Characters: Amnesia: The Dark Descent
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Main Amnesia characters
Voiced by: Richard Topping
The Player Character
. At the start of the game, he only remembers his name and where he is from (London, Mayfair).
Voiced by: Sam A. Mowry
The main antagonist. Daniel gave himself the mission of murdering him, for good reason. Unfortunately, it's not as simple as he believes.
- Affably Evil: It is worth noting that Alexander isn't simply evil. He's not insane, he's not sadistic, and he takes no joy in his tasks. In his notes, he expresses remorse for Daniel's corruption and the things he's done; he even seems a little shocked by Daniel's brutality.
- And I Must Scream: In the Agrippa or Revenge endings.
- And There Was Much Rejoicing: In the Alexander ending, he promises to celebrate Daniel's sacrifice, forever.
- Aristocrats Are Evil: Played mostly straight — while the Baron does evil deeds, the why of it might gain him sympathy points. As revealed in a handful of notes, he's simply trying to get back home to his family.
- The Bad Guy Wins: In the "Alexander" ending.
- The Corrupter: The reason that Daniel became a monster was because Alexander manipulated his desperation and fear.
- Encyclopaedic Knowledge: The baron is well-versed in worldly matters, described by Daniel as a true Renaissance Man. He has knowledge in many fields, including anatomy studies, alchemy, and botany, but even with his apparent Super Intelligence he couldn't figure how the mystical vitae works in relation to living organisms.
- Even Evil Has Loved Ones His motivation for all the things he's done is to get back to his family.
- Evil Old Folks: And he is old. Much older than he looks.
- Evil Sounds Deep: His voice is noticeably deeper than Daniel's, whose speech is more nervous and breathy.
- Famous Last Words: No, you fool! You've ruined us! You've killed us both!
- Have a Nice Death: Thank you, my friend. Your sacrifice will not be forgotten. You will be celebrated, forever!
- Humanoid Abomination: Possibly. He's been around for a few centuries and comes from a different world. Examining his portraits with low sanity reveals how he might really look.
- Laser-Guided Karma: He gets screwed over royally in the Agrippa/Revenge endings. by the man he thought to use and throw away.
- Manipulative Bastard
- Never My Fault: Yes, Alexander, only Daniel deserves to be consumed by the Shadow. You didn't do a thing except make him willing to torture and kill people, telling him it was to protect himself, to get your hands on a magic orb so you can return home and receive the alchemical fuel to perform the ritual. Daniel needs to be punished, but you're innocent as the sunrise.
- Non-Action Big Bad
- Pragmatic Villainy:
- He researches every possible way to obtain vitae besides torturing and killing human beings, not because of any moral qualms, but because the tried-and-true method is such a time-consuming chore.
- He doesn't abandon Daniel out of malice and he wasn't planning it from the start. He was even willing to take him to the other side with him. It was only after Daniel's corruption and subsequent breakdown that he locked Daniel out, fearing that he would disrupt the ritual or do something else stupid not that that stopped Daniel. However, while he regrets this turn of events, he doesn't go out of his way to incapacitate Daniel to drag him through the portal. He just leaves him behind.
- Really 700 Years Old: He's existed in this world for centuries and says outright that it isn't time that ages him.
- Softspoken Sadist: He's not a sadist, but he inflicts pain with meticulous care and a soothing voice.
- Sufficiently Advanced Alien: One who complains at length about being forced to make do with clunky 19th Century technology using steam and water instead of the "harnessed lightning" and graceful mechanisms that exist in his own world.
- Sympathy for the Hero: Despite all the ethically and morally abhorrent things Alexander has done over the years, he still feels geniune sadness and remorse in corrupting Daniel, and abandoning him to the approaching Shadow.
- Torture Technician: His approach to torture is methodical and calculated, done with deliberate intent to cause maximum pain over time so he can extract more energy, and without a trace of sadistic pleasure.
- Villains Want Mercy: Begs Daniel to stop disrupting the ritual that will send him home.
Alexander's servants. They are deformed monstrosities that are after Daniel.They come in two varieties, Grunts and Brutes.
Voiced by: Eric Newsome
Herbert was the leader of the ill-fated expedition in Algeria. Daniel was his research assistant.
- Fate Worse Than Death: Its heavily implied he was devoured by the cosmic guardian for refusing to relinquish one of its orbs.
- I Am Very British
- Kick the Dog: He mistreats Daniel, his lackey, and subjected him to humiliation by forcing him to use a ridiculous pink parasol, arguing it would protect him from the desert's harsh sun.
- Make an Example of Them: The Arabs under his employ rightfully blamed the recovered orb for all of their troubles. Knowing they might try to dispose of the relic, the Professor shot one of the men to restore order.
- Never Found the Body
- Super-Persistent Predator: The Shadow chases him across the entire desert as Herbert refuses to surrender the orb he plundered.
- You Have Outlived Your Usefulness: Sends Daniel back to England, against the young man's wishes, as he feared he would jeopardize the expedition.
Wilhelm of Gerich
Voiced by: Dan Zullo
A member of the Order of the Black Eagle. Became Alexander's servant in exchange for political power.
Heinrich Cornelius Agrippa
Voiced by: Bill Corkery
The famed alchemist himself, friend of Daniel. Found in the castle as some sort of corpse-like body.
- Agrippa Was an Alien Alchemist
- And I Must Scream: His body can't move at all, and he has been there for a long time.
- Big Good: The only one Daniel can really count on.
- Motor Mouth: Ironically. He seems very glad to have somebody to talk to at all, so he overdoes it a bit.
- Psychic Powers: It's implied that whatever the gas-emitting device is that the player can choose to activate upon first encountering him allows him to read the minds of others and psychically project his voice.
Agrippa's greatest pupil, who eventually went on to become an even greater alchemist. He was able to master the power of the Orb, and used it to travel to the other world.
- Ascend to a Higher Plane of Existence: Accomplished this long before the game even began. He seems to be very powerful now; making use of many Orbs without incurring the wrath of their guardians, and capable of freely transporting objects, messages, and creatures to (and possibly from) our world.
- The Ghost: We never see or even hear him, but he plays a pretty big part in the Backstory. And he's present, though still unseen and unheard, in the ending where Daniel tosses Agrippa's head into the portal.
- Undying Loyalty: To his mentor, Agrippa. He refused to have any dealings with Alexander until the latter freed Agrippa, and the same seems to apply to Daniel — for helping Agrippa (and at his stern insistence), Weyer is willing to help Daniel.
- Weyer Was an Alien Alchemist
The Shadow of the Orb
A mysterious, eldritch entity that chases Daniel throughout the game, seeking to punish him for defiling an ancient artifact.
- Attack of the 50-Foot Whatever: Heavily implied. While the beast is never seen, its stomping is leveling entire forests and threatening to collapse Brennenburg.
- Berserk Button: Its orbs. Anyone foolish enough to steal them, usually ends up being brutally torn apart. If you're the rare few such as Daniel or Johann Weyer who it initially has no qualms with possessing, handing over the relic to anyone else, will certainly enrage the cosmic beast.
- Bigger Bad: Though it is the catalyst for Daniel's involvement in the plot and unquestionably a thing of terror and destruction (even Alexander fears it and finds it repulsive), there are no means of communicating with it and it lacks any discernible character aside from indiscriminate wrath.
- Blue and Orange Morality: There are hints that the Shadow is not actively malicious, only fulfilling its function. In the revenge ending, it decides that Alexander's death has "redeemed" Daniel and leaves him unharmed; its wrath appeased.
- Bloody Bowels of Hell: If Daniel fails to stop Alexander and appease the guardian's wrath, it not only consumes him into eternal darkness, but he also gets to enjoy an eternity listening to the sickening squelching of its fleshy matter.
- Eldritch Abomination: Shapeless and alien, it bends reality around itself and cannot be stopped by any normal means whatsoever. It will tear apart whatever it has to in order to reach its target and those marked by it tend to go insane before they die.
- Meat Moss: How it makes its presence known.
- No Escape but Down: Daniel cannot banish or hide from it; all he can do is flee into Brennenburg's depths for as long as he can.
- Reality Warper: Daniel aptly describes it as a nightmare breaking down reality.
- Sentient Cosmic Force: The loading screens denounce it as some demonic spirit, but the will of the universe maintaining a bigger cosmic balance.
- Signature Roar: It always bellows or howls before its corruption and fleshy matter spread.
- Stern Chase: Past Daniel was willing to do anything to avert its wrath, but ultimately found no way to truly stop it.
- Stalker Without a Crush: From the deserts of Algeria; across the Mediterranean and Atlantic ocean; through the streets of London; and over Europe, it follows Daniel everywhere.
- Womb Level: It turns all of Brennenburg into this.
- You Cannot Grasp the True Form: Literally.
- You Will Not Evade Me: It will not allow Daniel to escape it by entering the portal himself. Alexander explains it doesn't matter either way, even if Daniel could somehow travel beyond the universe, it would still inevitably capture and consume him.
The nameless protagonist of Justine
Voiced by: Emily Corkery
The Player Character
. A girl given an amnesia potion like Daniel and forced to escape Justine's trap-ridden dungeon for Justine's entertainment.
Voiced by: Emily Corkery
The main antagonist of the DLC of the same name. Trying to escape from her dungeon slowly reveals the details of Justine's life and how she set up her torture dungeon. She is revealed to be the Player Character at the end of the game.
- Above Good and Evil: "Laws are made for cretins! The aristocracy doesn't need to know right from wrong. We are always right."
- Always Someone Better: Her feelings about her mother's "blinding beauty" and her growing desire to become more beautiful than her mother.
- Aristocrats Are Evil
- The Bad Guy Wins: Unless you run headlong into a suitor and let him kill you.
- The Baroness: She seems obsessed with controlling situations, even as a child. Maybe it's payback for not being able to play with other children.
- Beauty Is Bad: If we are to believe her claim that her "beauty is blinding", that is.
- French Jerk
- Gratuitous French
- Ignored Enamored Underling: Alo´s.
- Karma Houdini
- Lonely Rich Kid: Was one long before becoming what she is now.
- The memory of being one is still with her. One of the blood messages in her cabinet is "Lonely".
- Manipulative Bitch
- Mission Control Is Off Its Meds: Justine explains upcoming traps, puzzles, and monsters to the protagonist through left-behind phonographs, but she's clearly not trying to help the girl as much as she is rubbing her evil in the girl's face. Considering that she is the player, this takes on a very interesting light after you find this out.
- Rich Bitch: Oh, yes.
- Self-Made Orphan: That's just the tip of the iceberg and her Start of Darkness.
- Sesquipedalian Loquaciousness: "Cabinet of perturbation" is an odd way to describe a torture dungeon/lab maze.
- Slipping a Mickey: She has Alo´s drug Basile's beverage.
- Smug Snake: "Are you enjoying my quips? I think they are quite clever."
- The Sociopath: It is worth noting that unlike many other examples, it is heavily implied that Justine is, in fact, a bona fide sociopath, or at least someone suffering from a severe case of Narcissistic Personality Disorder. She displays virtually every single symptom of the condition at one point or another, and her father, a psychiatrist, has been quite aware that she is suffering from some sort of mental illness (although the exact term for hers hasn't been coined yet back in the day) and experimented upon her for it.
- Soft-Spoken Sadist
- Troubling Unchildlike Behavior: She killed her father when she was still a child, because he was trying to help her and sort out her mental illness.
- Villain Protagonist
- The Voice: Until it's revealed that she's the player character.
Voiced by: Scotty Campbell
The first of the three suitors encountered in Justine
. He was one of three men Justine was romantically involved with. Over time, she tortured
them all and blinded
one of them, and warped them into insane shells of their former selves. He was (if the sounds in his cell are to be believed) a racquet-ball player. Once a very soft-spoken person, he now attacks in the same way. He is the first man you must escape from/avoid in the trial, found in the first area of the cells.
Voiced by: Jon St. John
The second of the three suitors. Basile is very different from Alois and Malo. He is angry, violent, and swears like a sailor.
He is, bizarrely, the Only Sane Man
of the three men, having kept one thing in mind after this ordeal — revenge — and thereby kept his mind. Possibly was a carpenter before being mutilated by Justine. He is found in the underground storage area beneath the library.
Malo De Vigny
Voiced by: Jeff Buchanan
The third and final of the suitors. Malo is unique among the suitors; he is totally insane
. He was a violinist before the cabinet was created. He is also much stronger
than he looks; capable of tearing down doors with ease and One Hit Killing
you in a flash. He is located in the flooded basement, which makes evading him difficult. He can find you even if he can't see you
...though he claims he can
- And I Must Scream: Same reason as the others.
- Anti-Villain: Seriously.
- Autocannibalism: He was forced to eat his own flesh to survive.
- The Alcoholic: Implied in the note in his cell.
- Blatant Lies: "Come out. You'll like what I've got planned."
- Being Tortured Makes You A Laughing Mad Cannibal
- The Brute: He is the most savage and vicious of the suitors, even more so than Basile.
- Creepy Monotone: He usually speaks in this manner.
- Freudian Excuse: A non-evil variety. He developed his taste for flesh after being left to starve in his cell and forced to eat his own flesh to survive.
- There's also the fact that, if you find all the hints for his backstory, it would appear that the horrors Justine inflicted upon him simply for her own sick amusements were far from limited to simply maiming and disfiguring him. She started her work on thoroughly breaking his mind long before she even captured him: it's heavily implied that she drugged him (or at least encouraged him to drink extremely heavily) before his greatest concert yet, knowing full well that this would cause him to fumble. The great virtuoso was humiliated, mocked, booed by the audience, and eventually taken off the stage by his own orchestra mates to be replaced with some other violinist. And all the while, Justine laughed.
- Gratuitous French
- Have a Nice Death: He doesn't actually say anything. He just eats your flesh...and makes loud gnawing/chewing/giggling sounds.
- I Am A Humanitarian
- Laughing Mad
- Murder Is the Best Solution: He wants to eat someone else's flesh, after all.
- Power Born of Madness: He probably does not have his bearings together when he smashes through iron doors.
- Sanity Slippage/Driven to Madness: After the torture and starvation.
- Slave Collar
- Soft-Spoken Sadist: He explains everything he wants to do to Justine in a creepily soft and gleeful tone, all the while Laughing Mad.
- Talkative Loon
- Tragic Villain: At least Basile and Alois have their heads together (mostly Basile, but Alois is still in there, too). Malo? We will never know what he was like before.