Follow TV Tropes

Following

History Characters / ArenaOfValorAssassinHeroes

Go To

OR

Is there an issue? Send a MessageReason:
None


* DivergentCharacterEvolution: Wukong in this game gains a simple stealth skill to replace the shield skill that his ''VideoGame/HonorOfKings'' counterpart has (which is transferred to Laville and makes that particular Wukong a half-Warrior, not a pure Assassin). Because of this, if Wukong is picked in this game, anti-stealth measures are usually taken into consideration, as the rest of his kit is enough to cause a SurprisinglySuddenDeath.

to:

* DivergentCharacterEvolution: Wukong in this game gains a simple stealth skill to replace the shield skill that his ''VideoGame/HonorOfKings'' counterpart has (which is transferred to Laville and makes that particular Wukong a half-Warrior, not a pure Assassin). Because of this, if Wukong is picked in this game, anti-stealth measures are usually taken into consideration, as the rest of his kit is enough to cause a SurprisinglySuddenDeath.SurprisinglySuddenDeath, while facing Wukong in ''VideoGame/HonorOfKings'' does not make players consider such an option.

Added: 334

Changed: 754

Is there an issue? Send a MessageReason:
None


* GlassCannon: One of the extreme ones. Wukong excels at sneaking into the enemy ranks, then suddenly he pops up because he's invisible, and he's unloading a lot of burst damage that takes more than half of your squishy-ass HP. If he's caught when not being invisible, however, he can go down quickly even if he has a few protections. This is because he's made to be a pure Assassin compared to his ''VideoGame/HonorOfKings'' self, whereas his second skill used to be an anti-crowd control shield (which he instead gives to Laville), and thus he's half-Warrior.

to:

* DivergentCharacterEvolution: Wukong in this game gains a simple stealth skill to replace the shield skill that his ''VideoGame/HonorOfKings'' counterpart has (which is transferred to Laville and makes that particular Wukong a half-Warrior, not a pure Assassin). Because of this, if Wukong is picked in this game, anti-stealth measures are usually taken into consideration, as the rest of his kit is enough to cause a SurprisinglySuddenDeath.
* GlassCannon: One of the extreme ones. Wukong excels at sneaking into the enemy ranks, then suddenly he pops up because he's invisible, and he's unloading a lot of burst damage that takes more than half of your squishy-ass HP. If he's caught when not being invisible, however, he can go down quickly even if he has a few protections. This is because he's made to be a pure Assassin compared to his ''VideoGame/HonorOfKings'' self, whereas his second skill used to be an anti-crowd control shield (which he instead gives to Laville), and thus he's half-Warrior.

Added: 248

Changed: 131

Is there an issue? Send a MessageReason:
None


A young half-demon noblewoman stationed at Kazell. During the night when she was 12, her family was under attack by unknown assailants and slaughtered her family for their half-demon blood. Sinestrea managed to escape and was found under the care of the half-elf Dextra. She found peace in the new life at Afata, but the killers of her old family pursued them there and the two had to make a jump to an Abyssal Rift to escape. There, Sinestrea's demon blood started to awaken and Dextra helps her to fight despite getting weaker each day. However, their exit was blocked by the roots of the World Tree that rejects impure blood. Dextra uses her last breaths to cut through the roots. Sinestrea does not like losing a beloved one twice, so she further channels her demon blood to corrupt the World Tree root and infuses her own blood to Dextra, saving her and turning her full human. Returning to human world, Sinestrea now applies as a member of the Shadow Hand to find the murderers of her first family, which may be just close.\\\

to:

A young half-demon noblewoman stationed at Kazell. During the night when she was 12, her family was under attack by unknown assailants assailants[[note]]later revealed to be Stuart[[/note]] and slaughtered her family for their half-demon blood. Sinestrea managed to escape and was found under the care of the half-elf Dextra. She found peace in the new life at Afata, but the killers of her old family pursued them there and the two had to make a jump to an Abyssal Rift to escape. There, Sinestrea's demon blood started to awaken and Dextra helps her to fight despite getting weaker each day. However, their exit was blocked by the roots of the World Tree that rejects impure blood. Dextra uses her last breaths to cut through the roots. Sinestrea does not like losing a beloved one twice, so she further channels her demon blood to corrupt the World Tree root and infuses her own blood to Dextra, saving her and turning her full human. Returning to human world, Sinestrea now applies as a member of the Shadow Hand to find the murderers of her first family, which may be just close.\\\



* {{Revenge}}: As doozy as her memories get, there's one thing Sinestrea aims for: Revenge for the murder of her first family. The question is... who?

to:

* {{Revenge}}: As doozy as her memories get, there's one thing Sinestrea aims for: Revenge for the murder of her first family. The question is... who?who?[[note]]It's Stuart, but Sinestrea doesn't remember him due to her own trauma.[[/note]]


Added DiffLines:

* TraumaInducedAmnesia: The brutal murder of her family caused Sinestrea to lose her memories about the incident. All she knows is that she used to have a family, and she is the SoleSurvivor. She ends up forgetting that her cousin, Kaine, survived.
Is there an issue? Send a MessageReason:
None


* CrutchCharacter: Kaine and Batman has one job: Spread terror during early game to scare off and delay the enemy's development, killing them when able. As the game goes on and team fights become more common, their relevancy gets reduced as they're not very good at diving right into enemy heroes grouping together. However, they still find use in finding squishy heroes who somehow make the mistake of taking the wrong position, and then eliminate them.

to:

* CrutchCharacter: Kaine and Batman has have one job: Spread terror during early game to scare off and delay the enemy's development, killing them when able. As the game goes on and team fights become more common, their relevancy gets reduced as they're not very good at diving right into enemy heroes grouping together. However, they still find use in finding squishy heroes who somehow make the mistake of taking the wrong position, and then eliminate them.
Is there an issue? Send a MessageReason:
None



to:

* SuperpoweredEvilSide: Supplemental stories reveal that Kaine has a full demon side which only awakens after experiencing or reliving sufficient trauma. He learns to control it with Richter's help (which is why this is not part of his moveset), but Stuart is hell bent in awakening it permanently, which is why he does his best to torment the hell out of Kaine.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Foil}}: As someone who used to put Allain under his services, Quillen contrasts with [[VideoGame/HonorOfKings the neighboring game's Milady]]. Both are also leaders of their own factions (Shadow Hand and Navenia respectively), but Quillen treats Allain inhumanly like an expendable pawn for his goal of the extermination of every non-humans that he eventually betrayed the Shadow Hand, while Milady treats Allain fairly as a sellsword to help her break her own curse, and Allain ends his services with Milady with no hard feelings and as their contract decreed.
Is there an issue? Send a MessageReason:
None


[Crossover skin] Luna

to:

[Crossover skin] Luna
Luna/Lady Moonblade



->'''''Honor of Kings'' counterpart:''' Lanling Wang

to:

->'''''Honor of Kings'' counterpart:''' Lanling Wang
Wang/Prince of Lanling



'''''Honor of Kings'' counterpart:''' Li Bai

to:

'''''Honor of Kings'' counterpart:''' Li Bai
Bai/Poetic Blade
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DarkIsNotEvil: Batman is already known as the Dark Knight dressed in black, related with a creature of the night, yet he's squarely heroic. Kaine is half-demon who looks like a vampire and has a scary blood-manipulating power. However, he takes the lessons from Richter at heart that power alone does not instantly make a person automatically good or evil, it's up to how the possessor use it, and Kaine has been using it to protect the weak and strike against the sinister ones.
Is there an issue? Send a MessageReason:
None


* PrettyBoy: Kaine is a rather handsome boy. This is to contrast at how Batman, a manly American superhero with well-toned muscles.

to:

* PrettyBoy: Kaine is a rather handsome boy. This is to contrast at how with Batman, a manly American superhero with well-toned muscles.

Added: 6219

Changed: 14932

Removed: 4525

Is there an issue? Send a MessageReason:
New format trial, seeing that they both share things. If all's good, this will be the standard for the rest of the DC replacements


[[folder:Batman, the Dark Knight]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/aov_batman_350x441.jpg]]
[[caption-width-right:350:"I am Batman."]]

to:

[[folder:Batman, [[folder:Bright, the Dark Knight]]
Holy Soul Returns]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/aov_batman_350x441.org/pmwiki/pub/images/aov_bright_350x441.jpg]]
[[caption-width-right:350:"I am Batman.[[caption-width-right:350:"Light cannot exist without Dark."]]



'''Faction:''' N/A (DC Universe)\\
'''''Honor of Kings'' counterpart:''' Lanling Wang

After he lost his parents to a criminal, millionaire Bruce Wayne donned the identity of the vigilante of Gotham, Batman, to cleanse the city from criminals. Along the way, he has also fought against multidimensional threats. The Doomspear Zephys at one point stumbled onto Gotham, and Batman fought him. The battle dragged him onto Athanor, where the demon hunter Valhein helped him drive away Zephys. When Batman was brought to Thane, he discovered the material known as Andura Stones and its ability to unleash destruction across time and space. Despite being thrown back to Gotham afterwards, Batman made preparations to get back to Athanor and fight to secure the Andura Stones and the safety of the multiverse.\\\
Batman is an Assassin/Warrior hero specializing in eliminating a single enemy, one by one, without them truly realizing where he is.
* His passive is ''Caped Crusader''. Batman gets bonus movement speed whenever he's closing in on an enemy hero.
* His first skill is ''Forearm Strike''. Batman throws a hook punch in a circle, damaging everyone in his range. The skill randomly chooses one of the enemies hit to receive double damage, so to maximize the damage, Batman is encouraged to use this skill on a lone enemy.
* His second skill is ''Batarang''. Batman throws his signature batarang to damage enemies in line, marking them and slowing them. The mark will explode and deal damage depending on the enemy's HP. Those hit by Batman while having the mark will be stunned and heal Batman for a percentage of his HP.
* His Ultimate is ''Dark Knight''. Batman enters stealth mode after a few seconds. He will not be revealed unless he attacks, gets near a tower, or stays near an enemy for 3 seconds. While in this mode, Batman can recast the skill, in which he will leap and execute a flying drop kick that massively damages everyone in his way. Once he exits stealth, Batman will temporarily gain increased attack speed.

Batman is replaced by Kaine at 2023.

to:

'''Faction:''' N/A (DC Universe)\\
(On his own)\\
'''''Honor of Kings'' counterpart:''' Lanling Wang

N/A

Bright was born in the kingdom of Okka. At the age of 6, he bumps into someone while carrying a loaf of bread. The bread is gone, but Bright doesn't mind; he thinks that it will fill someone else's stomach. To his surprise, he finds that the someone who bumped into him is the spirit of the original God of Veda, Edras.
After he lost his parents to a criminal, millionaire Bruce Wayne donned was killed in combat by Volkath at the identity advent of the vigilante first invasion of Gotham, Batman, to cleanse the city from criminals. Along the way, he has also fought against multidimensional threats. The Doomspear Zephys at one point stumbled onto Gotham, and Batman fought him. The battle dragged him onto Lokheim, Edras wandered as a spirit in Athanor, where the demon hunter Valhein helped him drive away Zephys. When Batman was brought looking to Thane, he discovered the material known as Andura Stones increase his wisdom and its ability to unleash destruction across time knowledge. He then takes Bright as his apprentice, and space. Despite being thrown back to Gotham afterwards, Batman made preparations to get back to together they wander Athanor to search for the ultimate truth. However, the truth they search for turns out to be a harsh one: Athanor is a place full of strife and fight suffering. Bright always tries to secure help others, but he can't be everywhere. It is at that time that Edras suggests that they should instead shape the Andura Stones truth with their own hands, to make the world as they wish it to be. Seeing that Bright is a pure and the safety of the multiverse.\\\
Batman
good person, Edras has picked a most worthy apprentice.\\\

Bright
is an Assassin/Warrior Assassin hero specializing in eliminating who switches between melee and ranged combat on a single enemy, one by one, without whim, marking his enemies with light to make them truly realizing where he is.
susceptible to his attacks and turning around deadly scenarios with the help of Edras' spirit.
* His passive is ''Caped Crusader''. Batman ''Revelation of Light''. Bright defaults to throwing javelins of light as his normal attack and gives them a mark of ''Revelation of Light'', which can be stacked up to five times. If he gets bonus movement speed whenever he's closing close enough to an enemy, his light instead forms a two-handed sword for close combat, and it deals additional true damage if the target has a ''Revelation of Light'' mark on them. More marks will result in on an enemy hero.
greater true damage.
* His first skill is ''Forearm Strike''. Batman throws ''Light Flashes Twice''. Bright shoots out a hook punch light wave in a circle, damaging everyone direction, dealing damage. At the same time, he can blink to a nearby area and throw one extra javelin in the same direction. Hitting an enemy hero increases his range. The skill randomly chooses one of movement speed. If both the enemies wave and the javelin hit to receive double the same target, the target gets marked with his passive, takes extra damage, so to maximize and is briefly stunned. Passively, it also marks the damage, Batman is encouraged to use this skill on a lone enemy.
enemy with ''Verdict'' and reveals their position temporarily.
* His second skill is ''Batarang''. Batman throws his signature batarang to damage enemies ''Sacred Light Verdict''. Bright dashes and homes in line, marking on an enemy, slashing them and slowing them. The mark with his blade. Afterwards, his next three normal attacks will explode and deal damage depending on the enemy's HP. Those hit by Batman while having the mark will be stunned and heal Batman for a percentage of his HP.
* His Ultimate is ''Dark Knight''. Batman enters stealth mode after a few seconds. He will not be revealed unless he attacks, gets near a tower, or stays near an enemy for 3 seconds. While in this mode, Batman can recast the skill, in which he will leap and execute a flying drop kick that massively damages everyone in his way. Once he exits stealth, Batman will temporarily gain
have increased attack speed.

Batman
speed, and he will regenerate his HP for 3 seconds. This skill has a rather long cooldown, but it can be shortened by hitting someone marked with ''Verdict'' (from the first skill above), or the cooldown can be eliminated by killing an enemy hero with this skill.
* His ultimate
is replaced by Kaine at 2023.''The Holy Soul Returns''. Bright channels Edras' spirit to possess his body and temporarily fight in Bright's stead. He loses access to the first skill. In exchange, his ranged attacks now pierce all enemies in range, his melee attacks have increased range, and his passive's strength is multiplied. In this period, the damage he receives will be delayed. Until the skill duration ends, Bright will not die even if he runs out of HP. However, killing a hero in this form will undo all the damage the hero inflicted on Bright during the ultimate's duration, so it's possible to avoid MutualKill with Bright being the survivor.



* BadassNormal: Athanor is brimming with magic, superpowers, and exotic weapons. So, what does Batman need to kick ass? Just his limbs and a few batarangs. The usual.
* CrutchCharacter: Amongst DC Heroes, Batman, while serviceable, tends to be the lowest on the DC Heroes in tier list because of this. He's an ungodly terror in the early game, but once the game goes longer and shifts more into team fights, he becomes more or less irrelevant and only good for occasional split pushes that could force the enemy team to split up (but he wouldn't scale good enough that he could outduel them). A good Batman, however, makes sure that his team can snowball and win early by striking fear and shutting down his opposition before they have time to grow.
* DynamicEntry: You were minding your own business when you noticed a pair of white eyes icon above your head... And then, out of nowhere, Batman suddenly appears and drops kicks you in the face.
* HealThyself: When Batman punches someone who has been marked with his ''Batarang'', he heals himself. Presumably, that Batarang has a first-aid kit that Batman can use by punching them.
* {{Invisibility}}: One of the few heroes in this game that can go invisible. Enemies can know that Batman is nearby if he approaches them, but they won't know ''where'' he's coming from, which can cause them to throw their skills at the wrong direction.
* TheSneakyGuy: He's one of two heroes with stealth built in, the other being Quillen.
* TerrorHero: Batman's job is to instill fear and paranoia in his adversaries. Even if stat-wise, he's a CrutchCharacter who's good in early game and kind of irrelevant in the late game, all it takes for the enemy to get extra wary and possibly waste their resources is if they see the white eyes out of nowhere, indicating that Batman is around, but they don't know exactly ''where'', leading them to possibly waste resources trying to hit Batman in vain.

to:

* BadassNormal: Athanor is brimming with magic, superpowers, {{BFS}}: In melee range, Bright uses his light to form a two-handed sword and exotic weapons. So, what does Batman need to kick ass? Just it deals greater damage if his limbs and a few batarangs. The usual.
* CrutchCharacter: Amongst DC Heroes, Batman, while serviceable, tends to be the lowest on the DC Heroes in tier list because of this. He's an ungodly terror in the early game, but once the game goes longer and shifts more into team fights, he becomes more or less irrelevant and only good for occasional split pushes that could force the enemy team to split up (but he wouldn't scale good enough that he could outduel them). A good Batman, however, makes sure that his team can snowball and win early by striking fear and shutting down his opposition before they have time to grow.
* DynamicEntry: You were minding your own business when you noticed a pair of white eyes icon above your head... And then, out of nowhere, Batman suddenly appears and drops kicks you in the face.
* HealThyself: When Batman punches someone who
target has been marked with by his ''Batarang'', passive.
* DifficultButAwesome: Bright's kit is extremely loaded,
he heals himself. Presumably, has no crowd control to keep his enemies in place while he has to get close to maximize damage, and he's not that Batarang has a first-aid kit slippery either. However, getting close to Bright means that Batman there's a good possibility that you will be receiving non-stop true damage that can kill you before you realize it. Additionally, a player needs a good sense of when to actually use by punching them.
his ultimate to survive impossible odds rather than activating it early and then dying anyway.
* {{Invisibility}}: GodIsGood: Edras has always been the good leader of Veda who cares greatly about humanity, even moreso than the [[JerkassGods bitchier and more callous Ilumia]], who is his successor. He proves to be a good mentor figure for Bright.
* JavelinThrower: At long range, Bright uses his light to form a javelin that he throws. He never runs out of javelins because he can just form another out of thin air. They mark his enemies to receive greater damage from his {{BFS}}.
* LightEmUp:
One of the most prominent users of the light element, as all of his attacks are made with weapons made of holy light.
* LightIsGood: Both Bright and Edras utilize the power of light to do good and help people. Only a
few heroes in of Veda's dwellers (such as Lauriel) actually inherit this game trait from Edras.
* PalsWithJesus: Bright is basically pals with the equivalent of the good God of Athanor.
* WhyWontYouDie: If Bright activates his ultimate, do not be surprised
that can go invisible. Enemies can know that Batman is nearby if he approaches them, but they just won't know ''where'' he's coming from, which can cause them to throw their skills at the wrong direction.
* TheSneakyGuy: He's one of two heroes with stealth built in, the other being Quillen.
* TerrorHero: Batman's job is to instill fear and paranoia in his adversaries. Even if stat-wise, he's a CrutchCharacter who's good in early game and kind of irrelevant in the late game, all it takes for the enemy to get extra wary and possibly waste their resources is if they see the white eyes
die after he runs out of nowhere, indicating that Batman HP, as the damage is around, but they don't know exactly ''where'', leading them delayed, and if he manages to possibly waste resources trying kill anyone who deals damage to hit Batman in vain.him during the ultimate duration, he will still be standing after Edras is done with the possession.
* WiseBeyondTheirYears: Bright is a teenager, yet with the help of Edras' advice, he comes off as being very wise for someone his age.




[[folder:Bright, the Holy Soul Returns]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/aov_bright_350x441.jpg]]
[[caption-width-right:350:"Light cannot exist without Dark."]]

to:

[[folder:Bright, the Holy Soul Returns]]
[[folder:Butterfly, Death's Whisper]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/aov_bright_350x441.org/pmwiki/pub/images/aov_butterfly_350x441.jpg]]
[[caption-width-right:350:"Light cannot exist without Dark."]][[caption-width-right:350:"Got a new contract for me?"]]



'''Faction:''' N/A (On his own)\\
'''''Honor of Kings'' counterpart:''' N/A

Bright was born in the kingdom of Okka. At the age of 6, he bumps into someone while carrying a loaf of bread. The bread is gone, but Bright doesn't mind; he thinks that it will fill someone else's stomach. To his surprise, he finds that the someone who bumped into him is the spirit of the original God of Veda, Edras. After he was killed in combat by Volkath at the advent of the first invasion of Lokheim, Edras wandered as a spirit in Athanor, looking to increase his wisdom and knowledge. He then takes Bright as his apprentice, and together they wander Athanor to search for the ultimate truth. However, the truth they search for turns out to be a harsh one: Athanor is a place full of strife and suffering. Bright always tries to help others, but he can't be everywhere. It is at that time that Edras suggests that they should instead shape the truth with their own hands, to make the world as they wish it to be. Seeing that Bright is a pure and good person, Edras has picked a most worthy apprentice.\\\

Bright is an Assassin hero who switches between melee and ranged combat on a whim, marking his enemies with light to make them susceptible to his attacks and turning around deadly scenarios with the help of Edras' spirit.
* His passive is ''Revelation of Light''. Bright defaults to throwing javelins of light as his normal attack and gives them a mark of ''Revelation of Light'', which can be stacked up to five times. If he gets close enough to an enemy, his light instead forms a two-handed sword for close combat, and it deals additional true damage if the target has a ''Revelation of Light'' mark on them. More marks will result in greater true damage.
* His first skill is ''Light Flashes Twice''. Bright shoots out a light wave in a direction, dealing damage. At the same time, he can blink to a nearby area and throw one extra javelin in the same direction. Hitting an enemy hero increases his movement speed. If both the wave and the javelin hit the same target, the target gets marked with his passive, takes extra damage, and is briefly stunned. Passively, it also marks the enemy with ''Verdict'' and reveals their position temporarily.
* His second skill is ''Sacred Light Verdict''. Bright dashes and homes in on an enemy, slashing them with his blade. Afterwards, his next three normal attacks will have increased attack speed, and he will regenerate his HP for 3 seconds. This skill has a rather long cooldown, but it can be shortened by hitting someone marked with ''Verdict'' (from the first skill above), or the cooldown can be eliminated by killing an enemy hero with this skill.
* His ultimate is ''The Holy Soul Returns''. Bright channels Edras' spirit to possess his body and temporarily fight in Bright's stead. He loses access to the first skill. In exchange, his ranged attacks now pierce all enemies in range, his melee attacks have increased range, and his passive's strength is multiplied. In this period, the damage he receives will be delayed. Until the skill duration ends, Bright will not die even if he runs out of HP. However, killing a hero in this form will undo all the damage the hero inflicted on Bright during the ultimate's duration, so it's possible to avoid MutualKill with Bright being the survivor.

to:

'''Faction:''' N/A (On his own)\\
Norman Kingdom\\
'''''Honor of Kings'' counterpart:''' N/A

Bright was born
counterparts:'''
-->[Moveset] (Pre-rework) Ah Ke\\
[Crossover skin] Luna

An orphan raised by a mercenary guild
in the kingdom of Okka. At the age of 6, he bumps into someone while carrying a loaf of bread. The bread is gone, but Bright doesn't mind; he thinks that it will fill someone else's stomach. To his surprise, he finds that the someone who bumped into him is the spirit Casanova, Butterfly grew up to be one of the original God finest mercenaries the guild could offer. She lost her mercenary friend Allain during a botched mission, but she's back in action after a few periods of Veda, Edras. After he mourning (and she'd meet him again during his escape from the Shadow Hands). She's eventually hired by the Duke of Roses as the bodyguard for his granddaughter Astrid, posing as her handmaiden. The hire proved to be a vital one because Astrid was killed in combat by Volkath at soon besieged with a horde of demons from the advent of the first invasion of Lokheim, Edras wandered as a spirit in Athanor, looking to increase his wisdom Abyss. But with Butterfly on her side, she prevailed, and knowledge. He then takes Bright as his apprentice, and together they wander thus Butterfly's name became known throughout Athanor to search for as one of the ultimate truth. However, the truth they search for turns out to be a harsh one: Athanor is a place full of strife and suffering. Bright always tries to help others, but he can't be everywhere. It is at that time that Edras suggests that they should instead shape the truth finest mercenaries. She's also friends with their own hands, to make the world as they wish it to be. Seeing that Bright is a pure pistol assassin Violet, and good person, Edras has picked a most worthy apprentice.\\\

Bright
she became entangled in the latter's quest.\\\
Butterfly
is an Assassin Assassin/Warrior hero who switches between melee and ranged combat on a whim, marking his utilizes the momentum of killing her enemies with light to make them susceptible to his attacks and turning around deadly scenarios with clean up the help of Edras' spirit.
crowd, killing leftovers while resetting her cooldowns.
* His Her passive is ''Revelation ''Assassin''. Butterfly gains a stack of Light''. Bright defaults to throwing javelins of light as his ''Assassin Mark'' whenever she kills an enemy. She gets 2 for killing a hero and 1 for killing normal attack and gives them a mark of ''Revelation of Light'', which can be stacked up to five times. enemies. If he gets close enough to an enemy, his light instead forms a two-handed sword for close combat, and it deals additional true damage if the target she has a ''Revelation of Light'' mark on them. More three stacks, she consumes all marks will result in greater true damage.
the next time she uses a skill to reduce the cooldown to zero.
* His Her first skill is ''Light Flashes Twice''. Bright shoots out a light wave in a direction, ''Whirlwind''. Butterfly spins around with her sword, dealing damage. At the same time, he can blink to a nearby area damage once and throw one extra javelin in the same direction. Hitting an enemy hero increases his gaining shield and movement speed. If both the wave and the javelin hit the same target, the target gets marked with his passive, takes extra damage, and is briefly stunned. Passively, it also marks the enemy with ''Verdict'' and reveals their position temporarily.
speed.
* His Her second skill is ''Sacred Light Verdict''. Bright dashes ''Sword Propel''. Butterfly slashes upwards and homes in creates a propelling wheel from her sword, dealing damage to enemies. The first enemy hit takes extra damage and is slowed. If the skill hits, her attack speed and critical rate are temporarily increased.
* Her ultimate is ''Backstab''. Butterfly jumps and instantly lands
on an a target enemy, slashing dealing damage and marking them with his blade. Afterwards, his next three normal attacks will have increased attack speed, and he will regenerate his HP for 3 seconds. This skill has a rather long cooldown, but it can be shortened by hitting someone marked with ''Verdict'' (from the first skill above), or She also gains damage reduction for 3 seconds. Butterfly reduces the cooldown can be eliminated by killing an enemy hero with this skill.
* His ultimate is ''The Holy Soul Returns''. Bright channels Edras' spirit to possess his body and temporarily fight in Bright's stead. He loses access to the
of her first skill. In exchange, his ranged attacks now pierce all enemies in range, his melee attacks have increased range, and his passive's strength is multiplied. In this period, the damage he receives will be delayed. Until the second skill duration ends, Bright will not die even when she hits a marked target, and if he runs out of HP. However, killing a hero in this form will undo all the damage the hero inflicted on Bright during the target dies while still being marked, she resets her ultimate's duration, so it's possible to avoid MutualKill with Bright being cooldown. If the survivor.target hasn't died when the mark expires, then a percentage of the damage dealt by Butterfly during the marked time will be converted into HP recovery for her.



* {{BFS}}: In melee range, Bright uses his light to form a two-handed sword and it deals greater damage if his target has been marked by his passive.
* DifficultButAwesome: Bright's kit is extremely loaded, he has no crowd control to keep his enemies in place while he has to get close to maximize damage, and he's not that slippery either. However, getting close to Bright means that there's a good possibility that you will be receiving non-stop true damage that can kill you before you realize it. Additionally, a player needs a good sense of when to actually use his ultimate to survive impossible odds rather than activating it early and then dying anyway.
* GodIsGood: Edras has always been the good leader of Veda who cares greatly about humanity, even moreso than the [[JerkassGods bitchier and more callous Ilumia]], who is his successor. He proves to be a good mentor figure for Bright.
* JavelinThrower: At long range, Bright uses his light to form a javelin that he throws. He never runs out of javelins because he can just form another out of thin air. They mark his enemies to receive greater damage from his {{BFS}}.
* LightEmUp: One of the most prominent users of the light element, as all of his attacks are made with weapons made of holy light.
* LightIsGood: Both Bright and Edras utilize the power of light to do good and help people. Only a few of Veda's dwellers (such as Lauriel) actually inherit this trait from Edras.
* PalsWithJesus: Bright is basically pals with the equivalent of the good God of Athanor.
* WhyWontYouDie: If Bright activates his ultimate, do not be surprised that he just won't die after he runs out of HP, as the damage is delayed, and if he manages to kill anyone who deals damage to him during the ultimate duration, he will still be standing after Edras is done with the possession.
* WiseBeyondTheirYears: Bright is a teenager, yet with the help of Edras' advice, he comes off as being very wise for someone his age.


to:

* {{BFS}}: In melee range, Bright uses his light to form ActionGirl: She's a two-handed sword girl that wields swords as easily as breathing and it deals greater damage if his target has been marked by his passive.
specializes in killing her opponents with ease. What else there is to say? No wonder that for a time, she was used as a poster girl.
* BattleButler: She poses as the handmaiden/butler for Astrid, but she's actually a kickass warrior on her own.
* CooldownManipulation: One of her main strengths, thanks to her passive stacks. Butterfly can suddenly start jumping around and marking multiple enemies for her to take advantage of since sometimes her cooldown becomes nonexistent for her.
* DifficultButAwesome: Bright's kit is extremely loaded, he has no crowd control to keep his enemies in place while he has to get close to maximize damage, Butterfly may appear frequently as your tutorial guide, and he's not that slippery either. However, getting close she's given to Bright means that there's a good possibility that you will be receiving non-stop true damage that can kill you before you realize it. Additionally, a player needs a good sense of when to actually use his ultimate to survive impossible odds rather than activating it for free quite early and then dying anyway.
* GodIsGood: Edras has always been the good leader of Veda who cares greatly about humanity, even moreso than the [[JerkassGods bitchier and more callous Ilumia]], who
after you register. But don't fool yourself: Butterfly is his successor. He proves to be a good mentor figure for Bright.
* JavelinThrower: At long range, Bright uses his light to form a javelin that he throws. He never runs out of javelins because he can just form another out of thin air. They mark his enemies to receive greater damage from his {{BFS}}.
* LightEmUp: One
well known as one of the most prominent users of complex heroes in the light element, as all game, though, when mastered, she's capable of his attacks are made giving your team [[TotalPartyKill Ace]] scores.
* RedOniBlueOni: The Blue Oni
with weapons made of holy light.
* LightIsGood: Both Bright
Allain. Butterfly is always cool and Edras utilize composed when compared to the power of light to do good and help people. Only more social Allain.
* SeriesMascot: For
a few of Veda's dwellers (such as Lauriel) actually inherit this trait from Edras.
* PalsWithJesus: Bright is
time, Butterfly was basically pals with the equivalent poster girl of ''Arena of Valor'', appearing everywhere in publications and being the face of the good God of Athanor.
* WhyWontYouDie: If Bright activates his ultimate, do not be surprised that he just won't die after he runs
tutorial (even if she's by no means a beginner hero). This has fizzled out of HP, as the damage is delayed, and if he manages to kill anyone who deals damage to him during the ultimate duration, he will still be standing after Edras is done with the possession.
* WiseBeyondTheirYears: Bright is a teenager, yet with the help of Edras' advice, he comes off as being very wise for someone his age.

ever since.



[[folder:Butterfly, Death's Whisper]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/aov_butterfly_350x441.jpg]]
[[caption-width-right:350:"Got a new contract for me?"]]
->'''Voiced by:''' \\
'''Faction:''' Norman Kingdom\\
'''''Honor of Kings'' counterparts:'''
-->[Moveset] (Pre-rework) Ah Ke\\
[Crossover skin] Luna

An orphan raised by a mercenary guild in Casanova, Butterfly grew up to be one of the finest mercenaries the guild could offer. She lost her mercenary friend Allain during a botched mission, but she's back in action after a few periods of mourning (and she'd meet him again during his escape from the Shadow Hands). She's eventually hired by the Duke of Roses as the bodyguard for his granddaughter Astrid, posing as her handmaiden. The hire proved to be a vital one because Astrid was soon besieged with a horde of demons from the Abyss. But with Butterfly on her side, she prevailed, and thus Butterfly's name became known throughout Athanor as one of the finest mercenaries. She's also friends with the pistol assassin Violet, and she became entangled in the latter's quest.\\\
Butterfly is an Assassin/Warrior hero who utilizes the momentum of killing her enemies to clean up the crowd, killing leftovers while resetting her cooldowns.
* Her passive is ''Assassin''. Butterfly gains a stack of ''Assassin Mark'' whenever she kills an enemy. She gets 2 for killing a hero and 1 for killing normal enemies. If she has three stacks, she consumes all marks the next time she uses a skill to reduce the cooldown to zero.
* Her first skill is ''Whirlwind''. Butterfly spins around with her sword, dealing damage once and gaining shield and movement speed.
* Her second skill is ''Sword Propel''. Butterfly slashes upwards and creates a propelling wheel from her sword, dealing damage to enemies. The first enemy hit takes extra damage and is slowed. If the skill hits, her attack speed and critical rate are temporarily increased.
* Her ultimate is ''Backstab''. Butterfly jumps and instantly lands on a target enemy, dealing damage and marking them for 3 seconds. She also gains damage reduction for 3 seconds. Butterfly reduces the cooldown of her first and second skill when she hits a marked target, and if the target dies while still being marked, she resets her ultimate's cooldown. If the target hasn't died when the mark expires, then a percentage of the damage dealt by Butterfly during the marked time will be converted into HP recovery for her.
----
* ActionGirl: She's a girl that wields swords as easily as breathing and specializes in killing her opponents with ease. What else there is to say? No wonder that for a time, she was used as a poster girl.
* BattleButler: She poses as the handmaiden/butler for Astrid, but she's actually a kickass warrior on her own.
* CooldownManipulation: One of her main strengths, thanks to her passive stacks. Butterfly can suddenly start jumping around and marking multiple enemies for her to take advantage of since sometimes her cooldown becomes nonexistent for her.
* DifficultButAwesome: Butterfly may appear frequently as your tutorial guide, and she's given to you for free quite early after you register. But don't fool yourself: Butterfly is well known as one of the most complex heroes in the game, though, when mastered, she's capable of giving your team [[TotalPartyKill Ace]] scores.
* RedOniBlueOni: The Blue Oni with Allain. Butterfly is always cool and composed when compared to the more social Allain.
* SeriesMascot: For a time, Butterfly was basically the poster girl of ''Arena of Valor'', appearing everywhere in publications and being the face of the tutorial (even if she's by no means a beginner hero). This has fizzled out ever since.

[[/folder]]



[[folder:Kaine, Bloody Punisher]]

to:

[[folder:Kaine, Bloody Punisher]]Punisher (formerly: Batman, the Dark Knight)]]
->'''''Honor of Kings'' counterpart:''' Lanling Wang

!Kaine



'''''Honor of Kings'' counterpart:''' Lanling Wang

to:

'''''Honor of Kings'' counterpart:''' Lanling Wang



Replacing Franchise/{{Batman}} in 2023, Kaine is an Assassin hero who slinks into darkness at will, before surprising his foe with a bloody massacre.
* His passive is ''Shrouded Wings''. Whenever Kaine is not dealing any damage, he generates energy. When his energy is full, he becomes invisible and gains increased vision. When he's invisible and gets near the enemy, his energy diminishes, and when it's depleted or he deals damage, Kaine becomes visible again and gains temporary attack speed bonus. Additionally, he gains movement speed when he's moving to the enemy.
* His first skill is ''Whirlwind of Blood''. Kaine swings his bloody cape, dealing damage to nearby enemies. He deals the same damage to the hit target with the lowest HP.
* His second skill is ''Bloodied Judgment''. Kaine launches a projectile of blood, dealing damage to enemies in the path and greatly reducing their movement speed (and stops when it hits a hero). The hit enemies will be marked, and if Kaine hits a marked enemy, they get stunned and Kaine restores his own HP. If Kaine doesn't hit any marked enemies, the marked will eventually explode and deal damage to the enemy anyway.
* His ultimate is ''Sanguinary End''. Kaine gains crowd control immunity and dashes forward, dealing massive damage to every enemies in his path.

to:

Replacing Franchise/{{Batman}} in 2023, Kaine is an Assassin hero who slinks into darkness at will, before surprising !Batman

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/aov_batman_350x441.jpg]]
[[caption-width-right:350:"I am Batman."]]
->'''Voiced by:''' \\
'''Faction:''' N/A (DC Universe)

After he lost
his foe with parents to a bloody massacre.
* His passive is ''Shrouded Wings''. Whenever Kaine is not dealing any damage,
criminal, millionaire Bruce Wayne donned the identity of the vigilante of Gotham, Batman, to cleanse the city from criminals. Along the way, he generates energy. has also fought against multidimensional threats. The Doomspear Zephys at one point stumbled onto Gotham, and Batman fought him. The battle dragged him onto Athanor, where the demon hunter Valhein helped him drive away Zephys. When his energy is full, Batman was brought to Thane, he becomes invisible discovered the material known as Andura Stones and gains increased vision. When he's invisible its ability to unleash destruction across time and gets near space. Despite being thrown back to Gotham afterwards, Batman made preparations to get back to Athanor and fight to secure the enemy, his energy diminishes, Andura Stones and when it's depleted or he deals damage, Kaine becomes visible again and gains temporary attack speed bonus. Additionally, he gains movement speed when he's moving to the enemy.
* His first skill is ''Whirlwind
safety of Blood''. Kaine swings his bloody cape, dealing damage to nearby enemies. He deals the same damage to the hit target with the lowest HP.
* His second skill is ''Bloodied Judgment''. Kaine launches a projectile of blood, dealing damage to enemies in the path and greatly reducing their movement speed (and stops when it hits a hero). The hit enemies will be marked, and if Kaine hits a marked enemy, they get stunned and Kaine restores his own HP. If Kaine doesn't hit any marked enemies, the marked will eventually explode and deal damage to the enemy anyway.
* His ultimate is ''Sanguinary End''. Kaine gains crowd control immunity and dashes forward, dealing massive damage to every enemies in his path.
multiverse.



Kaine and Batman are Assassin heroes (Batman was classified as Warrior as his sub-class) who slink into darkness at will, before surprising their foes with either a bloody massacre or the might of a human at the peak of training befitting a superhero.
* Kaine's passive is ''Shrouded Wings'', titled ''Caped Crusader'' for Batman. Whenever Kaine/Batman are not dealing any damage, they generate energy. When their energy is full, they become invisible and gain increased vision. When they're invisible and get near the enemy, their energy diminishes, and when it's depleted or they deal damage, they become visible again and gain temporary attack speed bonus. Additionally, they gains movement speed when they're moving to the enemy.
* Kaine's first skill is ''Whirlwind of Blood'', titled ''Forearm Strike'' for Batman. Kaine/Batman swing their massive cape, dealing damage to nearby enemies. They deal the same damage to the hit target with the lowest HP (It used to be targeting enemies at random before Kaine was introduced).
* Kaine's second skill is ''Bloodied Judgment'', titled ''Batarang'' for Batman. Kaine launches a projectile of blood, dealing damage to enemies in the path and greatly reducing their movement speed (and stops when it hits a hero). The hit enemies will be marked, and if Kaine hits a marked enemy, they get stunned and Kaine restores his own HP. If Kaine doesn't hit any marked enemies, the marked will eventually explode and deal damage to the enemy anyway. In case of Batman, the blood projectile is replaced by his signature Batarang, and works the same.
* Kaine's ultimate is ''Sanguinary End'', titled ''Dark Knight'' for Batman. Kaine gains crowd control immunity and dashes forward with fist forward, dealing massive damage to every enemies in his path. In case of Batman, he instead launches a mighty drop kick. (Before Kaine was introduced, this skill triggered Batman's invisibility as opposed to being linked with his passive)

!!Tropes associated to both
* AnimalMotifs: Bats. Kaine looks kind of like a young vampire with bat themes and has a pet bat accompanying him. The other one is the goddamn ComicBook/{{Batman}}.
* BadassCape: Batman uses his cape to strike his enemies even when his skill is titled ''Forearm Strike''. Meanwhile, Kaine's cape is made of crystalized blood and is used not just for his skill, but also for his normal attacks.
* CrutchCharacter: Kaine and Batman has one job: Spread terror during early game to scare off and delay the enemy's development, killing them when able. As the game goes on and team fights become more common, their relevancy gets reduced as they're not very good at diving right into enemy heroes grouping together. However, they still find use in finding squishy heroes who somehow make the mistake of taking the wrong position, and then eliminate them.
* HealThyself: After hitting an enemy marked with their second skills, they recover some HP. While Kaine has the excuse of being a blood mage with vampiric themes, Batman's Batarang has a first-aid kit that Batman can use by punching them.
* {{Invisibility}}: One of the few heroes in this game that can go invisible. Enemies can know that these guys are nearby if they approach them, but they won't know ''where'' they're coming from, which can cause them to throw their skills at the wrong direction. Batman originally goes invisible on activating his ultimate, but Kaine's invisibility is linked to his passive, making him more like [[VideoGame/{{Dota 2}} Riki]] (and since Batman becomes a skin for Kaine, his invisibility is reworked like that)
* TheSneakyGuy: One of heroes with stealth built in, the other being Quillen.

!!Tropes associated to Kaine



* BadassCape: A cape made of blood and practically forms a bulk of of Kaine's offensive options, he can swing them to attack his enemies.



* {{Expy}}: A young noble who had his family massacred by bad guys, especially by someone so unhinged who becomes his rival, and then becomes a vanquisher of evil. While he takes after the hero he replaces (Franchise/{{Batman}}), his relations with the senior Richter makes him more like what if Bruce Wayne did not become Batman... but ComicBook/{{Robin}} instead (Richter is the Batman figure of his life).
* {{Invisibility}}: Comes with inheriting Batman's kit, but Kaine's invisibility is automatically activated, which makes him more in line with a hero like [[VideoGame/{{Dota 2}} Riki]].

to:

* {{Expy}}: A young noble who had his family massacred by bad guys, especially by someone so unhinged who becomes his rival, and then becomes a vanquisher of evil. While he takes after the hero he replaces (Franchise/{{Batman}}), his relations relationship with the senior Richter makes him more like what if Bruce Wayne did not become Batman... but ComicBook/{{Robin}} instead (Richter is the Batman figure of his life).
* {{Invisibility}}: Comes with inheriting Batman's kit, but Kaine's invisibility is automatically activated, which makes him more in line with a hero like [[VideoGame/{{Dota 2}} Riki]].
life).



* OurVampiresAreDifferent: His demonic heritage and appearance makes him more like an off-shoot of a vampire (moreso than Sinestrea), although he does not drink blood.
* PrettyBoy: A stark contrast with the [[ManlyMan manly]] [[Franchise/{{Batman}} dark knight]] that he replaced!

to:

* OurVampiresAreDifferent: His demonic heritage and appearance makes him more like an off-shoot off shoot of a vampire (moreso than Sinestrea), although he does not drink blood.
* PrettyBoy: A stark Kaine is a rather handsome boy. This is to contrast at how Batman, a manly American superhero with well-toned muscles.

!!Tropes associated to Batman
* BadassNormal: Athanor is brimming with magic, superpowers, and exotic weapons. So, what does Batman need to kick ass? Just his limbs and a few batarangs. The usual.
* DynamicEntry: Most DynamicEntry attacks involve a drop kick, which is exactly what Batman does in his ultimate after a while going invisible at will and the enemy can only notice if there's a bat signal above their head, they just don't know ''where''.
* HeroicBuild: Considering that he comes from one of the most premiere American comic book series, naturally Batman displays his muscular and toned body with his tight suit.
* TerrorHero: Making him an invisible hero who works as a CrutchCharacter works well
with the [[ManlyMan manly]] [[Franchise/{{Batman}} dark knight]] that he replaced!Batman mythos of spreading terror towards criminals.
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/aov_kaine_350x441.jpg]]
[[caption-width-right:350:''"I will extinguish the sinister once and for all!"'']]
Is there an issue? Send a MessageReason:
None


Richter has taught Kaine that the good and evil of a power depend on their user. Therefore, Kaine transforms into a fearsome warrior of blood, using his power to terrorize those who bully the weak while pursuing Stuart.

to:

Richter has taught Kaine that the good and evil of a power depend on their user. Therefore, Kaine transforms into a fearsome warrior of blood, using his power to terrorize those who bully the weak while pursuing Stuart.
Stuart.\\\
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BadassCape: A cape made of blood and practically forms a bulk of of Kaine's offensive options, he can swing them to attack his enemies.
Is there an issue? Send a MessageReason:
None


'''Faction:''' Mercenaries/Demon Hunters

to:

'''Faction:''' Mercenaries/Demon HuntersHunters\\

Added: 5050

Changed: 12000

Removed: 655

Is there an issue? Send a MessageReason:
None



Batman is replaced by Kaine at 2023.



%%[[folder:Kaine]]
%%->'''Voiced by:''' \\
%%'''Faction:''' Mercenaries/Demon Hunters
%%'''''Honor of Kings'' counterpart:''' Lanling Wang
%%
%%(Placeholder for the Batman replacement)
%%[[/folder]]

[[folder:Keera, Nightingale]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/aov_keera_350x441.png]]
[[caption-width-right:350:"*giggle* What a cute bear... isn't it?"]]

to:

%%[[folder:Kaine]]
%%->'''Voiced by:''' \\
%%'''Faction:''' Mercenaries/Demon Hunters
%%'''''Honor of Kings'' counterpart:''' Lanling Wang
%%
%%(Placeholder for the Batman replacement)
%%[[/folder]]

[[folder:Keera, Nightingale]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/aov_keera_350x441.png]]
[[caption-width-right:350:"*giggle* What a cute bear... isn't it?"]]
[[folder:Kaine, Bloody Punisher]]



'''Faction:''' Carano City/Magic Academy\\
'''''Honor of Kings'' counterpart:''' N/A

Keera is a half-elf whose family was slain in a war shortly after she was born. Dark mages under the command of Lorion found and raised her, also corrupting her with dark magic. Despite this, Keera grew up as a rather clingy yet lonely girl who desired love. After she suddenly slew several dark mages, Lorion grew interested and made her his apprentice. Fortunately for her, Lorion had to leave her to escape D'Arcy, and Keera then caught the interest of Sephera, who had a striking resemblance to her deceased mother. Sephera took Keera to Carano and made her a student at the Magic Academy. No one in the academy knew about what dark past Keera might have had, although she's well known for her possessiveness towards Sephera to the point of being venomously jealous if Sephera were to give attention to someone else, like a certain Ishar...\\\

Keera is an extremely clingy and haunting Assassin hero, stalking and suddenly jumping forth to shred her isolated target to pieces with her inherent dark powers.
* Her passive is ''Dark Tides''. Keera naturally possesses a spell vamp, and her normal attack deals bonus physical and magical damage.
* Her first skill is ''Umbra Dream''. Keera pounces to an area, dealing damage and marking the enemies on her landing spot. The enemy is slowed and pulled to Keera's location. If it hits her target, Keera's next 3 attacks deal bonus damage and have increased attack speed. She also leaves behind a clone of herself at her initial position. The skill can be cast before it goes to cooldown, after which the clone will home to her marked target, dealing damage to the target and the surrounding area. Not recasting the skill will produce the same effect. If no enemies are marked, the clone homes onto Keera instead and creates its magical explosion in the area surrounding Keera instead.
* Her second skill is ''Triangle Maze''. Keera dashes forward while creating two clones, forming a triangle with the real Keera. When all three dash together to form the triangle, those who collide with them will take damage. After a second, the triangle damages those still inside. Those who get to the edge of the triangle will be temporarily stunned. Keera is also untargetable during this period. After using the skill, Keera's next three normal attacks become ranged attacks with shorter intervals, and she can attack while moving.
* Her ultimate is ''Fading Phantom''. Keera receives the Dark Blessing buff, which gives her increased movement speed and the ability to phase through obstacles like walls. When she's inside obstacles, she cannot be crowd-controlled. After the buff ends, Keera's first and second skills' cooldowns are reset.

to:

'''Faction:''' Carano City/Magic Academy\\
Mercenaries/Demon Hunters
'''''Honor of Kings'' counterpart:''' N/A

Keera is
Lanling Wang

A half-demon with the power to control blood born in Ramboat. Kaine spent his childhood with his brother figure Stuart, until an accident happened and he was relocated to Kazell, adopted to
a half-elf whose noble house and becoming Sinestrea's cousin. Both siblings shared the power to control blood and trained together. Still, Kaine started to miss Stuart and wrote a letter for him.\\\

And suddenly, one night, Stuart did return and massacred his new
family was slain in a war shortly after she was born. Dark mages under the command of Lorion found and raised her, also corrupting her with dark magic. Despite this, Keera grew up as a rather clingy yet lonely girl who desired love. After she suddenly slew several dark mages, Lorion grew interested and made her his apprentice. Fortunately for her, Lorion had to leave her to escape D'Arcy, and Keera then caught the interest of Sephera, who had a striking resemblance to her deceased mother. Sephera took Keera to Carano and made her a student at the Magic Academy. No one in the academy knew about what dark past Keera might have had, being half-demons, although she's well known for her possessiveness towards Sephera to Sinestrea slipped from his mass killing, all while sporting a gleeful look. Kaine bursted in anger and struck Stuart on one of his eyes, before eventually fleeing. Afterwards, he was found by the point demon hunter, Richter, who took him under his wings and train him as a new mercenary/demon hunter.\\\

Richter has taught Kaine that the good and evil
of being venomously jealous if Sephera were a power depend on their user. Therefore, Kaine transforms into a fearsome warrior of blood, using his power to give attention to someone else, like a certain Ishar...\\\

Keera
terrorize those who bully the weak while pursuing Stuart.

Replacing Franchise/{{Batman}} in 2023, Kaine
is an extremely clingy and haunting Assassin hero, stalking and suddenly jumping forth to shred her isolated target to pieces hero who slinks into darkness at will, before surprising his foe with her inherent dark powers.
a bloody massacre.
* Her His passive is ''Dark Tides''. Keera naturally possesses a spell vamp, ''Shrouded Wings''. Whenever Kaine is not dealing any damage, he generates energy. When his energy is full, he becomes invisible and her normal gains increased vision. When he's invisible and gets near the enemy, his energy diminishes, and when it's depleted or he deals damage, Kaine becomes visible again and gains temporary attack deals bonus physical and magical damage.
speed bonus. Additionally, he gains movement speed when he's moving to the enemy.
* Her His first skill is ''Umbra Dream''. Keera pounces to an area, dealing damage and marking the enemies on her landing spot. The enemy is slowed and pulled to Keera's location. If it hits her target, Keera's next 3 attacks deal bonus damage and have increased attack speed. She also leaves behind a clone ''Whirlwind of herself at her initial position. The skill can be cast before it goes to cooldown, after which the clone will home to her marked target, Blood''. Kaine swings his bloody cape, dealing damage to the target and the surrounding area. Not recasting the skill will produce nearby enemies. He deals the same effect. If no enemies are marked, damage to the clone homes onto Keera instead and creates its magical explosion in hit target with the area surrounding Keera instead.
lowest HP.
* Her His second skill is ''Triangle Maze''. Keera dashes forward while creating two clones, forming ''Bloodied Judgment''. Kaine launches a triangle with projectile of blood, dealing damage to enemies in the real Keera. When all three dash together to form the triangle, those who collide with them will take damage. After a second, the triangle damages those still inside. Those who get to the edge of the triangle will be temporarily stunned. Keera is also untargetable during this period. After using the skill, Keera's next three normal attacks become ranged attacks with shorter intervals, path and she can attack while moving.
* Her ultimate is ''Fading Phantom''. Keera receives the Dark Blessing buff, which gives her increased
greatly reducing their movement speed (and stops when it hits a hero). The hit enemies will be marked, and if Kaine hits a marked enemy, they get stunned and Kaine restores his own HP. If Kaine doesn't hit any marked enemies, the ability marked will eventually explode and deal damage to phase through obstacles like walls. When she's inside obstacles, she cannot be crowd-controlled. After the buff ends, Keera's first enemy anyway.
* His ultimate is ''Sanguinary End''. Kaine gains crowd control immunity
and second skills' cooldowns are reset.dashes forward, dealing massive damage to every enemies in his path.



* CastingAShadow: She was trained by dark mages and is able to use black magic. All of the magical attacks she uses are imbued with the power of darkness.
* ClingyJealousGirl: Not for another boy, but for her teacher/mother figure, Sephera. Keera claims that Sephera is hers and hers alone, and she doesn't like competition, particularly towards Ishar.
* CreepyGood: She's a textbook example of {{Yandere}} who can be murderous with her black magic, and she also constantly antagonizes the innocent Ishar. However, Keera is trying her best to be a normal magic student (if only to try to impress Sephera), resists the more corruptive elements of her black magic, and, in the end, is still loyal to the Carano Academy. This makes her a GoodCounterpart of fellow black mage Iggy, who instead embraces the corrupting presence of black magic.
* CuteAndPsycho: She's a cute girl who offers you a teddy bear, but moments later, her eyes glow red and she's tearing apart said teddy bear with a psychotic grin on her face.
* DubNameChange: PlayedWith. In other regions like Europe she was initially named "Eva", but later on she was changed to "Keera" to match with the rest. In different regions like Japan, however, she retains the name "Eva".
* HalfHumanHybrid: She's a half-elf, which explains her PointyEars. While it's not stated which one of her parents was the elf, signs point to her father, since her mother was known to be very similar appearance-wise to Sephera.
* IJustWantToBeLoved: All Keera wants is to experience the love that was robbed from her when her parents were killed.
* JumpScare: Keera is the only hero who can hide inside obstacles, so she can surprise her enemies this way. From the perspective of the enemy, if they're walking near a wall, there's no telling when Keera will suddenly leap from there and then start tearing her target apart. And seeing that she's a very unstable and psychotic girl, it adds to the scare factor.
* LittleMissBadass: Keera is a dangerous fighter who also happens to be a preteen, unstable girl.
* {{Yandere}}: She's clingy and possessive of Sephera. Some of her quotes imply that those that get between them will die, and Sephera is hers. She's not going to share. Keera is genuinely sweet in front of Sephera, but in front of her competitors like Ishar, she shows an extremely murderous side.

to:

* CastingAShadow: She was trained by dark mages ArchEnemy: '''Stuart'''. He murdered Kaine's new family, and is able additionally, he's set to use black magic. All of be the magical attacks she uses are imbued replacement of ComicBook/TheJoker, Batman's ArchEnemy. At least Kaine manages to inflict an EyeScream on him.
* BloodyMurder: Kaine manipulates blood and turns them into hard, solid object for him to slash around his foes.
* BullyHunter: While he's officially a mercenary, Kaine specifically targets those who has overwhelming power and feeling like they have the right to bully others thanks to their power. Then Kaine would sweep in and beat them down.
* {{Expy}}: A young noble who had his family massacred by bad guys, especially by someone so unhinged who becomes his rival, and then becomes a vanquisher of evil. While he takes after the hero he replaces (Franchise/{{Batman}}), his relations
with the power of darkness.
* ClingyJealousGirl: Not for another boy, but for her teacher/mother figure, Sephera. Keera claims that Sephera is hers and hers alone, and she doesn't
senior Richter makes him more like competition, particularly towards Ishar.
* CreepyGood: She's a textbook example
what if Bruce Wayne did not become Batman... but ComicBook/{{Robin}} instead (Richter is the Batman figure of {{Yandere}} who can be murderous his life).
* {{Invisibility}}: Comes with inheriting Batman's kit, but Kaine's invisibility is automatically activated, which makes him more in line with a hero like [[VideoGame/{{Dota 2}} Riki]].
* LongLostRelative: Kaine is related with Sinestrea, having the same race and power. However, Kaine lost contact
with her black magic, and she also constantly antagonizes the innocent Ishar. However, Keera is trying her best to be a normal magic student (if only to try to impress Sephera), resists the more corruptive elements of her black magic, and, in the end, is still loyal to the Carano Academy. This makes her a GoodCounterpart of fellow black mage Iggy, who instead embraces the corrupting presence of black magic.
* CuteAndPsycho: She's a cute girl who offers you a teddy bear, but moments later, her eyes glow red and
has no idea what she's tearing apart said teddy bear doing (hanging around with Dextra within Shadow Hands).
* NameOfCain: Inverted. Kaine is an okay guy and
a psychotic grin on her face.
* DubNameChange: PlayedWith.
defender of the weak. In other regions fact, he was the one being betrayed (by Stuart).
* OurVampiresAreDifferent: His demonic heritage and appearance makes him more
like Europe she was initially named "Eva", but later on she was changed to "Keera" to match an off-shoot of a vampire (moreso than Sinestrea), although he does not drink blood.
* PrettyBoy: A stark contrast
with the rest. In different regions like Japan, however, she retains the name "Eva".
* HalfHumanHybrid: She's a half-elf, which explains her PointyEars. While it's not stated which one of her parents was the elf, signs point to her father, since her mother was known to be very similar appearance-wise to Sephera.
* IJustWantToBeLoved: All Keera wants is to experience the love
[[ManlyMan manly]] [[Franchise/{{Batman}} dark knight]] that was robbed from her when her parents were killed.
* JumpScare: Keera is the only hero who can hide inside obstacles, so she can surprise her enemies this way. From the perspective of the enemy, if they're walking near a wall, there's no telling when Keera will suddenly leap from there and then start tearing her target apart. And seeing that she's a very unstable and psychotic girl, it adds to the scare factor.
* LittleMissBadass: Keera is a dangerous fighter who also happens to be a preteen, unstable girl.
* {{Yandere}}: She's clingy and possessive of Sephera. Some of her quotes imply that those that get between them will die, and Sephera is hers. She's not going to share. Keera is genuinely sweet in front of Sephera, but in front of her competitors like Ishar, she shows an extremely murderous side.
he replaced!



[[folder:Kriknak, the Scarabim]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/aov_kriknak_350x441.jpg]]
[[caption-width-right:350:"Your flesh. So delicious."]]

to:

[[folder:Kriknak, the Scarabim]]
[[folder:Keera, Nightingale]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/aov_kriknak_350x441.jpg]]
[[caption-width-right:350:"Your flesh. So delicious."]]
org/pmwiki/pub/images/aov_keera_350x441.png]]
[[caption-width-right:350:"*giggle* What a cute bear... isn't it?"]]



'''Faction:''' Lokheim\\
'''''Honor of Kings'' counterpart:''' [[VideoGame/SamuraiShodown Nakoruru]]
A gigantic living beetle and loyal servant of Marja of Lokheim. His origins were unknown, except that he is a Lokheim creature who roams tombs, sucking out and devouring rotten souls and absorbing their powers. During a battle with the Norman Kingdom, Kriknak stood to protect Marja from the assault of Thane, which cost his horn. Marja then transplanted his horn with a spiritually-empowered horn, which gave him a psychic link, enabling Kriknak to sense his master and come to her aid. \\\

Kriknak is an Assassin hero with impressive mobility who roams the battlefield and pounces on his target for an impressive burst of damage.
* His passive is ''Bite''. After successfully landing a skill on an enemy, Kriknak's next normal attack deals bonus damage.
* His first skill is ''Terrifying Plague''. Kriknak summons a plague of larvae and inflicts a 'Mark of Horror' debuff. Hitting them again with a normal attack will inflict additional magical damage (on top of his passive), restore mana, and reduce the cooldown of the skill. Kriknak can cast this skill while in the middle of his Ultimate.
* His second skill is ''Horn Rush''. Kriknak dashes with his horn forward, dealing damage to enemies and also restoring HP.
* His ultimate is ''Drone Drop''. Kriknak uses his wings to fly and increase movement speed temporarily. This skill can be recasted, and if it's cast when he's flying, Kriknak drops down to the ground, pouncing on the enemy, dealing massive damage and slows down the enemies.

to:

'''Faction:''' Lokheim\\
Carano City/Magic Academy\\
'''''Honor of Kings'' counterpart:''' [[VideoGame/SamuraiShodown Nakoruru]]
A gigantic living beetle and loyal servant of Marja of Lokheim. His origins were unknown, except that he
N/A

Keera
is a Lokheim creature who roams tombs, sucking out half-elf whose family was slain in a war shortly after she was born. Dark mages under the command of Lorion found and devouring rotten souls and absorbing their powers. During a battle raised her, also corrupting her with the Norman Kingdom, Kriknak stood to protect Marja from the assault of Thane, which cost dark magic. Despite this, Keera grew up as a rather clingy yet lonely girl who desired love. After she suddenly slew several dark mages, Lorion grew interested and made her his horn. Marja apprentice. Fortunately for her, Lorion had to leave her to escape D'Arcy, and Keera then transplanted his horn with caught the interest of Sephera, who had a spiritually-empowered horn, which gave him a psychic link, enabling Kriknak to sense his master and come striking resemblance to her aid. \\\

Kriknak
deceased mother. Sephera took Keera to Carano and made her a student at the Magic Academy. No one in the academy knew about what dark past Keera might have had, although she's well known for her possessiveness towards Sephera to the point of being venomously jealous if Sephera were to give attention to someone else, like a certain Ishar...\\\

Keera
is an extremely clingy and haunting Assassin hero with impressive mobility who roams the battlefield hero, stalking and pounces on his suddenly jumping forth to shred her isolated target for an impressive burst of damage.
to pieces with her inherent dark powers.
* His Her passive is ''Bite''. After successfully landing ''Dark Tides''. Keera naturally possesses a skill on an enemy, Kriknak's next spell vamp, and her normal attack deals bonus physical and magical damage.
* His Her first skill is ''Terrifying Plague''. Kriknak summons a plague of larvae ''Umbra Dream''. Keera pounces to an area, dealing damage and inflicts a 'Mark of Horror' debuff. Hitting them again with a normal marking the enemies on her landing spot. The enemy is slowed and pulled to Keera's location. If it hits her target, Keera's next 3 attacks deal bonus damage and have increased attack will inflict additional magical damage (on top speed. She also leaves behind a clone of his passive), restore mana, and reduce the cooldown of the skill. Kriknak can cast this herself at her initial position. The skill while in can be cast before it goes to cooldown, after which the middle of his Ultimate.
* His second skill is ''Horn Rush''. Kriknak dashes with his horn forward,
clone will home to her marked target, dealing damage to the target and the surrounding area. Not recasting the skill will produce the same effect. If no enemies are marked, the clone homes onto Keera instead and creates its magical explosion in the area surrounding Keera instead.
* Her second skill is ''Triangle Maze''. Keera dashes forward while creating two clones, forming a triangle with the real Keera. When all three dash together to form the triangle, those who collide with them will take damage. After a second, the triangle damages those still inside. Those who get to the edge of the triangle will be temporarily stunned. Keera is
also restoring HP.
untargetable during this period. After using the skill, Keera's next three normal attacks become ranged attacks with shorter intervals, and she can attack while moving.
* His Her ultimate is ''Drone Drop''. Kriknak uses his wings to fly and increase ''Fading Phantom''. Keera receives the Dark Blessing buff, which gives her increased movement speed temporarily. This skill can be recasted, and if it's cast when he's flying, Kriknak drops down to the ground, pouncing on ability to phase through obstacles like walls. When she's inside obstacles, she cannot be crowd-controlled. After the enemy, dealing massive damage buff ends, Keera's first and slows down the enemies.second skills' cooldowns are reset.



* AdaptationalUgliness: In ''VideoGame/HonorOfKings'', his counterpart is [[VideoGame/SamuraiShodown Nakoruru]], a very cute, petite lady. Kriknak is a creepy-as-heck, walking giant beetle that eats others.
* AdaptationalVillainy: Blatantly so: The most virtuous lady in the SNK-verse compared with a terrifying, flesh-eating giant insect who resides in Lokheim.
* BigCreepyCrawlies: He's a giant beetle who summons a swarm of crawling larvae.
* {{Combo}}: Kriknak is encouraged to insert his normal attack in between unloading his skills onto his target, since it will proc his passive more and increase his damage output.
* {{Expy}}: Aside of taking Nakoruru's kit from ''VideoGame/HonorOfKings'', his design takes notes from ''VideoGame/HeroesOfNewerth''[='=] Pestilence, another plague-themed walking giant beetle.
* GlassCannon: Kriknak has multiple damage multipliers to cause immense burst damage, and he's quick to get into battle and surprise his enemies. But if he fails to kill his opponent in one blow, there's a reason why he's not an example of ToughBeetles.
* PsychicLink: Kriknak's new horn has some sort of psychic power to sense his master Marja, which allows him to come to her aid if she's in danger.
* SatelliteCharacter: He's mostly defined by his servitude to a master. It used to be someone else, but after a lore revamp, it's Marja.

to:

* AdaptationalUgliness: In ''VideoGame/HonorOfKings'', his counterpart CastingAShadow: She was trained by dark mages and is [[VideoGame/SamuraiShodown Nakoruru]], a very cute, petite lady. Kriknak is a creepy-as-heck, walking giant beetle that eats others.
* AdaptationalVillainy: Blatantly so: The most virtuous lady in
able to use black magic. All of the SNK-verse compared magical attacks she uses are imbued with a terrifying, flesh-eating giant insect who resides in Lokheim.
* BigCreepyCrawlies: He's a giant beetle who summons a swarm
the power of crawling larvae.
darkness.
* {{Combo}}: Kriknak is encouraged to insert his normal attack in between unloading his skills onto his target, since it will proc his passive more and increase his damage output.
* {{Expy}}: Aside of taking Nakoruru's kit from ''VideoGame/HonorOfKings'', his design takes notes from ''VideoGame/HeroesOfNewerth''[='=] Pestilence,
ClingyJealousGirl: Not for another plague-themed walking giant beetle.
* GlassCannon: Kriknak has multiple damage multipliers to cause immense burst damage,
boy, but for her teacher/mother figure, Sephera. Keera claims that Sephera is hers and he's quick to get into battle hers alone, and she doesn't like competition, particularly towards Ishar.
* CreepyGood: She's a textbook example of {{Yandere}} who can be murderous with her black magic, and she also constantly antagonizes the innocent Ishar. However, Keera is trying her best to be a normal magic student (if only to try to impress Sephera), resists the more corruptive elements of her black magic, and, in the end, is still loyal to the Carano Academy. This makes her a GoodCounterpart of fellow black mage Iggy, who instead embraces the corrupting presence of black magic.
* CuteAndPsycho: She's a cute girl who offers you a teddy bear, but moments later, her eyes glow red and she's tearing apart said teddy bear with a psychotic grin on her face.
* DubNameChange: PlayedWith. In other regions like Europe she was initially named "Eva", but later on she was changed to "Keera" to match with the rest. In different regions like Japan, however, she retains the name "Eva".
* HalfHumanHybrid: She's a half-elf, which explains her PointyEars. While it's not stated which one of her parents was the elf, signs point to her father, since her mother was known to be very similar appearance-wise to Sephera.
* IJustWantToBeLoved: All Keera wants is to experience the love that was robbed from her when her parents were killed.
* JumpScare: Keera is the only hero who can hide inside obstacles, so she can
surprise his enemies. But her enemies this way. From the perspective of the enemy, if he fails to kill his opponent in one blow, they're walking near a wall, there's a reason why he's not an example of ToughBeetles.
* PsychicLink: Kriknak's new horn has some sort of psychic power to sense his master Marja, which allows him to come to
no telling when Keera will suddenly leap from there and then start tearing her aid if target apart. And seeing that she's in danger.
* SatelliteCharacter: He's mostly defined by his servitude
a very unstable and psychotic girl, it adds to the scare factor.
* LittleMissBadass: Keera is
a master. It used dangerous fighter who also happens to be someone else, a preteen, unstable girl.
* {{Yandere}}: She's clingy and possessive of Sephera. Some of her quotes imply that those that get between them will die, and Sephera is hers. She's not going to share. Keera is genuinely sweet in front of Sephera,
but after a lore revamp, it's Marja.in front of her competitors like Ishar, she shows an extremely murderous side.


Added DiffLines:

[[folder:Kriknak, the Scarabim]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/aov_kriknak_350x441.jpg]]
[[caption-width-right:350:"Your flesh. So delicious."]]
->'''Voiced by:''' \\
'''Faction:''' Lokheim\\
'''''Honor of Kings'' counterpart:''' [[VideoGame/SamuraiShodown Nakoruru]]
A gigantic living beetle and loyal servant of Marja of Lokheim. His origins were unknown, except that he is a Lokheim creature who roams tombs, sucking out and devouring rotten souls and absorbing their powers. During a battle with the Norman Kingdom, Kriknak stood to protect Marja from the assault of Thane, which cost his horn. Marja then transplanted his horn with a spiritually-empowered horn, which gave him a psychic link, enabling Kriknak to sense his master and come to her aid. \\\

Kriknak is an Assassin hero with impressive mobility who roams the battlefield and pounces on his target for an impressive burst of damage.
* His passive is ''Bite''. After successfully landing a skill on an enemy, Kriknak's next normal attack deals bonus damage.
* His first skill is ''Terrifying Plague''. Kriknak summons a plague of larvae and inflicts a 'Mark of Horror' debuff. Hitting them again with a normal attack will inflict additional magical damage (on top of his passive), restore mana, and reduce the cooldown of the skill. Kriknak can cast this skill while in the middle of his Ultimate.
* His second skill is ''Horn Rush''. Kriknak dashes with his horn forward, dealing damage to enemies and also restoring HP.
* His ultimate is ''Drone Drop''. Kriknak uses his wings to fly and increase movement speed temporarily. This skill can be recasted, and if it's cast when he's flying, Kriknak drops down to the ground, pouncing on the enemy, dealing massive damage and slows down the enemies.
----
* AdaptationalUgliness: In ''VideoGame/HonorOfKings'', his counterpart is [[VideoGame/SamuraiShodown Nakoruru]], a very cute, petite lady. Kriknak is a creepy-as-heck, walking giant beetle that eats others.
* AdaptationalVillainy: Blatantly so: The most virtuous lady in the SNK-verse compared with a terrifying, flesh-eating giant insect who resides in Lokheim.
* BigCreepyCrawlies: He's a giant beetle who summons a swarm of crawling larvae.
* {{Combo}}: Kriknak is encouraged to insert his normal attack in between unloading his skills onto his target, since it will proc his passive more and increase his damage output.
* {{Expy}}: Aside of taking Nakoruru's kit from ''VideoGame/HonorOfKings'', his design takes notes from ''VideoGame/HeroesOfNewerth''[='=] Pestilence, another plague-themed walking giant beetle.
* GlassCannon: Kriknak has multiple damage multipliers to cause immense burst damage, and he's quick to get into battle and surprise his enemies. But if he fails to kill his opponent in one blow, there's a reason why he's not an example of ToughBeetles.
* PsychicLink: Kriknak's new horn has some sort of psychic power to sense his master Marja, which allows him to come to her aid if she's in danger.
* SatelliteCharacter: He's mostly defined by his servitude to a master. It used to be someone else, but after a lore revamp, it's Marja.
[[/folder]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

%%[[folder:Kaine]]
%%->'''Voiced by:''' \\
%%'''Faction:''' Mercenaries/Demon Hunters
%%'''''Honor of Kings'' counterpart:''' Lanling Wang
%%
%%(Placeholder for the Batman replacement)
%%[[/folder]]
Is there an issue? Send a MessageReason:
None


'''''Honor of Kings'' moveset counterpart:''' (Pre-rework) Ah Ke\\
'''''Honor of Kings'' crossover skin counterpart:''' Luna

to:

'''''Honor of Kings'' moveset counterpart:''' counterparts:'''
-->[Moveset]
(Pre-rework) Ah Ke\\
'''''Honor of Kings'' crossover skin counterpart:''' [Crossover skin] Luna
Is there an issue? Send a MessageReason:
None


'''''Honor of Kings'' counterpart:''' (Pre-rework) Ah Ke

to:

'''''Honor of Kings'' moveset counterpart:''' (Pre-rework) Ah Ke
Ke\\
'''''Honor of Kings'' crossover skin counterpart:''' Luna
Is there an issue? Send a MessageReason:
None


--> ''Objection... '''[[SuddenlyShouting OVERRULED!]]'''''\\
''Please... '''[[SilenceYouFool KEEP YOUR MOUTH SHUT!!]]'''''

to:

--> ''Objection... -->''Objection... '''[[SuddenlyShouting OVERRULED!]]'''''\\
''Please...
OVERRULED!]]'''''
-->''Please...
'''[[SilenceYouFool KEEP YOUR MOUTH SHUT!!]]'''''
Is there an issue? Send a MessageReason:
None

Added DiffLines:


A gifted musical prodigy from Free Federation with mild autism. With his great hearing and music sense, Paine has composed advanced music at the age of 12 and could conduct a solo choir at the age of 15. From this area of expertise, Paine discovered his talent to manipulate the souls of choir and audience through music notes due to his inherent anisocoria. But because of this, he accidentally killed someone and had to flee from home, marked as a fugitive. Full of remorse, Paine built a Death Opera House next to cemetery where he could use his musical talent and conduct more choirs with the dead.\\\

This peaceful life continues until the dark mage, Lorion, offered a chance to use his power to wreak havoc against humanity. Paine detects Lorion's evil intent from the beginning and drives him away. Realizing how many people will be endangered because of Lorion, Paine decides to take up an offer from an old friend, Dirak: Join the Carano Magic Academy as a magic instructor to teach the newer generation about proper usage of magic.\\\

Paine is an Assassin hero who controls music and soul to easily relocate himself to places where he can rip away his targets' souls with ease.
* His passive is ''Soul Divide''. Every time Paine uses a skill, his normal attack turns into ''Soul Cut'' for 5 seconds and his attack speed is increased (this one is stackable). With ''Soul Cut'', his normal attack becomes a wide melee attack, and the first strike of this teleports Paine behind the enemy and deals more damage to the main target. Paine also uses the Energy system instead of mana, and this Energy meter can be extended up to a certain amount by killing or assisting.
* His first skill is ''Soul Tidings''. Paine summons a spirit that moves fast enough and deals damage when it passes enemies. Paine's body is stuck in place, but gains crowd control immunity and considerable damage reduction, while player controls instead moves the spirit. If the skill ends or is recast, Paine teleports to the spirit's location.
* His second skill is ''Elegy''. Paine conducts the Soul Elegy, dealing damage to an area and silencing those within the area. If Paine stays in the circle after awhile, he recovers Energy. Passively, if Paine is hit with magic damage, he converts parts of it to his HP over 5 seconds.
* His ultimate is ''Acknowledge''. Paine gains crowd control immunity, back dashes a bit, and suddenly makes a massive jump to an area almost half the whole map away, dealing damage to everyone in his landing point and half the damage to those caught in the dash.
----
* AdaptationalHeroism: Paine is a heroic character [[DarkIsNotEvil despite using and reading the souls of people]], as compared to [[VideoGame/HonorOfKings Sima Yi]] who [[DarkIsEvil literally uses dark shadow and being a loyal advisor to]] the very antagonistic [[EvilOverlord Cao Cao.]]
* BadassTeacher: An active magic instructor in the Carano Academy, and proves to be one of the more powerful mages ready to protect the students from evil influences of magic while teaching the students the good ones.
* DetectEvil: One of the things his soul-reading can do is knowing whether the souls are good or evil. On meeting Lorion, Paine immediately reads that this guy is pure evil and cannot be trusted.
* DynamicEntry: He can enter the battlefield from far away with lightning speed, and he's mostly feared on what he would do after he lands.
* LargeHam: His mild autism and eccentricity is accompanied with a sense of big performance and occasional shoutings after a low start.
--> ''Objection... '''[[SuddenlyShouting OVERRULED!]]'''''\\
''Please... '''[[SilenceYouFool KEEP YOUR MOUTH SHUT!!]]'''''
* MageKiller: One of the most effective mage-killing Assassins (who also uses magic damage). Paine can easily relocate himself to a vulnerable mage from afar, then silence them while massively deleting them right there.
* MusicalAssassin: He's a conductor who leads choirs (alone), and the music he creates moves the souls or rip them apart.

Top