://static.tvtropes.org/pmwiki/pub/images/aov_bright_350x441.jpg
"Light cannot exist without Dark."
Voiced by:
Faction: N/A (On his own)
Honor of Kings counterpart: N/A

Bright was born in the kingdom of Okka. At the age of 6, he bumps into someone while carrying a loaf of bread. The bread is gone, but Bright doesn't mind; he thinks that it will fill someone else's stomach. To his surprise, he finds that the someone who bumped into him is the spirit of the original God of Veda, Edras. After he was killed in combat by Volkath at the advent of the first invasion of Lokheim, Edras wandered as a spirit in Athanor, looking to increase his wisdom and knowledge. He then takes Bright as his apprentice, and together they wander Athanor to search for the ultimate truth. However, the truth they search for turns out to be a harsh one: Athanor is a place full of strife and suffering. Bright always tries to help others, but he can't be everywhere. It is at that time that Edras suggests that they should instead shape the truth with their own hands, to make the world as they wish it to be. Seeing that Bright is a pure and good person, Edras has picked a most worthy apprentice.

Bright is an Assassin hero who switches between melee and ranged combat on a whim, marking his enemies with light to make them susceptible to his attacks and turning around deadly scenarios with the help of Edras' spirit.

  • His passive is Revelation of Light. Bright defaults to throwing javelins of light as his normal attack and gives them a mark of Revelation of Light, which can be stacked up to five times. If he gets close enough to an enemy, his light instead forms a two-handed sword for close combat, and it deals additional true damage if the target has a Revelation of Light mark on them. More marks will result in greater true damage.
  • His first skill is Light Flashes Twice. Bright shoots out a light wave in a direction, dealing damage. At the same time, he can blink to a nearby area and throw one extra javelin in the same direction. Hitting an enemy hero increases his movement speed. If both the wave and the javelin hit the same target, the target gets marked with his passive, takes extra damage, and is briefly stunned. Passively, it also marks the enemy with Verdict and reveals their position temporarily.
  • His second skill is Sacred Light Verdict. Bright dashes and homes in on an enemy, slashing them with his blade. Afterwards, his next three normal attacks will have increased attack speed, and he will regenerate his HP for 3 seconds. This skill has a rather long cooldown, but it can be shortened by hitting someone marked with Verdict (from the first skill above), or the cooldown can be eliminated by killing an enemy hero with this skill.
  • His ultimate is The Holy Soul Returns. Bright channels Edras' spirit to possess his body and temporarily fight in Bright's stead. He loses access to the first skill. In exchange, his ranged attacks now pierce all enemies in range, his melee attacks have increased range, and his passive's strength is multiplied. In this period, the damage he receives will be delayed. Until the skill duration ends, Bright will not die even if he runs out of HP. However, killing a hero in this form will undo all the damage the hero inflicted on Bright during the ultimate's duration, so it's possible to avoid Mutual Kill with Bright being the survivor.

  • BFS: In melee range, Bright uses his light to form a two-handed sword and it deals greater damage if his target has been marked by his passive.
  • Difficult, but Awesome: Bright's kit is extremely loaded, he has no crowd control to keep his enemies in place while he has to get close to maximize damage, and he's not that slippery either. However, getting close to Bright means that there's a good possibility that you will be receiving non-stop true damage that can kill you before you realize it. Additionally, a player needs a good sense of when to actually use his ultimate to survive impossible odds rather than activating it early and then dying anyway.
  • God Is Good: Edras has always been the good leader of Veda who cares greatly about humanity, even moreso than the bitchier and more callous Ilumia, who is his successor. He proves to be a good mentor figure for Bright.
  • Javelin Thrower: At long range, Bright uses his light to form a javelin that he throws. He never runs out of javelins because he can just form another out of thin air. They mark his enemies to receive greater damage from his BFS.
  • Light 'em Up: One of the most prominent users of the light element, as all of his attacks are made with weapons made of holy light.
  • Light Is Good: Both Bright and Edras utilize the power of light to do good and help people. Only a few of Veda's dwellers (such as Lauriel) actually inherit this trait from Edras.
  • Pals with Jesus: Bright is basically pals with the equivalent of the good God of Athanor.
  • Why Won't You Die?: If Bright activates his ultimate, do not be surprised that he just won't die after he runs out of HP, as the damage is delayed, and if he manages to kill anyone who deals damage to him during the ultimate duration, he will still be standing after Edras is done with the possession.
  • Wise Beyond Their Years: Bright is a teenager, yet with the help of Edras' advice, he comes off as being very wise for someone his age.

    Butterfly, Death's Whisper 
https://static.tvtropes.org/pmwiki/pub/images/aov_butterfly_350x441.jpg
"Got a new contract for me?"
Voiced by:
Faction: Norman Kingdom
Honor of Kings counterparts:
[Moveset] (Pre-rework) Ah Ke
[Crossover skin] Luna/Lady Moonblade

An orphan raised by a mercenary guild in Casanova, Butterfly grew up to be one of the finest mercenaries the guild could offer. She lost her mercenary friend Allain during a botched mission, but she's back in action after a few periods of mourning (and she'd meet him again during his escape from the Shadow Hands). She's eventually hired by the Duke of Roses as the bodyguard for his granddaughter Astrid, posing as her handmaiden. The hire proved to be a vital one because Astrid was soon besieged with a horde of demons from the Abyss. But with Butterfly on her side, she prevailed, and thus Butterfly's name became known throughout Athanor as one of the finest mercenaries. She's also friends with the pistol assassin Violet, and she became entangled in the latter's quest.

Butterfly is an Assassin/Warrior hero who utilizes the momentum of killing her enemies to clean up the crowd, killing leftovers while resetting her cooldowns.

  • Her passive is Assassin. Butterfly gains a stack of Assassin Mark whenever she kills an enemy. She gets 2 for killing a hero and 1 for killing normal enemies. If she has three stacks, she consumes all marks the next time she uses a skill to reduce the cooldown to zero.
  • Her first skill is Whirlwind. Butterfly spins around with her sword, dealing damage once and gaining shield and movement speed.
  • Her second skill is Sword Propel. Butterfly slashes upwards and creates a propelling wheel from her sword, dealing damage to enemies. The first enemy hit takes extra damage and is slowed. If the skill hits, her attack speed and critical rate are temporarily increased.
  • Her ultimate is Backstab. Butterfly jumps and instantly lands on a target enemy, dealing damage and marking them for 3 seconds. She also gains damage reduction for 3 seconds. Butterfly reduces the cooldown of her first and second skill when she hits a marked target, and if the target dies while still being marked, she resets her ultimate's cooldown. If the target hasn't died when the mark expires, then a percentage of the damage dealt by Butterfly during the marked time will be converted into HP recovery for her.

  • Action Girl: She's a girl that wields swords as easily as breathing and specializes in killing her opponents with ease. What else there is to say? No wonder that for a time, she was used as a poster girl.
  • Battle Butler: She poses as the handmaiden/butler for Astrid, but she's actually a kickass warrior on her own.
  • Cooldown Manipulation: One of her main strengths, thanks to her passive stacks. Butterfly can suddenly start jumping around and marking multiple enemies for her to take advantage of since sometimes her cooldown becomes nonexistent for her.
  • Difficult, but Awesome: Butterfly may appear frequently as your tutorial guide, and she's given to you for free quite early after you register. But don't fool yourself: Butterfly is well known as one of the most complex heroes in the game, though, when mastered, she's capable of giving your team Ace scores.
  • Red Oni, Blue Oni: The Blue Oni with Allain. Butterfly is always cool and composed when compared to the more social Allain.
  • Series Mascot: For a time, Butterfly was basically the poster girl of Arena of Valor, appearing everywhere in publications and being the face of the tutorial (even if she's by no means a beginner hero). This has fizzled out ever since.

    Enzo, Heretic's Bane 
https://static.tvtropes.org/pmwiki/pub/images/aov_enzo_350x441.png
"Those who ask shall receive."
Voiced by: Kōki Miyata (JP)
Faction: Veda
Honor of Kings counterpart: Baili Xuance

Enzo is a devout follower of Veda. To the public, he is a terrific artist who has painted a lot of masterpieces. Beneath the surface impression, he's a relentless executioner of whoever is deemed a threat to Veda. In the past, Enzo became disturbed about something within himself. He was developing a morbid fascination with killing his enemies, thinking that splattering the blood of evil was an art in itself. In fact, he secretly used blood for his beautiful paintings. He went on to confess his disturbing tendencies and was granted forgiveness as long as he directed his morbid fascination towards those who threatened Veda and Athanor. With the burden relieved from him, he was eventually given one task: hunt down the traitorous Hayate of the Mist Islands and execute him. Enzo planned to prove himself and, at the same time, put an end to the revival of the Dark Lord Volkath by doing this particular task.

Enzo is a terrifying Assassin Hero who hunts down those he considers to be evil, pinning them down with his chain hook and executing them without mercy.

  • His passive is Crusade. Enzo's normal attack has a natural longer range, and he deals more damage to enemies farther away. The effect becomes greater when used with his first skill.
  • His first skill is Amputate. Enzo dashes forward and increases the power of his next attack. If he hits an enemy further away, their movement speed is reduced while he gains movement speed. If the enemy is under the effect of his second skill, they get dragged next to him for a short distance.
  • His second skill is Judgment. Enzo gains speed as he spins his chain hook. The longer he charges the skill, the further he launches his hook. The hook attaches itself to the enemy it hits and will increase the damage they deal and receive from Enzo. If his first skill is available, Enzo can recast this skill to toss the enemy behind him and deal damage.
  • His ultimate is Decapitate. It's only available when Enzo has someone under the effect of Judgment. Enzo leaps to behind the enemy under the effect of Judgment, dealing massive damage. He also takes less damage when he's leaping. Passively, it temporarily gives Enzo a high boost of attack damage and movement speed if he scores a kill or assist.

  • Adaptational Jerkass: A bit. Compared to the hyperactive but good Baili Xuance, Enzo is a grim Knight Templar who's not as nice.
  • Creepy Good: He's a very morbid character with terrifying methods of dispatching his foes. He uses them to try to be a protector of his people.
  • Chain Pain: His weapon is a long chain with a sharp hook attached to it. He uses swinging methods that deal varying amounts of damage depending on whether his target is closer or further from him, although the further target gets more damage.
  • Church Militant: He is a member of Veda's executioner squad, directly under Tulen's orders. His task is to take out by force anyone who becomes a threat to Veda. In the manga, he also sometimes serves Lauriel, who was under the Hall of Prayers, since she manages the section where Enzo gained peace after confessing his morbid fascination with blood.
  • Knight Templar: Enzo is convinced that what he does is right and his opposition is always wrong. He'll have none of Hayate's actual legitimate excuses. As far as Enzo is concerned, Hayate's just a dirty traitor in need of execution. He walks a fine line between being a good, devout follower of light and the seedy side of Veda.
  • Mad Artist: Enzo's fascination with blood causes him to secretly use blood in some of his paintings. This disturbs him.
  • Religious Bruiser: He's very devoted to the teaching of Veda. He's also a highly damaging jungler that stalks his targets and deals massive damage to them.
  • You Will Not Evade Me: If he manages to attach someone with his chain while using "Judgment," the target will not feel anything at first, but as long as Enzo stays close, he can gradually drag them near him while dashing towards them, bringing them closer to him. At that point, he can simply either slice the hell out of his target up close or toss them behind him so they still won't evade him. It also makes his ultimate available, where he jumps right next to his enemy, so either way, the enemy will have a hard time evading him.

    The Flash, the Fastest Man Alive 
https://static.tvtropes.org/pmwiki/pub/images/aov_the_flash_350x441.png
"Come on. I'll race you for it!"
Voiced by:
Faction: N/A (DC Universe)
Honor of Kings counterpart: N/A

    Kaine, Bloody Punisher (formerly: Batman, the Dark Knight) 
Honor of Kings counterpart: Lanling Wang/Prince of Lanling

Kaine

https://static.tvtropes.org/pmwiki/pub/images/aov_kaine_350x441.jpg
"I will extinguish the sinister once and for all!"
Voiced by:
Faction: Mercenaries/Demon Hunters
A half-demon with the power to control blood born in Ramboat. Kaine spent his childhood with his brother figure Stuart, until an accident happened and he was relocated to Kazell, adopted to a noble house and becoming Sinestrea's cousin. Both siblings shared the power to control blood and trained together. Still, Kaine started to miss Stuart and wrote a letter for him.

And suddenly, one night, Stuart did return and massacred his new family for being half-demons, although Sinestrea slipped from his mass killing, all while sporting a gleeful look. Kaine bursted in anger and struck Stuart on one of his eyes, before eventually fleeing. Afterwards, he was found by the demon hunter, Richter, who took him under his wings and train him as a new mercenary/demon hunter.

Richter has taught Kaine that the good and evil of a power depend on their user. Therefore, Kaine transforms into a fearsome warrior of blood, using his power to terrorize those who bully the weak while pursuing Stuart.

Batman

https://static.tvtropes.org/pmwiki/pub/images/aov_batman_350x441.jpg
"I am Batman."
Voiced by:
Faction: N/A (DC Universe)

After he lost his parents to a criminal, millionaire Bruce Wayne donned the identity of the vigilante of Gotham, Batman, to cleanse the city from criminals. Along the way, he has also fought against multidimensional threats. The Doomspear Zephys at one point stumbled onto Gotham, and Batman fought him. The battle dragged him onto Athanor, where the demon hunter Valhein helped him drive away Zephys. When Batman was brought to Thane, he discovered the material known as Andura Stones and its ability to unleash destruction across time and space. Despite being thrown back to Gotham afterwards, Batman made preparations to get back to Athanor and fight to secure the Andura Stones and the safety of the multiverse.


Kaine and Batman are Assassin heroes (Batman was classified as Warrior as his sub-class) who slink into darkness at will, before surprising their foes with either a bloody massacre or the might of a human at the peak of training befitting a superhero.
  • Kaine's passive is Shrouded Wings, titled Caped Crusader for Batman. Whenever Kaine/Batman are not dealing any damage, they generate energy. When their energy is full, they become invisible and gain increased vision. When they're invisible and get near the enemy, their energy diminishes, and when it's depleted or they deal damage, they become visible again and gain temporary attack speed bonus. Additionally, they gains movement speed when they're moving to the enemy.
  • Kaine's first skill is Whirlwind of Blood, titled Forearm Strike for Batman. Kaine/Batman swing their massive cape, dealing damage to nearby enemies. They deal the same damage to the hit target with the lowest HP (It used to be targeting enemies at random before Kaine was introduced).
  • Kaine's second skill is Bloodied Judgment, titled Batarang for Batman. Kaine launches a projectile of blood, dealing damage to enemies in the path and greatly reducing their movement speed (and stops when it hits a hero). The hit enemies will be marked, and if Kaine hits a marked enemy, they get stunned and Kaine restores his own HP. If Kaine doesn't hit any marked enemies, the marked will eventually explode and deal damage to the enemy anyway. In case of Batman, the blood projectile is replaced by his signature Batarang, and works the same.
  • Kaine's ultimate is Sanguinary End, titled Dark Knight for Batman. Kaine gains crowd control immunity and dashes forward with fist forward, dealing massive damage to every enemies in his path. In case of Batman, he instead launches a mighty drop kick. (Before Kaine was introduced, this skill triggered Batman's invisibility as opposed to being linked with his passive)

Tropes associated to both

  • Animal Motifs: Bats. Kaine looks kind of like a young vampire with bat themes and has a pet bat accompanying him. The other one is the goddamn Batman.
  • Badass Cape: Batman uses his cape to strike his enemies even when his skill is titled Forearm Strike. Meanwhile, Kaine's cape is made of crystalized blood and is used not just for his skill, but also for his normal attacks.
  • Crutch Character: Kaine and Batman have one job: Spread terror during early game to scare off and delay the enemy's development, killing them when able. As the game goes on and team fights become more common, their relevancy gets reduced as they're not very good at diving right into enemy heroes grouping together. However, they still find use in finding squishy heroes who somehow make the mistake of taking the wrong position, and then eliminate them.
  • Dark Is Not Evil: Batman is already known as the Dark Knight dressed in black, related with a creature of the night, yet he's squarely heroic. Kaine is half-demon who looks like a vampire and has a scary blood-manipulating power. However, he takes the lessons from Richter at heart that power alone does not instantly make a person automatically good or evil, it's up to how the possessor use it, and Kaine has been using it to protect the weak and strike against the sinister ones.
  • Heal Thyself: After hitting an enemy marked with their second skills, they recover some HP. While Kaine has the excuse of being a blood mage with vampiric themes, Batman's Batarang has a first-aid kit that Batman can use by punching them.
  • Invisibility: One of the few heroes in this game that can go invisible. Enemies can know that these guys are nearby if they approach them, but they won't know where they're coming from, which can cause them to throw their skills at the wrong direction. Batman originally goes invisible on activating his ultimate, but Kaine's invisibility is linked to his passive, making him more like Riki (and since Batman becomes a skin for Kaine, his invisibility is reworked like that)
  • The Sneaky Guy: One of heroes with stealth built in, the other being Quillen.

Tropes associated to Kaine

  • Arch-Enemy: Stuart. He murdered Kaine's new family, and additionally, he's set to be the replacement of The Joker, Batman's Arch-Enemy. At least Kaine manages to inflict an Eye Scream on him.
  • Bloody Murder: Kaine manipulates blood and turns them into hard, solid object for him to slash around his foes.
  • Bully Hunter: While he's officially a mercenary, Kaine specifically targets those who has overwhelming power and feeling like they have the right to bully others thanks to their power. Then Kaine would sweep in and beat them down.
  • Expy: A young noble who had his family massacred by bad guys, especially by someone so unhinged who becomes his rival, and then becomes a vanquisher of evil. While he takes after the hero he replaces (Batman), his relationship with the senior Richter makes him more like what if Bruce Wayne did not become Batman... but Robin instead (Richter is the Batman figure of his life).
  • Long-Lost Relative: Kaine is related with Sinestrea, having the same race and power. However, Kaine lost contact with her and has no idea what she's doing (hanging around with Dextra within Shadow Hands).
  • Name of Cain: Inverted. Kaine is an okay guy and a defender of the weak. In fact, he was the one being betrayed (by Stuart).
  • Our Vampires Are Different: His demonic heritage and appearance makes him more like an off shoot of a vampire (moreso than Sinestrea), although he does not drink blood.
  • Pretty Boy: Kaine is a rather handsome boy. This is to contrast with Batman, a manly American superhero with well-toned muscles.
  • Superpowered Evil Side: Supplemental stories reveal that Kaine has a full demon side which only awakens after experiencing or reliving sufficient trauma. He learns to control it with Richter's help (which is why this is not part of his moveset), but Stuart is hell bent in awakening it permanently, which is why he does his best to torment the hell out of Kaine.

Tropes associated to Batman

  • Badass Normal: Athanor is brimming with magic, superpowers, and exotic weapons. So, what does Batman need to kick ass? Just his limbs and a few batarangs. The usual.
  • Dynamic Entry: Most Dynamic Entry attacks involve a drop kick, which is exactly what Batman does in his ultimate after a while going invisible at will and the enemy can only notice if there's a bat signal above their head, they just don't know where.
  • Heroic Build: Considering that he comes from one of the most premiere American comic book series, naturally Batman displays his muscular and toned body with his tight suit.
  • Terror Hero: Making him an invisible hero who works as a Crutch Character works well with the Batman mythos of spreading terror towards criminals.

    Keera, Nightingale 
https://static.tvtropes.org/pmwiki/pub/images/aov_keera_350x441.png
"*giggle* What a cute bear... isn't it?"
Voiced by:
Faction: Carano City/Magic Academy
Honor of Kings counterpart: N/A

Keera is a half-elf whose family was slain in a war shortly after she was born. Dark mages under the command of Lorion found and raised her, also corrupting her with dark magic. Despite this, Keera grew up as a rather clingy yet lonely girl who desired love. After she suddenly slew several dark mages, Lorion grew interested and made her his apprentice. Fortunately for her, Lorion had to leave her to escape D'Arcy, and Keera then caught the interest of Sephera, who had a striking resemblance to her deceased mother. Sephera took Keera to Carano and made her a student at the Magic Academy. No one in the academy knew about what dark past Keera might have had, although she's well known for her possessiveness towards Sephera to the point of being venomously jealous if Sephera were to give attention to someone else, like a certain Ishar...

Keera is an extremely clingy and haunting Assassin hero, stalking and suddenly jumping forth to shred her isolated target to pieces with her inherent dark powers.

  • Her passive is Dark Tides. Keera naturally possesses a spell vamp, and her normal attack deals bonus physical and magical damage.
  • Her first skill is Umbra Dream. Keera pounces to an area, dealing damage and marking the enemies on her landing spot. The enemy is slowed and pulled to Keera's location. If it hits her target, Keera's next 3 attacks deal bonus damage and have increased attack speed. She also leaves behind a clone of herself at her initial position. The skill can be cast before it goes to cooldown, after which the clone will home to her marked target, dealing damage to the target and the surrounding area. Not recasting the skill will produce the same effect. If no enemies are marked, the clone homes onto Keera instead and creates its magical explosion in the area surrounding Keera instead.
  • Her second skill is Triangle Maze. Keera dashes forward while creating two clones, forming a triangle with the real Keera. When all three dash together to form the triangle, those who collide with them will take damage. After a second, the triangle damages those still inside. Those who get to the edge of the triangle will be temporarily stunned. Keera is also untargetable during this period. After using the skill, Keera's next three normal attacks become ranged attacks with shorter intervals, and she can attack while moving.
  • Her ultimate is Fading Phantom. Keera receives the Dark Blessing buff, which gives her increased movement speed and the ability to phase through obstacles like walls. When she's inside obstacles, she cannot be crowd-controlled. After the buff ends, Keera's first and second skills' cooldowns are reset.

  • Casting a Shadow: She was trained by dark mages and is able to use black magic. All of the magical attacks she uses are imbued with the power of darkness.
  • Clingy Jealous Girl: Not for another boy, but for her teacher/mother figure, Sephera. Keera claims that Sephera is hers and hers alone, and she doesn't like competition, particularly towards Ishar.
  • Creepy Good: She's a textbook example of Yandere who can be murderous with her black magic, and she also constantly antagonizes the innocent Ishar. However, Keera is trying her best to be a normal magic student (if only to try to impress Sephera), resists the more corruptive elements of her black magic, and, in the end, is still loyal to the Carano Academy. This makes her a Good Counterpart of fellow black mage Iggy, who instead embraces the corrupting presence of black magic.
  • Cute and Psycho: She's a cute girl who offers you a teddy bear, but moments later, her eyes glow red and she's tearing apart said teddy bear with a psychotic grin on her face.
  • Dub Name Change: Played With. In other regions like Europe she was initially named "Eva", but later on she was changed to "Keera" to match with the rest. In different regions like Japan, however, she retains the name "Eva".
  • Half-Human Hybrid: She's a half-elf, which explains her Pointy Ears. While it's not stated which one of her parents was the elf, signs point to her father, since her mother was known to be very similar appearance-wise to Sephera.
  • I Just Want to Be Loved: All Keera wants is to experience the love that was robbed from her when her parents were killed.
  • Jump Scare: Keera is the only hero who can hide inside obstacles, so she can surprise her enemies this way. From the perspective of the enemy, if they're walking near a wall, there's no telling when Keera will suddenly leap from there and then start tearing her target apart. And seeing that she's a very unstable and psychotic girl, it adds to the scare factor.
  • Little Miss Badass: Keera is a dangerous fighter who also happens to be a preteen, unstable girl.
  • Yandere: She's clingy and possessive of Sephera. Some of her quotes imply that those that get between them will die, and Sephera is hers. She's not going to share. Keera is genuinely sweet in front of Sephera, but in front of her competitors like Ishar, she shows an extremely murderous side.

    Kriknak, the Scarabim 
https://static.tvtropes.org/pmwiki/pub/images/aov_kriknak_350x441.jpg
"Your flesh. So delicious."
Voiced by:
Faction: Lokheim
Honor of Kings counterpart: Nakoruru
A gigantic living beetle and loyal servant of Marja of Lokheim. His origins were unknown, except that he is a Lokheim creature who roams tombs, sucking out and devouring rotten souls and absorbing their powers. During a battle with the Norman Kingdom, Kriknak stood to protect Marja from the assault of Thane, which cost his horn. Marja then transplanted his horn with a spiritually-empowered horn, which gave him a psychic link, enabling Kriknak to sense his master and come to her aid.

Kriknak is an Assassin hero with impressive mobility who roams the battlefield and pounces on his target for an impressive burst of damage.
  • His passive is Bite. After successfully landing a skill on an enemy, Kriknak's next normal attack deals bonus damage.
  • His first skill is Terrifying Plague. Kriknak summons a plague of larvae and inflicts a 'Mark of Horror' debuff. Hitting them again with a normal attack will inflict additional magical damage (on top of his passive), restore mana, and reduce the cooldown of the skill. Kriknak can cast this skill while in the middle of his Ultimate.
  • His second skill is Horn Rush. Kriknak dashes with his horn forward, dealing damage to enemies and also restoring HP.
  • His ultimate is Drone Drop. Kriknak uses his wings to fly and increase movement speed temporarily. This skill can be recasted, and if it's cast when he's flying, Kriknak drops down to the ground, pouncing on the enemy, dealing massive damage and slows down the enemies.

  • Adaptational Ugliness: In Honor of Kings, his counterpart is Nakoruru, a very cute, petite lady. Kriknak is a creepy-as-heck, walking giant beetle that eats others.
  • Adaptational Villainy: Blatantly so: The most virtuous lady in the SNK-verse compared with a terrifying, flesh-eating giant insect who resides in Lokheim.
  • Big Creepy-Crawlies: He's a giant beetle who summons a swarm of crawling larvae.
  • Combo: Kriknak is encouraged to insert his normal attack in between unloading his skills onto his target, since it will proc his passive more and increase his damage output.
  • Expy: Aside of taking Nakoruru's kit from Honor of Kings, his design takes notes from Heroes of Newerth' Pestilence, another plague-themed walking giant beetle.
  • Glass Cannon: Kriknak has multiple damage multipliers to cause immense burst damage, and he's quick to get into battle and surprise his enemies. But if he fails to kill his opponent in one blow, there's a reason why he's not an example of Tough Beetles.
  • Psychic Link: Kriknak's new horn has some sort of psychic power to sense his master Marja, which allows him to come to her aid if she's in danger.
  • Satellite Character: He's mostly defined by his servitude to a master. It used to be someone else, but after a lore revamp, it's Marja.

    Murad, the Wanderer 
https://static.tvtropes.org/pmwiki/pub/images/aov_murad_350x441.jpg
"Time and Space are mine to command!"
Voiced by: Joshua Tomar (EN)
Faction: Helios Empire revolutionary
Honor of Kings counterpart: Li Bai/Poetic Blade

Murad is the former Crown Prince of the Helios Empire, located in the desert area of Athanor. He has led his empire on various expeditions and kept the sinister Azzen'Ka at bay with his heirloom, the time-manipulating artifact, the Gem of Time. However, overuse of the time manipulation power finally cracked the Gem of Time, and Azzen'Ka took advantage of this by covering the Helios Empire in sands and taking over with the help of Lokheim. Murad, however, managed to escape. After wandering for awhile and getting the help of D'Arcy to fix the Gem of Time, Murad forms a revolutionary group to take back his empire from the grip of Azzen'Ka. He gains the help of a beautiful warrior, a former commoner of his empire named Yena. Although she still hates him for being a member of the nobility that made her life miserable, Murad needs all the help he can get, not to mention he's slowly developing feelings for her.

Murad is an extremely slippery Assassin hero who blitzes through the battlefield with a deadly blade at hand and extreme speed until suddenly he manipulates time and space to displace himself, either saving him or wrecking his target.

  • His passive is Rift. Murad naturally gains extra armor piercing stats that scale with his level. Additionally, he gains a stack after he hits an enemy with his normal attack or skills. He can only use his Ultimate after gaining five stacks.
  • His first skill is Thorn of Time. Murad dashes in a direction, damaging and stunning enemies he passes through while gaining one Rift stack (regardless of whether he hits or not). He leaves behind a mirage of himself in his starting position. The skill can then be re-cast twice. For the second cast, he repeats the same dash without leaving behind a mirage. For the third cast, he instantly teleports to the first mirage he left behind.
  • His second skill is Another Dimension. Murad creates a circular distortion field around himself that damages every enemy around him and slows them immensely. Murad briefly cannot be targeted while casting this skill.
  • His ultimate is Temporal Turbulence. Murad selects a direction and then disappears. A mirage of himself suddenly appears, dashes and slashes in the area of his selected direction, forming a star. Each slash damages the enemy, but the damage is reduced when it hits another hero. Murad is untargetable during this whole sequence.

  • Difficult, but Awesome: Murad is regarded as one of the game's most demanding heroes.
    • With Hit-and-Run Tactics, he can deal a lot of damage in a short amount of time, and his ultimate has a very short cooldown. However, he also requires excellent map awareness; haphazardly placing his mirage to escape will cause any enemies who detect him to instead camp at his mirage until he returns, only to be completely beaten down by the camper.
    • His ultimate cannot be used until he maxes out his passive's stacks, which means if Murad goes to the team fight without paying attention to his stacks, he's more likely to become a sitting duck and showcase the "glass" part of the Glass Cannon. To mitigate that, a skilled Murad can take advantage of the invincibility frames of his second skill to dodge attacks that could have killed him, but even that requires good reflexes.
    • The pay-off is well worth the trouble, however, since Murad continues to be extremely relevant in the meta and dangerous when in the hands of players who pay attention to the surrounding area and his stacks, and have good reflexes to avoid dying from various skills shot towards him.
  • Glass Cannon: He's known to be an extremely slippery hero, stepping through great distances in a matter of moments, only to deliver massive damage without being touched and then warping back to his initial position. If he is somehow caught within his combo, however, it doesn't take many hits to bring Murad down.
  • Impoverished Patrician: He used to be a well-known and powerful prince of the Helios Empire. Then Azzen'Ka buried it under his sands, and Murad was left with almost none of his wealth. He still retains his survival instincts and a broken Time Gem, though.
  • Limit Break: Murad is only allowed to use his ultimate once he gathers enough stacks of his passive. Said ultimate is decidedly devastating when used right, so there is a good reason for balancing issues.
  • Love at First Sight: At one point, Murad used his Time Gem and ended up seeing Yena crying and laughing. He instantly deduced that she would become someone important in his life. Unfortunately, Yena hates him for being a member of the Helios nobility that made poor people like her suffer and thinks their Enemy Mine agreement against Azzen'Ka is not going to last forever, although her own conflicted feelings are growing after seeing Murad in person. At this point, Murad is trying to balance between working together with her, making sure she doesn't backstab him, while also ensuring that they can be together happily just as envisioned by the Time Gem.
  • MacGuffin: The Time Gem is a highly sought-after artifact because of its power. Murad gets targeted by Azzen'Ka for possessing it.
  • This Is Unforgivable!: There's no way that Murad is going to forget or forgive Azzen'Ka for what the latter has done for the former's family and empire. It's emphasized on his quote, where his revenge against Azzen'Ka is what drives him forward.
    Never forget. Never forgive.
  • Time Master: Thanks to the Time Gem, Murad has control over time. But even then, time travel is simply not an option for him.
  • Warrior Prince: Before the fall of his empire, Murad had led various military campaigns in its name.

    Nakroth, Judgment's Blade 
https://static.tvtropes.org/pmwiki/pub/images/aov_nakroth_350x441.jpg
"There is no wrong. Only the strong."Click for his old design
Voiced by: ???? (EN), Yuki Kaji (Dimensional Breaker skin, EN)
Faction: Lokheim
Honor of Kings counterpart: Han Xin

Nakroth was once a young noble who spent his life as a country boy, becoming more acquainted with the plight of the common folk and becoming disillusioned with how the nobles of Normandy spend their time fighting and treating it as a game at the expense of the common folk's suffering. Despite his bright and promising future and his actual service under Norman as an upcoming general, Nakroth grew increasingly conflicted. He eventually formed an army of personal warriors known as "Blood Knights", who were ruthless and pragmatic in ending wars. The nobles, terrified by his more brutal approach to war, put him through trickery that cost him his whole Blood Knight battalion. Simultaneously, Nakroth received a black invitation... from Lokheim. Sickened with how he continued to be a pawn of those nobles, Nakroth changed his allegiance to that of Lokheim, becoming one of its Lords. The next time he returns, he will be bringing his terrifying abilities to those humans...

Nakroth is a swift and agile Assassin/Warrior hero, zipping through the battlefield with supreme mobility, delivering a world of hurt before slipping away with ease.

  • His passive is Dread Judge. Nakroth gains attack speed if he hits an enemy with his abilities. If he attacks four times in a row, he knocks his target upwards in the fourth attack.
  • His first skill is Jury Fury. Nakroth leaps forward and knocks his target up, dealing damage. This ability can be used again after 5 seconds before going into cooldown.
  • His second skill is Death Sentence. Nakroth dashes to the back and changes his next normal attack into a wide swipe that deals extra damage.
  • His ultimate is Judgment's Blade. Nakroth unleashes a flurry of attacks with his blade; the last hit knocks his enemy to the air. He's immune to crowd control in this state.

  • Adaptational Heroism: In the main universe, Nakroth is a Fallen Hero who is now squarely on the side of Lokheim. In the Dimensional Breaker universe, he's a more heroic, if a bit edgy, boy.
  • Adaptational Villainy: On the other hand, Nakroth, as a general of Lokheim, is a villainous counterpart to Han Xin, who's still human and not being evil.
  • Bishōnen Line: Nobody knew what Nakroth looked like underneath his armor and helmet. However, in his Dimensional Breaker skin, which takes place in an Alternate Universe, shows him without armor as an anime pretty boy.
  • Black Knight: He's a dark armored warrior who's a lot more into pragmatism than chivalry code, and even in his life as a Norman noble and knight, his turn towards the "Blood Knight" has vibes of being a more antiheroic black knight than the usual shiny knight.
  • Dual Wielding: His weapons are two crescent blades. Other MOBA players might recognize them as the weapons used by Anti-Mage and Illidan Stormrage.
  • Fallen Hero: He was once an upstanding young noble. Eventually, he dwindled into first a ruthless Anti-Hero, and then a Lokheim Lord.
  • Fragile Speedster: Nakroth is a high-risk character due to his high mobility. He's supposed to get very close to his enemies and start unloading his normal attacks, for which he's very fragile and absolutely has no defensive skills. But, unless that Nakroth player isn't that skilled and experienced, good luck catching him with that much mobility on a crowd control.
  • Heterosexual Life-Partners: Post-joining Lokheim, he's usually partnered with Zephys, with their relationship being a bit too close as partners.
  • Hit-and-Run Tactics: Nakroth is made for this. With that much mobility, he's very good at poking his enemy and then running away before things go south for him.

    Paine, the Soul Elegy 
https://static.tvtropes.org/pmwiki/pub/images/aov_paine_350x441.jpg
"Can you feel your soul trembling?"
Voiced by: Bryce Papenbrook (EN)
Faction: Carano City/Magic Academy
Honor of Kings counterpart: Sima Yi

A gifted musical prodigy from Free Federation with mild autism. With his great hearing and music sense, Paine has composed advanced music at the age of 12 and could conduct a solo choir at the age of 15. From this area of expertise, Paine discovered his talent to manipulate the souls of choir and audience through music notes due to his inherent anisocoria. But because of this, he accidentally killed someone and had to flee from home, marked as a fugitive. Full of remorse, Paine built a Death Opera House next to cemetery where he could use his musical talent and conduct more choirs with the dead.

This peaceful life continues until the dark mage, Lorion, offered a chance to use his power to wreak havoc against humanity. Paine detects Lorion's evil intent from the beginning and drives him away. Realizing how many people will be endangered because of Lorion, Paine decides to take up an offer from an old friend, Dirak: Join the Carano Magic Academy as a magic instructor to teach the newer generation about proper usage of magic.

Paine is an Assassin hero who controls music and soul to easily relocate himself to places where he can rip away his targets' souls with ease.

  • His passive is Soul Divide. Every time Paine uses a skill, his normal attack turns into Soul Cut for 5 seconds and his attack speed is increased (this one is stackable). With Soul Cut, his normal attack becomes a wide melee attack, and the first strike of this teleports Paine behind the enemy and deals more damage to the main target. Paine also uses the Energy system instead of mana, and this Energy meter can be extended up to a certain amount by killing or assisting.
  • His first skill is Soul Tidings. Paine summons a spirit that moves fast enough and deals damage when it passes enemies. Paine's body is stuck in place, but gains crowd control immunity and considerable damage reduction, while player controls instead moves the spirit. If the skill ends or is recast, Paine teleports to the spirit's location.
  • His second skill is Elegy. Paine conducts the Soul Elegy, dealing damage to an area and silencing those within the area. If Paine stays in the circle after awhile, he recovers Energy. Passively, if Paine is hit with magic damage, he converts parts of it to his HP over 5 seconds.
  • His ultimate is Acknowledge. Paine gains crowd control immunity, back dashes a bit, and suddenly makes a massive jump to an area almost half the whole map away, dealing damage to everyone in his landing point and half the damage to those caught in the dash.

  • Adaptational Heroism: Paine is a heroic character despite using and reading the souls of people, as compared to Sima Yi who literally uses dark shadow and being a loyal advisor to the very antagonistic Cao Cao.
  • Badass Teacher: An active magic instructor in the Carano Academy, and proves to be one of the more powerful mages ready to protect the students from evil influences of magic while teaching the students the good ones.
  • Detect Evil: One of the things his soul-reading can do is knowing whether the souls are good or evil. On meeting Lorion, Paine immediately reads that this guy is pure evil and cannot be trusted.
  • Dynamic Entry: He can enter the battlefield from far away with lightning speed, and he's mostly feared on what he would do after he lands.
  • Large Ham: His mild autism and eccentricity is accompanied with a sense of big performance and occasional shoutings after a low start.
    Objection... OVERRULED!
  • Mage Killer: One of the most effective mage-killing Assassins (who also uses magic damage). Paine can easily relocate himself to a vulnerable mage from afar, then silence them while massively deleting them right there.
  • Musical Assassin: He's a conductor who leads choirs (alone), and the music he creates moves the souls or rip them apart.

    Quillen, Purifying Blade 
https://static.tvtropes.org/pmwiki/pub/images/aov_quillen_350x441.jpg
"You have no idea."
Voiced by:
Faction: Shadow Hand
Honor of Kings counterpart: Ah Ke

A noble of the Free Federation. After his family was killed during the First Invasion of Lokheim, Quillen used his wealth to rise to political power within the Parliament of the Free Federation, with the goal of strengthening humanity in the face of supernatural forces. Because of his influence, he is invited to join the extremist group the Shadow Hand and raise his own cadre of assassins, including Veres. For Quillen, both are walking the same path of human supremacy, and he will do anything to ensure that his vision of strong humanity becomes a realization, no matter how many other non-humans he has to trample.

Quillen is a sneaky Assassin hero who stalks the enemies, finding the right opportunity to land behind their backs and impale their spines.

  • His passive is Ambush. Quillen is guaranteed to land a critical hit when attacking from the back (with a base of 125% damage and gains half of the percentage increase from items), but he will never be able to land a critical hit from the front.
  • His first skill is Mutilate. Quillen launches a double attack, dealing physical damage twice to his target direction.
  • His second skill is Decimate. Quillen dashes and attacks a nearby enemy on landing. He also marks the enemy he attacks this way; if he hits a marked enemy, he reduces this skill's cooldown by 1 second, and the marked enemy gets reduced movement speed and deals less damage to him. Quillen can only mark one enemy at a time.
  • His ultimate is Assassinate. Quillen jumps forward and then enters stealth mode. While in stealth, he gains movement speed and recovers a portion of his HP. If he attacks, he breaks stealth and gains attack damage and movement speed so long as his attack hits. Passively, he also resets all of his cooldowns if he scores a kill or assist.

  • Adaptational Villainy: Ah Ke certainly isn't as racist or supremacist as Quillen.
  • Back Stab: He's the only hero who takes advantage of where the enemy is facing. That is, if the enemy is facing away from him, then that's the most ideal situation Quillen wants.
  • Child Hater: It is also stated that he does not like children and was forced to run an orphanage for a time. Quillen, on the other hand, can spare some Pet the Dog moments as long as the child is human.
  • Corrupt Politician: Downplayed. While he does use dubious methods, such as dealings with the very shady Shadow Hand, Quillen runs his political campaign mostly fairly and squarely, rising to power solely through his own charisma and genuine belief in human supremacy, rather than those Not So Well Intentioned Extremists who used those traits as a ruse to gain power.
  • Corrupted Character Copy: Quillen has a similar background with Batman: An influental rich man who lost their family thanks to their enemies, currently trains other people in combat, and moonlights as an assassin when he's not doing the publicity stint. Even as fellow heroes, they're both defined with their ability to go into stealth mode. However, instead of being an altruistic man who hunts down criminals and evildoers to create a better place for innocents to live, Quillen hunts down any non-humans, innocent or not, to create a human-only world. He can be summed up as "Racist Batman (with a little touch of Lex Luthor)".
  • Cynicism Catalyst: His family was killed by the horde of demons during the Lokheim invasion, and other supposedly "benevolent" non-humans like Veda's Archons or Afata's elves and beastmen did nothing to help. Ever since then, Quillen has developed a severe hatred toward non-humans.
  • Even Evil Has Standards: He already knows that Lorion is bad news and promises that if he fails to deliver his promises, he'll have him kicked out of the Shadow Hands. However, as long as their goals can still align, Quillen is willing to swallow his standards and dance with the devil.
  • Fantastic Racism: One of the more openly racist characters. Quillen hates anything non-human and believes them to be a threat to mankind. His political rally is that if things go his way, then Athanor will be a human-only realm.
  • Foil: As someone who used to put Allain under his services, Quillen contrasts with the neighboring game's Milady. Both are also leaders of their own factions (Shadow Hand and Navenia respectively), but Quillen treats Allain inhumanly like an expendable pawn for his goal of the extermination of every non-humans that he eventually betrayed the Shadow Hand, while Milady treats Allain fairly as a sellsword to help her break her own curse, and Allain ends his services with Milady with no hard feelings and as their contract decreed.
  • Humans Are the Real Monsters: Zig-zagged. He thinks of the inversion: Where humans are good, needing protection from those non-human bastards. However, he's also an extremist at heart and a ruthless man who used the Shadow Hand assassins under him as disposable tools without any shreds of humanity. While the Abyssal Lokheim is Obviously Evil and some members of Veda can be dicks, there are some genuinely good members of Veda. Meanwhile, the Afata faction is mostly nice unless disturbed. The Shadow Hand, on the other hand, lives by the ruthless motto "deserters will be killed", and it has a rather alarming quitting rate (Amily and Allain, for example). Therefore, Quillen is accidentally setting a bad example for humanity with his extremism.
  • Pet the Dog: He went out of his way to save Ishar from kidnapping and sent her off to Carano to learn magic. It has absolutely no political gains, and he's a Child Hater, but Quillen can't stand it when other humans are being harmed.
  • The Sneaky Guy: He's one of the two heroes in the game who have built-in stealth, the other being Batman.
  • Unwitting Pawn: According to the manga, Lorion and his Dark Den influenced the formation of the Shadow Hand, so Quillen, as its leader, is essentially a pawn for Lorion. However, Quillen takes it in stride; he just considers such a thing as a partnership based on their mutual interests. Lorion's end goal means that all non-humans will be wiped out from Athanor, and Quillen certainly wants that to happen.

    Raz, the Fist 
https://static.tvtropes.org/pmwiki/pub/images/aov_raz_350x441.jpg
"This is going to be the fight of the century!"
Voiced by: Mitsuo Iwata (JP)
Faction: Norman Kingdom
Honor of Kings counterpart: Mai Shiranui

A warrior in the service of the Norman Kingdom, Raz excels at quick, precise strikes with his fists. He volunteers to become a spy for Thane in order to gather intel within Lokheim. He managed to worm his way into the ranks of Lokheim Lord Preyta and managed to get several pieces of information until Preyta finally caught up and cornered him. Cornered with no way out and thinking he would perish, Raz unleashed a fury never seen before, burning his fists on fire and destroying his foes with rage and fury. He made it back barely alive to the Norman court, so Thane had to beseech help from Veda's Lauriel to heal Raz, but she warned him that for it to succeed, Raz would need to undergo a grueling trial. And he completed just that. With his gauntlet further empowered with the blessing from Lauriel and his own fury, he stands ready to face down any demon threats to Lokheim to protect his lord.

Raz is an Assassin/Mage Hero who excels at charging into battle and then bursting his targets down with a blazing fist, either critically injuring or killing them.

  • His passive is Fancy Footwork. After using his abilities, Raz gains movement speed. His next movement in a direction will be a quick sidestep. His first (out of three) normal attack will also always deal extra magic damage and cause knockback.
  • His first skill is Rising Uppercut. Raz dashes and unleashes a jumping uppercut, knocking up everyone in the area. He gains energy if he hits an opponent.
  • His second skill is Power Surge. Raz punches out a fireball with his fist, dealing damage to the first enemy hit, decreasing their magic defense, and heavily slowing them. He gains energy if he hits an opponent.
  • His ultimate is Explosive KO. Raz dashes and launches a powerful straight punch, dealing massive damage to enemies in his path and causing knockback. He gains energy if he hits an opponent.

  • Adaptational Ugliness: Downplayed. His counterpart is the freakin' Mai Shiranui. Raz isn't a traditional Mr. Fanservice, but he's not ugly. In fact, sometimes his ruggedness could count as his own charm point.
  • Bare-Fisted Monk: One of the mainly fist-fighting heroes in the game. Though he has his own gauntlets, they weren't that massive, and Raz puts points on his precision.
  • Bilingual Bonus: He has a Muay Thai skin, and putting it on will make him completely speak in Thai.
  • Dreadlock Warrior: He puts his hairstyle into a dreadlock, and first and foremost, he's a Norman Kingdom warrior.
  • Glass Cannon: He absolutely did not put points in any defensive skills; he mostly had to depend on his own fancy footwork to dodge things, but Raz is known for his extreme burst damage if he can land most of his skills at once.
  • Hot-Blooded: He's extremely passionate and gung-ho about fighting. In his lore, it was his determination and guts that allowed him to come out on top from either Preyta's ambush or Lauriel's trials. Fire appears to run not only around his fists and gauntlets, but also through his heart and blood.
  • The Mole: He agreed to be a traitor and serve Preyta in order to spy on Lokheim and provide better intel for Thane.
  • Shoryuken: The Rising Uppercut skill has Raz jump up while delivering a flaming uppercut. It knocks up surrounding enemies and also provides a good set-up for his ultimate.
  • Token Black Friend: He's the only dark-skinned Norman Kingdom hero and has something of a black dude's accent, and generally, he's one of Thane's most trusted.

    Sinestrea, the Blood Moon 
https://static.tvtropes.org/pmwiki/pub/images/aov_sinestrea_350x441.jpg
"Memories... Dreams... of blood..."
Voiced by: Suzie Yeung (EN)
Faction: Shadow Hand
Honor of Kings counterpart: N/A

A young half-demon noblewoman stationed at Kazell. During the night when she was 12, her family was under attack by unknown assailantsnote  and slaughtered her family for their half-demon blood. Sinestrea managed to escape and was found under the care of the half-elf Dextra. She found peace in the new life at Afata, but the killers of her old family pursued them there and the two had to make a jump to an Abyssal Rift to escape. There, Sinestrea's demon blood started to awaken and Dextra helps her to fight despite getting weaker each day. However, their exit was blocked by the roots of the World Tree that rejects impure blood. Dextra uses her last breaths to cut through the roots. Sinestrea does not like losing a beloved one twice, so she further channels her demon blood to corrupt the World Tree root and infuses her own blood to Dextra, saving her and turning her full human. Returning to human world, Sinestrea now applies as a member of the Shadow Hand to find the murderers of her first family, which may be just close.

Sleepyheaded Sinestrea is a tricky Assassin hero who utilizes her blood to attack enemies from close or afar or steal their blood.

  • Her passive is Blood Bramble. This automatically gives Sinestrea an active skill (like the one you get from a Support item) called Blood Ritual. When activated, Sinestrea channels for 3 seconds and dies in an explosion of blood. But, nearby enemies will suffer massive damage and be stunned. Meanwhile, when Sinestrea kills an enemy, she gains 1 Blood Bramble. The Blood Ritual skill costs 1 Blood Bramble to use, and if she dies this way, she reduces her resurrection time by 4%. If she manages to collect 7 Blood Brambles, then Sinestrea immediately respawns with full HP at her death location, not the base.
  • Her first skill is Blood Hide. Sinestrea dashes to an area... then falls asleep. But if she does not move for 2.5 seconds, she becomes invisible. Passively, her next melee normal attack after this will pierce through her enemy.
  • Her second skill is Blood Ghost. Sinestrea switches stances, making her either a melee or ranged attacker. Melee attacks will deal extra damage based on enemy's lost HP and absorbs the enemy's HP. Ranged attack actually costs HP to strike, but leaves a blood stain on her targets. If she switches from ranged to melee, the blood stains created this way can be redirected to an area, dealing damage in the way and exploding at the end of the destination. They can also be returned to Sinestrea, which will restore her HP.
  • Her ultimate is Blood Samsara. Sinestrea ignores all crowd control to stun her target briefly. After a very brief period of invincibility, the total of current HP of Sinestrea and her target is split evently between the two and Sinestrea heal a massive amount of HP on her own. If Sinestrea's HP is below 40% when doing this, she gets a movement speed boost. The HP that enemy loses count as magic damage and the HP Sinestrea gains count as healing, thus both are affected with items.

  • Blood Magic: Her family comes from a line of blood magic-using half-demons, and she uses it with much gusto.
  • Cloudcuckoolander: Her trauma makes her a bit loopy and speaking in a disjointed manner.
  • Half-Human Hybrid: She's actually a half-demon. Which is very ironic in the way that she manages to secure a place with the extremely racist Quillen and still hiding that fact.
  • Invisibility: Sinestrea can go invisible like Batman and Quillen. The catch is that she has to stay unmoving. Any movement will break invisibility.
  • Pseudo-Romantic Friendship: Her relations with her steward Dextra can be a bit too 'romantic' for people to interpret. They get a wee bit too close, but after all they've gone through, they truly do become close.
  • Press X to Die: Activate the Blood Ritual to die right there. If you're lucky, you can take out a bunch of enemies while you're in process of blowing yourself up, and you get reduced resurrection time or you can respawn immediately right there if you managed to collect enough Blood Bramble.
  • Revenge: As doozy as her memories get, there's one thing Sinestrea aims for: Revenge for the murder of her first family. The question is... who?note 
  • Sleepyhead: Sinestrea has a bad habit to constantly sleep, even standing up. In her opening animation, a paper of doodles can fly right in her face before she removes it because she didn't notice. In her second skill, her sleeping makes herself invisible.
  • Stance System: Can switch between melee and ranged normal attack style, whichever fits her position and style.
  • Trauma-Induced Amnesia: The brutal murder of her family caused Sinestrea to lose her memories about the incident. All she knows is that she used to have a family, and she is the Sole Survivor. She ends up forgetting that her cousin, Kaine, survived.

    Wukong, the Monkey King 
https://static.tvtropes.org/pmwiki/pub/images/aov_wukong_350x441.jpg
"Hey, hey! Wanna see my magic staff? How about my pet cloud?"
Voiced by:
Faction: Unknown (Could be with Veda)
Honor of Kings counterpart: Sun Wukong (duh)

The one and only Monkey King who helped Tang Sanzang complete his "Journey to the West" and thus grant Buddhahood, but he was still a fight-happy God only restrained by Buddha's power. The struggles of Athanor, however, threaten the presence of the heaven where Buddha resided. Wukong volunteers to investigate, knowing that this is his chance to kick some asses. After conversing with Ilumia, the heavenly leader of Athanor in Veda, Wukong made a deal that he wouldn't be bound by rules in exchange for serving Veda as a representative of Buddha.

Wukong is an Assassin hero who excels at sneaking and then suddenly causing multiple critical strikes, which makes him a dreaded hero to face for squishy heroes.

  • His passive is God of War. After Wukong uses an ability, his normal attack is enhanced so that it deals massive extra damage and also makes him tumble towards his target. He also innately possessed a high critical rate in the beginning of matches.
  • His first skill is Shadow Clone. Wukong turns invisible for a few seconds and gains movement speed.
  • His second skill is Great Sage. Wukong dashes in a direction and gains armor and magic defense for a few seconds.
  • His ultimate is Monkey Business. Wukong releases a chi explosion, inflicting damage on nearby enemies. He can re-cast this just once, at which point he'll turn invisible and clear the slowing effects.

  • Boring, but Practical: Wukong somehow isn't very flashy. His skills are mostly just buffing himself or moving himself. But, because of his passive, his attacks hurt like hell and can easily cause critical hits that he really doesn't need super fancy moves to get the job done.
  • Blood Knight: He's a restless Monkey King that can't seem to stand still until he gets into a fight.
  • Critical Hit Class: Because Wukong has a high critical rate, he is heavily reliant on his ability to score critical hits in his strikes a lot of times.
  • Divergent Character Evolution: Wukong in this game gains a simple stealth skill to replace the shield skill that his Honor of Kings counterpart has (which is transferred to Laville and makes that particular Wukong a half-Warrior, not a pure Assassin). Because of this, if Wukong is picked in this game, anti-stealth measures are usually taken into consideration, as the rest of his kit is enough to cause a Surprisingly Sudden Death, while facing Wukong in Honor of Kings does not make players consider such an option.
  • Glass Cannon: One of the extreme ones. Wukong excels at sneaking into the enemy ranks, then suddenly he pops up because he's invisible, and he's unloading a lot of burst damage that takes more than half of your squishy-ass HP. If he's caught when not being invisible, however, he can go down quickly even if he has a few protections.
  • Monkey King Lite: Zig-zagged. For the most part, it's treated like this is a post-Journey to the West Wukong; therefore, this particular Wukong is not a clone. However, Tencent has been trying to revamp lores to distance themselves from 'directly referencing other works' (except the DC heroes), so Wukong's lore right now is empty, and there's a chance that he could be reworked into the trope to fit in with Athanor lore.
  • Unknown Rival: Wukong's conflict with the Bull Demon King is a long-past rivalry that after Buddhahood, he might forget who this Bull Demon King lookalike named Toro who had a similar story and antagonism against him is.

    Zata, the Shackled Wings 
https://static.tvtropes.org/pmwiki/pub/images/aov_zata_350x441.jpg
"My soul is soaring. It cannot be shackled!"
Voiced by: Joe Hernandez (EN)
Faction: Light-Chasers
Honor of Kings counterpart: Shangguan Wan'er

A member of the Darkwings, Winged Humanoid with black and white wings that was somehow expelled by the World Tree for making a contract with the Abyss. After spending his childhood wandering in constant hunger, Zata's father was able to push through Mt. Orphean and come into contact with the Veda. They didn't trust the Darkwings either, and they placed shackles on Zata's wings to prevent the power of the Abyss from seeping out of him, but they're willing to compromise: If Zata can complete the tasks required to be permitted as a Templar Knight in the holy city, his people can remain. For his people, Zata completed the tasks and was permitted after showing his own pride towards Tulen. As a member of the Light Chasers, Zata now undertakes any tasks assigned to him by the Veda while keeping the corruptive power of the Abyss at bay in order to protect his people.

Zata is an Assassin/Mage hero with high combo potential, utilizing winds and his own wings to unleash devastating combos to lay waste on his enemies.

  • His passive is Windstorm. Zata enhances his third consecutive normal attack to deal extra damage and pierce. He can re-trigger this immediately by colliding his skills together, in addition to dealing area damage on the spot. This also reduces the cooldown of his ultimate, moreso if he hits a hero.
  • His first skill is Eagle Screech. Zata launches a magic ball that damages everything in its path, and in the end, it explodes to deal another set of damage.
  • His second skill, Twister, had Zata summon a tornado from a distance that travels towards his direction, damaging everything in its path.
  • His ultimate is Ascend. Zata's movement is temporarily replaced with a dash. If he hits an enemy or his own skill, he can dash again. If he manages to 'hit' 3 times, Zata then flies to the sky, becoming untargettable and raining down the surrounding area with deadly feathers. Stopping mid-dashes to land a normal attack allows him to have one extra dash going up to 5 dashes at maximum.

  • Anti-Frustration Features: Zata got it off easy than his predecessor Shangguan Wan'er, who required five hits to trigger her ult. Zata only needs three. However, doing so won't do as much damage, and he has ways to emulate Wan'er anyway to go up to five dashes: Zata needs to stop mid-dash and do a successful normal attack to increase the number of times he can dash. Still, he can just opt for the more Boring, but Practical three dashes.
  • Blow You Away: A lot of wind imagery comes within his skill set, in addition to summoning a literal tornado.
  • Boring, but Practical: Zata's non-ultimate combo may appear less flashy, but it can sometimes deal massive burst damage from afar and kill his targets before he can even attempt to dash, and it's also a lot safer. Likewise, a fully charged ultimate will melt down even the tankiest of tanks. But, in the midst of a chaotic fight, the risk of being CC'd before completing his sequence, and the fact that the enemy may die before reaching his maximum potential, it's sometimes just safer to execute the three dashes as long as it gets the job of killing enemies done.
  • Combo: Zata's bread and butter, he's basically required to chain his skills together for maximum effect.
  • Damn You, Muscle Memory!: Instead of skill taps like dashes, his ultimate travels with movement controls. So the efficiency of Zata is equal to how much you manage your left thumb to execute dashes instead of merely walking.
  • Dark Is Not Evil: Despite the dark power from the Abyss and generally being a semi-edgelord, Zata is a servant of Light that fights for the protection of his clan.
  • Difficult, but Awesome: One of the high-skill characters. When he can finish his combo, Zata is a terror that kills off every hero with ease. But good luck with trying to combine his skills while avoiding any possible crowd controls or making sure all of them hit, especially if it leads him to fly or dash straight to the enemy ranks without hitting anything...
  • Winged Humanoid: He is a Darkwing, so he has one blue and one dark wing.

    Zill, the Tempest 
https://static.tvtropes.org/pmwiki/pub/images/aov_zill_350x441.jpg
"You wanna get cut?"
Voiced by:
Faction: Afata
Honor of Kings counterpart: N/A

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